<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
	<id>https://sierra.celadon.pro/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Veeqies</id>
	<title>Celadon | Wiki Sierra - Вклад [ru]</title>
	<link rel="self" type="application/atom+xml" href="https://sierra.celadon.pro/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Veeqies"/>
	<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php/%D0%A1%D0%BB%D1%83%D0%B6%D0%B5%D0%B1%D0%BD%D0%B0%D1%8F:%D0%92%D0%BA%D0%BB%D0%B0%D0%B4/Veeqies"/>
	<updated>2026-11-03T02:10:09Z</updated>
	<subtitle>Вклад</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15607</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15607"/>
		<updated>2026-11-01T14:05:05Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Medical_sidebar}}&lt;br /&gt;
&lt;br /&gt;
С доступом к химической лаборатории у вас имеется доступ к синтезу целого ряда веществ, чаще всего этими веществами будут являться медицинские препараты, однако данное руководство покроет, в том числе, и ряд веществ, что может пригодиться не столько [[Медицинские должности|медицинским сотрудникам]], сколько [[Предатель|людям с добрыми намерениями]] [[Хирург|врачам]]. Будьте аккуратны при работе в лаборатории, очевидно, создавать мощные взрывные устройства без повода, а тем более их использование, может повлечь за собой нежелательные последствия для вас со стороны администрации.&lt;br /&gt;
&lt;br /&gt;
Руководство, по большей части, ориентировано именно на [[Химик|фармацевтов]], но [[Хирург|врачам]] и [[Фельдшер|парамедикам]] оно также обязательно пригодится. &lt;br /&gt;
&lt;br /&gt;
== Формы химикатов ==&lt;br /&gt;
Химикаты предстают в разных типах: Жидкости, в виде таблеток, дыма, пены, а также порошка (что производится измельчением таблеток, например, идентификационной картой).&lt;br /&gt;
&lt;br /&gt;
=== Жидкость ===&lt;br /&gt;
Жидкая форма химикатов — основная, с которой будут работать фармацевты. Именно в этой форме предстают химикаты в мензурках и стаканах.&lt;br /&gt;
&lt;br /&gt;
Химикаты могут быть выданы в соответствующий контейнер посредством использования Раздатчика Химикатов, конвертированы в жидкость посредством помещения банки с таблетками в ХимМастер 3000, либо посредством помещения их в соответствующий измельчитель, имейте в виду, при недостаточном [[Навыки|навыке]] химии вы можете потерять часть химикатов! &lt;br /&gt;
&lt;br /&gt;
Химикаты и медицинские препараты могут быть введены следующими образами:&lt;br /&gt;
&lt;br /&gt;
* Путем выпивания жидкости непосредственно из контейнера. Это перемещает жидкость в желудок вместо крови.&lt;br /&gt;
* Путем выплескивания жидкости на существо используя КРАСНЫЙ интент.&lt;br /&gt;
* Путем введения препарата в существо используя инъектор/гипоспрей/шприц. &lt;br /&gt;
* Путем использования пипетки на глазах моба.&lt;br /&gt;
* Путем использования пипетки на открытом надрезе во время хирургической операции. Это вводит препарат в кровь, а также [[Хирургия#Восстановление_отказывающих_органов|может восстановить тот или иной орган]].&lt;br /&gt;
&lt;br /&gt;
=== Таблетки ===&lt;br /&gt;
Таблетки являются химикатами в твёрдой форме, которые могут быть приняты любым существом со ртом, либо принудительно им скормлены. Таблетки часто находятся в экстренных пакетах или наборах первой помощи. &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть созданы посредством использования ХимМастера 3000 путем внесения мензурки с необходимым препаратов, перемещением его в буфер и нажатия на опцию создания таблетки (create pill). &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть приняты путем клика по себе или другому существу с неприкрытым ртом, если у них тот присутствует. В отличие от дыма или инъекций — таблетки переносят препараты непосредственно в желудок, а не в кровь.&lt;br /&gt;
&lt;br /&gt;
=== Порошок ===&lt;br /&gt;
Таблетки также могут быть преобразованы в порошок посредством их измельчения идентификационной картой или чем-то острым, например, ножом.&lt;br /&gt;
&lt;br /&gt;
Химикаты в виде порошка могут быть приняты посредством их вдыхания используя трубочку, физические купюры деньги или бумагу для сигарет.&lt;br /&gt;
&lt;br /&gt;
=== Дым ===&lt;br /&gt;
Дым возникает от соответствующей химической реакции и переносит в себе все иные реагенты, что были в его емкости. Любые существа, что попали в радиус действия дыма и не защищены должным образом (противогаз, маска и очки) попадают под влияние этих реагентов, которые переносятся в их кровоток. В том числе дым способен перенести эффект определенных химикатов при попадании на кожу — различных кислот и ядов. По этому же принципу работают и гранаты со слезоточивым газом. Химикаты, полученные таким образом, имеют меньшую биодоступность, чем их аналоги (например, инъекции), поэтому меньшее количество вещества попадает в кровь.&lt;br /&gt;
&lt;br /&gt;
=== Пена ===&lt;br /&gt;
Пена возникает от соответствующей химической реакции и переносит в себе все иные реагенты, что были в её емкости. По аналогии с дымом — пена способна перенести эффект определенных химикатов при попадании на кожу — различных кислот и ядов.&lt;br /&gt;
&lt;br /&gt;
== Метаболизм ==&lt;br /&gt;
Любой введенный химикат должен достичь крови и затем подвергнуться метаболизму, чтобы начать свое действие. Большинство химикатов оказывают эффект только в процессе выведения из крови путём метаболизма. После метаболизма их инертные продукты распада не имеют никакого эффекта, за исключением показания при анализах, как улики. Однако, меньшая часть препаратов делает отлично от этого механизма: изначально они неактивны, пока находятся в крови, и оказывают эффект только за счет накопления метаболитов. В отличие от других препаратов, у таких препаратов эффект является накопительным, а не фиксированным. Для удобства, препараты, действующие таким образом, будут называться активными метаболитами.&lt;br /&gt;
&lt;br /&gt;
Хотя все препараты в конечном итоге превращаются в метаболиты, только активные метаболиты отображаются на анализаторе здоровья. Проведения масс-спектрометрии на образце крови даст вам список всех метаболитов в образце, активных или инертных.&lt;br /&gt;
&lt;br /&gt;
=== Метаболиты ===&lt;br /&gt;
[[File:Metabolites.png|thumb|Таблица системы метаболитов]]&lt;br /&gt;
Метаболиты — это продукты распада реагентов, метаболизированных в кровотоке. Метаболиты реагента продолжают накапливаться, пока какое-то его количество метаболизируется в кровотоке. Когда в кровотоке заканчивается препарат, метаболиты начинают быстро разрушаться. Существует два типа метаболитов: активные метаболиты и инертные (неактивные) метаболиты.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Активные метаболиты&#039;&#039;&#039; — это продукты распада препарата, которые начинают оказывать свое действие после расщепления. Их уровни прямо пропорциональны их эффекту и учитываются при пороге передозировки. Примеры включают в себя алкоголь и опиаты (трамадол и оксикодон). Уровни активных метаболитов можно обнаружить на анализаторе здоровья (кроме этанола). Они начинают разрушаться, как только в кровотоке исчезает источник нового препарата. Это означает, что соблюдение интервалов времени между дозировками очень важно для этих препаратов, чтобы дать организму время вывести их. При неосторожности с этими препаратами легко вызвать передозировку.&lt;br /&gt;
* &#039;&#039;&#039;Инертные (неактивные) метаболиты&#039;&#039;&#039; не оказывают никакого эффекта и являются просто побочным продуктом распада препарата в кровотоке. Они не отображаются на анализаторе здоровья, но все еще отображаются в сканере для аутопсии. Они &#039;&#039;не&#039;&#039; влияют на порог передозировки; вместо этого уровень препарата в крови определяет, вызывается ли передозировка. Интервалы времени между дозировками менее важны для этих препаратов, при условии что уровни в крови не превышают порог передозировки. Имея в виду механику биодоступности химикатов, это означает, что введение больших доз этих препаратов внутривенно является фактически единственным способом вызвать передозировку.&lt;br /&gt;
&lt;br /&gt;
=== Bioavailability ===&lt;br /&gt;
Not all methods of drug delivery are born equal. The most efficient way to deliver drugs into a body is through intravenous (IV) injection. Any injected drug will be delivered into the blood 100% with no loss or inefficiency. This means the drug has a bioavailability of 100%.&lt;br /&gt;
&lt;br /&gt;
Drugs can also be given orally. This method of absorption are much less efficient, and with few exceptions, that means that a percentage less than 100% will end up in the blood. Most drugs have an oral bioavailability of 60%. That means a 10u of a drug delivered by pill would only end up delivering 6u to the blood. The remaining 4u are not absorbed and exert no effect (unless the drug is designed to act on the stomach). This is useful to design large pills that are absorbed slowly to give a long-acting drug effect. Another advantage is a very low chance of an overdose, since drugs would enter the bloodstream at a lower rate than they exit the bloodstream.&lt;br /&gt;
&lt;br /&gt;
Example: Assume Drug A, which has inactive metabolites, a bioavailability of 60%, and an OD of 30. If you administer 60u intravenously; you will instantly trigger an overdose until the levels in the bloodstream break down to below 30. However, if you administer a pill of 60u you will only get about 40u into the bloodstream over a period of time. As the drug will be metabolized out of the blood faster than it can be absorbed, risk of OD is very low to zero.&lt;br /&gt;
&lt;br /&gt;
However, this safety and benefit does not apply to drugs with active metabolites as discussed before; since metabolites will not degrade until all sources of new drug are exhausted.&lt;br /&gt;
&lt;br /&gt;
In addition, some species with permeable skin like Skrell can absorb drugs via their skin. However this is very inefficient, absorbing usually around 10% of whatever drug is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Overdose in most cases is a bad time for the patient. By default, it will cause periodic toxin damage, which can damage the liver. If untreated, the damage will spread to other organs. For most drugs; blood levels contributes to the OD threshold. For drugs that are inactive until they are converted into active metabolites, it is active metabolites that contribute to the OD threshold.&lt;br /&gt;
&lt;br /&gt;
The following examples will illustrate the point. For the first examples; assume our drug has an overdose threshold of 30 and has &#039;&#039;&#039;inactive&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the blood &#039;&#039;&#039;will trigger&#039;&#039;&#039; an overdose. However, as soon as the drug starts being metabolized and drops from 30; the overdose is no longer triggered.&lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing as an active metabolite &#039;&#039;&#039;will not trigger&#039;&#039;&#039; an overdose; as the metabolites are inactive.&lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill will not trigger an overdose. This is because the 20u as a pill do not count until they are absorbed in the blood. Given the pill needs time to be absorbed; and is not absorbed fully, the drug levels in the blood will never exceed 30&lt;br /&gt;
&lt;br /&gt;
Now the following examples are for drugs with &#039;&#039;&#039;active&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the bloodstream &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose initially, as the drug needs to be metabolized into its active metabolite to exert an effect. However, once all the drug is metabolized it will trigger an overdose. Assuming no new source of drug, the metabolite levels will then fall naturally below the OD threshold with time. &lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing in metabolites will trigger an overdose; as the metabolites are active. As discussed earlier, active metabolites do not degrade as long as a new source of drug is being delivered. 15u + 25u would be 40u which is above the threshold. &lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose &#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039;&#039;&#039;; but the patient is at risk of a &#039;&#039;&#039;short episode&#039;&#039;&#039; of an overdose. Assuming 60% of the oral pill is absorbed (roughly 12u, based on bioavailability); this means 32u of drug will be metabolized by the bloodstream. As metabolite levels do not degrade until all new sources of drug are consumed, this means there will eventually be 32u of active metabolites accumulated.&lt;br /&gt;
&lt;br /&gt;
All this means that the dosages of drugs with active metabolites must be very careful. Health analyzers will show you how many active metabolites (and unmetabolized drugs in the bloodstream) to be able to plan for this.&lt;br /&gt;
&lt;br /&gt;
=== Common Active Metabolites ===&lt;br /&gt;
Some drugs can break down into the same active metabolite. This means that different drugs end up contributing to the same OD threshold and serve the same therapeutic purpose. The main difference between these drugs ends up being how quickly they metabolize and how powerful they are. An example is opioids; which is the common active metabolite of both tramadol and oxycodone. The main difference between these two medications is that oxycodone is significantly more powerful than tramadol and converts to 5u of opioids for every 1u of oxycodone metabolized. In contrast, 1u of tramadol converts to only 2u of opioids. Given opioids is the active metabolite; only its level contributes to the OD threshold. &lt;br /&gt;
&lt;br /&gt;
==== List of Drugs with Active Metabolites ====&lt;br /&gt;
* All Alcohols; which all convert into &#039;ethanol&#039; their active metabolite. Different alcohols have different strengths; like the opioid example above. This means drinking different types of alcohol all contributes to the same alcohol level in the body.&lt;br /&gt;
* Tramadol/Oxycodone; which both convert into an active &#039;opiate&#039;.&lt;br /&gt;
* Citalopram/Paroxetine; which both convert into an active &#039;antidepressant&#039;. &lt;br /&gt;
* Metyhlphenidate&lt;br /&gt;
* Nicotine&lt;br /&gt;
&lt;br /&gt;
=== Metabolism Rate ===&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Базовые Химикаты ==&lt;br /&gt;
Представленные ниже химикаты служат основой для синтеза других веществ (за исключением ряда более экзотических). Все они могут быть найдены в раздатчике химикатов, за исключением форона и урана, которые вы можете получить посредством измельчения соответствующих листов материала. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Реагенты&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone &amp;lt;small&amp;gt;(Ацетон)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum &amp;lt;small&amp;gt;(Алюминий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia &amp;lt;small&amp;gt;(Аммиак)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Carbon &amp;lt;small&amp;gt;(Углерод)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper &amp;lt;small&amp;gt;(Медь)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol &amp;lt;small&amp;gt;(Этанол)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine &amp;lt;small&amp;gt;(Гидразин)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid &amp;lt;small&amp;gt;(Соляная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron &amp;lt;small&amp;gt;(Железо)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Lithium &amp;lt;small&amp;gt;(Литий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury &amp;lt;small&amp;gt;(Ртуть)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus &amp;lt;small&amp;gt;(Фосфор)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium &amp;lt;small&amp;gt;(Калий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Radium &amp;lt;small&amp;gt;(Радий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon &amp;lt;small&amp;gt;(Кремний)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sodium &amp;lt;small&amp;gt;(Натрий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar &amp;lt;small&amp;gt;(Сахар)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur &amp;lt;small&amp;gt;(Сера)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid &amp;lt;small&amp;gt;(Серная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten &amp;lt;small&amp;gt;(Вольфрам)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water &amp;lt;small&amp;gt;(Вода)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Некоторые из химических веществ, изначально находящихся в химическом раздатчике, имеют свои собственные эффекты - эти свойства перечислены здесь. Неупомянутые химикаты не оказывают никакого воздействия. &lt;br /&gt;
&lt;br /&gt;
*Ацетон: вызывает отравление при употреблении. Растворяет чернила при нанесении на книги или бумагу.&lt;br /&gt;
*Аммиак: слегка токсичен при попадании внутрь.&lt;br /&gt;
*Углерод: медленно удаляет другие химические вещества из вашей системы.&lt;br /&gt;
*Этанол: мечта алкоголика. Токсичен при попадании внутрь и легко воспламеняется. Растворяет чернила при нанесении на книги или бумагу.&lt;br /&gt;
*Гидразин: токсичен и легко воспламеняется.&lt;br /&gt;
*Соляная кислота: агрессивная кислота. Вызывает плавление и химические ожоги при контакте с предметами и живыми существами.&lt;br /&gt;
*Железо: медленно восстанавливает утерянную кровь.&lt;br /&gt;
*Литий: вызывает подергивания, слюнотечение, стоны и нарушение координации при движении.&lt;br /&gt;
*Ртуть: вызывает повреждение головного мозга, а также подергивания, слюнотечение, стоны и нарушение координации при движении.&lt;br /&gt;
*Форон: крайне токсичен и огнеопасен. Если разлить - станет газом.&lt;br /&gt;
*Калий: повышает пульс при приеме внутрь. Бурно реагирует с водой.&lt;br /&gt;
*Радий: вызывает радиационное отравление при приеме внутрь. Оставляет светящуюся зеленую слизь на полу, если пролито больше 3u.&lt;br /&gt;
*Сахар: восстанавливает некоторое питание. Наркотик для унати.&lt;br /&gt;
*Серная кислота: очень агрессивная кислота. Вызывает плавление и химические ожоги при контакте с предметами и живыми существами.&lt;br /&gt;
*Уран: вызывает радиационное отравление при приеме внутрь. Оставляет светящуюся зеленую слизь на полу, если пролито больше 3u.&lt;br /&gt;
*Вода: позволят утолить жажду. Замерзает при 0С, кипит при 100С, принимается при 20С.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Медикаменты ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Подчёркнутые (курсивом) химикаты являются составными и требуют предварительного изготовления, либо недоступны напрямую из химического раздатчика. Все ссылки ведут на соответствующие препараты на этой странице. Если в рецепте указано «(катализатор)», реагент не расходуется в реакции.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Название&lt;br /&gt;
! Рецепт&lt;br /&gt;
! Применение&lt;br /&gt;
! Скорость метаболизма&lt;br /&gt;
! Передозировка&lt;br /&gt;
! Биодоступность&lt;br /&gt;
! Активные Метаболиты?&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Adrenaline&amp;quot; | &#039;&#039;&#039;Адреналин (Adrenaline)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Inaprovaline|Инапровалин (Inaprovaline)]]&amp;lt;br&amp;gt;1u [[#Hyperzine|Гиперзин (Hyperzine)]]&amp;lt;br&amp;gt;1u [[#Dexalin_Plus|Дексалин Плюс (Dexalin Plus)]]&lt;br /&gt;
| Используется как кардиостимулятор.&amp;lt;br&amp;gt;&#039;&#039;Способствует восстановлению сердцебиения после его остановки. Также является слабым анальгетиком. Может вызывать дрожь и повышение пульса.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| 20u&lt;br /&gt;
| 0%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Alkysine&amp;quot; | &#039;&#039;&#039;Алкизин (Alkysine)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Dylovene|Диловен (Dylovene)]]&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&amp;lt;br&amp;gt;(Получается 2u вместо 3u)&lt;br /&gt;
| Восстанавливает поврежденные участки головного мозга.&amp;lt;br&amp;gt;&#039;&#039;Требуется как минимум 85% от максимального уровня крови в теле, чтобы препарат подействовал. Вызывает головокружение, помутнение зрения и редкие потери сознания.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Antidexafen&amp;quot; | &#039;&#039;&#039;Антидексафен (Antidexafen)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Paracetamol|Парацетамол (Paracetamol)]]&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Лечит простуду. Останавливает проявление слабых симптомов вирусов и сильно замедляет их развитие.&amp;lt;br&amp;gt;&#039;&#039;Передозировка вызывает сильное состояние наркотического опьянения и галлюцинации.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| 60u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Arithrazine&amp;quot; | &#039;&#039;&#039;Аритразин (Arithrazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Hyronalin|Гироналин (Hyronalin)]]&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&lt;br /&gt;
| Выводит радиацию из организма пациента, но быстрее и эффективнее гироналина.&amp;lt;br&amp;gt;&#039;&#039;Вызывает физические повреждения средней тяжести и легкие ожоги у реципиента. Не выводит токсины из организма. Игнорирует повреждения, вызванные генетической реструктуризацией. В большинстве случаев вводится вместе с диловеном.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Arhishaap&amp;quot; | &#039;&#039;&#039;Архишаап (Arhishaap)&#039;&#039;&#039;&lt;br /&gt;
| 1u Эш Хашаар Хаашане (Esh Hashaar Haashane) ([[Йоза&#039;Унати#Фармацевтика|Йоза&#039;Унати]])&amp;lt;br&amp;gt;2u [[#Diethylamine|Диэтиламин (Diethylamine)]]&amp;lt;br&amp;gt;1u Радий (Radium)&lt;br /&gt;
| Мощный анти-токсин, также способный быстро выводить радиацию из организма пациента.&amp;lt;br&amp;gt;&#039;&#039;Натуральный препарат, в производстве которого используется дистиллированный яд Йоза&#039;Унати. Значительно эффективнее диловена, и не имеет побочных эффектов.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bicaridine&amp;quot; | &#039;&#039;&#039;Бикаридин (Bicaridine)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Inaprovaline|Инапровалин (Inaprovaline)]]&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Лечит физические повреждения.&amp;lt;br&amp;gt;&#039;&#039;Способен остановить обычные кровотечения. Заживляет практически все раны, в том числе хирургические надрезы. Передозировка может вызвать остановку артериальных кровотечений.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Blood&amp;quot; | &#039;&#039;&#039;Кровь (Blood)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Восстанавливает объем крови пациента при инъекции или внутривенном введении. У пациента должна быть подходящая группа крови, в противном случае приводит к заражению крови.&amp;lt;br&amp;gt;&#039;&#039;Выпускается в медицинских контейнерах для внутривенного вливания, которые можно найти в медицинском отделе или заказать в карго. Также содержится в людях и многих других формах жизни. Содержится в кровяных томатах, хотя эта кровь нетипизирована и может вызвать отравление у большинства пациентов.&#039;&#039;&lt;br /&gt;
| 1/t&lt;br /&gt;
| –&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Citalopram&amp;quot; | &#039;&#039;&#039;Циталопрам (Citalopram)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;(Получается 3u вместо 2u)&lt;br /&gt;
| Антидепрессант.&amp;lt;br&amp;gt;&#039;&#039;Стабилизирует сознание. Используется для лечения сильной депрессии и тревоги.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 80%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Clonexadone&amp;quot; | &#039;&#039;&#039;Клонексадон (Clonexadone)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Cryoxadone|Криоксадон (Cryoxadone)]]&amp;lt;br&amp;gt;1u Натрий (Sodium)&amp;lt;br&amp;gt;Температура от -100°C до -75°C&lt;br /&gt;
| На порядок эффективнее Криоксадона.&amp;lt;br&amp;gt;&#039;&#039;Для усвоения организмом препарату требуется температура ниже 170 Кельвинов. Восстанавливает поврежденные органы. Не вводите внутривенно и не глотайте. Разлагается при температуре 10°C и выше.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Coagulant&amp;quot; | &#039;&#039;&#039;Коагулянт (Coagulant)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Экспериментальный коагулянт, способный останавливать как внутреннее, так и внешнее кровотечение.&amp;lt;br&amp;gt;&#039;&#039;Химическое вещество, содержащееся только в боевых стимуляторах антагонистов. Способно останавливать как внешнее, так и внутреннее артериальное кровотечение.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cortolin&amp;quot; | &#039;&#039;&#039;Кортолин (Cortolin)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Dylovene|Диловен (Dylovene)]]&amp;lt;br&amp;gt;1u Калий (Potassium)&amp;lt;br&amp;gt;1u Литий (Lithium)&lt;br /&gt;
| Восстанавливает сердце, если то повреждено. Не имеет эффекта, если сердце атрофировано или разлагается.&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 10u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cryoxadone&amp;quot; | &#039;&#039;&#039;Криоксадон (Cryoxadone)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Dexalin|Дексалин (Dexalin)]]&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;Температура от -125°C до -25°C&lt;br /&gt;
| Используется в криокапсулах. Лечит ожоги, а также физические и генетические повреждения.&amp;lt;br&amp;gt;&#039;&#039;Для усвоения организмом препарату требуется температура ниже 170 Кельвинов. Восстанавливает поврежденные органы. Не вводите внутривенно и не глотайте.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Crystallizing_Agent&amp;quot; | &#039;&#039;&#039;Кристаллизационный агент (Crystal Agent)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Polytrinic_Acid|Политриновая кислота (Polytrinic Acid)]]&amp;lt;br&amp;gt;1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Вольфрам (Tungsten)&amp;lt;br&amp;gt;Температура от 150°C до 200°C&lt;br /&gt;
| Используется для лечения повреждений, наносимых кристаллическими существами, такими как големы.&amp;lt;br&amp;gt;&#039;&#039;Не используйте для лечения органических пациентов. Также может быть выделен из адамантиновой слизи.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Deletrathol&amp;quot; | &#039;&#039;&#039;Делитратол (Deletrathol)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Эффективный анальгетик. Вызывает замешательство.&amp;lt;br&amp;gt;&#039;&#039;Можно найти только в авторинъекторах из медицинских пакетиков.&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dermaline&amp;quot; | &#039;&#039;&#039;Дермалин (Dermaline)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Kelotane|Келотан (Kelotane)]]&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&amp;lt;br&amp;gt;Температура от -150°C до -50°C&lt;br /&gt;
| Лечит ожоги.&amp;lt;br&amp;gt;&#039;&#039;Напорядок эффективнее келотана во всех аспектах.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dexalin&amp;quot; | &#039;&#039;&#039;Дексалин (Dexalin)&#039;&#039;&#039;&lt;br /&gt;
| 2u Ацетон (Acetone)&amp;lt;br&amp;gt;0.1u Форон (Phoron)&amp;lt;br&amp;gt;(Получается 1u вместо 2.1u)&lt;br /&gt;
| Насыщает кровь искусственным кислородом, что приводит к тому, что головной мозг действует, будто получает половину максимального количества кислорода из легких, даже если их функция нарушена.&amp;lt;br&amp;gt;&#039;&#039;Выводит Лексорин из крови. Требуется кровоток для действия препарата. Обычно, Дексалин Плюс предпочитают простому Дексалину. Данный препарат можно вводить в капсуле искусственного сна (Sleeper).&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dexalin_Plus&amp;quot; | &#039;&#039;&#039;Дексалин Плюс (Dexalin Plus)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Dexalin|Дексалин (Dexalin)]]&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;1u Железо (Iron)&lt;br /&gt;
| Действует как Дексалин, но головной мозг насыщается кислородом на 80%.&amp;lt;br&amp;gt;&#039;&#039;Выводит Лексорин из крови. Требуется кровоток для действия препарата. Препарат предпочитают обычному Дексалину.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dylovene&amp;quot; | &#039;&#039;&#039;Диловен (Dylovene)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&amp;lt;br&amp;gt;1u Калий (Potassium)&lt;br /&gt;
| Анти-токсин широкого спектра. Помимо выведения обычных токсинов из организма, укорачивает продолжительность галлюцинаций и сонливости.&amp;lt;br&amp;gt;&#039;&#039;Незначительно восстанавливает поврежденную печень, если она не начала разлагаться и не атрофирована.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ethylredoxrazine&amp;quot; | &#039;&#039;&#039;Этилредоксразин (Ethylredoxrazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Dylovene|Диловен (Dylovene)]]&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Нейтрализует алкоголь в крови, а также эффекты головокружения, сонливости и заикания.&amp;lt;br&amp;gt;&#039;&#039;При смешении с этанолом расщепляет его, создавая воду.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Glucose&amp;quot; | &#039;&#039;&#039;Glucose&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as Unathi.&amp;lt;br&amp;gt;&#039;&#039;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&#039;&#039;&lt;br /&gt;
| 0.8/t&lt;br /&gt;
| –&lt;br /&gt;
| 100%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hyperzine&amp;quot; | &#039;&#039;&#039;Гиперзин (Hyperzine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&amp;lt;br&amp;gt;1u Сера (Sulphur)&lt;br /&gt;
| Анаболический стероид. Позволяет двигаться быстрее.&amp;lt;br&amp;gt;&#039;&#039;Побочные эффекты: тремор, нервозность и привыкание. Может вызвать незначительные повреждения сердца, так как сильно повышает скорость сердцебиения. Препарат является контролируемой субстанцией. Негативно реагирует с опиоидами (Трамадол, Оксикодон): потеря дыхания, замедление движений, при высоких дозах — сердечная недостаточность и остановка сердца.&#039;&#039;&lt;br /&gt;
| 0.03/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hyronalin&amp;quot; | &#039;&#039;&#039;Гироналин (Hyronalin)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Dylovene|Диловен (Dylovene)]]&amp;lt;br&amp;gt;1u Радий (Radium)&lt;br /&gt;
| Выводит радиацию из организма реципиента.&amp;lt;br&amp;gt;&#039;&#039;Не выводит токсины из организма. Игнорирует повреждения, вызванные генетической реструктуризацией. В большинстве случаев вводится вместе с диловеном.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Imidazoline&amp;quot; | &#039;&#039;&#039;Имидазолин (Imidazoline)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Dylovene|Диловен (Dylovene)]]&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;(Получается 2u вместо 3u)&lt;br /&gt;
| Восстанавливает поврежденный зрительный аппарат.&amp;lt;br&amp;gt;&#039;&#039;Игнорирует повреждения, вызванные генетическими реструктуризацией, а также не возымеет эффекта, если органы зрения разлагаются или атрофированы.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Immunobooster&amp;quot; | &#039;&#039;&#039;Иммуноускоритель (Immunobooster)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Cryptobiolin|Криптобиолин (Cryptobiolin)]]&amp;lt;br&amp;gt;1u [[#Dylovene|Диловен (Dylovene)]]&amp;lt;br&amp;gt;Температура 40°C и выше&lt;br /&gt;
| Восстанавливает поврежденную иммунную систему.&amp;lt;br&amp;gt;&#039;&#039;Восстанавливает только 50% от общей работоспособности иммунитета. Требуется в больших дозах.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Inaprovaline&amp;quot; | &#039;&#039;&#039;Инапровалин (Inaprovaline)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;1u Сахар (Sugar)&lt;br /&gt;
| Уменьшает кровопотери. Нормализует повышенное, или пониженное сердцебиение. Позволяет пациенту самостоятельно дышать при сердечном приступе. Незначительно восстанавливает поврежденные части головного мозга, вызванные гипоксией. Минимизирует эффект удушья от приема опиоидных анальгетиков (Трамадол/Оксикодон), также является слабым анальгетиком и стабилизирует состояние пациентов в состоянии анафилактического шока (сильной аллергической реакции), позволяя дышать.&amp;lt;br&amp;gt;&#039;&#039;Если легкие отказали, препарат не восстановит самостоятельное дыхание. Препарат можно ввести в капсуле искусственного сна (Sleeper).&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| 60u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Kelotane&amp;quot; | &#039;&#039;&#039;Келотан (Kelotane)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Лечит ожоги.&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Leporazine&amp;quot; | &#039;&#039;&#039;Лепоразин (Leporazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Медь (Copper)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&lt;br /&gt;
| Нормализует температуру тела.&amp;lt;br&amp;gt;&#039;&#039;Может быть использован для снятия лихорадки, перед тем, как подействуют антибиотики, либо же повысить температуру тела пациента при гипотермии.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Methylphenidate&amp;quot; | &#039;&#039;&#039;Метилфенидат (Methylphenidate)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&amp;lt;br&amp;gt;1u Литий (Lithium)&amp;lt;br&amp;gt;(Получается 3u вместо 2u)&lt;br /&gt;
| Помогает сконцентрироваться.&amp;lt;br&amp;gt;&#039;&#039;Используется в лечении СДВГ (Синдром дефицита внимания и гиперактивности).&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 80%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Metorapan&amp;quot; | &#039;&#039;&#039;Меторапан (Metorapan)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Bicaridine|Бикаридин (Bicaridine)]]&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&lt;br /&gt;
| При комбинировании с бикаридином вызывает передозировку. Лечит физические повреждения напорядок эффективнее бикаридина.&amp;lt;br&amp;gt;&#039;&#039;Способен остановить обычные кровотечения. Заживляет практически все раны, в том числе хирургические надрезы. Передозировка может восстановить разорванные сухожилия, но только если она не вызвана комбинацией с бикаридином. Передозировка вызывает физические повреждения.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Naloxone&amp;quot; | &#039;&#039;&#039;Налоксон (Naloxone)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Inaprovaline|Инапровалин (Inaprovaline)]]&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&lt;br /&gt;
| Активно выводит из организма реципиента метаболиты опиатов (трамадол и оксикодон) и антидепрессантов.&lt;br /&gt;
| 0.4/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Nanite_Fluid&amp;quot; | &#039;&#039;&#039;Нанитофлюид (Nanitefluid)&#039;&#039;&#039;&lt;br /&gt;
| 1u Железо (Iron)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;1u [[#Cryoxadone|Криоксадон (Cryoxadone)]]&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;Температура от -125°C до -25°C&lt;br /&gt;
| Используется в криокапсулах. Является раствором ремонтных нанитов, используется для ремонта роботизированных органов, синтетиков.&amp;lt;br&amp;gt;&#039;&#039;Из-за природы малых магнитных полей, используемых для направления нанитов, он должен использоваться при температуре ниже 170К. Работает только при наличии в колбе криокапсулы криоксадона, либо же клонексадона.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;NanoBlood&amp;quot; | &#039;&#039;&#039;Нанокровь (Nanoblood)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Dexalin_Plus|Дексалин Плюс (Dexalin Plus)]]&amp;lt;br&amp;gt;1u Железо (Iron)&amp;lt;br&amp;gt;1u Кровь (Blood)&lt;br /&gt;
| Реструктурируется при введении внутривенно и принимает форму крови реципиента, повышая ее объем внутри тела. 1 единица Нанокрови равняется 4 единицам обычной крови.&amp;lt;br&amp;gt;&#039;&#039;Медикамент имеет очень низкий предел передозировки, поэтому он вводится внутривенно с помощью капельницы. Если концентрация Нанокрови в крови у пациента превышена на примерно 70 единиц, появляется риск понижения иммунитета, что делает пациента более восприимчивым к вирусам, так как при указанной дозировке большая часть крови была заменена.&#039;&#039;&lt;br /&gt;
| 1/t&lt;br /&gt;
| 5u&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Noexcutite&amp;quot; | &#039;&#039;&#039;Ноекскутит (Noexcutite)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Oxycodone|Оксикодон (Oxycodone)]]&amp;lt;br&amp;gt;1u [[#Dylovene|Диловен (Dylovene)]]&lt;br /&gt;
| Предотвращает судороги и дрожь.&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oxycodone&amp;quot; | &#039;&#039;&#039;Оксикодон (Oxycodone)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Tramadol|Трамадол (Tramadol)]]&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;(Получается 1u вместо 2u)&lt;br /&gt;
| Сильнодействующий анальгетик.&amp;lt;br&amp;gt;&#039;&#039;Опиоидный препарат, вызывает сильное привыкание, нечленораздельную речь, замедленные движения, а также потерю сознания при высоких дозах. При взаимодействии с этанолом в организме (алкоголем) происходит интоксикация, появляются приступы удушья. Является контролируемой субстанцией.&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 20u&lt;br /&gt;
| 60%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paashe_Meish_Sunn&amp;quot; | &#039;&#039;&#039;Пааше Мейш Санн (Paashe Meish Sunn)&#039;&#039;&#039;&lt;br /&gt;
| 1u Эш Хашаар Хаашане (Esh Hashaar Haashane) ([[Йоза&#039;Унати#Фармацевтика|Йоза&#039;Унати]])&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Литий (Lithium)&amp;lt;br&amp;gt;2u [[#Space_Cleaner|Космоочиститель (Space Cleaner)]]&lt;br /&gt;
| Препарат для стабилизации с анальгетическим эффектом.&amp;lt;br&amp;gt;&#039;&#039;Натуральный препарат, в производстве которого используется дистиллированный яд Йоза&#039;Унати. Сочетает эффекты от приема Трамадола и разведённого Синаптизина. В отличии от последних, обладает лишь незначительными побочными эффектами, вызывая общую слабость и притупляя все органы чувств пациента.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paracetamol&amp;quot; | &#039;&#039;&#039;Парацетамол (Paracetamol)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Tramadol|Трамадол (Tramadol)]]&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Вода (Water)&lt;br /&gt;
| Анальгетик.&amp;lt;br&amp;gt;&#039;&#039;По большей части — Панадол (Ацетаминофен). Можно вводить в капсуле искусственного сна (Sleeper).&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 60u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paroxetine&amp;quot; | &#039;&#039;&#039;Пароксетин (Paroxetine)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&amp;lt;br&amp;gt;1u [[#Inaprovaline|Инапровалин (Inaprovaline)]]&amp;lt;br&amp;gt;1u Ацетон (Acetone)&lt;br /&gt;
| Сильный антидепрессант. Может вызвать галлюцинации.&amp;lt;br&amp;gt;&#039;&#039;Назначается для лечения сильнейших депрессий.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 80%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Peridaxon&amp;quot; | &#039;&#039;&#039;Перидаксон (Peridaxon)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Bicaridine|Бикаридин (Bicaridine)]]&amp;lt;br&amp;gt;1u [[#Clonexadone|Клонексадон (Clonexadone)]]&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&lt;br /&gt;
| Восстанавливает поврежденные органы, но только если они не разлагаются и не атрофировались.&amp;lt;br&amp;gt;&#039;&#039;Не восстанавливает поврежденные участки головного мозга. При введении внутривенно разлагающиеся органы не подвергаются действию препарата, однако во время [[Хирургия#Восстановление_внутренних_органов|хирургической операции]], введение 1 единицы препарата непосредственно в разлагающийся орган остановит процесс и начнется процесс восстановления. Но, как указано выше, на атрофированные органы эффект не распространяется.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 10u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Resin_Globule&amp;quot; | &#039;&#039;&#039;Шарик смолы (Resin Globule)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Crystallizing_Agent|Кристаллизационный агент (Crystal Agent)]]&amp;lt;br&amp;gt;2u Кремний (Silicon)&amp;lt;br&amp;gt;1u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;(Получается стопка из 3 шариков смолы)&lt;br /&gt;
| Шарик смолы, способной восстановить неорганические части тела, чаще всего используется для восстановления частей тела адхерантов. При использовании на протезах с шансом их повреждения до хрупкого (brittle) состояния, что делает их более подверженным последующим повреждениям с 30% шансом, а также может нанести механический урон по нему, в зависимости от [[Навыки|навыка]] сложных устройств. Шанс повреждения повышается на 20% за каждый уровень ниже значения мастер.&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| –&lt;br /&gt;
| –&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Rezadone&amp;quot; | &#039;&#039;&#039;Резадон (Rezadone)&#039;&#039;&#039;&lt;br /&gt;
| 1u Карпотоксин (Carpotoxin)&amp;lt;br&amp;gt;1u [[#Cryptobiolin|Криптобиолин (Cryptobiolin)]]&amp;lt;br&amp;gt;1u Медь (Copper)&amp;lt;br&amp;gt;(Получается 1u вместо 3u)&lt;br /&gt;
| Препарат с почти что магическими свойствами – быстро восстанавливает повреждённые внутренние органы, если они не подвержены некрозу, а также лечит ожоги, физические повреждения и повреждения, вызванные генетической реструктуризацией.&amp;lt;br&amp;gt;&#039;&#039;При введении более 3 единиц препарата, вызывает дефекты строения лица.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ryetalyn&amp;quot; | &#039;&#039;&#039;Риеталин (Ryetalyn)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Arithrazine|Аритразин (Arithrazine)]]&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Нейтрализует генетические отклонения и мутации.&amp;lt;br&amp;gt;&#039;&#039;Любая дозировка, в том числе и 0.1 единицы, является действенной.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Spaceacillin&amp;quot; | &#039;&#039;&#039;Спейсациллин (Spaceacillin)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Inaprovaline|Инапровалин (Inaprovaline)]]&amp;lt;br&amp;gt;1u [[#Cryptobiolin|Криптобиолин (Cryptobiolin)]]&amp;lt;br&amp;gt;(Получается 1u вместо 2u)&lt;br /&gt;
| Антибиотик группы тета-лактамов. Замедляет развитие болезней. Нейтрализует инфекции.&amp;lt;br&amp;gt;&#039;&#039;Во время действия препарата, анализ сканером может ошибочно показать отсутствие инфекции у пациента. Поражает иммунную систему при передозировке. Обратитесь к [[Руководство_по_вирусологии#Антибиотики.|данному абзацу]] за подробной информацией.&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Synaptizine&amp;quot; | &#039;&#039;&#039;Синаптизин (Synaptizine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Литий (Lithium)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;Температура от 30°C до 130°C&lt;br /&gt;
| Останавливает галлюцинации, паралич, а также стабилизирует пациентов при оглушении и слабости.&amp;lt;br&amp;gt;&#039;&#039;Крайне токсичен. Рекомендуемая доза: ниже 5 единиц. Метаболизируется очень долго. Является контролируемой субстанцией.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 50%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tramadol&amp;quot; | &#039;&#039;&#039;Трамадол (Tramadol)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Inaprovaline|Инапровалин (Inaprovaline)]]&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&lt;br /&gt;
| Анальгетик.&amp;lt;br&amp;gt;&#039;&#039;Действует сильнее Парацетамола, но слабее Оксикодона. Препятствует остановке сердца от болевого шока. Опиоидный препарат, вызывает нечленораздельную речь, замедленные движения и потерю сознания при больших дозах. При взаимодействии с этанолом в организме (алкоголем) развивается интоксикация, появляются приступы удушения. Передозировка ведёт к удушению.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tricordrazine&amp;quot; | &#039;&#039;&#039;Трикордразин (Tricordrazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Dylovene|Диловен (Dylovene)]]&amp;lt;br&amp;gt;1u [[#Inaprovaline|Инапровалин (Inaprovaline)]]&lt;br /&gt;
| Лечит ожоги и физические повреждения. Тем не менее, довольно медленно.&amp;lt;br&amp;gt;&#039;&#039;Препарат можно ввести в капсуле для искусственного сна, посредством поочередного введения диловена и Инапровалина.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tricordrazine&amp;quot; | &#039;&#039;&#039;Венаксилин (Venaxilin)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Dylovene|Диловен (Dylovene)]]&amp;lt;br&amp;gt;1u [[#Spaceacillin|Спейсациллин (Spaceacillin)]]&amp;lt;br&amp;gt;1u Яд паука(Spider Venom)&amp;lt;br&amp;gt;Температура от 50°C до 100°C&amp;lt;br&amp;gt;(Получается 1u вместо 3u)&lt;br /&gt;
| Нейтрализует яд в крови.&amp;lt;br&amp;gt;&#039;&#039;Мощный анти-токсин для борьбы с отравлениями в виду нападений гигантских пауков. Для получения самого яда нужно провести диализ крови жертвы с последующей фильтрацией яда от крови.&#039;&#039;&lt;br /&gt;
| 0.04/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Прочие рецепты ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Это либо чистые реакции, обычно не оставляющие остатка, либо химикаты с немедицинским применением. Многие полезны при изготовлении гранат, но многие могут быть крайне опасны. Подчёркнутые (курсивом) химикаты являются составными и требуют дополнительных реакций. Химикаты, добавленные с Baystation, даны на английском языке.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Название&lt;br /&gt;
! Рецепт&lt;br /&gt;
! Применение&lt;br /&gt;
! Контролируемая субстанция&lt;br /&gt;
! Мгновенная реакция&lt;br /&gt;
! Можно ввести внутрь (Injectable)&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Advanced_Mutation_Toxin&amp;quot; | &#039;&#039;&#039;Мутационный токсин (Advanced Mutation Toxin)&#039;&#039;&#039;&lt;br /&gt;
| Введите 1u Форона в черное ядро слизня.&lt;br /&gt;
| Продвинутый мутационный токсин, производимый слизнями .&amp;lt;br&amp;gt;&#039;&#039;Превращает реципиента в слизня. Будьте аккуратны в использовании данного химиката из-за его мощности.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Amaspores&amp;quot; | &#039;&#039;&#039;Амаспоры (Amaspores)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Продукт метаболизма Амматоксина. После некоторого времени нахождения в теле жертвы повлечет за собой кровавую рвоту, что наносит физические повреждения телу и влечет за собой сильные кровотечения. Byproduct of Amatoxin poisoning. The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Amatoxin&amp;quot; | &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Grind Destroying Angel or Fly Amanita.&lt;br /&gt;
| A powerful delayed poison derived from certain species of mushrooms.&amp;lt;br&amp;gt;&#039;&#039;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Azosurfactant&amp;quot; | &#039;&#039;&#039;АзоПоверхностно-Активное Вещество (AzoSurfactant)&#039;&#039;&#039;&lt;br /&gt;
| 2u Гидразин (Hydrazine)&amp;lt;br&amp;gt;2u Углерод (Carbon)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&amp;lt;br&amp;gt;(Получается 5u)&lt;br /&gt;
| Создает большой пенный массив при смешении с одинаковым количеством воды.&amp;lt;br&amp;gt;&#039;&#039;Лучше всего применять с Космоочистителем.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bamboo_Pulp&amp;quot; | &#039;&#039;&#039;Bamboo Pulp&#039;&#039;&#039;&lt;br /&gt;
| Grind Bamboo.&lt;br /&gt;
| A mass of wood fibers.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Boron&amp;quot; | &#039;&#039;&#039;Boron&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing boron gas.&lt;br /&gt;
| A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bromide&amp;quot; | &#039;&#039;&#039;Bromide&#039;&#039;&#039;&lt;br /&gt;
| Grind Algae.&lt;br /&gt;
| A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Capilliumate&amp;quot; | &#039;&#039;&#039;Capilliumate&#039;&#039;&#039;&lt;br /&gt;
| 1u Radium&amp;lt;br&amp;gt;1u Protein&amp;lt;br&amp;gt;1u [[#Unstable_Mutagen|Unstable Mutagen]]&lt;br /&gt;
| Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[#Hair_Dye|Hair Dye]].&amp;lt;br&amp;gt;&#039;&#039;Used across the Sol system by balding men to retrieve their lost youth.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Carbon_Monoxide&amp;quot; | &#039;&#039;&#039;Carbon Monoxide&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing carbon monoxide gas.&lt;br /&gt;
| A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&#039;&#039;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Carpotoxin&amp;quot; | &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Grind Carp Meat.&lt;br /&gt;
| A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Chloral_Hydrate&amp;quot; | &#039;&#039;&#039;Хлоралгидрат (Chloral Hydrate)&#039;&#039;&#039;&lt;br /&gt;
| 1u Этанол (Ethanol)&amp;lt;br&amp;gt;3u Соляная кислота (Hydrochloric Acid)&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;(Получается 1u вместо 5u)&lt;br /&gt;
| Мощный седативный препарат, вызывающий практически мгновенный эффект, но может быть летальным при введении в больших дозах.&amp;lt;br&amp;gt;&#039;&#039;Эффект нейтрализуется анти-токсином. Может быть введен совместно со Снотворным (Soporific) для получения Общей Хирургической Анестезии.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Chlorine&amp;quot; | &#039;&#039;&#039;Chlorine&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing in chlorine gas.&lt;br /&gt;
| A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Condensed_Capsaicin&amp;quot; | &#039;&#039;&#039;Конденсированный Капсаицин (Condensed Capsaicin)&#039;&#039;&#039;&lt;br /&gt;
| 2u Капсаицин (Capsaicin)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;(Получается 1u вместо 2u)&lt;br /&gt;
| Spiciness, now in crunchy, deadly form.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Coolant&amp;quot; | &#039;&#039;&#039;Охладитель (Coolant)&#039;&#039;&#039;&lt;br /&gt;
| 1u Вольфрам (Tungsten)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Вода (Water)&lt;br /&gt;
| Применяется для охлаждения, например, рентген-анализатора археологов.&amp;lt;br&amp;gt;&#039;&#039;Если пролить в помещении, то температура воздуха упадет.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Crayon_Dust&amp;quot; | &#039;&#039;&#039;Crayon Dust&#039;&#039;&#039;&lt;br /&gt;
| Grind a crayon.&lt;br /&gt;
| Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&#039;&#039;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cryotoxin&amp;quot; | &#039;&#039;&#039;Cryotoxin&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the icy blue ones) into their victims. A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cryptobiolin&amp;quot; | &#039;&#039;&#039;Криптобиолин (Cryptobiolin)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;Температура от 30°C до 60°C&lt;br /&gt;
| Сам по себе вызывает замешательство и головокружение, но также является основным компонентом Спейсациллина (Spaceacillin).&amp;lt;br&amp;gt;&#039;&#039;Разлагается на равные части Калия, Ацетона и Сахара при температуре 60°C и выше.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cyanide&amp;quot; | &#039;&#039;&#039;Cyanide&#039;&#039;&#039;&lt;br /&gt;
| Grind Poison Apple.&lt;br /&gt;
| A highly toxic chemical.&amp;lt;br&amp;gt;&#039;&#039;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Denatured_Toxin&amp;quot; | &#039;&#039;&#039;Денатурированный токсин (Denatured Toxin)&#039;&#039;&#039;&lt;br /&gt;
| Heat 1u Toxin, Amatoxin, Carpotoxin, or Spider Venom to above 100C.&lt;br /&gt;
| The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&#039;&#039;Once toxic, now harmless.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Deuterium&amp;quot; | &#039;&#039;&#039;Дейтерий (Deuterium)&#039;&#039;&#039;&lt;br /&gt;
| 10u Вода (Water)&amp;lt;br&amp;gt;5u [[#Oxyphoron|Оксифорон (Oxyphoron)]] &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;(Получается 1 дейтериевый слиток)&lt;br /&gt;
| Дейтерий крайне важен для термоядерных реакций, особенно в генераторе RUST.&amp;lt;br&amp;gt;&#039;&#039;Случайно нахимичили правильное количество форона с водой? Что ж, по крайней мере теперь это можно как-то использовать.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Diethylamine&amp;quot; | &#039;&#039;&#039;Диэтиламин (Diethylamine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Аммиак (Ammonia)&amp;lt;br&amp;gt;1u Этанол (Ethanol)&lt;br /&gt;
| Крайне эффективное удобрение.&amp;lt;br&amp;gt;&#039;&#039;Местный Ботаник будет крайне рад такому подарку.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dye&amp;quot; | &#039;&#039;&#039;Dye&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&#039;&#039;Comes in regular and extra-strength varieties.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;EMP&amp;quot; | &#039;&#039;&#039;ЭМИ (EMP)&#039;&#039;&#039;&lt;br /&gt;
| 1u Уран (Uranium)&amp;lt;br&amp;gt;1u Железо (Iron)&lt;br /&gt;
| Вызывает Электро-Магнитный Импульс (EMP). Любая электроника, включая протезы конечностей, глаз и сердца, находящаяся в радиусе действия, будет выведена из строя.&amp;lt;br&amp;gt;&#039;&#039;Сила импульса прямо пропорциональна количеству реагентов в реакции. Примерно 100 единиц в итоге хватит для Импульса, чуть менее слабого, чем вызванного взрывом Электро-Магнитной Гранаты, а примерно 200 единиц повышает радиус еще на 4 клетки.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Explosion&amp;quot; | &#039;&#039;&#039;Взрыв (Explosion)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Вода (Water)&lt;br /&gt;
| Обычная детонирующая реакция, использующаяся для производства большинства гранат.&amp;lt;br&amp;gt;&#039;&#039;Может вызвать серьезные повреждения. Сила детонации прямо пропорциональна количеству реагентов в реакции.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Flash_Powder&amp;quot; | &#039;&#039;&#039;Ослепляющий Порошок (Flash Powder)&#039;&#039;&#039;&lt;br /&gt;
| 1u Сера (Sulfur)&amp;lt;br&amp;gt;1u Калий (Potassium)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&lt;br /&gt;
| Создает яркую вспышку, вкупе с громким хлопком. Используется в свето-шумовых гранатах.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Foam&amp;quot; | &#039;&#039;&#039;Foam&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Azosurfactant|Azosurfactant]]&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
| Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&#039;&#039;Useful for filling grenades with [[#Space_Cleaner|Space Cleaner]] - or other, more dubious chemicals.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Foaming_Agent&amp;quot; | &#039;&#039;&#039;Вспенивающее Вещество (Foaming Agent)&#039;&#039;&#039;&lt;br /&gt;
| 1u Литий (Lithium)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&lt;br /&gt;
| Создает пену, которая необходима для Пенометаллических гранат.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Glycerol&amp;quot; | &#039;&#039;&#039;Глицерин (Glycerol)&#039;&#039;&#039;&lt;br /&gt;
| 3u Кукурузное Масло (Corn Oil)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&amp;lt;br&amp;gt;(Получается 1u вместо 4u)&lt;br /&gt;
| Полезен только для использования в других реакциях.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Gold&amp;quot; | &#039;&#039;&#039;Золото / Слиток Золота (Gold)&#039;&#039;&#039;&lt;br /&gt;
| Измельчить золотой слиток или Golden Apple (Gold).&amp;lt;br&amp;gt;&#039;&#039;&#039;— ИЛИ (слиток) —&#039;&#039;&#039;&amp;lt;br&amp;gt;5u Ледяное Масло (Frost Oil)&amp;lt;br&amp;gt;20u Золото (Gold)&amp;lt;br&amp;gt;1u Охладитель (Coolant) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;(Получается 1 слиток золота)&lt;br /&gt;
| Плотный мягкий блестящий металл. Также позволяет выделить золото из раствора в слиток.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Gunpowder&amp;quot; | &#039;&#039;&#039;Порох (Gunpowder)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Сера (Sulfur)&amp;lt;br&amp;gt;1u Соль (Sodium Chloride)&lt;br /&gt;
| Чёрный порох. Первое из известных человеку взрывчатых веществ.&amp;lt;br&amp;gt;&#039;&#039;Воспламеняется при температуре 200°C и создаёт взрыв из-за быстрого сгорания.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hair_Dye&amp;quot; | &#039;&#039;&#039;Hair Dye&#039;&#039;&#039;&lt;br /&gt;
| 1u Ammonia&amp;lt;br&amp;gt;1u Universal Enzyme&lt;br /&gt;
| Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&#039;&#039;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[#Unstable_Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hair_Remover&amp;quot; | &#039;&#039;&#039;Средство для Удаления Волос (Hair Remover)&#039;&#039;&#039;&lt;br /&gt;
| 1u Радий (Radium)&amp;lt;br&amp;gt;1u Калий (Potassium)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Говорит само за себя.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Helium&amp;quot; | &#039;&#039;&#039;Helium&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing helium gas.&lt;br /&gt;
| A noble gas. It makes your voice squeaky.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hextromycosalinate&amp;quot; | &#039;&#039;&#039;Гекстромикосалинат (Hextromycosalinate)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ртуть (Mercury)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Литий (Lithium)&amp;lt;br&amp;gt;Температура от 50°C до 150°C&lt;br /&gt;
| Нелегальное вещество, в просторечии известное как &amp;quot;Космонаркотик&amp;quot;, вызывающее нарушение баланса, галлюцинации, а также дрожь, саливацию, смех.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Holy_Water&amp;quot; | &#039;&#039;&#039;Holy Water&#039;&#039;&#039;&lt;br /&gt;
| Have a Chaplain bless water.&lt;br /&gt;
| An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality. Can de-convert Cultists.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Impedrezene&amp;quot; | &#039;&#039;&#039;Импедризин (Impedrezene)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ртуть (Mercury)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;(Получается 2u вместо 3u)&lt;br /&gt;
| Наркотическое вещество, замедляющее работу высших клеток головного мозга.&amp;lt;br&amp;gt;&#039;&#039;Вызывает обильные повреждения головного мозга, замешательство, саливацию и нервность.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Irritant_Toxin&amp;quot; | &#039;&#039;&#039;Irritant Toxin&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the red and brown ones) into their victims. A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels.&amp;lt;br&amp;gt;&#039;&#039;Mimics the effects of [[#Condensed_Capsaicin|Condensed Capsaicin]] when injected intravenously. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Lactic_Acid&amp;quot; | &#039;&#039;&#039;Lactic Acid&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&#039;&#039;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Lexorin&amp;quot; | &#039;&#039;&#039;Лезорин (Lexorin)&#039;&#039;&#039;&lt;br /&gt;
| 1u Форон (Phoron)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&lt;br /&gt;
| Временно останавливает дыхание и вызывает повреждения мягких тканей. Большие дозы летальны и вызовут крайне быструю потерю сознания.&amp;lt;br&amp;gt;&#039;&#039;Эффект нейтрализуется Дексалином и Дексалином Плюс. Чаще всего используется Предателями и Метаморфами.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Lipozine&amp;quot; | &#039;&#039;&#039;Липозин (Lipozine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Соль (Salt)&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Радий (Radium)&lt;br /&gt;
| Вызывает потерю мышечной и жировой массы организмом.&amp;lt;br&amp;gt;&#039;&#039;Может быть крайне смертельным для существ, которым необходима пища для поддержания жизни.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Luminol&amp;quot; | &#039;&#039;&#039;Люминол (Luminol)&#039;&#039;&#039;&lt;br /&gt;
| 2u Гидразин (Hydrazine)&amp;lt;br&amp;gt;2u Углерод (Carbon)&amp;lt;br&amp;gt;2u Аммиак (Ammonia)&lt;br /&gt;
| Позволяет обнаружить следы крови, даже если, к примеру, на том месте вымыли пол.&amp;lt;br&amp;gt;&#039;&#039;Любимое средство космо-нуарного детектива.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Menthol&amp;quot; | &#039;&#039;&#039;Menthol&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&#039;&#039;Found in some flavors of cigarette and e-cig.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Metal_Foam&amp;quot; | &#039;&#039;&#039;Пенометалл (Metal Foam)&#039;&#039;&#039;&lt;br /&gt;
| 3u Железо (Iron) / Алюминий (Aluminum)&amp;lt;br&amp;gt;1u [[#Foaming_Agent|Вспенивающее Вещество (Foaming Agent)]]&amp;lt;br&amp;gt;1u [[#Polytrinic_Acid|Политриновая Кислота (Polytrinic Acid)]]&lt;br /&gt;
| Создает легкие пенометаллические стены. Через них не так трудно пробиться, но они могут быть крайне полезны для герметизации поврежденных участков корпуса корабля. Можно изготовить как из железа, так и из алюминия.&amp;lt;br&amp;gt;&#039;&#039;Инженеры выразят Вам благодарность, если Вы обеспечите их отдел данным химикатом.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Methyl_Bromide&amp;quot; | &#039;&#039;&#039;Бромметан (Methyl Bromide)&#039;&#039;&#039;&lt;br /&gt;
| 1u Бромид (Bromide)&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&lt;br /&gt;
| Бромметан летален для пауков, а также уничтожает отложенные ими яйца при введении.&amp;lt;br&amp;gt;&#039;&#039;Вырабатывается водорослями.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Mindbreaker_Toxin&amp;quot; | &#039;&#039;&#039;Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&amp;lt;br&amp;gt;1u [[#Dylovene|Диловен (Dylovene)]]&amp;lt;br&amp;gt;Температура от 75°C до 100°C&lt;br /&gt;
| Галлюциноген. Также известен как LSD.&amp;lt;br&amp;gt;&#039;&#039;Используется в некоторых имплантирующих устройствах для действенности.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Mutation_Toxin&amp;quot; | &#039;&#039;&#039;Mutation Toxin&#039;&#039;&#039;&lt;br /&gt;
| Inject 1u Phoron into a green slime core.&lt;br /&gt;
| A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&#039;&#039;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Napalm&amp;quot; | &#039;&#039;&#039;Напалм (Napalm)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Glycerol|Глицерин (Glycerol)]]&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&lt;br /&gt;
| Легковоспламеняющееся вещество. Создаёт огонь.&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Nicotine&amp;quot; | &#039;&#039;&#039;Nicotine&#039;&#039;&#039;&lt;br /&gt;
| Grind Succulent Tobacco, or take up smoking.&lt;br /&gt;
| A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&#039;&#039;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Nitroglycerin&amp;quot; | &#039;&#039;&#039;Нитроглицерин (Nitroglycerin)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Glycerol|Глицерин (Glycerol)]]&amp;lt;br&amp;gt;1u [[#Polytrinic_Acid|Политриновая Кислота (Polytrinic Acid)]]&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&lt;br /&gt;
| Тяжелая, бесцветная, масляная и взрывоопасная жидкость, получаемая путем нитрации глицерина. Вызывает взрыв.&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oil&amp;quot; | &#039;&#039;&#039;Oil&#039;&#039;&#039;&lt;br /&gt;
| Found in oil jugs and inside most synthetics.&lt;br /&gt;
| A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oxygen&amp;quot; | &#039;&#039;&#039;Oxygen&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing oxygen gas.&lt;br /&gt;
| An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&#039;&#039;Toxic to Vox.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oxyphoron&amp;quot; | &#039;&#039;&#039;Оксифорон (Oxyphoron)&#039;&#039;&#039;&lt;br /&gt;
| 1u Вода (Water)&amp;lt;br&amp;gt;1u Форон (Phoron)&amp;lt;br&amp;gt;(Получается 2u)&lt;br /&gt;
| Крайне пожароопасен.&amp;lt;br&amp;gt;&#039;&#039;Обычно создается химиками-новичками, которые забывают вылить воду из мензурки перед добавлением форона.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paint_Crayon_Dust&amp;quot; | &#039;&#039;&#039;Краска / Красящий Порошок (Paint (Crayon Dust))&#039;&#039;&#039;&lt;br /&gt;
| 1u Пластицид (Plasticide)&amp;lt;br&amp;gt;3u Вода (Water)&amp;lt;br&amp;gt;1u Красящий порошок (Crayon Dust)&amp;lt;br&amp;gt;(Получается 5u)&lt;br /&gt;
| Научный вариант производства краски. При замене порошка алюминием, дает белую краску.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paint_Makeshift&amp;quot; | &#039;&#039;&#039;Краска (Кустарная) (Paint)&#039;&#039;&#039;&lt;br /&gt;
| 1u Пластицид (Plasticide)&amp;lt;br&amp;gt;3u Вода (Water)&amp;lt;br&amp;gt;5u Краситель (Coloring Agent)&amp;lt;br&amp;gt;(Получается 5u)&lt;br /&gt;
| Кустарный вариант производства краски.&amp;lt;br&amp;gt;&#039;&#039;Красителями являются: молоко, апельсиновый сок, томатный сок, лаймовый сок, морковный сок, ягодный сок, виноградный сок, сок ядовитых ягод, арбузный сок, лимонный сок, банановый сок, картофельный сок, углерод и алюминий (а также кровь).&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Plant-B-Gone&amp;quot; | &#039;&#039;&#039;Гербицид (Plant-B-Gone)&#039;&#039;&#039;&lt;br /&gt;
| 1u Токсин (Toxin)&amp;lt;br&amp;gt;4u Вода (Water)&lt;br /&gt;
| Действенное вещество. Понадобится ботанику для восполнения его запасов гербицида.&amp;lt;br&amp;gt;&#039;&#039;Не работает на Дионей. Разлагается на Токсин и Воду при температуре 100°C и выше.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Plastic&amp;quot; | &#039;&#039;&#039;Пластик (Plastic)&#039;&#039;&#039;&lt;br /&gt;
| 10u [[#Polytrinic_Acid|Политриновая кислота (Polytrinic Acid)]]&amp;lt;br&amp;gt;20u Пластицид (Plasticide)&amp;lt;br&amp;gt;(Получается 1 лист пластика)&lt;br /&gt;
| Создаёт сложный полимер.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Plasticide&amp;quot; | &#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
| Grind Plastellium.&lt;br /&gt;
| Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&#039;&#039;Used in the production of various polymers and paints.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Polytrinic_Acid&amp;quot; | &#039;&#039;&#039;Политриновая Кислота (Polytrinic Acid)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Крайне едкое вещество, которое разъедает любую органику при распылении и переливании. Оставляет лишь серую массу.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Potassium_Chloride&amp;quot; | &#039;&#039;&#039;Хлористый Калий (Potassium Chloride)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u [[#Sodium_Chloride|Хлорид Натрия (Sodium Chloride)]]&amp;lt;br&amp;gt;Температура от 60°C до 160°C&lt;br /&gt;
| Вызывает остановку сердца при введении в сердце.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Potassium_Chlorophoride&amp;quot; | &#039;&#039;&#039;Хлорфорон Калия (Potassium Chlorophoride)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Potassium_Chloride|Хлористый Калий (Potassium Chloride)]]&amp;lt;br&amp;gt;1u Форон (Phoron)&amp;lt;br&amp;gt;1u [[#Chloral_Hydrate|Хлоралгидрат (Chloral Hydrate)]]&amp;lt;br&amp;gt;(Получается 4u)&lt;br /&gt;
| Особый химикат, основанный на Хлористом Калии, который используется для остановки сердца во время хирургической операции.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Potassium_Nitrate&amp;quot; | &#039;&#039;&#039;Potassium Nitrate&#039;&#039;&#039;&lt;br /&gt;
| 3u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Welding Fuel&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
| Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&#039;&#039;Greatly boosts plant yield.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Psilocybin&amp;quot; | &#039;&#039;&#039;Psilocybin&#039;&#039;&#039;&lt;br /&gt;
| Grind Reishi, O’krri Mushroom, Iridast, Destroying Angel, or Fly Amanita.&lt;br /&gt;
| A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&#039;&#039;Far out, man.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Pyrotoxin&amp;quot; | &#039;&#039;&#039;Pyrotoxin&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the orange ones) into their victims. A biologically produced compound capable of melting steel or other metals, similarly to thermite.&amp;lt;br&amp;gt;&#039;&#039;Causes the victim to spontaneously combust when injected intravenously. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Resin_Pulp&amp;quot; | &#039;&#039;&#039;Resin Pulp&#039;&#039;&#039;&lt;br /&gt;
| Grind Resin Plant.&lt;br /&gt;
| A mass of goopy resin.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Serotropic_Venom&amp;quot; | &#039;&#039;&#039;Serotropic Venom&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the tunneling ones) into their victims. A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&#039;&#039;Damages the brain and kidneys, and causes random blinking and shivering. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Silver&amp;quot; | &#039;&#039;&#039;Серебро / Слиток Серебра (Silver)&#039;&#039;&#039;&lt;br /&gt;
| Измельчить серебряный слиток (Silver).&amp;lt;br&amp;gt;&#039;&#039;&#039;— ИЛИ (слиток) —&#039;&#039;&#039;&amp;lt;br&amp;gt;5u Ледяное Масло (Frost Oil)&amp;lt;br&amp;gt;20u Серебро (Silver)&amp;lt;br&amp;gt;(Получается 1 слиток серебра)&lt;br /&gt;
| Мягкий белый блестящий металл с самой высокой электро- и теплопроводностью. Также позволяет выделить серебро из раствора в слиток.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Slime_Jelly&amp;quot; | &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Extract from a slime core.&lt;br /&gt;
| A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&#039;&#039;Extremely toxic.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Smoke&amp;quot; | &#039;&#039;&#039;Дым (Smoke)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&lt;br /&gt;
| Создает большое облако дыма, обретающее все свойства веществ, которые были в мензурке в момент реакции.&amp;lt;br&amp;gt;&#039;&#039;Можно использовать в гранатах с Бикаридином, к примеру.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Sodium_Chloride&amp;quot; | &#039;&#039;&#039;Натрий Хлорид (Sodium Chloride)&#039;&#039;&#039;&lt;br /&gt;
| 1u Натрий (Sodium)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Более известно как Соль.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Solid_Phoron&amp;quot; | &#039;&#039;&#039;Слиток Форона (Solid Phoron)&#039;&#039;&#039;&lt;br /&gt;
| 5u Железо (Iron)&amp;lt;br&amp;gt;20u Форон (Phoron)&amp;lt;br&amp;gt;Температура от -180°C до -80°C&amp;lt;br&amp;gt;(Получается 1 лист форона)&lt;br /&gt;
| Отвердевание Форона.&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Soporific&amp;quot; | &#039;&#039;&#039;Снотворное (Soporific)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Chloral_Hydrate|Хлоралгидрат (Chloral Hydrate)]]&amp;lt;br&amp;gt;4u Сахар (Sugar)&lt;br /&gt;
| Менее эффективный седативный препарат.&amp;lt;br&amp;gt;&#039;&#039;Действие нейтрализуется диловеном.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Soul_Stone_Shard&amp;quot; | &#039;&#039;&#039;Осколок камня души (Soul stone shard)&#039;&#039;&#039;&lt;br /&gt;
| 1u [[#Crystallizing_Agent|Кристаллизационный агент (Crystal Agent)]]&amp;lt;br&amp;gt;15u Кровь (Blood)&lt;br /&gt;
| Создаёт осколок камня души. Разбив его, можно получить от трёх до пяти кусочков нуль-стекла (nullglass shard), которые с помощью сварки можно переработать в пластины нуль-стекла (nullglass sheet).&amp;lt;br&amp;gt;&#039;&#039;Кровь для реакции должна принадлежать псионику или магу.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Space_Cleaner&amp;quot; | &#039;&#039;&#039;Космоочиститель (Space Cleaner)&#039;&#039;&#039;&lt;br /&gt;
| 1u Вода (Water)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&lt;br /&gt;
| Вещество способно очистить практически любую поверхность от всего, что может ее загрязнить. Уборщик обратится к Вам за добавкой.&amp;lt;br&amp;gt;&#039;&#039;Чаще всего можно найти в бутылках из под космоочистителя (объем: 250 единиц). В отличии от простой воды, на этом средстве люди не будут поскальзываться. Тем не менее, кровь, очищенную данным средством, будет видно при нанесении на нее Люминола.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Spider_Venom&amp;quot; | &#039;&#039;&#039;Spider Venom&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by most giant spiders into their victims. A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Sterilizine&amp;quot; | &#039;&#039;&#039;Стерилизин (Sterilizine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u [[#Dylovene|Диловен (Dylovene)]]&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Используется для стерилизации ран при подготовке к хирургической операции.&amp;lt;br&amp;gt;&#039;&#039;Полностью очищает поверхности от крови.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Stimm&amp;quot; | &#039;&#039;&#039;Stimm&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the yellow ones) into their victims. A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&#039;&#039;Mimics the effects of [[#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Synthmeat&amp;quot; | &#039;&#039;&#039;Синтетическое мясо (Synthmeat)&#039;&#039;&#039;&lt;br /&gt;
| 5u Кровь (Blood)&amp;lt;br&amp;gt;1u [[#Clonexadone|Клонексадон (Clonexadone)]]&amp;lt;br&amp;gt;(Получается 1 кусок синтетического мяса)&lt;br /&gt;
| Кусок мяса.&amp;lt;br&amp;gt;&#039;&#039;Используется как альтернатива для биогенераторов при производстве органов и конечностей.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tar&amp;quot; | &#039;&#039;&#039;Tar&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&#039;&#039;Separates into acetone, carbon, and ethanol above 145C.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Taxine&amp;quot; | &#039;&#039;&#039;Taxine&#039;&#039;&#039;&lt;br /&gt;
| Grind yew planks.&lt;br /&gt;
| A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Thermite&amp;quot; | &#039;&#039;&#039;Термит (Thermite)&#039;&#039;&#039;&lt;br /&gt;
| 1u Железо (Iron)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&lt;br /&gt;
| Данная смесь при поджигании горит на крайне высоких температурах и может прожечь даже стену, если предварительно нанести смесь на нее.&amp;lt;br&amp;gt;&#039;&#039;Сжигает все.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Three_Eye&amp;quot; | &#039;&#039;&#039;Триглаз (Three Eye)&#039;&#039;&#039;&lt;br /&gt;
| 2u [[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&amp;lt;br&amp;gt;1u Кровь (Blood)&amp;lt;br&amp;gt;1u Форон (Phoron)&amp;lt;br&amp;gt;1u Карпотоксин (Carpotoxin)&amp;lt;br&amp;gt;1u Универсальный Энзим (Universal Enzyme)&amp;lt;br&amp;gt;Температура от 40°C&lt;br /&gt;
| При передозировке инициирует латентных псиоников. Является нелегальным наркотиком.&amp;lt;br&amp;gt;&#039;&#039;При употреблении наносит колоссальный урон мозгу. Кровь для реакции должна принадлежать псионику или магу. Передозировка начинается с 10 юнитов. Stimulates rarely used portions of the brain.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Toxin&amp;quot; | &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Grind Death Berry, Poison Berry, or Ambrosia Vulgaris.&lt;br /&gt;
| A toxic chemical.&amp;lt;br&amp;gt;&#039;&#039;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ultra_Glue&amp;quot; | &#039;&#039;&#039;Ultra Glue&#039;&#039;&#039;&lt;br /&gt;
| Admin spawn only.&lt;br /&gt;
| An extremely powerful bonding agent.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Universal_Enzyme&amp;quot; | &#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&lt;br /&gt;
| Obtain from the kitchen, or grind Pineapple.&lt;br /&gt;
| An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Unstable_Mutagen&amp;quot; | &#039;&#039;&#039;Нестабильный Мутаген (Unstable Mutagen)&#039;&#039;&#039;&lt;br /&gt;
| 1u Радий (Radium)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Вызывает мутации при введении в организм человека, или же в растение. Высокие дозы могут быть летальны, особенно для людей. Полезна только в ботанике.&amp;lt;br&amp;gt;&#039;&#039;Также вызывает радиационное отравление.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Vecuronium_Bromide&amp;quot; | &#039;&#039;&#039;Vecuronium Bromide&#039;&#039;&#039;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;(Produces 1u instead of 5u)&lt;br /&gt;
| A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&#039;&#039;A powerful paralytic.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Virus_Food&amp;quot; | &#039;&#039;&#039;Пища для вирусов (Virus Food)&#039;&#039;&#039;&lt;br /&gt;
| 1u Молоко (Milk)&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;(Получается 5u)&lt;br /&gt;
| Используется в вирусологии для выращивания вирусов. Также доступна в раздатчиках в том же отделе.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Water&amp;quot; | &#039;&#039;&#039;Вода (Water)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ацетон (Acetone)&amp;lt;br&amp;gt;2u Гидразин (Hydrazine)&amp;lt;br&amp;gt;(Получается 2u вместо 3u)&lt;br /&gt;
| Вода.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Water_2.0&amp;quot; | &#039;&#039;&#039;Вода 2.0 (Water 2.0)&#039;&#039;&#039;&lt;br /&gt;
| 1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u [[#Ethylredoxrazine|Этилредоксразин (Ethylredoxrazine)]]&lt;br /&gt;
| Влажнее обычной воды.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Welding_Fuel&amp;quot; | &#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&#039;&#039;Can be obtained from fuel tanks around the ship.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Wood_Pulp&amp;quot; | &#039;&#039;&#039;Wood Pulp&#039;&#039;&#039;&lt;br /&gt;
| Grind wood planks or Towercap.&lt;br /&gt;
| A mass of wood fibers.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Zombie_Powder&amp;quot; | &#039;&#039;&#039;Зомби-порошок (Zombie Powder)&#039;&#039;&#039;&lt;br /&gt;
| 5u Карпотоксин (Carpotoxin)&amp;lt;br&amp;gt;5u [[#Soporific|Снотворное (Soporific)]]&amp;lt;br&amp;gt;5u Медь (Copper)&amp;lt;br&amp;gt;Температура от 90°C до 99°C&amp;lt;br&amp;gt;(Получается 2u вместо 15u)&lt;br /&gt;
| Парализует реципиента и при любых анализах здоровья вынуждает сканеры показывать, что пациент мёртв.&amp;lt;br&amp;gt;&#039;&#039;Разлагается на равные части Карпотоксина, Снотворного и Меди при температуре 100°C и выше.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Данные химикаты могут быть денатурированы (безопасные) при температуре 100°C: Токсин (Toxin), Аматоксин (Amatoxin), Карпотоксин (Carpotoxin) — см. [[#Denatured_Toxin|Denatured Toxin]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15606</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15606"/>
		<updated>2026-10-31T15:48:24Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: 123&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Medical_sidebar}}&lt;br /&gt;
&lt;br /&gt;
С доступом к химической лаборатории у вас имеется доступ к синтезу целого ряда веществ, чаще всего этими веществами будут являться медицинские препараты, однако данное руководство покроет, в том числе, и ряд веществ, что может пригодиться не столько [[Медицинские должности|медицинским сотрудникам]], сколько [[Предатель|людям с добрыми намерениями]] [[Хирург|врачам]]. Будьте аккуратны при работе в лаборатории, очевидно, создавать мощные взрывные устройства без повода, а тем более их использование, может повлечь за собой нежелательные последствия для вас со стороны администрации.&lt;br /&gt;
&lt;br /&gt;
Руководство, по большей части, ориентировано именно на [[Химик|фармацевтов]], но [[Хирург|врачам]] и [[Фельдшер|парамедикам]] оно также обязательно пригодится. &lt;br /&gt;
&lt;br /&gt;
== Формы химикатов ==&lt;br /&gt;
Химикаты предстают в разных типах: Жидкости, в виде таблеток, дыма, пены, а также порошка (что производится измельчением таблеток, например, идентификационной картой).&lt;br /&gt;
&lt;br /&gt;
=== Жидкость ===&lt;br /&gt;
Жидкая форма химикатов — основная, с которой будут работать фармацевты. Именно в этой форме предстают химикаты в мензурках и стаканах.&lt;br /&gt;
&lt;br /&gt;
Химикаты могут быть выданы в соответствующий контейнер посредством использования Раздатчика Химикатов, конвертированы в жидкость посредством помещения банки с таблетками в ХимМастер 3000, либо посредством помещения их в соответствующий измельчитель, имейте в виду, при недостаточном [[Навыки|навыке]] химии вы можете потерять часть химикатов! &lt;br /&gt;
&lt;br /&gt;
Химикаты и медицинские препараты могут быть введены следующими образами:&lt;br /&gt;
&lt;br /&gt;
* Путем выпивания жидкости непосредственно из контейнера. Это перемещает жидкость в желудок вместо крови.&lt;br /&gt;
* Путем выплескивания жидкости на существо используя КРАСНЫЙ интент.&lt;br /&gt;
* Путем введения препарата в существо используя инъектор/гипоспрей/шприц. &lt;br /&gt;
* Путем использования пипетки на глазах моба.&lt;br /&gt;
* Путем использования пипетки на открытом надрезе во время хирургической операции. Это вводит препарат в кровь, а также [[Хирургия#Восстановление_отказывающих_органов|может восстановить тот или иной орган]].&lt;br /&gt;
&lt;br /&gt;
=== Таблетки ===&lt;br /&gt;
Таблетки являются химикатами в твёрдой форме, которые могут быть приняты любым существом со ртом, либо принудительно им скормлены. Таблетки часто находятся в экстренных пакетах или наборах первой помощи. &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть созданы посредством использования ХимМастера 3000 путем внесения мензурки с необходимым препаратов, перемещением его в буфер и нажатия на опцию создания таблетки (create pill). &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть приняты путем клика по себе или другому существу с неприкрытым ртом, если у них тот присутствует. В отличие от дыма или инъекций — таблетки переносят препараты непосредственно в желудок, а не в кровь.&lt;br /&gt;
&lt;br /&gt;
=== Порошок ===&lt;br /&gt;
Таблетки также могут быть преобразованы в порошок посредством их измельчения идентификационной картой или чем-то острым, например, ножом.&lt;br /&gt;
&lt;br /&gt;
Химикаты в виде порошка могут быть приняты посредством их вдыхания используя трубочку, физические купюры деньги или бумагу для сигарет.&lt;br /&gt;
&lt;br /&gt;
=== Дым ===&lt;br /&gt;
Дым возникает от соответствующей химической реакции и переносит в себе все иные реагенты, что были в его емкости. Любые существа, что попали в радиус действия дыма и не защищены должным образом (противогаз, маска и очки) попадают под влияние этих реагентов, которые переносятся в их кровоток. В том числе дым способен перенести эффект определенных химикатов при попадании на кожу — различных кислот и ядов. По этому же принципу работают и гранаты со слезоточивым газом. Химикаты, полученные таким образом, имеют меньшую биодоступность, чем их аналоги (например, инъекции), поэтому меньшее количество вещества попадает в кровь.&lt;br /&gt;
&lt;br /&gt;
=== Пена ===&lt;br /&gt;
Пена возникает от соответствующей химической реакции и переносит в себе все иные реагенты, что были в её емкости. По аналогии с дымом — пена способна перенести эффект определенных химикатов при попадании на кожу — различных кислот и ядов.&lt;br /&gt;
&lt;br /&gt;
== Метаболизм ==&lt;br /&gt;
Любой введенный химикат должен достичь крови и затем подвергнуться метаболизму, чтобы начать свое действие. Большинство химикатов оказывают эффект только в процессе выведения из крови путём метаболизма. После метаболизма их инертные продукты распада не имеют никакого эффекта, за исключением показания при анализах, как улики. Однако, меньшая часть препаратов делает отлично от этого механизма: изначально они неактивны, пока находятся в крови, и оказывают эффект только за счет накопления метаболитов. В отличие от других препаратов, у таких препаратов эффект является накопительным, а не фиксированным. Для удобства, препараты, действующие таким образом, будут называться активными метаболитами.&lt;br /&gt;
&lt;br /&gt;
Хотя все препараты в конечном итоге превращаются в метаболиты, только активные метаболиты отображаются на анализаторе здоровья. Проведения масс-спектрометрии на образце крови даст вам список всех метаболитов в образце, активных или инертных.&lt;br /&gt;
&lt;br /&gt;
=== Метаболиты ===&lt;br /&gt;
[[File:Metabolites.png|thumb|Таблица системы метаболитов]]&lt;br /&gt;
Метаболиты — это продукты распада реагентов, метаболизированных в кровотоке. Метаболиты реагента продолжают накапливаться, пока какое-то его количество метаболизируется в кровотоке. Когда в кровотоке заканчивается препарат, метаболиты начинают быстро разрушаться. Существует два типа метаболитов: активные метаболиты и инертные (неактивные) метаболиты.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Активные метаболиты&#039;&#039;&#039; — это продукты распада препарата, которые начинают оказывать свое действие после расщепления. Их уровни прямо пропорциональны их эффекту и учитываются при пороге передозировки. Примеры включают в себя алкоголь и опиаты (трамадол и оксикодон). Уровни активных метаболитов можно обнаружить на анализаторе здоровья (кроме этанола). Они начинают разрушаться, как только в кровотоке исчезает источник нового препарата. Это означает, что соблюдение интервалов времени между дозировками очень важно для этих препаратов, чтобы дать организму время вывести их. При неосторожности с этими препаратами легко вызвать передозировку.&lt;br /&gt;
* &#039;&#039;&#039;Инертные (неактивные) метаболиты&#039;&#039;&#039; не оказывают никакого эффекта и являются просто побочным продуктом распада препарата в кровотоке. Они не отображаются на анализаторе здоровья, но все еще отображаются в сканере для аутопсии. Они &#039;&#039;не&#039;&#039; влияют на порог передозировки; вместо этого уровень препарата в крови определяет, вызывается ли передозировка. Интервалы времени между дозировками менее важны для этих препаратов, при условии что уровни в крови не превышают порог передозировки. Имея в виду механику биодоступности химикатов, это означает, что введение больших доз этих препаратов внутривенно является фактически единственным способом вызвать передозировку.&lt;br /&gt;
&lt;br /&gt;
=== Bioavailability ===&lt;br /&gt;
Not all methods of drug delivery are born equal. The most efficient way to deliver drugs into a body is through intravenous (IV) injection. Any injected drug will be delivered into the blood 100% with no loss or inefficiency. This means the drug has a bioavailability of 100%.&lt;br /&gt;
&lt;br /&gt;
Drugs can also be given orally. This method of absorption are much less efficient, and with few exceptions, that means that a percentage less than 100% will end up in the blood. Most drugs have an oral bioavailability of 60%. That means a 10u of a drug delivered by pill would only end up delivering 6u to the blood. The remaining 4u are not absorbed and exert no effect (unless the drug is designed to act on the stomach). This is useful to design large pills that are absorbed slowly to give a long-acting drug effect. Another advantage is a very low chance of an overdose, since drugs would enter the bloodstream at a lower rate than they exit the bloodstream.&lt;br /&gt;
&lt;br /&gt;
Example: Assume Drug A, which has inactive metabolites, a bioavailability of 60%, and an OD of 30. If you administer 60u intravenously; you will instantly trigger an overdose until the levels in the bloodstream break down to below 30. However, if you administer a pill of 60u you will only get about 40u into the bloodstream over a period of time. As the drug will be metabolized out of the blood faster than it can be absorbed, risk of OD is very low to zero.&lt;br /&gt;
&lt;br /&gt;
However, this safety and benefit does not apply to drugs with active metabolites as discussed before; since metabolites will not degrade until all sources of new drug are exhausted.&lt;br /&gt;
&lt;br /&gt;
In addition, some species with permeable skin like Skrell can absorb drugs via their skin. However this is very inefficient, absorbing usually around 10% of whatever drug is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Overdose in most cases is a bad time for the patient. By default, it will cause periodic toxin damage, which can damage the liver. If untreated, the damage will spread to other organs. For most drugs; blood levels contributes to the OD threshold. For drugs that are inactive until they are converted into active metabolites, it is active metabolites that contribute to the OD threshold.&lt;br /&gt;
&lt;br /&gt;
The following examples will illustrate the point. For the first examples; assume our drug has an overdose threshold of 30 and has &#039;&#039;&#039;inactive&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the blood &#039;&#039;&#039;will trigger&#039;&#039;&#039; an overdose. However, as soon as the drug starts being metabolized and drops from 30; the overdose is no longer triggered.&lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing as an active metabolite &#039;&#039;&#039;will not trigger&#039;&#039;&#039; an overdose; as the metabolites are inactive.&lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill will not trigger an overdose. This is because the 20u as a pill do not count until they are absorbed in the blood. Given the pill needs time to be absorbed; and is not absorbed fully, the drug levels in the blood will never exceed 30&lt;br /&gt;
&lt;br /&gt;
Now the following examples are for drugs with &#039;&#039;&#039;active&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the bloodstream &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose initially, as the drug needs to be metabolized into its active metabolite to exert an effect. However, once all the drug is metabolized it will trigger an overdose. Assuming no new source of drug, the metabolite levels will then fall naturally below the OD threshold with time. &lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing in metabolites will trigger an overdose; as the metabolites are active. As discussed earlier, active metabolites do not degrade as long as a new source of drug is being delivered. 15u + 25u would be 40u which is above the threshold. &lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose &#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039;&#039;&#039;; but the patient is at risk of a &#039;&#039;&#039;short episode&#039;&#039;&#039; of an overdose. Assuming 60% of the oral pill is absorbed (roughly 12u, based on bioavailability); this means 32u of drug will be metabolized by the bloodstream. As metabolite levels do not degrade until all new sources of drug are consumed, this means there will eventually be 32u of active metabolites accumulated.&lt;br /&gt;
&lt;br /&gt;
All this means that the dosages of drugs with active metabolites must be very careful. Health analyzers will show you how many active metabolites (and unmetabolized drugs in the bloodstream) to be able to plan for this.&lt;br /&gt;
&lt;br /&gt;
=== Common Active Metabolites ===&lt;br /&gt;
Some drugs can break down into the same active metabolite. This means that different drugs end up contributing to the same OD threshold and serve the same therapeutic purpose. The main difference between these drugs ends up being how quickly they metabolize and how powerful they are. An example is opioids; which is the common active metabolite of both tramadol and oxycodone. The main difference between these two medications is that oxycodone is significantly more powerful than tramadol and converts to 5u of opioids for every 1u of oxycodone metabolized. In contrast, 1u of tramadol converts to only 2u of opioids. Given opioids is the active metabolite; only its level contributes to the OD threshold. &lt;br /&gt;
&lt;br /&gt;
==== List of Drugs with Active Metabolites ====&lt;br /&gt;
* All Alcohols; which all convert into &#039;ethanol&#039; their active metabolite. Different alcohols have different strengths; like the opioid example above. This means drinking different types of alcohol all contributes to the same alcohol level in the body.&lt;br /&gt;
* Tramadol/Oxycodone; which both convert into an active &#039;opiate&#039;.&lt;br /&gt;
* Citalopram/Paroxetine; which both convert into an active &#039;antidepressant&#039;. &lt;br /&gt;
* Metyhlphenidate&lt;br /&gt;
* Nicotine&lt;br /&gt;
&lt;br /&gt;
=== Metabolism Rate ===&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Базовые Химикаты ==&lt;br /&gt;
Представленные ниже химикаты служат основой для синтеза других веществ (за исключением ряда более экзотических). Все они могут быть найдены в раздатчике химикатов, за исключением форона и урана, которые вы можете получить посредством измельчения соответствующих листов материала. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Реагенты&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone &amp;lt;small&amp;gt;(Ацетон)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum &amp;lt;small&amp;gt;(Алюминий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia &amp;lt;small&amp;gt;(Аммиак)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Carbon &amp;lt;small&amp;gt;(Углерод)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper &amp;lt;small&amp;gt;(Медь)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol &amp;lt;small&amp;gt;(Этанол)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine &amp;lt;small&amp;gt;(Гидразин)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid &amp;lt;small&amp;gt;(Соляная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron &amp;lt;small&amp;gt;(Железо)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Lithium &amp;lt;small&amp;gt;(Литий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury &amp;lt;small&amp;gt;(Ртуть)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus &amp;lt;small&amp;gt;(Фосфор)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium &amp;lt;small&amp;gt;(Калий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Radium &amp;lt;small&amp;gt;(Радий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon &amp;lt;small&amp;gt;(Кремний)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sodium &amp;lt;small&amp;gt;(Натрий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar &amp;lt;small&amp;gt;(Сахар)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur &amp;lt;small&amp;gt;(Сера)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid &amp;lt;small&amp;gt;(Серная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten &amp;lt;small&amp;gt;(Вольфрам)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water &amp;lt;small&amp;gt;(Вода)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Некоторые из химических веществ, изначально находящихся в химическом раздатчике, имеют свои собственные эффекты - эти свойства перечислены здесь. Неупомянутые химикаты не оказывают никакого воздействия. &lt;br /&gt;
&lt;br /&gt;
*Ацетон: вызывает отравление при употреблении. Растворяет чернила при нанесении на книги или бумагу.&lt;br /&gt;
*Аммиак: слегка токсичен при попадании внутрь.&lt;br /&gt;
*Углерод: медленно удаляет другие химические вещества из вашей системы.&lt;br /&gt;
*Этанол: мечта алкоголика. Токсичен при попадании внутрь и легко воспламеняется. Растворяет чернила при нанесении на книги или бумагу.&lt;br /&gt;
*Гидразин: токсичен и легко воспламеняется.&lt;br /&gt;
*Соляная кислота: агрессивная кислота. Вызывает плавление и химические ожоги при контакте с предметами и живыми существами.&lt;br /&gt;
*Железо: медленно восстанавливает утерянную кровь.&lt;br /&gt;
*Литий: вызывает подергивания, слюнотечение, стоны и нарушение координации при движении.&lt;br /&gt;
*Ртуть: вызывает повреждение головного мозга, а также подергивания, слюнотечение, стоны и нарушение координации при движении.&lt;br /&gt;
*Форон: крайне токсичен и огнеопасен. Если разлить - станет газом.&lt;br /&gt;
*Калий: повышает пульс при приеме внутрь. Бурно реагирует с водой.&lt;br /&gt;
*Радий: вызывает радиационное отравление при приеме внутрь. Оставляет светящуюся зеленую слизь на полу, если пролито больше 3u.&lt;br /&gt;
*Сахар: восстанавливает некоторое питание. Наркотик для унати.&lt;br /&gt;
*Серная кислота: очень агрессивная кислота. Вызывает плавление и химические ожоги при контакте с предметами и живыми существами.&lt;br /&gt;
*Уран: вызывает радиационное отравление при приеме внутрь. Оставляет светящуюся зеленую слизь на полу, если пролито больше 3u.&lt;br /&gt;
*Вода: позволят утолить жажду. Замерзает при 0С, кипит при 100С, принимается при 20С.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Медикаменты ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Подчёркнутые (курсивом) химикаты являются составными и требуют предварительного изготовления, либо недоступны напрямую из химического раздатчика. Все ссылки ведут на соответствующие препараты на этой странице. Если в рецепте указано «(катализатор)», реагент не расходуется в реакции.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Название&lt;br /&gt;
! Рецепт&lt;br /&gt;
! Применение&lt;br /&gt;
! Скорость метаболизма&lt;br /&gt;
! Передозировка&lt;br /&gt;
! Биодоступность&lt;br /&gt;
! Активные Метаболиты?&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Adrenaline&amp;quot; | &#039;&#039;&#039;Адреналин (Adrenaline)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Hyperzine|Гиперзин (Hyperzine)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dexalin_Plus|Дексалин Плюс (Dexalin Plus)]]&#039;&#039;&lt;br /&gt;
| Используется как кардиостимулятор.&amp;lt;br&amp;gt;&#039;&#039;Способствует восстановлению сердцебиения после его остановки. Также является слабым анальгетиком. Может вызывать дрожь и повышение пульса.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| 20u&lt;br /&gt;
| 0%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Alkysine&amp;quot; | &#039;&#039;&#039;Алкизин (Alkysine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Восстанавливает поврежденные участки головного мозга.&amp;lt;br&amp;gt;&#039;&#039;Требуется как минимум 85% от максимального уровня крови в теле, чтобы препарат подействовал. Вызывает головокружение, помутнение зрения и редкие потери сознания.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Antidexafen&amp;quot; | &#039;&#039;&#039;Антидексафен (Antidexafen)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Paracetamol|Парацетамол (Paracetamol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Лечит простуду. Останавливает проявление слабых симптомов вирусов и сильно замедляет их развитие.&amp;lt;br&amp;gt;&#039;&#039;Передозировка вызывает сильное состояние наркотического опьянения и галлюцинации.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| 60u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Arithrazine&amp;quot; | &#039;&#039;&#039;Аритразин (Arithrazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Hyronalin|Гироналин (Hyronalin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&lt;br /&gt;
| Выводит радиацию из организма пациента, но быстрее и эффективнее гироналина.&amp;lt;br&amp;gt;&#039;&#039;Вызывает физические повреждения средней тяжести и легкие ожоги у реципиента. Не выводит токсины из организма. Игнорирует повреждения, вызванные генетической реструктуризацией. В большинстве случаев вводится вместе с диловеном.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Arhishaap&amp;quot; | &#039;&#039;&#039;Архишаап (Arhishaap)&#039;&#039;&#039;&lt;br /&gt;
| 1u Эш Хашаар Хаашане (Esh Hashaar Haashane) ([[Йоза&#039;Унати#Фармацевтика|Йоза&#039;Унати]])&amp;lt;br&amp;gt;2u &#039;&#039;[[#Diethylamine|Диэтиламин (Diethylamine)]]&#039;&#039;&amp;lt;br&amp;gt;1u Радий (Radium)&lt;br /&gt;
| Мощный анти-токсин, также способный быстро выводить радиацию из организма пациента.&amp;lt;br&amp;gt;&#039;&#039;Натуральный препарат, в производстве которого используется дистиллированный яд Йоза&#039;Унати. Значительно эффективнее диловена, и не имеет побочных эффектов.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bicaridine&amp;quot; | &#039;&#039;&#039;Бикаридин (Bicaridine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Лечит физические повреждения.&amp;lt;br&amp;gt;&#039;&#039;Способен остановить обычные кровотечения. Заживляет практически все раны, в том числе хирургические надрезы. Передозировка может вызвать остановку артериальных кровотечений.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Blood&amp;quot; | &#039;&#039;&#039;Кровь (Blood)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Восстанавливает объем крови пациента при инъекции или внутривенном введении. У пациента должна быть подходящая группа крови, в противном случае приводит к заражению крови.&amp;lt;br&amp;gt;&#039;&#039;Выпускается в медицинских контейнерах для внутривенного вливания, которые можно найти в медицинском отделе или заказать в карго. Также содержится в людях и многих других формах жизни. Содержится в кровяных томатах, хотя эта кровь нетипизирована и может вызвать отравление у большинства пациентов.&#039;&#039;&lt;br /&gt;
| 1/t&lt;br /&gt;
| –&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Citalopram&amp;quot; | &#039;&#039;&#039;Циталопрам (Citalopram)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;&#039;&#039;(Получается 3u вместо 2u)&#039;&#039;&lt;br /&gt;
| Антидепрессант.&amp;lt;br&amp;gt;&#039;&#039;Стабилизирует сознание. Используется для лечения сильной депрессии и тревоги.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 80%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Clonexadone&amp;quot; | &#039;&#039;&#039;Клонексадон (Clonexadone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Cryoxadone|Криоксадон (Cryoxadone)]]&#039;&#039;&amp;lt;br&amp;gt;1u Натрий (Sodium)&amp;lt;br&amp;gt;Температура от -100°C до -75°C&lt;br /&gt;
| На порядок эффективнее Криоксадона.&amp;lt;br&amp;gt;&#039;&#039;Для усвоения организмом препарату требуется температура ниже 170 Кельвинов. Восстанавливает поврежденные органы. Не вводите внутривенно и не глотайте. Разлагается при температуре 10°C и выше.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Coagulant&amp;quot; | &#039;&#039;&#039;Коагулянт (Coagulant)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Экспериментальный коагулянт, способный останавливать как внутреннее, так и внешнее кровотечение.&amp;lt;br&amp;gt;&#039;&#039;Химическое вещество, содержащееся только в боевых стимуляторах антагонистов. Способно останавливать как внешнее, так и внутреннее артериальное кровотечение.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cortolin&amp;quot; | &#039;&#039;&#039;Кортолин (Cortolin)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Калий (Potassium)&#039;&#039;&amp;lt;br&amp;gt;1u Литий (Lithium)&#039;&#039; &lt;br /&gt;
| Восстанавливает сердце, если то повреждено. Не имеет эффекта, если сердце атрофировано или разлагается.&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 10u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cryoxadone&amp;quot; | &#039;&#039;&#039;Криоксадон (Cryoxadone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dexalin|Дексалин (Dexalin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;Температура от -125°C до -25°C&lt;br /&gt;
| Используется в криокапсулах. Лечит ожоги, а также физические и генетические повреждения.&amp;lt;br&amp;gt;&#039;&#039;Для усвоения организмом препарату требуется температура ниже 170 Кельвинов. Восстанавливает поврежденные органы. Не вводите внутривенно и не глотайте.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Crystallizing_Agent&amp;quot; | &#039;&#039;&#039;Кристаллизационный агент (Crystal Agent)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Polytrinic_Acid|Политриновая кислота (Polytrinic Acid)]]&#039;&#039;&amp;lt;br&amp;gt;1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Вольфрам (Tungsten)&amp;lt;br&amp;gt;Температура от 150°C до 200°C&lt;br /&gt;
| Используется для лечения повреждений, наносимых кристаллическими существами, такими как големы.&amp;lt;br&amp;gt;&#039;&#039;Не используйте для лечения органических пациентов. Также может быть выделен из адамантиновой слизи.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Deletrathol&amp;quot; | &#039;&#039;&#039;Делитратол (Deletrathol)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Эффективный анальгетик. Вызывает замешательство.&amp;lt;br&amp;gt;&#039;&#039;Можно найти только в авторинъекторах из медицинских пакетиков.&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dermaline&amp;quot; | &#039;&#039;&#039;Дермалин (Dermaline)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Kelotane|Келотан (Kelotane)]]&#039;&#039;&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&amp;lt;br&amp;gt;Температура от -150°C до -50°C&lt;br /&gt;
| Лечит ожоги.&amp;lt;br&amp;gt;&#039;&#039;Напорядок эффективнее келотана во всех аспектах.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dexalin&amp;quot; | &#039;&#039;&#039;Дексалин (Dexalin)&#039;&#039;&#039;&lt;br /&gt;
| 2u Ацетон (Acetone)&amp;lt;br&amp;gt;0.1u Форон (Phoron)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2.1u)&#039;&#039;&lt;br /&gt;
| Насыщает кровь искусственным кислородом, что приводит к тому, что головной мозг действует, будто получает половину максимального количества кислорода из легких, даже если их функция нарушена.&amp;lt;br&amp;gt;&#039;&#039;Выводит Лексорин из крови. Требуется кровоток для действия препарата. Обычно, Дексалин Плюс предпочитают простому Дексалину. Данный препарат можно вводить в капсуле искусственного сна (Sleeper).&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dexalin_Plus&amp;quot; | &#039;&#039;&#039;Дексалин Плюс (Dexalin Plus)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dexalin|Дексалин (Dexalin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;1u Железо (Iron)&lt;br /&gt;
| Действует как Дексалин, но головной мозг насыщается кислородом на 80%.&amp;lt;br&amp;gt;&#039;&#039;Выводит Лексорин из крови. Требуется кровоток для действия препарата. Препарат предпочитают обычному Дексалину.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dylovene&amp;quot; | &#039;&#039;&#039;Диловен (Dylovene)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&amp;lt;br&amp;gt;1u Калий (Potassium)&lt;br /&gt;
| Анти-токсин широкого спектра. Помимо выведения обычных токсинов из организма, укорачивает продолжительность галлюцинаций и сонливости.&amp;lt;br&amp;gt;&#039;&#039;Незначительно восстанавливает поврежденную печень, если она не начала разлагаться и не атрофирована.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ethylredoxrazine&amp;quot; | &#039;&#039;&#039;Этилредоксразин (Ethylredoxrazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Нейтрализует алкоголь в крови, а также эффекты головокружения, сонливости и заикания.&amp;lt;br&amp;gt;&#039;&#039;При смешении с этанолом расщепляет его, создавая воду.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Glucose&amp;quot; | &#039;&#039;&#039;Glucose&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as Unathi.&amp;lt;br&amp;gt;&#039;&#039;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&#039;&#039;&lt;br /&gt;
| 0.8/t&lt;br /&gt;
| –&lt;br /&gt;
| 100%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hyperzine&amp;quot; | &#039;&#039;&#039;Гиперзин (Hyperzine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&amp;lt;br&amp;gt;1u Сера (Sulphur)&lt;br /&gt;
| Анаболический стероид. Позволяет двигаться быстрее.&amp;lt;br&amp;gt;&#039;&#039;Побочные эффекты: тремор, нервозность и привыкание. Может вызвать незначительные повреждения сердца, так как сильно повышает скорость сердцебиения. Препарат является контролируемой субстанцией. Негативно реагирует с опиоидами (Трамадол, Оксикодон): потеря дыхания, замедление движений, при высоких дозах — сердечная недостаточность и остановка сердца.&#039;&#039;&lt;br /&gt;
| 0.03/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hyronalin&amp;quot; | &#039;&#039;&#039;Гироналин (Hyronalin)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Радий (Radium)&lt;br /&gt;
| Выводит радиацию из организма реципиента.&amp;lt;br&amp;gt;&#039;&#039;Не выводит токсины из организма. Игнорирует повреждения, вызванные генетической реструктуризацией. В большинстве случаев вводится вместе с диловеном.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Imidazoline&amp;quot; | &#039;&#039;&#039;Имидазолин (Imidazoline)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Восстанавливает поврежденный зрительный аппарат.&amp;lt;br&amp;gt;&#039;&#039;Игнорирует повреждения, вызванные генетическими реструктуризацией, а также не возымеет эффекта, если органы зрения разлагаются или атрофированы.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Immunobooster&amp;quot; | &#039;&#039;&#039;Иммуноускоритель (Immunobooster)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Cryptobiolin|Криптобиолин (Cryptobiolin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;Температура 40°C и выше&lt;br /&gt;
| Восстанавливает поврежденную иммунную систему.&amp;lt;br&amp;gt;&#039;&#039;Восстанавливает только 50% от общей работоспособности иммунитета. Требуется в больших дозах.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Inaprovaline&amp;quot; | &#039;&#039;&#039;Инапровалин (Inaprovaline)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;1u Сахар (Sugar)&lt;br /&gt;
| Уменьшает кровопотери. Нормализует повышенное, или пониженное сердцебиение. Позволяет пациенту самостоятельно дышать при сердечном приступе. Незначительно восстанавливает поврежденные части головного мозга, вызванные гипоксией. Минимизирует эффект удушья от приема опиоидных анальгетиков (Трамадол/Оксикодон), также является слабым анальгетиком и стабилизирует состояние пациентов в состоянии анафилактического шока (сильной аллергической реакции), позволяя дышать.&amp;lt;br&amp;gt;&#039;&#039;Если легкие отказали, препарат не восстановит самостоятельное дыхание. Препарат можно ввести в капсуле искусственного сна (Sleeper).&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| 60u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Kelotane&amp;quot; | &#039;&#039;&#039;Келотан (Kelotane)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Лечит ожоги.&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Leporazine&amp;quot; | &#039;&#039;&#039;Лепоразин (Leporazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Медь (Copper)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&lt;br /&gt;
| Нормализует температуру тела.&amp;lt;br&amp;gt;&#039;&#039;Может быть использован для снятия лихорадки, перед тем, как подействуют антибиотики, либо же повысить температуру тела пациента при гипотермии.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Methylphenidate&amp;quot; | &#039;&#039;&#039;Метилфенидат (Methylphenidate)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Литий (Lithium)&amp;lt;br&amp;gt;&#039;&#039;(Получается 3u вместо 2u)&#039;&#039;&lt;br /&gt;
| Помогает сконцентрироваться.&amp;lt;br&amp;gt;&#039;&#039;Используется в лечении СДВГ (Синдром дефицита внимания и гиперактивности).&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 80%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Metorapan&amp;quot; | &#039;&#039;&#039;Меторапан (Metorapan)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Bicaridine|Бикаридин (Bicaridine)]]&#039;&#039;&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
| При комбинировании с бикаридином вызывает передозировку. Лечит физические повреждения напорядок эффективнее бикаридина.&amp;lt;br&amp;gt;&#039;&#039;Способен остановить обычные кровотечения. Заживляет практически все раны, в том числе хирургические надрезы. Передозировка может восстановить разорванные сухожилия, но только если она не вызвана комбинацией с бикаридином. Передозировка вызывает физические повреждения.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Naloxone&amp;quot; | &#039;&#039;&#039;Налоксон (Naloxone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&lt;br /&gt;
| Активно выводит из организма реципиента метаболиты опиатов (трамадол и оксикодон) и антидепрессантов.&lt;br /&gt;
| 0.4/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Nanite_Fluid&amp;quot; | &#039;&#039;&#039;Нанитофлюид (Nanitefluid)&#039;&#039;&#039;&lt;br /&gt;
| 1u Железо (Iron)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Cryoxadone|Криоксадон (Cryoxadone)]]&#039;&#039;&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;Температура от -125°C до -25°C&lt;br /&gt;
| Используется в криокапсулах. Является раствором ремонтных нанитов, используется для ремонта роботизированных органов, синтетиков.&amp;lt;br&amp;gt;&#039;&#039;Из-за природы малых магнитных полей, используемых для направления нанитов, он должен использоваться при температуре ниже 170К. Работает только при наличии в колбе криокапсулы криоксадона, либо же клонексадона.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;NanoBlood&amp;quot; | &#039;&#039;&#039;Нанокровь (Nanoblood)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dexalin_Plus|Дексалин Плюс (Dexalin Plus)]]&#039;&#039;&amp;lt;br&amp;gt;1u Железо (Iron)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&lt;br /&gt;
| Реструктурируется при введении внутривенно и принимает форму крови реципиента, повышая ее объем внутри тела. 1 единица Нанокрови равняется 4 единицам обычной крови.&amp;lt;br&amp;gt;&#039;&#039;Медикамент имеет очень низкий предел передозировки, поэтому он вводится внутривенно с помощью капельницы. Если концентрация Нанокрови в крови у пациента превышена на примерно 70 единиц, появляется риск понижения иммунитета, что делает пациента более восприимчивым к вирусам, так как при указанной дозировке большая часть крови была заменена.&#039;&#039;&lt;br /&gt;
| 1/t&lt;br /&gt;
| 5u&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Noexcutite&amp;quot; | &#039;&#039;&#039;Ноекскутит (Noexcutite)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Oxycodone|Оксикодон (Oxycodone)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&lt;br /&gt;
| Предотвращает судороги и дрожь.&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oxycodone&amp;quot; | &#039;&#039;&#039;Оксикодон (Oxycodone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Tramadol|Трамадол (Tramadol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2u)&#039;&#039;&lt;br /&gt;
| Сильнодействующий анальгетик.&amp;lt;br&amp;gt;&#039;&#039;Опиоидный препарат, вызывает сильное привыкание, нечленораздельную речь, замедленные движения, а также потерю сознания при высоких дозах. При взаимодействии с этанолом в организме (алкоголем) происходит интоксикация, появляются приступы удушья. Является контролируемой субстанцией.&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 20u&lt;br /&gt;
| 60%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paashe_Meish_Sunn&amp;quot; | &#039;&#039;&#039;Пааше Мейш Санн (Paashe Meish Sunn)&#039;&#039;&#039;&lt;br /&gt;
| 1u Эш Хашаар Хаашане (Esh Hashaar Haashane) ([[Йоза&#039;Унати#Фармацевтика|Йоза&#039;Унати]])&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Литий (Lithium)&amp;lt;br&amp;gt;2u &#039;&#039;[[#Space_Cleaner|Космоочиститель (Space Cleaner)]]&#039;&#039;&lt;br /&gt;
| Препарат для стабилизации с анальгетическим эффектом.&amp;lt;br&amp;gt;&#039;&#039;Натуральный препарат, в производстве которого используется дистиллированный яд Йоза&#039;Унати. Сочетает эффекты от приема Трамадола и разведённого Синаптизина. В отличии от последних, обладает лишь незначительными побочными эффектами, вызывая общую слабость и притупляя все органы чувств пациента.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paracetamol&amp;quot; | &#039;&#039;&#039;Парацетамол (Paracetamol)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Tramadol|Трамадол (Tramadol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Вода (Water)&lt;br /&gt;
| Анальгетик.&amp;lt;br&amp;gt;&#039;&#039;По большей части — Панадол (Ацетаминофен). Можно вводить в капсуле искусственного сна (Sleeper).&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 60u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paroxetine&amp;quot; | &#039;&#039;&#039;Пароксетин (Paroxetine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Ацетон (Acetone)&lt;br /&gt;
| Сильный антидепрессант. Может вызвать галлюцинации.&amp;lt;br&amp;gt;&#039;&#039;Назначается для лечения сильнейших депрессий.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 80%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Peridaxon&amp;quot; | &#039;&#039;&#039;Перидаксон (Peridaxon)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Bicaridine|Бикаридин (Bicaridine)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Clonexadone|Клонексадон (Clonexadone)]]&#039;&#039;&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&lt;br /&gt;
| Восстанавливает поврежденные органы, но только если они не разлагаются и не атрофировались.&amp;lt;br&amp;gt;&#039;&#039;Не восстанавливает поврежденные участки головного мозга. При введении внутривенно разлагающиеся органы не подвергаются действию препарата, однако во время [[Хирургия#Восстановление_внутренних_органов|хирургической операции]], введение 1 единицы препарата непосредственно в разлагающийся орган остановит процесс и начнется процесс восстановления. Но, как указано выше, на атрофированные органы эффект не распространяется.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 10u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Resin_Globule&amp;quot; | &#039;&#039;&#039;Шарик смолы (Resin Globule)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Crystallizing_Agent|Кристаллизационный агент (Crystal Agent)]]&#039;&#039;&amp;lt;br&amp;gt;2u Кремний (Silicon)&amp;lt;br&amp;gt;1u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается стопка из 3 шариков смолы)&#039;&#039;&lt;br /&gt;
| Шарик смолы, способной восстановить неорганические части тела, чаще всего используется для восстановления частей тела адхерантов. При использовании на протезах с шансом их повреждения до хрупкого (brittle) состояния, что делает их более подверженным последующим повреждениям с 30% шансом, а также может нанести механический урон по нему, в зависимости от [[Навыки|навыка]] сложных устройств. Шанс повреждения повышается на 20% за каждый уровень ниже значения мастер.&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| –&lt;br /&gt;
| –&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Rezadone&amp;quot; | &#039;&#039;&#039;Резадон (Rezadone)&#039;&#039;&#039;&lt;br /&gt;
| 1u Карпотоксин (&#039;&#039;[[#Carpotoxin|Carpotoxin]]&#039;&#039;)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Cryptobiolin|Криптобиолин (Cryptobiolin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Медь (Copper)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 3u)&#039;&#039;&lt;br /&gt;
| Препарат с почти что магическими свойствами – быстро восстанавливает повреждённые внутренние органы, если они не подвержены некрозу, а также лечит ожоги, физические повреждения и повреждения, вызванные генетической реструктуризацией.&amp;lt;br&amp;gt;&#039;&#039;При введении более 3 единиц препарата, вызывает дефекты строения лица.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ryetalyn&amp;quot; | &#039;&#039;&#039;Риеталин (Ryetalyn)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Arithrazine|Аритразин (Arithrazine)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Нейтрализует генетические отклонения и мутации.&amp;lt;br&amp;gt;&#039;&#039;Любая дозировка, в том числе и 0.1 единицы, является действенной.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Spaceacillin&amp;quot; | &#039;&#039;&#039;Спейсациллин (Spaceacillin)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Cryptobiolin|Криптобиолин (Cryptobiolin)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2u)&#039;&#039;&lt;br /&gt;
| Антибиотик группы тета-лактамов. Замедляет развитие болезней. Нейтрализует инфекции.&amp;lt;br&amp;gt;&#039;&#039;Во время действия препарата, анализ сканером может ошибочно показать отсутствие инфекции у пациента. Поражает иммунную систему при передозировке. Обратитесь к [[Руководство_по_вирусологии#Антибиотики.|данному абзацу]] за подробной информацией.&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Synaptizine&amp;quot; | &#039;&#039;&#039;Синаптизин (Synaptizine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Литий (Lithium)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;Температура от 30°C до 130°C&lt;br /&gt;
| Останавливает галлюцинации, паралич, а также стабилизирует пациентов при оглушении и слабости.&amp;lt;br&amp;gt;&#039;&#039;Крайне токсичен. Рекомендуемая доза: ниже 5 единиц. Метаболизируется очень долго. Является контролируемой субстанцией.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 50%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tramadol&amp;quot; | &#039;&#039;&#039;Трамадол (Tramadol)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&lt;br /&gt;
| Анальгетик.&amp;lt;br&amp;gt;&#039;&#039;Действует сильнее Парацетамола, но слабее Оксикодона. Препятствует остановке сердца от болевого шока. Опиоидный препарат, вызывает нечленораздельную речь, замедленные движения и потерю сознания при больших дозах. При взаимодействии с этанолом в организме (алкоголем) развивается интоксикация, появляются приступы удушения. Передозировка ведёт к удушению.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tricordrazine&amp;quot; | &#039;&#039;&#039;Трикордразин (Tricordrazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&lt;br /&gt;
| Лечит ожоги и физические повреждения. Тем не менее, довольно медленно.&amp;lt;br&amp;gt;&#039;&#039;Препарат можно ввести в капсуле для искусственного сна, посредством поочередного введения диловена и Инапровалина.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tricordrazine&amp;quot; | &#039;&#039;&#039;Венаксилин (Venaxilin)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Spaceacillin|Спейсациллин (Spaceacillin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Spider_Venom|Яд паука(Spider Venom)]]&#039;&#039;&amp;lt;br&amp;gt;Температура от 50°C до 100°C&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 3u)&#039;&#039;&lt;br /&gt;
| Нейтрализует яд в крови.&amp;lt;br&amp;gt;&#039;&#039;Мощный анти-токсин для борьбы с отравлениями в виду нападений гигантских пауков. Для получения самого яда нужно провести диализ крови жертвы с последующей фильтрацией яда от крови.&#039;&#039;&lt;br /&gt;
| 0.04/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Прочие рецепты ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Это либо чистые реакции, обычно не оставляющие остатка, либо химикаты с немедицинским применением. Многие полезны при изготовлении гранат, но многие могут быть крайне опасны. Подчёркнутые (курсивом) химикаты являются составными и требуют дополнительных реакций. Химикаты, добавленные с Baystation, даны на английском языке.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Название&lt;br /&gt;
! Рецепт&lt;br /&gt;
! Применение&lt;br /&gt;
! Контролируемая субстанция&lt;br /&gt;
! Мгновенная реакция&lt;br /&gt;
! Можно ввести внутрь (Injectable)&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Advanced_Mutation_Toxin&amp;quot; | &#039;&#039;&#039;Мутационный токсин (Advanced Mutation Toxin)&#039;&#039;&#039;&lt;br /&gt;
| Введите 1u Форона в черное ядро слизня.&lt;br /&gt;
| Продвинутый мутационный токсин, производимый слизнями .&amp;lt;br&amp;gt;&#039;&#039;Превращает реципиента в слизня. Будьте аккуратны в использовании данного химиката из-за его мощности.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Amaspores&amp;quot; | &#039;&#039;&#039;Амаспоры (Amaspores)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Продукт метаболизма Амматоксина. После некоторого времени нахождения в теле жертвы повлечет за собой кровавую рвоту, что наносит физические повреждения телу и влечет за собой сильные кровотечения. Byproduct of Amatoxin poisoning. The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Amatoxin&amp;quot; | &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Grind Destroying Angel or Fly Amanita.&lt;br /&gt;
| A powerful delayed poison derived from certain species of mushrooms.&amp;lt;br&amp;gt;&#039;&#039;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Azosurfactant&amp;quot; | &#039;&#039;&#039;АзоПоверхностно-Активное Вещество (AzoSurfactant)&#039;&#039;&#039;&lt;br /&gt;
| 2u Гидразин (Hydrazine)&amp;lt;br&amp;gt;2u Углерод (Carbon)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Создает большой пенный массив при смешении с одинаковым количеством воды.&amp;lt;br&amp;gt;&#039;&#039;Лучше всего применять с Космоочистителем.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bamboo_Pulp&amp;quot; | &#039;&#039;&#039;Bamboo Pulp&#039;&#039;&#039;&lt;br /&gt;
| Grind Bamboo.&lt;br /&gt;
| A mass of wood fibers.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Boron&amp;quot; | &#039;&#039;&#039;Boron&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing boron gas.&lt;br /&gt;
| A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bromide&amp;quot; | &#039;&#039;&#039;Bromide&#039;&#039;&#039;&lt;br /&gt;
| Grind Algae.&lt;br /&gt;
| A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Capilliumate&amp;quot; | &#039;&#039;&#039;Capilliumate&#039;&#039;&#039;&lt;br /&gt;
| 1u Radium&amp;lt;br&amp;gt;1u Protein&amp;lt;br&amp;gt;1u &#039;&#039;[[#Unstable_Mutagen|Unstable Mutagen]]&#039;&#039;&lt;br /&gt;
| Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[#Hair_Dye|Hair Dye]].&amp;lt;br&amp;gt;&#039;&#039;Used across the Sol system by balding men to retrieve their lost youth.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Carbon_Monoxide&amp;quot; | &#039;&#039;&#039;Carbon Monoxide&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing carbon monoxide gas.&lt;br /&gt;
| A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&#039;&#039;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Carpotoxin&amp;quot; | &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Grind Carp Meat.&lt;br /&gt;
| A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Chloral_Hydrate&amp;quot; | &#039;&#039;&#039;Хлоралгидрат (Chloral Hydrate)&#039;&#039;&#039;&lt;br /&gt;
| 1u Этанол (Ethanol)&amp;lt;br&amp;gt;3u Соляная кислота (Hydrochloric Acid)&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 5u)&#039;&#039;&lt;br /&gt;
| Мощный седативный препарат, вызывающий практически мгновенный эффект, но может быть летальным при введении в больших дозах.&amp;lt;br&amp;gt;&#039;&#039;Эффект нейтрализуется анти-токсином. Может быть введен совместно со Снотворным (Soporific) для получения Общей Хирургической Анестезии.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Chlorine&amp;quot; | &#039;&#039;&#039;Chlorine&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing in chlorine gas.&lt;br /&gt;
| A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Condensed_Capsaicin&amp;quot; | &#039;&#039;&#039;Конденсированный Капсаицин (Condensed Capsaicin)&#039;&#039;&#039;&lt;br /&gt;
| 2u Капсаицин (Capsaicin)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2u)&#039;&#039;&lt;br /&gt;
| Spiciness, now in crunchy, deadly form.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Coolant&amp;quot; | &#039;&#039;&#039;Охладитель (Coolant)&#039;&#039;&#039;&lt;br /&gt;
| 1u Вольфрам (Tungsten)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Вода (Water)&lt;br /&gt;
| Применяется для охлаждения, например, рентген-анализатора археологов.&amp;lt;br&amp;gt;&#039;&#039;Если пролить в помещении, то температура воздуха упадет.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Crayon_Dust&amp;quot; | &#039;&#039;&#039;Crayon Dust&#039;&#039;&#039;&lt;br /&gt;
| Grind a crayon.&lt;br /&gt;
| Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&#039;&#039;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cryotoxin&amp;quot; | &#039;&#039;&#039;Cryotoxin&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the icy blue ones) into their victims. A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cryptobiolin&amp;quot; | &#039;&#039;&#039;Криптобиолин (Cryptobiolin)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;Температура от 30°C до 60°C&lt;br /&gt;
| Сам по себе вызывает замешательство и головокружение, но также является основным компонентом Спейсациллина (Spaceacillin).&amp;lt;br&amp;gt;&#039;&#039;Разлагается на равные части Калия, Ацетона и Сахара при температуре 60°C и выше.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cyanide&amp;quot; | &#039;&#039;&#039;Cyanide&#039;&#039;&#039;&lt;br /&gt;
| Grind Poison Apple.&lt;br /&gt;
| A highly toxic chemical.&amp;lt;br&amp;gt;&#039;&#039;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Denatured_Toxin&amp;quot; | &#039;&#039;&#039;Денатурированный токсин (Denatured Toxin)&#039;&#039;&#039;&lt;br /&gt;
| Heat 1u &#039;&#039;[[#Toxin|Toxin]]&#039;&#039;, &#039;&#039;[[#Amatoxin|Amatoxin]]&#039;&#039;, &#039;&#039;[[#Carpotoxin|Carpotoxin]]&#039;&#039;, or &#039;&#039;[[#Spider_Venom|Spider Venom]]&#039;&#039; to above 100C.&lt;br /&gt;
| The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&#039;&#039;Once toxic, now harmless.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Deuterium&amp;quot; | &#039;&#039;&#039;Дейтерий (Deuterium)&#039;&#039;&#039;&lt;br /&gt;
| 10u Вода (Water)&amp;lt;br&amp;gt;5u &#039;&#039;[[#Oxyphoron|Оксифорон (Oxyphoron)]]&#039;&#039; &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 дейтериевый слиток)&#039;&#039;&lt;br /&gt;
| Дейтерий крайне важен для термоядерных реакций, особенно в генераторе RUST.&amp;lt;br&amp;gt;&#039;&#039;Случайно нахимичили правильное количество форона с водой? Что ж, по крайней мере теперь это можно как-то использовать.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Diethylamine&amp;quot; | &#039;&#039;&#039;Диэтиламин (Diethylamine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Аммиак (Ammonia)&amp;lt;br&amp;gt;1u Этанол (Ethanol)&lt;br /&gt;
| Крайне эффективное удобрение.&amp;lt;br&amp;gt;&#039;&#039;Местный Ботаник будет крайне рад такому подарку.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dye&amp;quot; | &#039;&#039;&#039;Dye&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&#039;&#039;Comes in regular and extra-strength varieties.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;EMP&amp;quot; | &#039;&#039;&#039;ЭМИ (EMP)&#039;&#039;&#039;&lt;br /&gt;
| 1u Уран (Uranium)&amp;lt;br&amp;gt;1u Железо (Iron)&lt;br /&gt;
| Вызывает Электро-Магнитный Импульс (EMP). Любая электроника, включая протезы конечностей, глаз и сердца, находящаяся в радиусе действия, будет выведена из строя.&amp;lt;br&amp;gt;&#039;&#039;Сила импульса прямо пропорциональна количеству реагентов в реакции. Примерно 100 единиц в итоге хватит для Импульса, чуть менее слабого, чем вызванного взрывом Электро-Магнитной Гранаты, а примерно 200 единиц повышает радиус еще на 4 клетки.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Explosion&amp;quot; | &#039;&#039;&#039;Взрыв (Explosion)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Вода (Water)&lt;br /&gt;
| Обычная детонирующая реакция, использующаяся для производства большинства гранат.&amp;lt;br&amp;gt;&#039;&#039;Может вызвать серьезные повреждения. Сила детонации прямо пропорциональна количеству реагентов в реакции.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Flash_Powder&amp;quot; | &#039;&#039;&#039;Ослепляющий Порошок (Flash Powder)&#039;&#039;&#039;&lt;br /&gt;
| 1u Сера (Sulfur)&amp;lt;br&amp;gt;1u Калий (Potassium)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&lt;br /&gt;
| Создает яркую вспышку, вкупе с громким хлопком. Используется в свето-шумовых гранатах.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Foam&amp;quot; | &#039;&#039;&#039;Foam&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Azosurfactant|Azosurfactant]]&#039;&#039;&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
| Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&#039;&#039;Useful for filling grenades with [[#Space_Cleaner|Space Cleaner]] - or other, more dubious chemicals.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Foaming_Agent&amp;quot; | &#039;&#039;&#039;Вспенивающее Вещество (Foaming Agent)&#039;&#039;&#039;&lt;br /&gt;
| 1u Литий (Lithium)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&lt;br /&gt;
| Создает пену, которая необходима для Пенометаллических гранат.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Glycerol&amp;quot; | &#039;&#039;&#039;Глицерин (Glycerol)&#039;&#039;&#039;&lt;br /&gt;
| 3u Кукурузное Масло (Corn Oil)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 4u)&#039;&#039;&lt;br /&gt;
| Полезен только для использования в других реакциях.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Gold&amp;quot; | &#039;&#039;&#039;Золото / Слиток Золота (Gold)&#039;&#039;&#039;&lt;br /&gt;
| Измельчить золотой слиток или Golden Apple (Gold).&amp;lt;br&amp;gt;&#039;&#039;&#039;— ИЛИ (слиток) —&#039;&#039;&#039;&amp;lt;br&amp;gt;5u Ледяное Масло (Frost Oil)&amp;lt;br&amp;gt;20u Золото (Gold)&amp;lt;br&amp;gt;1u Охладитель (Coolant) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 слиток золота)&#039;&#039;&lt;br /&gt;
| Плотный мягкий блестящий металл. Также позволяет выделить золото из раствора в слиток.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Gunpowder&amp;quot; | &#039;&#039;&#039;Порох (Gunpowder)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Сера (Sulfur)&amp;lt;br&amp;gt;1u Соль (Sodium Chloride)&lt;br /&gt;
| Чёрный порох. Первое из известных человеку взрывчатых веществ.&amp;lt;br&amp;gt;&#039;&#039;Воспламеняется при температуре 200°C и создаёт взрыв из-за быстрого сгорания.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hair_Dye&amp;quot; | &#039;&#039;&#039;Hair Dye&#039;&#039;&#039;&lt;br /&gt;
| 1u Ammonia&amp;lt;br&amp;gt;1u &#039;&#039;[[#Universal_Enzyme|Universal Enzyme]]&#039;&#039;&lt;br /&gt;
| Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&#039;&#039;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[#Unstable_Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hair_Remover&amp;quot; | &#039;&#039;&#039;Средство для Удаления Волос (Hair Remover)&#039;&#039;&#039;&lt;br /&gt;
| 1u Радий (Radium)&amp;lt;br&amp;gt;1u Калий (Potassium)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Говорит само за себя.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Helium&amp;quot; | &#039;&#039;&#039;Helium&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing helium gas.&lt;br /&gt;
| A noble gas. It makes your voice squeaky.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hextromycosalinate&amp;quot; | &#039;&#039;&#039;Гекстромикосалинат (Hextromycosalinate)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ртуть (Mercury)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Литий (Lithium)&amp;lt;br&amp;gt;Температура от 50°C до 150°C&lt;br /&gt;
| Нелегальное вещество, в просторечии известное как &amp;quot;Космонаркотик&amp;quot;, вызывающее нарушение баланса, галлюцинации, а также дрожь, саливацию, смех.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Holy_Water&amp;quot; | &#039;&#039;&#039;Holy Water&#039;&#039;&#039;&lt;br /&gt;
| Have a Chaplain bless water.&lt;br /&gt;
| An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality. Can de-convert Cultists.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Impedrezene&amp;quot; | &#039;&#039;&#039;Импедризин (Impedrezene)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ртуть (Mercury)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Наркотическое вещество, замедляющее работу высших клеток головного мозга.&amp;lt;br&amp;gt;&#039;&#039;Вызывает обильные повреждения головного мозга, замешательство, саливацию и нервность.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Irritant_Toxin&amp;quot; | &#039;&#039;&#039;Irritant Toxin&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the red and brown ones) into their victims. A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels.&amp;lt;br&amp;gt;&#039;&#039;Mimics the effects of [[#Condensed_Capsaicin|Condensed Capsaicin]] when injected intravenously. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Lactic_Acid&amp;quot; | &#039;&#039;&#039;Lactic Acid&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&#039;&#039;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Lexorin&amp;quot; | &#039;&#039;&#039;Лезорин (Lexorin)&#039;&#039;&#039;&lt;br /&gt;
| 1u Форон (Phoron)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&lt;br /&gt;
| Временно останавливает дыхание и вызывает повреждения мягких тканей. Большие дозы летальны и вызовут крайне быструю потерю сознания.&amp;lt;br&amp;gt;&#039;&#039;Эффект нейтрализуется Дексалином и Дексалином Плюс. Чаще всего используется Предателями и Метаморфами.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Lipozine&amp;quot; | &#039;&#039;&#039;Липозин (Lipozine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Соль (Salt)&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Радий (Radium)&lt;br /&gt;
| Вызывает потерю мышечной и жировой массы организмом.&amp;lt;br&amp;gt;&#039;&#039;Может быть крайне смертельным для существ, которым необходима пища для поддержания жизни.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Luminol&amp;quot; | &#039;&#039;&#039;Люминол (Luminol)&#039;&#039;&#039;&lt;br /&gt;
| 2u Гидразин (Hydrazine)&amp;lt;br&amp;gt;2u Углерод (Carbon)&amp;lt;br&amp;gt;2u Аммиак (Ammonia)&lt;br /&gt;
| Позволяет обнаружить следы крови, даже если, к примеру, на том месте вымыли пол.&amp;lt;br&amp;gt;&#039;&#039;Любимое средство космо-нуарного детектива.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Menthol&amp;quot; | &#039;&#039;&#039;Menthol&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&#039;&#039;Found in some flavors of cigarette and e-cig.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Metal_Foam&amp;quot; | &#039;&#039;&#039;Пенометалл (Metal Foam)&#039;&#039;&#039;&lt;br /&gt;
| 3u Железо (Iron) / Алюминий (Aluminum)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Foaming_Agent|Вспенивающее Вещество (Foaming Agent)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Polytrinic_Acid|Политриновая Кислота (Polytrinic Acid)]]&#039;&#039;&lt;br /&gt;
| Создает легкие пенометаллические стены. Через них не так трудно пробиться, но они могут быть крайне полезны для герметизации поврежденных участков корпуса корабля. Можно изготовить как из железа, так и из алюминия.&amp;lt;br&amp;gt;&#039;&#039;Инженеры выразят Вам благодарность, если Вы обеспечите их отдел данным химикатом.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Methyl_Bromide&amp;quot; | &#039;&#039;&#039;Бромметан (Methyl Bromide)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Bromide|Бромид (Bromide)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&lt;br /&gt;
| Бромметан летален для пауков, а также уничтожает отложенные ими яйца при введении.&amp;lt;br&amp;gt;&#039;&#039;Вырабатывается водорослями.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Mindbreaker_Toxin&amp;quot; | &#039;&#039;&#039;Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;Температура от 75°C до 100°C&lt;br /&gt;
| Галлюциноген. Также известен как LSD.&amp;lt;br&amp;gt;&#039;&#039;Используется в некоторых имплантирующих устройствах для действенности.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Mutation_Toxin&amp;quot; | &#039;&#039;&#039;Mutation Toxin&#039;&#039;&#039;&lt;br /&gt;
| Inject 1u Phoron into a green slime core.&lt;br /&gt;
| A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&#039;&#039;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Napalm&amp;quot; | &#039;&#039;&#039;Напалм (Napalm)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Glycerol|Глицерин (Glycerol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&lt;br /&gt;
| Легковоспламеняющееся вещество. Создаёт огонь.&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Nicotine&amp;quot; | &#039;&#039;&#039;Nicotine&#039;&#039;&#039;&lt;br /&gt;
| Grind Succulent Tobacco, or take up smoking.&lt;br /&gt;
| A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&#039;&#039;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Nitroglycerin&amp;quot; | &#039;&#039;&#039;Нитроглицерин (Nitroglycerin)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Glycerol|Глицерин (Glycerol)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Polytrinic_Acid|Политриновая Кислота (Polytrinic Acid)]]&#039;&#039;&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&lt;br /&gt;
| Тяжелая, бесцветная, масляная и взрывоопасная жидкость, получаемая путем нитрации глицерина. Вызывает взрыв.&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oil&amp;quot; | &#039;&#039;&#039;Oil&#039;&#039;&#039;&lt;br /&gt;
| Found in oil jugs and inside most synthetics.&lt;br /&gt;
| A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oxygen&amp;quot; | &#039;&#039;&#039;Oxygen&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing oxygen gas.&lt;br /&gt;
| An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&#039;&#039;Toxic to Vox.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oxyphoron&amp;quot; | &#039;&#039;&#039;Оксифорон (Oxyphoron)&#039;&#039;&#039;&lt;br /&gt;
| 1u Вода (Water)&amp;lt;br&amp;gt;1u Форон (Phoron)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u)&#039;&#039;&lt;br /&gt;
| Крайне пожароопасен.&amp;lt;br&amp;gt;&#039;&#039;Обычно создается химиками-новичками, которые забывают вылить воду из мензурки перед добавлением форона.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paint_Crayon_Dust&amp;quot; | &#039;&#039;&#039;Краска / Красящий Порошок (Paint (Crayon Dust))&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Plasticide|Пластицид (Plasticide)]]&#039;&#039;&amp;lt;br&amp;gt;3u Вода (Water)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Crayon_Dust|Красящий порошок (Crayon Dust)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Научный вариант производства краски. При замене порошка алюминием, дает белую краску.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paint_Makeshift&amp;quot; | &#039;&#039;&#039;Краска (Кустарная) (Paint)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Plasticide|Пластицид (Plasticide)]]&#039;&#039;&amp;lt;br&amp;gt;3u Вода (Water)&amp;lt;br&amp;gt;5u &#039;&#039;Краситель (Coloring Agent)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Кустарный вариант производства краски.&amp;lt;br&amp;gt;&#039;&#039;Красителями являются: молоко, апельсиновый сок, томатный сок, лаймовый сок, морковный сок, ягодный сок, виноградный сок, сок ядовитых ягод, арбузный сок, лимонный сок, банановый сок, картофельный сок, углерод и алюминий (а также кровь).&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Plant-B-Gone&amp;quot; | &#039;&#039;&#039;Гербицид (Plant-B-Gone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Toxin|Токсин (Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;4u Вода (Water)&lt;br /&gt;
| Действенное вещество. Понадобится ботанику для восполнения его запасов гербицида.&amp;lt;br&amp;gt;&#039;&#039;Не работает на Дионей. Разлагается на Токсин и Воду при температуре 100°C и выше.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Plastic&amp;quot; | &#039;&#039;&#039;Пластик (Plastic)&#039;&#039;&#039;&lt;br /&gt;
| 10u &#039;&#039;[[#Polytrinic_Acid|Политриновая кислота (Polytrinic Acid)]]&#039;&#039;&amp;lt;br&amp;gt;20u &#039;&#039;[[#Plasticide|Пластицид (Plasticide)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 лист пластика)&#039;&#039;&lt;br /&gt;
| Создаёт сложный полимер.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Plasticide&amp;quot; | &#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
| Grind Plastellium.&lt;br /&gt;
| Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&#039;&#039;Used in the production of various polymers and paints.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Polytrinic_Acid&amp;quot; | &#039;&#039;&#039;Политриновая Кислота (Polytrinic Acid)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Крайне едкое вещество, которое разъедает любую органику при распылении и переливании. Оставляет лишь серую массу.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Potassium_Chloride&amp;quot; | &#039;&#039;&#039;Хлористый Калий (Potassium Chloride)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Sodium_Chloride|Хлорид Натрия (Sodium Chloride)]]&#039;&#039;&amp;lt;br&amp;gt;Температура от 60°C до 160°C&lt;br /&gt;
| Вызывает остановку сердца при введении в сердце.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Potassium_Chlorophoride&amp;quot; | &#039;&#039;&#039;Хлорфорон Калия (Potassium Chlorophoride)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Potassium_Chloride|Хлористый Калий (Potassium Chloride)]]&#039;&#039;&amp;lt;br&amp;gt;1u Форон (Phoron)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Chloral_Hydrate|Хлоралгидрат (Chloral Hydrate)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 4u)&#039;&#039;&lt;br /&gt;
| Особый химикат, основанный на Хлористом Калии, который используется для остановки сердца во время хирургической операции.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Potassium_Nitrate&amp;quot; | &#039;&#039;&#039;Potassium Nitrate&#039;&#039;&#039;&lt;br /&gt;
| 3u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u &#039;&#039;[[#Welding_Fuel|Welding Fuel]]&#039;&#039;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
| Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&#039;&#039;Greatly boosts plant yield.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Psilocybin&amp;quot; | &#039;&#039;&#039;Psilocybin&#039;&#039;&#039;&lt;br /&gt;
| Grind Reishi, O’krri Mushroom, Iridast, Destroying Angel, or Fly Amanita.&lt;br /&gt;
| A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&#039;&#039;Far out, man.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Pyrotoxin&amp;quot; | &#039;&#039;&#039;Pyrotoxin&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the orange ones) into their victims. A biologically produced compound capable of melting steel or other metals, similarly to thermite.&amp;lt;br&amp;gt;&#039;&#039;Causes the victim to spontaneously combust when injected intravenously. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Resin_Pulp&amp;quot; | &#039;&#039;&#039;Resin Pulp&#039;&#039;&#039;&lt;br /&gt;
| Grind Resin Plant.&lt;br /&gt;
| A mass of goopy resin.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Serotropic_Venom&amp;quot; | &#039;&#039;&#039;Serotropic Venom&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the tunneling ones) into their victims. A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&#039;&#039;Damages the brain and kidneys, and causes random blinking and shivering. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Silver&amp;quot; | &#039;&#039;&#039;Серебро / Слиток Серебра (Silver)&#039;&#039;&#039;&lt;br /&gt;
| Измельчить серебряный слиток (Silver).&amp;lt;br&amp;gt;&#039;&#039;&#039;— ИЛИ (слиток) —&#039;&#039;&#039;&amp;lt;br&amp;gt;5u Ледяное Масло (Frost Oil)&amp;lt;br&amp;gt;20u Серебро (Silver)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 слиток серебра)&#039;&#039;&lt;br /&gt;
| Мягкий белый блестящий металл с самой высокой электро- и теплопроводностью. Также позволяет выделить серебро из раствора в слиток.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Slime_Jelly&amp;quot; | &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Extract from a slime core.&lt;br /&gt;
| A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&#039;&#039;Extremely toxic.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Smoke&amp;quot; | &#039;&#039;&#039;Дым (Smoke)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&lt;br /&gt;
| Создает большое облако дыма, обретающее все свойства веществ, которые были в мензурке в момент реакции.&amp;lt;br&amp;gt;&#039;&#039;Можно использовать в гранатах с Бикаридином, к примеру.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Sodium_Chloride&amp;quot; | &#039;&#039;&#039;Натрий Хлорид (Sodium Chloride)&#039;&#039;&#039;&lt;br /&gt;
| 1u Натрий (Sodium)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Более известно как Соль.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Solid_Phoron&amp;quot; | &#039;&#039;&#039;Слиток Форона (Solid Phoron)&#039;&#039;&#039;&lt;br /&gt;
| 5u Железо (Iron)&amp;lt;br&amp;gt;20u Форон (Phoron)&amp;lt;br&amp;gt;Температура от -180°C до -80°C&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 лист форона)&#039;&#039;&lt;br /&gt;
| Отвердевание Форона.&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Soporific&amp;quot; | &#039;&#039;&#039;Снотворное (Soporific)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Chloral_Hydrate|Хлоралгидрат (Chloral Hydrate)]]&#039;&#039;&amp;lt;br&amp;gt;4u Сахар (Sugar)&lt;br /&gt;
| Менее эффективный седативный препарат.&amp;lt;br&amp;gt;&#039;&#039;Действие нейтрализуется диловеном.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Soul_Stone_Shard&amp;quot; | &#039;&#039;&#039;Осколок камня души (Soul stone shard)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Crystallizing_Agent|Кристаллизационный агент (Crystal Agent)]]&#039;&#039;&amp;lt;br&amp;gt;15u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&lt;br /&gt;
| Создаёт осколок камня души. Разбив его, можно получить от трёх до пяти кусочков нуль-стекла (nullglass shard), которые с помощью сварки можно переработать в пластины нуль-стекла (nullglass sheet).&amp;lt;br&amp;gt;&#039;&#039;Кровь для реакции должна принадлежать псионику или магу.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Space_Cleaner&amp;quot; | &#039;&#039;&#039;Космоочиститель (Space Cleaner)&#039;&#039;&#039;&lt;br /&gt;
| 1u Вода (Water)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&lt;br /&gt;
| Вещество способно очистить практически любую поверхность от всего, что может ее загрязнить. Уборщик обратится к Вам за добавкой.&amp;lt;br&amp;gt;&#039;&#039;Чаще всего можно найти в бутылках из под космоочистителя (объем: 250 единиц). В отличии от простой воды, на этом средстве люди не будут поскальзываться. Тем не менее, кровь, очищенную данным средством, будет видно при нанесении на нее Люминола.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Spider_Venom&amp;quot; | &#039;&#039;&#039;Spider Venom&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by most giant spiders into their victims. A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Sterilizine&amp;quot; | &#039;&#039;&#039;Стерилизин (Sterilizine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Используется для стерилизации ран при подготовке к хирургической операции.&amp;lt;br&amp;gt;&#039;&#039;Полностью очищает поверхности от крови.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Stimm&amp;quot; | &#039;&#039;&#039;Stimm&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the yellow ones) into their victims. A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&#039;&#039;Mimics the effects of [[#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Synthmeat&amp;quot; | &#039;&#039;&#039;Синтетическое мясо (Synthmeat)&#039;&#039;&#039;&lt;br /&gt;
| 5u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Clonexadone|Клонексадон (Clonexadone)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 кусок синтетического мяса)&#039;&#039;&lt;br /&gt;
| Кусок мяса.&amp;lt;br&amp;gt;&#039;&#039;Используется как альтернатива для биогенераторов при производстве органов и конечностей.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tar&amp;quot; | &#039;&#039;&#039;Tar&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&#039;&#039;Separates into acetone, carbon, and ethanol above 145C.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Taxine&amp;quot; | &#039;&#039;&#039;Taxine&#039;&#039;&#039;&lt;br /&gt;
| Grind yew planks.&lt;br /&gt;
| A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Thermite&amp;quot; | &#039;&#039;&#039;Термит (Thermite)&#039;&#039;&#039;&lt;br /&gt;
| 1u Железо (Iron)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&lt;br /&gt;
| Данная смесь при поджигании горит на крайне высоких температурах и может прожечь даже стену, если предварительно нанести смесь на нее.&amp;lt;br&amp;gt;&#039;&#039;Сжигает все.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Three_Eye&amp;quot; | &#039;&#039;&#039;Триглаз (Three Eye)&#039;&#039;&#039;&lt;br /&gt;
| 2u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&amp;lt;br&amp;gt;1u Форон (Phoron)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Carpotoxin|Карпотоксин (Carpotoxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Универсальный Энзим (&#039;&#039;[[#Universal_Enzyme|Universal Enzyme]]&#039;&#039;)&amp;lt;br&amp;gt;Температура от 40°C&lt;br /&gt;
| При передозировке инициирует латентных псиоников. Является нелегальным наркотиком.&amp;lt;br&amp;gt;&#039;&#039;При употреблении наносит колоссальный урон мозгу. Кровь для реакции должна принадлежать псионику или магу. Передозировка начинается с 10 юнитов. Stimulates rarely used portions of the brain.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Toxin&amp;quot; | &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Grind Death Berry, Poison Berry, or Ambrosia Vulgaris.&lt;br /&gt;
| A toxic chemical.&amp;lt;br&amp;gt;&#039;&#039;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ultra_Glue&amp;quot; | &#039;&#039;&#039;Ultra Glue&#039;&#039;&#039;&lt;br /&gt;
| Admin spawn only.&lt;br /&gt;
| An extremely powerful bonding agent.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Universal_Enzyme&amp;quot; | &#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&lt;br /&gt;
| Obtain from the kitchen, or grind Pineapple.&lt;br /&gt;
| An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Unstable_Mutagen&amp;quot; | &#039;&#039;&#039;Нестабильный Мутаген (Unstable Mutagen)&#039;&#039;&#039;&lt;br /&gt;
| 1u Радий (Radium)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Вызывает мутации при введении в организм человека, или же в растение. Высокие дозы могут быть летальны, особенно для людей. Полезна только в ботанике.&amp;lt;br&amp;gt;&#039;&#039;Также вызывает радиационное отравление.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Vecuronium_Bromide&amp;quot; | &#039;&#039;&#039;Vecuronium Bromide&#039;&#039;&#039;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&#039;&#039;(Produces 1u instead of 5u)&#039;&#039;&lt;br /&gt;
| A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&#039;&#039;A powerful paralytic.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Virus_Food&amp;quot; | &#039;&#039;&#039;Пища для вирусов (Virus Food)&#039;&#039;&#039;&lt;br /&gt;
| 1u Молоко (Milk)&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Используется в вирусологии для выращивания вирусов. Также доступна в раздатчиках в том же отделе.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Water&amp;quot; | &#039;&#039;&#039;Вода (Water)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ацетон (Acetone)&amp;lt;br&amp;gt;2u Гидразин (Hydrazine)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Вода.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Water_2.0&amp;quot; | &#039;&#039;&#039;Вода 2.0 (Water 2.0)&#039;&#039;&#039;&lt;br /&gt;
| 1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Ethylredoxrazine|Этилредоксразин (Ethylredoxrazine)]]&#039;&#039;&lt;br /&gt;
| Влажнее обычной воды.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Welding_Fuel&amp;quot; | &#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&#039;&#039;Can be obtained from fuel tanks around the ship.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Wood_Pulp&amp;quot; | &#039;&#039;&#039;Wood Pulp&#039;&#039;&#039;&lt;br /&gt;
| Grind wood planks or Towercap.&lt;br /&gt;
| A mass of wood fibers.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Zombie_Powder&amp;quot; | &#039;&#039;&#039;Зомби-порошок (Zombie Powder)&#039;&#039;&#039;&lt;br /&gt;
| 5u &#039;&#039;[[#Carpotoxin|Карпотоксин (Carpotoxin)]]&#039;&#039;&amp;lt;br&amp;gt;5u &#039;&#039;[[#Soporific|Снотворное (Soporific)]]&#039;&#039;&amp;lt;br&amp;gt;5u Медь (Copper)&amp;lt;br&amp;gt;Температура от 90°C до 99°C&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 15u)&#039;&#039;&lt;br /&gt;
| Парализует реципиента и при любых анализах здоровья вынуждает сканеры показывать, что пациент мёртв.&amp;lt;br&amp;gt;&#039;&#039;Разлагается на равные части Карпотоксина, Снотворного и Меди при температуре 100°C и выше.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Данные химикаты могут быть денатурированы (безопасные) при температуре 100°C: Токсин (Toxin), Аматоксин (Amatoxin), Карпотоксин (Carpotoxin) — см. [[#Denatured_Toxin|Denatured Toxin]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%85%D0%B8%D0%BC%D0%B8%D0%B8&amp;diff=15605</id>
		<title>Руководство по химии</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%85%D0%B8%D0%BC%D0%B8%D0%B8&amp;diff=15605"/>
		<updated>2026-10-31T13:53:57Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP&lt;br /&gt;
|assign=Veeqies}}&lt;br /&gt;
{{Качество}}&lt;br /&gt;
{{Medical_sidebar}}&lt;br /&gt;
&lt;br /&gt;
Работа химика непроста, но крайне интересна и полна неожиданных и случайных открытий, но благодаря Вашим стараниям, медики могут оказывать помощь больным и раненным членам экипажа, даже тем, кого, казалось бы, спасти невозможно.&lt;br /&gt;
&lt;br /&gt;
Руководство, по большей части, ориентировано именно на Химиков, но [[Хирург|врачам]] и парамедикам оно также обязательно пригодится. &lt;br /&gt;
&lt;br /&gt;
== Реагенты ==&lt;br /&gt;
В отделе химии имеется целый список реагентов, из которых Вы можете сделать медикаменты и другие химикаты,  вспенивающего агента, ослепляющего порошка, лубриканта и даже вариации ядов. Пределом комбинаций является лишь Ваше воображение, не считая движка игры, разумеется, но будьте осторожны: бездумное смешивание реагентов может навредить Вам, либо, как минимум, реакция будет не такой, какая ожидалась. К примеру, может возникнуть электро-магнитный Импульс, произойти отравление и детонировать, поэтому настоятельно рекомендуем ознакомиться со списком реакций ниже, прежде чем Вы приступите к работе.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Реагенты&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone &amp;lt;small&amp;gt;(Ацетон)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum &amp;lt;small&amp;gt;(Алюминий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia &amp;lt;small&amp;gt;(Аммиак)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Carbon &amp;lt;small&amp;gt;(Углерод)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper &amp;lt;small&amp;gt;(Медь)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol &amp;lt;small&amp;gt;(Этанол)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine &amp;lt;small&amp;gt;(Гидразин)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid &amp;lt;small&amp;gt;(Соляная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron &amp;lt;small&amp;gt;(Железо)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Lithium &amp;lt;small&amp;gt;(Литий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury &amp;lt;small&amp;gt;(Ртуть)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus &amp;lt;small&amp;gt;(Фосфор)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium &amp;lt;small&amp;gt;(Калий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Radium &amp;lt;small&amp;gt;(Радий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon &amp;lt;small&amp;gt;(Кремний)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sodium &amp;lt;small&amp;gt;(Натрий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar &amp;lt;small&amp;gt;(Сахар)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur &amp;lt;small&amp;gt;(Сера)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid &amp;lt;small&amp;gt;(Серная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten &amp;lt;small&amp;gt;(Вольфрам)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water &amp;lt;small&amp;gt;(Вода)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Некоторые из химических веществ, изначально находящихся в химическом раздатчике, имеют свои собственные эффекты - эти свойства перечислены здесь. Неупомянутые химикаты не оказывают никакого воздействия. &lt;br /&gt;
&lt;br /&gt;
*Ацетон: вызывает отравление при употреблении. Растворяет чернила при нанесении на книги или бумагу.&lt;br /&gt;
*Аммиак: слегка токсичен при попадании внутрь. Воксы дышат этим.&lt;br /&gt;
*Углерод: медленно удаляет другие химические вещества из вашей системы. Бюджетный аналог диловена.&lt;br /&gt;
*Этанол: мечта алкоголика. Токсичен при попадании внутрь и легко воспламеняется. Растворяет чернила при нанесении на книги или бумагу.&lt;br /&gt;
*Гидразин: токсичен и легко воспламеняется.&lt;br /&gt;
*Соляная кислота: агрессивная кислота. Вызывает плавление и химические ожоги при контакте с предметами и живыми существами.&lt;br /&gt;
*Железо: медленно восстанавливает утерянную кровь.&lt;br /&gt;
*Литий: вызывает подергивания, слюнотечение, стоны и нарушение координации при движении.&lt;br /&gt;
*Ртуть: вызывает повреждение головного мозга, а также подергивания, слюнотечение, стоны и нарушение координации при движении.&lt;br /&gt;
*Форон: крайне токсичен и огнеопасен. Если разлить - станет газом.&lt;br /&gt;
*Калий: повышает пульс при приеме внутрь. Бурно реагирует с водой.&lt;br /&gt;
*Радий: вызывает радиационное отравление при приеме внутрь. Оставляет светящуюся зеленую слизь на полу, если пролито больше 3u.&lt;br /&gt;
*Сахар: восстанавливает некоторое питание. Наркотик для Унати.&lt;br /&gt;
*Серная кислота: очень агрессивная кислота. Вызывает плавление и химические ожоги при контакте с предметами и живыми существами.&lt;br /&gt;
*Уран: вызывает радиационное отравление при приеме внутрь. Оставляет светящуюся зеленую слизь на полу, если пролито больше 3u.&lt;br /&gt;
*Вода: позволят утолить жажду. Замерзает при 0С, кипит при 100С, принимается при 20С.&lt;br /&gt;
&lt;br /&gt;
== Работа химиком ==&lt;br /&gt;
&lt;br /&gt;
Как правило, работа Химика заключается в проведении рабочего дня в своем офисе и изготовлении медикаментов, используя &amp;lt;i&amp;gt;Раздатчик Реагентов&amp;lt;/i&amp;gt; и прибор для распределения химикатов &amp;lt;i&amp;gt;ChemMaster 3000&amp;lt;/i&amp;gt;. Поместив мензурку в &amp;lt;i&amp;gt;Раздатчик&amp;lt;/i&amp;gt;, Вы можете добавлять в нее различные реагенты из списка доступных, а все реакции, не требующие дополнительных условий, будут проведены сразу же внутри мензурки. Когда Вы получили нужный медикамент или химикат, Вы можете создать для него колбу, либо же изготовить из него пилюли используя &amp;lt;i&amp;gt;ChemMaster 300&amp;lt;/i&amp;gt;, а затем положить их в &amp;lt;i&amp;gt;Морозильную Камеру Хранения Медикаментов и Химикатов (Refrigerated Medicine Storage)&amp;lt;/i&amp;gt;. Это позволит врачам и парамедикам иметь прямой доступ к нужным медикаментам.&lt;br /&gt;
&lt;br /&gt;
Далее будет приведено несколько советов, которые позволят Вам сразу понять, на что обратить внимание.&lt;br /&gt;
&lt;br /&gt;
Во-первых, реагенты в Раздатчике имеют ограниченный запас, а &amp;lt;i&amp;gt;Ацетон&amp;lt;/i&amp;gt; и &amp;lt;i&amp;gt;Углерод&amp;lt;/i&amp;gt; тратятся крайне быстро, поэтому постарайтесь в начале смены связаться с Отделом Снабжения и заказать сменные картриджи для &amp;lt;i&amp;gt;Раздатчика&amp;lt;/i&amp;gt;, так как без них Ваша производительность упадет на порядок.&lt;br /&gt;
&lt;br /&gt;
Во-вторых, большинство медикаментов создаются в процессе смешения более простых и основных компонентов, к примеру, &amp;lt;i&amp;gt;Инапровалин&amp;lt;/i&amp;gt; и &amp;lt;i&amp;gt;Диловин&amp;lt;/i&amp;gt;. Они доступны в уже готовом виде в разных местах по всему медицинскому отсеку, поэтому, в крайнем случае, Вы можете взять их для быстрого создания &amp;lt;i&amp;gt;Бикаридина&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Трамадола&amp;lt;/i&amp;gt; и других медикаментов, чтобы повысить продуктивность, но обязательно проконсультируйтесь с Главврачом по этому поводу. &lt;br /&gt;
&lt;br /&gt;
Самыми главными препаратами, во многих случаях, являются &amp;lt;i&amp;gt;Бикаридин&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Келотан + Дермалин&amp;lt;/i&amp;gt; (смешав их в пропорции 1 к 1, Вы получите &amp;lt;i&amp;gt;КелоДерм&amp;lt;/i&amp;gt;), &amp;lt;i&amp;gt;Дексалин Плюс&amp;lt;/i&amp;gt; и &amp;lt;i&amp;gt;Алкизин&amp;lt;/i&amp;gt;, поэтому их стоит сделать в первую очередь, по 4 бутылки каждого минимум, а если же в отделе много сотрудников, то, соответственно, Вам необходимо будет сделать больше медикаментов. Врачи и парамедики часто и быстро опустошают &amp;lt;i&amp;gt;Морозильную Камеру&amp;lt;/i&amp;gt; от вышеуказанных наименований, после чего кладут их к себе в сумку и хранят их уже там, чтобы, в экстренном случае, препараты были под рукой. Хотим отметить, что многие медики предпочитают медикаменты в жидком виде. Пилюли же желательно делать по указанию самих медиков и Главврача, но есть случаи, когда препарат должен быть определенной дозы, например, &amp;lt;i&amp;gt;Синаптизин&amp;lt;/i&amp;gt;, поэтому в этом случае действуйте по ситуации.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Трамадол&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Хироналин&amp;lt;/i&amp;gt; и &amp;lt;i&amp;gt;Аритразин&amp;lt;/i&amp;gt; очень просты в изготовлении, но, тем не менее, очень полезны. Бутылка с &amp;lt;i&amp;gt;Железом&amp;lt;/i&amp;gt;, либо смесью &amp;lt;i&amp;gt;Железа и Сахара&amp;lt;/i&amp;gt; очень поможет в случаях, когда пациент теряет кровь, будь то внешняя кровопотеря, либо внутренняя. Немаловажно следить за запасами &amp;lt;i&amp;gt;Диловина&amp;lt;/i&amp;gt; и &amp;lt;i&amp;gt;Инапровалина&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Другим основным медикаментом является &amp;lt;i&amp;gt;Перидаксон&amp;lt;/i&amp;gt;, который в трудную минуту просто незаменим для пациентов в критическом и не очень состоянии, но также он является одним из самых сложных, отнимающих тонну времени и ресурсов &amp;lt;b&amp;gt;медикаментом&amp;lt;/b&amp;gt;, поэтому если Вы новичок в игре за медицинский персонал, то обязательно заранее подготовьте основные компоненты. Для производства &#039;&#039;одной&#039;&#039; бутылки &amp;lt;i&amp;gt;Перидаксона&amp;lt;/i&amp;gt; Вам потребуется: одна бутылка &amp;lt;i&amp;gt;Бикаридина&amp;lt;/i&amp;gt; &#039;&#039;а также&#039;&#039; две бутылки &amp;lt;i&amp;gt;Клонексадона&amp;lt;/i&amp;gt;, так что ориентируйтесь именно на эти препараты, когда будете делать заготовки в начале смены. Более бюджетной версией данного препарата является &amp;lt;i&amp;gt;Аритразин&amp;lt;/i&amp;gt;, вторичный эффект которого - так же лечение органов, хоть и более слабое.&lt;br /&gt;
&lt;br /&gt;
Как только Вы подготовите все основные медикаменты, можете спокойно приступать к изготовлению чего Вам угодно, либо что угодно медикам. Ниже будет приведен список всех доступных медикаментов и химикатов. Каждый из них по-своему хорош, надо лишь подобрать нужный момент для их использования. Основной же задачей для Вас является просто быть готовым.&lt;br /&gt;
&lt;br /&gt;
И, наконец, &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;не курите в своем кабинете&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, иначе есть большой риск устроить пожар и сгореть заживо. Один неверный клик по мензурке с хоть каплей &amp;lt;i&amp;gt;Форона&amp;lt;/i&amp;gt; и через минут 5 Ваш труп спокойно можно доставлять в морг. Вы здесь для того, чтобы медики могли эффективно лечить пациентом, а не для того, чтобы стать одним из тех, кому требуется медикаментозное лечение.&lt;br /&gt;
&lt;br /&gt;
=== Оборудование ===&lt;br /&gt;
&lt;br /&gt;
[[Файл:chem dispenser.gif]]&#039;&#039;&#039;Раздатчик Реагентов (Chemical Dispenser)&#039;&#039;&#039;&lt;br /&gt;
*Это один из двух основных приборов для работы с химикатами. В данный Раздатчик можно поместить как мензурки, так и любые другие сосуды для жидкости, например бутылки, банки и прочее, после чего поместить в них определенное Вами количество реагентов. Как Вы уже догадались, здесь происходит основной процесс создания медикаментов и химикатов; просто поместите внутрь большую мензурку, найдите нужную Вам реакцию в списке ниже и поочередно добавляйте реагенты, кликая по ним в открывшемся окне.&lt;br /&gt;
*Как уже было сказано, объем реагентов в Раздатчике ограничен, поэтому когда Вы видите, что каких-то из них становится мало, закажите новые картриджи для дозаправки. Чтобы вставить новый картридж, возьмите отвертку и кликните ей по раздатчику, чтобы открыть его и вытащить пустые картриджи, а затем возьмите новые и вставьте их.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Chemaster.png]]&#039;&#039;&#039;ChemMaster 3000&#039;&#039;&#039;&lt;br /&gt;
*Второй основной прибор для создания химикатами. ХимМастер 3000, как и Раздатчик Реагентов, принимает любые сосуды для жидкости, но вместо &#039;&#039;добавления&#039;&#039; реагентов в мензурку, прибор их &#039;&#039;берет&#039;&#039; и помещает в новосозданную бутылку, либо же создает из химикатов таблетки, которые удобно принимать. С помощью именно этого прибора Вы и делаете медикаменты удобными для использования врачами и парамедиками.&lt;br /&gt;
&lt;br /&gt;
[[Файл:grinder.gif]]&#039;&#039;&#039;Многофункциональный Смешиватель (All-In-One Grinder)&#039;&#039;&#039;&lt;br /&gt;
*Прибор принимает любые ингредиенты и реагенты, после чего делает из этого жидкость. В большинстве случаев, он будет использован для измельчения &amp;lt;i&amp;gt;Форона&amp;lt;/i&amp;gt; из твердого агрегатного состояния, так как он требуется для многих основных реакций, а в твердом состоянии взаимодействия с ним в приборах невозможно. Также, &amp;lt;i&amp;gt;Смешиватель&amp;lt;/i&amp;gt; можно использовать, если Вы случайно сделали таблетки неверной дозы, или что подобное.&lt;br /&gt;
&lt;br /&gt;
[[Файл:Smartfridge.png]]&#039;&#039;&#039;Морозильная Камера Хранения Медикаментов и Химикатов (Refrigerated Medicine Storage&#039;&#039;&#039;&lt;br /&gt;
*Здесь будут хранится все бутылированные медикаменты и другие химикаты, которые Вы произведете. Доступ к прибору есть как со стороны Вашего офиса, так и со стороны склада медицинского отдела.&lt;br /&gt;
&lt;br /&gt;
== Реакции ==&lt;br /&gt;
&lt;br /&gt;
Здесь представлены почти все возможные реакции для производства медикаментов и химикатов, доступных в игре, но если к Вам в распоряжение попадут экзотические реагенты, к примеру ядра слизней, то, &amp;lt;i&amp;gt;возможно&amp;lt;/i&amp;gt;, из этого получится что-то интересное, но будьте аккуратны, так как подобные ингредиенты очень нестабильны и опасны. Экспериментируйте на свой страх и риск.&lt;br /&gt;
&lt;br /&gt;
=== Медикаменты ===&lt;br /&gt;
{{main|Список медикаментов}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:List of Medical Chemicals}}&lt;br /&gt;
{{Note|Физиология [[Дионея | дионея]] радикально отличается от таковой у большинства известных форм жизни; по этой причине, множество из описанных препаратов могут действовать на них слабо либо не действовать вообще.}}&lt;br /&gt;
&lt;br /&gt;
=== Другие реакции ===&lt;br /&gt;
{{main|Список остальных химикатов}}&lt;br /&gt;
Представленные здесь химикаты используются для получения физических реакций, либо имеют немедецинское применение.&lt;br /&gt;
{{:List of Miscellaneous Chemicals}}&lt;br /&gt;
{{Navbox guide}}{{relevant}}[[Категория:‏‎Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15604</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15604"/>
		<updated>2026-10-31T13:48:59Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Medical_sidebar}}&lt;br /&gt;
&lt;br /&gt;
С доступом к химической лаборатории у вас имеется доступ к синтезу целого ряда веществ, чаще всего этими веществами будут являться медицинские препараты, однако данное руководство покроет, в том числе, и ряд веществ, что может пригодиться не столько [[Медицинские должности|медицинским сотрудникам]], сколько [[Предатель|людям с добрыми намерениями]] [[Хирург|врачам]]. Будьте аккуратны при работе в лаборатории, очевидно, создавать мощные взрывные устройства без повода, а тем более их использование, может повлечь за собой нежелательные последствия для вас со стороны администрации.&lt;br /&gt;
&lt;br /&gt;
Руководство, по большей части, ориентировано именно на [[Химик|фармацевтов]], но [[Хирург|врачам]] и [[Фельдшер|парамедикам]] оно также обязательно пригодится. &lt;br /&gt;
&lt;br /&gt;
== Формы химикатов ==&lt;br /&gt;
Химикаты предстают в разных типах: Жидкости, в виде таблеток, дыма, пены, а также порошка (что производится измельчением таблеток, например, идентификационной картой).&lt;br /&gt;
&lt;br /&gt;
=== Жидкость ===&lt;br /&gt;
Жидкая форма химикатов — основная, с которой будут работать фармацевты. Именно в этой форме предстают химикаты в мензурках и стаканах.&lt;br /&gt;
&lt;br /&gt;
Химикаты могут быть выданы в соответствующий контейнер посредством использования Раздатчика Химикатов, конвертированы в жидкость посредством помещения банки с таблетками в ХимМастер 3000, либо посредством помещения их в соответствующий измельчитель, имейте в виду, при недостаточном [[Навыки|навыке]] химии вы можете потерять часть химикатов! &lt;br /&gt;
&lt;br /&gt;
Химикаты и медицинские препараты могут быть введены следующими образами:&lt;br /&gt;
&lt;br /&gt;
* Путем выпивания жидкости непосредственно из контейнера. Это перемещает жидкость в желудок вместо крови.&lt;br /&gt;
* Путем выплескивания жидкости на существо используя КРАСНЫЙ интент.&lt;br /&gt;
* Путем введения препарата в существо используя инъектор/гипоспрей/шприц. &lt;br /&gt;
* Путем использования пипетки на глазах моба.&lt;br /&gt;
* Путем использования пипетки на открытом надрезе во время хирургической операции. Это вводит препарат в кровь, а также [[Хирургия#Восстановление_отказывающих_органов|может восстановить тот или иной орган]].&lt;br /&gt;
&lt;br /&gt;
=== Таблетки ===&lt;br /&gt;
Таблетки являются химикатами в твёрдой форме, которые могут быть приняты любым существом со ртом, либо принудительно им скормлены. Таблетки часто находятся в экстренных пакетах или наборах первой помощи. &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть созданы посредством использования ХимМастера 3000 путем внесения мензурки с необходимым препаратов, перемещением его в буфер и нажатия на опцию создания таблетки (create pill). &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть приняты путем клика по себе или другому существу с неприкрытым ртом, если у них тот присутствует. В отличие от дыма или инъекций — таблетки переносят препараты непосредственно в желудок, а не в кровь.&lt;br /&gt;
&lt;br /&gt;
=== Порошок ===&lt;br /&gt;
Таблетки также могут быть преобразованы в порошок посредством их измельчения идентификационной картой или чем-то острым, например, ножом.&lt;br /&gt;
&lt;br /&gt;
Химикаты в виде порошка могут быть приняты посредством их вдыхания используя трубочку, физические купюры деньги или бумагу для сигарет.&lt;br /&gt;
&lt;br /&gt;
=== Дым ===&lt;br /&gt;
Дым возникает от соответствующей химической реакции и переносит в себе все иные реагенты, что были в его емкости. Любые существа, что попали в радиус действия дыма и не защищены должным образом (противогаз, маска и очки) попадают под влияние этих реагентов, которые переносятся в их кровоток. В том числе дым способен перенести эффект определенных химикатов при попадании на кожу — различных кислот и ядов. По этому же принципу работают и гранаты со слезоточивым газом. Химикаты, полученные таким образом, имеют меньшую биодоступность, чем их аналоги (например, инъекции), поэтому меньшее количество вещества попадает в кровь.&lt;br /&gt;
&lt;br /&gt;
=== Пена ===&lt;br /&gt;
Пена возникает от соответствующей химической реакции и переносит в себе все иные реагенты, что были в её емкости. По аналогии с дымом — пена способна перенести эффект определенных химикатов при попадании на кожу — различных кислот и ядов.&lt;br /&gt;
&lt;br /&gt;
== Метаболизм ==&lt;br /&gt;
Любой введенный химикат должен достичь крови и затем подвергнуться метаболизму, чтобы начать свое действие. Большинство химикатов оказывают эффект только в процессе выведения из крови путём метаболизма. После метаболизма их инертные продукты распада не имеют никакого эффекта, за исключением показания при анализах, как улики. Однако, меньшая часть препаратов делает отлично от этого механизма: изначально они неактивны, пока находятся в крови, и оказывают эффект только за счет накопления метаболитов. В отличие от других препаратов, у таких препаратов эффект является накопительным, а не фиксированным. Для удобства, препараты, действующие таким образом, будут называться активными метаболитами.&lt;br /&gt;
&lt;br /&gt;
Хотя все препараты в конечном итоге превращаются в метаболиты, только активные метаболиты отображаются на анализаторе здоровья. Проведения масс-спектрометрии на образце крови даст вам список всех метаболитов в образце, активных или инертных.&lt;br /&gt;
&lt;br /&gt;
=== Метаболиты ===&lt;br /&gt;
[[File:Metabolites.png|thumb|Таблица системы метаболитов]]&lt;br /&gt;
Метаболиты — это продукты распада реагентов, метаболизированных в кровотоке. Метаболиты реагента продолжают накапливаться, пока какое-то его количество метаболизируется в кровотоке. Когда в кровотоке заканчивается препарат, метаболиты начинают быстро разрушаться. Существует два типа метаболитов: активные метаболиты и инертные (неактивные) метаболиты.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Активные метаболиты&#039;&#039;&#039; — это продукты распада препарата, которые начинают оказывать свое действие после расщепления. Их уровни прямо пропорциональны их эффекту и учитываются при пороге передозировки. Примеры включают в себя алкоголь и опиаты (трамадол и оксикодон). Уровни активных метаболитов можно обнаружить на анализаторе здоровья (кроме этанола). Они начинают разрушаться, как только в кровотоке исчезает источник нового препарата. Это означает, что соблюдение интервалов времени между дозировками очень важно для этих препаратов, чтобы дать организму время вывести их. При неосторожности с этими препаратами легко вызвать передозировку.&lt;br /&gt;
* &#039;&#039;&#039;Инертные (неактивные) метаболиты&#039;&#039;&#039; не оказывают никакого эффекта и являются просто побочным продуктом распада препарата в кровотоке. Они не отображаются на анализаторе здоровья, но все еще отображаются в сканере для аутопсии. Они &#039;&#039;не&#039;&#039; влияют на порог передозировки; вместо этого уровень препарата в крови определяет, вызывается ли передозировка. Интервалы времени между дозировками менее важны для этих препаратов, при условии что уровни в крови не превышают порог передозировки. Имея в виду механику биодоступности химикатов, это означает, что введение больших доз этих препаратов внутривенно является фактически единственным способом вызвать передозировку.&lt;br /&gt;
&lt;br /&gt;
=== Bioavailability ===&lt;br /&gt;
Not all methods of drug delivery are born equal. The most efficient way to deliver drugs into a body is through intravenous (IV) injection. Any injected drug will be delivered into the blood 100% with no loss or inefficiency. This means the drug has a bioavailability of 100%.&lt;br /&gt;
&lt;br /&gt;
Drugs can also be given orally. This method of absorption are much less efficient, and with few exceptions, that means that a percentage less than 100% will end up in the blood. Most drugs have an oral bioavailability of 60%. That means a 10u of a drug delivered by pill would only end up delivering 6u to the blood. The remaining 4u are not absorbed and exert no effect (unless the drug is designed to act on the stomach). This is useful to design large pills that are absorbed slowly to give a long-acting drug effect. Another advantage is a very low chance of an overdose, since drugs would enter the bloodstream at a lower rate than they exit the bloodstream.&lt;br /&gt;
&lt;br /&gt;
Example: Assume Drug A, which has inactive metabolites, a bioavailability of 60%, and an OD of 30. If you administer 60u intravenously; you will instantly trigger an overdose until the levels in the bloodstream break down to below 30. However, if you administer a pill of 60u you will only get about 40u into the bloodstream over a period of time. As the drug will be metabolized out of the blood faster than it can be absorbed, risk of OD is very low to zero.&lt;br /&gt;
&lt;br /&gt;
However, this safety and benefit does not apply to drugs with active metabolites as discussed before; since metabolites will not degrade until all sources of new drug are exhausted.&lt;br /&gt;
&lt;br /&gt;
In addition, some species with permeable skin like Skrell can absorb drugs via their skin. However this is very inefficient, absorbing usually around 10% of whatever drug is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Overdose in most cases is a bad time for the patient. By default, it will cause periodic toxin damage, which can damage the liver. If untreated, the damage will spread to other organs. For most drugs; blood levels contributes to the OD threshold. For drugs that are inactive until they are converted into active metabolites, it is active metabolites that contribute to the OD threshold.&lt;br /&gt;
&lt;br /&gt;
The following examples will illustrate the point. For the first examples; assume our drug has an overdose threshold of 30 and has &#039;&#039;&#039;inactive&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the blood &#039;&#039;&#039;will trigger&#039;&#039;&#039; an overdose. However, as soon as the drug starts being metabolized and drops from 30; the overdose is no longer triggered.&lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing as an active metabolite &#039;&#039;&#039;will not trigger&#039;&#039;&#039; an overdose; as the metabolites are inactive.&lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill will not trigger an overdose. This is because the 20u as a pill do not count until they are absorbed in the blood. Given the pill needs time to be absorbed; and is not absorbed fully, the drug levels in the blood will never exceed 30&lt;br /&gt;
&lt;br /&gt;
Now the following examples are for drugs with &#039;&#039;&#039;active&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the bloodstream &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose initially, as the drug needs to be metabolized into its active metabolite to exert an effect. However, once all the drug is metabolized it will trigger an overdose. Assuming no new source of drug, the metabolite levels will then fall naturally below the OD threshold with time. &lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing in metabolites will trigger an overdose; as the metabolites are active. As discussed earlier, active metabolites do not degrade as long as a new source of drug is being delivered. 15u + 25u would be 40u which is above the threshold. &lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose &#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039;&#039;&#039;; but the patient is at risk of a &#039;&#039;&#039;short episode&#039;&#039;&#039; of an overdose. Assuming 60% of the oral pill is absorbed (roughly 12u, based on bioavailability); this means 32u of drug will be metabolized by the bloodstream. As metabolite levels do not degrade until all new sources of drug are consumed, this means there will eventually be 32u of active metabolites accumulated.&lt;br /&gt;
&lt;br /&gt;
All this means that the dosages of drugs with active metabolites must be very careful. Health analyzers will show you how many active metabolites (and unmetabolized drugs in the bloodstream) to be able to plan for this.&lt;br /&gt;
&lt;br /&gt;
=== Common Active Metabolites ===&lt;br /&gt;
Some drugs can break down into the same active metabolite. This means that different drugs end up contributing to the same OD threshold and serve the same therapeutic purpose. The main difference between these drugs ends up being how quickly they metabolize and how powerful they are. An example is opioids; which is the common active metabolite of both tramadol and oxycodone. The main difference between these two medications is that oxycodone is significantly more powerful than tramadol and converts to 5u of opioids for every 1u of oxycodone metabolized. In contrast, 1u of tramadol converts to only 2u of opioids. Given opioids is the active metabolite; only its level contributes to the OD threshold. &lt;br /&gt;
&lt;br /&gt;
==== List of Drugs with Active Metabolites ====&lt;br /&gt;
* All Alcohols; which all convert into &#039;ethanol&#039; their active metabolite. Different alcohols have different strengths; like the opioid example above. This means drinking different types of alcohol all contributes to the same alcohol level in the body.&lt;br /&gt;
* Tramadol/Oxycodone; which both convert into an active &#039;opiate&#039;.&lt;br /&gt;
* Citalopram/Paroxetine; which both convert into an active &#039;antidepressant&#039;. &lt;br /&gt;
* Metyhlphenidate&lt;br /&gt;
* Nicotine&lt;br /&gt;
&lt;br /&gt;
=== Metabolism Rate ===&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Базовые Химикаты ==&lt;br /&gt;
Представленные ниже химикаты служат основой для синтеза других веществ (за исключением ряда более экзотических). Все они могут быть найдены в раздатчике химикатов, за исключением форона и урана, которые вы можете получить посредством измельчения соответствующих листов материала. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Реагенты&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone &amp;lt;small&amp;gt;(Ацетон)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum &amp;lt;small&amp;gt;(Алюминий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia &amp;lt;small&amp;gt;(Аммиак)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Carbon &amp;lt;small&amp;gt;(Углерод)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper &amp;lt;small&amp;gt;(Медь)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol &amp;lt;small&amp;gt;(Этанол)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine &amp;lt;small&amp;gt;(Гидразин)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid &amp;lt;small&amp;gt;(Соляная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron &amp;lt;small&amp;gt;(Железо)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Lithium &amp;lt;small&amp;gt;(Литий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury &amp;lt;small&amp;gt;(Ртуть)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus &amp;lt;small&amp;gt;(Фосфор)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium &amp;lt;small&amp;gt;(Калий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Radium &amp;lt;small&amp;gt;(Радий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon &amp;lt;small&amp;gt;(Кремний)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sodium &amp;lt;small&amp;gt;(Натрий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar &amp;lt;small&amp;gt;(Сахар)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur &amp;lt;small&amp;gt;(Сера)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid &amp;lt;small&amp;gt;(Серная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten &amp;lt;small&amp;gt;(Вольфрам)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water &amp;lt;small&amp;gt;(Вода)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Некоторые из химических веществ, изначально находящихся в химическом раздатчике, имеют свои собственные эффекты - эти свойства перечислены здесь. Неупомянутые химикаты не оказывают никакого воздействия. &lt;br /&gt;
&lt;br /&gt;
*Ацетон: вызывает отравление при употреблении. Растворяет чернила при нанесении на книги или бумагу.&lt;br /&gt;
*Аммиак: слегка токсичен при попадании внутрь.&lt;br /&gt;
*Углерод: медленно удаляет другие химические вещества из вашей системы.&lt;br /&gt;
*Этанол: мечта алкоголика. Токсичен при попадании внутрь и легко воспламеняется. Растворяет чернила при нанесении на книги или бумагу.&lt;br /&gt;
*Гидразин: токсичен и легко воспламеняется.&lt;br /&gt;
*Соляная кислота: агрессивная кислота. Вызывает плавление и химические ожоги при контакте с предметами и живыми существами.&lt;br /&gt;
*Железо: медленно восстанавливает утерянную кровь.&lt;br /&gt;
*Литий: вызывает подергивания, слюнотечение, стоны и нарушение координации при движении.&lt;br /&gt;
*Ртуть: вызывает повреждение головного мозга, а также подергивания, слюнотечение, стоны и нарушение координации при движении.&lt;br /&gt;
*Форон: крайне токсичен и огнеопасен. Если разлить - станет газом.&lt;br /&gt;
*Калий: повышает пульс при приеме внутрь. Бурно реагирует с водой.&lt;br /&gt;
*Радий: вызывает радиационное отравление при приеме внутрь. Оставляет светящуюся зеленую слизь на полу, если пролито больше 3u.&lt;br /&gt;
*Сахар: восстанавливает некоторое питание. Наркотик для унати.&lt;br /&gt;
*Серная кислота: очень агрессивная кислота. Вызывает плавление и химические ожоги при контакте с предметами и живыми существами.&lt;br /&gt;
*Уран: вызывает радиационное отравление при приеме внутрь. Оставляет светящуюся зеленую слизь на полу, если пролито больше 3u.&lt;br /&gt;
*Вода: позволят утолить жажду. Замерзает при 0С, кипит при 100С, принимается при 20С.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Медикаменты ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Подчёркнутые (курсивом) химикаты являются составными и требуют предварительного изготовления, либо недоступны напрямую из химического раздатчика. Все ссылки ведут на соответствующие препараты на этой странице. Если в рецепте указано «(катализатор)», реагент не расходуется в реакции.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Название&lt;br /&gt;
! Рецепт&lt;br /&gt;
! Применение&lt;br /&gt;
! Скорость метаболизма&lt;br /&gt;
! Передозировка&lt;br /&gt;
! Биодоступность&lt;br /&gt;
! Активные Метаболиты?&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Adrenaline&amp;quot; | &#039;&#039;&#039;Адреналин (Adrenaline)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Hyperzine|Гиперзин (Hyperzine)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dexalin_Plus|Дексалин Плюс (Dexalin Plus)]]&#039;&#039;&lt;br /&gt;
| Используется как кардиостимулятор.&amp;lt;br&amp;gt;&#039;&#039;Способствует восстановлению сердцебиения после его остановки. Также является слабым анальгетиком. Может вызывать дрожь и повышение пульса.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| 20u&lt;br /&gt;
| 0%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Alkysine&amp;quot; | &#039;&#039;&#039;Алкизин (Alkysine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Восстанавливает поврежденные участки головного мозга.&amp;lt;br&amp;gt;&#039;&#039;Требуется как минимум 85% от максимального уровня крови в теле, чтобы препарат подействовал. Вызывает головокружение, помутнение зрения и редкие потери сознания.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Antidexafen&amp;quot; | &#039;&#039;&#039;Антидексафен (Antidexafen)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Paracetamol|Парацетамол (Paracetamol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Лечит простуду. Останавливает проявление слабых симптомов вирусов и сильно замедляет их развитие.&amp;lt;br&amp;gt;&#039;&#039;Передозировка вызывает сильное состояние наркотического опьянения и галлюцинации.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| 60u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Arithrazine&amp;quot; | &#039;&#039;&#039;Аритразин (Arithrazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Hyronalin|Гироналин (Hyronalin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&lt;br /&gt;
| Выводит радиацию из организма пациента, но быстрее и эффективнее гироналина.&amp;lt;br&amp;gt;&#039;&#039;Вызывает физические повреждения средней тяжести и легкие ожоги у реципиента. Не выводит токсины из организма. Игнорирует повреждения, вызванные генетической реструктуризацией. В большинстве случаев вводится вместе с диловеном.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Arhishaap&amp;quot; | &#039;&#039;&#039;Архишаап (Arhishaap)&#039;&#039;&#039;&lt;br /&gt;
| 1u Эш Хашаар Хаашане (Esh Hashaar Haashane) ([[Йоза&#039;Унати#Фармацевтика|Йоза&#039;Унати]])&amp;lt;br&amp;gt;2u &#039;&#039;[[#Diethylamine|Диэтиламин (Diethylamine)]]&#039;&#039;&amp;lt;br&amp;gt;1u Радий (Radium)&lt;br /&gt;
| Мощный анти-токсин, также способный быстро выводить радиацию из организма пациента.&amp;lt;br&amp;gt;&#039;&#039;Натуральный препарат, в производстве которого используется дистиллированный яд Йоза&#039;Унати. Значительно эффективнее диловена, и не имеет побочных эффектов.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bicaridine&amp;quot; | &#039;&#039;&#039;Бикаридин (Bicaridine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Лечит физические повреждения.&amp;lt;br&amp;gt;&#039;&#039;Способен остановить обычные кровотечения. Заживляет практически все раны, в том числе хирургические надрезы. Передозировка может вызвать остановку артериальных кровотечений.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Blood&amp;quot; | &#039;&#039;&#039;Кровь (Blood)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Восстанавливает объем крови пациента при инъекции или внутривенном введении. У пациента должна быть подходящая группа крови, в противном случае приводит к заражению крови.&amp;lt;br&amp;gt;&#039;&#039;Выпускается в медицинских контейнерах для внутривенного вливания, которые можно найти в медицинском отделе или заказать в карго. Также содержится в людях и многих других формах жизни. Содержится в кровяных томатах, хотя эта кровь нетипизирована и может вызвать отравление у большинства пациентов.&#039;&#039;&lt;br /&gt;
| 1/t&lt;br /&gt;
| –&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Citalopram&amp;quot; | &#039;&#039;&#039;Циталопрам (Citalopram)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;&#039;&#039;(Получается 3u вместо 2u)&#039;&#039;&lt;br /&gt;
| Антидепрессант.&amp;lt;br&amp;gt;&#039;&#039;Стабилизирует сознание. Используется для лечения сильной депрессии и тревоги.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 80%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Clonexadone&amp;quot; | &#039;&#039;&#039;Клонексадон (Clonexadone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Cryoxadone|Криоксадон (Cryoxadone)]]&#039;&#039;&amp;lt;br&amp;gt;1u Натрий (Sodium)&amp;lt;br&amp;gt;Температура от -100°C до -75°C&lt;br /&gt;
| На порядок эффективнее Криоксадона.&amp;lt;br&amp;gt;&#039;&#039;Для усвоения организмом препарату требуется температура ниже 170 Кельвинов. Восстанавливает поврежденные органы. Не вводите внутривенно и не глотайте. Разлагается при температуре 10°C и выше.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Coagulant&amp;quot; | &#039;&#039;&#039;Коагулянт (Coagulant)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Экспериментальный коагулянт, способный останавливать как внутреннее, так и внешнее кровотечение.&amp;lt;br&amp;gt;&#039;&#039;Химическое вещество, содержащееся только в боевых стимуляторах антагонистов. Способно останавливать как внешнее, так и внутреннее артериальное кровотечение.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cortolin&amp;quot; | &#039;&#039;&#039;Кортолин (Cortolin)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Калий (Potassium)&#039;&#039;&amp;lt;br&amp;gt;1u Литий (Lithium)&#039;&#039; &lt;br /&gt;
| Восстанавливает сердце, если то повреждено. Не имеет эффекта, если сердце атрофировано или разлагается.&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 10u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cryoxadone&amp;quot; | &#039;&#039;&#039;Криоксадон (Cryoxadone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dexalin|Дексалин (Dexalin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;Температура от -125°C до -25°C&lt;br /&gt;
| Используется в криокапсулах. Лечит ожоги, а также физические и генетические повреждения.&amp;lt;br&amp;gt;&#039;&#039;Для усвоения организмом препарату требуется температура ниже 170 Кельвинов. Восстанавливает поврежденные органы. Не вводите внутривенно и не глотайте.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Crystallizing_Agent&amp;quot; | &#039;&#039;&#039;Кристаллизационный агент (Crystal Agent)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Polytrinic_Acid|Политриновая кислота (Polytrinic Acid)]]&#039;&#039;&amp;lt;br&amp;gt;1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Вольфрам (Tungsten)&amp;lt;br&amp;gt;Температура от 150°C до 200°C&lt;br /&gt;
| Используется для лечения повреждений, наносимых кристаллическими существами, такими как големы.&amp;lt;br&amp;gt;&#039;&#039;Не используйте для лечения органических пациентов. Также может быть выделен из адамантиновой слизи.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Deletrathol&amp;quot; | &#039;&#039;&#039;Делитратол (Deletrathol)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Эффективный анальгетик. Вызывает замешательство.&amp;lt;br&amp;gt;&#039;&#039;Можно найти только в авторинъекторах из медицинских пакетиков.&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dermaline&amp;quot; | &#039;&#039;&#039;Дермалин (Dermaline)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Kelotane|Келотан (Kelotane)]]&#039;&#039;&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&amp;lt;br&amp;gt;Температура от -150°C до -50°C&lt;br /&gt;
| Лечит ожоги.&amp;lt;br&amp;gt;&#039;&#039;Напорядок эффективнее келотана во всех аспектах.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dexalin&amp;quot; | &#039;&#039;&#039;Дексалин (Dexalin)&#039;&#039;&#039;&lt;br /&gt;
| 2u Ацетон (Acetone)&amp;lt;br&amp;gt;0.1u Форон (Phoron)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2.1u)&#039;&#039;&lt;br /&gt;
| Насыщает кровь искусственным кислородом, что приводит к тому, что головной мозг действует, будто получает половину максимального количества кислорода из легких, даже если их функция нарушена.&amp;lt;br&amp;gt;&#039;&#039;Выводит Лексорин из крови. Требуется кровоток для действия препарата. Обычно, Дексалин Плюс предпочитают простому Дексалину. Данный препарат можно вводить в капсуле искусственного сна (Sleeper).&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dexalin_Plus&amp;quot; | &#039;&#039;&#039;Дексалин Плюс (Dexalin Plus)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dexalin|Дексалин (Dexalin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;1u Железо (Iron)&lt;br /&gt;
| Действует как Дексалин, но головной мозг насыщается кислородом на 80%.&amp;lt;br&amp;gt;&#039;&#039;Выводит Лексорин из крови. Требуется кровоток для действия препарата. Препарат предпочитают обычному Дексалину.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dylovene&amp;quot; | &#039;&#039;&#039;Диловен (Dylovene)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&amp;lt;br&amp;gt;1u Калий (Potassium)&lt;br /&gt;
| Анти-токсин широкого спектра. Помимо выведения обычных токсинов из организма, укорачивает продолжительность галлюцинаций и сонливости.&amp;lt;br&amp;gt;&#039;&#039;Незначительно восстанавливает поврежденную печень, если она не начала разлагаться и не атрофирована.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ethylredoxrazine&amp;quot; | &#039;&#039;&#039;Этилредоксразин (Ethylredoxrazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Нейтрализует алкоголь в крови, а также эффекты головокружения, сонливости и заикания.&amp;lt;br&amp;gt;&#039;&#039;При смешении с этанолом расщепляет его, создавая воду.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Glucose&amp;quot; | &#039;&#039;&#039;Glucose&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as Unathi.&amp;lt;br&amp;gt;&#039;&#039;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&#039;&#039;&lt;br /&gt;
| 0.8/t&lt;br /&gt;
| –&lt;br /&gt;
| 100%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hyperzine&amp;quot; | &#039;&#039;&#039;Гиперзин (Hyperzine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&amp;lt;br&amp;gt;1u Сера (Sulphur)&lt;br /&gt;
| Анаболический стероид. Позволяет двигаться быстрее.&amp;lt;br&amp;gt;&#039;&#039;Побочные эффекты: тремор, нервозность и привыкание. Может вызвать незначительные повреждения сердца, так как сильно повышает скорость сердцебиения. Препарат является контролируемой субстанцией. Негативно реагирует с опиоидами (Трамадол, Оксикодон): потеря дыхания, замедление движений, при высоких дозах — сердечная недостаточность и остановка сердца.&#039;&#039;&lt;br /&gt;
| 0.03/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hyronalin&amp;quot; | &#039;&#039;&#039;Гироналин (Hyronalin)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Радий (Radium)&lt;br /&gt;
| Выводит радиацию из организма реципиента.&amp;lt;br&amp;gt;&#039;&#039;Не выводит токсины из организма. Игнорирует повреждения, вызванные генетической реструктуризацией. В большинстве случаев вводится вместе с диловеном.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Imidazoline&amp;quot; | &#039;&#039;&#039;Имидазолин (Imidazoline)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Восстанавливает поврежденный зрительный аппарат.&amp;lt;br&amp;gt;&#039;&#039;Игнорирует повреждения, вызванные генетическими реструктуризацией, а также не возымеет эффекта, если органы зрения разлагаются или атрофированы.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Immunobooster&amp;quot; | &#039;&#039;&#039;Иммуноускоритель (Immunobooster)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Cryptobiolin|Криптобиолин (Cryptobiolin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;Температура 40°C и выше&lt;br /&gt;
| Восстанавливает поврежденную иммунную систему.&amp;lt;br&amp;gt;&#039;&#039;Восстанавливает только 50% от общей работоспособности иммунитета. Требуется в больших дозах.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Inaprovaline&amp;quot; | &#039;&#039;&#039;Инапровалин (Inaprovaline)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;1u Сахар (Sugar)&lt;br /&gt;
| Уменьшает кровопотери. Нормализует повышенное, или пониженное сердцебиение. Позволяет пациенту самостоятельно дышать при сердечном приступе. Незначительно восстанавливает поврежденные части головного мозга, вызванные гипоксией. Минимизирует эффект удушья от приема опиоидных анальгетиков (Трамадол/Оксикодон), также является слабым анальгетиком и стабилизирует состояние пациентов в состоянии анафилактического шока (сильной аллергической реакции), позволяя дышать.&amp;lt;br&amp;gt;&#039;&#039;Если легкие отказали, препарат не восстановит самостоятельное дыхание. Препарат можно ввести в капсуле искусственного сна (Sleeper).&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| 60u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Kelotane&amp;quot; | &#039;&#039;&#039;Келотан (Kelotane)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Лечит ожоги.&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Leporazine&amp;quot; | &#039;&#039;&#039;Лепоразин (Leporazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Медь (Copper)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&lt;br /&gt;
| Нормализует температуру тела.&amp;lt;br&amp;gt;&#039;&#039;Может быть использован для снятия лихорадки, перед тем, как подействуют антибиотики, либо же повысить температуру тела пациента при гипотермии.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Methylphenidate&amp;quot; | &#039;&#039;&#039;Метилфенидат (Methylphenidate)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Литий (Lithium)&amp;lt;br&amp;gt;&#039;&#039;(Получается 3u вместо 2u)&#039;&#039;&lt;br /&gt;
| Помогает сконцентрироваться.&amp;lt;br&amp;gt;&#039;&#039;Используется в лечении СДВГ (Синдром дефицита внимания и гиперактивности).&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 80%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Metorapan&amp;quot; | &#039;&#039;&#039;Меторапан (Меторапан)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Bicaridine|Бикаридин (Bicaridine)]]&#039;&#039;&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
| При комбинировании с бикаридином вызывает передозировку. Лечит физические повреждения напорядок эффективнее бикаридина.&amp;lt;br&amp;gt;&#039;&#039;Способен остановить обычные кровотечения. Заживляет практически все раны, в том числе хирургические надрезы. Передозировка может восстановить разорванные сухожилия, но только если она не вызвана комбинацией с бикаридином. Передозировка вызывает физические повреждения.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Naloxone&amp;quot; | &#039;&#039;&#039;Naloxone&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&lt;br /&gt;
| Rapidly reverses the effects of an antidepressant or (Tramadol or Oxycodone) overdose.&lt;br /&gt;
| 0.4/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Nanite_Fluid&amp;quot; | &#039;&#039;&#039;Нанитофлюид (Nanitefluid)&#039;&#039;&#039;&lt;br /&gt;
| 1u Железо (Iron)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Cryoxadone|Криоксадон (Cryoxadone)]]&#039;&#039;&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;Температура от -125°C до -25°C&lt;br /&gt;
| Используется в криокапсулах. Является раствором ремонтных нанитов, используется для ремонта роботизированных органов, синтетиков.&amp;lt;br&amp;gt;&#039;&#039;Из-за природы малых магнитных полей, используемых для направления нанитов, он должен использоваться при температуре ниже 170К. Работает только при наличии в колбе криокапсулы Криоксадона (Cryoxadone), либо же Клонексадона (Clonexadone).&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;NanoBlood&amp;quot; | &#039;&#039;&#039;Нанокровь (Nanoblood)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dexalin_Plus|Дексалин Плюс (Dexalin Plus)]]&#039;&#039;&amp;lt;br&amp;gt;1u Железо (Iron)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&lt;br /&gt;
| Реструктурируется при введении внутривенно и принимает форму крови реципиента, повышая ее объем внутри тела. 1 единица Нанокрови равняется 4 единицам обычной крови.&amp;lt;br&amp;gt;&#039;&#039;Медикамент имеет очень низкий предел передозировки, поэтому он вводится внутривенно с помощью капельницы. Если концентрация Нанокрови в крови у пациента превышена на примерно 70 единиц, появляется риск понижения иммунитета, что делает пациента более восприимчивым к вирусам, так как при указанной дозировке большая часть крови была заменена.&#039;&#039;&lt;br /&gt;
| 1/t&lt;br /&gt;
| 5u&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Noexcutite&amp;quot; | &#039;&#039;&#039;Ноекскутит (Noexcutite)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Oxycodone|Оксикодон (Oxycodone)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&lt;br /&gt;
| Предотвращает судороги и дрожь.&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oxycodone&amp;quot; | &#039;&#039;&#039;Оксикодон (Oxycodone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Tramadol|Трамадол (Tramadol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2u)&#039;&#039;&lt;br /&gt;
| Сильнодействующий анальгетик.&amp;lt;br&amp;gt;&#039;&#039;Опиоидный препарат, вызывает сильное привыкание, нечленораздельную речь, замедленные движения, а также потерю сознания при высоких дозах. При взаимодействии с этанолом в организме (алкоголем) происходит интоксикация, появляются приступы удушья. Является контролируемой субстанцией.&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 20u&lt;br /&gt;
| 60%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paashe_Meish_Sunn&amp;quot; | &#039;&#039;&#039;Пааше Мейш Санн (Paashe Meish Sunn)&#039;&#039;&#039;&lt;br /&gt;
| 1u Эш Хашаар Хаашане (Esh Hashaar Haashane) ([[Йоза&#039;Унати#Фармацевтика|Йоза&#039;Унати]])&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Литий (Lithium)&amp;lt;br&amp;gt;2u &#039;&#039;[[#Space_Cleaner|Космоочиститель (Space Cleaner)]]&#039;&#039;&lt;br /&gt;
| Препарат для стабилизации с анальгетическим эффектом.&amp;lt;br&amp;gt;&#039;&#039;Натуральный препарат, в производстве которого используется дистиллированный яд Йоза&#039;Унати. Сочетает эффекты от приема Трамадола и разведённого Синаптизина. В отличии от последних, обладает лишь незначительными побочными эффектами, вызывая общую слабость и притупляя все органы чувств пациента.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paracetamol&amp;quot; | &#039;&#039;&#039;Парацетамол (Paracetamol)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Tramadol|Трамадол (Tramadol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Вода (Water)&lt;br /&gt;
| Анальгетик.&amp;lt;br&amp;gt;&#039;&#039;По большей части — Панадол (Ацетаминофен). Можно вводить в капсуле искусственного сна (Sleeper).&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 60u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paroxetine&amp;quot; | &#039;&#039;&#039;Пароксетин (Paroxetine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Ацетон (Acetone)&lt;br /&gt;
| Сильный антидепрессант. Может вызвать галлюцинации.&amp;lt;br&amp;gt;&#039;&#039;Назначается для лечения сильнейших депрессий.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 80%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Peridaxon&amp;quot; | &#039;&#039;&#039;Перидаксон (Peridaxon)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Bicaridine|Бикаридин (Bicaridine)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Clonexadone|Клонексадон (Clonexadone)]]&#039;&#039;&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&lt;br /&gt;
| Восстанавливает поврежденные органы, но только если они не разлагаются и не атрофировались.&amp;lt;br&amp;gt;&#039;&#039;Не восстанавливает поврежденные участки головного мозга. При введении внутривенно разлагающиеся органы не подвергаются действию препарата, однако во время [[Хирургия#Восстановление_внутренних_органов|хирургической операции]], введение 1 единицы препарата непосредственно в разлагающийся орган остановит процесс и начнется процесс восстановления. Но, как указано выше, на атрофированные органы эффект не распространяется.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 10u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Resin_Globule&amp;quot; | &#039;&#039;&#039;Шарик смолы (Resin Globule)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Crystallizing_Agent|Кристаллизационный агент (Crystal Agent)]]&#039;&#039;&amp;lt;br&amp;gt;2u Кремний (Silicon)&amp;lt;br&amp;gt;1u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается стопка из 3 шариков смолы)&#039;&#039;&lt;br /&gt;
| Залечивает 5 единиц урона.&amp;lt;br&amp;gt;A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness. Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&#039;&#039;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires Robotic Limb Reinforcement to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| –&lt;br /&gt;
| –&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Rezadone&amp;quot; | &#039;&#039;&#039;Резадон (Rezadone)&#039;&#039;&#039;&lt;br /&gt;
| 1u Карпотоксин (&#039;&#039;[[#Carpotoxin|Carpotoxin]]&#039;&#039;)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Cryptobiolin|Криптобиолин (Cryptobiolin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Медь (Copper)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 3u)&#039;&#039;&lt;br /&gt;
| Препарат с почти что магическими свойствами – быстро восстанавливает повреждённые внутренние органы, если они не подвержены некрозу, а также лечит ожоги, физические повреждения и повреждения, вызванные генетической реструктуризацией.&amp;lt;br&amp;gt;&#039;&#039;При введении более 3 единиц препарата, вызывает дефекты строения лица.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ryetalyn&amp;quot; | &#039;&#039;&#039;Риеталин (Ryetalyn)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Arithrazine|Аритразин (Arithrazine)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Нейтрализует генетические отклонения и мутации.&amp;lt;br&amp;gt;&#039;&#039;Любая дозировка, в том числе и 0.1 единицы, является действенной.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Spaceacillin&amp;quot; | &#039;&#039;&#039;Спейсациллин (Spaceacillin)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Cryptobiolin|Криптобиолин (Cryptobiolin)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2u)&#039;&#039;&lt;br /&gt;
| Антибиотик группы тета-лактамов. Замедляет развитие болезней. Нейтрализует инфекции.&amp;lt;br&amp;gt;&#039;&#039;Во время действия препарата, анализ сканером может ошибочно показать отсутствие инфекции у пациента. Поражает иммунную систему при передозировке. Обратитесь к [[Руководство_по_вирусологии#Антибиотики.|данному абзацу]] за подробной информацией.&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Synaptizine&amp;quot; | &#039;&#039;&#039;Синаптизин (Synaptizine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Литий (Lithium)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;Температура от 30°C до 130°C&lt;br /&gt;
| Останавливает галлюцинации, паралич, а также стабилизирует пациентов при оглушении и слабости.&amp;lt;br&amp;gt;&#039;&#039;Крайне токсичен. Рекомендуемая доза: ниже 5 единиц. Метаболизируется очень долго. Является контролируемой субстанцией.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 50%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tramadol&amp;quot; | &#039;&#039;&#039;Трамадол (Tramadol)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&lt;br /&gt;
| Анальгетик.&amp;lt;br&amp;gt;&#039;&#039;Действует сильнее Парацетамола, но слабее Оксикодона. Препятствует остановке сердца от болевого шока. Опиоидный препарат, вызывает нечленораздельную речь, замедленные движения и потерю сознания при больших дозах. При взаимодействии с этанолом в организме (алкоголем) развивается интоксикация, появляются приступы удушения. Передозировка ведёт к удушению.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tricordrazine&amp;quot; | &#039;&#039;&#039;Трикордразин (Tricordrazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&lt;br /&gt;
| Лечит ожоги и физические повреждения. Тем не менее, довольно медленно.&amp;lt;br&amp;gt;&#039;&#039;Препарат можно ввести в капсуле для искусственного сна, посредством поочередного введения диловена и Инапровалина.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Venaxilin&amp;quot; | &#039;&#039;&#039;Venaxilin&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Spaceacillin|Спейсациллин (Spaceacillin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Spider_Venom|Spider Venom]]&#039;&#039;&amp;lt;br&amp;gt;Температура от 50°C до 100°C&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 3u)&#039;&#039;&lt;br /&gt;
| Neutralizes venom in the blood.&amp;lt;br&amp;gt;&#039;&#039;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&#039;&#039;&lt;br /&gt;
| 0.04/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Прочие рецепты ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Это либо чистые реакции, обычно не оставляющие остатка, либо химикаты с немедицинским применением. Многие полезны при изготовлении гранат, но многие могут быть крайне опасны. Подчёркнутые (курсивом) химикаты являются составными и требуют дополнительных реакций. Химикаты, добавленные с Baystation, даны на английском языке.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Название&lt;br /&gt;
! Рецепт&lt;br /&gt;
! Применение&lt;br /&gt;
! Контролируемая субстанция&lt;br /&gt;
! Мгновенная реакция&lt;br /&gt;
! Можно ввести внутрь (Injectable)&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Advanced_Mutation_Toxin&amp;quot; | &#039;&#039;&#039;Advanced Mutation Toxin&#039;&#039;&#039;&lt;br /&gt;
| Inject 1u Phoron into a black slime core.&lt;br /&gt;
| An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&#039;&#039;Turns the recipient into a slime.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Amaspores&amp;quot; | &#039;&#039;&#039;Amaspores&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Byproduct of Amatoxin poisoning. The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Amatoxin&amp;quot; | &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Grind Destroying Angel or Fly Amanita.&lt;br /&gt;
| A powerful delayed poison derived from certain species of mushrooms.&amp;lt;br&amp;gt;&#039;&#039;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Azosurfactant&amp;quot; | &#039;&#039;&#039;АзоПоверхностно-Активное Вещество (AzoSurfactant)&#039;&#039;&#039;&lt;br /&gt;
| 2u Гидразин (Hydrazine)&amp;lt;br&amp;gt;2u Углерод (Carbon)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Создает большой пенный массив при смешении с одинаковым количеством воды.&amp;lt;br&amp;gt;&#039;&#039;Лучше всего применять с Космоочистителем.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bamboo_Pulp&amp;quot; | &#039;&#039;&#039;Bamboo Pulp&#039;&#039;&#039;&lt;br /&gt;
| Grind Bamboo.&lt;br /&gt;
| A mass of wood fibers.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Boron&amp;quot; | &#039;&#039;&#039;Boron&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing boron gas.&lt;br /&gt;
| A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bromide&amp;quot; | &#039;&#039;&#039;Bromide&#039;&#039;&#039;&lt;br /&gt;
| Grind Algae.&lt;br /&gt;
| A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Capilliumate&amp;quot; | &#039;&#039;&#039;Capilliumate&#039;&#039;&#039;&lt;br /&gt;
| 1u Radium&amp;lt;br&amp;gt;1u Protein&amp;lt;br&amp;gt;1u &#039;&#039;[[#Unstable_Mutagen|Unstable Mutagen]]&#039;&#039;&lt;br /&gt;
| Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[#Hair_Dye|Hair Dye]].&amp;lt;br&amp;gt;&#039;&#039;Used across the Sol system by balding men to retrieve their lost youth.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Carbon_Monoxide&amp;quot; | &#039;&#039;&#039;Carbon Monoxide&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing carbon monoxide gas.&lt;br /&gt;
| A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&#039;&#039;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Carpotoxin&amp;quot; | &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Grind Carp Meat.&lt;br /&gt;
| A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Chloral_Hydrate&amp;quot; | &#039;&#039;&#039;Хлоралгидрат (Chloral Hydrate)&#039;&#039;&#039;&lt;br /&gt;
| 1u Этанол (Ethanol)&amp;lt;br&amp;gt;3u Соляная кислота (Hydrochloric Acid)&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 5u)&#039;&#039;&lt;br /&gt;
| Мощный седативный препарат, вызывающий практически мгновенный эффект, но может быть летальным при введении в больших дозах.&amp;lt;br&amp;gt;&#039;&#039;Эффект нейтрализуется анти-токсином. Может быть введен совместно со Снотворным (Soporific) для получения Общей Хирургической Анестезии.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Chlorine&amp;quot; | &#039;&#039;&#039;Chlorine&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing in chlorine gas.&lt;br /&gt;
| A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Condensed_Capsaicin&amp;quot; | &#039;&#039;&#039;Конденсированный Капсаицин (Condensed Capsaicin)&#039;&#039;&#039;&lt;br /&gt;
| 2u Капсаицин (Capsaicin)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2u)&#039;&#039;&lt;br /&gt;
| Spiciness, now in crunchy, deadly form.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Coolant&amp;quot; | &#039;&#039;&#039;Охладитель (Coolant)&#039;&#039;&#039;&lt;br /&gt;
| 1u Вольфрам (Tungsten)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Вода (Water)&lt;br /&gt;
| Применяется для охлаждения, например, рентген-анализатора археологов.&amp;lt;br&amp;gt;&#039;&#039;Если пролить в помещении, то температура воздуха упадет.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Crayon_Dust&amp;quot; | &#039;&#039;&#039;Crayon Dust&#039;&#039;&#039;&lt;br /&gt;
| Grind a crayon.&lt;br /&gt;
| Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&#039;&#039;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cryotoxin&amp;quot; | &#039;&#039;&#039;Cryotoxin&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the icy blue ones) into their victims. A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cryptobiolin&amp;quot; | &#039;&#039;&#039;Криптобиолин (Cryptobiolin)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;Температура от 30°C до 60°C&lt;br /&gt;
| Сам по себе вызывает замешательство и головокружение, но также является основным компонентом Спейсациллина (Spaceacillin).&amp;lt;br&amp;gt;&#039;&#039;Разлагается на равные части Калия, Ацетона и Сахара при температуре 60°C и выше.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cyanide&amp;quot; | &#039;&#039;&#039;Cyanide&#039;&#039;&#039;&lt;br /&gt;
| Grind Poison Apple.&lt;br /&gt;
| A highly toxic chemical.&amp;lt;br&amp;gt;&#039;&#039;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Denatured_Toxin&amp;quot; | &#039;&#039;&#039;Denatured Toxin&#039;&#039;&#039;&lt;br /&gt;
| Heat 1u &#039;&#039;[[#Toxin|Toxin]]&#039;&#039;, &#039;&#039;[[#Amatoxin|Amatoxin]]&#039;&#039;, &#039;&#039;[[#Carpotoxin|Carpotoxin]]&#039;&#039;, or &#039;&#039;[[#Spider_Venom|Spider Venom]]&#039;&#039; to above 100C.&lt;br /&gt;
| The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&#039;&#039;Once toxic, now harmless.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Deuterium&amp;quot; | &#039;&#039;&#039;Дейтерий (Deuterium)&#039;&#039;&#039;&lt;br /&gt;
| 10u Вода (Water)&amp;lt;br&amp;gt;5u &#039;&#039;[[#Oxyphoron|Оксифорон (Oxyphoron)]]&#039;&#039; &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 дейтериевый слиток)&#039;&#039;&lt;br /&gt;
| Дейтерий крайне важен для термоядерных реакций, особенно в генераторе RUST.&amp;lt;br&amp;gt;&#039;&#039;Случайно нахимичили правильное количество форона с водой? Что ж, по крайней мере теперь это можно как-то использовать.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Diethylamine&amp;quot; | &#039;&#039;&#039;Диэтиламин (Diethylamine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Аммиак (Ammonia)&amp;lt;br&amp;gt;1u Этанол (Ethanol)&lt;br /&gt;
| Крайне эффективное удобрение.&amp;lt;br&amp;gt;&#039;&#039;Местный Ботаник будет крайне рад такому подарку.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dye&amp;quot; | &#039;&#039;&#039;Dye&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&#039;&#039;Comes in regular and extra-strength varieties.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;EMP&amp;quot; | &#039;&#039;&#039;ЭМИ (EMP)&#039;&#039;&#039;&lt;br /&gt;
| 1u Уран (Uranium)&amp;lt;br&amp;gt;1u Железо (Iron)&lt;br /&gt;
| Вызывает Электро-Магнитный Импульс (EMP). Любая электроника, включая протезы конечностей, глаз и сердца, находящаяся в радиусе действия, будет выведена из строя.&amp;lt;br&amp;gt;&#039;&#039;Сила импульса прямо пропорциональна количеству реагентов в реакции. Примерно 100 единиц в итоге хватит для Импульса, чуть менее слабого, чем вызванного взрывом Электро-Магнитной Гранаты, а примерно 200 единиц повышает радиус еще на 4 клетки.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Explosion&amp;quot; | &#039;&#039;&#039;Взрыв (Explosion)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Вода (Water)&lt;br /&gt;
| Обычная детонирующая реакция, использующаяся для производства большинства гранат.&amp;lt;br&amp;gt;&#039;&#039;Может вызвать серьезные повреждения. Сила детонации прямо пропорциональна количеству реагентов в реакции.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Flash_Powder&amp;quot; | &#039;&#039;&#039;Ослепляющий Порошок (Flash Powder)&#039;&#039;&#039;&lt;br /&gt;
| 1u Сера (Sulfur)&amp;lt;br&amp;gt;1u Калий (Potassium)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&lt;br /&gt;
| Создает яркую вспышку, вкупе с громким хлопком. Используется в свето-шумовых гранатах.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Foam&amp;quot; | &#039;&#039;&#039;Foam&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Azosurfactant|Azosurfactant]]&#039;&#039;&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
| Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&#039;&#039;Useful for filling grenades with [[#Space_Cleaner|Space Cleaner]] - or other, more dubious chemicals.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Foaming_Agent&amp;quot; | &#039;&#039;&#039;Вспенивающее Вещество (Foaming Agent)&#039;&#039;&#039;&lt;br /&gt;
| 1u Литий (Lithium)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&lt;br /&gt;
| Создает пену, которая необходима для Пенометаллических гранат.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Glycerol&amp;quot; | &#039;&#039;&#039;Глицерин (Glycerol)&#039;&#039;&#039;&lt;br /&gt;
| 3u Кукурузное Масло (Corn Oil)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 4u)&#039;&#039;&lt;br /&gt;
| Полезен только для использования в других реакциях.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Gold&amp;quot; | &#039;&#039;&#039;Золото / Слиток Золота (Gold)&#039;&#039;&#039;&lt;br /&gt;
| Измельчить золотой слиток или Golden Apple (Gold).&amp;lt;br&amp;gt;&#039;&#039;&#039;— ИЛИ (слиток) —&#039;&#039;&#039;&amp;lt;br&amp;gt;5u Ледяное Масло (Frost Oil)&amp;lt;br&amp;gt;20u Золото (Gold)&amp;lt;br&amp;gt;1u Охладитель (Coolant) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 слиток золота)&#039;&#039;&lt;br /&gt;
| Плотный мягкий блестящий металл. Также позволяет выделить золото из раствора в слиток.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Gunpowder&amp;quot; | &#039;&#039;&#039;Порох (Gunpowder)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Сера (Sulfur)&amp;lt;br&amp;gt;1u Соль (Sodium Chloride)&lt;br /&gt;
| Чёрный порох. Первое из известных человеку взрывчатых веществ.&amp;lt;br&amp;gt;&#039;&#039;Воспламеняется при температуре 200°C и создаёт взрыв из-за быстрого сгорания.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hair_Dye&amp;quot; | &#039;&#039;&#039;Hair Dye&#039;&#039;&#039;&lt;br /&gt;
| 1u Ammonia&amp;lt;br&amp;gt;1u &#039;&#039;[[#Universal_Enzyme|Universal Enzyme]]&#039;&#039;&lt;br /&gt;
| Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&#039;&#039;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[#Unstable_Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hair_Remover&amp;quot; | &#039;&#039;&#039;Средство для Удаления Волос (Hair Remover)&#039;&#039;&#039;&lt;br /&gt;
| 1u Радий (Radium)&amp;lt;br&amp;gt;1u Калий (Potassium)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Говорит само за себя.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Helium&amp;quot; | &#039;&#039;&#039;Helium&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing helium gas.&lt;br /&gt;
| A noble gas. It makes your voice squeaky.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hextromycosalinate&amp;quot; | &#039;&#039;&#039;Гекстромикосалинат (Hextromycosalinate)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ртуть (Mercury)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Литий (Lithium)&amp;lt;br&amp;gt;Температура от 50°C до 150°C&lt;br /&gt;
| Нелегальное вещество, в просторечии известное как &amp;quot;Космонаркотик&amp;quot;, вызывающее нарушение баланса, галлюцинации, а также дрожь, саливацию, смех.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Holy_Water&amp;quot; | &#039;&#039;&#039;Holy Water&#039;&#039;&#039;&lt;br /&gt;
| Have a Chaplain bless water.&lt;br /&gt;
| An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality. Can de-convert Cultists.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Impedrezene&amp;quot; | &#039;&#039;&#039;Импедризин (Impedrezene)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ртуть (Mercury)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Наркотическое вещество, замедляющее работу высших клеток головного мозга.&amp;lt;br&amp;gt;&#039;&#039;Вызывает обильные повреждения головного мозга, замешательство, саливацию и нервность.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Irritant_Toxin&amp;quot; | &#039;&#039;&#039;Irritant Toxin&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the red and brown ones) into their victims. A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels.&amp;lt;br&amp;gt;&#039;&#039;Mimics the effects of [[#Condensed_Capsaicin|Condensed Capsaicin]] when injected intravenously. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Lactic_Acid&amp;quot; | &#039;&#039;&#039;Lactic Acid&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&#039;&#039;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Lexorin&amp;quot; | &#039;&#039;&#039;Лезорин (Lexorin)&#039;&#039;&#039;&lt;br /&gt;
| 1u Форон (Phoron)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&lt;br /&gt;
| Временно останавливает дыхание и вызывает повреждения мягких тканей. Большие дозы летальны и вызовут крайне быструю потерю сознания.&amp;lt;br&amp;gt;&#039;&#039;Эффект нейтрализуется Дексалином и Дексалином Плюс. Чаще всего используется Предателями и Метаморфами.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Lipozine&amp;quot; | &#039;&#039;&#039;Липозин (Lipozine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Соль (Salt)&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Радий (Radium)&lt;br /&gt;
| Вызывает потерю мышечной и жировой массы организмом.&amp;lt;br&amp;gt;&#039;&#039;Может быть крайне смертельным для существ, которым необходима пища для поддержания жизни.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Luminol&amp;quot; | &#039;&#039;&#039;Люминол (Luminol)&#039;&#039;&#039;&lt;br /&gt;
| 2u Гидразин (Hydrazine)&amp;lt;br&amp;gt;2u Углерод (Carbon)&amp;lt;br&amp;gt;2u Аммиак (Ammonia)&lt;br /&gt;
| Позволяет обнаружить следы крови, даже если, к примеру, на том месте вымыли пол.&amp;lt;br&amp;gt;&#039;&#039;Любимое средство космо-нуарного детектива.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Menthol&amp;quot; | &#039;&#039;&#039;Menthol&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&#039;&#039;Found in some flavors of cigarette and e-cig.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Metal_Foam&amp;quot; | &#039;&#039;&#039;Пенометалл (Metal Foam)&#039;&#039;&#039;&lt;br /&gt;
| 3u Железо (Iron) / Алюминий (Aluminum)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Foaming_Agent|Вспенивающее Вещество (Foaming Agent)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Polytrinic_Acid|Политриновая Кислота (Polytrinic Acid)]]&#039;&#039;&lt;br /&gt;
| Создает легкие пенометаллические стены. Через них не так трудно пробиться, но они могут быть крайне полезны для герметизации поврежденных участков корпуса корабля. Можно изготовить как из железа, так и из алюминия.&amp;lt;br&amp;gt;&#039;&#039;Инженеры выразят Вам благодарность, если Вы обеспечите их отдел данным химикатом.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Methyl_Bromide&amp;quot; | &#039;&#039;&#039;Бромметан (Methyl Bromide)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Bromide|Бромид (Bromide)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&lt;br /&gt;
| Бромметан летален для пауков, а также уничтожает отложенные ими яйца при введении.&amp;lt;br&amp;gt;&#039;&#039;Вырабатывается водорослями.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Mindbreaker_Toxin&amp;quot; | &#039;&#039;&#039;Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;Температура от 75°C до 100°C&lt;br /&gt;
| Галлюциноген. Также известен как LSD.&amp;lt;br&amp;gt;&#039;&#039;Используется в некоторых имплантирующих устройствах для действенности.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Mutation_Toxin&amp;quot; | &#039;&#039;&#039;Mutation Toxin&#039;&#039;&#039;&lt;br /&gt;
| Inject 1u Phoron into a green slime core.&lt;br /&gt;
| A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&#039;&#039;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Napalm&amp;quot; | &#039;&#039;&#039;Напалм (Napalm)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Glycerol|Глицерин (Glycerol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&lt;br /&gt;
| Легковоспламеняющееся вещество. Создаёт огонь.&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Nicotine&amp;quot; | &#039;&#039;&#039;Nicotine&#039;&#039;&#039;&lt;br /&gt;
| Grind Succulent Tobacco, or take up smoking.&lt;br /&gt;
| A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&#039;&#039;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Nitroglycerin&amp;quot; | &#039;&#039;&#039;Нитроглицерин (Nitroglycerin)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Glycerol|Глицерин (Glycerol)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Polytrinic_Acid|Политриновая Кислота (Polytrinic Acid)]]&#039;&#039;&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&lt;br /&gt;
| Тяжелая, бесцветная, масляная и взрывоопасная жидкость, получаемая путем нитрации глицерина. Вызывает взрыв.&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oil&amp;quot; | &#039;&#039;&#039;Oil&#039;&#039;&#039;&lt;br /&gt;
| Found in oil jugs and inside most synthetics.&lt;br /&gt;
| A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oxygen&amp;quot; | &#039;&#039;&#039;Oxygen&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing oxygen gas.&lt;br /&gt;
| An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&#039;&#039;Toxic to Vox.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oxyphoron&amp;quot; | &#039;&#039;&#039;Оксифорон (Oxyphoron)&#039;&#039;&#039;&lt;br /&gt;
| 1u Вода (Water)&amp;lt;br&amp;gt;1u Форон (Phoron)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u)&#039;&#039;&lt;br /&gt;
| Крайне пожароопасен.&amp;lt;br&amp;gt;&#039;&#039;Обычно создается химиками-новичками, которые забывают вылить воду из мензурки перед добавлением форона.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paint_Crayon_Dust&amp;quot; | &#039;&#039;&#039;Краска / Красящий Порошок (Paint (Crayon Dust))&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Plasticide|Пластицид (Plasticide)]]&#039;&#039;&amp;lt;br&amp;gt;3u Вода (Water)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Crayon_Dust|Красящий порошок (Crayon Dust)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Научный вариант производства краски. При замене порошка алюминием, дает белую краску.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paint_Makeshift&amp;quot; | &#039;&#039;&#039;Краска (Кустарная) (Paint)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Plasticide|Пластицид (Plasticide)]]&#039;&#039;&amp;lt;br&amp;gt;3u Вода (Water)&amp;lt;br&amp;gt;5u &#039;&#039;Краситель (Coloring Agent)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Кустарный вариант производства краски.&amp;lt;br&amp;gt;&#039;&#039;Красителями являются: молоко, апельсиновый сок, томатный сок, лаймовый сок, морковный сок, ягодный сок, виноградный сок, сок ядовитых ягод, арбузный сок, лимонный сок, банановый сок, картофельный сок, углерод и алюминий (а также кровь).&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Plant-B-Gone&amp;quot; | &#039;&#039;&#039;Гербицид (Plant-B-Gone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Toxin|Токсин (Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;4u Вода (Water)&lt;br /&gt;
| Действенное вещество. Понадобится ботанику для восполнения его запасов гербицида.&amp;lt;br&amp;gt;&#039;&#039;Не работает на Дионей. Разлагается на Токсин и Воду при температуре 100°C и выше.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Plastic&amp;quot; | &#039;&#039;&#039;Пластик (Plastic)&#039;&#039;&#039;&lt;br /&gt;
| 10u &#039;&#039;[[#Polytrinic_Acid|Политриновая кислота (Polytrinic Acid)]]&#039;&#039;&amp;lt;br&amp;gt;20u &#039;&#039;[[#Plasticide|Пластицид (Plasticide)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 лист пластика)&#039;&#039;&lt;br /&gt;
| Создаёт сложный полимер.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Plasticide&amp;quot; | &#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
| Grind Plastellium.&lt;br /&gt;
| Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&#039;&#039;Used in the production of various polymers and paints.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Polytrinic_Acid&amp;quot; | &#039;&#039;&#039;Политриновая Кислота (Polytrinic Acid)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Крайне едкое вещество, которое разъедает любую органику при распылении и переливании. Оставляет лишь серую массу.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Potassium_Chloride&amp;quot; | &#039;&#039;&#039;Хлористый Калий (Potassium Chloride)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Sodium_Chloride|Хлорид Натрия (Sodium Chloride)]]&#039;&#039;&amp;lt;br&amp;gt;Температура от 60°C до 160°C&lt;br /&gt;
| Вызывает остановку сердца при введении в сердце.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Potassium_Chlorophoride&amp;quot; | &#039;&#039;&#039;Хлорфорон Калия (Potassium Chlorophoride)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Potassium_Chloride|Хлористый Калий (Potassium Chloride)]]&#039;&#039;&amp;lt;br&amp;gt;1u Форон (Phoron)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Chloral_Hydrate|Хлоралгидрат (Chloral Hydrate)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 4u)&#039;&#039;&lt;br /&gt;
| Особый химикат, основанный на Хлористом Калии, который используется для остановки сердца во время хирургической операции.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Potassium_Nitrate&amp;quot; | &#039;&#039;&#039;Potassium Nitrate&#039;&#039;&#039;&lt;br /&gt;
| 3u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u &#039;&#039;[[#Welding_Fuel|Welding Fuel]]&#039;&#039;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
| Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&#039;&#039;Greatly boosts plant yield.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Psilocybin&amp;quot; | &#039;&#039;&#039;Psilocybin&#039;&#039;&#039;&lt;br /&gt;
| Grind Reishi, O’krri Mushroom, Iridast, Destroying Angel, or Fly Amanita.&lt;br /&gt;
| A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&#039;&#039;Far out, man.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Pyrotoxin&amp;quot; | &#039;&#039;&#039;Pyrotoxin&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the orange ones) into their victims. A biologically produced compound capable of melting steel or other metals, similarly to thermite.&amp;lt;br&amp;gt;&#039;&#039;Causes the victim to spontaneously combust when injected intravenously. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Resin_Pulp&amp;quot; | &#039;&#039;&#039;Resin Pulp&#039;&#039;&#039;&lt;br /&gt;
| Grind Resin Plant.&lt;br /&gt;
| A mass of goopy resin.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Serotropic_Venom&amp;quot; | &#039;&#039;&#039;Serotropic Venom&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the tunneling ones) into their victims. A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&#039;&#039;Damages the brain and kidneys, and causes random blinking and shivering. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Silver&amp;quot; | &#039;&#039;&#039;Серебро / Слиток Серебра (Silver)&#039;&#039;&#039;&lt;br /&gt;
| Измельчить серебряный слиток (Silver).&amp;lt;br&amp;gt;&#039;&#039;&#039;— ИЛИ (слиток) —&#039;&#039;&#039;&amp;lt;br&amp;gt;5u Ледяное Масло (Frost Oil)&amp;lt;br&amp;gt;20u Серебро (Silver)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 слиток серебра)&#039;&#039;&lt;br /&gt;
| Мягкий белый блестящий металл с самой высокой электро- и теплопроводностью. Также позволяет выделить серебро из раствора в слиток.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Slime_Jelly&amp;quot; | &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Extract from a slime core.&lt;br /&gt;
| A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&#039;&#039;Extremely toxic.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Smoke&amp;quot; | &#039;&#039;&#039;Дым (Smoke)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&lt;br /&gt;
| Создает большое облако дыма, обретающее все свойства веществ, которые были в мензурке в момент реакции.&amp;lt;br&amp;gt;&#039;&#039;Можно использовать в гранатах с Бикаридином, к примеру.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Sodium_Chloride&amp;quot; | &#039;&#039;&#039;Натрий Хлорид (Sodium Chloride)&#039;&#039;&#039;&lt;br /&gt;
| 1u Натрий (Sodium)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Более известно как Соль.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Solid_Phoron&amp;quot; | &#039;&#039;&#039;Слиток Форона (Solid Phoron)&#039;&#039;&#039;&lt;br /&gt;
| 5u Железо (Iron)&amp;lt;br&amp;gt;20u Форон (Phoron)&amp;lt;br&amp;gt;Температура от -180°C до -80°C&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 лист форона)&#039;&#039;&lt;br /&gt;
| Отвердевание Форона.&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Soporific&amp;quot; | &#039;&#039;&#039;Снотворное (Soporific)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Chloral_Hydrate|Хлоралгидрат (Chloral Hydrate)]]&#039;&#039;&amp;lt;br&amp;gt;4u Сахар (Sugar)&lt;br /&gt;
| Менее эффективный седативный препарат.&amp;lt;br&amp;gt;&#039;&#039;Действие нейтрализуется диловеном.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Soul_Stone_Shard&amp;quot; | &#039;&#039;&#039;Осколок камня души (Soul stone shard)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Crystallizing_Agent|Кристаллизационный агент (Crystal Agent)]]&#039;&#039;&amp;lt;br&amp;gt;15u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&lt;br /&gt;
| Создаёт осколок камня души. Разбив его, можно получить от трёх до пяти кусочков нуль-стекла (nullglass shard), которые с помощью сварки можно переработать в пластины нуль-стекла (nullglass sheet).&amp;lt;br&amp;gt;&#039;&#039;Кровь для реакции должна принадлежать псионику или магу.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Space_Cleaner&amp;quot; | &#039;&#039;&#039;Космоочиститель (Space Cleaner)&#039;&#039;&#039;&lt;br /&gt;
| 1u Вода (Water)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&lt;br /&gt;
| Вещество способно очистить практически любую поверхность от всего, что может ее загрязнить. Уборщик обратится к Вам за добавкой.&amp;lt;br&amp;gt;&#039;&#039;Чаще всего можно найти в бутылках из под космоочистителя (объем: 250 единиц). В отличии от простой воды, на этом средстве люди не будут поскальзываться. Тем не менее, кровь, очищенную данным средством, будет видно при нанесении на нее Люминола.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Spider_Venom&amp;quot; | &#039;&#039;&#039;Spider Venom&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by most giant spiders into their victims. A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Sterilizine&amp;quot; | &#039;&#039;&#039;Стерилизин (Sterilizine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Используется для стерилизации ран при подготовке к хирургической операции.&amp;lt;br&amp;gt;&#039;&#039;Полностью очищает поверхности от крови.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Stimm&amp;quot; | &#039;&#039;&#039;Stimm&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the yellow ones) into their victims. A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&#039;&#039;Mimics the effects of [[#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Synthmeat&amp;quot; | &#039;&#039;&#039;Синтетическое мясо (Synthmeat)&#039;&#039;&#039;&lt;br /&gt;
| 5u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Clonexadone|Клонексадон (Clonexadone)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 кусок синтетического мяса)&#039;&#039;&lt;br /&gt;
| Кусок мяса.&amp;lt;br&amp;gt;&#039;&#039;Используется как альтернатива для биогенераторов при производстве органов и конечностей.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tar&amp;quot; | &#039;&#039;&#039;Tar&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&#039;&#039;Separates into acetone, carbon, and ethanol above 145C.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Taxine&amp;quot; | &#039;&#039;&#039;Taxine&#039;&#039;&#039;&lt;br /&gt;
| Grind yew planks.&lt;br /&gt;
| A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Thermite&amp;quot; | &#039;&#039;&#039;Термит (Thermite)&#039;&#039;&#039;&lt;br /&gt;
| 1u Железо (Iron)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&lt;br /&gt;
| Данная смесь при поджигании горит на крайне высоких температурах и может прожечь даже стену, если предварительно нанести смесь на нее.&amp;lt;br&amp;gt;&#039;&#039;Сжигает все.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Three_Eye&amp;quot; | &#039;&#039;&#039;Триглаз (Three Eye)&#039;&#039;&#039;&lt;br /&gt;
| 2u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&amp;lt;br&amp;gt;1u Форон (Phoron)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Carpotoxin|Карпотоксин (Carpotoxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Универсальный Энзим (&#039;&#039;[[#Universal_Enzyme|Universal Enzyme]]&#039;&#039;)&amp;lt;br&amp;gt;Температура от 40°C&lt;br /&gt;
| При передозировке инициирует латентных псиоников. Является нелегальным наркотиком.&amp;lt;br&amp;gt;&#039;&#039;При употреблении наносит колоссальный урон мозгу. Кровь для реакции должна принадлежать псионику или магу. Передозировка начинается с 10 юнитов. Stimulates rarely used portions of the brain.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Toxin&amp;quot; | &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Grind Death Berry, Poison Berry, or Ambrosia Vulgaris.&lt;br /&gt;
| A toxic chemical.&amp;lt;br&amp;gt;&#039;&#039;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ultra_Glue&amp;quot; | &#039;&#039;&#039;Ultra Glue&#039;&#039;&#039;&lt;br /&gt;
| Admin spawn only.&lt;br /&gt;
| An extremely powerful bonding agent.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Universal_Enzyme&amp;quot; | &#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&lt;br /&gt;
| Obtain from the kitchen, or grind Pineapple.&lt;br /&gt;
| An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Unstable_Mutagen&amp;quot; | &#039;&#039;&#039;Нестабильный Мутаген (Unstable Mutagen)&#039;&#039;&#039;&lt;br /&gt;
| 1u Радий (Radium)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Вызывает мутации при введении в организм человека, или же в растение. Высокие дозы могут быть летальны, особенно для людей. Полезна только в ботанике.&amp;lt;br&amp;gt;&#039;&#039;Также вызывает радиационное отравление.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Vecuronium_Bromide&amp;quot; | &#039;&#039;&#039;Vecuronium Bromide&#039;&#039;&#039;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&#039;&#039;(Produces 1u instead of 5u)&#039;&#039;&lt;br /&gt;
| A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&#039;&#039;A powerful paralytic.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Virus_Food&amp;quot; | &#039;&#039;&#039;Пища для вирусов (Virus Food)&#039;&#039;&#039;&lt;br /&gt;
| 1u Молоко (Milk)&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Используется в вирусологии для выращивания вирусов. Также доступна в раздатчиках в том же отделе.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Water&amp;quot; | &#039;&#039;&#039;Вода (Water)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ацетон (Acetone)&amp;lt;br&amp;gt;2u Гидразин (Hydrazine)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Вода.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Water_2.0&amp;quot; | &#039;&#039;&#039;Вода 2.0 (Water 2.0)&#039;&#039;&#039;&lt;br /&gt;
| 1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Ethylredoxrazine|Этилредоксразин (Ethylredoxrazine)]]&#039;&#039;&lt;br /&gt;
| Влажнее обычной воды.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Welding_Fuel&amp;quot; | &#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&#039;&#039;Can be obtained from fuel tanks around the ship.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Wood_Pulp&amp;quot; | &#039;&#039;&#039;Wood Pulp&#039;&#039;&#039;&lt;br /&gt;
| Grind wood planks or Towercap.&lt;br /&gt;
| A mass of wood fibers.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Zombie_Powder&amp;quot; | &#039;&#039;&#039;Зомби-порошок (Zombie Powder)&#039;&#039;&#039;&lt;br /&gt;
| 5u &#039;&#039;[[#Carpotoxin|Карпотоксин (Carpotoxin)]]&#039;&#039;&amp;lt;br&amp;gt;5u &#039;&#039;[[#Soporific|Снотворное (Soporific)]]&#039;&#039;&amp;lt;br&amp;gt;5u Медь (Copper)&amp;lt;br&amp;gt;Температура от 90°C до 99°C&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 15u)&#039;&#039;&lt;br /&gt;
| Парализует реципиента и при любых анализах здоровья вынуждает сканеры показывать, что пациент мёртв.&amp;lt;br&amp;gt;&#039;&#039;Разлагается на равные части Карпотоксина, Снотворного и Меди при температуре 100°C и выше.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Данные химикаты могут быть денатурированы (безопасные) при температуре 100°C: Токсин (Toxin), Аматоксин (Amatoxin), Карпотоксин (Carpotoxin) — см. [[#Denatured_Toxin|Denatured Toxin]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15603</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15603"/>
		<updated>2026-10-31T13:48:26Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: НИХУЯ СЕБЕ КОРТОЛИН МЕТОРАПАН ЕСТЬ кстати правильно гироналин и не хироналин знали?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Medical_sidebar}}&lt;br /&gt;
&lt;br /&gt;
С доступом к химической лаборатории у вас имеется доступ к синтезу целого ряда веществ, чаще всего этими веществами будут являться медицинские препараты, однако данное руководство покроет, в том числе, и ряд веществ, что может пригодиться не столько [[Медицинские должности|медицинским сотрудникам]], сколько [[Предатель|людям с добрыми намерениями]] [[Хирург|врачам]]. Будьте аккуратны при работе в лаборатории, очевидно, создавать мощные взрывные устройства без повода, а тем более их использование, может повлечь за собой нежелательные последствия для вас со стороны администрации.&lt;br /&gt;
&lt;br /&gt;
Руководство, по большей части, ориентировано именно на [[Химик|фармацевтов]], но [[Хирург|врачам]] и [[Фельдшер|парамедикам]] оно также обязательно пригодится. &lt;br /&gt;
&lt;br /&gt;
== Формы химикатов ==&lt;br /&gt;
Химикаты предстают в разных типах: Жидкости, в виде таблеток, дыма, пены, а также порошка (что производится измельчением таблеток, например, идентификационной картой).&lt;br /&gt;
&lt;br /&gt;
=== Жидкость ===&lt;br /&gt;
Жидкая форма химикатов — основная, с которой будут работать фармацевты. Именно в этой форме предстают химикаты в мензурках и стаканах.&lt;br /&gt;
&lt;br /&gt;
Химикаты могут быть выданы в соответствующий контейнер посредством использования Раздатчика Химикатов, конвертированы в жидкость посредством помещения банки с таблетками в ХимМастер 3000, либо посредством помещения их в соответствующий измельчитель, имейте в виду, при недостаточном [[Навыки|навыке]] химии вы можете потерять часть химикатов! &lt;br /&gt;
&lt;br /&gt;
Химикаты и медицинские препараты могут быть введены следующими образами:&lt;br /&gt;
&lt;br /&gt;
* Путем выпивания жидкости непосредственно из контейнера. Это перемещает жидкость в желудок вместо крови.&lt;br /&gt;
* Путем выплескивания жидкости на существо используя КРАСНЫЙ интент.&lt;br /&gt;
* Путем введения препарата в существо используя инъектор/гипоспрей/шприц. &lt;br /&gt;
* Путем использования пипетки на глазах моба.&lt;br /&gt;
* Путем использования пипетки на открытом надрезе во время хирургической операции. Это вводит препарат в кровь, а также [[Хирургия#Восстановление_отказывающих_органов|может восстановить тот или иной орган]].&lt;br /&gt;
&lt;br /&gt;
=== Таблетки ===&lt;br /&gt;
Таблетки являются химикатами в твёрдой форме, которые могут быть приняты любым существом со ртом, либо принудительно им скормлены. Таблетки часто находятся в экстренных пакетах или наборах первой помощи. &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть созданы посредством использования ХимМастера 3000 путем внесения мензурки с необходимым препаратов, перемещением его в буфер и нажатия на опцию создания таблетки (create pill). &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть приняты путем клика по себе или другому существу с неприкрытым ртом, если у них тот присутствует. В отличие от дыма или инъекций — таблетки переносят препараты непосредственно в желудок, а не в кровь.&lt;br /&gt;
&lt;br /&gt;
=== Порошок ===&lt;br /&gt;
Таблетки также могут быть преобразованы в порошок посредством их измельчения идентификационной картой или чем-то острым, например, ножом.&lt;br /&gt;
&lt;br /&gt;
Химикаты в виде порошка могут быть приняты посредством их вдыхания используя трубочку, физические купюры деньги или бумагу для сигарет.&lt;br /&gt;
&lt;br /&gt;
=== Дым ===&lt;br /&gt;
Дым возникает от соответствующей химической реакции и переносит в себе все иные реагенты, что были в его емкости. Любые существа, что попали в радиус действия дыма и не защищены должным образом (противогаз, маска и очки) попадают под влияние этих реагентов, которые переносятся в их кровоток. В том числе дым способен перенести эффект определенных химикатов при попадании на кожу — различных кислот и ядов. По этому же принципу работают и гранаты со слезоточивым газом. Химикаты, полученные таким образом, имеют меньшую биодоступность, чем их аналоги (например, инъекции), поэтому меньшее количество вещества попадает в кровь.&lt;br /&gt;
&lt;br /&gt;
=== Пена ===&lt;br /&gt;
Пена возникает от соответствующей химической реакции и переносит в себе все иные реагенты, что были в её емкости. По аналогии с дымом — пена способна перенести эффект определенных химикатов при попадании на кожу — различных кислот и ядов.&lt;br /&gt;
&lt;br /&gt;
== Метаболизм ==&lt;br /&gt;
Любой введенный химикат должен достичь крови и затем подвергнуться метаболизму, чтобы начать свое действие. Большинство химикатов оказывают эффект только в процессе выведения из крови путём метаболизма. После метаболизма их инертные продукты распада не имеют никакого эффекта, за исключением показания при анализах, как улики. Однако, меньшая часть препаратов делает отлично от этого механизма: изначально они неактивны, пока находятся в крови, и оказывают эффект только за счет накопления метаболитов. В отличие от других препаратов, у таких препаратов эффект является накопительным, а не фиксированным. Для удобства, препараты, действующие таким образом, будут называться активными метаболитами.&lt;br /&gt;
&lt;br /&gt;
Хотя все препараты в конечном итоге превращаются в метаболиты, только активные метаболиты отображаются на анализаторе здоровья. Проведения масс-спектрометрии на образце крови даст вам список всех метаболитов в образце, активных или инертных.&lt;br /&gt;
&lt;br /&gt;
=== Метаболиты ===&lt;br /&gt;
[[File:Metabolites.png|thumb|Таблица системы метаболитов]]&lt;br /&gt;
Метаболиты — это продукты распада реагентов, метаболизированных в кровотоке. Метаболиты реагента продолжают накапливаться, пока какое-то его количество метаболизируется в кровотоке. Когда в кровотоке заканчивается препарат, метаболиты начинают быстро разрушаться. Существует два типа метаболитов: активные метаболиты и инертные (неактивные) метаболиты.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Активные метаболиты&#039;&#039;&#039; — это продукты распада препарата, которые начинают оказывать свое действие после расщепления. Их уровни прямо пропорциональны их эффекту и учитываются при пороге передозировки. Примеры включают в себя алкоголь и опиаты (трамадол и оксикодон). Уровни активных метаболитов можно обнаружить на анализаторе здоровья (кроме этанола). Они начинают разрушаться, как только в кровотоке исчезает источник нового препарата. Это означает, что соблюдение интервалов времени между дозировками очень важно для этих препаратов, чтобы дать организму время вывести их. При неосторожности с этими препаратами легко вызвать передозировку.&lt;br /&gt;
* &#039;&#039;&#039;Инертные (неактивные) метаболиты&#039;&#039;&#039; не оказывают никакого эффекта и являются просто побочным продуктом распада препарата в кровотоке. Они не отображаются на анализаторе здоровья, но все еще отображаются в сканере для аутопсии. Они &#039;&#039;не&#039;&#039; влияют на порог передозировки; вместо этого уровень препарата в крови определяет, вызывается ли передозировка. Интервалы времени между дозировками менее важны для этих препаратов, при условии что уровни в крови не превышают порог передозировки. Имея в виду механику биодоступности химикатов, это означает, что введение больших доз этих препаратов внутривенно является фактически единственным способом вызвать передозировку.&lt;br /&gt;
&lt;br /&gt;
=== Bioavailability ===&lt;br /&gt;
Not all methods of drug delivery are born equal. The most efficient way to deliver drugs into a body is through intravenous (IV) injection. Any injected drug will be delivered into the blood 100% with no loss or inefficiency. This means the drug has a bioavailability of 100%.&lt;br /&gt;
&lt;br /&gt;
Drugs can also be given orally. This method of absorption are much less efficient, and with few exceptions, that means that a percentage less than 100% will end up in the blood. Most drugs have an oral bioavailability of 60%. That means a 10u of a drug delivered by pill would only end up delivering 6u to the blood. The remaining 4u are not absorbed and exert no effect (unless the drug is designed to act on the stomach). This is useful to design large pills that are absorbed slowly to give a long-acting drug effect. Another advantage is a very low chance of an overdose, since drugs would enter the bloodstream at a lower rate than they exit the bloodstream.&lt;br /&gt;
&lt;br /&gt;
Example: Assume Drug A, which has inactive metabolites, a bioavailability of 60%, and an OD of 30. If you administer 60u intravenously; you will instantly trigger an overdose until the levels in the bloodstream break down to below 30. However, if you administer a pill of 60u you will only get about 40u into the bloodstream over a period of time. As the drug will be metabolized out of the blood faster than it can be absorbed, risk of OD is very low to zero.&lt;br /&gt;
&lt;br /&gt;
However, this safety and benefit does not apply to drugs with active metabolites as discussed before; since metabolites will not degrade until all sources of new drug are exhausted.&lt;br /&gt;
&lt;br /&gt;
In addition, some species with permeable skin like Skrell can absorb drugs via their skin. However this is very inefficient, absorbing usually around 10% of whatever drug is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Overdose in most cases is a bad time for the patient. By default, it will cause periodic toxin damage, which can damage the liver. If untreated, the damage will spread to other organs. For most drugs; blood levels contributes to the OD threshold. For drugs that are inactive until they are converted into active metabolites, it is active metabolites that contribute to the OD threshold.&lt;br /&gt;
&lt;br /&gt;
The following examples will illustrate the point. For the first examples; assume our drug has an overdose threshold of 30 and has &#039;&#039;&#039;inactive&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the blood &#039;&#039;&#039;will trigger&#039;&#039;&#039; an overdose. However, as soon as the drug starts being metabolized and drops from 30; the overdose is no longer triggered.&lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing as an active metabolite &#039;&#039;&#039;will not trigger&#039;&#039;&#039; an overdose; as the metabolites are inactive.&lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill will not trigger an overdose. This is because the 20u as a pill do not count until they are absorbed in the blood. Given the pill needs time to be absorbed; and is not absorbed fully, the drug levels in the blood will never exceed 30&lt;br /&gt;
&lt;br /&gt;
Now the following examples are for drugs with &#039;&#039;&#039;active&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the bloodstream &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose initially, as the drug needs to be metabolized into its active metabolite to exert an effect. However, once all the drug is metabolized it will trigger an overdose. Assuming no new source of drug, the metabolite levels will then fall naturally below the OD threshold with time. &lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing in metabolites will trigger an overdose; as the metabolites are active. As discussed earlier, active metabolites do not degrade as long as a new source of drug is being delivered. 15u + 25u would be 40u which is above the threshold. &lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose &#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039;&#039;&#039;; but the patient is at risk of a &#039;&#039;&#039;short episode&#039;&#039;&#039; of an overdose. Assuming 60% of the oral pill is absorbed (roughly 12u, based on bioavailability); this means 32u of drug will be metabolized by the bloodstream. As metabolite levels do not degrade until all new sources of drug are consumed, this means there will eventually be 32u of active metabolites accumulated.&lt;br /&gt;
&lt;br /&gt;
All this means that the dosages of drugs with active metabolites must be very careful. Health analyzers will show you how many active metabolites (and unmetabolized drugs in the bloodstream) to be able to plan for this.&lt;br /&gt;
&lt;br /&gt;
=== Common Active Metabolites ===&lt;br /&gt;
Some drugs can break down into the same active metabolite. This means that different drugs end up contributing to the same OD threshold and serve the same therapeutic purpose. The main difference between these drugs ends up being how quickly they metabolize and how powerful they are. An example is opioids; which is the common active metabolite of both tramadol and oxycodone. The main difference between these two medications is that oxycodone is significantly more powerful than tramadol and converts to 5u of opioids for every 1u of oxycodone metabolized. In contrast, 1u of tramadol converts to only 2u of opioids. Given opioids is the active metabolite; only its level contributes to the OD threshold. &lt;br /&gt;
&lt;br /&gt;
==== List of Drugs with Active Metabolites ====&lt;br /&gt;
* All Alcohols; which all convert into &#039;ethanol&#039; their active metabolite. Different alcohols have different strengths; like the opioid example above. This means drinking different types of alcohol all contributes to the same alcohol level in the body.&lt;br /&gt;
* Tramadol/Oxycodone; which both convert into an active &#039;opiate&#039;.&lt;br /&gt;
* Citalopram/Paroxetine; which both convert into an active &#039;antidepressant&#039;. &lt;br /&gt;
* Metyhlphenidate&lt;br /&gt;
* Nicotine&lt;br /&gt;
&lt;br /&gt;
=== Metabolism Rate ===&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Базовые Химикаты ==&lt;br /&gt;
Представленные ниже химикаты служат основой для синтеза других веществ (за исключением ряда более экзотических). Все они могут быть найдены в раздатчике химикатов, за исключением форона и урана, которые вы можете получить посредством измельчения соответствующих листов материала. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Реагенты&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone &amp;lt;small&amp;gt;(Ацетон)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum &amp;lt;small&amp;gt;(Алюминий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia &amp;lt;small&amp;gt;(Аммиак)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Carbon &amp;lt;small&amp;gt;(Углерод)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper &amp;lt;small&amp;gt;(Медь)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol &amp;lt;small&amp;gt;(Этанол)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine &amp;lt;small&amp;gt;(Гидразин)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid &amp;lt;small&amp;gt;(Соляная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron &amp;lt;small&amp;gt;(Железо)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Lithium &amp;lt;small&amp;gt;(Литий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury &amp;lt;small&amp;gt;(Ртуть)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus &amp;lt;small&amp;gt;(Фосфор)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium &amp;lt;small&amp;gt;(Калий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Radium &amp;lt;small&amp;gt;(Радий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon &amp;lt;small&amp;gt;(Кремний)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sodium &amp;lt;small&amp;gt;(Натрий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar &amp;lt;small&amp;gt;(Сахар)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur &amp;lt;small&amp;gt;(Сера)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid &amp;lt;small&amp;gt;(Серная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten &amp;lt;small&amp;gt;(Вольфрам)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water &amp;lt;small&amp;gt;(Вода)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Некоторые из химических веществ, изначально находящихся в химическом раздатчике, имеют свои собственные эффекты - эти свойства перечислены здесь. Неупомянутые химикаты не оказывают никакого воздействия. &lt;br /&gt;
&lt;br /&gt;
*Ацетон: вызывает отравление при употреблении. Растворяет чернила при нанесении на книги или бумагу.&lt;br /&gt;
*Аммиак: слегка токсичен при попадании внутрь.&lt;br /&gt;
*Углерод: медленно удаляет другие химические вещества из вашей системы.&lt;br /&gt;
*Этанол: мечта алкоголика. Токсичен при попадании внутрь и легко воспламеняется. Растворяет чернила при нанесении на книги или бумагу.&lt;br /&gt;
*Гидразин: токсичен и легко воспламеняется.&lt;br /&gt;
*Соляная кислота: агрессивная кислота. Вызывает плавление и химические ожоги при контакте с предметами и живыми существами.&lt;br /&gt;
*Железо: медленно восстанавливает утерянную кровь.&lt;br /&gt;
*Литий: вызывает подергивания, слюнотечение, стоны и нарушение координации при движении.&lt;br /&gt;
*Ртуть: вызывает повреждение головного мозга, а также подергивания, слюнотечение, стоны и нарушение координации при движении.&lt;br /&gt;
*Форон: крайне токсичен и огнеопасен. Если разлить - станет газом.&lt;br /&gt;
*Калий: повышает пульс при приеме внутрь. Бурно реагирует с водой.&lt;br /&gt;
*Радий: вызывает радиационное отравление при приеме внутрь. Оставляет светящуюся зеленую слизь на полу, если пролито больше 3u.&lt;br /&gt;
*Сахар: восстанавливает некоторое питание. Наркотик для унати.&lt;br /&gt;
*Серная кислота: очень агрессивная кислота. Вызывает плавление и химические ожоги при контакте с предметами и живыми существами.&lt;br /&gt;
*Уран: вызывает радиационное отравление при приеме внутрь. Оставляет светящуюся зеленую слизь на полу, если пролито больше 3u.&lt;br /&gt;
*Вода: позволят утолить жажду. Замерзает при 0С, кипит при 100С, принимается при 20С.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Медикаменты ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Подчёркнутые (курсивом) химикаты являются составными и требуют предварительного изготовления, либо недоступны напрямую из химического раздатчика. Все ссылки ведут на соответствующие препараты на этой странице. Если в рецепте указано «(катализатор)», реагент не расходуется в реакции.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Название&lt;br /&gt;
! Рецепт&lt;br /&gt;
! Применение&lt;br /&gt;
! Скорость метаболизма&lt;br /&gt;
! Передозировка&lt;br /&gt;
! Биодоступность&lt;br /&gt;
! Активные Метаболиты?&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Adrenaline&amp;quot; | &#039;&#039;&#039;Адреналин (Adrenaline)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Hyperzine|Гиперзин (Hyperzine)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dexalin_Plus|Дексалин Плюс (Dexalin Plus)]]&#039;&#039;&lt;br /&gt;
| Используется как кардиостимулятор.&amp;lt;br&amp;gt;&#039;&#039;Способствует восстановлению сердцебиения после его остановки. Также является слабым анальгетиком. Может вызывать дрожь и повышение пульса.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| 20u&lt;br /&gt;
| 0%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Alkysine&amp;quot; | &#039;&#039;&#039;Алкизин (Alkysine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Восстанавливает поврежденные участки головного мозга.&amp;lt;br&amp;gt;&#039;&#039;Требуется как минимум 85% от максимального уровня крови в теле, чтобы препарат подействовал. Вызывает головокружение, помутнение зрения и редкие потери сознания.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Antidexafen&amp;quot; | &#039;&#039;&#039;Антидексафен (Antidexafen)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Paracetamol|Парацетамол (Paracetamol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Лечит простуду. Останавливает проявление слабых симптомов вирусов и сильно замедляет их развитие.&amp;lt;br&amp;gt;&#039;&#039;Передозировка вызывает сильное состояние наркотического опьянения и галлюцинации.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| 60u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Arithrazine&amp;quot; | &#039;&#039;&#039;Аритразин (Arithrazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Hyronalin|Гироналин (Hyronalin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&lt;br /&gt;
| Выводит радиацию из организма пациента, но быстрее и эффективнее гироналина.&amp;lt;br&amp;gt;&#039;&#039;Вызывает физические повреждения средней тяжести и легкие ожоги у реципиента. Не выводит токсины из организма. Игнорирует повреждения, вызванные генетической реструктуризацией. В большинстве случаев вводится вместе с диловеном.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Arhishaap&amp;quot; | &#039;&#039;&#039;Архишаап (Arhishaap)&#039;&#039;&#039;&lt;br /&gt;
| 1u Эш Хашаар Хаашане (Esh Hashaar Haashane) ([[Йоза&#039;Унати#Фармацевтика|Йоза&#039;Унати]])&amp;lt;br&amp;gt;2u &#039;&#039;[[#Diethylamine|Диэтиламин (Diethylamine)]]&#039;&#039;&amp;lt;br&amp;gt;1u Радий (Radium)&lt;br /&gt;
| Мощный анти-токсин, также способный быстро выводить радиацию из организма пациента.&amp;lt;br&amp;gt;&#039;&#039;Натуральный препарат, в производстве которого используется дистиллированный яд Йоза&#039;Унати. Значительно эффективнее диловена, и не имеет побочных эффектов.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bicaridine&amp;quot; | &#039;&#039;&#039;Бикаридин (Bicaridine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Лечит физические повреждения.&amp;lt;br&amp;gt;&#039;&#039;Способен остановить обычные кровотечения. Заживляет практически все раны, в том числе хирургические надрезы. Передозировка может вызвать остановку артериальных кровотечений.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Blood&amp;quot; | &#039;&#039;&#039;Кровь (Blood)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Восстанавливает объем крови пациента при инъекции или внутривенном введении. У пациента должна быть подходящая группа крови, в противном случае приводит к заражению крови.&amp;lt;br&amp;gt;&#039;&#039;Выпускается в медицинских контейнерах для внутривенного вливания, которые можно найти в медицинском отделе или заказать в карго. Также содержится в людях и многих других формах жизни. Содержится в кровяных томатах, хотя эта кровь нетипизирована и может вызвать отравление у большинства пациентов.&#039;&#039;&lt;br /&gt;
| 1/t&lt;br /&gt;
| –&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Citalopram&amp;quot; | &#039;&#039;&#039;Циталопрам (Citalopram)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;&#039;&#039;(Получается 3u вместо 2u)&#039;&#039;&lt;br /&gt;
| Антидепрессант.&amp;lt;br&amp;gt;&#039;&#039;Стабилизирует сознание. Используется для лечения сильной депрессии и тревоги.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 80%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Clonexadone&amp;quot; | &#039;&#039;&#039;Клонексадон (Clonexadone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Cryoxadone|Криоксадон (Cryoxadone)]]&#039;&#039;&amp;lt;br&amp;gt;1u Натрий (Sodium)&amp;lt;br&amp;gt;Температура от -100°C до -75°C&lt;br /&gt;
| На порядок эффективнее Криоксадона.&amp;lt;br&amp;gt;&#039;&#039;Для усвоения организмом препарату требуется температура ниже 170 Кельвинов. Восстанавливает поврежденные органы. Не вводите внутривенно и не глотайте. Разлагается при температуре 10°C и выше.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Coagulant&amp;quot; | &#039;&#039;&#039;Коагулянт (Coagulant)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Экспериментальный коагулянт, способный останавливать как внутреннее, так и внешнее кровотечение.&amp;lt;br&amp;gt;&#039;&#039;Химическое вещество, содержащееся только в боевых стимуляторах антагонистов. Способно останавливать как внешнее, так и внутреннее артериальное кровотечение.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cortolin&amp;quot; | &#039;&#039;&#039;Кортолин (Кортолин)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Калий (Potassium)&#039;&#039;&amp;lt;br&amp;gt;1u Литий (Lithium)&#039;&#039; &lt;br /&gt;
| Восстанавливает сердце, если то повреждено. Не имеет эффекта, если сердце атрофировано или разлагается.&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 10u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cryoxadone&amp;quot; | &#039;&#039;&#039;Криоксадон (Cryoxadone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dexalin|Дексалин (Dexalin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;Температура от -125°C до -25°C&lt;br /&gt;
| Используется в криокапсулах. Лечит ожоги, а также физические и генетические повреждения.&amp;lt;br&amp;gt;&#039;&#039;Для усвоения организмом препарату требуется температура ниже 170 Кельвинов. Восстанавливает поврежденные органы. Не вводите внутривенно и не глотайте.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Crystallizing_Agent&amp;quot; | &#039;&#039;&#039;Кристаллизационный агент (Crystal Agent)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Polytrinic_Acid|Политриновая кислота (Polytrinic Acid)]]&#039;&#039;&amp;lt;br&amp;gt;1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Вольфрам (Tungsten)&amp;lt;br&amp;gt;Температура от 150°C до 200°C&lt;br /&gt;
| Используется для лечения повреждений, наносимых кристаллическими существами, такими как големы.&amp;lt;br&amp;gt;&#039;&#039;Не используйте для лечения органических пациентов. Также может быть выделен из адамантиновой слизи.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Deletrathol&amp;quot; | &#039;&#039;&#039;Делитратол (Deletrathol)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Эффективный анальгетик. Вызывает замешательство.&amp;lt;br&amp;gt;&#039;&#039;Можно найти только в авторинъекторах из медицинских пакетиков.&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dermaline&amp;quot; | &#039;&#039;&#039;Дермалин (Dermaline)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Kelotane|Келотан (Kelotane)]]&#039;&#039;&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&amp;lt;br&amp;gt;Температура от -150°C до -50°C&lt;br /&gt;
| Лечит ожоги.&amp;lt;br&amp;gt;&#039;&#039;Напорядок эффективнее келотана во всех аспектах.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dexalin&amp;quot; | &#039;&#039;&#039;Дексалин (Dexalin)&#039;&#039;&#039;&lt;br /&gt;
| 2u Ацетон (Acetone)&amp;lt;br&amp;gt;0.1u Форон (Phoron)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2.1u)&#039;&#039;&lt;br /&gt;
| Насыщает кровь искусственным кислородом, что приводит к тому, что головной мозг действует, будто получает половину максимального количества кислорода из легких, даже если их функция нарушена.&amp;lt;br&amp;gt;&#039;&#039;Выводит Лексорин из крови. Требуется кровоток для действия препарата. Обычно, Дексалин Плюс предпочитают простому Дексалину. Данный препарат можно вводить в капсуле искусственного сна (Sleeper).&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dexalin_Plus&amp;quot; | &#039;&#039;&#039;Дексалин Плюс (Dexalin Plus)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dexalin|Дексалин (Dexalin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;1u Железо (Iron)&lt;br /&gt;
| Действует как Дексалин, но головной мозг насыщается кислородом на 80%.&amp;lt;br&amp;gt;&#039;&#039;Выводит Лексорин из крови. Требуется кровоток для действия препарата. Препарат предпочитают обычному Дексалину.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dylovene&amp;quot; | &#039;&#039;&#039;Диловен (Dylovene)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&amp;lt;br&amp;gt;1u Калий (Potassium)&lt;br /&gt;
| Анти-токсин широкого спектра. Помимо выведения обычных токсинов из организма, укорачивает продолжительность галлюцинаций и сонливости.&amp;lt;br&amp;gt;&#039;&#039;Незначительно восстанавливает поврежденную печень, если она не начала разлагаться и не атрофирована.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ethylredoxrazine&amp;quot; | &#039;&#039;&#039;Этилредоксразин (Ethylredoxrazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Нейтрализует алкоголь в крови, а также эффекты головокружения, сонливости и заикания.&amp;lt;br&amp;gt;&#039;&#039;При смешении с этанолом расщепляет его, создавая воду.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Glucose&amp;quot; | &#039;&#039;&#039;Glucose&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as Unathi.&amp;lt;br&amp;gt;&#039;&#039;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&#039;&#039;&lt;br /&gt;
| 0.8/t&lt;br /&gt;
| –&lt;br /&gt;
| 100%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hyperzine&amp;quot; | &#039;&#039;&#039;Гиперзин (Hyperzine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&amp;lt;br&amp;gt;1u Сера (Sulphur)&lt;br /&gt;
| Анаболический стероид. Позволяет двигаться быстрее.&amp;lt;br&amp;gt;&#039;&#039;Побочные эффекты: тремор, нервозность и привыкание. Может вызвать незначительные повреждения сердца, так как сильно повышает скорость сердцебиения. Препарат является контролируемой субстанцией. Негативно реагирует с опиоидами (Трамадол, Оксикодон): потеря дыхания, замедление движений, при высоких дозах — сердечная недостаточность и остановка сердца.&#039;&#039;&lt;br /&gt;
| 0.03/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hyronalin&amp;quot; | &#039;&#039;&#039;Гироналин (Hyronalin)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Радий (Radium)&lt;br /&gt;
| Выводит радиацию из организма реципиента.&amp;lt;br&amp;gt;&#039;&#039;Не выводит токсины из организма. Игнорирует повреждения, вызванные генетической реструктуризацией. В большинстве случаев вводится вместе с диловеном.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Imidazoline&amp;quot; | &#039;&#039;&#039;Имидазолин (Imidazoline)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Восстанавливает поврежденный зрительный аппарат.&amp;lt;br&amp;gt;&#039;&#039;Игнорирует повреждения, вызванные генетическими реструктуризацией, а также не возымеет эффекта, если органы зрения разлагаются или атрофированы.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Immunobooster&amp;quot; | &#039;&#039;&#039;Иммуноускоритель (Immunobooster)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Cryptobiolin|Криптобиолин (Cryptobiolin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;Температура 40°C и выше&lt;br /&gt;
| Восстанавливает поврежденную иммунную систему.&amp;lt;br&amp;gt;&#039;&#039;Восстанавливает только 50% от общей работоспособности иммунитета. Требуется в больших дозах.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Inaprovaline&amp;quot; | &#039;&#039;&#039;Инапровалин (Inaprovaline)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;1u Сахар (Sugar)&lt;br /&gt;
| Уменьшает кровопотери. Нормализует повышенное, или пониженное сердцебиение. Позволяет пациенту самостоятельно дышать при сердечном приступе. Незначительно восстанавливает поврежденные части головного мозга, вызванные гипоксией. Минимизирует эффект удушья от приема опиоидных анальгетиков (Трамадол/Оксикодон), также является слабым анальгетиком и стабилизирует состояние пациентов в состоянии анафилактического шока (сильной аллергической реакции), позволяя дышать.&amp;lt;br&amp;gt;&#039;&#039;Если легкие отказали, препарат не восстановит самостоятельное дыхание. Препарат можно ввести в капсуле искусственного сна (Sleeper).&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| 60u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Kelotane&amp;quot; | &#039;&#039;&#039;Келотан (Kelotane)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Лечит ожоги.&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Leporazine&amp;quot; | &#039;&#039;&#039;Лепоразин (Leporazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Медь (Copper)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&lt;br /&gt;
| Нормализует температуру тела.&amp;lt;br&amp;gt;&#039;&#039;Может быть использован для снятия лихорадки, перед тем, как подействуют антибиотики, либо же повысить температуру тела пациента при гипотермии.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Methylphenidate&amp;quot; | &#039;&#039;&#039;Метилфенидат (Methylphenidate)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Литий (Lithium)&amp;lt;br&amp;gt;&#039;&#039;(Получается 3u вместо 2u)&#039;&#039;&lt;br /&gt;
| Помогает сконцентрироваться.&amp;lt;br&amp;gt;&#039;&#039;Используется в лечении СДВГ (Синдром дефицита внимания и гиперактивности).&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 80%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Metorapan&amp;quot; | &#039;&#039;&#039;Меторапан (Меторапан)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Bicaridine|Бикаридин (Bicaridine)]]&#039;&#039;&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&lt;br /&gt;
| При комбинировании с бикаридином вызывает передозировку. Лечит физические повреждения напорядок эффективнее бикаридина.&amp;lt;br&amp;gt;&#039;&#039;Способен остановить обычные кровотечения. Заживляет практически все раны, в том числе хирургические надрезы. Передозировка может восстановить разорванные сухожилия, но только если она не вызвана комбинацией с бикаридином. Передозировка вызывает физические повреждения.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Naloxone&amp;quot; | &#039;&#039;&#039;Naloxone&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&lt;br /&gt;
| Rapidly reverses the effects of an antidepressant or (Tramadol or Oxycodone) overdose.&lt;br /&gt;
| 0.4/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Nanite_Fluid&amp;quot; | &#039;&#039;&#039;Нанитофлюид (Nanitefluid)&#039;&#039;&#039;&lt;br /&gt;
| 1u Железо (Iron)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Cryoxadone|Криоксадон (Cryoxadone)]]&#039;&#039;&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;Температура от -125°C до -25°C&lt;br /&gt;
| Используется в криокапсулах. Является раствором ремонтных нанитов, используется для ремонта роботизированных органов, синтетиков.&amp;lt;br&amp;gt;&#039;&#039;Из-за природы малых магнитных полей, используемых для направления нанитов, он должен использоваться при температуре ниже 170К. Работает только при наличии в колбе криокапсулы Криоксадона (Cryoxadone), либо же Клонексадона (Clonexadone).&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;NanoBlood&amp;quot; | &#039;&#039;&#039;Нанокровь (Nanoblood)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dexalin_Plus|Дексалин Плюс (Dexalin Plus)]]&#039;&#039;&amp;lt;br&amp;gt;1u Железо (Iron)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&lt;br /&gt;
| Реструктурируется при введении внутривенно и принимает форму крови реципиента, повышая ее объем внутри тела. 1 единица Нанокрови равняется 4 единицам обычной крови.&amp;lt;br&amp;gt;&#039;&#039;Медикамент имеет очень низкий предел передозировки, поэтому он вводится внутривенно с помощью капельницы. Если концентрация Нанокрови в крови у пациента превышена на примерно 70 единиц, появляется риск понижения иммунитета, что делает пациента более восприимчивым к вирусам, так как при указанной дозировке большая часть крови была заменена.&#039;&#039;&lt;br /&gt;
| 1/t&lt;br /&gt;
| 5u&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Noexcutite&amp;quot; | &#039;&#039;&#039;Ноекскутит (Noexcutite)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Oxycodone|Оксикодон (Oxycodone)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&lt;br /&gt;
| Предотвращает судороги и дрожь.&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oxycodone&amp;quot; | &#039;&#039;&#039;Оксикодон (Oxycodone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Tramadol|Трамадол (Tramadol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2u)&#039;&#039;&lt;br /&gt;
| Сильнодействующий анальгетик.&amp;lt;br&amp;gt;&#039;&#039;Опиоидный препарат, вызывает сильное привыкание, нечленораздельную речь, замедленные движения, а также потерю сознания при высоких дозах. При взаимодействии с этанолом в организме (алкоголем) происходит интоксикация, появляются приступы удушья. Является контролируемой субстанцией.&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 20u&lt;br /&gt;
| 60%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paashe_Meish_Sunn&amp;quot; | &#039;&#039;&#039;Пааше Мейш Санн (Paashe Meish Sunn)&#039;&#039;&#039;&lt;br /&gt;
| 1u Эш Хашаар Хаашане (Esh Hashaar Haashane) ([[Йоза&#039;Унати#Фармацевтика|Йоза&#039;Унати]])&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Литий (Lithium)&amp;lt;br&amp;gt;2u &#039;&#039;[[#Space_Cleaner|Космоочиститель (Space Cleaner)]]&#039;&#039;&lt;br /&gt;
| Препарат для стабилизации с анальгетическим эффектом.&amp;lt;br&amp;gt;&#039;&#039;Натуральный препарат, в производстве которого используется дистиллированный яд Йоза&#039;Унати. Сочетает эффекты от приема Трамадола и разведённого Синаптизина. В отличии от последних, обладает лишь незначительными побочными эффектами, вызывая общую слабость и притупляя все органы чувств пациента.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paracetamol&amp;quot; | &#039;&#039;&#039;Парацетамол (Paracetamol)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Tramadol|Трамадол (Tramadol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Вода (Water)&lt;br /&gt;
| Анальгетик.&amp;lt;br&amp;gt;&#039;&#039;По большей части — Панадол (Ацетаминофен). Можно вводить в капсуле искусственного сна (Sleeper).&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 60u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paroxetine&amp;quot; | &#039;&#039;&#039;Пароксетин (Paroxetine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Ацетон (Acetone)&lt;br /&gt;
| Сильный антидепрессант. Может вызвать галлюцинации.&amp;lt;br&amp;gt;&#039;&#039;Назначается для лечения сильнейших депрессий.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 80%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Peridaxon&amp;quot; | &#039;&#039;&#039;Перидаксон (Peridaxon)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Bicaridine|Бикаридин (Bicaridine)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Clonexadone|Клонексадон (Clonexadone)]]&#039;&#039;&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&lt;br /&gt;
| Восстанавливает поврежденные органы, но только если они не разлагаются и не атрофировались.&amp;lt;br&amp;gt;&#039;&#039;Не восстанавливает поврежденные участки головного мозга. При введении внутривенно разлагающиеся органы не подвергаются действию препарата, однако во время [[Хирургия#Восстановление_внутренних_органов|хирургической операции]], введение 1 единицы препарата непосредственно в разлагающийся орган остановит процесс и начнется процесс восстановления. Но, как указано выше, на атрофированные органы эффект не распространяется.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 10u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Resin_Globule&amp;quot; | &#039;&#039;&#039;Шарик смолы (Resin Globule)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Crystallizing_Agent|Кристаллизационный агент (Crystal Agent)]]&#039;&#039;&amp;lt;br&amp;gt;2u Кремний (Silicon)&amp;lt;br&amp;gt;1u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается стопка из 3 шариков смолы)&#039;&#039;&lt;br /&gt;
| Залечивает 5 единиц урона.&amp;lt;br&amp;gt;A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness. Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&#039;&#039;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires Robotic Limb Reinforcement to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| –&lt;br /&gt;
| –&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Rezadone&amp;quot; | &#039;&#039;&#039;Резадон (Rezadone)&#039;&#039;&#039;&lt;br /&gt;
| 1u Карпотоксин (&#039;&#039;[[#Carpotoxin|Carpotoxin]]&#039;&#039;)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Cryptobiolin|Криптобиолин (Cryptobiolin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Медь (Copper)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 3u)&#039;&#039;&lt;br /&gt;
| Препарат с почти что магическими свойствами – быстро восстанавливает повреждённые внутренние органы, если они не подвержены некрозу, а также лечит ожоги, физические повреждения и повреждения, вызванные генетической реструктуризацией.&amp;lt;br&amp;gt;&#039;&#039;При введении более 3 единиц препарата, вызывает дефекты строения лица.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ryetalyn&amp;quot; | &#039;&#039;&#039;Риеталин (Ryetalyn)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Arithrazine|Аритразин (Arithrazine)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Нейтрализует генетические отклонения и мутации.&amp;lt;br&amp;gt;&#039;&#039;Любая дозировка, в том числе и 0.1 единицы, является действенной.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Spaceacillin&amp;quot; | &#039;&#039;&#039;Спейсациллин (Spaceacillin)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Cryptobiolin|Криптобиолин (Cryptobiolin)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2u)&#039;&#039;&lt;br /&gt;
| Антибиотик группы тета-лактамов. Замедляет развитие болезней. Нейтрализует инфекции.&amp;lt;br&amp;gt;&#039;&#039;Во время действия препарата, анализ сканером может ошибочно показать отсутствие инфекции у пациента. Поражает иммунную систему при передозировке. Обратитесь к [[Руководство_по_вирусологии#Антибиотики.|данному абзацу]] за подробной информацией.&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Synaptizine&amp;quot; | &#039;&#039;&#039;Синаптизин (Synaptizine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Литий (Lithium)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;Температура от 30°C до 130°C&lt;br /&gt;
| Останавливает галлюцинации, паралич, а также стабилизирует пациентов при оглушении и слабости.&amp;lt;br&amp;gt;&#039;&#039;Крайне токсичен. Рекомендуемая доза: ниже 5 единиц. Метаболизируется очень долго. Является контролируемой субстанцией.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 50%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tramadol&amp;quot; | &#039;&#039;&#039;Трамадол (Tramadol)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&lt;br /&gt;
| Анальгетик.&amp;lt;br&amp;gt;&#039;&#039;Действует сильнее Парацетамола, но слабее Оксикодона. Препятствует остановке сердца от болевого шока. Опиоидный препарат, вызывает нечленораздельную речь, замедленные движения и потерю сознания при больших дозах. При взаимодействии с этанолом в организме (алкоголем) развивается интоксикация, появляются приступы удушения. Передозировка ведёт к удушению.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tricordrazine&amp;quot; | &#039;&#039;&#039;Трикордразин (Tricordrazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&lt;br /&gt;
| Лечит ожоги и физические повреждения. Тем не менее, довольно медленно.&amp;lt;br&amp;gt;&#039;&#039;Препарат можно ввести в капсуле для искусственного сна, посредством поочередного введения диловена и Инапровалина.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Venaxilin&amp;quot; | &#039;&#039;&#039;Venaxilin&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Spaceacillin|Спейсациллин (Spaceacillin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Spider_Venom|Spider Venom]]&#039;&#039;&amp;lt;br&amp;gt;Температура от 50°C до 100°C&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 3u)&#039;&#039;&lt;br /&gt;
| Neutralizes venom in the blood.&amp;lt;br&amp;gt;&#039;&#039;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&#039;&#039;&lt;br /&gt;
| 0.04/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Прочие рецепты ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Это либо чистые реакции, обычно не оставляющие остатка, либо химикаты с немедицинским применением. Многие полезны при изготовлении гранат, но многие могут быть крайне опасны. Подчёркнутые (курсивом) химикаты являются составными и требуют дополнительных реакций. Химикаты, добавленные с Baystation, даны на английском языке.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Название&lt;br /&gt;
! Рецепт&lt;br /&gt;
! Применение&lt;br /&gt;
! Контролируемая субстанция&lt;br /&gt;
! Мгновенная реакция&lt;br /&gt;
! Можно ввести внутрь (Injectable)&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Advanced_Mutation_Toxin&amp;quot; | &#039;&#039;&#039;Advanced Mutation Toxin&#039;&#039;&#039;&lt;br /&gt;
| Inject 1u Phoron into a black slime core.&lt;br /&gt;
| An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&#039;&#039;Turns the recipient into a slime.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Amaspores&amp;quot; | &#039;&#039;&#039;Amaspores&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Byproduct of Amatoxin poisoning. The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Amatoxin&amp;quot; | &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Grind Destroying Angel or Fly Amanita.&lt;br /&gt;
| A powerful delayed poison derived from certain species of mushrooms.&amp;lt;br&amp;gt;&#039;&#039;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Azosurfactant&amp;quot; | &#039;&#039;&#039;АзоПоверхностно-Активное Вещество (AzoSurfactant)&#039;&#039;&#039;&lt;br /&gt;
| 2u Гидразин (Hydrazine)&amp;lt;br&amp;gt;2u Углерод (Carbon)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Создает большой пенный массив при смешении с одинаковым количеством воды.&amp;lt;br&amp;gt;&#039;&#039;Лучше всего применять с Космоочистителем.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bamboo_Pulp&amp;quot; | &#039;&#039;&#039;Bamboo Pulp&#039;&#039;&#039;&lt;br /&gt;
| Grind Bamboo.&lt;br /&gt;
| A mass of wood fibers.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Boron&amp;quot; | &#039;&#039;&#039;Boron&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing boron gas.&lt;br /&gt;
| A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bromide&amp;quot; | &#039;&#039;&#039;Bromide&#039;&#039;&#039;&lt;br /&gt;
| Grind Algae.&lt;br /&gt;
| A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Capilliumate&amp;quot; | &#039;&#039;&#039;Capilliumate&#039;&#039;&#039;&lt;br /&gt;
| 1u Radium&amp;lt;br&amp;gt;1u Protein&amp;lt;br&amp;gt;1u &#039;&#039;[[#Unstable_Mutagen|Unstable Mutagen]]&#039;&#039;&lt;br /&gt;
| Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[#Hair_Dye|Hair Dye]].&amp;lt;br&amp;gt;&#039;&#039;Used across the Sol system by balding men to retrieve their lost youth.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Carbon_Monoxide&amp;quot; | &#039;&#039;&#039;Carbon Monoxide&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing carbon monoxide gas.&lt;br /&gt;
| A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&#039;&#039;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Carpotoxin&amp;quot; | &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Grind Carp Meat.&lt;br /&gt;
| A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Chloral_Hydrate&amp;quot; | &#039;&#039;&#039;Хлоралгидрат (Chloral Hydrate)&#039;&#039;&#039;&lt;br /&gt;
| 1u Этанол (Ethanol)&amp;lt;br&amp;gt;3u Соляная кислота (Hydrochloric Acid)&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 5u)&#039;&#039;&lt;br /&gt;
| Мощный седативный препарат, вызывающий практически мгновенный эффект, но может быть летальным при введении в больших дозах.&amp;lt;br&amp;gt;&#039;&#039;Эффект нейтрализуется анти-токсином. Может быть введен совместно со Снотворным (Soporific) для получения Общей Хирургической Анестезии.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Chlorine&amp;quot; | &#039;&#039;&#039;Chlorine&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing in chlorine gas.&lt;br /&gt;
| A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Condensed_Capsaicin&amp;quot; | &#039;&#039;&#039;Конденсированный Капсаицин (Condensed Capsaicin)&#039;&#039;&#039;&lt;br /&gt;
| 2u Капсаицин (Capsaicin)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2u)&#039;&#039;&lt;br /&gt;
| Spiciness, now in crunchy, deadly form.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Coolant&amp;quot; | &#039;&#039;&#039;Охладитель (Coolant)&#039;&#039;&#039;&lt;br /&gt;
| 1u Вольфрам (Tungsten)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Вода (Water)&lt;br /&gt;
| Применяется для охлаждения, например, рентген-анализатора археологов.&amp;lt;br&amp;gt;&#039;&#039;Если пролить в помещении, то температура воздуха упадет.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Crayon_Dust&amp;quot; | &#039;&#039;&#039;Crayon Dust&#039;&#039;&#039;&lt;br /&gt;
| Grind a crayon.&lt;br /&gt;
| Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&#039;&#039;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cryotoxin&amp;quot; | &#039;&#039;&#039;Cryotoxin&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the icy blue ones) into their victims. A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cryptobiolin&amp;quot; | &#039;&#039;&#039;Криптобиолин (Cryptobiolin)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;Температура от 30°C до 60°C&lt;br /&gt;
| Сам по себе вызывает замешательство и головокружение, но также является основным компонентом Спейсациллина (Spaceacillin).&amp;lt;br&amp;gt;&#039;&#039;Разлагается на равные части Калия, Ацетона и Сахара при температуре 60°C и выше.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cyanide&amp;quot; | &#039;&#039;&#039;Cyanide&#039;&#039;&#039;&lt;br /&gt;
| Grind Poison Apple.&lt;br /&gt;
| A highly toxic chemical.&amp;lt;br&amp;gt;&#039;&#039;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Denatured_Toxin&amp;quot; | &#039;&#039;&#039;Denatured Toxin&#039;&#039;&#039;&lt;br /&gt;
| Heat 1u &#039;&#039;[[#Toxin|Toxin]]&#039;&#039;, &#039;&#039;[[#Amatoxin|Amatoxin]]&#039;&#039;, &#039;&#039;[[#Carpotoxin|Carpotoxin]]&#039;&#039;, or &#039;&#039;[[#Spider_Venom|Spider Venom]]&#039;&#039; to above 100C.&lt;br /&gt;
| The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&#039;&#039;Once toxic, now harmless.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Deuterium&amp;quot; | &#039;&#039;&#039;Дейтерий (Deuterium)&#039;&#039;&#039;&lt;br /&gt;
| 10u Вода (Water)&amp;lt;br&amp;gt;5u &#039;&#039;[[#Oxyphoron|Оксифорон (Oxyphoron)]]&#039;&#039; &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 дейтериевый слиток)&#039;&#039;&lt;br /&gt;
| Дейтерий крайне важен для термоядерных реакций, особенно в генераторе RUST.&amp;lt;br&amp;gt;&#039;&#039;Случайно нахимичили правильное количество форона с водой? Что ж, по крайней мере теперь это можно как-то использовать.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Diethylamine&amp;quot; | &#039;&#039;&#039;Диэтиламин (Diethylamine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Аммиак (Ammonia)&amp;lt;br&amp;gt;1u Этанол (Ethanol)&lt;br /&gt;
| Крайне эффективное удобрение.&amp;lt;br&amp;gt;&#039;&#039;Местный Ботаник будет крайне рад такому подарку.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dye&amp;quot; | &#039;&#039;&#039;Dye&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&#039;&#039;Comes in regular and extra-strength varieties.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;EMP&amp;quot; | &#039;&#039;&#039;ЭМИ (EMP)&#039;&#039;&#039;&lt;br /&gt;
| 1u Уран (Uranium)&amp;lt;br&amp;gt;1u Железо (Iron)&lt;br /&gt;
| Вызывает Электро-Магнитный Импульс (EMP). Любая электроника, включая протезы конечностей, глаз и сердца, находящаяся в радиусе действия, будет выведена из строя.&amp;lt;br&amp;gt;&#039;&#039;Сила импульса прямо пропорциональна количеству реагентов в реакции. Примерно 100 единиц в итоге хватит для Импульса, чуть менее слабого, чем вызванного взрывом Электро-Магнитной Гранаты, а примерно 200 единиц повышает радиус еще на 4 клетки.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Explosion&amp;quot; | &#039;&#039;&#039;Взрыв (Explosion)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Вода (Water)&lt;br /&gt;
| Обычная детонирующая реакция, использующаяся для производства большинства гранат.&amp;lt;br&amp;gt;&#039;&#039;Может вызвать серьезные повреждения. Сила детонации прямо пропорциональна количеству реагентов в реакции.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Flash_Powder&amp;quot; | &#039;&#039;&#039;Ослепляющий Порошок (Flash Powder)&#039;&#039;&#039;&lt;br /&gt;
| 1u Сера (Sulfur)&amp;lt;br&amp;gt;1u Калий (Potassium)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&lt;br /&gt;
| Создает яркую вспышку, вкупе с громким хлопком. Используется в свето-шумовых гранатах.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Foam&amp;quot; | &#039;&#039;&#039;Foam&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Azosurfactant|Azosurfactant]]&#039;&#039;&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
| Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&#039;&#039;Useful for filling grenades with [[#Space_Cleaner|Space Cleaner]] - or other, more dubious chemicals.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Foaming_Agent&amp;quot; | &#039;&#039;&#039;Вспенивающее Вещество (Foaming Agent)&#039;&#039;&#039;&lt;br /&gt;
| 1u Литий (Lithium)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&lt;br /&gt;
| Создает пену, которая необходима для Пенометаллических гранат.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Glycerol&amp;quot; | &#039;&#039;&#039;Глицерин (Glycerol)&#039;&#039;&#039;&lt;br /&gt;
| 3u Кукурузное Масло (Corn Oil)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 4u)&#039;&#039;&lt;br /&gt;
| Полезен только для использования в других реакциях.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Gold&amp;quot; | &#039;&#039;&#039;Золото / Слиток Золота (Gold)&#039;&#039;&#039;&lt;br /&gt;
| Измельчить золотой слиток или Golden Apple (Gold).&amp;lt;br&amp;gt;&#039;&#039;&#039;— ИЛИ (слиток) —&#039;&#039;&#039;&amp;lt;br&amp;gt;5u Ледяное Масло (Frost Oil)&amp;lt;br&amp;gt;20u Золото (Gold)&amp;lt;br&amp;gt;1u Охладитель (Coolant) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 слиток золота)&#039;&#039;&lt;br /&gt;
| Плотный мягкий блестящий металл. Также позволяет выделить золото из раствора в слиток.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Gunpowder&amp;quot; | &#039;&#039;&#039;Порох (Gunpowder)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Сера (Sulfur)&amp;lt;br&amp;gt;1u Соль (Sodium Chloride)&lt;br /&gt;
| Чёрный порох. Первое из известных человеку взрывчатых веществ.&amp;lt;br&amp;gt;&#039;&#039;Воспламеняется при температуре 200°C и создаёт взрыв из-за быстрого сгорания.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hair_Dye&amp;quot; | &#039;&#039;&#039;Hair Dye&#039;&#039;&#039;&lt;br /&gt;
| 1u Ammonia&amp;lt;br&amp;gt;1u &#039;&#039;[[#Universal_Enzyme|Universal Enzyme]]&#039;&#039;&lt;br /&gt;
| Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&#039;&#039;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[#Unstable_Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hair_Remover&amp;quot; | &#039;&#039;&#039;Средство для Удаления Волос (Hair Remover)&#039;&#039;&#039;&lt;br /&gt;
| 1u Радий (Radium)&amp;lt;br&amp;gt;1u Калий (Potassium)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Говорит само за себя.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Helium&amp;quot; | &#039;&#039;&#039;Helium&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing helium gas.&lt;br /&gt;
| A noble gas. It makes your voice squeaky.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hextromycosalinate&amp;quot; | &#039;&#039;&#039;Гекстромикосалинат (Hextromycosalinate)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ртуть (Mercury)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Литий (Lithium)&amp;lt;br&amp;gt;Температура от 50°C до 150°C&lt;br /&gt;
| Нелегальное вещество, в просторечии известное как &amp;quot;Космонаркотик&amp;quot;, вызывающее нарушение баланса, галлюцинации, а также дрожь, саливацию, смех.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Holy_Water&amp;quot; | &#039;&#039;&#039;Holy Water&#039;&#039;&#039;&lt;br /&gt;
| Have a Chaplain bless water.&lt;br /&gt;
| An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality. Can de-convert Cultists.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Impedrezene&amp;quot; | &#039;&#039;&#039;Импедризин (Impedrezene)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ртуть (Mercury)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Наркотическое вещество, замедляющее работу высших клеток головного мозга.&amp;lt;br&amp;gt;&#039;&#039;Вызывает обильные повреждения головного мозга, замешательство, саливацию и нервность.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Irritant_Toxin&amp;quot; | &#039;&#039;&#039;Irritant Toxin&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the red and brown ones) into their victims. A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels.&amp;lt;br&amp;gt;&#039;&#039;Mimics the effects of [[#Condensed_Capsaicin|Condensed Capsaicin]] when injected intravenously. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Lactic_Acid&amp;quot; | &#039;&#039;&#039;Lactic Acid&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&#039;&#039;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Lexorin&amp;quot; | &#039;&#039;&#039;Лезорин (Lexorin)&#039;&#039;&#039;&lt;br /&gt;
| 1u Форон (Phoron)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&lt;br /&gt;
| Временно останавливает дыхание и вызывает повреждения мягких тканей. Большие дозы летальны и вызовут крайне быструю потерю сознания.&amp;lt;br&amp;gt;&#039;&#039;Эффект нейтрализуется Дексалином и Дексалином Плюс. Чаще всего используется Предателями и Метаморфами.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Lipozine&amp;quot; | &#039;&#039;&#039;Липозин (Lipozine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Соль (Salt)&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Радий (Radium)&lt;br /&gt;
| Вызывает потерю мышечной и жировой массы организмом.&amp;lt;br&amp;gt;&#039;&#039;Может быть крайне смертельным для существ, которым необходима пища для поддержания жизни.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Luminol&amp;quot; | &#039;&#039;&#039;Люминол (Luminol)&#039;&#039;&#039;&lt;br /&gt;
| 2u Гидразин (Hydrazine)&amp;lt;br&amp;gt;2u Углерод (Carbon)&amp;lt;br&amp;gt;2u Аммиак (Ammonia)&lt;br /&gt;
| Позволяет обнаружить следы крови, даже если, к примеру, на том месте вымыли пол.&amp;lt;br&amp;gt;&#039;&#039;Любимое средство космо-нуарного детектива.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Menthol&amp;quot; | &#039;&#039;&#039;Menthol&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&#039;&#039;Found in some flavors of cigarette and e-cig.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Metal_Foam&amp;quot; | &#039;&#039;&#039;Пенометалл (Metal Foam)&#039;&#039;&#039;&lt;br /&gt;
| 3u Железо (Iron) / Алюминий (Aluminum)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Foaming_Agent|Вспенивающее Вещество (Foaming Agent)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Polytrinic_Acid|Политриновая Кислота (Polytrinic Acid)]]&#039;&#039;&lt;br /&gt;
| Создает легкие пенометаллические стены. Через них не так трудно пробиться, но они могут быть крайне полезны для герметизации поврежденных участков корпуса корабля. Можно изготовить как из железа, так и из алюминия.&amp;lt;br&amp;gt;&#039;&#039;Инженеры выразят Вам благодарность, если Вы обеспечите их отдел данным химикатом.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Methyl_Bromide&amp;quot; | &#039;&#039;&#039;Бромметан (Methyl Bromide)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Bromide|Бромид (Bromide)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&lt;br /&gt;
| Бромметан летален для пауков, а также уничтожает отложенные ими яйца при введении.&amp;lt;br&amp;gt;&#039;&#039;Вырабатывается водорослями.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Mindbreaker_Toxin&amp;quot; | &#039;&#039;&#039;Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;Температура от 75°C до 100°C&lt;br /&gt;
| Галлюциноген. Также известен как LSD.&amp;lt;br&amp;gt;&#039;&#039;Используется в некоторых имплантирующих устройствах для действенности.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Mutation_Toxin&amp;quot; | &#039;&#039;&#039;Mutation Toxin&#039;&#039;&#039;&lt;br /&gt;
| Inject 1u Phoron into a green slime core.&lt;br /&gt;
| A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&#039;&#039;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Napalm&amp;quot; | &#039;&#039;&#039;Напалм (Napalm)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Glycerol|Глицерин (Glycerol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&lt;br /&gt;
| Легковоспламеняющееся вещество. Создаёт огонь.&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Nicotine&amp;quot; | &#039;&#039;&#039;Nicotine&#039;&#039;&#039;&lt;br /&gt;
| Grind Succulent Tobacco, or take up smoking.&lt;br /&gt;
| A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&#039;&#039;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Nitroglycerin&amp;quot; | &#039;&#039;&#039;Нитроглицерин (Nitroglycerin)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Glycerol|Глицерин (Glycerol)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Polytrinic_Acid|Политриновая Кислота (Polytrinic Acid)]]&#039;&#039;&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&lt;br /&gt;
| Тяжелая, бесцветная, масляная и взрывоопасная жидкость, получаемая путем нитрации глицерина. Вызывает взрыв.&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oil&amp;quot; | &#039;&#039;&#039;Oil&#039;&#039;&#039;&lt;br /&gt;
| Found in oil jugs and inside most synthetics.&lt;br /&gt;
| A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oxygen&amp;quot; | &#039;&#039;&#039;Oxygen&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing oxygen gas.&lt;br /&gt;
| An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&#039;&#039;Toxic to Vox.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oxyphoron&amp;quot; | &#039;&#039;&#039;Оксифорон (Oxyphoron)&#039;&#039;&#039;&lt;br /&gt;
| 1u Вода (Water)&amp;lt;br&amp;gt;1u Форон (Phoron)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u)&#039;&#039;&lt;br /&gt;
| Крайне пожароопасен.&amp;lt;br&amp;gt;&#039;&#039;Обычно создается химиками-новичками, которые забывают вылить воду из мензурки перед добавлением форона.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paint_Crayon_Dust&amp;quot; | &#039;&#039;&#039;Краска / Красящий Порошок (Paint (Crayon Dust))&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Plasticide|Пластицид (Plasticide)]]&#039;&#039;&amp;lt;br&amp;gt;3u Вода (Water)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Crayon_Dust|Красящий порошок (Crayon Dust)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Научный вариант производства краски. При замене порошка алюминием, дает белую краску.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paint_Makeshift&amp;quot; | &#039;&#039;&#039;Краска (Кустарная) (Paint)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Plasticide|Пластицид (Plasticide)]]&#039;&#039;&amp;lt;br&amp;gt;3u Вода (Water)&amp;lt;br&amp;gt;5u &#039;&#039;Краситель (Coloring Agent)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Кустарный вариант производства краски.&amp;lt;br&amp;gt;&#039;&#039;Красителями являются: молоко, апельсиновый сок, томатный сок, лаймовый сок, морковный сок, ягодный сок, виноградный сок, сок ядовитых ягод, арбузный сок, лимонный сок, банановый сок, картофельный сок, углерод и алюминий (а также кровь).&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Plant-B-Gone&amp;quot; | &#039;&#039;&#039;Гербицид (Plant-B-Gone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Toxin|Токсин (Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;4u Вода (Water)&lt;br /&gt;
| Действенное вещество. Понадобится ботанику для восполнения его запасов гербицида.&amp;lt;br&amp;gt;&#039;&#039;Не работает на Дионей. Разлагается на Токсин и Воду при температуре 100°C и выше.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Plastic&amp;quot; | &#039;&#039;&#039;Пластик (Plastic)&#039;&#039;&#039;&lt;br /&gt;
| 10u &#039;&#039;[[#Polytrinic_Acid|Политриновая кислота (Polytrinic Acid)]]&#039;&#039;&amp;lt;br&amp;gt;20u &#039;&#039;[[#Plasticide|Пластицид (Plasticide)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 лист пластика)&#039;&#039;&lt;br /&gt;
| Создаёт сложный полимер.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Plasticide&amp;quot; | &#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
| Grind Plastellium.&lt;br /&gt;
| Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&#039;&#039;Used in the production of various polymers and paints.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Polytrinic_Acid&amp;quot; | &#039;&#039;&#039;Политриновая Кислота (Polytrinic Acid)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Крайне едкое вещество, которое разъедает любую органику при распылении и переливании. Оставляет лишь серую массу.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Potassium_Chloride&amp;quot; | &#039;&#039;&#039;Хлористый Калий (Potassium Chloride)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Sodium_Chloride|Хлорид Натрия (Sodium Chloride)]]&#039;&#039;&amp;lt;br&amp;gt;Температура от 60°C до 160°C&lt;br /&gt;
| Вызывает остановку сердца при введении в сердце.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Potassium_Chlorophoride&amp;quot; | &#039;&#039;&#039;Хлорфорон Калия (Potassium Chlorophoride)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Potassium_Chloride|Хлористый Калий (Potassium Chloride)]]&#039;&#039;&amp;lt;br&amp;gt;1u Форон (Phoron)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Chloral_Hydrate|Хлоралгидрат (Chloral Hydrate)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 4u)&#039;&#039;&lt;br /&gt;
| Особый химикат, основанный на Хлористом Калии, который используется для остановки сердца во время хирургической операции.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Potassium_Nitrate&amp;quot; | &#039;&#039;&#039;Potassium Nitrate&#039;&#039;&#039;&lt;br /&gt;
| 3u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u &#039;&#039;[[#Welding_Fuel|Welding Fuel]]&#039;&#039;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
| Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&#039;&#039;Greatly boosts plant yield.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Psilocybin&amp;quot; | &#039;&#039;&#039;Psilocybin&#039;&#039;&#039;&lt;br /&gt;
| Grind Reishi, O’krri Mushroom, Iridast, Destroying Angel, or Fly Amanita.&lt;br /&gt;
| A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&#039;&#039;Far out, man.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Pyrotoxin&amp;quot; | &#039;&#039;&#039;Pyrotoxin&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the orange ones) into their victims. A biologically produced compound capable of melting steel or other metals, similarly to thermite.&amp;lt;br&amp;gt;&#039;&#039;Causes the victim to spontaneously combust when injected intravenously. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Resin_Pulp&amp;quot; | &#039;&#039;&#039;Resin Pulp&#039;&#039;&#039;&lt;br /&gt;
| Grind Resin Plant.&lt;br /&gt;
| A mass of goopy resin.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Serotropic_Venom&amp;quot; | &#039;&#039;&#039;Serotropic Venom&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the tunneling ones) into their victims. A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&#039;&#039;Damages the brain and kidneys, and causes random blinking and shivering. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Silver&amp;quot; | &#039;&#039;&#039;Серебро / Слиток Серебра (Silver)&#039;&#039;&#039;&lt;br /&gt;
| Измельчить серебряный слиток (Silver).&amp;lt;br&amp;gt;&#039;&#039;&#039;— ИЛИ (слиток) —&#039;&#039;&#039;&amp;lt;br&amp;gt;5u Ледяное Масло (Frost Oil)&amp;lt;br&amp;gt;20u Серебро (Silver)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 слиток серебра)&#039;&#039;&lt;br /&gt;
| Мягкий белый блестящий металл с самой высокой электро- и теплопроводностью. Также позволяет выделить серебро из раствора в слиток.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Slime_Jelly&amp;quot; | &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Extract from a slime core.&lt;br /&gt;
| A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&#039;&#039;Extremely toxic.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Smoke&amp;quot; | &#039;&#039;&#039;Дым (Smoke)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&lt;br /&gt;
| Создает большое облако дыма, обретающее все свойства веществ, которые были в мензурке в момент реакции.&amp;lt;br&amp;gt;&#039;&#039;Можно использовать в гранатах с Бикаридином, к примеру.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Sodium_Chloride&amp;quot; | &#039;&#039;&#039;Натрий Хлорид (Sodium Chloride)&#039;&#039;&#039;&lt;br /&gt;
| 1u Натрий (Sodium)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Более известно как Соль.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Solid_Phoron&amp;quot; | &#039;&#039;&#039;Слиток Форона (Solid Phoron)&#039;&#039;&#039;&lt;br /&gt;
| 5u Железо (Iron)&amp;lt;br&amp;gt;20u Форон (Phoron)&amp;lt;br&amp;gt;Температура от -180°C до -80°C&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 лист форона)&#039;&#039;&lt;br /&gt;
| Отвердевание Форона.&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Soporific&amp;quot; | &#039;&#039;&#039;Снотворное (Soporific)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Chloral_Hydrate|Хлоралгидрат (Chloral Hydrate)]]&#039;&#039;&amp;lt;br&amp;gt;4u Сахар (Sugar)&lt;br /&gt;
| Менее эффективный седативный препарат.&amp;lt;br&amp;gt;&#039;&#039;Действие нейтрализуется диловеном.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Soul_Stone_Shard&amp;quot; | &#039;&#039;&#039;Осколок камня души (Soul stone shard)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Crystallizing_Agent|Кристаллизационный агент (Crystal Agent)]]&#039;&#039;&amp;lt;br&amp;gt;15u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&lt;br /&gt;
| Создаёт осколок камня души. Разбив его, можно получить от трёх до пяти кусочков нуль-стекла (nullglass shard), которые с помощью сварки можно переработать в пластины нуль-стекла (nullglass sheet).&amp;lt;br&amp;gt;&#039;&#039;Кровь для реакции должна принадлежать псионику или магу.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Space_Cleaner&amp;quot; | &#039;&#039;&#039;Космоочиститель (Space Cleaner)&#039;&#039;&#039;&lt;br /&gt;
| 1u Вода (Water)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&lt;br /&gt;
| Вещество способно очистить практически любую поверхность от всего, что может ее загрязнить. Уборщик обратится к Вам за добавкой.&amp;lt;br&amp;gt;&#039;&#039;Чаще всего можно найти в бутылках из под космоочистителя (объем: 250 единиц). В отличии от простой воды, на этом средстве люди не будут поскальзываться. Тем не менее, кровь, очищенную данным средством, будет видно при нанесении на нее Люминола.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Spider_Venom&amp;quot; | &#039;&#039;&#039;Spider Venom&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by most giant spiders into their victims. A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Sterilizine&amp;quot; | &#039;&#039;&#039;Стерилизин (Sterilizine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловен (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Используется для стерилизации ран при подготовке к хирургической операции.&amp;lt;br&amp;gt;&#039;&#039;Полностью очищает поверхности от крови.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Stimm&amp;quot; | &#039;&#039;&#039;Stimm&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the yellow ones) into their victims. A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&#039;&#039;Mimics the effects of [[#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Synthmeat&amp;quot; | &#039;&#039;&#039;Синтетическое мясо (Synthmeat)&#039;&#039;&#039;&lt;br /&gt;
| 5u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Clonexadone|Клонексадон (Clonexadone)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 кусок синтетического мяса)&#039;&#039;&lt;br /&gt;
| Кусок мяса.&amp;lt;br&amp;gt;&#039;&#039;Используется как альтернатива для биогенераторов при производстве органов и конечностей.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tar&amp;quot; | &#039;&#039;&#039;Tar&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&#039;&#039;Separates into acetone, carbon, and ethanol above 145C.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Taxine&amp;quot; | &#039;&#039;&#039;Taxine&#039;&#039;&#039;&lt;br /&gt;
| Grind yew planks.&lt;br /&gt;
| A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Thermite&amp;quot; | &#039;&#039;&#039;Термит (Thermite)&#039;&#039;&#039;&lt;br /&gt;
| 1u Железо (Iron)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&lt;br /&gt;
| Данная смесь при поджигании горит на крайне высоких температурах и может прожечь даже стену, если предварительно нанести смесь на нее.&amp;lt;br&amp;gt;&#039;&#039;Сжигает все.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Three_Eye&amp;quot; | &#039;&#039;&#039;Триглаз (Three Eye)&#039;&#039;&#039;&lt;br /&gt;
| 2u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&amp;lt;br&amp;gt;1u Форон (Phoron)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Carpotoxin|Карпотоксин (Carpotoxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Универсальный Энзим (&#039;&#039;[[#Universal_Enzyme|Universal Enzyme]]&#039;&#039;)&amp;lt;br&amp;gt;Температура от 40°C&lt;br /&gt;
| При передозировке инициирует латентных псиоников. Является нелегальным наркотиком.&amp;lt;br&amp;gt;&#039;&#039;При употреблении наносит колоссальный урон мозгу. Кровь для реакции должна принадлежать псионику или магу. Передозировка начинается с 10 юнитов. Stimulates rarely used portions of the brain.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Toxin&amp;quot; | &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Grind Death Berry, Poison Berry, or Ambrosia Vulgaris.&lt;br /&gt;
| A toxic chemical.&amp;lt;br&amp;gt;&#039;&#039;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ultra_Glue&amp;quot; | &#039;&#039;&#039;Ultra Glue&#039;&#039;&#039;&lt;br /&gt;
| Admin spawn only.&lt;br /&gt;
| An extremely powerful bonding agent.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Universal_Enzyme&amp;quot; | &#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&lt;br /&gt;
| Obtain from the kitchen, or grind Pineapple.&lt;br /&gt;
| An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Unstable_Mutagen&amp;quot; | &#039;&#039;&#039;Нестабильный Мутаген (Unstable Mutagen)&#039;&#039;&#039;&lt;br /&gt;
| 1u Радий (Radium)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Вызывает мутации при введении в организм человека, или же в растение. Высокие дозы могут быть летальны, особенно для людей. Полезна только в ботанике.&amp;lt;br&amp;gt;&#039;&#039;Также вызывает радиационное отравление.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Vecuronium_Bromide&amp;quot; | &#039;&#039;&#039;Vecuronium Bromide&#039;&#039;&#039;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&#039;&#039;(Produces 1u instead of 5u)&#039;&#039;&lt;br /&gt;
| A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&#039;&#039;A powerful paralytic.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Virus_Food&amp;quot; | &#039;&#039;&#039;Пища для вирусов (Virus Food)&#039;&#039;&#039;&lt;br /&gt;
| 1u Молоко (Milk)&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Используется в вирусологии для выращивания вирусов. Также доступна в раздатчиках в том же отделе.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Water&amp;quot; | &#039;&#039;&#039;Вода (Water)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ацетон (Acetone)&amp;lt;br&amp;gt;2u Гидразин (Hydrazine)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Вода.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Water_2.0&amp;quot; | &#039;&#039;&#039;Вода 2.0 (Water 2.0)&#039;&#039;&#039;&lt;br /&gt;
| 1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Ethylredoxrazine|Этилредоксразин (Ethylredoxrazine)]]&#039;&#039;&lt;br /&gt;
| Влажнее обычной воды.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Welding_Fuel&amp;quot; | &#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&#039;&#039;Can be obtained from fuel tanks around the ship.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Wood_Pulp&amp;quot; | &#039;&#039;&#039;Wood Pulp&#039;&#039;&#039;&lt;br /&gt;
| Grind wood planks or Towercap.&lt;br /&gt;
| A mass of wood fibers.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Zombie_Powder&amp;quot; | &#039;&#039;&#039;Зомби-порошок (Zombie Powder)&#039;&#039;&#039;&lt;br /&gt;
| 5u &#039;&#039;[[#Carpotoxin|Карпотоксин (Carpotoxin)]]&#039;&#039;&amp;lt;br&amp;gt;5u &#039;&#039;[[#Soporific|Снотворное (Soporific)]]&#039;&#039;&amp;lt;br&amp;gt;5u Медь (Copper)&amp;lt;br&amp;gt;Температура от 90°C до 99°C&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 15u)&#039;&#039;&lt;br /&gt;
| Парализует реципиента и при любых анализах здоровья вынуждает сканеры показывать, что пациент мёртв.&amp;lt;br&amp;gt;&#039;&#039;Разлагается на равные части Карпотоксина, Снотворного и Меди при температуре 100°C и выше.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Данные химикаты могут быть денатурированы (безопасные) при температуре 100°C: Токсин (Toxin), Аматоксин (Amatoxin), Карпотоксин (Carpotoxin) — см. [[#Denatured_Toxin|Denatured Toxin]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15602</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15602"/>
		<updated>2026-10-31T13:35:08Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: НАХУЯ Я УЧУСЬ НА ПЕРЕВОДЧИКА ЕСЛИ ЗА МЕНЯ ВСЮ ХУЙНЮ СДЕЛАЕТ НЕЙРОНКА ПОМОГИТЕ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Medical_sidebar}}&lt;br /&gt;
&lt;br /&gt;
С доступом к химической лаборатории у вас имеется доступ к синтезу целого ряда веществ, чаще всего этими веществами будут являться медицинские препараты, однако данное руководство покроет, в том числе, и ряд веществ, что может пригодиться не столько [[Медицинские должности|медицинским сотрудникам]], сколько [[Предатель|людям с добрыми намерениями]] [[Хирург|врачам]]. Будьте аккуратны при работе в лаборатории, очевидно, создавать мощные взрывные устройства без повода, а тем более их использование, может повлечь за собой нежелательные последствия для вас со стороны администрации.&lt;br /&gt;
&lt;br /&gt;
Руководство, по большей части, ориентировано именно на [[Химик|фармацевтов]], но [[Хирург|врачам]] и [[Фельдшер|парамедикам]] оно также обязательно пригодится. &lt;br /&gt;
&lt;br /&gt;
== Формы химикатов ==&lt;br /&gt;
Химикаты предстают в разных типах: Жидкости, в виде таблеток, дыма, пены, а также порошка (что производится измельчением таблеток, например, идентификационной картой).&lt;br /&gt;
&lt;br /&gt;
=== Жидкость ===&lt;br /&gt;
Жидкая форма химикатов — основная, с которой будут работать фармацевты. Именно в этой форме предстают химикаты в мензурках и стаканах.&lt;br /&gt;
&lt;br /&gt;
Химикаты могут быть выданы в соответствующий контейнер посредством использования Раздатчика Химикатов, конвертированы в жидкость посредством помещения банки с таблетками в ХимМастер 3000, либо посредством помещения их в соответствующий измельчитель, имейте в виду, при недостаточном [[Навыки|навыке]] химии вы можете потерять часть химикатов! &lt;br /&gt;
&lt;br /&gt;
Химикаты и медицинские препараты могут быть введены следующими образами:&lt;br /&gt;
&lt;br /&gt;
* Путем выпивания жидкости непосредственно из контейнера. Это перемещает жидкость в желудок вместо крови.&lt;br /&gt;
* Путем выплескивания жидкости на существо используя КРАСНЫЙ интент.&lt;br /&gt;
* Путем введения препарата в существо используя инъектор/гипоспрей/шприц. &lt;br /&gt;
* Путем использования пипетки на глазах моба.&lt;br /&gt;
* Путем использования пипетки на открытом надрезе во время хирургической операции. Это вводит препарат в кровь, а также [[Хирургия#Восстановление_отказывающих_органов|может восстановить тот или иной орган]].&lt;br /&gt;
&lt;br /&gt;
=== Таблетки ===&lt;br /&gt;
Таблетки являются химикатами в твёрдой форме, которые могут быть приняты любым существом со ртом, либо принудительно им скормлены. Таблетки часто находятся в экстренных пакетах или наборах первой помощи. &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть созданы посредством использования ХимМастера 3000 путем внесения мензурки с необходимым препаратов, перемещением его в буфер и нажатия на опцию создания таблетки (create pill). &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть приняты путем клика по себе или другому существу с неприкрытым ртом, если у них тот присутствует. В отличие от дыма или инъекций — таблетки переносят препараты непосредственно в желудок, а не в кровь.&lt;br /&gt;
&lt;br /&gt;
=== Порошок ===&lt;br /&gt;
Таблетки также могут быть преобразованы в порошок посредством их измельчения идентификационной картой или чем-то острым, например, ножом.&lt;br /&gt;
&lt;br /&gt;
Химикаты в виде порошка могут быть приняты посредством их вдыхания используя трубочку, физические купюры деньги или бумагу для сигарет.&lt;br /&gt;
&lt;br /&gt;
=== Дым ===&lt;br /&gt;
Дым возникает от соответствующей химической реакции и переносит в себе все иные реагенты, что были в его емкости. Любые существа, что попали в радиус действия дыма и не защищены должным образом (противогаз, маска и очки) попадают под влияние этих реагентов, которые переносятся в их кровоток. В том числе дым способен перенести эффект определенных химикатов при попадании на кожу — различных кислот и ядов. По этому же принципу работают и гранаты со слезоточивым газом. Химикаты, полученные таким образом, имеют меньшую биодоступность, чем их аналоги (например, инъекции), поэтому меньшее количество вещества попадает в кровь.&lt;br /&gt;
&lt;br /&gt;
=== Пена ===&lt;br /&gt;
Пена возникает от соответствующей химической реакции и переносит в себе все иные реагенты, что были в её емкости. По аналогии с дымом — пена способна перенести эффект определенных химикатов при попадании на кожу — различных кислот и ядов.&lt;br /&gt;
&lt;br /&gt;
== Метаболизм ==&lt;br /&gt;
Любой введенный химикат должен достичь крови и затем подвергнуться метаболизму, чтобы начать свое действие. Большинство химикатов оказывают эффект только в процессе выведения из крови путём метаболизма. После метаболизма их инертные продукты распада не имеют никакого эффекта, за исключением показания при анализах, как улики. Однако, меньшая часть препаратов делает отлично от этого механизма: изначально они неактивны, пока находятся в крови, и оказывают эффект только за счет накопления метаболитов. В отличие от других препаратов, у таких препаратов эффект является накопительным, а не фиксированным. Для удобства, препараты, действующие таким образом, будут называться активными метаболитами.&lt;br /&gt;
&lt;br /&gt;
Хотя все препараты в конечном итоге превращаются в метаболиты, только активные метаболиты отображаются на анализаторе здоровья. Проведения масс-спектрометрии на образце крови даст вам список всех метаболитов в образце, активных или инертных.&lt;br /&gt;
&lt;br /&gt;
=== Метаболиты ===&lt;br /&gt;
[[File:Metabolites.png|thumb|Таблица системы метаболитов]]&lt;br /&gt;
Метаболиты — это продукты распада реагентов, метаболизированных в кровотоке. Метаболиты реагента продолжают накапливаться, пока какое-то его количество метаболизируется в кровотоке. Когда в кровотоке заканчивается препарат, метаболиты начинают быстро разрушаться. Существует два типа метаболитов: активные метаболиты и инертные (неактивные) метаболиты.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Активные метаболиты&#039;&#039;&#039; — это продукты распада препарата, которые начинают оказывать свое действие после расщепления. Их уровни прямо пропорциональны их эффекту и учитываются при пороге передозировки. Примеры включают в себя алкоголь и опиаты (трамадол и оксикодон). Уровни активных метаболитов можно обнаружить на анализаторе здоровья (кроме этанола). Они начинают разрушаться, как только в кровотоке исчезает источник нового препарата. Это означает, что соблюдение интервалов времени между дозировками очень важно для этих препаратов, чтобы дать организму время вывести их. При неосторожности с этими препаратами легко вызвать передозировку.&lt;br /&gt;
* &#039;&#039;&#039;Инертные (неактивные) метаболиты&#039;&#039;&#039; не оказывают никакого эффекта и являются просто побочным продуктом распада препарата в кровотоке. Они не отображаются на анализаторе здоровья, но все еще отображаются в сканере для аутопсии. Они &#039;&#039;не&#039;&#039; влияют на порог передозировки; вместо этого уровень препарата в крови определяет, вызывается ли передозировка. Интервалы времени между дозировками менее важны для этих препаратов, при условии что уровни в крови не превышают порог передозировки. Имея в виду механику биодоступности химикатов, это означает, что введение больших доз этих препаратов внутривенно является фактически единственным способом вызвать передозировку.&lt;br /&gt;
&lt;br /&gt;
=== Bioavailability ===&lt;br /&gt;
Not all methods of drug delivery are born equal. The most efficient way to deliver drugs into a body is through intravenous (IV) injection. Any injected drug will be delivered into the blood 100% with no loss or inefficiency. This means the drug has a bioavailability of 100%.&lt;br /&gt;
&lt;br /&gt;
Drugs can also be given orally. This method of absorption are much less efficient, and with few exceptions, that means that a percentage less than 100% will end up in the blood. Most drugs have an oral bioavailability of 60%. That means a 10u of a drug delivered by pill would only end up delivering 6u to the blood. The remaining 4u are not absorbed and exert no effect (unless the drug is designed to act on the stomach). This is useful to design large pills that are absorbed slowly to give a long-acting drug effect. Another advantage is a very low chance of an overdose, since drugs would enter the bloodstream at a lower rate than they exit the bloodstream.&lt;br /&gt;
&lt;br /&gt;
Example: Assume Drug A, which has inactive metabolites, a bioavailability of 60%, and an OD of 30. If you administer 60u intravenously; you will instantly trigger an overdose until the levels in the bloodstream break down to below 30. However, if you administer a pill of 60u you will only get about 40u into the bloodstream over a period of time. As the drug will be metabolized out of the blood faster than it can be absorbed, risk of OD is very low to zero.&lt;br /&gt;
&lt;br /&gt;
However, this safety and benefit does not apply to drugs with active metabolites as discussed before; since metabolites will not degrade until all sources of new drug are exhausted.&lt;br /&gt;
&lt;br /&gt;
In addition, some species with permeable skin like Skrell can absorb drugs via their skin. However this is very inefficient, absorbing usually around 10% of whatever drug is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Overdose in most cases is a bad time for the patient. By default, it will cause periodic toxin damage, which can damage the liver. If untreated, the damage will spread to other organs. For most drugs; blood levels contributes to the OD threshold. For drugs that are inactive until they are converted into active metabolites, it is active metabolites that contribute to the OD threshold.&lt;br /&gt;
&lt;br /&gt;
The following examples will illustrate the point. For the first examples; assume our drug has an overdose threshold of 30 and has &#039;&#039;&#039;inactive&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the blood &#039;&#039;&#039;will trigger&#039;&#039;&#039; an overdose. However, as soon as the drug starts being metabolized and drops from 30; the overdose is no longer triggered.&lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing as an active metabolite &#039;&#039;&#039;will not trigger&#039;&#039;&#039; an overdose; as the metabolites are inactive.&lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill will not trigger an overdose. This is because the 20u as a pill do not count until they are absorbed in the blood. Given the pill needs time to be absorbed; and is not absorbed fully, the drug levels in the blood will never exceed 30&lt;br /&gt;
&lt;br /&gt;
Now the following examples are for drugs with &#039;&#039;&#039;active&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the bloodstream &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose initially, as the drug needs to be metabolized into its active metabolite to exert an effect. However, once all the drug is metabolized it will trigger an overdose. Assuming no new source of drug, the metabolite levels will then fall naturally below the OD threshold with time. &lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing in metabolites will trigger an overdose; as the metabolites are active. As discussed earlier, active metabolites do not degrade as long as a new source of drug is being delivered. 15u + 25u would be 40u which is above the threshold. &lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose &#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039;&#039;&#039;; but the patient is at risk of a &#039;&#039;&#039;short episode&#039;&#039;&#039; of an overdose. Assuming 60% of the oral pill is absorbed (roughly 12u, based on bioavailability); this means 32u of drug will be metabolized by the bloodstream. As metabolite levels do not degrade until all new sources of drug are consumed, this means there will eventually be 32u of active metabolites accumulated.&lt;br /&gt;
&lt;br /&gt;
All this means that the dosages of drugs with active metabolites must be very careful. Health analyzers will show you how many active metabolites (and unmetabolized drugs in the bloodstream) to be able to plan for this.&lt;br /&gt;
&lt;br /&gt;
=== Common Active Metabolites ===&lt;br /&gt;
Some drugs can break down into the same active metabolite. This means that different drugs end up contributing to the same OD threshold and serve the same therapeutic purpose. The main difference between these drugs ends up being how quickly they metabolize and how powerful they are. An example is opioids; which is the common active metabolite of both tramadol and oxycodone. The main difference between these two medications is that oxycodone is significantly more powerful than tramadol and converts to 5u of opioids for every 1u of oxycodone metabolized. In contrast, 1u of tramadol converts to only 2u of opioids. Given opioids is the active metabolite; only its level contributes to the OD threshold. &lt;br /&gt;
&lt;br /&gt;
==== List of Drugs with Active Metabolites ====&lt;br /&gt;
* All Alcohols; which all convert into &#039;ethanol&#039; their active metabolite. Different alcohols have different strengths; like the opioid example above. This means drinking different types of alcohol all contributes to the same alcohol level in the body.&lt;br /&gt;
* Tramadol/Oxycodone; which both convert into an active &#039;opiate&#039;.&lt;br /&gt;
* Citalopram/Paroxetine; which both convert into an active &#039;antidepressant&#039;. &lt;br /&gt;
* Metyhlphenidate&lt;br /&gt;
* Nicotine&lt;br /&gt;
&lt;br /&gt;
=== Metabolism Rate ===&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Базовые Химикаты ==&lt;br /&gt;
Представленные ниже химикаты служат основой для синтеза других веществ (за исключением ряда более экзотических). Все они могут быть найдены в раздатчике химикатов, за исключением форона и урана, которые вы можете получить посредством измельчения соответствующих листов материала. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Реагенты&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone &amp;lt;small&amp;gt;(Ацетон)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum &amp;lt;small&amp;gt;(Алюминий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia &amp;lt;small&amp;gt;(Аммиак)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Carbon &amp;lt;small&amp;gt;(Углерод)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper &amp;lt;small&amp;gt;(Медь)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol &amp;lt;small&amp;gt;(Этанол)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine &amp;lt;small&amp;gt;(Гидразин)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid &amp;lt;small&amp;gt;(Соляная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron &amp;lt;small&amp;gt;(Железо)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Lithium &amp;lt;small&amp;gt;(Литий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury &amp;lt;small&amp;gt;(Ртуть)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus &amp;lt;small&amp;gt;(Фосфор)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium &amp;lt;small&amp;gt;(Калий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Radium &amp;lt;small&amp;gt;(Радий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon &amp;lt;small&amp;gt;(Кремний)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sodium &amp;lt;small&amp;gt;(Натрий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar &amp;lt;small&amp;gt;(Сахар)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur &amp;lt;small&amp;gt;(Сера)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid &amp;lt;small&amp;gt;(Серная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten &amp;lt;small&amp;gt;(Вольфрам)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water &amp;lt;small&amp;gt;(Вода)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Некоторые из химических веществ, изначально находящихся в химическом раздатчике, имеют свои собственные эффекты - эти свойства перечислены здесь. Неупомянутые химикаты не оказывают никакого воздействия. &lt;br /&gt;
&lt;br /&gt;
*Ацетон: вызывает отравление при употреблении. Растворяет чернила при нанесении на книги или бумагу.&lt;br /&gt;
*Аммиак: слегка токсичен при попадании внутрь.&lt;br /&gt;
*Углерод: медленно удаляет другие химические вещества из вашей системы.&lt;br /&gt;
*Этанол: мечта алкоголика. Токсичен при попадании внутрь и легко воспламеняется. Растворяет чернила при нанесении на книги или бумагу.&lt;br /&gt;
*Гидразин: токсичен и легко воспламеняется.&lt;br /&gt;
*Соляная кислота: агрессивная кислота. Вызывает плавление и химические ожоги при контакте с предметами и живыми существами.&lt;br /&gt;
*Железо: медленно восстанавливает утерянную кровь.&lt;br /&gt;
*Литий: вызывает подергивания, слюнотечение, стоны и нарушение координации при движении.&lt;br /&gt;
*Ртуть: вызывает повреждение головного мозга, а также подергивания, слюнотечение, стоны и нарушение координации при движении.&lt;br /&gt;
*Форон: крайне токсичен и огнеопасен. Если разлить - станет газом.&lt;br /&gt;
*Калий: повышает пульс при приеме внутрь. Бурно реагирует с водой.&lt;br /&gt;
*Радий: вызывает радиационное отравление при приеме внутрь. Оставляет светящуюся зеленую слизь на полу, если пролито больше 3u.&lt;br /&gt;
*Сахар: восстанавливает некоторое питание. Наркотик для унати.&lt;br /&gt;
*Серная кислота: очень агрессивная кислота. Вызывает плавление и химические ожоги при контакте с предметами и живыми существами.&lt;br /&gt;
*Уран: вызывает радиационное отравление при приеме внутрь. Оставляет светящуюся зеленую слизь на полу, если пролито больше 3u.&lt;br /&gt;
*Вода: позволят утолить жажду. Замерзает при 0С, кипит при 100С, принимается при 20С.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Медикаменты ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Подчёркнутые (курсивом) химикаты являются составными и требуют предварительного изготовления, либо недоступны напрямую из химического раздатчика. Все ссылки ведут на соответствующие препараты на этой странице. Если в рецепте указано «(катализатор)», реагент не расходуется в реакции.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Название&lt;br /&gt;
! Рецепт&lt;br /&gt;
! Применение&lt;br /&gt;
! Скорость метаболизма&lt;br /&gt;
! Передозировка&lt;br /&gt;
! Биодоступность&lt;br /&gt;
! Активные Метаболиты?&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Adrenaline&amp;quot; | &#039;&#039;&#039;Адреналин (Adrenaline)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Hyperzine|Гиперзин (Hyperzine)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dexalin_Plus|Дексалин Плюс (Dexalin Plus)]]&#039;&#039;&lt;br /&gt;
| Используется как кардиостимулятор.&amp;lt;br&amp;gt;&#039;&#039;Способствует восстановлению сердцебиения после его остановки. Также является слабым анальгетиком. Может вызывать дрожь и повышение пульса.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| 20u&lt;br /&gt;
| 0%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Alkysine&amp;quot; | &#039;&#039;&#039;Алкизин (Alkysine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловин (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Восстанавливает поврежденные участки головного мозга.&amp;lt;br&amp;gt;&#039;&#039;Требуется как минимум 85% от максимального уровня крови в теле, чтобы препарат подействовал. Вызывает головокружение, помутнение зрения и редкие потери сознания.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Antidexafen&amp;quot; | &#039;&#039;&#039;Антидексафен (Antidexafen)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Paracetamol|Парацетамол (Paracetamol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Лечит простуду. Останавливает проявление слабых симптомов вирусов и сильно замедляет их развитие.&amp;lt;br&amp;gt;&#039;&#039;Передозировка вызывает сильное состояние наркотического опьянения и галлюцинации.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| 60u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Arithrazine&amp;quot; | &#039;&#039;&#039;Аритразин (Arithrazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Hyronalin|Хироналин (Hyronalin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&lt;br /&gt;
| Выводит радиацию из организма пациента, но быстрее и эффективнее Хироналина.&amp;lt;br&amp;gt;&#039;&#039;Вызывает физические повреждения средней тяжести и легкие ожоги у реципиента. Не выводит токсины из организма. Игнорирует повреждения, вызванные генетической реструктуризацией. В большинстве случаев вводится вместе с Диловином.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Arhishaap&amp;quot; | &#039;&#039;&#039;Архишаап (Arhishaap)&#039;&#039;&#039;&lt;br /&gt;
| 1u Эш Хашаар Хаашане (Esh Hashaar Haashane) ([[Йоза&#039;Унати#Фармацевтика|Йоза&#039;Унати]])&amp;lt;br&amp;gt;2u &#039;&#039;[[#Diethylamine|Диэтиламин (Diethylamine)]]&#039;&#039;&amp;lt;br&amp;gt;1u Радий (Radium)&lt;br /&gt;
| Мощный анти-токсин, также способный быстро выводить радиацию из организма пациента.&amp;lt;br&amp;gt;&#039;&#039;Натуральный препарат, в производстве которого используется дистиллированный яд Йоза&#039;Унати. Значительно эффективнее Диловина, и не имеет побочных эффектов.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bicaridine&amp;quot; | &#039;&#039;&#039;Бикаридин (Bicaridine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Лечит физические повреждения.&amp;lt;br&amp;gt;&#039;&#039;Способен остановить внутренние кровотечения. Заживляет практически все раны, в том числе хирургические разрезы. Передозировка может вызвать остановку внутренних кровотечений.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Blood&amp;quot; | &#039;&#039;&#039;Кровь (Blood)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Восстанавливает объем крови пациента при инъекции или внутривенном введении. У пациента должна быть подходящая группа крови, в противном случае приводит к заражению крови.&amp;lt;br&amp;gt;&#039;&#039;Выпускается в медицинских контейнерах для внутривенного вливания, которые можно найти в медицинском отделе или заказать в карго. Также содержится в людях и многих других формах жизни. Содержится в кровяных томатах, хотя эта кровь нетипизирована и может вызвать отравление у большинства пациентов.&#039;&#039;&lt;br /&gt;
| 1/t&lt;br /&gt;
| –&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Citalopram&amp;quot; | &#039;&#039;&#039;Циталопрам (Citalopram)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;&#039;&#039;(Получается 3u вместо 2u)&#039;&#039;&lt;br /&gt;
| Антидепрессант.&amp;lt;br&amp;gt;&#039;&#039;Стабилизирует сознание. Используется для лечения сильной депрессии и тревоги.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 80%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Clonexadone&amp;quot; | &#039;&#039;&#039;Клонексадон (Clonexadone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Cryoxadone|Криоксадон (Cryoxadone)]]&#039;&#039;&amp;lt;br&amp;gt;1u Натрий (Sodium)&amp;lt;br&amp;gt;Температура от -100°C до -75°C&lt;br /&gt;
| На порядок эффективнее Криоксадона.&amp;lt;br&amp;gt;&#039;&#039;Для усвоения организмом препарату требуется температура ниже 170 Кельвинов. Восстанавливает поврежденные органы. Не вводите внутривенно и не глотайте. Разлагается при температуре 10°C и выше.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Coagulant&amp;quot; | &#039;&#039;&#039;Коагулянт (Coagulant)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Экспериментальный коагулянт, способный останавливать как внутреннее, так и внешнее кровотечение.&amp;lt;br&amp;gt;&#039;&#039;Химическое вещество, содержащееся только в боевых стимуляторах антагонистов. Способно останавливать как внешнее, так и внутреннее артериальное кровотечение.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cryoxadone&amp;quot; | &#039;&#039;&#039;Криоксадон (Cryoxadone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dexalin|Дексалин (Dexalin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;Температура от -125°C до -25°C&lt;br /&gt;
| Используется в криокапсулах. Лечит ожоги, а также физические и генетические повреждения.&amp;lt;br&amp;gt;&#039;&#039;Для усвоения организмом препарату требуется температура ниже 170 Кельвинов. Восстанавливает поврежденные органы. Не вводите внутривенно и не глотайте.&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Crystallizing_Agent&amp;quot; | &#039;&#039;&#039;Кристаллизационный агент (Crystal Agent)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Polytrinic_Acid|Политриновая кислота (Polytrinic Acid)]]&#039;&#039;&amp;lt;br&amp;gt;1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Вольфрам (Tungsten)&amp;lt;br&amp;gt;Температура от 150°C до 200°C&lt;br /&gt;
| Используется для лечения повреждений, наносимых кристаллическими существами, такими как големы.&amp;lt;br&amp;gt;&#039;&#039;Не используйте для лечения органических пациентов. Также может быть выделен из адамантиновой слизи.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Deletrathol&amp;quot; | &#039;&#039;&#039;Делитратол (Deletrathol)&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Эффективный анальгетик. Вызывает замешательство.&amp;lt;br&amp;gt;&#039;&#039;Можно найти только в авторинъекторах из медицинских пакетиков.&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dermaline&amp;quot; | &#039;&#039;&#039;Дермалин (Dermaline)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Kelotane|Келотан (Kelotane)]]&#039;&#039;&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&amp;lt;br&amp;gt;Температура от -150°C до -50°C&lt;br /&gt;
| Лечит ожоги.&amp;lt;br&amp;gt;&#039;&#039;На порядок эффективнее Келотана во всех аспектах.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dexalin&amp;quot; | &#039;&#039;&#039;Дексалин (Dexalin)&#039;&#039;&#039;&lt;br /&gt;
| 2u Ацетон (Acetone)&amp;lt;br&amp;gt;0.1u Форон (Phoron)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2.1u)&#039;&#039;&lt;br /&gt;
| Насыщает кровь искусственным кислородом, что приводит к тому, что головной мозг действует, будто получает половину максимального количества кислорода из легких, даже если их функция нарушена.&amp;lt;br&amp;gt;&#039;&#039;Выводит Лексорин из крови. Требуется кровоток для действия препарата. Обычно, Дексалин Плюс предпочитают простому Дексалину. Данный препарат можно вводить в капсуле искусственного сна (Sleeper).&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dexalin_Plus&amp;quot; | &#039;&#039;&#039;Дексалин Плюс (Dexalin Plus)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dexalin|Дексалин (Dexalin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;1u Железо (Iron)&lt;br /&gt;
| Действует как Дексалин, но головной мозг насыщается кислородом на 80%.&amp;lt;br&amp;gt;&#039;&#039;Выводит Лексорин из крови. Требуется кровоток для действия препарата. Препарат предпочитают обычному Дексалину.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dylovene&amp;quot; | &#039;&#039;&#039;Диловин (Dylovene)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&amp;lt;br&amp;gt;1u Калий (Potassium)&lt;br /&gt;
| Анти-токсин широкого спектра. Помимо выведения обычных токсинов из организма, укорачивает продолжительность галлюцинаций и сонливости.&amp;lt;br&amp;gt;&#039;&#039;Незначительно восстанавливает поврежденную печень, если она не начала разлагаться и не атрофирована.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ethylredoxrazine&amp;quot; | &#039;&#039;&#039;Этилредоксразин (Ethylredoxrazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловин (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Нейтрализует алкоголь в крови, а также эффекты головокружения, сонливости и заикания.&amp;lt;br&amp;gt;&#039;&#039;При смешении с этанолом расщепляет его, создавая воду.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Glucose&amp;quot; | &#039;&#039;&#039;Glucose&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as Unathi.&amp;lt;br&amp;gt;&#039;&#039;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&#039;&#039;&lt;br /&gt;
| 0.8/t&lt;br /&gt;
| –&lt;br /&gt;
| 100%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hyperzine&amp;quot; | &#039;&#039;&#039;Гиперзин (Hyperzine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&amp;lt;br&amp;gt;1u Сера (Sulphur)&lt;br /&gt;
| Анаболический стероид. Позволяет двигаться быстрее.&amp;lt;br&amp;gt;&#039;&#039;Побочные эффекты: тремор, нервозность и привыкание. Может вызвать незначительные повреждения сердца, так как сильно повышает скорость сердцебиения. Препарат является контролируемой субстанцией. Негативно реагирует с опиоидами (Трамадол, Оксикодон): потеря дыхания, замедление движений, при высоких дозах — сердечная недостаточность и остановка сердца.&#039;&#039;&lt;br /&gt;
| 0.03/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hyronalin&amp;quot; | &#039;&#039;&#039;Хироналин (Hyronalin)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловин (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Радий (Radium)&lt;br /&gt;
| Выводит радиацию из организма реципиента.&amp;lt;br&amp;gt;&#039;&#039;Не выводит токсины из организма. Игнорирует повреждения, вызванные генетической реструктуризацией. В большинстве случаев вводится вместе с Диловином.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Imidazoline&amp;quot; | &#039;&#039;&#039;Имидазолин (Imidazoline)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловин (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Восстанавливает поврежденный зрительный аппарат.&amp;lt;br&amp;gt;&#039;&#039;Игнорирует повреждения, вызванные генетическими реструктуризацией, а также не возымеет эффекта, если органы зрения разлагаются или атрофированы.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Immunobooster&amp;quot; | &#039;&#039;&#039;Иммуноускоритель (Immunobooster)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Cryptobiolin|Криптобиолин (Cryptobiolin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловин (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;Температура 40°C и выше&lt;br /&gt;
| Восстанавливает поврежденную иммунную систему.&amp;lt;br&amp;gt;&#039;&#039;Восстанавливает только 50% от общей работоспособности иммунитета. Требуется в больших дозах.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Inaprovaline&amp;quot; | &#039;&#039;&#039;Инапровалин (Inaprovaline)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Углерод (Carbon)&amp;lt;br&amp;gt;1u Сахар (Sugar)&lt;br /&gt;
| Уменьшает кровопотери. Нормализует повышенное, или пониженное сердцебиение. Позволяет пациенту самостоятельно дышать при сердечном приступе. Незначительно восстанавливает поврежденные части головного мозга, вызванные гипоксией. Минимизирует эффект удушья от приема опиоидных анальгетиков (Трамадол/Оксикодон), также является слабым анальгетиком и стабилизирует состояние пациентов в состоянии анафилактического шока (сильной аллергической реакции), позволяя дышать.&amp;lt;br&amp;gt;&#039;&#039;Если легкие отказали, препарат не восстановит самостоятельное дыхание. Препарат можно ввести в капсуле искусственного сна (Sleeper).&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| 60u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Kelotane&amp;quot; | &#039;&#039;&#039;Келотан (Kelotane)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Лечит ожоги.&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Leporazine&amp;quot; | &#039;&#039;&#039;Лепоразин (Leporazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Медь (Copper)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&lt;br /&gt;
| Нормализует температуру тела.&amp;lt;br&amp;gt;&#039;&#039;Может быть использован для снятия лихорадки, перед тем, как подействуют антибиотики, либо же повысить температуру тела пациента при гипотермии.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Methylphenidate&amp;quot; | &#039;&#039;&#039;Метилфенидат (Methylphenidate)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Литий (Lithium)&amp;lt;br&amp;gt;&#039;&#039;(Получается 3u вместо 2u)&#039;&#039;&lt;br /&gt;
| Помогает сконцентрироваться.&amp;lt;br&amp;gt;&#039;&#039;Используется в лечении СДВГ (Синдром дефицита внимания и гиперактивности).&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 80%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Naloxone&amp;quot; | &#039;&#039;&#039;Naloxone&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&lt;br /&gt;
| Rapidly reverses the effects of an antidepressant or (Tramadol or Oxycodone) overdose.&lt;br /&gt;
| 0.4/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Nanite_Fluid&amp;quot; | &#039;&#039;&#039;Нанитофлюид (Nanitefluid)&#039;&#039;&#039;&lt;br /&gt;
| 1u Железо (Iron)&amp;lt;br&amp;gt;1u Алюминий (Aluminum)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Cryoxadone|Криоксадон (Cryoxadone)]]&#039;&#039;&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;Температура от -125°C до -25°C&lt;br /&gt;
| Используется в криокапсулах. Является раствором ремонтных нанитов, используется для ремонта роботизированных органов, синтетиков.&amp;lt;br&amp;gt;&#039;&#039;Из-за природы малых магнитных полей, используемых для направления нанитов, он должен использоваться при температуре ниже 170К. Работает только при наличии в колбе криокапсулы Криоксадона (Cryoxadone), либо же Клонексадона (Clonexadone).&#039;&#039;&lt;br /&gt;
| 0.1/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;NanoBlood&amp;quot; | &#039;&#039;&#039;Нанокровь (Nanoblood)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dexalin_Plus|Дексалин Плюс (Dexalin Plus)]]&#039;&#039;&amp;lt;br&amp;gt;1u Железо (Iron)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&lt;br /&gt;
| Реструктурируется при введении внутривенно и принимает форму крови реципиента, повышая ее объем внутри тела. 1 единица Нанокрови равняется 4 единицам обычной крови.&amp;lt;br&amp;gt;&#039;&#039;Медикамент имеет очень низкий предел передозировки, поэтому он вводится внутривенно с помощью капельницы. Если концентрация Нанокрови в крови у пациента превышена на примерно 70 единиц, появляется риск понижения иммунитета, что делает пациента более восприимчивым к вирусам, так как при указанной дозировке большая часть крови была заменена.&#039;&#039;&lt;br /&gt;
| 1/t&lt;br /&gt;
| 5u&lt;br /&gt;
| 0%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Noexcutite&amp;quot; | &#039;&#039;&#039;Ноекскутит (Noexcutite)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Oxycodone|Оксикодон (Oxycodone)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловин (Dylovene)]]&#039;&#039;&lt;br /&gt;
| Предотвращает судороги и дрожь.&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oxycodone&amp;quot; | &#039;&#039;&#039;Оксикодон (Oxycodone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Tramadol|Трамадол (Tramadol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2u)&#039;&#039;&lt;br /&gt;
| Сильнодействующий анальгетик.&amp;lt;br&amp;gt;&#039;&#039;Опиоидный препарат, вызывает сильное привыкание, нечленораздельную речь, замедленные движения, а также потерю сознания при высоких дозах. При взаимодействии с этанолом в организме (алкоголем) происходит интоксикация, появляются приступы удушья. Является контролируемой субстанцией.&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 20u&lt;br /&gt;
| 60%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paashe_Meish_Sunn&amp;quot; | &#039;&#039;&#039;Пааше Мейш Санн (Paashe Meish Sunn)&#039;&#039;&#039;&lt;br /&gt;
| 1u Эш Хашаар Хаашане (Esh Hashaar Haashane) ([[Йоза&#039;Унати#Фармацевтика|Йоза&#039;Унати]])&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Литий (Lithium)&amp;lt;br&amp;gt;2u &#039;&#039;[[#Space_Cleaner|Космоочиститель (Space Cleaner)]]&#039;&#039;&lt;br /&gt;
| Препарат для стабилизации с анальгетическим эффектом.&amp;lt;br&amp;gt;&#039;&#039;Натуральный препарат, в производстве которого используется дистиллированный яд Йоза&#039;Унати. Сочетает эффекты от приема Трамадола и разведённого Синаптизина. В отличии от последних, обладает лишь незначительными побочными эффектами, вызывая общую слабость и притупляя все органы чувств пациента.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paracetamol&amp;quot; | &#039;&#039;&#039;Парацетамол (Paracetamol)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Tramadol|Трамадол (Tramadol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Вода (Water)&lt;br /&gt;
| Анальгетик.&amp;lt;br&amp;gt;&#039;&#039;По большей части — Панадол (Ацетаминофен). Можно вводить в капсуле искусственного сна (Sleeper).&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 60u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paroxetine&amp;quot; | &#039;&#039;&#039;Пароксетин (Paroxetine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Ацетон (Acetone)&lt;br /&gt;
| Сильный антидепрессант. Может вызвать галлюцинации.&amp;lt;br&amp;gt;&#039;&#039;Назначается для лечения сильнейших депрессий.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| –&lt;br /&gt;
| 80%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Peridaxon&amp;quot; | &#039;&#039;&#039;Перидаксон (Peridaxon)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Bicaridine|Бикаридин (Bicaridine)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Clonexadone|Клонексадон (Clonexadone)]]&#039;&#039;&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&lt;br /&gt;
| Восстанавливает поврежденные органы, но только если они не разлагаются и не атрофировались.&amp;lt;br&amp;gt;&#039;&#039;Не восстанавливает поврежденные участки головного мозга. При введении внутривенно разлагающиеся органы не подвергаются действию препарата, однако во время [[Хирургия#Восстановление_внутренних_органов|хирургической операции]], введение 1 единицы препарата непосредственно в разлагающийся орган остановит процесс и начнется процесс восстановления. Но, как указано выше, на атрофированные органы эффект не распространяется.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 10u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Resin_Globule&amp;quot; | &#039;&#039;&#039;Шарик смолы (Resin Globule)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Crystallizing_Agent|Кристаллизационный агент (Crystal Agent)]]&#039;&#039;&amp;lt;br&amp;gt;2u Кремний (Silicon)&amp;lt;br&amp;gt;1u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается стопка из 3 шариков смолы)&#039;&#039;&lt;br /&gt;
| Залечивает 5 единиц урона.&amp;lt;br&amp;gt;A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness. Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&#039;&#039;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires Robotic Limb Reinforcement to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| –&lt;br /&gt;
| –&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Rezadone&amp;quot; | &#039;&#039;&#039;Резадон (Rezadone)&#039;&#039;&#039;&lt;br /&gt;
| 1u Карпотоксин (&#039;&#039;[[#Carpotoxin|Carpotoxin]]&#039;&#039;)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Cryptobiolin|Криптобиолин (Cryptobiolin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Медь (Copper)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 3u)&#039;&#039;&lt;br /&gt;
| Препарат с почти что магическими свойствами – быстро восстанавливает повреждённые внутренние органы, если они не подвержены некрозу, а также лечит ожоги, физические повреждения и повреждения, вызванные генетической реструктуризацией.&amp;lt;br&amp;gt;&#039;&#039;При введении более 3 единиц препарата, вызывает дефекты строения лица.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ryetalyn&amp;quot; | &#039;&#039;&#039;Риеталин (Ryetalyn)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Arithrazine|Аритразин (Arithrazine)]]&#039;&#039;&amp;lt;br&amp;gt;1u Углерод (Carbon)&lt;br /&gt;
| Нейтрализует генетические отклонения и мутации.&amp;lt;br&amp;gt;&#039;&#039;Любая дозировка, в том числе и 0.1 единицы, является действенной.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Spaceacillin&amp;quot; | &#039;&#039;&#039;Спейсациллин (Spaceacillin)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Cryptobiolin|Криптобиолин (Cryptobiolin)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2u)&#039;&#039;&lt;br /&gt;
| Антибиотик группы тета-лактамов. Замедляет развитие болезней. Нейтрализует инфекции.&amp;lt;br&amp;gt;&#039;&#039;Во время действия препарата, анализ сканером может ошибочно показать отсутствие инфекции у пациента. Поражает иммунную систему при передозировке. Обратитесь к [[Руководство_по_вирусологии#Антибиотики.|данному абзацу]] за подробной информацией.&#039;&#039;&lt;br /&gt;
| 0.02/t&lt;br /&gt;
| 15u&lt;br /&gt;
| 60%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Synaptizine&amp;quot; | &#039;&#039;&#039;Синаптизин (Synaptizine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Литий (Lithium)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;Температура от 30°C до 130°C&lt;br /&gt;
| Останавливает галлюцинации, паралич, а также стабилизирует пациентов при оглушении и слабости.&amp;lt;br&amp;gt;&#039;&#039;Крайне токсичен. Рекомендуемая доза: ниже 5 единиц. Метаболизируется очень долго. Является контролируемой субстанцией.&#039;&#039;&lt;br /&gt;
| 0.01/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 50%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tramadol&amp;quot; | &#039;&#039;&#039;Трамадол (Tramadol)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&lt;br /&gt;
| Анальгетик.&amp;lt;br&amp;gt;&#039;&#039;Действует сильнее Парацетамола, но слабее Оксикодона. Препятствует остановке сердца от болевого шока. Опиоидный препарат, вызывает нечленораздельную речь, замедленные движения и потерю сознания при больших дозах. При взаимодействии с этанолом в организме (алкоголем) развивается интоксикация, появляются приступы удушения. Передозировка ведёт к удушению.&#039;&#039;&lt;br /&gt;
| 0.05/t&lt;br /&gt;
| 30u&lt;br /&gt;
| 60%&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tricordrazine&amp;quot; | &#039;&#039;&#039;Трикордразин (Tricordrazine)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловин (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Inaprovaline|Инапровалин (Inaprovaline)]]&#039;&#039;&lt;br /&gt;
| Лечит ожоги и физические повреждения. Тем не менее, довольно медленно.&amp;lt;br&amp;gt;&#039;&#039;Препарат можно ввести в капсуле для искусственного сна, посредством поочередного введения Диловина и Инапровалина.&#039;&#039;&lt;br /&gt;
| 0.2/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Venaxilin&amp;quot; | &#039;&#039;&#039;Venaxilin&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Dylovene|Диловин (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Spaceacillin|Спейсациллин (Spaceacillin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Spider_Venom|Spider Venom]]&#039;&#039;&amp;lt;br&amp;gt;Температура от 50°C до 100°C&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 3u)&#039;&#039;&lt;br /&gt;
| Neutralizes venom in the blood.&amp;lt;br&amp;gt;&#039;&#039;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&#039;&#039;&lt;br /&gt;
| 0.04/t&lt;br /&gt;
| –&lt;br /&gt;
| 60%&lt;br /&gt;
| НЕТ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Прочие рецепты ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Это либо чистые реакции, обычно не оставляющие остатка, либо химикаты с немедицинским применением. Многие полезны при изготовлении гранат, но многие могут быть крайне опасны. Подчёркнутые (курсивом) химикаты являются составными и требуют дополнительных реакций. Химикаты, добавленные с Baystation, даны на английском языке.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Название&lt;br /&gt;
! Рецепт&lt;br /&gt;
! Применение&lt;br /&gt;
! Контролируемая субстанция&lt;br /&gt;
! Мгновенная реакция&lt;br /&gt;
! Можно ввести внутрь (Injectable)&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Advanced_Mutation_Toxin&amp;quot; | &#039;&#039;&#039;Advanced Mutation Toxin&#039;&#039;&#039;&lt;br /&gt;
| Inject 1u Phoron into a black slime core.&lt;br /&gt;
| An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&#039;&#039;Turns the recipient into a slime.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Amaspores&amp;quot; | &#039;&#039;&#039;Amaspores&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Byproduct of Amatoxin poisoning. The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Amatoxin&amp;quot; | &#039;&#039;&#039;Amatoxin&#039;&#039;&#039;&lt;br /&gt;
| Grind Destroying Angel or Fly Amanita.&lt;br /&gt;
| A powerful delayed poison derived from certain species of mushrooms.&amp;lt;br&amp;gt;&#039;&#039;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Azosurfactant&amp;quot; | &#039;&#039;&#039;АзоПоверхностно-Активное Вещество (AzoSurfactant)&#039;&#039;&#039;&lt;br /&gt;
| 2u Гидразин (Hydrazine)&amp;lt;br&amp;gt;2u Углерод (Carbon)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Создает большой пенный массив при смешении с одинаковым количеством воды.&amp;lt;br&amp;gt;&#039;&#039;Лучше всего применять с Космоочистителем.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bamboo_Pulp&amp;quot; | &#039;&#039;&#039;Bamboo Pulp&#039;&#039;&#039;&lt;br /&gt;
| Grind Bamboo.&lt;br /&gt;
| A mass of wood fibers.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Boron&amp;quot; | &#039;&#039;&#039;Boron&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing boron gas.&lt;br /&gt;
| A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Bromide&amp;quot; | &#039;&#039;&#039;Bromide&#039;&#039;&#039;&lt;br /&gt;
| Grind Algae.&lt;br /&gt;
| A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Capilliumate&amp;quot; | &#039;&#039;&#039;Capilliumate&#039;&#039;&#039;&lt;br /&gt;
| 1u Radium&amp;lt;br&amp;gt;1u Protein&amp;lt;br&amp;gt;1u &#039;&#039;[[#Unstable_Mutagen|Unstable Mutagen]]&#039;&#039;&lt;br /&gt;
| Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[#Hair_Dye|Hair Dye]].&amp;lt;br&amp;gt;&#039;&#039;Used across the Sol system by balding men to retrieve their lost youth.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Carbon_Monoxide&amp;quot; | &#039;&#039;&#039;Carbon Monoxide&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing carbon monoxide gas.&lt;br /&gt;
| A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&#039;&#039;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Carpotoxin&amp;quot; | &#039;&#039;&#039;Carpotoxin&#039;&#039;&#039;&lt;br /&gt;
| Grind Carp Meat.&lt;br /&gt;
| A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Chloral_Hydrate&amp;quot; | &#039;&#039;&#039;Хлоралгидрат (Chloral Hydrate)&#039;&#039;&#039;&lt;br /&gt;
| 1u Этанол (Ethanol)&amp;lt;br&amp;gt;3u Соляная кислота (Hydrochloric Acid)&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 5u)&#039;&#039;&lt;br /&gt;
| Мощный седативный препарат, вызывающий практически мгновенный эффект, но может быть летальным при введении в больших дозах.&amp;lt;br&amp;gt;&#039;&#039;Эффект нейтрализуется анти-токсином. Может быть введен совместно со Снотворным (Soporific) для получения Общей Хирургической Анестезии.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Chlorine&amp;quot; | &#039;&#039;&#039;Chlorine&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing in chlorine gas.&lt;br /&gt;
| A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Condensed_Capsaicin&amp;quot; | &#039;&#039;&#039;Конденсированный Капсаицин (Condensed Capsaicin)&#039;&#039;&#039;&lt;br /&gt;
| 2u Капсаицин (Capsaicin)&amp;lt;br&amp;gt;5u Форон (Phoron) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 2u)&#039;&#039;&lt;br /&gt;
| Spiciness, now in crunchy, deadly form.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Coolant&amp;quot; | &#039;&#039;&#039;Охладитель (Coolant)&#039;&#039;&#039;&lt;br /&gt;
| 1u Вольфрам (Tungsten)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Вода (Water)&lt;br /&gt;
| Применяется для охлаждения, например, рентген-анализатора археологов.&amp;lt;br&amp;gt;&#039;&#039;Если пролить в помещении, то температура воздуха упадет.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Crayon_Dust&amp;quot; | &#039;&#039;&#039;Crayon Dust&#039;&#039;&#039;&lt;br /&gt;
| Grind a crayon.&lt;br /&gt;
| Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&#039;&#039;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cryotoxin&amp;quot; | &#039;&#039;&#039;Cryotoxin&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the icy blue ones) into their victims. A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cryptobiolin&amp;quot; | &#039;&#039;&#039;Криптобиолин (Cryptobiolin)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;Температура от 30°C до 60°C&lt;br /&gt;
| Сам по себе вызывает замешательство и головокружение, но также является основным компонентом Спейсациллина (Spaceacillin).&amp;lt;br&amp;gt;&#039;&#039;Разлагается на равные части Калия, Ацетона и Сахара при температуре 60°C и выше.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Cyanide&amp;quot; | &#039;&#039;&#039;Cyanide&#039;&#039;&#039;&lt;br /&gt;
| Grind Poison Apple.&lt;br /&gt;
| A highly toxic chemical.&amp;lt;br&amp;gt;&#039;&#039;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Denatured_Toxin&amp;quot; | &#039;&#039;&#039;Denatured Toxin&#039;&#039;&#039;&lt;br /&gt;
| Heat 1u &#039;&#039;[[#Toxin|Toxin]]&#039;&#039;, &#039;&#039;[[#Amatoxin|Amatoxin]]&#039;&#039;, &#039;&#039;[[#Carpotoxin|Carpotoxin]]&#039;&#039;, or &#039;&#039;[[#Spider_Venom|Spider Venom]]&#039;&#039; to above 100C.&lt;br /&gt;
| The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&#039;&#039;Once toxic, now harmless.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Deuterium&amp;quot; | &#039;&#039;&#039;Дейтерий (Deuterium)&#039;&#039;&#039;&lt;br /&gt;
| 10u Вода (Water)&amp;lt;br&amp;gt;5u &#039;&#039;[[#Oxyphoron|Оксифорон (Oxyphoron)]]&#039;&#039; &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 дейтериевый слиток)&#039;&#039;&lt;br /&gt;
| Дейтерий крайне важен для термоядерных реакций, особенно в генераторе RUST.&amp;lt;br&amp;gt;&#039;&#039;Случайно нахимичили правильное количество форона с водой? Что ж, по крайней мере теперь это можно как-то использовать.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Diethylamine&amp;quot; | &#039;&#039;&#039;Диэтиламин (Diethylamine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Аммиак (Ammonia)&amp;lt;br&amp;gt;1u Этанол (Ethanol)&lt;br /&gt;
| Крайне эффективное удобрение.&amp;lt;br&amp;gt;&#039;&#039;Местный Ботаник будет крайне рад такому подарку.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Dye&amp;quot; | &#039;&#039;&#039;Dye&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&#039;&#039;Comes in regular and extra-strength varieties.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;EMP&amp;quot; | &#039;&#039;&#039;ЭМИ (EMP)&#039;&#039;&#039;&lt;br /&gt;
| 1u Уран (Uranium)&amp;lt;br&amp;gt;1u Железо (Iron)&lt;br /&gt;
| Вызывает Электро-Магнитный Импульс (EMP). Любая электроника, включая протезы конечностей, глаз и сердца, находящаяся в радиусе действия, будет выведена из строя.&amp;lt;br&amp;gt;&#039;&#039;Сила импульса прямо пропорциональна количеству реагентов в реакции. Примерно 100 единиц в итоге хватит для Импульса, чуть менее слабого, чем вызванного взрывом Электро-Магнитной Гранаты, а примерно 200 единиц повышает радиус еще на 4 клетки.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Explosion&amp;quot; | &#039;&#039;&#039;Взрыв (Explosion)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Вода (Water)&lt;br /&gt;
| Обычная детонирующая реакция, использующаяся для производства большинства гранат.&amp;lt;br&amp;gt;&#039;&#039;Может вызвать серьезные повреждения. Сила детонации прямо пропорциональна количеству реагентов в реакции.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Flash_Powder&amp;quot; | &#039;&#039;&#039;Ослепляющий Порошок (Flash Powder)&#039;&#039;&#039;&lt;br /&gt;
| 1u Сера (Sulfur)&amp;lt;br&amp;gt;1u Калий (Potassium)&amp;lt;br&amp;gt;1u Алюминий (Aluminium)&lt;br /&gt;
| Создает яркую вспышку, вкупе с громким хлопком. Используется в свето-шумовых гранатах.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Foam&amp;quot; | &#039;&#039;&#039;Foam&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Azosurfactant|Azosurfactant]]&#039;&#039;&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
| Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&#039;&#039;Useful for filling grenades with [[#Space_Cleaner|Space Cleaner]] - or other, more dubious chemicals.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Foaming_Agent&amp;quot; | &#039;&#039;&#039;Вспенивающее Вещество (Foaming Agent)&#039;&#039;&#039;&lt;br /&gt;
| 1u Литий (Lithium)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&lt;br /&gt;
| Создает пену, которая необходима для Пенометаллических гранат.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Glycerol&amp;quot; | &#039;&#039;&#039;Глицерин (Glycerol)&#039;&#039;&#039;&lt;br /&gt;
| 3u Кукурузное Масло (Corn Oil)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1u вместо 4u)&#039;&#039;&lt;br /&gt;
| Полезен только для использования в других реакциях.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Gold&amp;quot; | &#039;&#039;&#039;Золото / Слиток Золота (Gold)&#039;&#039;&#039;&lt;br /&gt;
| Измельчить золотой слиток или Golden Apple (Gold).&amp;lt;br&amp;gt;&#039;&#039;&#039;— ИЛИ (слиток) —&#039;&#039;&#039;&amp;lt;br&amp;gt;5u Ледяное Масло (Frost Oil)&amp;lt;br&amp;gt;20u Золото (Gold)&amp;lt;br&amp;gt;1u Охладитель (Coolant) &#039;&#039;(катализатор)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 слиток золота)&#039;&#039;&lt;br /&gt;
| Плотный мягкий блестящий металл. Также позволяет выделить золото из раствора в слиток.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Gunpowder&amp;quot; | &#039;&#039;&#039;Порох (Gunpowder)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Сера (Sulfur)&amp;lt;br&amp;gt;1u Соль (Sodium Chloride)&lt;br /&gt;
| Чёрный порох. Первое из известных человеку взрывчатых веществ.&amp;lt;br&amp;gt;&#039;&#039;Воспламеняется при температуре 200°C и создаёт взрыв из-за быстрого сгорания.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hair_Dye&amp;quot; | &#039;&#039;&#039;Hair Dye&#039;&#039;&#039;&lt;br /&gt;
| 1u Ammonia&amp;lt;br&amp;gt;1u &#039;&#039;[[#Universal_Enzyme|Universal Enzyme]]&#039;&#039;&lt;br /&gt;
| Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&#039;&#039;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[#Unstable_Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hair_Remover&amp;quot; | &#039;&#039;&#039;Средство для Удаления Волос (Hair Remover)&#039;&#039;&#039;&lt;br /&gt;
| 1u Радий (Radium)&amp;lt;br&amp;gt;1u Калий (Potassium)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Говорит само за себя.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Helium&amp;quot; | &#039;&#039;&#039;Helium&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing helium gas.&lt;br /&gt;
| A noble gas. It makes your voice squeaky.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Hextromycosalinate&amp;quot; | &#039;&#039;&#039;Гекстромикосалинат (Hextromycosalinate)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ртуть (Mercury)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Литий (Lithium)&amp;lt;br&amp;gt;Температура от 50°C до 150°C&lt;br /&gt;
| Нелегальное вещество, в просторечии известное как &amp;quot;Космонаркотик&amp;quot;, вызывающее нарушение баланса, галлюцинации, а также дрожь, саливацию, смех.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Holy_Water&amp;quot; | &#039;&#039;&#039;Holy Water&#039;&#039;&#039;&lt;br /&gt;
| Have a Chaplain bless water.&lt;br /&gt;
| An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality. Can de-convert Cultists.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Impedrezene&amp;quot; | &#039;&#039;&#039;Импедризин (Impedrezene)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ртуть (Mercury)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Наркотическое вещество, замедляющее работу высших клеток головного мозга.&amp;lt;br&amp;gt;&#039;&#039;Вызывает обильные повреждения головного мозга, замешательство, саливацию и нервность.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Irritant_Toxin&amp;quot; | &#039;&#039;&#039;Irritant Toxin&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the red and brown ones) into their victims. A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels.&amp;lt;br&amp;gt;&#039;&#039;Mimics the effects of [[#Condensed_Capsaicin|Condensed Capsaicin]] when injected intravenously. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Lactic_Acid&amp;quot; | &#039;&#039;&#039;Lactic Acid&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&#039;&#039;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Lexorin&amp;quot; | &#039;&#039;&#039;Лезорин (Lexorin)&#039;&#039;&#039;&lt;br /&gt;
| 1u Форон (Phoron)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&lt;br /&gt;
| Временно останавливает дыхание и вызывает повреждения мягких тканей. Большие дозы летальны и вызовут крайне быструю потерю сознания.&amp;lt;br&amp;gt;&#039;&#039;Эффект нейтрализуется Дексалином и Дексалином Плюс. Чаще всего используется Предателями и Метаморфами.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Lipozine&amp;quot; | &#039;&#039;&#039;Липозин (Lipozine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Соль (Salt)&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Радий (Radium)&lt;br /&gt;
| Вызывает потерю мышечной и жировой массы организмом.&amp;lt;br&amp;gt;&#039;&#039;Может быть крайне смертельным для существ, которым необходима пища для поддержания жизни.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Luminol&amp;quot; | &#039;&#039;&#039;Люминол (Luminol)&#039;&#039;&#039;&lt;br /&gt;
| 2u Гидразин (Hydrazine)&amp;lt;br&amp;gt;2u Углерод (Carbon)&amp;lt;br&amp;gt;2u Аммиак (Ammonia)&lt;br /&gt;
| Позволяет обнаружить следы крови, даже если, к примеру, на том месте вымыли пол.&amp;lt;br&amp;gt;&#039;&#039;Любимое средство космо-нуарного детектива.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Menthol&amp;quot; | &#039;&#039;&#039;Menthol&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&#039;&#039;Found in some flavors of cigarette and e-cig.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Metal_Foam&amp;quot; | &#039;&#039;&#039;Пенометалл (Metal Foam)&#039;&#039;&#039;&lt;br /&gt;
| 3u Железо (Iron) / Алюминий (Aluminium)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Foaming_Agent|Вспенивающее Вещество (Foaming Agent)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Polytrinic_Acid|Политриновая Кислота (Polytrinic Acid)]]&#039;&#039;&lt;br /&gt;
| Создает легкие пенометаллические стены. Через них не так трудно пробиться, но они могут быть крайне полезны для герметизации поврежденных участков корпуса корабля. Можно изготовить как из железа, так и из алюминия.&amp;lt;br&amp;gt;&#039;&#039;Инженеры выразят Вам благодарность, если Вы обеспечите их отдел данным химикатом.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Methyl_Bromide&amp;quot; | &#039;&#039;&#039;Бромметан (Methyl Bromide)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Bromide|Бромид (Bromide)]]&#039;&#039;&amp;lt;br&amp;gt;1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&lt;br /&gt;
| Бромметан летален для пауков, а также уничтожает отложенные ими яйца при введении.&amp;lt;br&amp;gt;&#039;&#039;Вырабатывается водорослями.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Mindbreaker_Toxin&amp;quot; | &#039;&#039;&#039;Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)&#039;&#039;&#039;&lt;br /&gt;
| 1u Кремний (Silicon)&amp;lt;br&amp;gt;1u Гидразин (Hydrazine)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловин (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;Температура от 75°C до 100°C&lt;br /&gt;
| Галлюциноген. Также известен как LSD.&amp;lt;br&amp;gt;&#039;&#039;Используется в некоторых имплантирующих устройствах для действенности.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Mutation_Toxin&amp;quot; | &#039;&#039;&#039;Mutation Toxin&#039;&#039;&#039;&lt;br /&gt;
| Inject 1u Phoron into a green slime core.&lt;br /&gt;
| A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&#039;&#039;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Napalm&amp;quot; | &#039;&#039;&#039;Напалм (Napalm)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Glycerol|Глицерин (Glycerol)]]&#039;&#039;&amp;lt;br&amp;gt;1u Алюминий (Aluminium)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&lt;br /&gt;
| Легковоспламеняющееся вещество. Создаёт огонь.&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Nicotine&amp;quot; | &#039;&#039;&#039;Nicotine&#039;&#039;&#039;&lt;br /&gt;
| Grind Succulent Tobacco, or take up smoking.&lt;br /&gt;
| A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&#039;&#039;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Nitroglycerin&amp;quot; | &#039;&#039;&#039;Нитроглицерин (Nitroglycerin)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Glycerol|Глицерин (Glycerol)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Polytrinic_Acid|Политриновая Кислота (Polytrinic Acid)]]&#039;&#039;&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&lt;br /&gt;
| Тяжелая, бесцветная, масляная и взрывоопасная жидкость, получаемая путем нитрации глицерина. Вызывает взрыв.&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oil&amp;quot; | &#039;&#039;&#039;Oil&#039;&#039;&#039;&lt;br /&gt;
| Found in oil jugs and inside most synthetics.&lt;br /&gt;
| A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oxygen&amp;quot; | &#039;&#039;&#039;Oxygen&#039;&#039;&#039;&lt;br /&gt;
| By-product of breathing oxygen gas.&lt;br /&gt;
| An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&#039;&#039;Toxic to Vox.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Oxyphoron&amp;quot; | &#039;&#039;&#039;Оксифорон (Oxyphoron)&#039;&#039;&#039;&lt;br /&gt;
| 1u Вода (Water)&amp;lt;br&amp;gt;1u Форон (Phoron)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u)&#039;&#039;&lt;br /&gt;
| Крайне пожароопасен.&amp;lt;br&amp;gt;&#039;&#039;Обычно создается химиками-новичками, которые забывают вылить воду из мензурки перед добавлением форона.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paint_Crayon_Dust&amp;quot; | &#039;&#039;&#039;Краска / Красящий Порошок (Paint (Crayon Dust))&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Plasticide|Пластицид (Plasticide)]]&#039;&#039;&amp;lt;br&amp;gt;3u Вода (Water)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Crayon_Dust|Красящий порошок (Crayon Dust)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Научный вариант производства краски. При замене порошка алюминием, дает белую краску.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Paint_Makeshift&amp;quot; | &#039;&#039;&#039;Краска (Кустарная) (Paint)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Plasticide|Пластицид (Plasticide)]]&#039;&#039;&amp;lt;br&amp;gt;3u Вода (Water)&amp;lt;br&amp;gt;5u &#039;&#039;Краситель (Coloring Agent)&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Кустарный вариант производства краски.&amp;lt;br&amp;gt;&#039;&#039;Красителями являются: молоко, апельсиновый сок, томатный сок, лаймовый сок, морковный сок, ягодный сок, виноградный сок, сок ядовитых ягод, арбузный сок, лимонный сок, банановый сок, картофельный сок, углерод и алюминий (а также кровь).&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Plant-B-Gone&amp;quot; | &#039;&#039;&#039;Гербицид (Plant-B-Gone)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Toxin|Токсин (Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;4u Вода (Water)&lt;br /&gt;
| Действенное вещество. Понадобится ботанику для восполнения его запасов гербицида.&amp;lt;br&amp;gt;&#039;&#039;Не работает на Дионей. Разлагается на Токсин и Воду при температуре 100°C и выше.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Plastic&amp;quot; | &#039;&#039;&#039;Пластик (Plastic)&#039;&#039;&#039;&lt;br /&gt;
| 10u &#039;&#039;[[#Polytrinic_Acid|Политриновая кислота (Polytrinic Acid)]]&#039;&#039;&amp;lt;br&amp;gt;20u &#039;&#039;[[#Plasticide|Пластицид (Plasticide)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 лист пластика)&#039;&#039;&lt;br /&gt;
| Создаёт сложный полимер.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Plasticide&amp;quot; | &#039;&#039;&#039;Plasticide&#039;&#039;&#039;&lt;br /&gt;
| Grind Plastellium.&lt;br /&gt;
| Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&#039;&#039;Used in the production of various polymers and paints.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Polytrinic_Acid&amp;quot; | &#039;&#039;&#039;Политриновая Кислота (Polytrinic Acid)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Серная кислота (Sulphuric Acid)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Крайне едкое вещество, которое разъедает любую органику при распылении и переливании. Оставляет лишь серую массу.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Potassium_Chloride&amp;quot; | &#039;&#039;&#039;Хлористый Калий (Potassium Chloride)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Sodium_Chloride|Хлорид Натрия (Sodium Chloride)]]&#039;&#039;&amp;lt;br&amp;gt;Температура от 60°C до 160°C&lt;br /&gt;
| Вызывает остановку сердца при введении в сердце.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Potassium_Chlorophoride&amp;quot; | &#039;&#039;&#039;Хлорфорон Калия (Potassium Chlorophoride)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Potassium_Chloride|Хлористый Калий (Potassium Chloride)]]&#039;&#039;&amp;lt;br&amp;gt;1u Форон (Phoron)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Chloral_Hydrate|Хлоралгидрат (Chloral Hydrate)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 4u)&#039;&#039;&lt;br /&gt;
| Особый химикат, основанный на Хлористом Калии, который используется для остановки сердца во время хирургической операции.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Potassium_Nitrate&amp;quot; | &#039;&#039;&#039;Potassium Nitrate&#039;&#039;&#039;&lt;br /&gt;
| 3u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u &#039;&#039;[[#Welding_Fuel|Welding Fuel]]&#039;&#039;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
| Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&#039;&#039;Greatly boosts plant yield.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Psilocybin&amp;quot; | &#039;&#039;&#039;Psilocybin&#039;&#039;&#039;&lt;br /&gt;
| Grind Reishi, O’krri Mushroom, Iridast, Destroying Angel, or Fly Amanita.&lt;br /&gt;
| A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&#039;&#039;Far out, man.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Pyrotoxin&amp;quot; | &#039;&#039;&#039;Pyrotoxin&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the orange ones) into their victims. A biologically produced compound capable of melting steel or other metals, similarly to thermite.&amp;lt;br&amp;gt;&#039;&#039;Causes the victim to spontaneously combust when injected intravenously. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Resin_Pulp&amp;quot; | &#039;&#039;&#039;Resin Pulp&#039;&#039;&#039;&lt;br /&gt;
| Grind Resin Plant.&lt;br /&gt;
| A mass of goopy resin.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Serotropic_Venom&amp;quot; | &#039;&#039;&#039;Serotropic Venom&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the tunneling ones) into their victims. A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&#039;&#039;Damages the brain and kidneys, and causes random blinking and shivering. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Silver&amp;quot; | &#039;&#039;&#039;Серебро / Слиток Серебра (Silver)&#039;&#039;&#039;&lt;br /&gt;
| Измельчить серебряный слиток (Silver).&amp;lt;br&amp;gt;&#039;&#039;&#039;— ИЛИ (слиток) —&#039;&#039;&#039;&amp;lt;br&amp;gt;5u Ледяное Масло (Frost Oil)&amp;lt;br&amp;gt;20u Серебро (Silver)&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 слиток серебра)&#039;&#039;&lt;br /&gt;
| Мягкий белый блестящий металл с самой высокой электро- и теплопроводностью. Также позволяет выделить серебро из раствора в слиток.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Slime_Jelly&amp;quot; | &#039;&#039;&#039;Slime Jelly&#039;&#039;&#039;&lt;br /&gt;
| Extract from a slime core.&lt;br /&gt;
| A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&#039;&#039;Extremely toxic.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Smoke&amp;quot; | &#039;&#039;&#039;Дым (Smoke)&#039;&#039;&#039;&lt;br /&gt;
| 1u Калий (Potassium)&amp;lt;br&amp;gt;1u Сахар (Sugar)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&lt;br /&gt;
| Создает большое облако дыма, обретающее все свойства веществ, которые были в мензурке в момент реакции.&amp;lt;br&amp;gt;&#039;&#039;Можно использовать в гранатах с Бикаридином, к примеру.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Sodium_Chloride&amp;quot; | &#039;&#039;&#039;Натрий Хлорид (Sodium Chloride)&#039;&#039;&#039;&lt;br /&gt;
| 1u Натрий (Sodium)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Более известно как Соль.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Solid_Phoron&amp;quot; | &#039;&#039;&#039;Слиток Форона (Solid Phoron)&#039;&#039;&#039;&lt;br /&gt;
| 5u Железо (Iron)&amp;lt;br&amp;gt;20u Форон (Phoron)&amp;lt;br&amp;gt;Температура от -180°C до -80°C&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 лист форона)&#039;&#039;&lt;br /&gt;
| Отвердевание Форона.&lt;br /&gt;
| ДА&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Soporific&amp;quot; | &#039;&#039;&#039;Снотворное (Soporific)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Chloral_Hydrate|Хлоралгидрат (Chloral Hydrate)]]&#039;&#039;&amp;lt;br&amp;gt;4u Сахар (Sugar)&lt;br /&gt;
| Менее эффективный седативный препарат.&amp;lt;br&amp;gt;&#039;&#039;Действие нейтрализуется Диловином.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Soul_Stone_Shard&amp;quot; | &#039;&#039;&#039;Осколок камня души (Soul stone shard)&#039;&#039;&#039;&lt;br /&gt;
| 1u &#039;&#039;[[#Crystallizing_Agent|Кристаллизационный агент (Crystal Agent)]]&#039;&#039;&amp;lt;br&amp;gt;15u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&lt;br /&gt;
| Создаёт осколок камня души. Разбив его, можно получить от трёх до пяти кусочков нуль-стекла (nullglass shard), которые с помощью сварки можно переработать в пластины нуль-стекла (nullglass sheet).&amp;lt;br&amp;gt;&#039;&#039;Кровь для реакции должна принадлежать псионику или магу.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Space_Cleaner&amp;quot; | &#039;&#039;&#039;Космоочиститель (Space Cleaner)&#039;&#039;&#039;&lt;br /&gt;
| 1u Вода (Water)&amp;lt;br&amp;gt;1u Аммиак (Ammonia)&lt;br /&gt;
| Вещество способно очистить практически любую поверхность от всего, что может ее загрязнить. Уборщик обратится к Вам за добавкой.&amp;lt;br&amp;gt;&#039;&#039;Чаще всего можно найти в бутылках из под космоочистителя (объем: 250 единиц). В отличии от простой воды, на этом средстве люди не будут поскальзываться. Тем не менее, кровь, очищенную данным средством, будет видно при нанесении на нее Люминола.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Spider_Venom&amp;quot; | &#039;&#039;&#039;Spider Venom&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by most giant spiders into their victims. A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&#039;&#039;Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Sterilizine&amp;quot; | &#039;&#039;&#039;Стерилизин (Sterilizine)&#039;&#039;&#039;&lt;br /&gt;
| 1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Dylovene|Диловин (Dylovene)]]&#039;&#039;&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Используется для стерилизации ран при подготовке к хирургической операции.&amp;lt;br&amp;gt;&#039;&#039;Полностью очищает поверхности от крови.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Stimm&amp;quot; | &#039;&#039;&#039;Stimm&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| Injected by certain giant spiders (the yellow ones) into their victims. A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&#039;&#039;Mimics the effects of [[#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Synthmeat&amp;quot; | &#039;&#039;&#039;Синтетическое мясо (Synthmeat)&#039;&#039;&#039;&lt;br /&gt;
| 5u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Clonexadone|Клонексадон (Clonexadone)]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Получается 1 кусок синтетического мяса)&#039;&#039;&lt;br /&gt;
| Кусок мяса.&amp;lt;br&amp;gt;&#039;&#039;Используется как альтернатива для биогенераторов при производстве органов и конечностей.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Tar&amp;quot; | &#039;&#039;&#039;Tar&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&#039;&#039;Separates into acetone, carbon, and ethanol above 145C.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Taxine&amp;quot; | &#039;&#039;&#039;Taxine&#039;&#039;&#039;&lt;br /&gt;
| Grind yew planks.&lt;br /&gt;
| A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Thermite&amp;quot; | &#039;&#039;&#039;Термит (Thermite)&#039;&#039;&#039;&lt;br /&gt;
| 1u Железо (Iron)&amp;lt;br&amp;gt;1u Алюминий (Aluminium)&amp;lt;br&amp;gt;1u Ацетон (Acetone)&lt;br /&gt;
| Данная смесь при поджигании горит на крайне высоких температурах и может прожечь даже стену, если предварительно нанести смесь на нее.&amp;lt;br&amp;gt;&#039;&#039;Сжигает все.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Three_Eye&amp;quot; | &#039;&#039;&#039;Триглаз (Three Eye)&#039;&#039;&#039;&lt;br /&gt;
| 2u &#039;&#039;[[#Mindbreaker_Toxin|Диэтиламид Лизергиновой Кислоты (Mindbreaker Toxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u &#039;&#039;[[#Blood|Кровь (Blood)]]&#039;&#039;&amp;lt;br&amp;gt;1u Форон (Phoron)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Carpotoxin|Карпотоксин (Carpotoxin)]]&#039;&#039;&amp;lt;br&amp;gt;1u Универсальный Энзим (&#039;&#039;[[#Universal_Enzyme|Universal Enzyme]]&#039;&#039;)&amp;lt;br&amp;gt;Температура от 40°C&lt;br /&gt;
| При передозировке инициирует латентных псиоников. Является нелегальным наркотиком.&amp;lt;br&amp;gt;&#039;&#039;При употреблении наносит колоссальный урон мозгу. Кровь для реакции должна принадлежать псионику или магу. Передозировка начинается с 10 юнитов. Stimulates rarely used portions of the brain.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Toxin&amp;quot; | &#039;&#039;&#039;Toxin&#039;&#039;&#039;&lt;br /&gt;
| Grind Death Berry, Poison Berry, or Ambrosia Vulgaris.&lt;br /&gt;
| A toxic chemical.&amp;lt;br&amp;gt;&#039;&#039;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[#Denatured_Toxin|denatured toxin]] at temperatures above 100C.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Ultra_Glue&amp;quot; | &#039;&#039;&#039;Ultra Glue&#039;&#039;&#039;&lt;br /&gt;
| Admin spawn only.&lt;br /&gt;
| An extremely powerful bonding agent.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Universal_Enzyme&amp;quot; | &#039;&#039;&#039;Universal Enzyme&#039;&#039;&#039;&lt;br /&gt;
| Obtain from the kitchen, or grind Pineapple.&lt;br /&gt;
| An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Unstable_Mutagen&amp;quot; | &#039;&#039;&#039;Нестабильный Мутаген (Unstable Mutagen)&#039;&#039;&#039;&lt;br /&gt;
| 1u Радий (Radium)&amp;lt;br&amp;gt;1u Фосфор (Phosphorus)&amp;lt;br&amp;gt;1u Соляная кислота (Hydrochloric Acid)&lt;br /&gt;
| Вызывает мутации при введении в организм человека, или же в растение. Высокие дозы могут быть летальны, особенно для людей. Полезна только в ботанике.&amp;lt;br&amp;gt;&#039;&#039;Также вызывает радиационное отравление.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Vecuronium_Bromide&amp;quot; | &#039;&#039;&#039;Vecuronium Bromide&#039;&#039;&#039;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&#039;&#039;(Produces 1u instead of 5u)&#039;&#039;&lt;br /&gt;
| A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&#039;&#039;A powerful paralytic.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Virus_Food&amp;quot; | &#039;&#039;&#039;Пища для вирусов (Virus Food)&#039;&#039;&#039;&lt;br /&gt;
| 1u Молоко (Milk)&amp;lt;br&amp;gt;1u Вода (Water)&amp;lt;br&amp;gt;&#039;&#039;(Получается 5u)&#039;&#039;&lt;br /&gt;
| Используется в вирусологии для выращивания вирусов. Также доступна в раздатчиках в том же отделе.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Water&amp;quot; | &#039;&#039;&#039;Вода (Water)&#039;&#039;&#039;&lt;br /&gt;
| 1u Ацетон (Acetone)&amp;lt;br&amp;gt;2u Гидразин (Hydrazine)&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 3u)&#039;&#039;&lt;br /&gt;
| Вода.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Water_2.0&amp;quot; | &#039;&#039;&#039;Вода 2.0 (Water 2.0)&#039;&#039;&#039;&lt;br /&gt;
| 1u Этанол (Ethanol)&amp;lt;br&amp;gt;1u &#039;&#039;[[#Ethylredoxrazine|Этилредоксразин (Ethylredoxrazine)]]&#039;&#039;&lt;br /&gt;
| Влажнее обычной воды.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Welding_Fuel&amp;quot; | &#039;&#039;&#039;Welding Fuel&#039;&#039;&#039;&lt;br /&gt;
| –&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&#039;&#039;Can be obtained from fuel tanks around the ship.&#039;&#039;&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Wood_Pulp&amp;quot; | &#039;&#039;&#039;Wood Pulp&#039;&#039;&#039;&lt;br /&gt;
| Grind wood planks or Towercap.&lt;br /&gt;
| A mass of wood fibers.&lt;br /&gt;
| НЕТ&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|-&lt;br /&gt;
| id=&amp;quot;Zombie_Powder&amp;quot; | &#039;&#039;&#039;Зомби-порошок (Zombie Powder)&#039;&#039;&#039;&lt;br /&gt;
| 5u &#039;&#039;[[#Carpotoxin|Карпотоксин (Carpotoxin)]]&#039;&#039;&amp;lt;br&amp;gt;5u &#039;&#039;[[#Soporific|Снотворное (Soporific)]]&#039;&#039;&amp;lt;br&amp;gt;5u Медь (Copper)&amp;lt;br&amp;gt;Температура от 90°C до 99°C&amp;lt;br&amp;gt;&#039;&#039;(Получается 2u вместо 15u)&#039;&#039;&lt;br /&gt;
| Парализует реципиента и при любых анализах здоровья вынуждает сканеры показывать, что пациент мёртв.&amp;lt;br&amp;gt;&#039;&#039;Разлагается на равные части Карпотоксина, Снотворного и Меди при температуре 100°C и выше.&#039;&#039;&lt;br /&gt;
| ДА&lt;br /&gt;
| НЕТ&lt;br /&gt;
| ДА&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Данные химикаты могут быть денатурированы (безопасные) при температуре 100°C: Токсин (Toxin), Аматоксин (Amatoxin), Карпотоксин (Carpotoxin) — см. [[#Denatured_Toxin|Denatured Toxin]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15601</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15601"/>
		<updated>2026-10-30T15:35:55Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: im tired jack trasen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Medical_sidebar}}&lt;br /&gt;
&lt;br /&gt;
С доступом к химической лаборатории у вас имеется доступ к синтезу целого ряда веществ, чаще всего этими веществами будут являться медицинские препараты, однако данное руководство покроет, в том числе, и ряд веществ, что может пригодиться не столько [[Медицинские должности|медицинским сотрудникам]], сколько [[Предатель|людям с добрыми намерениями]] [[Хирург|врачам]]. Будьте аккуратны при работе в лаборатории, очевидно, создавать мощные взрывные устройства без повода, а тем более их использование, может повлечь за собой нежелательные последствия для вас со стороны администрации.&lt;br /&gt;
&lt;br /&gt;
Руководство, по большей части, ориентировано именно на [[Химик|фармацевтов]], но [[Хирург|врачам]] и [[Фельдшер|парамедикам]] оно также обязательно пригодится. &lt;br /&gt;
&lt;br /&gt;
== Формы химикатов ==&lt;br /&gt;
Химикаты предстают в разных типах: Жидкости, в виде таблеток, дыма, пены, а также порошка (что производится измельчением таблеток, например, идентификационной картой).&lt;br /&gt;
&lt;br /&gt;
=== Жидкость ===&lt;br /&gt;
Жидкая форма химикатов — основная, с которой будут работать фармацевты. Именно в этой форме предстают химикаты в мензурках и стаканах.&lt;br /&gt;
&lt;br /&gt;
Химикаты могут быть выданы в соответствующий контейнер посредством использования Раздатчика Химикатов, конвертированы в жидкость посредством помещения банки с таблетками в ХимМастер 3000, либо посредством помещения их в соответствующий измельчитель, имейте в виду, при недостаточном [[Навыки|навыке]] химии вы можете потерять часть химикатов! &lt;br /&gt;
&lt;br /&gt;
Химикаты и медицинские препараты могут быть введены следующими образами:&lt;br /&gt;
&lt;br /&gt;
* Путем выпивания жидкости непосредственно из контейнера. Это перемещает жидкость в желудок вместо крови.&lt;br /&gt;
* Путем выплескивания жидкости на существо используя КРАСНЫЙ интент.&lt;br /&gt;
* Путем введения препарата в существо используя инъектор/гипоспрей/шприц. &lt;br /&gt;
* Путем использования пипетки на глазах моба.&lt;br /&gt;
* Путем использования пипетки на открытом надрезе во время хирургической операции. Это вводит препарат в кровь, а также [[Хирургия#Восстановление_отказывающих_органов|может восстановить тот или иной орган]].&lt;br /&gt;
&lt;br /&gt;
=== Таблетки ===&lt;br /&gt;
Таблетки являются химикатами в твёрдой форме, которые могут быть приняты любым существом со ртом, либо принудительно им скормлены. Таблетки часто находятся в экстренных пакетах или наборах первой помощи. &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть созданы посредством использования ХимМастера 3000 путем внесения мензурки с необходимым препаратов, перемещением его в буфер и нажатия на опцию создания таблетки (create pill). &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть приняты путем клика по себе или другому существу с неприкрытым ртом, если у них тот присутствует. В отличие от дыма или инъекций — таблетки переносят препараты непосредственно в желудок, а не в кровь.&lt;br /&gt;
&lt;br /&gt;
=== Порошок ===&lt;br /&gt;
Таблетки также могут быть преобразованы в порошок посредством их измельчения идентификационной картой или чем-то острым, например, ножом.&lt;br /&gt;
&lt;br /&gt;
Химикаты в виде порошка могут быть приняты посредством их вдыхания используя трубочку, физические купюры деньги или бумагу для сигарет.&lt;br /&gt;
&lt;br /&gt;
=== Дым ===&lt;br /&gt;
Дым возникает от соответствующей химической реакции и переносит в себе все иные реагенты, что были в его емкости. Любые существа, что попали в радиус действия дыма и не защищены должным образом (противогаз, маска и очки) попадают под влияние этих реагентов, которые переносятся в их кровоток. В том числе дым способен перенести эффект определенных химикатов при попадании на кожу — различных кислот и ядов. По этому же принципу работают и гранаты со слезоточивым газом. Химикаты, полученные таким образом, имеют меньшую биодоступность, чем их аналоги (например, инъекции), поэтому меньшее количество вещества попадает в кровь.&lt;br /&gt;
&lt;br /&gt;
=== Пена ===&lt;br /&gt;
Пена возникает от соответствующей химической реакции и переносит в себе все иные реагенты, что были в её емкости. По аналогии с дымом — пена способна перенести эффект определенных химикатов при попадании на кожу — различных кислот и ядов.&lt;br /&gt;
&lt;br /&gt;
== Метаболизм ==&lt;br /&gt;
Любой введенный химикат должен достичь крови и затем подвергнуться метаболизму, чтобы начать свое действие. Большинство химикатов оказывают эффект только в процессе выведения из крови путём метаболизма. После метаболизма их инертные продукты распада не имеют никакого эффекта, за исключением показания при анализах, как улики. Однако, меньшая часть препаратов делает отлично от этого механизма: изначально они неактивны, пока находятся в крови, и оказывают эффект только за счет накопления метаболитов. В отличие от других препаратов, у таких препаратов эффект является накопительным, а не фиксированным. Для удобства, препараты, действующие таким образом, будут называться активными метаболитами.&lt;br /&gt;
&lt;br /&gt;
Хотя все препараты в конечном итоге превращаются в метаболиты, только активные метаболиты отображаются на анализаторе здоровья. Проведения масс-спектрометрии на образце крови даст вам список всех метаболитов в образце, активных или инертных.&lt;br /&gt;
&lt;br /&gt;
=== Метаболиты ===&lt;br /&gt;
[[File:Metabolites.png|thumb|Таблица системы метаболитов]]&lt;br /&gt;
Метаболиты — это продукты распада реагентов, метаболизированных в кровотоке. Метаболиты реагента продолжают накапливаться, пока какое-то его количество метаболизируется в кровотоке. Когда в кровотоке заканчивается препарат, метаболиты начинают быстро разрушаться. Существует два типа метаболитов: активные метаболиты и инертные (неактивные) метаболиты.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Активные метаболиты&#039;&#039;&#039; — это продукты распада препарата, которые начинают оказывать свое действие после расщепления. Их уровни прямо пропорциональны их эффекту и учитываются при пороге передозировки. Примеры включают в себя алкоголь и опиаты (трамадол и оксикодон). Уровни активных метаболитов можно обнаружить на анализаторе здоровья (кроме этанола). Они начинают разрушаться, как только в кровотоке исчезает источник нового препарата. Это означает, что соблюдение интервалов времени между дозировками очень важно для этих препаратов, чтобы дать организму время вывести их. При неосторожности с этими препаратами легко вызвать передозировку.&lt;br /&gt;
* &#039;&#039;&#039;Инертные (неактивные) метаболиты&#039;&#039;&#039; не оказывают никакого эффекта и являются просто побочным продуктом распада препарата в кровотоке. Они не отображаются на анализаторе здоровья, но все еще отображаются в сканере для аутопсии. Они &#039;&#039;не&#039;&#039; влияют на порог передозировки; вместо этого уровень препарата в крови определяет, вызывается ли передозировка. Интервалы времени между дозировками менее важны для этих препаратов, при условии что уровни в крови не превышают порог передозировки. Имея в виду механику биодоступности химикатов, это означает, что введение больших доз этих препаратов внутривенно является фактически единственным способом вызвать передозировку.&lt;br /&gt;
&lt;br /&gt;
=== Bioavailability ===&lt;br /&gt;
Not all methods of drug delivery are born equal. The most efficient way to deliver drugs into a body is through intravenous (IV) injection. Any injected drug will be delivered into the blood 100% with no loss or inefficiency. This means the drug has a bioavailability of 100%.&lt;br /&gt;
&lt;br /&gt;
Drugs can also be given orally. This method of absorption are much less efficient, and with few exceptions, that means that a percentage less than 100% will end up in the blood. Most drugs have an oral bioavailability of 60%. That means a 10u of a drug delivered by pill would only end up delivering 6u to the blood. The remaining 4u are not absorbed and exert no effect (unless the drug is designed to act on the stomach). This is useful to design large pills that are absorbed slowly to give a long-acting drug effect. Another advantage is a very low chance of an overdose, since drugs would enter the bloodstream at a lower rate than they exit the bloodstream.&lt;br /&gt;
&lt;br /&gt;
Example: Assume Drug A, which has inactive metabolites, a bioavailability of 60%, and an OD of 30. If you administer 60u intravenously; you will instantly trigger an overdose until the levels in the bloodstream break down to below 30. However, if you administer a pill of 60u you will only get about 40u into the bloodstream over a period of time. As the drug will be metabolized out of the blood faster than it can be absorbed, risk of OD is very low to zero.&lt;br /&gt;
&lt;br /&gt;
However, this safety and benefit does not apply to drugs with active metabolites as discussed before; since metabolites will not degrade until all sources of new drug are exhausted.&lt;br /&gt;
&lt;br /&gt;
In addition, some species with permeable skin like Skrell can absorb drugs via their skin. However this is very inefficient, absorbing usually around 10% of whatever drug is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Overdose in most cases is a bad time for the patient. By default, it will cause periodic toxin damage, which can damage the liver. If untreated, the damage will spread to other organs. For most drugs; blood levels contributes to the OD threshold. For drugs that are inactive until they are converted into active metabolites, it is active metabolites that contribute to the OD threshold.&lt;br /&gt;
&lt;br /&gt;
The following examples will illustrate the point. For the first examples; assume our drug has an overdose threshold of 30 and has &#039;&#039;&#039;inactive&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the blood &#039;&#039;&#039;will trigger&#039;&#039;&#039; an overdose. However, as soon as the drug starts being metabolized and drops from 30; the overdose is no longer triggered.&lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing as an active metabolite &#039;&#039;&#039;will not trigger&#039;&#039;&#039; an overdose; as the metabolites are inactive.&lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill will not trigger an overdose. This is because the 20u as a pill do not count until they are absorbed in the blood. Given the pill needs time to be absorbed; and is not absorbed fully, the drug levels in the blood will never exceed 30&lt;br /&gt;
&lt;br /&gt;
Now the following examples are for drugs with &#039;&#039;&#039;active&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the bloodstream &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose initially, as the drug needs to be metabolized into its active metabolite to exert an effect. However, once all the drug is metabolized it will trigger an overdose. Assuming no new source of drug, the metabolite levels will then fall naturally below the OD threshold with time. &lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing in metabolites will trigger an overdose; as the metabolites are active. As discussed earlier, active metabolites do not degrade as long as a new source of drug is being delivered. 15u + 25u would be 40u which is above the threshold. &lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose &#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039;&#039;&#039;; but the patient is at risk of a &#039;&#039;&#039;short episode&#039;&#039;&#039; of an overdose. Assuming 60% of the oral pill is absorbed (roughly 12u, based on bioavailability); this means 32u of drug will be metabolized by the bloodstream. As metabolite levels do not degrade until all new sources of drug are consumed, this means there will eventually be 32u of active metabolites accumulated.&lt;br /&gt;
&lt;br /&gt;
All this means that the dosages of drugs with active metabolites must be very careful. Health analyzers will show you how many active metabolites (and unmetabolized drugs in the bloodstream) to be able to plan for this.&lt;br /&gt;
&lt;br /&gt;
=== Common Active Metabolites ===&lt;br /&gt;
Some drugs can break down into the same active metabolite. This means that different drugs end up contributing to the same OD threshold and serve the same therapeutic purpose. The main difference between these drugs ends up being how quickly they metabolize and how powerful they are. An example is opioids; which is the common active metabolite of both tramadol and oxycodone. The main difference between these two medications is that oxycodone is significantly more powerful than tramadol and converts to 5u of opioids for every 1u of oxycodone metabolized. In contrast, 1u of tramadol converts to only 2u of opioids. Given opioids is the active metabolite; only its level contributes to the OD threshold. &lt;br /&gt;
&lt;br /&gt;
==== List of Drugs with Active Metabolites ====&lt;br /&gt;
* All Alcohols; which all convert into &#039;ethanol&#039; their active metabolite. Different alcohols have different strengths; like the opioid example above. This means drinking different types of alcohol all contributes to the same alcohol level in the body.&lt;br /&gt;
* Tramadol/Oxycodone; which both convert into an active &#039;opiate&#039;.&lt;br /&gt;
* Citalopram/Paroxetine; which both convert into an active &#039;antidepressant&#039;. &lt;br /&gt;
* Metyhlphenidate&lt;br /&gt;
* Nicotine&lt;br /&gt;
&lt;br /&gt;
=== Metabolism Rate ===&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Базовые Химикаты ==&lt;br /&gt;
Представленные ниже химикаты служат основой для синтеза других веществ (за исключением ряда более экзотических). Все они могут быть найдены в раздатчике химикатов, за исключением форона и урана, которые вы можете получить посредством измельчения соответствующих листов материала. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Реагенты&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone &amp;lt;small&amp;gt;(Ацетон)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum &amp;lt;small&amp;gt;(Алюминий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia &amp;lt;small&amp;gt;(Аммиак)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Carbon &amp;lt;small&amp;gt;(Углерод)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper &amp;lt;small&amp;gt;(Медь)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol &amp;lt;small&amp;gt;(Этанол)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine &amp;lt;small&amp;gt;(Гидразин)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid &amp;lt;small&amp;gt;(Соляная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron &amp;lt;small&amp;gt;(Железо)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Lithium &amp;lt;small&amp;gt;(Литий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury &amp;lt;small&amp;gt;(Ртуть)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus &amp;lt;small&amp;gt;(Фосфор)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium &amp;lt;small&amp;gt;(Калий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Radium &amp;lt;small&amp;gt;(Радий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon &amp;lt;small&amp;gt;(Кремний)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sodium &amp;lt;small&amp;gt;(Натрий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar &amp;lt;small&amp;gt;(Сахар)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur &amp;lt;small&amp;gt;(Сера)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid &amp;lt;small&amp;gt;(Серная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten &amp;lt;small&amp;gt;(Вольфрам)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water &amp;lt;small&amp;gt;(Вода)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Некоторые из химических веществ, изначально находящихся в химическом раздатчике, имеют свои собственные эффекты - эти свойства перечислены здесь. Неупомянутые химикаты не оказывают никакого воздействия. &lt;br /&gt;
&lt;br /&gt;
*Ацетон: вызывает отравление при употреблении. Растворяет чернила при нанесении на книги или бумагу.&lt;br /&gt;
*Аммиак: слегка токсичен при попадании внутрь.&lt;br /&gt;
*Углерод: медленно удаляет другие химические вещества из вашей системы.&lt;br /&gt;
*Этанол: мечта алкоголика. Токсичен при попадании внутрь и легко воспламеняется. Растворяет чернила при нанесении на книги или бумагу.&lt;br /&gt;
*Гидразин: токсичен и легко воспламеняется.&lt;br /&gt;
*Соляная кислота: агрессивная кислота. Вызывает плавление и химические ожоги при контакте с предметами и живыми существами.&lt;br /&gt;
*Железо: медленно восстанавливает утерянную кровь.&lt;br /&gt;
*Литий: вызывает подергивания, слюнотечение, стоны и нарушение координации при движении.&lt;br /&gt;
*Ртуть: вызывает повреждение головного мозга, а также подергивания, слюнотечение, стоны и нарушение координации при движении.&lt;br /&gt;
*Форон: крайне токсичен и огнеопасен. Если разлить - станет газом.&lt;br /&gt;
*Калий: повышает пульс при приеме внутрь. Бурно реагирует с водой.&lt;br /&gt;
*Радий: вызывает радиационное отравление при приеме внутрь. Оставляет светящуюся зеленую слизь на полу, если пролито больше 3u.&lt;br /&gt;
*Сахар: восстанавливает некоторое питание. Наркотик для унати.&lt;br /&gt;
*Серная кислота: очень агрессивная кислота. Вызывает плавление и химические ожоги при контакте с предметами и живыми существами.&lt;br /&gt;
*Уран: вызывает радиационное отравление при приеме внутрь. Оставляет светящуюся зеленую слизь на полу, если пролито больше 3u.&lt;br /&gt;
*Вода: позволят утолить жажду. Замерзает при 0С, кипит при 100С, принимается при 20С.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
!Bioavailability&lt;br /&gt;
!Active Metabolites?&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|A hormone used as a drug to treat cardiac arrest. Can also be used to stop severe allergic reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|0%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[Guide to Chemistry#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|10u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[Guide to Chemistry#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes ethanol metabolites. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|100%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) poisoning. Stops allergic reaction symptoms, though [[Guide to Chemistry#Adrenaline|Adrenaline]] may be necessary to treat severe reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Naloxone&amp;quot;&amp;gt;Naloxone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Rapidly reverses the effects of an antidepressant or ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) overdose.&lt;br /&gt;
|0.4/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|A solution of repair nanites used to repair robotic organs. Due to the nature of the small magnetic fields used to guide the nanites, it must be used in temperatures below 170K.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Note that since synthetic beings like IPCs and FBPs can&#039;t metabolize reagents, this is only effective on organic patients with prosthetics.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance. An overdose of opiates (the metabolite product of oxycodone, stronger than tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patient&#039;s immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|50%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[Guide to Chemistry#Paracetamol|Paracetamol]]. Weaker than [[Guide to Chemistry#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. An overdose of opiates (the metabolite product of tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[Guide to Chemistry#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[Guide to Chemistry#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[Guide to Chemistry#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[Guide to Chemistry#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[Guide to Chemistry#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[Guide to Chemistry#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[Guide to Chemistry#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[Guide to Chemistry#Dexalin|Dexalin]] and [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[Guide to Chemistry#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[Guide to Chemistry#Bicaridine|Bicaridine]]-bombs to [[Guide to Chemistry#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[Guide to Chemistry#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[Guide to Chemistry#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[Guide to Chemistry#Capilliumate|Capilliumate]] and [[Guide to Chemistry#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15600</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15600"/>
		<updated>2026-10-30T15:00:44Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Medical_sidebar}}&lt;br /&gt;
&lt;br /&gt;
С доступом к химической лаборатории у вас имеется доступ к синтезу целого ряда веществ, чаще всего этими веществами будут являться медицинские препараты, однако данное руководство покроет, в том числе, и ряд веществ, что может пригодиться не столько [[Медицинские должности|медицинским сотрудникам]], сколько [[Предатель|людям с добрыми намерениями]] [[Хирург|врачам]]. Будьте аккуратны при работе в лаборатории, очевидно, создавать мощные взрывные устройства без повода, а тем более их использование, может повлечь за собой нежелательные последствия для вас со стороны администрации.&lt;br /&gt;
&lt;br /&gt;
Руководство, по большей части, ориентировано именно на [[Химик|фармацевтов]], но [[Хирург|врачам]] и [[Фельдшер|парамедикам]] оно также обязательно пригодится. &lt;br /&gt;
&lt;br /&gt;
== Формы химикатов ==&lt;br /&gt;
Химикаты предстают в разных типах: Жидкости, в виде таблеток, дыма, пены, а также порошка (что производится измельчением таблеток, например, идентификационной картой).&lt;br /&gt;
&lt;br /&gt;
=== Жидкость ===&lt;br /&gt;
Жидкая форма химикатов — основная, с которой будут работать фармацевты. Именно в этой форме предстают химикаты в мензурках и стаканах.&lt;br /&gt;
&lt;br /&gt;
Химикаты могут быть выданы в соответствующий контейнер посредством использования Раздатчика Химикатов, конвертированы в жидкость посредством помещения банки с таблетками в ХимМастер 3000, либо посредством помещения их в соответствующий измельчитель, имейте в виду, при недостаточном [[Навыки|навыке]] химии вы можете потерять часть химикатов! &lt;br /&gt;
&lt;br /&gt;
Химикаты и медицинские препараты могут быть введены следующими образами:&lt;br /&gt;
&lt;br /&gt;
* Путем выпивания жидкости непосредственно из контейнера. Это перемещает жидкость в желудок вместо крови.&lt;br /&gt;
* Путем выплескивания жидкости на существо используя КРАСНЫЙ интент.&lt;br /&gt;
* Путем введения препарата в существо используя инъектор/гипоспрей/шприц. &lt;br /&gt;
* Путем использования пипетки на глазах моба.&lt;br /&gt;
* Путем использования пипетки на открытом надрезе во время хирургической операции. Это вводит препарат в кровь, а также [[Хирургия#Восстановление_отказывающих_органов|может восстановить тот или иной орган]].&lt;br /&gt;
&lt;br /&gt;
=== Таблетки ===&lt;br /&gt;
Таблетки являются химикатами в твёрдой форме, которые могут быть приняты любым существом со ртом, либо принудительно им скормлены. Таблетки часто находятся в экстренных пакетах или наборах первой помощи. &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть созданы посредством использования ХимМастера 3000 путем внесения мензурки с необходимым препаратов, перемещением его в буфер и нажатия на опцию создания таблетки (create pill). &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть приняты путем клика по себе или другому существу с неприкрытым ртом, если у них тот присутствует. В отличие от дыма или инъекций — таблетки переносят препараты непосредственно в желудок, а не в кровь.&lt;br /&gt;
&lt;br /&gt;
=== Порошок ===&lt;br /&gt;
Таблетки также могут быть преобразованы в порошок посредством их измельчения идентификационной картой или чем-то острым, например, ножом.&lt;br /&gt;
&lt;br /&gt;
Химикаты в виде порошка могут быть приняты посредством их вдыхания используя трубочку, физические купюры деньги или бумагу для сигарет.&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob&#039;s bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use. Chemicals ingested this way have a lower &#039;&#039;bioavailability&#039;&#039; compared to other methods (i.e. injections), so less of the chemical will actually enter the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Foam ===&lt;br /&gt;
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.&lt;br /&gt;
&lt;br /&gt;
== Metabolism ==&lt;br /&gt;
Any administered medication must reach the blood and then get metabolized for them to work. Most drugs only exert an effect in the process of being metabolized out of the blood. Once metabolized, their inert breakdown products serve no purpose other than forensic evidence. However, a minority of drugs work differently, where they are initially inactive while in the blood and only exert their effects by accumulating metabolites. These drugs have proportionally increasing effects as metabolite levels increases, as opposed to other drugs. For purposes of this section, drugs that work like this will be called active metabolites.&lt;br /&gt;
&lt;br /&gt;
While all drugs eventually convert into metabolites; only active metabolites show up on the health analyzer. Using mass spectrometry on a blood sample will give you a list of all metabolites in the sample, active or inert.&lt;br /&gt;
&lt;br /&gt;
=== Metabolites ===&lt;br /&gt;
[[File:Metabolites.png|thumb|Overview of the metabolism system.]]&lt;br /&gt;
Metabolites are the breakdown products from reagents metabolized in the bloodstream. Metabolites of a reagent keep building up as long as there is some of it being metabolized in the blood stream. When the bloodstream runs out of drug; metabolites start breaking down at a rapid rate. There are two types of metabolites; active metabolites and inert metabolites.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Active metabolites&#039;&#039;&#039; are the breakdown products of a drug that start exerting their effect once broken down. Their levels are directly proportional to their effect, and count towards the OD threshold. Examples include (but are not limited to) alcohol and opiates. Active metabolite levels can be detected on a health analyzer. These start breaking down once there is no source of new drug in the bloodstream. This means ensuring intervals of time between dosages is very important for these drugs, to give the body time to wash it out. It is easy to cause an OD with these drugs if not careful.&lt;br /&gt;
* &#039;&#039;&#039;Inert metabolites&#039;&#039;&#039; do not have any effect; and are simply the byproduct of drug breakdown from the bloodstream. They do not show up on the health analyzer; but still show up in the autopsy scanner. They &#039;&#039;do not&#039;&#039; contribute to the OD threshold; instead the level of the drug in the blood determines whether OD is triggered Intervals of time between dosages is less important for these drugs, as long as the levels in the blood don&#039;t exceed OD. Given the bioavailability mechanic (see later), this means administering large doses of these drugs IV is effectively the only way to cause an OD.&lt;br /&gt;
&lt;br /&gt;
=== Bioavailability ===&lt;br /&gt;
Not all methods of drug delivery are born equal. The most efficient way to deliver drugs into a body is through intravenous (IV) injection. Any injected drug will be delivered into the blood 100% with no loss or inefficiency. This means the drug has a bioavailability of 100%.&lt;br /&gt;
&lt;br /&gt;
Drugs can also be given orally. This method of absorption are much less efficient, and with few exceptions, that means that a percentage less than 100% will end up in the blood. Most drugs have an oral bioavailability of 60%. That means a 10u of a drug delivered by pill would only end up delivering 6u to the blood. The remaining 4u are not absorbed and exert no effect (unless the drug is designed to act on the stomach). This is useful to design large pills that are absorbed slowly to give a long-acting drug effect. Another advantage is a very low chance of an overdose, since drugs would enter the bloodstream at a lower rate than they exit the bloodstream.&lt;br /&gt;
&lt;br /&gt;
Example: Assume Drug A, which has inactive metabolites, a bioavailability of 60%, and an OD of 30. If you administer 60u intravenously; you will instantly trigger an overdose until the levels in the bloodstream break down to below 30. However, if you administer a pill of 60u you will only get about 40u into the bloodstream over a period of time. As the drug will be metabolized out of the blood faster than it can be absorbed, risk of OD is very low to zero.&lt;br /&gt;
&lt;br /&gt;
However, this safety and benefit does not apply to drugs with active metabolites as discussed before; since metabolites will not degrade until all sources of new drug are exhausted.&lt;br /&gt;
&lt;br /&gt;
In addition, some species with permeable skin like Skrell can absorb drugs via their skin. However this is very inefficient, absorbing usually around 10% of whatever drug is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Overdose in most cases is a bad time for the patient. By default, it will cause periodic toxin damage, which can damage the liver. If untreated, the damage will spread to other organs. For most drugs; blood levels contributes to the OD threshold. For drugs that are inactive until they are converted into active metabolites, it is active metabolites that contribute to the OD threshold.&lt;br /&gt;
&lt;br /&gt;
The following examples will illustrate the point. For the first examples; assume our drug has an overdose threshold of 30 and has &#039;&#039;&#039;inactive&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the blood &#039;&#039;&#039;will trigger&#039;&#039;&#039; an overdose. However, as soon as the drug starts being metabolized and drops from 30; the overdose is no longer triggered.&lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing as an active metabolite &#039;&#039;&#039;will not trigger&#039;&#039;&#039; an overdose; as the metabolites are inactive.&lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill will not trigger an overdose. This is because the 20u as a pill do not count until they are absorbed in the blood. Given the pill needs time to be absorbed; and is not absorbed fully, the drug levels in the blood will never exceed 30&lt;br /&gt;
&lt;br /&gt;
Now the following examples are for drugs with &#039;&#039;&#039;active&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the bloodstream &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose initially, as the drug needs to be metabolized into its active metabolite to exert an effect. However, once all the drug is metabolized it will trigger an overdose. Assuming no new source of drug, the metabolite levels will then fall naturally below the OD threshold with time. &lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing in metabolites will trigger an overdose; as the metabolites are active. As discussed earlier, active metabolites do not degrade as long as a new source of drug is being delivered. 15u + 25u would be 40u which is above the threshold. &lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose &#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039;&#039;&#039;; but the patient is at risk of a &#039;&#039;&#039;short episode&#039;&#039;&#039; of an overdose. Assuming 60% of the oral pill is absorbed (roughly 12u, based on bioavailability); this means 32u of drug will be metabolized by the bloodstream. As metabolite levels do not degrade until all new sources of drug are consumed, this means there will eventually be 32u of active metabolites accumulated.&lt;br /&gt;
&lt;br /&gt;
All this means that the dosages of drugs with active metabolites must be very careful. Health analyzers will show you how many active metabolites (and unmetabolized drugs in the bloodstream) to be able to plan for this.&lt;br /&gt;
&lt;br /&gt;
=== Common Active Metabolites ===&lt;br /&gt;
Some drugs can break down into the same active metabolite. This means that different drugs end up contributing to the same OD threshold and serve the same therapeutic purpose. The main difference between these drugs ends up being how quickly they metabolize and how powerful they are. An example is opioids; which is the common active metabolite of both tramadol and oxycodone. The main difference between these two medications is that oxycodone is significantly more powerful than tramadol and converts to 5u of opioids for every 1u of oxycodone metabolized. In contrast, 1u of tramadol converts to only 2u of opioids. Given opioids is the active metabolite; only its level contributes to the OD threshold. &lt;br /&gt;
&lt;br /&gt;
==== List of Drugs with Active Metabolites ====&lt;br /&gt;
* All Alcohols; which all convert into &#039;ethanol&#039; their active metabolite. Different alcohols have different strengths; like the opioid example above. This means drinking different types of alcohol all contributes to the same alcohol level in the body.&lt;br /&gt;
* Tramadol/Oxycodone; which both convert into an active &#039;opiate&#039;.&lt;br /&gt;
* Citalopram/Paroxetine; which both convert into an active &#039;antidepressant&#039;. &lt;br /&gt;
* Metyhlphenidate&lt;br /&gt;
* Nicotine&lt;br /&gt;
&lt;br /&gt;
=== Metabolism Rate ===&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Базовые Химикаты ==&lt;br /&gt;
Представленные ниже химикаты служат основой для синтеза других веществ (за исключением ряда более экзотических). Все они могут быть найдены в раздатчике химикатов, за исключением форона и урана, которые вы можете получить посредством измельчения соответствующих листов материала. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Реагенты&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Acetone &amp;lt;small&amp;gt;(Ацетон)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Aluminum &amp;lt;small&amp;gt;(Алюминий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia &amp;lt;small&amp;gt;(Аммиак)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Carbon &amp;lt;small&amp;gt;(Углерод)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Copper &amp;lt;small&amp;gt;(Медь)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Ethanol &amp;lt;small&amp;gt;(Этанол)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hydrazine &amp;lt;small&amp;gt;(Гидразин)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Hydrochloric Acid &amp;lt;small&amp;gt;(Соляная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Iron &amp;lt;small&amp;gt;(Железо)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Lithium &amp;lt;small&amp;gt;(Литий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercury &amp;lt;small&amp;gt;(Ртуть)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Phosphorus &amp;lt;small&amp;gt;(Фосфор)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Potassium &amp;lt;small&amp;gt;(Калий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Radium &amp;lt;small&amp;gt;(Радий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silicon &amp;lt;small&amp;gt;(Кремний)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sodium &amp;lt;small&amp;gt;(Натрий)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sugar &amp;lt;small&amp;gt;(Сахар)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Sulfur &amp;lt;small&amp;gt;(Сера)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulphuric Acid &amp;lt;small&amp;gt;(Серная кислота)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||&#039;&#039;&#039;Tungsten &amp;lt;small&amp;gt;(Вольфрам)&amp;lt;/small&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water &amp;lt;small&amp;gt;(Вода)&amp;lt;/small&amp;gt;&#039;&#039;&#039;||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
!Bioavailability&lt;br /&gt;
!Active Metabolites?&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|A hormone used as a drug to treat cardiac arrest. Can also be used to stop severe allergic reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|0%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[Guide to Chemistry#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|10u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[Guide to Chemistry#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes ethanol metabolites. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|100%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) poisoning. Stops allergic reaction symptoms, though [[Guide to Chemistry#Adrenaline|Adrenaline]] may be necessary to treat severe reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Naloxone&amp;quot;&amp;gt;Naloxone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Rapidly reverses the effects of an antidepressant or ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) overdose.&lt;br /&gt;
|0.4/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|A solution of repair nanites used to repair robotic organs. Due to the nature of the small magnetic fields used to guide the nanites, it must be used in temperatures below 170K.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Note that since synthetic beings like IPCs and FBPs can&#039;t metabolize reagents, this is only effective on organic patients with prosthetics.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance. An overdose of opiates (the metabolite product of oxycodone, stronger than tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patient&#039;s immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|50%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[Guide to Chemistry#Paracetamol|Paracetamol]]. Weaker than [[Guide to Chemistry#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. An overdose of opiates (the metabolite product of tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[Guide to Chemistry#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[Guide to Chemistry#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[Guide to Chemistry#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[Guide to Chemistry#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[Guide to Chemistry#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[Guide to Chemistry#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[Guide to Chemistry#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[Guide to Chemistry#Dexalin|Dexalin]] and [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[Guide to Chemistry#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[Guide to Chemistry#Bicaridine|Bicaridine]]-bombs to [[Guide to Chemistry#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[Guide to Chemistry#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[Guide to Chemistry#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[Guide to Chemistry#Capilliumate|Capilliumate]] and [[Guide to Chemistry#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15599</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15599"/>
		<updated>2026-10-29T15:55:22Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Medical_sidebar}}&lt;br /&gt;
&lt;br /&gt;
С доступом к химической лаборатории у вас имеется доступ к синтезу целого ряда веществ, чаще всего этими веществами будут являться медицинские препараты, однако данное руководство покроет, в том числе, и ряд веществ, что может пригодиться не столько [[Медицинские должности|медицинским сотрудникам]], сколько [[Предатель|людям с добрыми намерениями]] [[Хирург|врачам]]. Будьте аккуратны при работе в лаборатории, очевидно, создавать мощные взрывные устройства без повода, а тем более их использование, может повлечь за собой нежелательные последствия для вас со стороны администрации.&lt;br /&gt;
&lt;br /&gt;
Руководство, по большей части, ориентировано именно на [[Химик|фармацевтов]], но [[Хирург|врачам]] и [[Фельдшер|парамедикам]] оно также обязательно пригодится. &lt;br /&gt;
&lt;br /&gt;
== Формы химикатов ==&lt;br /&gt;
Химикаты предстают в разных типах: Жидкости, в виде таблеток, дыма, пены, а также порошка (что производится измельчением таблеток, например, идентификационной картой).&lt;br /&gt;
&lt;br /&gt;
=== Жидкость ===&lt;br /&gt;
Жидкая форма химикатов — основная, с которой будут работать фармацевты. Именно в этой форме предстают химикаты в мензурках и стаканах.&lt;br /&gt;
&lt;br /&gt;
Химикаты могут быть выданы в соответствующий контейнер посредством использования Раздатчика Химикатов, конвертированы в жидкость посредством помещения банки с таблетками в ХимМастер 3000, либо посредством помещения их в соответствующий измельчитель, имейте в виду, при недостаточном [[Навыки|навыке]] химии вы можете потерять часть химикатов! &lt;br /&gt;
&lt;br /&gt;
Химикаты и медицинские препараты могут быть введены следующими образами:&lt;br /&gt;
&lt;br /&gt;
* Путем выпивания жидкости непосредственно из контейнера. Это перемещает жидкость в желудок вместо крови.&lt;br /&gt;
* Путем выплескивания жидкости на существо используя КРАСНЫЙ интент.&lt;br /&gt;
* Путем введения препарата в существо используя инъектор/гипоспрей/шприц. &lt;br /&gt;
* Путем использования пипетки на глазах моба.&lt;br /&gt;
* Путем использования пипетки на открытом надрезе во время хирургической операции. Это вводит препарат в кровь, а также [[Хирургия#Восстановление_отказывающих_органов|может восстановить тот или иной орган]].&lt;br /&gt;
&lt;br /&gt;
=== Таблетки ===&lt;br /&gt;
Таблетки являются химикатами в твёрдой форме, которые могут быть приняты любым существом со ртом, либо принудительно им скормлены. Таблетки часто находятся в экстренных пакетах или наборах первой помощи. &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть созданы посредством использования ХимМастера 3000 путем внесения мензурки с необходимым препаратов, перемещением его в буфер и нажатия на опцию создания таблетки (create pill). &lt;br /&gt;
&lt;br /&gt;
Таблетки могут быть приняты путем клика по себе или другому существу с неприкрытым ртом, если у них тот присутствует. В отличие от дыма или инъекций — таблетки переносят препараты непосредственно в желудок, а не в кровь.&lt;br /&gt;
&lt;br /&gt;
=== Порошок ===&lt;br /&gt;
Таблетки также могут быть преобразованы в порошок посредством их измельчения идентификационной картой или чем-то острым, например, ножом.&lt;br /&gt;
&lt;br /&gt;
Химикаты в виде порошка могут быть приняты посредством их вдыхания используя трубочку, физические купюры деньги или бумагу для сигарет.&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob&#039;s bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use. Chemicals ingested this way have a lower &#039;&#039;bioavailability&#039;&#039; compared to other methods (i.e. injections), so less of the chemical will actually enter the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Foam ===&lt;br /&gt;
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.&lt;br /&gt;
&lt;br /&gt;
== Metabolism ==&lt;br /&gt;
Any administered medication must reach the blood and then get metabolized for them to work. Most drugs only exert an effect in the process of being metabolized out of the blood. Once metabolized, their inert breakdown products serve no purpose other than forensic evidence. However, a minority of drugs work differently, where they are initially inactive while in the blood and only exert their effects by accumulating metabolites. These drugs have proportionally increasing effects as metabolite levels increases, as opposed to other drugs. For purposes of this section, drugs that work like this will be called active metabolites.&lt;br /&gt;
&lt;br /&gt;
While all drugs eventually convert into metabolites; only active metabolites show up on the health analyzer. Using mass spectrometry on a blood sample will give you a list of all metabolites in the sample, active or inert.&lt;br /&gt;
&lt;br /&gt;
=== Metabolites ===&lt;br /&gt;
[[File:Metabolites.png|thumb|Overview of the metabolism system.]]&lt;br /&gt;
Metabolites are the breakdown products from reagents metabolized in the bloodstream. Metabolites of a reagent keep building up as long as there is some of it being metabolized in the blood stream. When the bloodstream runs out of drug; metabolites start breaking down at a rapid rate. There are two types of metabolites; active metabolites and inert metabolites.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Active metabolites&#039;&#039;&#039; are the breakdown products of a drug that start exerting their effect once broken down. Their levels are directly proportional to their effect, and count towards the OD threshold. Examples include (but are not limited to) alcohol and opiates. Active metabolite levels can be detected on a health analyzer. These start breaking down once there is no source of new drug in the bloodstream. This means ensuring intervals of time between dosages is very important for these drugs, to give the body time to wash it out. It is easy to cause an OD with these drugs if not careful.&lt;br /&gt;
* &#039;&#039;&#039;Inert metabolites&#039;&#039;&#039; do not have any effect; and are simply the byproduct of drug breakdown from the bloodstream. They do not show up on the health analyzer; but still show up in the autopsy scanner. They &#039;&#039;do not&#039;&#039; contribute to the OD threshold; instead the level of the drug in the blood determines whether OD is triggered Intervals of time between dosages is less important for these drugs, as long as the levels in the blood don&#039;t exceed OD. Given the bioavailability mechanic (see later), this means administering large doses of these drugs IV is effectively the only way to cause an OD.&lt;br /&gt;
&lt;br /&gt;
=== Bioavailability ===&lt;br /&gt;
Not all methods of drug delivery are born equal. The most efficient way to deliver drugs into a body is through intravenous (IV) injection. Any injected drug will be delivered into the blood 100% with no loss or inefficiency. This means the drug has a bioavailability of 100%.&lt;br /&gt;
&lt;br /&gt;
Drugs can also be given orally. This method of absorption are much less efficient, and with few exceptions, that means that a percentage less than 100% will end up in the blood. Most drugs have an oral bioavailability of 60%. That means a 10u of a drug delivered by pill would only end up delivering 6u to the blood. The remaining 4u are not absorbed and exert no effect (unless the drug is designed to act on the stomach). This is useful to design large pills that are absorbed slowly to give a long-acting drug effect. Another advantage is a very low chance of an overdose, since drugs would enter the bloodstream at a lower rate than they exit the bloodstream.&lt;br /&gt;
&lt;br /&gt;
Example: Assume Drug A, which has inactive metabolites, a bioavailability of 60%, and an OD of 30. If you administer 60u intravenously; you will instantly trigger an overdose until the levels in the bloodstream break down to below 30. However, if you administer a pill of 60u you will only get about 40u into the bloodstream over a period of time. As the drug will be metabolized out of the blood faster than it can be absorbed, risk of OD is very low to zero.&lt;br /&gt;
&lt;br /&gt;
However, this safety and benefit does not apply to drugs with active metabolites as discussed before; since metabolites will not degrade until all sources of new drug are exhausted.&lt;br /&gt;
&lt;br /&gt;
In addition, some species with permeable skin like Skrell can absorb drugs via their skin. However this is very inefficient, absorbing usually around 10% of whatever drug is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Overdose in most cases is a bad time for the patient. By default, it will cause periodic toxin damage, which can damage the liver. If untreated, the damage will spread to other organs. For most drugs; blood levels contributes to the OD threshold. For drugs that are inactive until they are converted into active metabolites, it is active metabolites that contribute to the OD threshold.&lt;br /&gt;
&lt;br /&gt;
The following examples will illustrate the point. For the first examples; assume our drug has an overdose threshold of 30 and has &#039;&#039;&#039;inactive&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the blood &#039;&#039;&#039;will trigger&#039;&#039;&#039; an overdose. However, as soon as the drug starts being metabolized and drops from 30; the overdose is no longer triggered.&lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing as an active metabolite &#039;&#039;&#039;will not trigger&#039;&#039;&#039; an overdose; as the metabolites are inactive.&lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill will not trigger an overdose. This is because the 20u as a pill do not count until they are absorbed in the blood. Given the pill needs time to be absorbed; and is not absorbed fully, the drug levels in the blood will never exceed 30&lt;br /&gt;
&lt;br /&gt;
Now the following examples are for drugs with &#039;&#039;&#039;active&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the bloodstream &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose initially, as the drug needs to be metabolized into its active metabolite to exert an effect. However, once all the drug is metabolized it will trigger an overdose. Assuming no new source of drug, the metabolite levels will then fall naturally below the OD threshold with time. &lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing in metabolites will trigger an overdose; as the metabolites are active. As discussed earlier, active metabolites do not degrade as long as a new source of drug is being delivered. 15u + 25u would be 40u which is above the threshold. &lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose &#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039;&#039;&#039;; but the patient is at risk of a &#039;&#039;&#039;short episode&#039;&#039;&#039; of an overdose. Assuming 60% of the oral pill is absorbed (roughly 12u, based on bioavailability); this means 32u of drug will be metabolized by the bloodstream. As metabolite levels do not degrade until all new sources of drug are consumed, this means there will eventually be 32u of active metabolites accumulated.&lt;br /&gt;
&lt;br /&gt;
All this means that the dosages of drugs with active metabolites must be very careful. Health analyzers will show you how many active metabolites (and unmetabolized drugs in the bloodstream) to be able to plan for this.&lt;br /&gt;
&lt;br /&gt;
=== Common Active Metabolites ===&lt;br /&gt;
Some drugs can break down into the same active metabolite. This means that different drugs end up contributing to the same OD threshold and serve the same therapeutic purpose. The main difference between these drugs ends up being how quickly they metabolize and how powerful they are. An example is opioids; which is the common active metabolite of both tramadol and oxycodone. The main difference between these two medications is that oxycodone is significantly more powerful than tramadol and converts to 5u of opioids for every 1u of oxycodone metabolized. In contrast, 1u of tramadol converts to only 2u of opioids. Given opioids is the active metabolite; only its level contributes to the OD threshold. &lt;br /&gt;
&lt;br /&gt;
==== List of Drugs with Active Metabolites ====&lt;br /&gt;
* All Alcohols; which all convert into &#039;ethanol&#039; their active metabolite. Different alcohols have different strengths; like the opioid example above. This means drinking different types of alcohol all contributes to the same alcohol level in the body.&lt;br /&gt;
* Tramadol/Oxycodone; which both convert into an active &#039;opiate&#039;.&lt;br /&gt;
* Citalopram/Paroxetine; which both convert into an active &#039;antidepressant&#039;. &lt;br /&gt;
* Metyhlphenidate&lt;br /&gt;
* Nicotine&lt;br /&gt;
&lt;br /&gt;
=== Metabolism Rate ===&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Chemicals ==&lt;br /&gt;
The following chemicals serve as the building blocks for all other chemical recipes (barring a few exotic ingredients). They can all be found in your Chemical Dispenser, except for Phoron and Uranium, which must be obtained by grinding mineral sheets – several sheets of Phoron are available in your laboratory. Effects of these base chemicals (if any) are included below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Acetone&amp;quot;&amp;gt;Acetone&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic. Dissolves ink when applied to books or paper.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Aluminum&amp;quot;&amp;gt;Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ammonia&amp;quot;&amp;gt;Ammonia&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon&amp;quot;&amp;gt;Carbon&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly removes other chemicals from your system.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Copper&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethanol&amp;quot;&amp;gt;Ethanol&amp;lt;/div&amp;gt;&lt;br /&gt;
|Incredibly alcoholic. Toxic and flammable. Dissolves ink when applied to books or paper.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrazine&amp;quot;&amp;gt;Hydrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic and flammable.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrochloric Acid&amp;quot;&amp;gt;Hydrochloric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Iron&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly restores blood volume.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lithium&amp;quot;&amp;gt;Lithium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mercury&amp;quot;&amp;gt;Mercury&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes brain damage, as well as twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
!Phosphorus&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium&amp;quot;&amp;gt;Potassium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phoron&amp;quot;&amp;gt;Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extremely toxic, extremely flammable. Creates phoron gas when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Radium&amp;quot;&amp;gt;Radium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silicon&amp;quot;&amp;gt;Silicon&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium&amp;quot;&amp;gt;Sodium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;Sugar&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some nutrition. Causes confusion and hallucinations in Unathi, and in high doses (50u+) brain damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulfur&amp;quot;&amp;gt;Sulfur&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulphuric Acid&amp;quot;&amp;gt;Sulphuric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tungsten&amp;quot;&amp;gt;Tungsten&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Uranium&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some hydration. Freezes at 0C, and boils at 100C.&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
!Bioavailability&lt;br /&gt;
!Active Metabolites?&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|A hormone used as a drug to treat cardiac arrest. Can also be used to stop severe allergic reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|0%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[Guide to Chemistry#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|10u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[Guide to Chemistry#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes ethanol metabolites. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|100%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) poisoning. Stops allergic reaction symptoms, though [[Guide to Chemistry#Adrenaline|Adrenaline]] may be necessary to treat severe reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Naloxone&amp;quot;&amp;gt;Naloxone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Rapidly reverses the effects of an antidepressant or ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) overdose.&lt;br /&gt;
|0.4/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|A solution of repair nanites used to repair robotic organs. Due to the nature of the small magnetic fields used to guide the nanites, it must be used in temperatures below 170K.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Note that since synthetic beings like IPCs and FBPs can&#039;t metabolize reagents, this is only effective on organic patients with prosthetics.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance. An overdose of opiates (the metabolite product of oxycodone, stronger than tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patient&#039;s immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|50%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[Guide to Chemistry#Paracetamol|Paracetamol]]. Weaker than [[Guide to Chemistry#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. An overdose of opiates (the metabolite product of tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[Guide to Chemistry#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[Guide to Chemistry#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[Guide to Chemistry#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[Guide to Chemistry#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[Guide to Chemistry#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[Guide to Chemistry#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[Guide to Chemistry#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[Guide to Chemistry#Dexalin|Dexalin]] and [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[Guide to Chemistry#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[Guide to Chemistry#Bicaridine|Bicaridine]]-bombs to [[Guide to Chemistry#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[Guide to Chemistry#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[Guide to Chemistry#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[Guide to Chemistry#Capilliumate|Capilliumate]] and [[Guide to Chemistry#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15598</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15598"/>
		<updated>2026-10-28T16:12:39Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Medical_sidebar}}&lt;br /&gt;
&lt;br /&gt;
С доступом к химической лаборатории у вас имеется доступ к синтезу целого ряда веществ, чаще всего этими веществами будут являться медицинские препараты, однако данное руководство покроет, в том числе, и ряд веществ, что может пригодиться не столько [[Медицинские должности|медицинским сотрудникам]], сколько [[Предатель|людям с добрыми намерениями]] [[Хирург|врачам]]. Будьте аккуратны при работе в лаборатории, очевидно, создавать мощные взрывные устройства без повода, а тем более их использование, может повлечь за собой нежелательные последствия для вас со стороны администрации.&lt;br /&gt;
&lt;br /&gt;
Руководство, по большей части, ориентировано именно на [[Химик|фармацевтов]], но [[Хирург|врачам]] и [[Фельдшер|парамедикам]] оно также обязательно пригодится. &lt;br /&gt;
&lt;br /&gt;
== Формы химикатов ==&lt;br /&gt;
Химикаты предстают в разных типах: Жидкости, в виде таблеток, дыма, пены, а также порошка (что производится измельчением таблеток, например, идентификационной картой).&lt;br /&gt;
&lt;br /&gt;
=== Жидкость ===&lt;br /&gt;
Жидкая форма химикатов — основная, с которой будут работать фармацевты. Именно в этой форме предстают химикаты в мензурках и стаканах.&lt;br /&gt;
&lt;br /&gt;
Химикаты могут быть выданы в соответствующий контейнер посредством использования Раздатчика Химикатов, конвертированы в жидкость посредством помещения банки с таблетками в ХимМастер 3000, либо посредством помещения их в соответствующий измельчитель, имейте в виду, при недостаточном [[Навыки|навыке]] химии вы можете потерять часть химикатов! &lt;br /&gt;
&lt;br /&gt;
Chemicals and medicines in liquid form can be consumed or administered in the following ways:&lt;br /&gt;
&lt;br /&gt;
* By drinking directly from the container. This transfers the reagents to the mob&#039;s stomach instead of their blood.&lt;br /&gt;
* By splashing the container on a mob using HARM intent.&lt;br /&gt;
* By injecting the chemical into a mob with a syringe.&lt;br /&gt;
* By using an eye-dropper with the reagent on a mob&#039;s eyes.&lt;br /&gt;
* By using an eye-dropper with the reagent on an open incision during surgery. This allows transferring the reagent directly to an organ.&lt;br /&gt;
* By using an auto-injector, which can be pre-filled with any chemical and allows for faster injection than a syringe.&lt;br /&gt;
&lt;br /&gt;
=== Pill ===&lt;br /&gt;
Pills are pre-measured chemicals in a solid form, which can be swallowed by any mob with a mouth or force-fed by another mob. Pills are commonly found in the game world in pill bottles and emergency treatment kits.&lt;br /&gt;
&lt;br /&gt;
Pills can be created using the ChemMaster 3000 by inserting a beaker with the desired chemicals, transferring them to the buffer, and selecting one of the &#039;create pill&#039; options.&lt;br /&gt;
&lt;br /&gt;
Pills can be consumed or administered by clicking on yourself or another mob with the pill in your active hand. Note that the target must have a mouth and cannot be wearing a mask or helmet that covers the mouth. Unlike injections, pills deposit chemicals into the mob&#039;s stomach instead of the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Powdered ===&lt;br /&gt;
Powdered chemicals are a solid form of chemical that can be snorted.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be made using an ID card or a sharp object or tool on a pill, such as a knife.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be inhaled by clicking on them using a straw or physical money. This transfers the chemical directly to your bloodstream. Pills can also be put into food, beakers, or other containers.&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob&#039;s bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use. Chemicals ingested this way have a lower &#039;&#039;bioavailability&#039;&#039; compared to other methods (i.e. injections), so less of the chemical will actually enter the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Foam ===&lt;br /&gt;
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.&lt;br /&gt;
&lt;br /&gt;
== Metabolism ==&lt;br /&gt;
Any administered medication must reach the blood and then get metabolized for them to work. Most drugs only exert an effect in the process of being metabolized out of the blood. Once metabolized, their inert breakdown products serve no purpose other than forensic evidence. However, a minority of drugs work differently, where they are initially inactive while in the blood and only exert their effects by accumulating metabolites. These drugs have proportionally increasing effects as metabolite levels increases, as opposed to other drugs. For purposes of this section, drugs that work like this will be called active metabolites.&lt;br /&gt;
&lt;br /&gt;
While all drugs eventually convert into metabolites; only active metabolites show up on the health analyzer. Using mass spectrometry on a blood sample will give you a list of all metabolites in the sample, active or inert.&lt;br /&gt;
&lt;br /&gt;
=== Metabolites ===&lt;br /&gt;
[[File:Metabolites.png|thumb|Overview of the metabolism system.]]&lt;br /&gt;
Metabolites are the breakdown products from reagents metabolized in the bloodstream. Metabolites of a reagent keep building up as long as there is some of it being metabolized in the blood stream. When the bloodstream runs out of drug; metabolites start breaking down at a rapid rate. There are two types of metabolites; active metabolites and inert metabolites.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Active metabolites&#039;&#039;&#039; are the breakdown products of a drug that start exerting their effect once broken down. Their levels are directly proportional to their effect, and count towards the OD threshold. Examples include (but are not limited to) alcohol and opiates. Active metabolite levels can be detected on a health analyzer. These start breaking down once there is no source of new drug in the bloodstream. This means ensuring intervals of time between dosages is very important for these drugs, to give the body time to wash it out. It is easy to cause an OD with these drugs if not careful.&lt;br /&gt;
* &#039;&#039;&#039;Inert metabolites&#039;&#039;&#039; do not have any effect; and are simply the byproduct of drug breakdown from the bloodstream. They do not show up on the health analyzer; but still show up in the autopsy scanner. They &#039;&#039;do not&#039;&#039; contribute to the OD threshold; instead the level of the drug in the blood determines whether OD is triggered Intervals of time between dosages is less important for these drugs, as long as the levels in the blood don&#039;t exceed OD. Given the bioavailability mechanic (see later), this means administering large doses of these drugs IV is effectively the only way to cause an OD.&lt;br /&gt;
&lt;br /&gt;
=== Bioavailability ===&lt;br /&gt;
Not all methods of drug delivery are born equal. The most efficient way to deliver drugs into a body is through intravenous (IV) injection. Any injected drug will be delivered into the blood 100% with no loss or inefficiency. This means the drug has a bioavailability of 100%.&lt;br /&gt;
&lt;br /&gt;
Drugs can also be given orally. This method of absorption are much less efficient, and with few exceptions, that means that a percentage less than 100% will end up in the blood. Most drugs have an oral bioavailability of 60%. That means a 10u of a drug delivered by pill would only end up delivering 6u to the blood. The remaining 4u are not absorbed and exert no effect (unless the drug is designed to act on the stomach). This is useful to design large pills that are absorbed slowly to give a long-acting drug effect. Another advantage is a very low chance of an overdose, since drugs would enter the bloodstream at a lower rate than they exit the bloodstream.&lt;br /&gt;
&lt;br /&gt;
Example: Assume Drug A, which has inactive metabolites, a bioavailability of 60%, and an OD of 30. If you administer 60u intravenously; you will instantly trigger an overdose until the levels in the bloodstream break down to below 30. However, if you administer a pill of 60u you will only get about 40u into the bloodstream over a period of time. As the drug will be metabolized out of the blood faster than it can be absorbed, risk of OD is very low to zero.&lt;br /&gt;
&lt;br /&gt;
However, this safety and benefit does not apply to drugs with active metabolites as discussed before; since metabolites will not degrade until all sources of new drug are exhausted.&lt;br /&gt;
&lt;br /&gt;
In addition, some species with permeable skin like Skrell can absorb drugs via their skin. However this is very inefficient, absorbing usually around 10% of whatever drug is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Overdose in most cases is a bad time for the patient. By default, it will cause periodic toxin damage, which can damage the liver. If untreated, the damage will spread to other organs. For most drugs; blood levels contributes to the OD threshold. For drugs that are inactive until they are converted into active metabolites, it is active metabolites that contribute to the OD threshold.&lt;br /&gt;
&lt;br /&gt;
The following examples will illustrate the point. For the first examples; assume our drug has an overdose threshold of 30 and has &#039;&#039;&#039;inactive&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the blood &#039;&#039;&#039;will trigger&#039;&#039;&#039; an overdose. However, as soon as the drug starts being metabolized and drops from 30; the overdose is no longer triggered.&lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing as an active metabolite &#039;&#039;&#039;will not trigger&#039;&#039;&#039; an overdose; as the metabolites are inactive.&lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill will not trigger an overdose. This is because the 20u as a pill do not count until they are absorbed in the blood. Given the pill needs time to be absorbed; and is not absorbed fully, the drug levels in the blood will never exceed 30&lt;br /&gt;
&lt;br /&gt;
Now the following examples are for drugs with &#039;&#039;&#039;active&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the bloodstream &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose initially, as the drug needs to be metabolized into its active metabolite to exert an effect. However, once all the drug is metabolized it will trigger an overdose. Assuming no new source of drug, the metabolite levels will then fall naturally below the OD threshold with time. &lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing in metabolites will trigger an overdose; as the metabolites are active. As discussed earlier, active metabolites do not degrade as long as a new source of drug is being delivered. 15u + 25u would be 40u which is above the threshold. &lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose &#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039;&#039;&#039;; but the patient is at risk of a &#039;&#039;&#039;short episode&#039;&#039;&#039; of an overdose. Assuming 60% of the oral pill is absorbed (roughly 12u, based on bioavailability); this means 32u of drug will be metabolized by the bloodstream. As metabolite levels do not degrade until all new sources of drug are consumed, this means there will eventually be 32u of active metabolites accumulated.&lt;br /&gt;
&lt;br /&gt;
All this means that the dosages of drugs with active metabolites must be very careful. Health analyzers will show you how many active metabolites (and unmetabolized drugs in the bloodstream) to be able to plan for this.&lt;br /&gt;
&lt;br /&gt;
=== Common Active Metabolites ===&lt;br /&gt;
Some drugs can break down into the same active metabolite. This means that different drugs end up contributing to the same OD threshold and serve the same therapeutic purpose. The main difference between these drugs ends up being how quickly they metabolize and how powerful they are. An example is opioids; which is the common active metabolite of both tramadol and oxycodone. The main difference between these two medications is that oxycodone is significantly more powerful than tramadol and converts to 5u of opioids for every 1u of oxycodone metabolized. In contrast, 1u of tramadol converts to only 2u of opioids. Given opioids is the active metabolite; only its level contributes to the OD threshold. &lt;br /&gt;
&lt;br /&gt;
==== List of Drugs with Active Metabolites ====&lt;br /&gt;
* All Alcohols; which all convert into &#039;ethanol&#039; their active metabolite. Different alcohols have different strengths; like the opioid example above. This means drinking different types of alcohol all contributes to the same alcohol level in the body.&lt;br /&gt;
* Tramadol/Oxycodone; which both convert into an active &#039;opiate&#039;.&lt;br /&gt;
* Citalopram/Paroxetine; which both convert into an active &#039;antidepressant&#039;. &lt;br /&gt;
* Metyhlphenidate&lt;br /&gt;
* Nicotine&lt;br /&gt;
&lt;br /&gt;
=== Metabolism Rate ===&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Chemicals ==&lt;br /&gt;
The following chemicals serve as the building blocks for all other chemical recipes (barring a few exotic ingredients). They can all be found in your Chemical Dispenser, except for Phoron and Uranium, which must be obtained by grinding mineral sheets – several sheets of Phoron are available in your laboratory. Effects of these base chemicals (if any) are included below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Acetone&amp;quot;&amp;gt;Acetone&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic. Dissolves ink when applied to books or paper.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Aluminum&amp;quot;&amp;gt;Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ammonia&amp;quot;&amp;gt;Ammonia&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon&amp;quot;&amp;gt;Carbon&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly removes other chemicals from your system.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Copper&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethanol&amp;quot;&amp;gt;Ethanol&amp;lt;/div&amp;gt;&lt;br /&gt;
|Incredibly alcoholic. Toxic and flammable. Dissolves ink when applied to books or paper.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrazine&amp;quot;&amp;gt;Hydrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic and flammable.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrochloric Acid&amp;quot;&amp;gt;Hydrochloric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Iron&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly restores blood volume.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lithium&amp;quot;&amp;gt;Lithium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mercury&amp;quot;&amp;gt;Mercury&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes brain damage, as well as twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
!Phosphorus&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium&amp;quot;&amp;gt;Potassium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phoron&amp;quot;&amp;gt;Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extremely toxic, extremely flammable. Creates phoron gas when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Radium&amp;quot;&amp;gt;Radium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silicon&amp;quot;&amp;gt;Silicon&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium&amp;quot;&amp;gt;Sodium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;Sugar&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some nutrition. Causes confusion and hallucinations in Unathi, and in high doses (50u+) brain damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulfur&amp;quot;&amp;gt;Sulfur&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulphuric Acid&amp;quot;&amp;gt;Sulphuric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tungsten&amp;quot;&amp;gt;Tungsten&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Uranium&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some hydration. Freezes at 0C, and boils at 100C.&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
!Bioavailability&lt;br /&gt;
!Active Metabolites?&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|A hormone used as a drug to treat cardiac arrest. Can also be used to stop severe allergic reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|0%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[Guide to Chemistry#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|10u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[Guide to Chemistry#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes ethanol metabolites. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|100%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) poisoning. Stops allergic reaction symptoms, though [[Guide to Chemistry#Adrenaline|Adrenaline]] may be necessary to treat severe reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Naloxone&amp;quot;&amp;gt;Naloxone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Rapidly reverses the effects of an antidepressant or ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) overdose.&lt;br /&gt;
|0.4/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|A solution of repair nanites used to repair robotic organs. Due to the nature of the small magnetic fields used to guide the nanites, it must be used in temperatures below 170K.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Note that since synthetic beings like IPCs and FBPs can&#039;t metabolize reagents, this is only effective on organic patients with prosthetics.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance. An overdose of opiates (the metabolite product of oxycodone, stronger than tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patient&#039;s immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|50%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[Guide to Chemistry#Paracetamol|Paracetamol]]. Weaker than [[Guide to Chemistry#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. An overdose of opiates (the metabolite product of tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[Guide to Chemistry#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[Guide to Chemistry#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[Guide to Chemistry#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[Guide to Chemistry#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[Guide to Chemistry#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[Guide to Chemistry#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[Guide to Chemistry#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[Guide to Chemistry#Dexalin|Dexalin]] and [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[Guide to Chemistry#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[Guide to Chemistry#Bicaridine|Bicaridine]]-bombs to [[Guide to Chemistry#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[Guide to Chemistry#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[Guide to Chemistry#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[Guide to Chemistry#Capilliumate|Capilliumate]] and [[Guide to Chemistry#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15578</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15578"/>
		<updated>2026-10-25T11:38:30Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: не хочу сп писать пока что&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With access to a chemistry lab, you have the ability to make medicines, foam, toxins, explosions, smoke, and anything else, the likes of which are only inhibited by your imagination (and the game engine). Take caution in the lab, however, as uncontrolled reactions and not knowing what you&#039;re making can be very quickly hazardous to your health. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
This guide will primarily be useful for [[Pharmacist|Pharmacists]], but is required reading for any [[Physician]] or [[Medical Technician]] as well, and may come in handy to any player – especially [[Traitor|Traitors]].&lt;br /&gt;
&lt;br /&gt;
== Chemical Forms ==&lt;br /&gt;
Chemicals can appear in various forms in-game: Liquid, pill, smoke, foam, or powdered.&lt;br /&gt;
&lt;br /&gt;
=== Liquid ===&lt;br /&gt;
Liquid is the main state of chemicals that any Pharmacist will be working with. This is the form of chemicals, reagents, drinks, etc., in beakers, bottles, cups, or other liquid containers.&lt;br /&gt;
&lt;br /&gt;
Chemicals can be dispensed from a Chemistry Dispenser in liquid form, or converted from pill form to liquid form using a Reagent Grinder or by dropping a pill into a container with a liquid in it.&lt;br /&gt;
&lt;br /&gt;
Chemicals and medicines in liquid form can be consumed or administered in the following ways:&lt;br /&gt;
&lt;br /&gt;
* By drinking directly from the container. This transfers the reagents to the mob&#039;s stomach instead of their blood.&lt;br /&gt;
* By splashing the container on a mob using HARM intent.&lt;br /&gt;
* By injecting the chemical into a mob with a syringe.&lt;br /&gt;
* By using an eye-dropper with the reagent on a mob&#039;s eyes.&lt;br /&gt;
* By using an eye-dropper with the reagent on an open incision during surgery. This allows transferring the reagent directly to an organ.&lt;br /&gt;
* By using an auto-injector, which can be pre-filled with any chemical and allows for faster injection than a syringe.&lt;br /&gt;
&lt;br /&gt;
=== Pill ===&lt;br /&gt;
Pills are pre-measured chemicals in a solid form, which can be swallowed by any mob with a mouth or force-fed by another mob. Pills are commonly found in the game world in pill bottles and emergency treatment kits.&lt;br /&gt;
&lt;br /&gt;
Pills can be created using the ChemMaster 3000 by inserting a beaker with the desired chemicals, transferring them to the buffer, and selecting one of the &#039;create pill&#039; options.&lt;br /&gt;
&lt;br /&gt;
Pills can be consumed or administered by clicking on yourself or another mob with the pill in your active hand. Note that the target must have a mouth and cannot be wearing a mask or helmet that covers the mouth. Unlike injections, pills deposit chemicals into the mob&#039;s stomach instead of the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Powdered ===&lt;br /&gt;
Powdered chemicals are a solid form of chemical that can be snorted.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be made using an ID card or a sharp object or tool on a pill, such as a knife.&lt;br /&gt;
&lt;br /&gt;
Powdered chemicals can be inhaled by clicking on them using a straw or physical money. This transfers the chemical directly to your bloodstream. Pills can also be put into food, beakers, or other containers.&lt;br /&gt;
&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
Smoke results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs within this smoke that are not breathing through internals or do not have a gas mask inhale these chemicals and are transferred to the mob&#039;s bloodstream. Additionally, any mobs or objects caught within the smoke are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical smoke grenades and is the mechanism which tear gas grenades use. Chemicals ingested this way have a lower &#039;&#039;bioavailability&#039;&#039; compared to other methods (i.e. injections), so less of the chemical will actually enter the bloodstream.&lt;br /&gt;
&lt;br /&gt;
=== Foam ===&lt;br /&gt;
Foam results from a chemical reaction and carries any other chemicals present in the container during the reaction. Any mobs or objects caught within the foam are subject to any effects the chemical may have when touched or under physical contact, i.e., acid. This is commonly used for custom chemical foam grenades.&lt;br /&gt;
&lt;br /&gt;
== Metabolism ==&lt;br /&gt;
Any administered medication must reach the blood and then get metabolized for them to work. Most drugs only exert an effect in the process of being metabolized out of the blood. Once metabolized, their inert breakdown products serve no purpose other than forensic evidence. However, a minority of drugs work differently, where they are initially inactive while in the blood and only exert their effects by accumulating metabolites. These drugs have proportionally increasing effects as metabolite levels increases, as opposed to other drugs. For purposes of this section, drugs that work like this will be called active metabolites.&lt;br /&gt;
&lt;br /&gt;
While all drugs eventually convert into metabolites; only active metabolites show up on the health analyzer. Using mass spectrometry on a blood sample will give you a list of all metabolites in the sample, active or inert.&lt;br /&gt;
&lt;br /&gt;
=== Metabolites ===&lt;br /&gt;
[[File:Metabolites.png|thumb|Overview of the metabolism system.]]&lt;br /&gt;
Metabolites are the breakdown products from reagents metabolized in the bloodstream. Metabolites of a reagent keep building up as long as there is some of it being metabolized in the blood stream. When the bloodstream runs out of drug; metabolites start breaking down at a rapid rate. There are two types of metabolites; active metabolites and inert metabolites.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Active metabolites&#039;&#039;&#039; are the breakdown products of a drug that start exerting their effect once broken down. Their levels are directly proportional to their effect, and count towards the OD threshold. Examples include (but are not limited to) alcohol and opiates. Active metabolite levels can be detected on a health analyzer. These start breaking down once there is no source of new drug in the bloodstream. This means ensuring intervals of time between dosages is very important for these drugs, to give the body time to wash it out. It is easy to cause an OD with these drugs if not careful.&lt;br /&gt;
* &#039;&#039;&#039;Inert metabolites&#039;&#039;&#039; do not have any effect; and are simply the byproduct of drug breakdown from the bloodstream. They do not show up on the health analyzer; but still show up in the autopsy scanner. They &#039;&#039;do not&#039;&#039; contribute to the OD threshold; instead the level of the drug in the blood determines whether OD is triggered Intervals of time between dosages is less important for these drugs, as long as the levels in the blood don&#039;t exceed OD. Given the bioavailability mechanic (see later), this means administering large doses of these drugs IV is effectively the only way to cause an OD.&lt;br /&gt;
&lt;br /&gt;
=== Bioavailability ===&lt;br /&gt;
Not all methods of drug delivery are born equal. The most efficient way to deliver drugs into a body is through intravenous (IV) injection. Any injected drug will be delivered into the blood 100% with no loss or inefficiency. This means the drug has a bioavailability of 100%.&lt;br /&gt;
&lt;br /&gt;
Drugs can also be given orally. This method of absorption are much less efficient, and with few exceptions, that means that a percentage less than 100% will end up in the blood. Most drugs have an oral bioavailability of 60%. That means a 10u of a drug delivered by pill would only end up delivering 6u to the blood. The remaining 4u are not absorbed and exert no effect (unless the drug is designed to act on the stomach). This is useful to design large pills that are absorbed slowly to give a long-acting drug effect. Another advantage is a very low chance of an overdose, since drugs would enter the bloodstream at a lower rate than they exit the bloodstream.&lt;br /&gt;
&lt;br /&gt;
Example: Assume Drug A, which has inactive metabolites, a bioavailability of 60%, and an OD of 30. If you administer 60u intravenously; you will instantly trigger an overdose until the levels in the bloodstream break down to below 30. However, if you administer a pill of 60u you will only get about 40u into the bloodstream over a period of time. As the drug will be metabolized out of the blood faster than it can be absorbed, risk of OD is very low to zero.&lt;br /&gt;
&lt;br /&gt;
However, this safety and benefit does not apply to drugs with active metabolites as discussed before; since metabolites will not degrade until all sources of new drug are exhausted.&lt;br /&gt;
&lt;br /&gt;
In addition, some species with permeable skin like Skrell can absorb drugs via their skin. However this is very inefficient, absorbing usually around 10% of whatever drug is applied to the skin.&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Overdose in most cases is a bad time for the patient. By default, it will cause periodic toxin damage, which can damage the liver. If untreated, the damage will spread to other organs. For most drugs; blood levels contributes to the OD threshold. For drugs that are inactive until they are converted into active metabolites, it is active metabolites that contribute to the OD threshold.&lt;br /&gt;
&lt;br /&gt;
The following examples will illustrate the point. For the first examples; assume our drug has an overdose threshold of 30 and has &#039;&#039;&#039;inactive&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the blood &#039;&#039;&#039;will trigger&#039;&#039;&#039; an overdose. However, as soon as the drug starts being metabolized and drops from 30; the overdose is no longer triggered.&lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing as an active metabolite &#039;&#039;&#039;will not trigger&#039;&#039;&#039; an overdose; as the metabolites are inactive.&lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill will not trigger an overdose. This is because the 20u as a pill do not count until they are absorbed in the blood. Given the pill needs time to be absorbed; and is not absorbed fully, the drug levels in the blood will never exceed 30&lt;br /&gt;
&lt;br /&gt;
Now the following examples are for drugs with &#039;&#039;&#039;active&#039;&#039;&#039; metabolites:&lt;br /&gt;
* 30u of the drug injected into the bloodstream &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose initially, as the drug needs to be metabolized into its active metabolite to exert an effect. However, once all the drug is metabolized it will trigger an overdose. Assuming no new source of drug, the metabolite levels will then fall naturally below the OD threshold with time. &lt;br /&gt;
* 15u of the drug injected into the blood with 25u already existing in metabolites will trigger an overdose; as the metabolites are active. As discussed earlier, active metabolites do not degrade as long as a new source of drug is being delivered. 15u + 25u would be 40u which is above the threshold. &lt;br /&gt;
* 20u of the drug injected into the blood and 20u fed as a pill &#039;&#039;&#039;will not&#039;&#039;&#039; trigger an overdose &#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039;&#039;&#039;; but the patient is at risk of a &#039;&#039;&#039;short episode&#039;&#039;&#039; of an overdose. Assuming 60% of the oral pill is absorbed (roughly 12u, based on bioavailability); this means 32u of drug will be metabolized by the bloodstream. As metabolite levels do not degrade until all new sources of drug are consumed, this means there will eventually be 32u of active metabolites accumulated.&lt;br /&gt;
&lt;br /&gt;
All this means that the dosages of drugs with active metabolites must be very careful. Health analyzers will show you how many active metabolites (and unmetabolized drugs in the bloodstream) to be able to plan for this.&lt;br /&gt;
&lt;br /&gt;
=== Common Active Metabolites ===&lt;br /&gt;
Some drugs can break down into the same active metabolite. This means that different drugs end up contributing to the same OD threshold and serve the same therapeutic purpose. The main difference between these drugs ends up being how quickly they metabolize and how powerful they are. An example is opioids; which is the common active metabolite of both tramadol and oxycodone. The main difference between these two medications is that oxycodone is significantly more powerful than tramadol and converts to 5u of opioids for every 1u of oxycodone metabolized. In contrast, 1u of tramadol converts to only 2u of opioids. Given opioids is the active metabolite; only its level contributes to the OD threshold. &lt;br /&gt;
&lt;br /&gt;
==== List of Drugs with Active Metabolites ====&lt;br /&gt;
* All Alcohols; which all convert into &#039;ethanol&#039; their active metabolite. Different alcohols have different strengths; like the opioid example above. This means drinking different types of alcohol all contributes to the same alcohol level in the body.&lt;br /&gt;
* Tramadol/Oxycodone; which both convert into an active &#039;opiate&#039;.&lt;br /&gt;
* Citalopram/Paroxetine; which both convert into an active &#039;antidepressant&#039;. &lt;br /&gt;
* Metyhlphenidate&lt;br /&gt;
* Nicotine&lt;br /&gt;
&lt;br /&gt;
=== Metabolism Rate ===&lt;br /&gt;
Different chemicals have different metabolism rates, which is how fast a reagent is removed from inside a person.&lt;br /&gt;
	&lt;br /&gt;
The server will make a best effort to &amp;quot;tick&amp;quot; or process every creature once every two seconds.&lt;br /&gt;
	&lt;br /&gt;
If you were to inject 15 units of Inaprovaline into a patient, with a metabolism rate of 0.1/t (per tick), or ~0.05/second, the patient&#039;s Inaprovaline would have completely metabolized in five minutes.&lt;br /&gt;
	&lt;br /&gt;
Note that a patient&#039;s metabolism rate can be affected by [[Guide to Medicine#Stasis|stasis]].&lt;br /&gt;
&lt;br /&gt;
== Managing the Lab ==&lt;br /&gt;
Being a Pharmacist mostly consists of sitting in your laboratory and moving beakers back and forth between the Chemical Dispenser and the ChemMaster 3000. When a beaker is in the Chemical Dispenser, you can put chemicals into it, and any reactions will take place automatically within the beaker. Once you have some medicine mixed up, move the beaker to the ChemMaster 3000 and create some bottles or pills, then put those in the Refrigerated Medicine Storage. This will allow the Physicians, Medical Technicians, and other Medical personnel to access them easily.&lt;br /&gt;
&lt;br /&gt;
The primary base chemicals a Pharmacist uses are Acetone and Carbon. At the start of the round, it&#039;s advisable you order extra reagent cartridges through Supply to make sure you don&#039;t run out at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
Most medication in the game is built out from a handful of more basic formulas. Inaprovaline and Dylovene form the bases for many more complex medications. Both of these are pre-made and available throughout the infirmary, in bottled and pill form. As most Medical Technicians keep bottles of Inaprovaline and Dylovene on hand for emergencies, it is advised you use the pill bottles that can be found in the pill cabinets and medical storage; make sure the Physician or [[Chief Medical Officer]] is okay with you doing so.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The following machinery is available in order for you to mix your chemicals. In addition, your lab contains a variety of beakers, syringes, pills, and pill bottles at your disposal. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Equipment&lt;br /&gt;
!Icon&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Dispenser&lt;br /&gt;
|[[File:Chemistry chemmaster 3000.png|frameless]]&lt;br /&gt;
|This is one of your two primary tools when performing pharmaceutical work. To operate it, load it with a container and choose the chemical and amount of chemical you want to dispense. You&#039;ll use this for much of your mixing work, so look up recipes below and go to town.&lt;br /&gt;
&lt;br /&gt;
The Chemical Dispenser has limited amounts of its various chemicals available (500u). In order to replace the empty cartridge, use a  screwdriver on the dispenser and remove the empty cartridge, then use the new cartridge on the dispenser itself.&lt;br /&gt;
&lt;br /&gt;
You can refill and rename the empty cartridges, allowing you to add commonly used non-basic chemicals to enable faster mixing of more complex chemicals. Click on the cartridge while it&#039;s in your hand to remove the cap and fill it, as with any other liquid container. Right-click and set label to change the name, then reinsert into the Chemical Dispenser.&lt;br /&gt;
&lt;br /&gt;
The chemicals that can be found in your dispenser are listed in the Base Chemicals section below.&lt;br /&gt;
|-&lt;br /&gt;
|ChemMaster 3000&lt;br /&gt;
|[[File:Chemistry dispenser.png|frameless]]&lt;br /&gt;
|The other of your primary tools for creating medication. The ChemMaster 3000, like the Chemical Dispenser, can have beakers or bottles loaded into it. Rather than adding things &#039;&#039;to&#039;&#039; the beaker, though, the ChemMaster 3000 &#039;&#039;removes&#039;&#039; them, and places them into new bottles or pills for easy injection or consumption. This is how you take the medicines you&#039;ve mixed up and put them into bottles for your Physicians to use.&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder&lt;br /&gt;
|[[File:Chemistry reagent grinder.png|frameless]]&lt;br /&gt;
|The grinder takes whatever you can load into it and breaks it down into a liquid chemical form. You can use it to grind Phoron crystals into liquid, as you need it for several medications, but you can also use it to grind various pills into liquid form for easy mixing and bottling. It also serves as a handy &amp;quot;oops&amp;quot; button in case you create pills with the wrong dosage and need to start over.&lt;br /&gt;
|-&lt;br /&gt;
|Refrigerated Medicine Storage&lt;br /&gt;
|[[File:Chemistry fridge.png|frameless]]&lt;br /&gt;
|This is where the medications you&#039;ve bottled up, or the pill bottles you&#039;ve filled, are stored. It&#039;s accessible from the Infirmary storage room, and is where most of your interaction with the rest of Medical staff will take place – they arrive here, dispense the medications they want, and are on their merry way, while you yell at them for draining your precious stores just to keep a handful of schmucks from killing themselves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Chemicals ==&lt;br /&gt;
The following chemicals serve as the building blocks for all other chemical recipes (barring a few exotic ingredients). They can all be found in your Chemical Dispenser, except for Phoron and Uranium, which must be obtained by grinding mineral sheets – several sheets of Phoron are available in your laboratory. Effects of these base chemicals (if any) are included below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
!Chemical&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Acetone&amp;quot;&amp;gt;Acetone&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic. Dissolves ink when applied to books or paper.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Aluminum&amp;quot;&amp;gt;Aluminum&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ammonia&amp;quot;&amp;gt;Ammonia&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon&amp;quot;&amp;gt;Carbon&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly removes other chemicals from your system.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Copper&amp;quot;&amp;gt;Copper&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethanol&amp;quot;&amp;gt;Ethanol&amp;lt;/div&amp;gt;&lt;br /&gt;
|Incredibly alcoholic. Toxic and flammable. Dissolves ink when applied to books or paper.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrazine&amp;quot;&amp;gt;Hydrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Toxic and flammable.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hydrochloric Acid&amp;quot;&amp;gt;Hydrochloric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Iron&amp;quot;&amp;gt;Iron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Slowly restores blood volume.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lithium&amp;quot;&amp;gt;Lithium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mercury&amp;quot;&amp;gt;Mercury&amp;lt;/div&amp;gt;&lt;br /&gt;
|Causes brain damage, as well as twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
!Phosphorus&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium&amp;quot;&amp;gt;Potassium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Phoron&amp;quot;&amp;gt;Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extremely toxic, extremely flammable. Creates phoron gas when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Radium&amp;quot;&amp;gt;Radium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled.&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silicon&amp;quot;&amp;gt;Silicon&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium&amp;quot;&amp;gt;Sodium&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sugar&amp;quot;&amp;gt;Sugar&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some nutrition. Causes confusion and hallucinations in Unathi, and in high doses (50u+) brain damage.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulfur&amp;quot;&amp;gt;Sulfur&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sulphuric Acid&amp;quot;&amp;gt;Sulphuric Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|A highly-corrosive acid. Causes melting and chemical burns on contact with objects and living beings.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tungsten&amp;quot;&amp;gt;Tungsten&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Uranium&amp;quot;&amp;gt;Uranium&amp;lt;/div&amp;gt;&lt;br /&gt;
|Radioactive. Leaves glowing green goo on the floor when spilled. Not available in the Chemical Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Restores some hydration. Freezes at 0C, and boils at 100C.&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
These are the vast majority of chemical mixtures available in-game. There may or may not be others if you can get your hands on more exotic ingredients, like slime cores, but their effects can be wild and dangerous if you aren&#039;t careful. Experiment at your own risk!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; When a reagent in a recipe is labeled &amp;quot;(catalyst)&amp;quot;, that means it will not be consumed in the reaction.&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.&lt;br /&gt;
&lt;br /&gt;
An &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain.  Links lead to the corresponding chemicals or plants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Metabolism Rate&lt;br /&gt;
!Overdose Limit&lt;br /&gt;
!Bioavailability&lt;br /&gt;
!Active Metabolites?&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Adrenaline&amp;quot;&amp;gt;Adrenaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|A hormone used as a drug to treat cardiac arrest. Can also be used to stop severe allergic reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any dose over 4u can restart a flat-lined heart. Note that the heart will stop again if the underlying cause isn&#039;t treat. Also acts as a weak painkiller. Can cause shaking, increased heart rate, and minor heart damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|20u&lt;br /&gt;
|0%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Alkysine&amp;quot;&amp;gt;Alkysine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|Treats brain damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires at least 85% of maximum blood oxygenation to work. Causes dizziness, blurred vision, and intermittent blackouts.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Antidexafen&amp;quot;&amp;gt;Antidexafen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Paracetamol|&amp;lt;u&amp;gt;Paracetamol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats bacterial infections, raising the immunity level of the patient to combat them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Overdose can cause mild drugged state and hallucinations.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Arithrazine&amp;quot;&amp;gt;Arithrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Hyronalin|&amp;lt;u&amp;gt;Hyronalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Removes radiation from patient&#039;s body more quickly and efficiently than [[Guide to Chemistry#Hyronalin|Hyronalin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes moderate brute damage to patient at random. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bicaridine&amp;quot;&amp;gt;Bicaridine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats brute damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will eventually stop external bleeding. Seals most wounds, including surgical incisions. Overdose can treat internal bleeding.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Blood&amp;quot;&amp;gt;Blood&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores a patient&#039;s blood volume when injected or administer intraveniously. Must be the correct blood type and species for the patient, or else will cause blood poisoning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Available in IV bags, which can be found in Medical or ordered from Supply. Also found in humans and many other lifeforms. Also found in [[Guide to Hydroponics#Blood Tomato|blood tomatos]], though this blood is untyped and will cause poisoning in all patients.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Citalopram&amp;quot;&amp;gt;Citalopram&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild antidepressant, mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stabilizes the mind, used in treating mild depression and anxiety.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Clonexadone&amp;quot;&amp;gt;Clonexadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sodium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -75C&lt;br /&gt;
|More effective than Cryoxadone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Treats organ damage and genetic degradation when administered via Cryotube, and provides oxygenation. Decomposes into equal parts Cryoxadone and Sodium at temperatures above 50C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coagulant&amp;quot;&amp;gt;Coagulant&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An experimental coagulant capable of staunching both internal and external bleeding.&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;An Antagonist-only chemical found in [[Guide to Uplinks#Combat Stimulants|Combat Stimulants]]. Capable of closing external bleeding as well as internal arterial bleeds.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryoxadone&amp;quot;&amp;gt;Cryoxadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation. Provides oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Do not use on organic patients. Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deletrathol&amp;quot;&amp;gt;Deletrathol&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|An effective painkiller that causes confusion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found only in autoinjectors in medical pouches.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|10u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dermaline&amp;quot;&amp;gt;Dermaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Kelotane|&amp;lt;u&amp;gt;Kelotane&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Phosphorus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -50C&lt;br /&gt;
|Treats burn damage. Prevents infection.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More effective than Kelotane in every respect.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin&amp;quot;&amp;gt;Dexalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Acetone&amp;lt;br&amp;gt;0.1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2.1u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dexalin Plus&amp;quot;&amp;gt;Dexalin Plus&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin|&amp;lt;u&amp;gt;Dexalin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|As [[Guide to Chemistry#Dexalin|Dexalin]], but 80% oxygenation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Removes [[Guide to Chemistry#Lexorin|Lexorin]] from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dylovene&amp;quot;&amp;gt;Dylovene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Ammonia&amp;lt;br&amp;gt;1u Potassium&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ethylredoxrazine&amp;quot;&amp;gt;Ethylredoxrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Neutralizes ethanol metabolites. Also treats dizziness, sleepiness, and stuttering.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Produces water when combined with ethanol.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glucose&amp;quot;&amp;gt;Glucose&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Restores nutrition to the patient. Unlike other forms of nutrients, can be administered intravenously via IV injection or syringe. Particularly useful for species with hyperactive metabolisms, such as [[Unathi]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in glucose IV bags, available in the Medical Bay. More bags can be ordered from Supply.&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
|0.8/t&lt;br /&gt;
|–&lt;br /&gt;
|100%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyronalin&amp;quot;&amp;gt;Hyronalin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
|Removes radiation from the patient&#039;s system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[Guide to Chemistry#Dylovene|Dylovene]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Imidazoline&amp;quot;&amp;gt;Imidazoline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats damage to the eyes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Immunobooster&amp;quot;&amp;gt;Immunobooster&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&lt;br /&gt;
|Treats immune system damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will only restore immune system to half strength. Requires large doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Inaprovaline&amp;quot;&amp;gt;Inaprovaline&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;1u Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) poisoning. Stops allergic reaction symptoms, though [[Guide to Chemistry#Adrenaline|Adrenaline]] may be necessary to treat severe reactions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Will not allow breathing if lungs have also failed. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Kelotane&amp;quot;&amp;gt;Kelotane&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Carbon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Leporazine&amp;quot;&amp;gt;Leporazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Stabilizes body temperature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be used to bring down a high fever before antibiotics kick in, or to raise the temperature of a hypothermia patient. Heating or cooling will create Pyrogenic or Cryogenic Leporazine, which raise or lower body temperature, respectively. Cool Pyrogenic or heat Cryogenic to turn it back into normal Leporazine.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methylphenidate&amp;quot;&amp;gt;Methylphenidate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Helps you concentrate. Mechanically does nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in treatment of ADHD.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Naloxone&amp;quot;&amp;gt;Naloxone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&lt;br /&gt;
|Rapidly reverses the effects of an antidepressant or ([[Guide to Chemistry#Tramadol|Tramadol]] or [[Guide to Chemistry#Oxycodone|Oxycodone]]) overdose.&lt;br /&gt;
|0.4/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanite Fluid&amp;quot;&amp;gt;Nanite Fluid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Cryoxadone|&amp;lt;u&amp;gt;Cryoxadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&lt;br /&gt;
|A solution of repair nanites used to repair robotic organs. Due to the nature of the small magnetic fields used to guide the nanites, it must be used in temperatures below 170K.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Note that since synthetic beings like IPCs and FBPs can&#039;t metabolize reagents, this is only effective on organic patients with prosthetics.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nanoblood&amp;quot;&amp;gt;NanoBlood&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dexalin Plus|&amp;lt;u&amp;gt;Dexalin Plus&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Iron&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Turns into blood when injected, restoring the patient&#039;s blood volume. 1u of NanoBlood provides 4u of normal blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Very low OD threshold, administer through an IV to be safe. If used a lot in same patient (~70u), can lower their anti-viral immunity, as most of blood has been replaced.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|1.0/t&lt;br /&gt;
|5u&lt;br /&gt;
|0%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Noexcutite&amp;quot;&amp;gt;Noexcutite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxycodone&amp;quot;&amp;gt;Oxycodone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Powerful painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. Controlled substance. An overdose of opiates (the metabolite product of oxycodone, stronger than tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|20u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paracetamol&amp;quot;&amp;gt;Paracetamol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Mild painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Essentially Tylenol. Can be administered in a sleeper.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|60u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paroxetine&amp;quot;&amp;gt;Paroxetine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Strong antidepressant, can cause hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Prescribed for extreme depression.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|–&lt;br /&gt;
|80%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Peridaxon&amp;quot;&amp;gt;Peridaxon&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bicaridine|&amp;lt;u&amp;gt;Bicaridine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not treat brain damage. When administering 1u surgically, will revive decaying organs. Cannot revive necrotic organs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.1/t&lt;br /&gt;
|10u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Globule&amp;quot;&amp;gt;Resin Globule&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Crystallizing Agent|&amp;lt;u&amp;gt;Crystallizing Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;2u Silicon&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces a stack of three resin globules)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A lump of slick, shiny resin. Used to repair damage to inorganic body parts, though risks causing damage and brittleness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Heals both brute and burn damage. Can be used to treat cybernetic limbs, as well as mechanical and crystalline lifeforms (such as IPC and Adherents). Does not work on station-bound robots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a 30% chance to cause prosthetic limbs to become brittle, which makes the limb more susceptible to damage and requires [[Guide to Robotics#Reinforce Robotic Limb|Robotic Limb Reinforcement]] to fix. Additionally, has a chance to deal brute damage to the limb, dependent on Complex Devices skill. The chance increases by 20% for each skill level below Master.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Rezadone&amp;quot;&amp;gt;Rezadone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powder with almost magical properties – rapidly heals damage to organs so long as they are not necrotic, and treats burn, brute, and genetic damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes disfigurement if administered in doses higher than 3u.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ryetalyn&amp;quot;&amp;gt;Ryetalyn&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Arithrazine|&amp;lt;u&amp;gt;Arithrazine&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Carbon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Treats disabilities and mutations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Any amount of 0.1 or more is fully effective.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spaceacillin&amp;quot;&amp;gt;Spaceacillin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Cryptobiolin|&amp;lt;u&amp;gt;Cryptobiolin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Has a chance to permanently damage a patient&#039;s immune system if overdosed.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.02/t&lt;br /&gt;
|15u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synaptizine&amp;quot;&amp;gt;Synaptizine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 30C&lt;br /&gt;
|Treats hallucinations, paralysis, and stunned or weakened patients&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.01/t&lt;br /&gt;
|5u&lt;br /&gt;
|50%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tramadol&amp;quot;&amp;gt;Tramadol&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|Painkiller.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Stronger than [[Guide to Chemistry#Paracetamol|Paracetamol]]. Weaker than [[Guide to Chemistry#Oxycodone|Oxycodone]]. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Reacts negatively with [[Guide to Chemistry#Hyperzine|&amp;lt;u&amp;gt;Hyperzine&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest. An overdose of opiates (the metabolite product of tramadol) is reversible with [[Guide to Chemistry#Naloxone|Naloxone]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.05/t&lt;br /&gt;
|30u&lt;br /&gt;
|60%&lt;br /&gt;
|Y&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tricordrazine&amp;quot;&amp;gt;Tricordrazine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Inaprovaline|&amp;lt;u&amp;gt;Inaprovaline&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.2/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Venaxilin&amp;quot;&amp;gt;Venaxilin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spaceacillin|&amp;lt;u&amp;gt;Spaceacillin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 50C to 100C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Neutralizes venom in the blood&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful anti-venom, good for dealing with spider attacks. To get the necessary venom, perform dialysis on a spider victim.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|0.04/t&lt;br /&gt;
|–&lt;br /&gt;
|60%&lt;br /&gt;
|N&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other Recipes ===&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
An underlined chemical indicates it is a compound chemical and requires additional reactions, or is otherwise unavailable directly from the Chemical Dispenser and requires additional steps to obtain. All links lead to the corresponding chemicals. All links lead to the corresponding chemicals.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Recipes&lt;br /&gt;
!Application&lt;br /&gt;
!Controlled Substance&lt;br /&gt;
!Immediate Reaction&lt;br /&gt;
!Injectable&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Advanced Mutation Toxin&amp;quot;&amp;gt;Advanced Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a black slime core.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slime.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amaspores&amp;quot;&amp;gt;Amaspores&amp;lt;/div&amp;gt;&lt;br /&gt;
|Byproduct of Amatoxin poisoning.&lt;br /&gt;
|The secondary component to Amatoxin poisoning, remaining dormant for a time before causing the victim to rapidly vomit blood from the mouth, causing massive blood loss as well as an extreme chest trauma.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Amatoxin&amp;quot;&amp;gt;Amatoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Destroying Angel|Destroying Angel]] or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A powerful delayed poison derived from certain species of mushrooms. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Slowly generates Amaspores while in the victim&#039;s system – 1u Amatoxin metabolizes at a rate of 0.1u/t and produces 2u Amaspores. While the Amatoxin is present in the victim&#039;s system, the spores remain dormant and the victim experiences minor symptoms including heightened heart rate, sore throat, and sporadic chest pain. Once the Amatoxin fully metabolizes, the spores activate and rapidly grow in the victim&#039;s chest, causing the victim to vomit blood from the mouth. This causes rapid blood loss and extreme chest trauma.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Azosurfactant&amp;quot;&amp;gt;Azosurfactant&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|Creates a large cloud of foam when mixed with an equal amount of water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used with [[Guide to Chemistry#Space Cleaner|Space Cleaner]]. Or vomit and blood.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bamboo Pulp&amp;quot;&amp;gt;Bamboo Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Bamboo|Bamboo]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Boron&amp;quot;&amp;gt;Boron&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing boron gas.&lt;br /&gt;
|A chemical that is highly valued for its potential in fusion energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Somewhat toxic.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Bromide&amp;quot;&amp;gt;Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Algae|Algae]].&lt;br /&gt;
|A dark, nearly opaque, red-orange, toxic element used in the production of various pestkillers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Capilliumate&amp;quot;&amp;gt;Capilliumate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u [[Guide to Cooking#Animal Protein|&amp;lt;u&amp;gt;Protein&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Unstable Mutagen|&amp;lt;u&amp;gt;Unstable Mutagen&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Causes rapid hair and beard growth when applied. Usually used after radiation hair loss. Often combined with [[Guide to Chemistry#Hair Dye|Hair Dye]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used across the Sol system by balding men to retrieve their lost youth.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carbon Monoxide&amp;quot;&amp;gt;Carbon Monoxide&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing carbon monoxide gas.&lt;br /&gt;
|A dangerous carbon combustion byproduct.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes dizziness, shortness of breath, and oxygen loss when allowed to build up in the bloodstream.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Carpotoxin&amp;quot;&amp;gt;Carpotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Cooking#Space Carp Fillet|Carp Meat]].&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp, that greatly interferes with blood circulation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chloral Hydrate&amp;quot;&amp;gt;Chloral Hydrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;3u Hydrochloric Acid&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A powerful sedative which causes near instant sleepiness and can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Effect is countered by [[Guide to Chemistry#Dylovene|Dylovene]]. Can be mixed with Soporific to make a surgical sedative!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Chlorine&amp;quot;&amp;gt;Chlorine&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing in chlorine gas.&lt;br /&gt;
|A highly poisonous liquid. Smells strongly of bleach.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Condensed Capsaicin&amp;quot;&amp;gt;Condensed Capsaicin&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Cooking#Capsaicin|&amp;lt;u&amp;gt;Capsaicin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; (catalyst)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Spiciness, now in crunchy, deadly form.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Coolant&amp;quot;&amp;gt;Coolant&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Tungsten&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Water&lt;br /&gt;
|An industrial cooling substance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Twice as efficient as water at cooling, but may cool to temperatures below 20C, potentially causing issues with freezing.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crayon Dust&amp;quot;&amp;gt;Crayon Dust&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a crayon.&lt;br /&gt;
|Intensely coloured powder obtained by grinding crayons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used to make paint. Crayons can be bought from &amp;quot;Good Clean Fun&amp;quot; vendors. Colour depends on the crayon used. Embrace your inner child!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryotoxin&amp;quot;&amp;gt;Cryotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the icy blue ones) into their victims.&lt;br /&gt;
|A biological agent that rapidly lowers a victims body temperature, and persists for quite some time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cryptobiolin&amp;quot;&amp;gt;Cryptobiolin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 30C to 60C&lt;br /&gt;
|Causes confusion and dizziness on its own, but is an essential component of [[Guide to Chemistry#Spaceacillin|Spaceacillin]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts potassium, acetone, and sugar at temperatures above 60C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Crystallizing Agent&amp;quot;&amp;gt;Crystallizing Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Silicon&amp;lt;br&amp;gt;1u Tungsten&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 150C to 200C&lt;br /&gt;
|Used to treat damage to crystalline entities, such as Golems. Do not use on organic patients.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can also be isolated from an adamantine slime core.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Cyanide&amp;quot;&amp;gt;Cyanide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Poison Apple|Poison Apple]].&lt;br /&gt;
|A highly toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes severe and rapid damage to the heart, putting the victim into nearly instant cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Diethylamine&amp;quot;&amp;gt;Diethylamine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u Ethanol&lt;br /&gt;
|A very potent fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Win over the Botanist&#039;s heart with this concoction!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Denatured Toxin&amp;quot;&amp;gt;Denatured Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Heat 1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Amatoxin|&amp;lt;u&amp;gt;Amatoxin&amp;lt;/u&amp;gt;]], [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]], or [[Guide to Chemistry#Spider Venom|&amp;lt;u&amp;gt;Spider Venom&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 100C.&lt;br /&gt;
|The product of heating certain toxic or poisonous chemicals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Once toxic, now harmless.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Deuterium&amp;quot;&amp;gt;Deuterium&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u Water&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Oxyphoron|&amp;lt;u&amp;gt;Oxyphoron&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below -25C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 Deuterium ingot)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Deuterium is very useful for fusion, especially the RUST Engine!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Fuck up enough with mixing Phoron and water? You get something useful! Yay.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Dye&amp;quot;&amp;gt;Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|Non-toxic artificial coloration used for food and drinks. When mixed with reagents, the compound will take on the dye&#039;s coloration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Comes in regular and extra-strength varieties.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;EMP&amp;quot;&amp;gt;EMP&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Uranium&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Iron&lt;br /&gt;
|Creates a large electromagnetic pulse which affects all electronic devices, including prosthetic limbs, eyes, and hearts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;More quantity that reacts causes a larger EMP. ~100 for an EMP a bit smaller than an EMP grenade, ~200 for 4 tiles larger.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Explosion&amp;quot;&amp;gt;Explosion&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Water&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Gunpowder|&amp;lt;u&amp;gt;Gunpowder&amp;lt;/u&amp;gt;]] heated above 200C&lt;br /&gt;
|Basic explosion mostly used in grenade production.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can cause serious damage. More units mixed at once, more damage.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Flash Powder&amp;quot;&amp;gt;Flash Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Sulfur&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Aluminium&lt;br /&gt;
|Creates a flash and loud bang on mixing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in flash bangs.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foaming Agent&amp;quot;&amp;gt;Foaming Agent&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Lithium&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 2u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Makes foam such as that required in metal foam grenades.&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Foam&amp;quot;&amp;gt;Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Azosurfactant|&amp;lt;u&amp;gt;Azosurfactant&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Water &lt;br /&gt;
|Makes a large amount of foam upon mixing. Carries any reagents in the container with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Useful for filling grenades with [[Guide to Chemistry#Space Cleaner|Space Cleaner]] - or other, more dubious chemicals.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Glycerol&amp;quot;&amp;gt;Glycerol&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u [[Guide to Cooking#Corn Oil|&amp;lt;u&amp;gt;Corn Oil&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|This is only useful in other reactions.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gold&amp;quot;&amp;gt;Gold&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a gold bar or [[Guide to Hydroponics#Golden Apple|Golden Apple]].&lt;br /&gt;
|A dense, soft, shiny metal and the most malleable and ductile metal known.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Gunpowder&amp;quot;&amp;gt;Gunpowder&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Potassium Nitrate|&amp;lt;u&amp;gt;Potassium Nitrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulfur&lt;br /&gt;
|The earliest chemical explosive known to mankind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Creates a mid-sized explosion when heated above 200C. More powerful than Potassium-Water explosions, less powerful than high-grade explosives like [[Guide to Chemistry#Nitroglycerin|Nitroglycerin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Dye&amp;quot;&amp;gt;Hair Dye&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ammonia&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Colours the user&#039;s hair into the colour that was mixed in. Usually combined with [[Guide to Chemistry#Capilliumate|Capilliumate]] for maximum style freedom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hair dye by itself does nothing; it must be first combined with Crayon Dust. Outside of the base crayon colours, Black is Red+Blue+Yellow, Light Brown is Brown + Universal Enzyme and White is Grey + Universal Enzyme. If you&#039;re feeling lucky, you can mix the hair dye with [[Guide to Chemistry#Unstable Mutagen|Unstable Mutagen]] for a chaotic, random colour result.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hair Remover&amp;quot;&amp;gt;Hair Remover&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Does what it says on the tin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It really does.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Helium&amp;quot;&amp;gt;Helium&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing helium gas.&lt;br /&gt;
|A noble gas. It makes your voice squeaky.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hextromycosalinate&amp;quot;&amp;gt;Hextromycosalinate&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Lithium&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 50C&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and hallucinations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Colloquially known as &amp;quot;Space Drugs&amp;quot;. Gives you confusion and makes you drool, giggle, moan and twitch.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Holy Water&amp;quot;&amp;gt;Holy Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|Have a [[Chaplain]] bless water.&lt;br /&gt;
|An ashen-obsidian-water mix, this solution will alter certain sections of the brain&#039;s rationality.&lt;br /&gt;
Can de-convert [[Cultist|Cultists]].&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Hyperzine&amp;quot;&amp;gt;Hyperzine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Sulphur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. Reacts negatively with opioids like [[Guide to Chemistry#Tramadol|&amp;lt;u&amp;gt;Tramadol&amp;lt;/u&amp;gt;]] and [[Guide to Chemistry#Oxycodone|&amp;lt;u&amp;gt;Oxycodone&amp;lt;/u&amp;gt;]], causing loss of breath, slowed movement, and in high doses, heart failure and cardiac arrest.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Impedrezene&amp;quot;&amp;gt;Impedrezene&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Mercury&amp;lt;br&amp;gt;1u Acetone&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes massive brain damage, confusion, drooling and jitteriness.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Irritant Toxin&amp;quot;&amp;gt;Irritant Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the red and brown ones) into their victims.&lt;br /&gt;
|A biological agent that acts similarly to pepper spray. This compound seems to be particularly cruel, however, capable of permeating the barriers of blood vessels. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Condensed Capsaicin|Condensed Capsaicin]] when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lactic Acid&amp;quot;&amp;gt;Lactic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A chemical produced by the body during strenuous exercise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;It often correlates with elevated heart rate, shortness of breath, and general exhaustion.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lexorin&amp;quot;&amp;gt;Lexorin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
| Temporarily stops respiration and reacts with oxygen in the blood to cause tissue damage, extremely dangerous and skin permeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Countered by [[Guide to Chemistry#Dexalin|Dexalin]] and [[Guide to Chemistry#Dexalin Plus|Dexalin Plus]]. Frequently used by Traitors and Changelings!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Lipozine&amp;quot;&amp;gt;Lipozine&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Radium&lt;br /&gt;
| Causes weight loss upon consumption (lowers satiation level).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can prove quite deadly to any species that requires nutrition to survive – particularly Unathi.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Luminol&amp;quot;&amp;gt;Luminol&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u Hydrazine&amp;lt;br&amp;gt;2u Carbon&amp;lt;br&amp;gt;2u Ammonia&lt;br /&gt;
|Reveals blood!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A space noir detective&#039;s best friend.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Menthol&amp;quot;&amp;gt;Menthol&amp;lt;/div&amp;gt;&lt;br /&gt;
|– &lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Found in some flavors of cigarette and e-cig.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Metal Foam&amp;quot;&amp;gt;Metal Foam&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Iron/Aluminium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Foaming Agent|&amp;lt;u&amp;gt;Foaming Agent&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Engineers will love you if you make this grenade.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Methyl Bromide&amp;quot;&amp;gt;Methyl Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Bromide|&amp;lt;u&amp;gt;Bromide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Ethanol&amp;lt;br&amp;gt;1u Hydrazine&lt;br /&gt;
|Methyl Bromide kills spiderlings and egg sacs when injected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Algae also produce it as a gas.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mindbreaker Toxin&amp;quot;&amp;gt;Mindbreaker Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Silicon&amp;lt;br&amp;gt;1u Hydrazine&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature from 75C to 100C&lt;br /&gt;
|A potent hallucinogenic compound. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes hallucinations. Is used in certain implant devices for potency.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Mutation Toxin&amp;quot;&amp;gt;Mutation Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Inject 1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt; into a green slime core.&lt;br /&gt;
|A corruptive toxin produced by slimes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Turns the recipient into a slimeperson. Be sure to isolate mutation toxin from the slime jelly inside the core before application, unless you would like to die horribly.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Napalm&amp;quot;&amp;gt;Napalm&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Aluminium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&#039;&#039;&#039;- OR -&#039;&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Creates a large fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Hot hot ooph ouchie hot hot&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nicotine&amp;quot;&amp;gt;Nicotine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Succulent Tobacco|Succulent Tobacco]], or take up smoking. &lt;br /&gt;
|A sickly yellow liquid sourced from tobacco leaves. Stimulates and relaxes the mind and body.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Also produced when smoking tobacco. Can result in an increased heart rate at high doses.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Nitroglycerin&amp;quot;&amp;gt;Nitroglycerin&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Glycerol|&amp;lt;u&amp;gt;Glycerol&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. EXPLODES!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Makes a reasonably sized bang.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|Yes&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oil&amp;quot;&amp;gt;Oil&amp;lt;/div&amp;gt;&lt;br /&gt;
|Found in oil jugs and inside most synthetics.&lt;br /&gt;
|A thick greasy industrial lubricant. Commonly found in Robotics.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxygen&amp;quot;&amp;gt;Oxygen&amp;lt;/div&amp;gt;&lt;br /&gt;
|By-product of breathing oxygen gas.&lt;br /&gt;
|An ubiquitous oxidizing agent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Toxic to [[Vox]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Oxyphoron&amp;quot;&amp;gt;Oxyphoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&lt;br /&gt;
|Made from mixing water and phoron. Very flammable!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Usually made by a novice Pharmacist accidentally mixing water and Phoron. Always remove water before adding Phoron!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Crayon Dust)&amp;quot;&amp;gt;Paint (Crayon Dust)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Crayon Dust|&amp;lt;u&amp;gt;Crayon Dust&amp;lt;/u&amp;gt;]]&lt;br /&gt;
|Paint, the non-makeshift kind. Replace crayon dust with aluminium for white paint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Paint the Chapel in a new color, then get arrested for vandalizing the Chemistry wall.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Paint (Makeshift)&amp;quot;&amp;gt;Paint (Makeshift)&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;3u Water&amp;lt;br&amp;gt;5u &amp;lt;u&amp;gt;&#039;Coloring Agent&#039;&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 5u instead of 9u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paint, the ghetto kind. Coloring agents include [[Guide to Chemistry#Blood|blood]], [[Guide to Drinks#Milk|milk]], [[Guide to Drinks#Orange Juice|orange juice]], [[Guide to Drinks#Tomato Juice|tomato juice]], [[Guide to Drinks#Lime Juice|lime juice]], [[Guide to Drinks#Carrot Juice|carrot juice]], [[Guide to Drinks#Berry Juice|berry juice]], [[Guide to Drinks#Grape Juice|grape juice]], [[Guide to Drinks#Poison Berry Juice|poison berry juice]], [[Guide to Drinks#Watermelon Juice|watermelon juice]], [[Guide to Drinks#Lemon Juice|lemon juice]], [[Guide to Drinks#Banana Juice|banana juice]], [[Guide to Drinks#Potato Juice|potato juice]], carbon, or aluminum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Make your maintenance stowaway sanctuary into a love shack with these simple tricks!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plant-B-Gone&amp;quot;&amp;gt;Plant-B-Gone&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Toxin|&amp;lt;u&amp;gt;Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Water&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botany garden starts with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into one part Toxin and four parts water at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does not in fact work on Dionaea. Stop spritzing them!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plastic&amp;quot;&amp;gt;Plastic&amp;lt;/div&amp;gt;&lt;br /&gt;
|10u [[Guide to Chemistry#Polytrinic Acid|&amp;lt;u&amp;gt;Polytrinic Acid&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;20u [[Guide to Chemistry#Plasticide|&amp;lt;u&amp;gt;Plasticide&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of Plastic)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Create your complex polymer, today!&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Plasticide&amp;quot;&amp;gt;Plasticide&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Plastellium|Plastellium]].&lt;br /&gt;
|Liquid plastic. Do not eat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Used in the production of various polymers and paints.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Polytrinic Acid&amp;quot;&amp;gt;Polytrinic Acid&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sulphuric Acid&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Does extreme damage to organics. Use it seriously... or put it in the [[Guide to Chemistry#Space Cleaner|Space Cleaner]] bottle.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chloride&amp;quot;&amp;gt;Potassium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Sodium Chloride|&amp;lt;u&amp;gt;Sodium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 60C&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Chlorophoride&amp;quot;&amp;gt;Potassium Chlorophoride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Potassium Chloride|&amp;lt;u&amp;gt;Potassium Chloride&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 3u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Despite the description, can be used as a spice by [[Traitor|Traitors]]. Very tasty!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes &lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Potassium Nitrate&amp;quot;&amp;gt;Potassium Nitrate&amp;lt;/div&amp;gt;&lt;br /&gt;
|3u Acetone&amp;lt;br&amp;gt;1u Potassium&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Welding Fuel|&amp;lt;u&amp;gt;Welding Fuel&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 200C&lt;br /&gt;
|Also known as Saltpetre. Useful as a fertilizer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Greatly boosts plant yield.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Psilocybin&amp;quot;&amp;gt;Psilocybin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Reishi|Reishi]], [[Guide to Hydroponics#O&#039;krri Mushroom|O’krri Mushroom]], [[Guide to Hydroponics#Iridast|Iridast]], [[Guide to Hydroponics#Destroying Angel|Destroying Angel]], or [[Guide to Hydroponics#Fly Amanita|Fly Amanita]].&lt;br /&gt;
|A strong psychotropic derived from certain species of mushroom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Far out, man.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Pyrotoxin&amp;quot;&amp;gt;Pyrotoxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the orange ones) into their victims.&lt;br /&gt;
|A biologically produced compound capable of melting steel or other metals, similarly to thermite. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Causes the victim to spontaneously combust when injected intravenously.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Resin Pulp&amp;quot;&amp;gt;Resin Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Resin Plant|Resin Plant]].&lt;br /&gt;
|A mass of goopy resin.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Serotropic Venom&amp;quot;&amp;gt;Serotropic Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the tunneling ones) into their victims.&lt;br /&gt;
|A chemical compound that promotes concentrated production of the serotonin neurotransmitter in humans. This appears to be a biologically produced form, resulting in a specifically toxic nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Damages the brain and kidneys, and causes random blinking and shivering.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Silver&amp;quot;&amp;gt;Silver&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind a silver bar.&lt;br /&gt;
|A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Slime Jelly&amp;quot;&amp;gt;Slime Jelly&amp;lt;/div&amp;gt;&lt;br /&gt;
|Extract from a slime core.&lt;br /&gt;
|A gooey semi-liquid produced from one of the deadliest lifeforms in existence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Extremely toxic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Smoke&amp;quot;&amp;gt;Smoke&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Potassium&amp;lt;br&amp;gt;1u Sugar&amp;lt;br&amp;gt;1u Phosphorous&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Not very useful if not made in a bomb.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Best used by robust Pharmacists and Traitors alike. Make everything from [[Guide to Chemistry#Bicaridine|Bicaridine]]-bombs to [[Guide to Chemistry#Chloral Hydrate|Chloral Hydrate]]-bombs!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sodium Chloride&amp;quot;&amp;gt;Sodium Chloride&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Sodium&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Commonly known as salt, used in seasoning foods. &lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Solid Phoron&amp;quot;&amp;gt;Solid Phoron&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u Iron&amp;lt;br&amp;gt;20u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature below 5C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 sheet of solid Phoron)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Phoron solidification.&lt;br /&gt;
|Yes &lt;br /&gt;
| Yes &lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Soporific&amp;quot;&amp;gt;Soporific&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u [[Guide to Chemistry#Chloral Hydrate|&amp;lt;u&amp;gt;Chloral Hydrate&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;4u Sugar&lt;br /&gt;
|A less powerful sedative that takes a while to work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be counteracted with [[Guide to Chemistry#Dexalin|Dexalin]].&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Space Cleaner&amp;quot;&amp;gt;Space Cleaner&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Water&amp;lt;br&amp;gt;1u Ammonia&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Commonly found in Space Cleaner bottles (which are 250u in volume). People do not slip on it, meaning janitors can add it to their carts! Blood cleaned by Space Cleaner is visible with [[Guide to Chemistry#Luminol|Luminol]] and UV lights.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Spider Venom&amp;quot;&amp;gt;Spider Venom&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by most giant spiders into their victims.&lt;br /&gt;
|A deadly necrotic toxin produced by giant spiders to disable their prey.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Sterilizine&amp;quot;&amp;gt;Sterilizine&amp;lt;/div&amp;gt;&lt;br /&gt;
| 1u Ethanol&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Dylovene|&amp;lt;u&amp;gt;Dylovene&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Sterilizes wounds in preparation for surgery, removes blood permanently.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Cleans blood from the floor permanently, removes germs from a wound (sort of a ghetto disinfection in lieu of an ointment/a burn kit).&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Stimm&amp;quot;&amp;gt;Stimm&amp;lt;/div&amp;gt;&lt;br /&gt;
|Injected by certain giant spiders (the yellow ones) into their victims.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Mimics the effects of [[Guide to Chemistry#Hyperzine|Hyperzine]] while dealing brute and toxin damage. Damages the heart in doses above 8u.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Synthmeat&amp;quot;&amp;gt;Synthmeat&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Clonexadone|&amp;lt;u&amp;gt;Clonexadone&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1 slab of Synthmeat)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Used as an alternative to biogenerators for making organic organs/limbs!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Use this when you run out of points in the generator.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Tar&amp;quot;&amp;gt;Tar&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
|A dark, viscous liquid, historically found in asphalt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Separates into acetone, carbon, and ethanol above 145C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Taxine&amp;quot;&amp;gt;Taxine&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind yew planks.&lt;br /&gt;
|A potent cardiotoxin found in nearly every part of the common yew.&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Thermite&amp;quot;&amp;gt;Thermite&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Iron&amp;lt;br&amp;gt;1u Aluminium&amp;lt;br&amp;gt;1u Acetone&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Burn things easily, including walls.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Three Eye&amp;quot;&amp;gt;Three Eye&amp;lt;/div&amp;gt;&lt;br /&gt;
|2u [[Guide to Chemistry#Mindbreaker Toxin|&amp;lt;u&amp;gt;Mindbreaker Toxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;Phoron&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u &amp;lt;u&amp;gt;[[Guide to Chemistry#Blood|&amp;lt;u&amp;gt;Blood&amp;lt;/u&amp;gt;]]&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;1u [[Guide to Chemistry#Universal Enzyme|&amp;lt;u&amp;gt;Universal Enzyme&amp;lt;/u&amp;gt;]] &#039;&#039;(catalyst)&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature above 40C&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 4u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Increases the psychic rank of latent psions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Highly illegal drug. Stimulates rarely used portions of the brain.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
| No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Toxin&amp;quot;&amp;gt;Toxin&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind [[Guide to Hydroponics#Death Berry|Death Berry]], [[Guide to Hydroponics#Poison Berry|Poison Berry]], or [[Guide to Hydroponics#Ambrosia Vulgaris|Ambrosia Vulgaris]].&lt;br /&gt;
|A toxic chemical.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be found in the NanoMed or NanoMed Plus. Decomposes into [[Guide to Chemistry#Denatured Toxin|denatured toxin]] at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes &lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Ultra Glue&amp;quot;&amp;gt;Ultra Glue&amp;lt;/div&amp;gt;&lt;br /&gt;
|Admin spawn only.&lt;br /&gt;
|An extremely powerful bonding agent.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Universal Enzyme&amp;quot;&amp;gt;Universal Enzyme&amp;lt;/div&amp;gt;&lt;br /&gt;
| Obtain from the kitchen, or grind [[Guide to Hydroponics#Pineapple|Pineapple]].&lt;br /&gt;
|An enzyme used in the preparation of certain chemicals and foods.&lt;br /&gt;
| No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Unstable Mutagen&amp;quot;&amp;gt;Unstable Mutagen&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Radium&amp;lt;br&amp;gt;1u Phosphorous&amp;lt;br&amp;gt;1u Hydrochloric Acid&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and, with the advent of cosmetics, for the creation of [[Guide to Chemistry#Capilliumate|Capilliumate]] and [[Guide to Chemistry#Hair Dye|Hair Dye]]. Will cause mutations and radiation poisoning if ingested.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;No, you won&#039;t get any superpowers, unless you consider cancer to be one.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Vecuronium Bromide&amp;quot;&amp;gt;Vecuronium Bromide&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Ethanol&amp;lt;br&amp;gt;2u Mercury&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 1u instead of 5u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|A paralytic drug that incapacitates a target, leaving them awake and able to speak in a whisper, but not able to move.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;A powerful paralytic.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Water&amp;quot;&amp;gt;Water&amp;lt;/div&amp;gt;&lt;br /&gt;
|1u Acetone&amp;lt;br&amp;gt;2u Hydrazine&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 3u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Sure is wet, that water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;H2O, baby.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No &lt;br /&gt;
|No &lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Welding Fuel&amp;quot;&amp;gt;Welding Fuel&amp;lt;/div&amp;gt;&lt;br /&gt;
|–&lt;br /&gt;
| A stable hydrazine-based compound whose exact manufacturing specifications are a closely-guarded secret. One of the most common fuels in human space. Extremely flammable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Can be obtained from fuel tanks around the ship.&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Wood Pulp&amp;quot;&amp;gt;Wood Pulp&amp;lt;/div&amp;gt;&lt;br /&gt;
|Grind wood planks or [[Guide to Hydroponics#Towercap|Towercap]].&lt;br /&gt;
|A mass of wood fibers.&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;div id=&amp;quot;Zombie Powder&amp;quot;&amp;gt;Zombie Powder&amp;lt;/div&amp;gt;&lt;br /&gt;
|5u [[Guide to Chemistry#Carpotoxin|&amp;lt;u&amp;gt;Carpotoxin&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u [[Guide to Chemistry#Soporific|&amp;lt;u&amp;gt;Soporific&amp;lt;/u&amp;gt;]]&amp;lt;br&amp;gt;5u Copper&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature 90C to 99C&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;(Produces 2u instead of 15u)&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Paralyzes people, and makes them appear dead to the most rudimentary of tests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Decomposes into equal parts Carpotoxin, Soporific, and copper at temperatures above 100C.&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Wanna be teleported to the Morgue? Use this!&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{{Navbox Guides}}&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15573</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15573"/>
		<updated>2026-10-20T09:25:33Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Как видно из названия, Стандартные процедуры представляют собой набор руководящих принципов, которым необходимо следовать, когда судно работает в штатном режиме. Нарушение Стандартных процедур без уважительной причины является основанием для понижения в должности по усмотрению соответствующего главы отдела, однако и слепо следовать СП при игнорировании контекста смены — &#039;&#039;&#039;смехотворно плохая идея&#039;&#039;&#039;. Если ситуация предполагает, капитан, агент внутренних дел или совет глав могут вносить свои правки и корректировки, предварительно оповестив об этом Центральное командование. Общим благополучием и надлежащим функционированием экипажа и судна не следует жертвовать ради неукоснительного соблюдения СП. Помните, — &#039;&#039;&#039;контекст важнее&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
У NanoTrasen есть стандартный набор процедур, которым должен следовать персонал, когда возникает (или нет) чрезвычайная ситуация. Они должны гарантировать, что все действия происходят в интересах и во благо NanoTrasen. Невыполнение этих требований может привести к увольнению или понижению в должности. OOC: крайне серьёзные или повторяющиеся случаи также могут привести к блокировке профессии.&lt;br /&gt;
&lt;br /&gt;
==Общие положения стандартных процедур==&lt;br /&gt;
&lt;br /&gt;
===Коды угроз===&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 308E30&lt;br /&gt;
| title      = Уровень угрозы Зеленый — Статус: Все чисто; угрозы на борту судна и поблизости отсутствуют{{anchor|Зелёный код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Зеленый код. Угрозы для судна и его экипажа отсутствуют. Персоналу следует вернуться к выполнению рабочих обязанностей в штатном режиме.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения зеленого кода =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Нелетальное оружие разрешается носить на виду только охране. К нему относится также огнестрельное оружие, снаряженное боеприпасами нелетального воздействия. Ношение летального оружия и боеприпасов в зеленый код не допускается. Только охране и внутренней безопасности разрешается носить стандартно предоставленную им броню. Выдача дополнительного снаряжения из арсенала должна соответствовать процедурам.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Разрешается в рамках применения силы корпоративного закона.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны открыты и доступны. Особо охраняемые зоны доступны исключительно уполномоченному персоналу.&lt;br /&gt;
* &#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Контроль соблюдения законов корпорации. Дополнительных инструкций нет.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности не обязательны для активации в каком-либо режиме.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Скафандры разрешается использовать только для работы в условиях опасной для жизни среды.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Дополнительных ограничений нет.&lt;br /&gt;
*&#039;&#039;&#039;Вылеты:&#039;&#039;&#039; Проводятся стандартно процедурам, необходимо заполнение плана полёта и формы NT-DEC-32 о предварительной проверке шаттла ответственным сотрудником отдела снабжения. Вылет должен быть утверждён ответственным лицом согласно цепи командования.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Процедура стыковки проходит в штатном режиме.&lt;br /&gt;
*&#039;&#039;&#039;Телекоммуникации:&#039;&#039;&#039; Язык Цюрихского Соглашения является единственным допустимым при общении в общем радиоканале и между сотрудниками одного отдела.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 800080&lt;br /&gt;
| title      = Уровень угрозы Фиолетовый — Статус: На борту судна присутствует биологическая угроза{{anchor|Фиолетовый код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Фиолетовый код. На судне находятся нелокализованные вредоносные патогены. Всему медицинскому персоналу требуется обратиться к вышестоящим сотрудникам для получения инструкций. Немедицинскому персоналу следует выполнять инструкции от медицинского персонала.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения фиолетового кода =====  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Директор исследований и главврач - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Ношение стерильных масок обязательно для всего персонала. Ношение костюмов биологической защиты обязательно для командования, медицинского персонала и охраны объекта.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Использование летального оружия разрешено для устранения очагов критической опасности активам корпорации. Разрешается использовать нелетальное оружие для насильственной вакцинации при массовом заражении персонала.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Контроль соблюдения законов корпорации. Помощь медицинскому персоналу в локализации вспышек заражения. Дополнительных инструкций нет.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности обязательны для включения во второй режим.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Исследовательский отдел должен быть в состоянии блокировки, а также соблюдать все меры противостояния биологической угрозе. Научный персонал имеет право запросить авторизованное лицо из медицинского состава для полной проверки личного состава. &lt;br /&gt;
*&#039;&#039;&#039;Вылеты:&#039;&#039;&#039; Любым шаттлам запрещается покидать пространство судна с целью локализации биологической угрозы.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = C6A500&lt;br /&gt;
| title      = Уровень угрозы Оранжевый — Статус: Множественные повреждения аппаратуры, внутренних переборок или внешней обшивки судна{{anchor|Оранжевый код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Оранжевый код. Тяжелые нарушения в работе оборудования и повреждение переборок. Всему инженерному персоналу требуется обратиться к вышестоящим сотрудникам для получения инструкций. Весь неинженерный персонал должен покинуть затронутые повреждениями отсеки. Рекомендуется ношение скафандров и следование указаниям инженерного персонала.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения оранжевого кода =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Главный инженер - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Весь экипаж должен иметь доступ к скафандрам.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны находятся в общем доступе, за исключением случаев достоверного нахождения угрозы в пределах зоны. Особо охраняемые зоны заблокированы. Требуется обязательная авторизация с доступом. Охранные турели должны быть активированы, как минимум в режиме оглушения.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности (первый-второй режимы) являются обязательными. Ношение скафандров рекомендуется.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Инженерные скафандры должны находиться в свободном доступе для сотрудников инженерного отдела.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Дополнительных ограничений нет.&lt;br /&gt;
*&#039;&#039;&#039;Вылеты:&#039;&#039;&#039; Проводятся стандартно процедурам, необходимо заполнение плана полёта и формы NT-DEC-32 о предварительной проверке шаттла ответственным сотрудником отдела снабжения. Вылет должен быть утверждён ответственным лицом согласно цепи командования.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 394FCC&lt;br /&gt;
| title      = Уровень угрозы Синий — Статус: На борту имеется предполагаемая или активная угроза безопасности {{anchor|Синий код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;Внимание! Синий код.&#039;&#039; &#039;&#039;Согласно полученной информации на судне может присутствовать угроза для безопасности экипажа. Всей охране требуется обратиться к вышестоящим сотрудникам для получения указаний; разрешено обыскивать сотрудников и отсеки, а также держать оружие на виду.&#039;&#039;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
===== Положения синего кода ===== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - ГСБ и ГП - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Летальное оружие разрешено к ношению на виду Отделу Защиты Активов. Авторизованный персонал может носить при себе оружие, но не должен показывать его на виду. Бронежилет и шлем &#039;&#039;&#039;обязательны&#039;&#039;&#039; к ношению всему персоналу службы безопасности и допускается к ношению всему остальному авторизованному персоналу.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Использование летального оружия допускается только согласно правилам применения силы Корпоративного Закона.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Охраняемые зоны находятся в общем доступе за исключением случаев достоверного нахождения угрозы в пределах зоны. Высоко охраняемые зоны заблокированы. Требуется обязательная авторизация с доступом. Охранные турели должны быть активированы как минимум в режиме оглушения.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Арест&#039;&#039;&#039;: Аресты и задержания могут проводиться без ордера, однако всё ещё требуют подтверждения уполномоченного лица и предъявления обвинений задерживаемому.&lt;br /&gt;
**&#039;&#039;&#039;Обыск&#039;&#039;&#039;: Обыски могут проводиться без ордера, однако всё ещё требуют подтверждения уполномоченного лица и предъявления обвинений обыскиваемому.&lt;br /&gt;
**&#039;&#039;&#039;Иные следственные действия&#039;&#039;&#039;: Могут проводиться вне территории брига, их процедуры могут быть опущены в случае необходимости.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности обязательны для включения во второй режим.&lt;br /&gt;
*&#039;&#039;&#039;Вылеты:&#039;&#039;&#039; Проводятся стандартно процедурам, необходимо заполнение плана полёта и формы NT-DEC-32 о предварительной проверке шаттла ответственным сотрудником отдела снабжения. Вылет должен быть утверждён ответственным лицом согласно цепи командования.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка внешних судов может продолжаться в штатном режиме, только если это не приведет к усугублении статуса угрозы на борту.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 8B0000&lt;br /&gt;
| title      = Уровень угрозы Красный — Статус: На борту имеется подтверждённая значительная угроза целостности и безопасности судна. Объявлено чрезвычайное положение{{anchor|Красный код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Красный код. На судне объявлено чрезвычайное положение. Весь экипаж должен обратиться к главам для получения инструкций. Охране разрешено обыскивать сотрудников и отсеки, а также держать оружие на виду.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен при наличии двух людей с доступом к устройству аутентификации карт, которые находятся на мостике, а так же в кабинетах глав.&lt;br /&gt;
&lt;br /&gt;
===== Положения красного кода ===== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Глава службы безопасности - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Бронежилеты, шлемы и оружие обязательно к ношению всему персоналу службы безопасности. Ношение оружия на виду разрешается всему авторизованному персоналу.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Применение летального вооружения разрешено. Допускается нейтрализация с применением 4 уровня контрмер (летальное вооружение) в случае явной угрозы со стороны противника.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны заблокированы. Особо охраняемые зоны заблокированы. Оборонительные турели должны быть в летальном режиме. Настоятельно рекомендуется переправить весь персонал в соответствующие отделы.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Аресты и задержания рядового и старшего персонала могут быть проведены с устного разрешения авторизованного персонала. Обыски и осмотры помещений, рядового персонала и старшего персонала могут быть выполнены на усмотрение службы безопасности. Процедуры в отношении глав отделов стандартны, [[Корпоративные законы#Надлежащие правовые процедуры|их задержание]], обыски и др. которых должны соответствовать надлежащим процедурам и их особым правам, за исключением случаев крайней необходимости.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Режим отслеживания физического местоположения и мониторинга состояния здоровья (третий режим) обязателен к активации всему персоналу. Скафандры обязательны для парамедиков.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Скафандры обязательны для всего инженерного персонала. Скафандры обязаны находиться в открытом доступе для всего персонала.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Персонал научно-исследовательского отдела допускается &lt;br /&gt;
*&#039;&#039;&#039;Вылеты:&#039;&#039;&#039; Любые планирующиеся вылеты должны быть отложены до стабилизации ситуации на борту, текущие вылеты могут продолжаться, только если не существует серьёзного риска для внекорабельной команды.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка внешних судов запрещена и разрешается лишь для судов защиты активов NanoTrasen.&lt;br /&gt;
*&#039;&#039;&#039;Телекоммуникации:&#039;&#039;&#039; Общий радиоканал должен использоваться только в условиях критической или чрезвычайной ситуации. Защита паролем для коммуникаций по КПК и радиочастотам допускается. Физическая охрана отсека телекоммуникаций настоятельно рекомендуется.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 000000&lt;br /&gt;
| title      = Уровень угрозы &amp;quot;Дельта&amp;quot; — Статус: Угроза уничтожения судна; потеря объекта неминуема{{anchor|Код Дельта}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Внимание всему персоналу! Код &amp;quot;Дельта&amp;quot;. На судне обнаружено взрывное устройство большой мощности с активированным обратным отсчетом. Весь экипаж должен следовать инструкциям глав и охраны. Это не учебная тревога.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Максимальный уровень угрозы. На борту объекта было обнаружено мощное взрывное устройство и уничтожение объекта неминуемо.&lt;br /&gt;
&lt;br /&gt;
Капитану, агенту внутренних дел и главам отделов настоятельно рекомендуется ознакомиться с документом, озаглавленным &amp;quot;Протокол Дельта&amp;quot;, помещенным в их личные шкафчики, для получения подробных инструкций о действиях при обнаружении высокомощного взрывного устройства на борту объекта.&lt;br /&gt;
&lt;br /&gt;
Корпорация NanoTrasen напоминает, что любые слухи о существовании так называемого &amp;quot;устройства самоуничтожения&amp;quot; являются ложными; конструкция ИКН &amp;quot;Сьерра&amp;quot; не предусматривает размещения такого устройства на борту.&lt;br /&gt;
&lt;br /&gt;
Эвакуационная процедура начинается немедленно. Весь персонал должен покинуть корабль.&lt;br /&gt;
&lt;br /&gt;
===== Положения кода &amp;quot;Дельта&amp;quot; =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Офицеры службы безопасности уполномочены на устранение члена экипажа в случае, если он прямо или косвенно препятствует эвакуации.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Блокировка снимается для облегчения процесса эвакуации ценных материалов, важных бумаг и оборудования.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка с судном запрещена. Ближайшие суда должны соблюдать безопасную дистанцию.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Стандартные и чрезвычайные ситуации==&lt;br /&gt;
{{pageframe&lt;br /&gt;
| color      = 88b1ef&lt;br /&gt;
| image      = Goldpin.png&lt;br /&gt;
| title      = Процедуры при ЧП&lt;br /&gt;
| content    = Следующие ситуации находятся в пределах обычных на объекте и должны служить четким руководством для чрезвычайных и не стандартных ситуаций.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Megaphone.png|32px]] Правила оповещения экипажа при ЧС === &lt;br /&gt;
&lt;br /&gt;
В случае возникновения чрезвычайных ситуаций, департаментам следует прилагать общие усилия для устранении последствий инцидента и восстановлении работы стандартных процедур ИКН &amp;quot;Сьерра&amp;quot;. В случае возникновения серьезного инцидента, который может повлиять на нормальную работу судна или причинить значительный ущерб экипажу или имуществу, ожидается, что весь персонал на борту будет, путём обращения капитана или представителя совета глав, обеспечен следующей информацией:&lt;br /&gt;
&lt;br /&gt;
*Краткое описание текущего инцидента.&lt;br /&gt;
&lt;br /&gt;
*Какие шаги были предприняты до настоящего времени для борьбы с этим инцидентом.&lt;br /&gt;
&lt;br /&gt;
*Предлагаемые действия для экипажа.&lt;br /&gt;
&lt;br /&gt;
*(Если применимо) Краткое описание причины изменения уровня тревоги.&lt;br /&gt;
&lt;br /&gt;
Исключение составляют случаи, когда вышеуказанная информация может поставить под угрозу департамент охраны судна или сохранность судна. В этом случае ожидается, что экипажу будет предоставлено столько информации, сколько позволяет ситуация.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Documents.png|32px]] Сообщения от Центрального Командования === &lt;br /&gt;
&lt;br /&gt;
Нередко, Центральное Командование может использовать собственные каналы связи, чтобы передать на судно свои распоряжения или запросы. Они могут быть отправлены посредство факса или телекоммуникаций. Центральное Командование — единственный высший орган власти на объекте, поэтому его факсы и/или оповещения не могут быть оспоримы за [[Знания об антагонистах#Оповещения ЦК|некоторыми исключениями]].&lt;br /&gt;
=== [[File:Id regular.png|32px]] Политика отдела кадров ===&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения на новые должности внутри объекта ====&lt;br /&gt;
&lt;br /&gt;
*Приемом на работу заведует глава отдела. Если таковой отсутствует, его обязанности исполняет глава персонала. В отсутствие главы отдела капитан и/или глава персонала исходят из своего мнения.&lt;br /&gt;
*Только старший сотрудник может быть назначен исполняющим обязанности (Temporary Acting) главы своего отдела. Данная процедура проводится только капитаном, главой персонала или советом глав. &lt;br /&gt;
*Только сотрудники NanoTrasen могут быть назначены как на полноценную должность старшего сотрудника того или иного отдела, так и на должность исполняющего его обязанности. Для проведения данной процедуры необходимо согласие капитана, совета глав, либо главы соответствующего отдела.&lt;br /&gt;
*Никто из членов экипажа не может быть назначен на должность агента внутренних дел, - эта должность является подотчетной непосредственно Центральному командованию.&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника в статус Временно Исполняющего Обязанности другой должности (также ВрИО) ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Назначение:&#039;&#039;&#039; Временно исполняющий обязанности (ВрИО) назначается на долгосрочный период до конца миссии в случае, если официальный сотрудник выведен из строя и не может выполнять свои обязанности до завершения миссии. Назначение ВрИО возможно только по решению Центрального Командования. ВрИО главы могут быть назначены только из числа старших сотрудников отдела, а ВрИО старшего сотрудника — только из числа рядовых сотрудников соответствующего отдела.&lt;br /&gt;
* &#039;&#039;&#039;Полномочия и доступ:&#039;&#039;&#039; ВрИО получает полный доступ к системам и ресурсам, соответствующим должности, включая карту с названием должности и рангом Временно Исполняющего Обязанности (NT Acting Official). ВрИО главы включаются в совет глав на равных правах с официальными главами. ВрИО полностью переводится на новую должность и не выполняет обязанности своей предыдущей роли.&lt;br /&gt;
* &#039;&#039;&#039;Ограничения:&#039;&#039;&#039; ВрИО обязан соблюдать все стандартные процедуры и корпоративные законы, применимые к официальной должности. Назначение ВрИО не допускается для должности агента внутренних дел. ВрИО не имеет права делегировать свои полномочия без разрешения Центрального Командования. При возвращении официального сотрудника к исполнению обязанностей статус ВрИО аннулируется, и сотрудник возвращается к своей прежней должности или переводится на другую по решению Центрального Командования.&lt;br /&gt;
* &#039;&#039;&#039;Процедура передачи полномочий:&#039;&#039;&#039; По окончании миссии ВрИО обязан немедленно передать все полномочия, доступы и предметы, связанные с должностью. Глава персонала изымает допуск ВрИО, если это требуется. Центральное Командование должно быть уведомлено о завершении статуса ВрИО.&lt;br /&gt;
* &#039;&#039;&#039;Ответственность:&#039;&#039;&#039; ВрИО несет полную ответственность за соблюдение стандартных процедур и корпоративных законов, соответствующих занимаемой должности. Нарушение, включая некомпетентность или несанкционированные действия, может привести к понижению, увольнению или другим мерам, предусмотренным корпоративными законами. Все решения ВрИО должны быть задокументированы в системе управления персоналом и переданы Центральному Командованию по запросу.&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника в статус Исполняющего Обязанности другой должности (также ИО) ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Назначение:&#039;&#039;&#039; Исполняющий обязанности (ИО) назначается в случае отсутствия главы отдела на протяжении смены или при вакантной должности. Назначение возможно только из числа старших сотрудников отдела и требует согласия капитана, главы персонала или совета глав. Для назначения ИО капитана требуется голосование совета глав и разрешение Центрального Командования.&lt;br /&gt;
* &#039;&#039;&#039;Полномочия и доступ:&#039;&#039;&#039; ИО получает полный доступ к системам и ресурсам, необходимым для выполнения обязанностей главы отдела, включая карту с соответствующим названием должности и установкой ранга Исполняющего Обязанности (NT Temporary Assignment). ИО не включается в совет глав. Исключением является только ситуация при отсутствии всех официальных глав отдела. В отсутствие главы службы безопасности смотритель автоматически считается ИО.&lt;br /&gt;
* &#039;&#039;&#039;Ограничения:&#039;&#039;&#039; ИО не входит в цепь командования, если присутствует хотя бы один официальный руководитель. ИО капитана не может назначать ИО глав отделов. ИО обязан передать полномочия и личные предметы официальному главе при его появлении. Старший сотрудник может отказаться от статуса ИО. Старшему научному сотруднику, исполняющему обязанности директора исследований, запрещено взаимодействие с ИИ.&lt;br /&gt;
* &#039;&#039;&#039;Процедура передачи полномочий:&#039;&#039;&#039; При возвращении официального главы к исполнению его обязанностей (к примеру при пробуждении из криосна) ИО обязан немедленно передать все полномочия и предметы главе. Глава персонала изымает допуск капитана у ИО капитана при появлении легитимного капитана.&lt;br /&gt;
* &#039;&#039;&#039;Ответственность:&#039;&#039;&#039; ИО несет ответственность за соблюдение стандартных процедур и корпоративных законов. Нарушение, включая некомпетентность или несанкционированные действия, может привести к понижению или увольнению. Все решения ИО должны быть задокументированы и переданы главе отдела или капитану.&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
|title = Краткие отличия ВрИО от ИО&lt;br /&gt;
|header = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;ИО&#039;&#039;&#039; подразумивает исполнение обязанностей в моменте. Приставка Временный у &#039;&#039;&#039;ВрИО&#039;&#039;&#039; подразумивает исполнение обязанностей на протяжении определенного срока. Из этого языкового отличия и образуются куда более детальные отличия этих статусов.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|content = ㅤ&lt;br /&gt;
*&#039;&#039;&#039;Срок действия:&#039;&#039;&#039;  &lt;br /&gt;
**ИО (Исполняющий обязанности) назначается на краткосрочный период, обычно в рамках одной смены, и статус может быть прекращен в любой момент при возвращении официального сотрудника.  &lt;br /&gt;
**ВрИО (Временно исполняющий обязанности) назначается на долгосрочный период до конца миссии, что подразумевает стабильное замещение должности.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Полномочия и статус:&#039;&#039;&#039;  &lt;br /&gt;
**ИО сохраняет свою основную должность и выполняет обязанности замещаемой роли с ограниченными полномочиями, не входя в совет глав, если присутствует хотя бы один официальный руководитель.  &lt;br /&gt;
**ВрИО полностью переводится на новую должность, прекращая исполнять обязанности предыдущей роли, и обладает всеми полномочиями официального сотрудника. ВрИО глав включаются в совет глав на равных правах с официальными главами.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Процедура назначения:&#039;&#039;&#039;  &lt;br /&gt;
**ИО назначается локально капитаном или советом глав для оперативного решения тактических задач, обеспечивающих функционирование отдела в текущий момент.  &lt;br /&gt;
**ВрИО назначается исключительно Центральным Командованием для стратегического замещения должности, когда официальный сотрудник выведен из строя до конца миссии.}}&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника на испытательный срок ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Сотрудник может быть назначен на испытательный срок в следующих случаях:&#039;&#039;&#039;  &lt;br /&gt;
** Новый сотрудник, принятый на работу без полного опыта или сертификации NanoTrasen.  &lt;br /&gt;
** Перевод сотрудника на новую должность, требующую дополнительной оценки компетентности.  &lt;br /&gt;
** Возвращение сотрудника после дисциплинарного взыскания или длительного отсутствия с целью проверки текущих навыков.  &lt;br /&gt;
** Выявление недостаточной компетентности в текущей должности, но с потенциалом для обучения, по решению главы отдела или капитана.  &lt;br /&gt;
** Решение Центрального Командования в рамках особых обстоятельств.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Определение рамок испытательного срока:&#039;&#039;&#039;  &lt;br /&gt;
** Испытательный срок назначается главой соответствующего отдела или капитаном, а в их отсутствие — главой персонала с разрешения Центрального Командования.  &lt;br /&gt;
** Продолжительность испытательного срока не может быть меньше одной рабочей смены. Длительность испытательного срока не может быть более одного квартала (трех рабочих месяцев). В исключительных случаях срок может быть продлен с письменным обоснованием и одобрения Центрального Командования.  &lt;br /&gt;
** Рамки испытательного срока включают четкие цели и критерии оценки компетентности, которые определяются главой отдела и фиксируются в системе трудовых записей (и системе записей отдела защиты активов при необходимости) персонала (Crew Records).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Отношение к сотрудникам на испытательном сроке:&#039;&#039;&#039;  &lt;br /&gt;
** Сотрудники на испытательном сроке обязаны носить идентификационные метки с указанием статуса (NT Employee (or Contractor) on Probationary Period) для упрощения контроля со стороны службы безопасности и глав отделов.  &lt;br /&gt;
** Старшие сотрудники и главы отделов должны предоставлять таким сотрудникам наставничество, обучение и четкие инструкции, способствующие их адаптации и выполнению задач.  &lt;br /&gt;
** Сотрудники на испытательном сроке не имеют ограничений к доступ ресурсам и доступам занимаемой им должности, за исключением особых случаев указанных в трудовых записях.  &lt;br /&gt;
** Запрещается дискриминация или создание токсичной рабочей среды для сотрудников на испытательном сроке. Нарушение этого правила со стороны коллег рассматривается как основание для дисциплинарных мер.&lt;br /&gt;
** Старший сотрудник на испытательном сроке не имеет права быть назначенным в качестве ИО главы своего отдела без разрешения со стороны Центрального Командования.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Смещение с должности:&#039;&#039;&#039;  &lt;br /&gt;
** Отдел кадров, по решению главы отдела или капитана, имеет право сместить сотрудника на испытательном сроке с его должности в упрощенной форме, в случае нарушения установленных рамок испытательного срока, некомпитентности, нарушении стандартных процедур или корпоративных законов. Для смещения достаточно письменного обоснования с указанием причин.&lt;br /&gt;
** Смещенный сотрудник может быть переведен на должность пассажира либо уволен. ID-карта сотрудника подлежит изъятию или изменению в соответствии с новой должностью.  &lt;br /&gt;
** Сотрудник на испытательном сроке имеет право обжаловать смещение через главу персонала или капитана, но решение Центрального Командования является окончательным.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Общие положения:&#039;&#039;&#039;  &lt;br /&gt;
** Сотрудники на испытательном сроке обязаны выполнять указания старших сотрудников и глав отдела, проходить обучение и демонстрировать прогресс в соответствии с установленными критериями.  &lt;br /&gt;
** Служба безопасности и агент внутренних дел имеют право проверять соблюдение сотрудниками на испытательном сроке условий их нахождения в этом статусе.  &lt;br /&gt;
** Все назначения на испытательный срок, их рамки и результаты оценки должны быть задокументированы в системе. В случае успешного прохождения испытательного срока сотрудник переводится на полноценную должность с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
==== Политика увольнения/понижения ====&lt;br /&gt;
&lt;br /&gt;
*Увольнение подразумевает изменение должности бывшего сотрудника на должность матроса (Crewman) или сотрудника вне службы (Off-Duty), если тот является частным или корпоративным подрядчиком.&lt;br /&gt;
*Увольнение или понижение запрещено без соглашения главы соответствующего отдела или капитана. Для увольнения члена командования смотрите цепь командования. Главы отделов имеют право увольнять, отстранять или понижать своих сотрудников без фактических нарушений корпоративного закона, но должны быть обоснованы капитану, агенту внутренних дел или ЦК при подаче жалобы. Причина увольнения должна быть сообщена сотруднику.&lt;br /&gt;
*Персонал должен самостоятельно прийти к главе персонала для увольнения или понижения. В противном случае он может быть доставлен силой сотрудником службы безопасности.&lt;br /&gt;
*Если было объявлено от законного представителя власти, что определенный сотрудник был уволен или понижен, то ему запрещается находиться на территории отдела, в котором он работал. В противном случае это будет считаться проникновением или вторжением. Также обнаружение при нём вещей из данного отдела будет считаться кражей. В связи с этим настоятельно рекомендуется, чтобы уволенный или пониженный член экипажа добровольно сдал все запрещённые предметы и сотрудничал со службой безопасности, если он хочет избежать ареста.&lt;br /&gt;
&lt;br /&gt;
===== Распространенные причины увольнения/понижения =====&lt;br /&gt;
 Обратитесь к приведенному выше для увольнения. В конечном счете, решение об увольнении или понижении в должности любого персонала принимается соответствующим главой отдела или капитаном. Это всего лишь список примеров причин для увольнения.&lt;br /&gt;
*Любое нарушение СП, повлекшее среднюю или серьезную задержку в работе судна без обоснованной причины;&lt;br /&gt;
*Злоупотребление сотрудниками СБ своей экипировкой (например, использование летальных боеприпасов в зелёный код);&lt;br /&gt;
*Нарушение любой статьи корпоративных законов, подразумевающее нарушение работоспособности отдельных людей, отделов или всего корабля;&lt;br /&gt;
*Критическая некомпетентность в работе;&lt;br /&gt;
*Отказ следовать законным требованиям главы отдела. &lt;br /&gt;
*Создание небезопасной и/или токсичной рабочей среды. Сотрудники, которые постоянно ругают, оскорбляют, унижают или иным образом относятся к своим коллегам, как к грязи, должны быть немедленно наказаны.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:ERT Commander 96px.png|32px]] Отряд быстрого реагирования ===&lt;br /&gt;
&lt;br /&gt;
===== Процедуры экипажа ===== &lt;br /&gt;
&lt;br /&gt;
*Нельзя одновременно вызвать ОБР и проводить процедуру эвакуации.&lt;br /&gt;
*ОБР следует вызывать только если экипаж судна неспособен справиться с угрозой своими силами, как, например, недостаток сотрудников СБ при гуляющем на судне маньяке или недостаток инженеров при обширной разгерметизации.&lt;br /&gt;
*ОБР нельзя вызвать без согласия большинства глав на борту судна.&lt;br /&gt;
*Следует выполнять любые приказы ОБР, если они не откровенно незаконны и идут против интересов корпорации. &lt;br /&gt;
&lt;br /&gt;
===== Процедуры ОБР =====&lt;br /&gt;
&lt;br /&gt;
*Лидер ОБР должен гарантировать нахождение всей его команды в челноке прежде, чем отправляться на объект.&lt;br /&gt;
*Лидер ОБР считается самым главным на объекте, и его приказы должны выполняться беспрекословно, если они не откровенно незаконны и не идут против интересов корпорации.&lt;br /&gt;
*Лидер ОБР сам определяет целесообразность проведения процедуры эвакуации.&lt;br /&gt;
*Все бойцы ОБР должны включить свои камеры (кликнув по кнопке, которая включает фонарь на шлеме) и сохранять постоянную связь внутри команды.&lt;br /&gt;
*Бойцы ОБР сами определяют приоритетность любой деятельности на борту судна. Отклонения от их плана запрещены.&lt;br /&gt;
*Бойцы ОБР должны не допустить попадания своего снаряжения в посторонние руки.&lt;br /&gt;
&lt;br /&gt;
==== Протокол эвакуации ====&lt;br /&gt;
&lt;br /&gt;
*Нельзя одновременно вызвать ОБР и проводить процедуру эвакуации. В случае присутствия на борту судна ОБР его лидер сам определяет целесообразность проведения эвакуации.&lt;br /&gt;
*Во время проведения эвакуации, &#039;&#039;&#039;весь персонал объекта&#039;&#039;&#039; обязан проследовать к спасательным капсулам, либо на любые иные транспортные средства, объявленные командным составом как спасательные. Командный состав объекта обязан проследить за ходом эвакуации. Служба безопасности имеет право принуждать персонал к эвакуации с объекта, если она проводится из-за причин, что могут привести к гибели персонала, значительным повреждениям объекта или его полному уничтожению.&lt;br /&gt;
*В случае нахождения на борту корабля враждебных форм жизни, представляющих биологическую опасность, необходимо предупредить ЦК, прежде чем инициировать процедуру эвакуации. Нарушение данной процедуры повлечет за собой отмену протокола эвакуации для сохранения карантина.&lt;br /&gt;
*После подготовки эвакуационных челноков к запуску всему персоналу надлежит проследовать к ближайшему челноку и занять в нем место.&lt;br /&gt;
*Запрещен досрочный запуск эвакуационных челноков, кроме случаев, когда их целостность или жизнь экипажа, находящегося на борту, под угрозой.&lt;br /&gt;
*Составу службы безопасности и заключенным надлежит проследовать в собственный эвакуационный челнок (он находится дальше вниз по коридору, мимо камер временного заключения и карцера).&lt;br /&gt;
*Всему персоналу, находящемуся в критическом состоянии, должна быть оказана первая медицинская помощь.&lt;br /&gt;
*Все важные документы, оборудование должны быть эвакуированы с объекта, если это не несёт угрозы немедленной гибели для персонала.&lt;br /&gt;
*Любой член экипажа, прямым или косвенным путем препятствующий процедуре проведения эвакуации, подлежит немедленному устранению на месте охраной объекта.&lt;br /&gt;
&lt;br /&gt;
=== [[File: GPS.png|32px]] Навигация ===&lt;br /&gt;
Сьерра способна к быстрому ускорению, которое делает использование корабельных двигателей опасным для экипажа, выполняющего внекорабельную деятельность. Нижеописанные правила должны быть соблюдены перед началом движения судна.&lt;br /&gt;
&lt;br /&gt;
*Сьерра &#039;&#039;&#039;полностью способна к движению&#039;&#039;&#039; с момента начала смены. Начало движения может отлагаться из-за инженерных работ и запуска корабельных щитов &#039;&#039;&#039;только, если окружение не позволяет пилоту проложить безопасный курс&#039;&#039;&#039;.&lt;br /&gt;
*Намерение начать движение должно быть заранее объявлено, и пилот должен удостовериться в завершении всех изложенных ниже процедур перед началом движения.&lt;br /&gt;
*После объявления о намерении начать движение, вся деятельность (в частности, внекорабельная), противоречащая навигационным процедурам должна быть прекращена.&lt;br /&gt;
*Экипаж транспортных челноков также должен быть уведомлен и вернуться на борт Сьерры, только если план не предполагает временного оставления их в текущем секторе.&lt;br /&gt;
*Ожидать запуска корабельных щитов следует только при наличии серьезной причины.&lt;br /&gt;
*Пилоту рекомендуется снизить тягу двигателей как минимум до 50% во избежание чрезмерного расхода топлива и перегрева сопел двигателей.&lt;br /&gt;
&lt;br /&gt;
==== Стыковка и гости ====&lt;br /&gt;
Как исследовательскому судну, Сьерре настоятельно рекомендуется проводить стыковку с нейтрально и дружественно настроенными судами. Однако имеются определенные правила и предписания для стыковки:&lt;br /&gt;
&lt;br /&gt;
*Уполномоченные лица NanoTrasen могут предоставить или отказать беженцам в предоставлении убежища по своему усмотрению.&lt;br /&gt;
&lt;br /&gt;
*Гости, которые являются сотрудниками NanoTrasen, но находятся на исследовательском корабле, могут получить доступ к отсекам для дальнейшей работы, либо обучения. Допускается выдача доступа вплоть до командных должностей. Всем остальным посетителям разрешается выдача доступа только по рабочим профессиям.&lt;br /&gt;
&lt;br /&gt;
*К гостям может быть приставлено сопровождение и проведён обыск по усмотрению уполномоченных лиц, но только если они желают покинуть территорию своего судна и лично посетить Сьерру. &#039;&#039;&#039;Экипаж ни при каких обстоятельствах не имеет права подниматься на судно гостей без их разрешения, проводить обыск пристыковавшегося судна или каким-либо иным образом нарушать суверенитет гостей.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Любое судно обязано соблюдать законы государства, на чьей территории оно находится в данный момент. За пределами государств законы отсутствуют, как и обязательства к их выполнению. Судна вне территории государств могут соблюдать любые законы и правила, которые они считают подходящими, однако это не касается судов и активов корпораций, [[Углубленная информация о функционировании ПСС#Корпорации в ЦПСС|базирующихся в ЦПСС]].&lt;br /&gt;
&lt;br /&gt;
*Все члены экипажа ИКН &amp;quot;Сьерра&amp;quot;, находясь на пристыкованном судне, попадают под юрисдикцию этого судна и могут быть оштрафованы, арестованы или задержаны при нарушении действующих на нём законов.&lt;br /&gt;
**К космическим судам, принадлежащим к организациям, находящимся в состоянии конфликта с NanoTrasen или судам, атакующим объекты или суда NanoTrasen, данное правило не применяется. Организация различных инцидентов при дипломатической встрече плохо отразится на дальнейшей карьере капитана и его экипажа. Настоятельно рекомендуется предоставить капитану, главе персонала или агенту внутренних дел право начать контакт с гостями и выступать посредником в любых конфликтах (законных или нет) между судном NanoTrasen и другими космическими судами.&lt;br /&gt;
&lt;br /&gt;
*Как судно NanoTrasen, Сьерра должна предоставлять помощь терпящим бедствие судам в случае, если не существует неоправданного риска для него при экстренной стыковке с терпящим бедствие судном, а также если оно принадлежит NanoTrasen. Запрещено оказывать помощь суднам, не принадлежащим NanoTrasen, без приказа капитана, главы персонала в случае отсутствия капитана, или иных уполномоченных лиц, представленных Центральным командованием. В случае отсутствия всех вышеперечисленных лиц решение об оказании помощи может быть принято большинством глав отделов. Обязанность оказывать непосредственную помощь включает в себя медицинскую, инженерную или военную помощь в случае преследования враждебными элементами.&lt;br /&gt;
&lt;br /&gt;
*В случае действия на судне ИКН &amp;quot;Сьерра&amp;quot; кода повышенной готовности, стыковка может быть ограничена на усмотрение старшего представителя цепи командования.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Первый контакт ===&lt;br /&gt;
Поскольку имеется вероятность того, что ИКН &amp;quot;Сьерра&amp;quot; в процессе экспедиции встретится с новой расой, от персонала ожидают исполнения следующего руководства при первом контакте.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Враждебность&#039;&#039;&#039;: первое и самое важное - это определить степень враждебности неизученного вида или сущности. Это должно быть достаточно легко. Постарайтесь не предпринимать каких-либо действий, что могут навредить существу, вне зависимости от его разумности - это может ухудшить ситуацию. Сдерживание является предпочтительным способом действий. Если оно удачно, переходите к следующему шагу. Если сдерживание невозможно, разрешается использовать огонь на поражение.&lt;br /&gt;
*&#039;&#039;&#039;Умственные способности&#039;&#039;&#039;: допуская что вид не враждебен, попытайтесь определить, насколько он разумен. Этого можно достичь через коммуникацию, математику или даже знание химии.&lt;br /&gt;
*&#039;&#039;&#039;Коммуникация&#039;&#039;&#039;: определив разумность, следующим шагом должно быть определение способов коммуницировать. Шанс восприятия неизвестной формой жизни нашего языка, а также умение с его помощью коммуницировать довольно мал, но попробовать стоит в любом случае, - стандартные пиктограммы, математические концепты или физические константы вроде анатомического сложения могут быть довольно полезны, если голосовая коммуникация невозможна. Универсальный диктофон, возможно, сможет дешифровать неизвестный язык.&lt;br /&gt;
*&#039;&#039;&#039;Дипломатия&#039;&#039;&#039;: если контакт есть и новый вид имеет ту или иную форму правления, иерархию, с которой дипломатические контакты могут быть налажены, сделайте всё возможное, чтобы приступить к дипломатическим переговорам с этим видом. Процесс должен быть возглавлен агентом внутренних дел, который незамедлительно доложит Центральному командованию.&lt;br /&gt;
&lt;br /&gt;
==== Медицинская оценка ====&lt;br /&gt;
При наличии медицинских причин, главный врач может объявить любого члена экипажа непригодным для работы или снять с занимаемой им должности ввиду непригодности по физическим и/или психическим причинам.&lt;br /&gt;
&lt;br /&gt;
Для снятия с должности члена командования необходимо письменное согласие капитана, а для отстранения от выполнения обязанностей капитана необходимо единогласное решение совета глав, либо прямой приказ Центрального командования NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
=== Вооружение ===&lt;br /&gt;
Разрешение на хранение и ношение оружия персоналом, не входящего в состав службы безопасности, определяется по нескольким критериям:&lt;br /&gt;
&lt;br /&gt;
*Член экипажа имеет доступ к закрытому шкафчику, в котором изначально хранится оружие;&lt;br /&gt;
*Оружие имеется у сотрудника при выходе из криосна.&lt;br /&gt;
&lt;br /&gt;
В список данных сотрудников входят капитан, глава персонала, агент внутренних дел, оперативник внутренней безопасности, адъютанты и лидер экспедиционной команды.&lt;br /&gt;
&lt;br /&gt;
Сотрудникам научно-исследовательского отдела было дано право на исследование, создание и хранение любого вида вооружения в пределах своего отдела. &lt;br /&gt;
&lt;br /&gt;
В случае необходимости, директор исследований, глава персонала, в случае отсутствия первого, или капитан могут разрешить хранение и использование не запрещённого действующими процедурами вооружения экспедиционной команде на одном вылете &#039;&#039;(согласно манифесту)&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*В случае, если экспедиционная команда планирует повторные вылеты по мере возвращения на борт Сьерры, лидер или иной старший представитель экспедиционной команды обязан провести опись имеющегося вооружения с указанием каждого члена команды, которому конкретный экземпляр вооружения предписывается, а затем вместе со всеми указанными в описи лицами явиться к смотрителю, главе службы безопасности или капитану для прохождения стандартной процедуры регистрации оружия. Вооружение должно храниться в защищенном замком контейнере и не должно покидать борт Харона. Исключением к свободному применению оружия является чрезвычайная ситуация на борту Сьерры, если состав службы безопасности не способен справиться с возникшей угрозой.&lt;br /&gt;
&lt;br /&gt;
После объявления синего уровня угрозы, в случае, если сил охраны недостаточно для устранения угрозы, капитан, глава службы безопасности либо смотритель могут принять решение о выдаче вооружения наиболее компетентным членам экипажа, не состоящим в службе безопасности. Для этой цели в оружейной находится специальный оружейный шкаф, содержащий четыре экземпляра смартганов LAEP90-CS и четыре красных повязки для идентификации членов корабельного ополчения. Также, в зависимости от характера угрозы, члены командования, не авторизованные на ношение оружия, могут запросить выдачу любого оружия на усмотрение главы службы безопасности или смотрителя.&lt;br /&gt;
&lt;br /&gt;
После объявления красного уровня угрозы смотритель или глава службы безопасности по своему усмотрению могут свободно выдавать любой экземпляр вооружения, но предпочтение так же должно отдаваться наиболее подготовленному персоналу. &lt;br /&gt;
&lt;br /&gt;
После устранения непосредственной угрозы для судна получившие вооружение члены экипажа обязаны сдать его службе безопасности.&lt;br /&gt;
&lt;br /&gt;
Капитан может выдать разрешение на ношение оружия (летального и нет) по своему усмотрению любому члену экипажа.&lt;br /&gt;
&lt;br /&gt;
==== Боевые аугменты ====&lt;br /&gt;
К числу боевых аугментов относятся:  &lt;br /&gt;
&lt;br /&gt;
*Встроенное лезвие (Embedded blade)&lt;br /&gt;
*Киберкогти (Cyberclaws)&lt;br /&gt;
* Встроенный дробовик (Pop-out shotgun)&lt;br /&gt;
*Считыватель синапсов (Synapse interceptor)&lt;br /&gt;
*Вспомогательный модуль точности (Gunnery booster)&lt;br /&gt;
&lt;br /&gt;
Разрешение на выдачу боевых аугментов может предоставить только директор исследований, а на установку - глава сотрудника, которому устанавливаются протезы, и глава службы безопасности или смотритель, или капитан. Целесообразность установки боевых аугментов определяется в зависимости от должностного положения сотрудника и условий его работы. Для установки боевых аугментов в ИПС требуется дополнительно удостовериться в наличии у них Кандалов, ограничивающих их поведение.&lt;br /&gt;
&lt;br /&gt;
Владение боевыми аугментами без предварительного согласования с уполномоченными лицами является нарушением статьи 211 корпоративного закона - &#039;&#039;&#039;Нарушение правил оборота опасных предметов внутри объекта&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Исследования ===&lt;br /&gt;
При трудоустройстве или назначении, как до начала, так и во время миссии исследовательского корабля NanoTrasen «Сьерра», весь научный персонал подписывает &#039;&#039;&#039;договор о неразглашении&#039;&#039;&#039; корпоративной и научно-исследовательской информации.&lt;br /&gt;
&lt;br /&gt;
Научный персонал вправе проводить исследования и использовать свои лабораторные отсеки по своему усмотрению, однако существуют некоторые ограничения: &lt;br /&gt;
*Любые эксперименты над разумными формами жизни, за исключением приматов, должны проводиться исключительно с [[Шаблоны документов#Документы научно-исследовательского отдела|письменного согласия испытуемого]]. Также они не должны нести неоправданного риска для жизни или здоровья, определяемого директором исследований. Капитан и глава персонала могут отменить любую процедуру по своему усмотрению в целях безопасности или из этических соображений. К тому же данные исследования должны соответствовать [[Этика и наука в 24 веке#Базовые этические принципы|базовым этическим принципам]].&lt;br /&gt;
*Запрещено экспериментировать над самим собой.&lt;br /&gt;
*Тестирование любых взывроопасных веществ, компонентов или образцов вооружения повышенной мощности, включая несущие риск повреждения обшивки, должно проводится вне основного судна.&lt;br /&gt;
*Тестирование экспериментальных технологий должно проводиться в пределах научно-исследовательского отдела или на удаленных объектах, все основного судна.&lt;br /&gt;
*Передача экспериментальных технологий другим отделам с целью использования или тестирования возможна и должна проводиться с одобрения руководителя конкретного отдела.&lt;br /&gt;
*Использование экспериментальных технологий в отсеках или местах общего пользования должно производиться с разрешения капитана или главы персонала в индивидуальном порядке.&lt;br /&gt;
*Ксенобиологические организмы, аномальные образования и ксеноархеологические находки не должны находиться вне надежно защищённых исследовательских отделов, если обратное не разрешено капитаном.&lt;br /&gt;
&lt;br /&gt;
Научный персонал не попадает под действие законов, касающихся контролируемых веществ или предметов при использовании оных в ходе исследований.&lt;br /&gt;
&lt;br /&gt;
==== [[file:Pinoff.png|locator device]] Исследование сектора, экспедиции, внешние задачи ====&lt;br /&gt;
Исследование сектора, сбор трофеев и добыча ресурсов осуществляется экипажем объекта NanoTrasen с использованием трёх специализированных исследовательских команд, как совместно, так и автономно:&lt;br /&gt;
*Экспедиционная команда — занимается исследованием планетоидов, астероидов и объектов антропогенного или ксеногенного происхождения.&lt;br /&gt;
*Ксеноархеологическая команда — проводит археологическую разведку на планетоидах, астероидах и объектах ксеногенного происхождения.&lt;br /&gt;
*Шахтёрская команда — разрабатывает полезные ископаемые на астероидах и планетоидах, осуществляет разбор объектов антропогенного или ксеногенного происхождения на полезные составляющие.&lt;br /&gt;
&lt;br /&gt;
ИКН «Сьерра» снабжен несколькими типами шаттлов, каждый из которых спроектирован и экипирован для решения определенных задач:&lt;br /&gt;
*Шаттл «Харон» — универсальный транспортник, в первую очередь используется экспедиционной командой, также может быть задействован и сотрудниками других отделов при необходимости. Применяется для разведки и исследования мест, представляющих интерес.&lt;br /&gt;
*Шаттл «Гуппи» — сервисный челнок общего назначения, в первую очередь используется шахтёрской командой. Челнок отличается ограниченным объемом топливного бака, а также малой грузовой вместимостью.&lt;br /&gt;
*«Петров» — мобильная лаборатория для исследований опасных материалов и объектов, например, артефактов, представляющих угрозу основному судну. Доступ на шаттл ограничен в рамках научно-исследовательского отдела. Лаборатория оснащена исключительно маневровыми двигателями для стыковочных операций и не может использоваться как полноценный транспортник.&lt;br /&gt;
*Шаттл «Фаэтон» — скоростной маневренный перехватчик, преимущественно используемый отделом защиты активов для экстренных задач. Имеет ограниченную вместимость. Топливная система маневровых двигателей отличается повышенным расходом.&lt;br /&gt;
&lt;br /&gt;
==== Контроль и отчетность планирующихся вылетов ====&lt;br /&gt;
Ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет, возложена на Квартирмейстера, в чьи обязанности также входит следить за тем, чтобы каждый шаттл был должным образом снаряжён, обеспечен энергией и кислородом для дыхания.&lt;br /&gt;
В случае отсутствия Квартирмейстера контроль за взлётом и посадкой, а также выдача разрешений на вылет, возлагаются на адъютанта судна, главу персонала или капитана.&lt;br /&gt;
&lt;br /&gt;
Если вспомогательный медицинский, охранный или инженерный персонал не запрошен и не утвержден директором исследований и действующим главой отдела, экипаж не должен отправляться в разведывательную миссию.&lt;br /&gt;
&lt;br /&gt;
Капитан обладает полномочиями разрешать вылет в любых целях, а также назначать команду по своему усмотрению.&lt;br /&gt;
&lt;br /&gt;
Перед организацией вылета должен быть составлен манифест плана полета экипажем соответствующего шаттла, а также заполнена форма NT-DEC-32 о предварительной проверке шаттла ответственным сотрудником отдела снабжения: ассистентом снабжения, грузчиком или квартирмейстером. В случае отсутствия сотрудников отдела снабжения форма NT-DEC-32 аналогично заполняется экипажем соответствующего шаттла.&lt;br /&gt;
Манифест плана полета должен отражать все сведения о процессе подготовки: планируемое время вылета, лидер команды, манифест команды на борту шаттла, цель вылета, ориентировочное время возвращения/выхода на связь и количество загруженного топлива. Данный манифест может быть составлен на любой консоли, планшете или ноутбуке с установленной программой &amp;quot;Deck Management&amp;quot;. Четыре последних пункта в данной программе, в режиме редактирования манифеста, помечены, как необязательные к заполнению, но не обманывайтесь: ваш непосредственный начальник или ответственное лицо может потребовать заполнения всех пунктов манифеста плана полета для поддержания должной отчетности и осведомленности ответственного персонала или руководства судна.&lt;br /&gt;
&lt;br /&gt;
Несмотря на то, что заполнение формы NT-DEC-32 не входит в список должностных обязанностей старателей или полевых исследователей, вылет на каком-либо из шаттлов без его составления и одобрения классифицируется как нарушение статьи 212 корпоративного закона - &#039;&#039;&#039;Нарушение установленного порядка использования челноков.&#039;&#039;&#039; Исключениями являются случаи, когда вылет необходимо совершить экстренно, и соответствующее распоряжение отдается капитаном или советом глав. В таком случае манифест оформляется задним числом ответственными за контроль и отчетность вылетов лицами.&lt;br /&gt;
&lt;br /&gt;
=== [[file:Tracker.gif|tracking beacon]] Процедура свёртывания исследования сектора ===&lt;br /&gt;
Свёртывание исследования сектора производится в случае:&lt;br /&gt;
*Если существует прямая угроза целостности и миссии корабля в случае продолжения нахождения в секторе&lt;br /&gt;
*Если структурная целостность корабля нарушена до такой степени, что он не способен поддерживать жизнь экипажа на время исследования сектора&lt;br /&gt;
*Если в течение по крайней мере полутора часов рабочей смены из криокамер не пробуждаются члены шахтёрской команды, ксеноархеологи, а также пилот или лидер экспедиционной команды.&lt;br /&gt;
*Если поступил приказ от Центрального Командования&lt;br /&gt;
*Если капитан принял решение о свёртывании исследования&lt;br /&gt;
*Если совет глав принял решение о свёртывании исследования&lt;br /&gt;
*Если ОБР принял решение о свёртывании исследования&lt;br /&gt;
*Если единственный активный глава принял решение о свёртывании исследования&lt;br /&gt;
*Если исследования на планетоидах и остальных местах интереса завершены&lt;br /&gt;
&lt;br /&gt;
ВАЖНО&lt;br /&gt;
Лицо, принявшее решение о свёртывании исследования сектора должно сделать следующее:&lt;br /&gt;
*Оповестить все суда НТ, прикомандированные к главному судну НТ в регионе, и находящиеся за его пределами (как на гравитационной орбите судна, так и вне её) о свёртывании исследования сектора&lt;br /&gt;
*Убедиться в том, что весь экипаж этих судов, указанный во время предполётной подготовки, находится на главном судне&lt;br /&gt;
*Убедиться в том, что судно не получило никаких сигналов бедствия на которые следует ответить&lt;br /&gt;
*Убедиться в том, что блюспейс двигатель судна откалиброван и работает в штатном режиме (в случае отсутствия калибровки, калибровка пройдёт в автоматическом режиме, что займёт около получаса)&lt;br /&gt;
*Оповестить экипаж о начале прыжка в связи с завершением исследований&lt;br /&gt;
&lt;br /&gt;
В случае, если из-за халатности ответственного лица сотрудники НТ останутся за бортом без подтверждения их гибели и невозможности эвакуации тел, то сотрудник понесёт наказание согласно существующим корпоративным нормам&lt;br /&gt;
&lt;br /&gt;
=== [[File:Airlock_external.png|32px]]  Защищенные и особо охраняемые зоны ===&lt;br /&gt;
&lt;br /&gt;
*К защищенным зонам относятся важные отсеки:&lt;br /&gt;
**Хранилище плат&lt;br /&gt;
**Телекоммуникации&lt;br /&gt;
**Телепортная&lt;br /&gt;
**Склад ВКД&lt;br /&gt;
**Гауптвахта (бриг)&lt;br /&gt;
**Мостик&lt;br /&gt;
**Кабинеты глав отделов&lt;br /&gt;
**Кабинет агента внутренних дел&lt;br /&gt;
**Реактор суперматерии и его комната управления&lt;br /&gt;
**Лаборатория разработок НИО&lt;br /&gt;
**Ангар&lt;br /&gt;
**Двигательные отсеки&lt;br /&gt;
**Грузовой склад&lt;br /&gt;
&lt;br /&gt;
*К особо охраняемым зонам относятся отсеки, для обеспечения безопасности которых применяются особые процедуры: &lt;br /&gt;
**Арсенал  &lt;br /&gt;
***Только капитан, глава службы безопасности и сержант имеют право входить без особых процедур. Всем остальным охранникам разрешается входить исключительно при красном уровне угрозы или выше.&lt;br /&gt;
***Створки должны быть опущены за исключением случаев, когда охрану вооружают.&lt;br /&gt;
** Хранилище &lt;br /&gt;
*** Только капитан, главы и АВД могут входить в отсек при необходимости, изложенных в предоставленных инструкциях.&lt;br /&gt;
***Открытие отсека нарушает его консервацию и может привести к пагубным последствиям.&lt;br /&gt;
**Корабельное орудие&lt;br /&gt;
***Только капитан, глава службы безопасности, глава персонала или остальные главы при отсутствии двух вышесказанных сотрудников, а также адъютант в паре друг с другом или одним офицером охраны имеют доступ в расположение орудия и к управлению им.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dept_nt.png|32px]] Запрещенные вещества и предметы ===  &lt;br /&gt;
Перечень веществ, запрещенных Центральным Правительством Солнечной Системы и NanoTrasen: &lt;br /&gt;
&lt;br /&gt;
*Концентрированный экстракт амброзии вульгарис и амброзии деус “гекстромикосалинат”, в просторечии “космонаркотик”. Плоды амброзии допускаются к использованию незанятым персоналом, но только в рекреационных целях.&lt;br /&gt;
*Диэтиламид лизергиновой кислоты, или ЛСД, в чистом виде, также известный, как &amp;quot;мозгоплав&amp;quot; (Mindbreaker).&lt;br /&gt;
*Концентрированный токсичный экстракт гриба трутовика лакированного, или рейши, именуемый &amp;quot;псилоцибин&amp;quot;.&lt;br /&gt;
*Изготовление, хранение, распространение и применение следующих препаратов: синаптизин, гиперзин, оксикодон, трамадол, циталопрам, пароксетин и хлораль гидрат, используемые &#039;&#039;&#039;не&#039;&#039;&#039; в немедицинских целях, в том числе и превышение выделенного количества препарата на лицо.&lt;br /&gt;
*Опасная субстанция, известная как &amp;quot;Триглаз&amp;quot; (Three eye).&lt;br /&gt;
*А также [[Руководство по химии#Другие реакции|иные регулируемые вещества]].&lt;br /&gt;
&lt;br /&gt;
Перечень предметов, запрещенных Центральным Правительством Солнечной Системы и NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
*Биологическое или химическое оружие, такое как специально выведенные вирусы. Форон в газообразной форме относится к химическому оружию, когда используется в военных целях.&lt;br /&gt;
*Военные взрывчатые вещества, другие взрывчатые вещества на основе форона. Исключением является строительная взрывчатка используемая при добыче руды, а также использование взрывчатых веществ сотрудниками Отдела защиты активов.&lt;br /&gt;
*Автоматическое оружие, короткоствольное оружие, полуавтоматические винтовки и иное огнестрельное оружие, использующее калибр выше 5,6×15,6 мм (.22LR). Энергетическое оружие, способное летально поражать цель одним полным выстрелом. Дополнительная информация может быть получена в отделении защиты активов. Данный запрет не распространяется на зарегистрированное оружие и оружие во владении авторизованных лиц.&lt;br /&gt;
*Колюще-режущее оружие средних и больших размеров, если это не произведения искусства или часть экипировки, а также соответствующие боевые аугменты.&lt;br /&gt;
*Любые технологические устройства, способные осуществлять ускоренное клонирование разумного взрослого человека.&lt;br /&gt;
*Скрытое оборудование наблюдения. Оборудование, специально предназначенное для взлома коммуникационных сетей. Устройства, способные нарушать работу механизмов воздействием извне, в т.ч. путем ЭМИ.&lt;br /&gt;
*Неавторизованные устройства для передачи информации, основанные на технологии подпространства, а так же неавторизованные телепортационные устройства.&lt;br /&gt;
*Технологические устройства, способные своим воздействием или совмещением с другим воздействием привести к крупным летальным исходам или серьезному повреждению активов корпорации.&lt;br /&gt;
*Боевые вариации скафандров и ИКС.&lt;br /&gt;
&lt;br /&gt;
Данные правила применяются на территории, контролируемой Центральным Правительством Солнечной Системы, а также на всех объектах NanoTrasen, включая находящиеся вне границ ЦПСС.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Основные положения для командного состава ИКН «Сьерра»==&lt;br /&gt;
&lt;br /&gt;
===Руководители судна===&lt;br /&gt;
&#039;&#039;&#039;Также известны, как главы или командование.&#039;&#039;&#039; Это члены персонала, которые отвечают за управление кораблем. Каждый руководитель имеет доступ на мостик, к радиоканалу командования (доступен через: c) и может инициировать или отменить процесс подготовки к подпространственному прыжку и протокол эвакуации, используя консоль коммуникаций.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Должность&lt;br /&gt;
|Описание&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Image.png|безрамки]]&lt;br /&gt;
Капитан&lt;br /&gt;
|Имеет власть над всем кораблем. Может отменить любое решение, принятое другим руководителем. Способен выдать разрешение на оружие, устно разрешить проведение обыска, отменить приговор ГСБ, потребовать следственного разбирательства, посадить преступника в пермабриг и т. д. Стоит заметить, что в равной степени подчиняется корпоративным законам и может быть арестован, если был замечен в совершении преступления. Может свободно увольнять и назначать при достаточном обосновании.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 121955.png|безрамки]]&lt;br /&gt;
Глава персонала&lt;br /&gt;
|Единственный глава кроме капитана, который может переназначать персонал на другие должности. ГП может нанимать и увольнять сотрудников, но обычно для этого ему требуется разрешение от руководителя отдела, к которому принадлежит данный сотрудник. Руководит сервисным отделом, незанятым персоналом и отделом снабжения. Может исполнять управленческую функцию в конкретном отделе в отсутствие соответствующего главы.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122022.png|безрамки]]&lt;br /&gt;
Глава службы безопасности&lt;br /&gt;
|Именно от него ожидается арест любого нарушающего закон индивида, в том числе капитана и главы персонала. В экстренных ситуациях, требующих введения красного кода, может принять командование судном на себя, если капитан не способен вести руководство. В зелёный код ему может быть отказано в доступе в отделы других руководителей. В вопросах обеспечения безопасности объекта и его работников, мнение Главы Службы Безопасности является самым авторитетным &#039;&#039;&#039;после&#039;&#039;&#039; капитана, который может отменить его решения, так же как и совет глав. Руководит офицерами и кадетами службы безопасности, сержантом и криминалистом.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122045.png|безрамки]]&lt;br /&gt;
Главный инженер&lt;br /&gt;
|Руководит всем инженерным отделом, в частности инженерами и информационным техником. Следит за тем, чтобы инженеры не пустили суперматерию в разнос, атмосферные техники не создавали Атмосию, а айтишник не заменял наименования должностей командования на маты.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122117.png|безрамки]]&lt;br /&gt;
Директор исследований&lt;br /&gt;
|Руководит исследовательским отделом, в частности учёными, а также имеет власть над экспедиционной командой. Следит, чтобы бомбы ученых не взрывались на объекте, а полевые исследователи не приволокли незащищенный инопланетный артефакт, способный в теории оставить на месте целой Сьерры абсолютное ничего.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122213.png|безрамки]]&lt;br /&gt;
Главный врач&lt;br /&gt;
|Руководит всем медицинским отделом Сьерры, в частности хирургами, врачами, интернами и менталистом. Также в обязанности главного врача входит поддержание психологического состояния глав и остальных членов экипажа. В случае психологической нестабильности одного из глав имеет полномочия отстранить главу от его обязанностей и провести лечение до того состояния, пока глава не будет способен руководить персоналом дальше.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Другие управленческие роли====&lt;br /&gt;
Данный персонал имеет определённую власть, но в то же время не является руководством и не имеет соответствующих привилегий.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Должность&lt;br /&gt;
|Описание&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122238.png|безрамки]]&lt;br /&gt;
Адъютант&lt;br /&gt;
|Подчиняется капитану и главе персонала. По мере возможности занимается курированием работы особо занятых отделов или отделов без своего главы и старшего сотрудника. Ассистирует членам командования в различных вопросах. Ответственный за пилотирование Сьерры и отчетность планирующихся вылетов (после квартирмейстера).&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122319.png|безрамки]]&lt;br /&gt;
Смотритель&lt;br /&gt;
|Подчиняется главе службы безопасности. Ответственный за укомплектованность и целостность арсенала, выписку ордеров, выдачу вооружения охранникам, посадку и контроль состояния заключенных. В случае отсутствия ГСБ берёт на себя управление над службой безопасности.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122406.png|безрамки]]&lt;br /&gt;
Квартирмейстер&lt;br /&gt;
|Подчиняется главе персонала. Руководит всем отделом снабжения, в частности грузчиками и старателями. В первую очередь ответственный за контроль и отчетность планирующихся вылетов на Хароне или Гуппи. Имеет доступ к каналу командования.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122445.png|безрамки]]&lt;br /&gt;
Лидер экспедиционной команды&lt;br /&gt;
|Подчиняется директору исследований и отчитывается об успехах экспедиционной миссии в первую очередь также ему. Руководит сборами экспедиционной команды и их работой во время вылета и полностью несет ответственность за состояние членов ЭК.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Цепь командования===&lt;br /&gt;
Следующие должности являются участниками цепи командования: капитан, глава персонала, глава службы безопасности, главный врач, главный инженер и директор исследований. &#039;&#039;&#039;Исполняющие обязанности главы не считаются частью цепочки командования, пока активен хотя бы один официальный руководитель.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этой иерархической структуре пренебрегается упоминание Центрального командования по объективным причинам, — &#039;&#039;&#039;его авторитет неоспорим&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Капитан считается верхушкой цепочки командования. Вместе с этим, эту же позицию занимает и &#039;&#039;&#039;совет глав&#039;&#039;&#039;.&lt;br /&gt;
*Капитан может снять с себя обязанности. В таком случае должность капитана передается кандидату, выбранному в процессе голосования совета глав, а бывший капитан назначается на иную должность. Вся эта процедура целиком проводится с дозволения Центрального командования: в приложенном запросе должно быть указано, кто из членов командования выдвигается советом глав на должность ИО капитана, какую должность будет занимать бывший капитан и какова основная причина проведения этой процедуры.&lt;br /&gt;
*В отсутствие главы службы безопасности смотритель должен считаться исполняющим его обязанности. От данной процедуры нельзя отказаться.&lt;br /&gt;
*В отсутствие главы отдела капитан и/или глава персонала может повысить старшего сотрудника отдела на позицию исполняющего обязанности главы. Исполняющий обязанности главы должен передать все полномочия при пробуждении официального руководителя из хранилища криосна. Старший сотрудник оставляет за собой право отказаться от принятия полномочий исполняющего обязанности главы отдела.&lt;br /&gt;
*Все исполняющие обязанности руководства обязаны сохранить личные и особые предметы, которые находятся в их распоряжении. Данные предметы должны быть переданы официальному руководству в случае его назначения.&lt;br /&gt;
*Все сотрудники, которых назначают на должность исполняющего обязанностей, должны получить соответствующий доступ и карту со стандартным названием профессии (Captain, Head of Security, Chief Engineer и т. д.). Данная процедура необходима из-за ограничений технологий на борту корабля, таких, как телекоммуникации и список экипажа.&lt;br /&gt;
*В соответствии с положениями кодов угроз, иерархическая структура может изменяться. Так, например, во время действия фиолетового кода ГСБ будет подчиняться распоряжениям главврача.&lt;br /&gt;
*Агент внутренних дел может занять любое место в иерархической структуре при наличии соответствующего распоряжения от Центрального командования.&lt;br /&gt;
&lt;br /&gt;
===Совет Глав===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Совет глав&#039;&#039;&#039; — корпоративный орган управления объектом NanoTrasen, состоящий из всех присутствующих глав на смене, за исключением капитана&lt;br /&gt;
*Совет глав обладает правами и полномочиями, идентичными капитану, если не указано иначе, и способен принимать любые его решения, если капитан отсутствует на смене.&lt;br /&gt;
*В условиях, где действия капитана признаны вредительскими - совет глав обладает полномочиями на отстранение его от должности, при условии что решение принято единогласно. Совет глав должен состоять как минимум из двух глав для проведения данной процедуры. Центральное командование и сам капитан должны быть оповещены об инициации данной процедуры.&lt;br /&gt;
*Исполняющие обязанности глав отделов не являются частью совета глав, пока активен хотя бы один официальный руководитель.&lt;br /&gt;
*Совет глав может проводиться как очно, так и непосредственно по командной частоте объекта, для инициации совета один из глав должен заявить об этом по соответствующей частоте.&lt;br /&gt;
*Совет глав может принимать иные решения, которые предусмотрены стандартными процедурами, и в описании которых указана возможность их принятия советом глав.&lt;br /&gt;
&lt;br /&gt;
===Экстренный Доступ===&lt;br /&gt;
&lt;br /&gt;
Командный персонал обладает полномочиями на получение экстренного доступа капитана в случае необходимости, как в условиях штатного функционирования судна, так и при чрезвычайных ситуациях, посредством совместного проведения двух командных карт доступа на соответствующих терминалах, однако с рядом ограничений:&lt;br /&gt;
*Экстренный доступ должен запрашиваться лишь в случаях невозможности решения той или иной ситуации имеющимися ресурсами или доступом.&lt;br /&gt;
*Получение экстренного доступа должно быть санкционировано советом глав или капитаном, при наличии такового.&lt;br /&gt;
*Младший командный персонал обладает полномочиями на получение доступа в рамках разрешения чрезвычайной ситуации, если старший командный состав недееспособен или неактивен.&lt;br /&gt;
*Данная процедура не изменяет позицию члена экипажа, запросившего экстренный доступ.&lt;br /&gt;
*С целью минимизации случаев злоупотребления данной процедуры, экстренный доступ может быть предоставлен лишь единожды, экипаж судна будет оповещён по завершении процедуры посредством системы оповещения.&lt;br /&gt;
*В случае злоупотребления данной процедурой, ненадлежащей выдачей повышенного уровня доступа и иных подобных ситуациях могут применены статьи 204 — Превышение полномочий и/или 305 - Кража корпоративной собственности в соответствии с контекстом нарушения.&lt;br /&gt;
&lt;br /&gt;
====Иерархическая диаграмма====&lt;br /&gt;
[[Файл:Иерархия командования.png|frame|center|2000px]]&lt;br /&gt;
&lt;br /&gt;
===Стандартные процедуры командования и управленческих должностей ИКН «Сьерра»===&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Image.png|безрамки|32x32пкс]]Капитан====&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено заниматься работой СБ. Однако, он всё ещё может помогать офицерам СБ если он является свидетелем преступления. В то же время &#039;&#039;капитану&#039;&#039; запрещается брать предметы из оружейной при обычных обстоятельствах без разрешения главы службы безопасности, а также заказывать оружие в отделе снабжения или в НИО без видимой угрозы для судна;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; обязан гарантировать корректное исполнение корпоративного закона. Спорные вопросы могут быть решены при сотрудничестве с главой службы безопасности;&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено покидать корабль кроме случаев получения разрешения от ЦК. Это включает в себя выход в космос и вылеты в составе экспедиционной команды. Нарушение данной рабочей процедуры достаточно для снятия с должности &#039;&#039;капитана&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; должен попытаться решить проблемы, возникшие в командном составе, сам, перед тем, как оповещать ЦК;&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено носить с собой личный револьвер или космическую броню, если нет чрезвычайной ситуации, требующей их использования;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039;, несмотря на то, что руководит судном, не является независимым от NanoTrasen. Любые попытки пренебречь общей политикой компании должны рассматриваться как причина для немедленного расторжения контракта;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; не может уволить ни одного главу отдела без законного основания (то есть некомпетентности, преступной деятельности или иных действий, которые создают угрозу/компрометируют престиж судна и/или экипаж). &#039;&#039;Капитан&#039;&#039; не может уволить агента внутренних дел без разрешения Центрального командования, если только он открыто не действует против благополучия и безопасности экипажа и судна.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 121955.png|безрамки|32x32пкс]]Глава персонала====&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено переводить сотрудников между отделами без разрешения глав этих отделов. Если какой-либо глава отдела отсутствует, &#039;&#039;глава персонала&#039;&#039; берет на себя ответственность за перевод. Это не касается перевода в службу безопасности, где необходимо разрешение от главы СБ. Если глава СБ отсутствует, для перевода необходимо разрешение капитана;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено увеличивать уровень допуска сотрудникам без разрешения главы отдела. Это распространяется и на самого &#039;&#039;главу персонала&#039;&#039;. Кроме того, &#039;&#039;глава персонала&#039;&#039; может давать допуск капитана только избранному советом глав исполняющему обязанности капитана. В случае пробуждения легитимного капитана из хранилища криосна допуск у исполняющего обязанности следует изъять;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено увольнять сотрудников без разрешения глав их отделов, если не накладываются особые причины (смотрите корпоративный закон и общие СП);&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039; не имеет права продвигать кого-либо на работу агента внутренних дел. Это ограничение также относится к капитану;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; стандартно делегирует управление отделом снабжения заведующему хозяйством (квартирмейстеру).&lt;br /&gt;
#В отношении заказа грузов &#039;&#039;глава персонала&#039;&#039; обязан соблюдать те же правила и регуляции, которые действуют на квартирмейстера, грузчиков и помощников. Кроме того, &#039;&#039;глава персонала&#039;&#039; не должен заказывать ненужные, необязательные предметы вопреки пожеланиям отдела снабжения;&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039;, &#039;&#039;&#039;в случае отсутствия сотрудников отдела снабжения&#039;&#039;&#039;, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет. Он должен убедиться, что каждый челнок, готовящийся к вылету, должным образом укомплектован, а манифест плана полета и форма NT-DEC-32 корректно заполнены.&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039; имеет право взять полномочия главы любого отдела, при условии что у данного отдела отсутствует активный руководитель.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122022.png|безрамки|32x32пкс]]Глава службы безопасности====&lt;br /&gt;
&lt;br /&gt;
=====Зелёный код=====&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; не может проводить задержания, аресты, досмотры и обыски при наличии активных сотрудников службы безопасности;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; должен следовать тем же стандартным процедурам, что и смотритель, в отношении экипировки из арсенала, научно-исследовательского отдела, отдела снабжения и мобильных загражений &#039;&#039;(Portable barrier и deployable barrier)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; не может изменять установленные приговоры, если только не будут выявлены дополнительные доказательства или если заключенный попытается скрыться.&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; обязан следить за тем, чтоб импланты подавления псионики у офицеров службы безопасности с зафиксированным псионическим потенциалом присутствовали и находились в режимах «Issue Reprimand» или «Issue Neural Shock».&lt;br /&gt;
&lt;br /&gt;
=====Синий код=====&lt;br /&gt;
#Все правила с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; может по своему усмотрению выдавать смартганы и специальные нарукавные повязки из шкафчика для вооружения корабельного ополчения наиболее подготовленным членам экипажа в случае неспособности службы безопасности по той или иной причине устранить угрозу.&lt;br /&gt;
&lt;br /&gt;
=====Красный код=====&lt;br /&gt;
#Правила 2, 3 с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Главе службы безопасности&#039;&#039; разрешено свободно проводить аресты, задержания, обыски и досмотры, в соответствии с процедурами;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; должен оповестить экипаж судна посредством системы оповещения в консоли о характере подтвержденной угрозы, вызвавшей красный код;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; может по своему усмотрению выдать любой образец оружия из арсенала любому наиболее подготовленному члену экипажа в случае чрезвычайной ситуации.&lt;br /&gt;
#&#039;&#039;Главе службы безопасности&#039;&#039; разрешено переключать режимы подавления имплантов псионики у офицеров службы безопасности на своё усмотрение.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122045.png|безрамки|32x32пкс]]Главный инженер====&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; должен удостовериться, что реактор суперматерии/термоядерного синтеза и/или солнечные панели полностью подключены и запущены перед тем, как предпринимать дальнейшие действия всем отделом в целом;&lt;br /&gt;
#&#039;&#039;Главному инженеру&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; отвечает за поддержание целостности телекоммуникаций. &#039;&#039;Главному инженеру&#039;&#039; запрещено загружать вредоносные скрипты или каким-либо образом препятствовать надлежащему функционированию телекоммуникаций; он также должен диагностировать и устранять любые проблемы, которые возникают;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; должен убедиться в должном функционировании киборгов судна, данная обязанность должна выполняться с поддержкой робототехников в случае отсутствия должных квалификаций со стороны главного инженера;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; ответственен за сохранение работоспособности реактора суперматерии и термоядерного синтеза. Пренебрежение этой обязанностью является основанием для увольнения в случае неисправности реактора;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; ответственен за работоспособность системы жизнеобеспечения судна. Пренебрежение этой обязанностью является основанием для увольнения;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; может обозначить зону «небезопасной», если повреждения сильны до такой степени, что ремонт не может быть завершен в течение приемлемого периода времени;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; имеет право выдавать разрешения на строительство членам экипажа, однако чертежи судна должны находиться в безопасном месте всё время.&lt;br /&gt;
#В случае отсутствия &#039;&#039;главного инженера&#039;&#039; данные регуляции действуют в отношении &#039;&#039;старшего инженера&#039;&#039;, если тот является исполняющим обязанностей главного инженера.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122117.png|безрамки|32x32пкс]]Директор исследований====&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; должен убедиться, что научная работа ведется. Исследования должны быть завершены к моменту подготовки к переходу в следующий сектор, при условии, что отдел исследований обеспечен материалами;&lt;br /&gt;
#&#039;&#039;Директору исследований&#039;&#039; разрешено носить вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; не имеет права разрешать хранение аномальных артефактов на борту корабля до полного тестирования и каталогизации, а также несет ответственность за контроль хранения аномальных образований и ксенофауны и проведения соответствующих лабораторных исследований;&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; должен поддерживать отчетность об успехах экспедиционной команды во время миссии и после неё.&lt;br /&gt;
#В случае отсутствия &#039;&#039;директора исследований&#039;&#039; данные регуляции действуют в отношении &#039;&#039;старшего научного сотрудника&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122213.png|безрамки|32x32пкс]]Главный врач====&lt;br /&gt;
#&#039;&#039;Главному врачу&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Главный врач&#039;&#039; не имеет права разрешать создание ядовитых или взрывоопасных смесей в фармацевтической лаборатории без специального разрешения капитана или, если получение разрешения невозможно, при наличии явной и непосредственной угрозы благополучию судна и экипажа;&lt;br /&gt;
#&#039;&#039;Главный врач&#039;&#039; обязан следить за учётом умерших членов экипажа и надлежащим составлением отчетов о вскрытии;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122238.png|безрамки|32x32пкс]]Адъютант====&lt;br /&gt;
#&#039;&#039;Адъютанту&#039;&#039; запрещено вмешиваться в рабочий процесс любого отдела кроме случаев отсутствия на борту корабля главы и старшего сотрудника конкретного отдела;&lt;br /&gt;
#&#039;&#039;Адъютанту&#039;&#039; запрещено исполнять обязанности службы безопасности. &#039;&#039;Адъютанту&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039; и смартган LAEP90-CS. Использование разрешено только в рамках самообороны;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; должен по мере возможности своевременно оповещать о конкретных отклонениях в работе систем судна или жизненных показателей работников соответствующего отдела;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; должен по мере возможности ассистировать любым главам в различных вопросах, если действия глав не противоречат политике корпорации и не нарушают действующих статей корпоративного закона;&lt;br /&gt;
#Для &#039;&#039;адъютанта&#039;&#039; выполнение распоряжений капитана или главы персонала более приоритетно, чем подчинение остальным главам;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; является первоочередным ответственным лицом за соблюдение стандартных процедур навигации во время пилотирования судном, а также за сохранение его целостности в процессе;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039;, &#039;&#039;&#039;в случае отсутствия сотрудников отдела снабжения&#039;&#039;&#039;, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет. Он должен убедиться, что каждый челнок, готовящийся к вылету, должным образом укомплектован, а манифест плана полета и форма NT-DEC-32 корректно заполнены;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122406.png|безрамки|32x32пкс]]Квартирмейстер====&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; имеет право распоряжаться по своему усмотрению любыми предметами на борту, которые не принадлежат другим отделам или конкретным людям.&lt;br /&gt;
#&#039;&#039;Квартирмейстеру&#039;&#039; дозволено носить с собой вспышку &#039;&#039;(Flash)&#039;&#039;.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; не имеет права хранить (в том числе в отделе или на складе) и сбывать вещи и вещества, входящие в список запрещённых.&lt;br /&gt;
#Заказ потенциально опасных вещей, таких как химические вещества, оружие, ядовитые газы и супер-материя, должен быть утверждён печатью и подписью уполномоченного лица.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; обязан вести отчетность о стыковках с судном, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет и заполнение формы NT-DEC-32, за состояние шаттлов и их готовность, пока те находятся в ангаре.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; обязан вести учёт всех заработанных с продаж денег и зачислять их на счёт отдела либо хранить в физическом виде в своём кабинете.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; имеет право одобрить потенциально опасный заказ своей печатью и подписью, однако будет нести ответственность за последствия подобных заказов.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122319.png|безрамки|32x32пкс]]Смотритель====&lt;br /&gt;
&lt;br /&gt;
=====Зелёный код=====&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не может проводить задержания, аресты, досмотры и обыски при наличии активных сотрудников службы безопасности;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; должен провести тщательный обыск каждого заключенного, включая карманы, слоты в КПК, внутренние карманы верхней одежды и специальной экипировки;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не имеет права выдавать снаряжение из арсенала, за исключением дополнительных смартганов, в перечень запрещённого к выдаче снаряжения также входит снаряжение, предоставляемое научно-исследовательским отделом или отделом снабжения, но недоступное для заказа в зелёный код угрозы;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; запрещено устанавливать мобильные заграждения (Portable barrier и deployable barrier) как внутри брига, так и снаружи;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; обязан огласить каждому заключенному те статьи корпоративного закона, по которым он задержан;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не имеет права оставлять заключенных прикованными к кроватям. Исключение делается в том случае, если заключенный проявляет открытую агрессию или предпринимает попытки побега.&lt;br /&gt;
&lt;br /&gt;
=====Синий код=====&lt;br /&gt;
#Правила 1, 2, 6 с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешается выдавать любое снаряжение из оружейной и другое снаряжение, запрещённое к выдаче в зелёный код. Лазерное оружие, а также летальные патроны могут быть выданы только с разрешения главы службы безопасности или капитана, так как они могут привести к летальным последствиям, либо если есть непосредственная угроза, как, например, наличие на борту судна биоугрозы 6-8 уровня или присутствие посторонних враждебных элементов.&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; может по своему усмотрению выдавать смартганы и специальные нарукавные повязки из шкафчика для вооружения корабельного ополчения наиболее подготовленным членам экипажа в случае неспособности службы безопасности по той или иной причине устранить угрозу;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено устанавливать мобильные заграждения (Portable barrier и deployable barrier) внутри брига.&lt;br /&gt;
&lt;br /&gt;
=====Красный код=====&lt;br /&gt;
#Правила 2, 6 с зелёного кода сохраняются;&lt;br /&gt;
#Правило 4 с синего кода сохраняется. В дополнение, &#039;&#039;cмотритель&#039;&#039; может иметь при себе любое оружие из оружейной, но не более одного;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено выдавать и распределять любое оружие или снаряжение, находящееся в оружейной. Это включает в себя и то, что предоставил исследовательский отдел или отдел снабжения. Также &#039;&#039;смотритель&#039;&#039; может по своему усмотрению выдать любой образец оружия из арсенала любому наиболее подготовленному члену экипажа в случае чрезвычайной ситуации;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено свободно проводить аресты, задержания, обыски и досмотры, в соответствии с процедурами;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122445.png|безрамки|32x32пкс]]Лидер экспедиционной команды====&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; должен убедиться, что шаттл и все члены команды, собранные в рамках экспедиционной миссии, должным образом экипированы и подготовлены;&lt;br /&gt;
#&#039;&#039;Лидеру экспедиционной команды&#039;&#039; разрешено иметь при себе вспышку (Flash), а также баллистическое ружье Xynergy XP-3 с нелетальными и бытовыми патронами. Использование баллистического ружья разрешено только в рамках экспедиционной миссии;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за жизнь и здоровье всех участников экспедиционной команды, включая сотрудников из других отделов, а также за состояние вверенного ему на время вылета челнока;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; должен согласовать и утвердить состав команды на время вылета с директором исследований. Для включения в состав команды сотрудников других отделов требуется дозволение непосредственно главы соответствующего отдела или капитана;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за безопасную эвакуацию и транспортировку аномальных объектов и ксенофауны до момента их передачи сотрудникам научно-исследовательского отдела;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за жизнь и здоровье и безопасную транспортировку потерпевших бедствие лиц, принятых на борт Харона в рамках операции по эвакуации с сигнала бедствия;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за контроль учёта и правомерного применения вооружения, предоставленного в течение одного вылета;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет полную ответственность за предемты, признанные на территории объектов NanoTrasen контрабандой и за незарегистрированное вооружение, которое находится на Хароне на момент возвращения в ангар, неважно, в пользовании оно членов экспедиционной команды или нет;&lt;br /&gt;
#В случае отсутствия &#039;&#039;лидера экспедиционной команды&#039;&#039;, &#039;&#039;пилот экспедиционной команды&#039;&#039; должен считаться исполняющим его обязанности.&lt;br /&gt;
&lt;br /&gt;
{{relevant}}&lt;br /&gt;
{{Navbox_guide}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A0%D0%BE%D0%BB%D0%B8_%D0%B0%D0%BD%D1%82%D0%B0%D0%B3%D0%BE%D0%BD%D0%B8%D1%81%D1%82%D0%BE%D0%B2&amp;diff=15572</id>
		<title>Роли антагонистов</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A0%D0%BE%D0%BB%D0%B8_%D0%B0%D0%BD%D1%82%D0%B0%D0%B3%D0%BE%D0%BD%D0%B8%D1%81%D1%82%D0%BE%D0%B2&amp;diff=15572"/>
		<updated>2026-10-20T08:51:10Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Удаление мага и малфа&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
	.infobox th a{color:#fff;}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex;flex-flow: row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{:Наемник}}&lt;br /&gt;
{{:Предатель}}&lt;br /&gt;
{{:Ренегат}}&lt;br /&gt;
{{:Революционер}}&lt;br /&gt;
{{:Лоялист}}&lt;br /&gt;
{{:Ниндзя}}&lt;br /&gt;
{{:Налетчик}}&lt;br /&gt;
{{:Культист}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
[[Категория:Профессии]]&lt;br /&gt;
[[Категория:‏‎Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A1%D0%BF%D0%B5%D1%86%D0%B8%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%B5_%D1%80%D0%BE%D0%BB%D0%B8&amp;diff=15571</id>
		<title>Специальные роли</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A1%D0%BF%D0%B5%D1%86%D0%B8%D0%B0%D0%BB%D1%8C%D0%BD%D1%8B%D0%B5_%D1%80%D0%BE%D0%BB%D0%B8&amp;diff=15571"/>
		<updated>2026-10-20T08:50:43Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Удаление ИИ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display: flex;flex-flow: row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{:Робот}}&lt;br /&gt;
{{:Ремонтный_дрон}}&lt;br /&gt;
{{:Персональный_искусственный_интеллект}}&lt;br /&gt;
{{:Отряд Быстрого Реагирования}}&lt;br /&gt;
{{:Агент Фонда}}&lt;br /&gt;
{{:Мышь}}&lt;br /&gt;
{{:Призрак}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Категория:Профессии]]&lt;br /&gt;
[[Категория:‏‎Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15570</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15570"/>
		<updated>2026-10-20T06:56:49Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Как видно из названия, Стандартные процедуры представляют собой набор руководящих принципов, которым необходимо следовать, когда судно работает в штатном режиме. Нарушение Стандартных процедур без уважительной причины является основанием для понижения в должности по усмотрению соответствующего главы отдела, однако и слепо следовать СП при игнорировании контекста смены — &#039;&#039;&#039;смехотворно плохая идея&#039;&#039;&#039;. Если ситуация предполагает, капитан, агент внутренних дел или совет глав могут вносить свои правки и корректировки, предварительно оповестив об этом Центральное командование. Общим благополучием и надлежащим функционированием экипажа и судна не следует жертвовать ради неукоснительного соблюдения СП. Помните, — &#039;&#039;&#039;контекст важнее&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
У NanoTrasen есть стандартный набор процедур, которым должен следовать персонал, когда возникает (или нет) чрезвычайная ситуация. Они должны гарантировать, что все действия происходят в интересах и во благо NanoTrasen. Невыполнение этих требований может привести к увольнению или понижению в должности. Крайне серьёзные или повторяющиеся случаи могут привести к блокировке профессии.&lt;br /&gt;
&lt;br /&gt;
==Общие положения стандартных процедур==&lt;br /&gt;
&lt;br /&gt;
===Коды угроз===&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 308E30&lt;br /&gt;
| title      = Уровень угрозы Зеленый — Статус: Все чисто; угрозы на борту судна и поблизости отсутствуют{{anchor|Зелёный код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Зеленый код. Угрозы для судна и его экипажа отсутствуют. Персоналу следует вернуться к выполнению рабочих обязанностей в штатном режиме.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения зеленого кода =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Нелетальное оружие разрешается носить на виду лишь охране. К нему относится также огнестрельное оружие, снаряженное боеприпасами нелетального воздействия. Ношение летального оружия и боеприпасов в зеленый код не допускается. Только охране разрешается носить броню, до двух элементов.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны открыты и доступны. Особо охраняемые зоны доступны исключительно уполномоченному персоналу.&lt;br /&gt;
* &#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Контроль соблюдения законов корпорации. Дополнительных инструкций нет.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности не обязательны для активации в каком-либо режиме.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Скафандры разрешается использовать только для работы в условиях опасной для жизни среды.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Все исследования ограничены в рамках дозволенного.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Разрешается в рамках применения силы Корпоративных Законов.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка и вылеты:&#039;&#039;&#039; Процедура стыковки проходит в штатном режиме.&lt;br /&gt;
*&#039;&#039;&#039;Телекоммуникации:&#039;&#039;&#039; Язык Цюрихского Соглашения является единственным допустимым при общении в общем радиоканале и между сотрудниками одного отдела.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 800080&lt;br /&gt;
| title      = Уровень угрозы Фиолетовый — Статус: На борту судна присутствует биологическая угроза{{anchor|Фиолетовый код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Фиолетовый код. На судне находятся нелокализованные вредоносные патогены. Всему медицинскому персоналу требуется обратиться к вышестоящим сотрудникам для получения инструкций. Немедицинскому персоналу следует выполнять инструкции от медицинского персонала.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения фиолетового кода =====  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Главный Врач - Директор Исследований - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Ношение стерильных масок обязательно для всего персонала. Ношение костюмов биологической защиты обязательно для командования и медицинского персонала, а также рекомендуется для всего остального персонала.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Контроль соблюдения законов корпорации. Помощь медицинскому персоналу в локализации вспышек заражения. Дополнительных инструкций нет.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности обязательны для включения во второй режим.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Все меры предосторожности при опытах должны быть соблюдены. Исследовательский отдел должен быть в состоянии блокировки, а также соблюдать все меры противостояния биологической угрозе. Учёные имеют право запросить авторизованное лицо из медицинского состава для полной проверки личного состава. Экспедиции запрещены.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Использование летального оружия разрешено для устранения очагов критической опасности активам корпорации. Разрешается использовать нелетальное оружие для насильственной вакцинации при массовом заражении персонала.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка и вылеты:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = C6A500&lt;br /&gt;
| title      = Уровень угрозы Оранжевый — Статус: Множественные повреждения аппаратуры, внутренних переборок или внешней обшивки судна{{anchor|Оранжевый код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Оранжевый код. Тяжелые нарушения в работе оборудования и повреждение переборок. Всему инженерному персоналу требуется обратиться к вышестоящим сотрудникам для получения инструкций. Весь неинженерный персонал должен покинуть затронутые повреждениями отсеки. Рекомендуется ношение скафандров и следование указаниям инженерного персонала.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения оранжевого кода =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Главный инженер - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Весь экипаж должен иметь доступ к скафандрам.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны находятся в общем доступе, за исключением случаев достоверного нахождения угрозы в пределах зоны. Особо охраняемые зоны заблокированы. Требуется обязательная авторизация с доступом. Охранные турели должны быть активированы, как минимум в режиме оглушения.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности (первый-второй режимы) являются обязательными. Ношение скафандров рекомендуется.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Инженерные скафандры должны находиться в свободном доступе для сотрудников инженерного отдела.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Все меры предосторожности при опытах должны быть соблюдены. Исследовательский отдел должен быть в состоянии блокировки. Экспедиции разрешены, но должны проводиться под надзором сотрудников Защиты активов NanoTrasen.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка и вылеты:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 394FCC&lt;br /&gt;
| title      = Уровень угрозы Синий — Статус: Есть подозрение о присутствии угрозы на борту судна или поблизости{{anchor|Синий код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;Внимание! Синий код.&#039;&#039; &#039;&#039;Согласно полученной информации на судне может присутствовать угроза для безопасности экипажа. Всей охране требуется обратиться к вышестоящим сотрудникам для получения указаний; разрешено обыскивать сотрудников и отсеки, а также держать оружие на виду.&#039;&#039;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
===== Положения синего кода ===== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - ГСБ и ГП - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Летальное оружие разрешено к ношению на виду Отделу Защиты Активов. Авторизованный персонал может носить при себе оружие, но не должен показывать его на виду. Плитоносец (в том числе и цельный бронежилет) и шлем &#039;&#039;&#039;обязательны&#039;&#039;&#039; к ношению всему персоналу Службы безопасности и допускается к ношению всему остальному авторизованному персоналу.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Охраняемые зоны находятся в общем доступе за исключением случаев достоверного нахождения угрозы в пределах зоны. Высоко охраняемые зоны заблокированы. Требуется обязательная авторизация с доступом. Охранные турели должны быть активированы как минимум в режиме оглушения.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Арест&#039;&#039;&#039;: Аресты и задержания могут проводиться без ордера, однако всё ещё требуют подтверждения уполномоченного лица и предъявления обвинений задерживаемому.&lt;br /&gt;
**&#039;&#039;&#039;Обыск&#039;&#039;&#039;: Обыски могут проводиться без ордера, однако всё ещё требуют подтверждения уполномоченного лица и предъявления обвинений обыскиваемому. &lt;br /&gt;
**&#039;&#039;&#039;Осмотр&#039;&#039;&#039;: Не требуют дополнительных процедур, за исключением протокола осмотра&lt;br /&gt;
**&#039;&#039;&#039;Иные следственные действия&#039;&#039;&#039;: Могут проводиться вне территории брига, их процедуры могут быть опущены в случае необходимости.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности обязательны для включения во второй режим.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Использование летального оружия допускается только согласно правилам применения силы Корпоративного Закона.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка и вылеты:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 8B0000&lt;br /&gt;
| title      = Уровень угрозы Красный — Статус: Подтверждено наличие непосредственной угрозы на борту судна или поблизости{{anchor|Красный код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Красный код. На судне объявлено чрезвычайное положение. Весь экипаж должен обратиться к главам для получения инструкций. Охране разрешено обыскивать сотрудников и отсеки, а также держать оружие на виду.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен при наличии двух людей с доступом к устройству аутентификации карт, которые находятся на мостике, а так же в кабинетах глав.&lt;br /&gt;
&lt;br /&gt;
===== Положения красного кода ===== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - ГСБ - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Бронежилеты, шлемы и оружие обязательно к ношению всему персоналу Службы безопасности. Ношение оружия на виду разрешается всему авторизованному персоналу.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны заблокированы. Особо охраняемые зоны заблокированы. Оборонительные турели должны быть в летальном режиме. Настоятельно рекомендуется переправить весь персонал в соответствующие отделы.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Процедуры ареста, задержания, обыска, а также иные правовые нормы могут быть опущены или упрощены, однако это не распространяется на глав отделов, [[Корпоративные законы#Надлежащие правовые процедуры|Задержание]] и обыски которых должны соответствовать надлежащим процедурам и их особым правам, за исключением случаев крайней необходимости.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Режим отслеживания физического местоположения и мониторинга состояния здоровья (третий режим) обязателен к активации всему персоналу. Скафандры обязательны для парамедиков.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Скафандры обязательны для всего инженерного персонала. Скафандры обязаны находиться в открытом доступе для всего персонала.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Исследовательские экспедиции отменяются и запрещаются до снижения уровня угрозы. Исследовательские и шахтёрские вылеты запрещены, уже идущие экспедиции могут быть отозваны если существует угроза для внекорабельной команды, однако в ином случае они должны быть продолжены. Исследования могут продолжаться лишь в том случае, если они направлены на защиту персонала, или не могут быть остановлены, или если дано распоряжение директора исследований.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Применение летального вооружения разрешено. Допускается нейтрализация с применением 4 уровня контрмер (летальное вооружение) в случае явной угрозы со стороны противника.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Разрешается исключительно кораблям Отдела защиты активов НТ.&lt;br /&gt;
*&#039;&#039;&#039;Телекоммуникации:&#039;&#039;&#039; Общий радиоканал должен использоваться только в условиях критической или чрезвычайной ситуации. Защита паролем для коммуникаций по КПК и радиочастотам допускается. Физическая охрана отсека телекоммуникаций настоятельно рекомендуется.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 000000&lt;br /&gt;
| title      = Уровень угрозы &amp;quot;Дельта&amp;quot; — Статус: Угроза уничтожения судна; потеря объекта неминуема{{anchor|Код Дельта}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Внимание всему персоналу! Код &amp;quot;Дельта&amp;quot;. На судне обнаружено взрывное устройство большой мощности с активированным обратным отсчетом. Весь экипаж должен следовать инструкциям глав и охраны. Это не учебная тревога.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Максимальный уровень угрозы. На борту объекта было обнаружено мощное взрывное устройство и уничтожение объекта неминуемо.&lt;br /&gt;
&lt;br /&gt;
Капитану, Агентам Внутренних Дел и Главам отделов настоятельно рекомендуется ознакомиться с документом, озаглавленным &amp;quot;Протокол Дельта&amp;quot;, помещенным в их личные шкафчики, для получения подробных инструкций о действиях при обнаружении высокомощного взрывного устройства на борту объекта.&lt;br /&gt;
&lt;br /&gt;
Корпорация NanoTrasen напоминает, что любые слухи о существовании так называемого &amp;quot;устройства самоуничтожения&amp;quot; являются ложными; конструкция ИКН &amp;quot;Сьерра&amp;quot; не предусматривает размещения такого устройства на борту.&lt;br /&gt;
&lt;br /&gt;
Эвакуационная процедура начинается немедленно. Весь персонал должен покинуть корабль.&lt;br /&gt;
&lt;br /&gt;
===== Положения кода &amp;quot;Дельта&amp;quot; =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Офицеры службы безопасности уполномочены на устранение члена экипажа в случае, если он прямо или косвенно препятствует эвакуации.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Блокировка снимается для облегчения процесса эвакуации ценных материалов, важных бумаг и оборудования.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка с судном запрещена. Ближайшие суда должны соблюдать безопасную дистанцию.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Стандартные и чрезвычайные ситуации==&lt;br /&gt;
{{pageframe&lt;br /&gt;
| color      = 88b1ef&lt;br /&gt;
| image      = Goldpin.png&lt;br /&gt;
| title      = Процедуры при ЧП&lt;br /&gt;
| content    = Следующие ситуации находятся в пределах обычных на объекте и должны служить четким руководством для чрезвычайных и не стандартных ситуаций.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Megaphone.png|32px]] Правила оповещения экипажа при ЧС === &lt;br /&gt;
&lt;br /&gt;
В случае возникновения чрезвычайных ситуаций, департаментам следует прилагать общие усилия для устранении последствий инцидента и восстановлении работы стандартных процедур ИКН &amp;quot;Сьерра&amp;quot;. В случае возникновения серьезного инцидента, который может повлиять на нормальную работу судна или причинить значительный ущерб экипажу или имуществу, ожидается, что весь персонал на борту будет, путём обращения капитана или представителя совета глав, обеспечен следующей информацией:&lt;br /&gt;
&lt;br /&gt;
*Краткое описание текущего инцидента.&lt;br /&gt;
&lt;br /&gt;
*Какие шаги были предприняты до настоящего времени для борьбы с этим инцидентом.&lt;br /&gt;
&lt;br /&gt;
*Предлагаемые действия для экипажа.&lt;br /&gt;
&lt;br /&gt;
*(Если применимо) Краткое описание причины изменения уровня тревоги.&lt;br /&gt;
&lt;br /&gt;
Исключение составляют случаи, когда вышеуказанная информация может поставить под угрозу департамент охраны судна или сохранность судна. В этом случае ожидается, что экипажу будет предоставлено столько информации, сколько позволяет ситуация.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Documents.png|32px]] Сообщения от Центрального Командования === &lt;br /&gt;
&lt;br /&gt;
Нередко, Центральное Командование может использовать собственные каналы связи, чтобы передать на судно свои распоряжения или запросы. Они могут быть отправлены посредство факса или телекоммуникаций. Центральное Командование — единственный высший орган власти на объекте, поэтому его факсы и/или оповещения не могут быть оспоримы за [[Знания об антагонистах#Оповещения ЦК|некоторыми исключениями]].&lt;br /&gt;
=== [[File:Id regular.png|32px]] Политика отдела кадров ===&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения на новые должности внутри объекта ====&lt;br /&gt;
&lt;br /&gt;
*Приемом на работу заведует глава отдела. Если таковой отсутствует, его обязанности может исполнять капитан или глава персонала с разрешения первого. В отсутствие главы отдела капитан и/или глава персонала исходят из своего мнения (см. СП Командования для исключений).&lt;br /&gt;
*Только старший сотрудник может быть назначен исполняющим обязанности главы своего отдела. Данная процедура проводится только капитаном, главой персонала или советом глав. &lt;br /&gt;
*Только сотрудники NanoTrasen могут быть назначены как на полноценную должность старшего сотрудника того или иного отдела, так и на должность исполняющего его обязанности. Для проведения данной процедуры необходимо согласие капитана, совета глав, либо главы соответствующего отдела.&lt;br /&gt;
*Член командования, избранный советом глав на должность исполняющего обязанности капитана, не может назначать кого-либо на должность исполняющего главы отдела.&lt;br /&gt;
*Все работники при процессе трудоустройства в службу безопасности должны быть проверены на принадлежность к криминогенной деятельности. После этой проверки, при наличии безукоризненной биографии работнику не может быть отказано в приеме.&lt;br /&gt;
*Никто из членов экипажа не может быть назначен на должность агента внутренних дел, - эта должность является подотчетной непосредственно Центральному командованию.&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника в статус Временно Исполняющего Обязанности другой должности (также ВрИО) ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Назначение:&#039;&#039;&#039; Временно исполняющий обязанности (ВрИО) назначается на долгосрочный период до конца миссии в случае, если официальный сотрудник выведен из строя и не может выполнять свои обязанности до завершения миссии. Назначение ВрИО возможно только по решению Центрального Командования. ВрИО главы могут быть назначены только из числа старших сотрудников отдела, а ВрИО старшего сотрудника — только из числа рядовых сотрудников соответствующего отдела.&lt;br /&gt;
* &#039;&#039;&#039;Полномочия и доступ:&#039;&#039;&#039; ВрИО получает полный доступ к системам и ресурсам, соответствующим должности, включая карту с названием должности и рангом Временно Исполняющего Обязанности (NT Acting Official). ВрИО главы включаются в совет глав на равных правах с официальными главами. ВрИО полностью переводится на новую должность и не выполняет обязанности своей предыдущей роли.&lt;br /&gt;
* &#039;&#039;&#039;Ограничения:&#039;&#039;&#039; ВрИО обязан соблюдать все стандартные процедуры и корпоративные законы, применимые к официальной должности. Назначение ВрИО не допускается для должности агента внутренних дел. ВрИО не имеет права делегировать свои полномочия без разрешения Центрального Командования. При возвращении официального сотрудника к исполнению обязанностей статус ВрИО аннулируется, и сотрудник возвращается к своей прежней должности или переводится на другую по решению Центрального Командования.&lt;br /&gt;
* &#039;&#039;&#039;Процедура передачи полномочий:&#039;&#039;&#039; По окончании миссии ВрИО обязан немедленно передать все полномочия, доступы и предметы, связанные с должностью. Глава персонала изымает допуск ВрИО, если это требуется. Центральное Командование должно быть уведомлено о завершении статуса ВрИО.&lt;br /&gt;
* &#039;&#039;&#039;Ответственность:&#039;&#039;&#039; ВрИО несет полную ответственность за соблюдение стандартных процедур и корпоративных законов, соответствующих занимаемой должности. Нарушение, включая некомпетентность или несанкционированные действия, может привести к понижению, увольнению или другим мерам, предусмотренным корпоративными законами. Все решения ВрИО должны быть задокументированы в системе управления персоналом и переданы Центральному Командованию по запросу.&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника в статус Исполняющего Обязанности другой должности (также ИО) ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Назначение:&#039;&#039;&#039; Исполняющий обязанности (ИО) назначается в случае отсутствия главы отдела на протяжении смены или при вакантной должности. Назначение возможно только из числа старших сотрудников отдела и требует согласия капитана, главы персонала или совета глав. Для назначения ИО капитана требуется голосование совета глав и разрешение Центрального Командования.&lt;br /&gt;
* &#039;&#039;&#039;Полномочия и доступ:&#039;&#039;&#039; ИО получает полный доступ к системам и ресурсам, необходимым для выполнения обязанностей главы отдела, включая карту с соответствующим названием должности и установкой ранга Исполняющего Обязанности (NT Temporary Assignment). ИО не включается в совет глав. Исключением является только ситуация при отсутствии всех официальных глав отдела. В отсутствие главы службы безопасности смотритель автоматически считается ИО.&lt;br /&gt;
* &#039;&#039;&#039;Ограничения:&#039;&#039;&#039; ИО не входит в цепь командования, если присутствует хотя бы один официальный руководитель. ИО капитана не может назначать ИО глав отделов. ИО обязан передать полномочия и личные предметы официальному главе при его появлении. Старший сотрудник может отказаться от статуса ИО. Старшему научному сотруднику, исполняющему обязанности директора исследований, запрещено взаимодействие с ИИ.&lt;br /&gt;
* &#039;&#039;&#039;Процедура передачи полномочий:&#039;&#039;&#039; При возвращении официального главы к исполнению его обязанностей (к примеру при пробуждении из криосна) ИО обязан немедленно передать все полномочия и предметы главе. Глава персонала изымает допуск капитана у ИО капитана при появлении легитимного капитана.&lt;br /&gt;
* &#039;&#039;&#039;Ответственность:&#039;&#039;&#039; ИО несет ответственность за соблюдение стандартных процедур и корпоративных законов. Нарушение, включая некомпетентность или несанкционированные действия, может привести к понижению или увольнению. Все решения ИО должны быть задокументированы и переданы главе отдела или капитану.&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
|title = Краткие отличия ВрИО от ИО&lt;br /&gt;
|header = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;ИО&#039;&#039;&#039; подразумивает исполнение обязанностей в моменте. Приставка Временный у &#039;&#039;&#039;ВрИО&#039;&#039;&#039; подразумивает исполнение обязанностей на протяжении определенного срока. Из этого языкового отличия и образуются куда более детальные отличия этих статусов.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|content = ㅤ&lt;br /&gt;
*&#039;&#039;&#039;Срок действия:&#039;&#039;&#039;  &lt;br /&gt;
**ИО (Исполняющий обязанности) назначается на краткосрочный период, обычно в рамках одной смены, и статус может быть прекращен в любой момент при возвращении официального сотрудника.  &lt;br /&gt;
**ВрИО (Временно исполняющий обязанности) назначается на долгосрочный период до конца миссии, что подразумевает стабильное замещение должности.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Полномочия и статус:&#039;&#039;&#039;  &lt;br /&gt;
**ИО сохраняет свою основную должность и выполняет обязанности замещаемой роли с ограниченными полномочиями, не входя в совет глав, если присутствует хотя бы один официальный руководитель.  &lt;br /&gt;
**ВрИО полностью переводится на новую должность, прекращая исполнять обязанности предыдущей роли, и обладает всеми полномочиями официального сотрудника. ВрИО глав включаются в совет глав на равных правах с официальными главами.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Процедура назначения:&#039;&#039;&#039;  &lt;br /&gt;
**ИО назначается локально капитаном или советом глав для оперативного решения тактических задач, обеспечивающих функционирование отдела в текущий момент.  &lt;br /&gt;
**ВрИО назначается исключительно Центральным Командованием для стратегического замещения должности, когда официальный сотрудник выведен из строя до конца миссии.}}&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника на испытательный срок ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Сотрудник может быть назначен на испытательный срок в следующих случаях:&#039;&#039;&#039;  &lt;br /&gt;
** Новый сотрудник, принятый на работу без полного опыта или сертификации NanoTrasen.  &lt;br /&gt;
** Перевод сотрудника на новую должность, требующую дополнительной оценки компетентности.  &lt;br /&gt;
** Возвращение сотрудника после дисциплинарного взыскания или длительного отсутствия с целью проверки текущих навыков.  &lt;br /&gt;
** Выявление недостаточной компетентности в текущей должности, но с потенциалом для обучения, по решению главы отдела или капитана.  &lt;br /&gt;
** Решение Центрального Командования в рамках особых обстоятельств.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Определение рамок испытательного срока:&#039;&#039;&#039;  &lt;br /&gt;
** Испытательный срок назначается главой соответствующего отдела или капитаном, а в их отсутствие — главой персонала с разрешения Центрального Командования.  &lt;br /&gt;
** Продолжительность испытательного срока не может быть меньше одной рабочей смены. Длительность испытательного срока не может быть более одного квартала (трех рабочих месяцев). В исключительных случаях срок может быть продлен с письменным обоснованием и одобрения Центрального Командования.  &lt;br /&gt;
** Рамки испытательного срока включают четкие цели и критерии оценки компетентности, которые определяются главой отдела и фиксируются в системе трудовых записей (и системе записей отдела защиты активов при необходимости) персонала (Crew Records).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Отношение к сотрудникам на испытательном сроке:&#039;&#039;&#039;  &lt;br /&gt;
** Сотрудники на испытательном сроке обязаны носить идентификационные метки с указанием статуса (NT Employee (or Contractor) on Probationary Period) для упрощения контроля со стороны службы безопасности и глав отделов.  &lt;br /&gt;
** Старшие сотрудники и главы отделов должны предоставлять таким сотрудникам наставничество, обучение и четкие инструкции, способствующие их адаптации и выполнению задач.  &lt;br /&gt;
** Сотрудники на испытательном сроке не имеют ограничений к доступ ресурсам и доступам занимаемой им должности, за исключением особых случаев указанных в трудовых записях.  &lt;br /&gt;
** Запрещается дискриминация или создание токсичной рабочей среды для сотрудников на испытательном сроке. Нарушение этого правила со стороны коллег рассматривается как основание для дисциплинарных мер.&lt;br /&gt;
** Старший сотрудник на испытательном сроке не имеет права быть назначенным в качестве ИО главы своего отдела без разрешения со стороны Центрального Командования.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Смещение с должности:&#039;&#039;&#039;  &lt;br /&gt;
** Отдел кадров, по решению главы отдела или капитана, имеет право сместить сотрудника на испытательном сроке с его должности в упрощенной форме, в случае нарушения установленных рамок испытательного срока, некомпитентности, нарушении стандартных процедур или корпоративных законов. Для смещения достаточно письменного обоснования с указанием причин.&lt;br /&gt;
** Смещенный сотрудник может быть переведен на должность пассажира либо уволен. ID-карта сотрудника подлежит изъятию или изменению в соответствии с новой должностью.  &lt;br /&gt;
** Сотрудник на испытательном сроке имеет право обжаловать смещение через главу персонала или капитана, но решение Центрального Командования является окончательным.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Общие положения:&#039;&#039;&#039;  &lt;br /&gt;
** Сотрудники на испытательном сроке обязаны выполнять указания старших сотрудников и глав отдела, проходить обучение и демонстрировать прогресс в соответствии с установленными критериями.  &lt;br /&gt;
** Служба безопасности и агент внутренних дел имеют право проверять соблюдение сотрудниками на испытательном сроке условий их нахождения в этом статусе.  &lt;br /&gt;
** Все назначения на испытательный срок, их рамки и результаты оценки должны быть задокументированы в системе. В случае успешного прохождения испытательного срока сотрудник переводится на полноценную должность с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
==== Политика увольнения/понижения ====&lt;br /&gt;
&lt;br /&gt;
*В случае полного расторжения контракта с сотрудником его ID-карту следует уничтожить.&lt;br /&gt;
*В случае увольнения рекомендуется заменить должность на пассажира, однако также возможен перевод на должность грузчика или уборщика.&lt;br /&gt;
*Увольнение или понижение запрещено без соглашения главы соответствующего отдела или капитана. Для увольнения члена командования смотрите цепь командования.&lt;br /&gt;
*Персонал должен самостоятельно прийти к главе персонала для увольнения или понижения. В противном случае он может быть доставлен силой сотрудником службы безопасности.&lt;br /&gt;
*Если было объявлено от законного представителя власти, что определенный сотрудник был уволен или понижен, то ему запрещается находиться на территории отдела, в котором он работал. В противном случае это будет считаться проникновением или вторжением. Также обнаружение при нём вещей из данного отдела будет считаться кражей. В связи с этим настоятельно рекомендуется, чтобы уволенный или пониженный член экипажа добровольно сдал все запрещённые предметы и сотрудничал со службой безопасности, если он хочет избежать ареста.&lt;br /&gt;
&lt;br /&gt;
===== Распространенные причины увольнения/понижения =====&lt;br /&gt;
 Обратитесь к приведенному выше для увольнения. В конечном счете, решение об увольнении или понижении в должности любого персонала принимается соответствующим главой отдела или капитаном. Это всего лишь список примеров причин для увольнения.&lt;br /&gt;
*Любое нарушение СП, повлекшее среднюю или серьезную задержку в работе судна без обоснованной причины;&lt;br /&gt;
*Злоупотребление сотрудниками СБ своей экипировкой (например, использование летальных боеприпасов в зелёный код);&lt;br /&gt;
*Нарушение любой статьи корпоративных законов, подразумевающее нарушение работоспособности отдельных людей, отделов или всего корабля;&lt;br /&gt;
*Критическая некомпетентность в работе;&lt;br /&gt;
*Отказ следовать законным требованиям главы отдела. Законность требований определяет капитан или глава персонала;&lt;br /&gt;
*Создание небезопасной и/или токсичной рабочей среды. Сотрудники, которые постоянно ругают, оскорбляют, унижают или иным образом относятся к своим коллегам, как к грязи, должны быть немедленно наказаны.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:ERT Commander 96px.png|32px]] Отряд быстрого реагирования ===&lt;br /&gt;
&lt;br /&gt;
===== Процедуры экипажа ===== &lt;br /&gt;
&lt;br /&gt;
*Нельзя одновременно вызвать ОБР и проводить процедуру эвакуации.&lt;br /&gt;
*ОБР может быть вызван только, если задействован красный код.&lt;br /&gt;
*ОБР следует вызывать только, если экипаж судна неспособен справиться с угрозой своими силами, как, например, недостаток сотрудников СБ при гуляющем на судне маньяке или недостаток инженеров при обширной разгерметизации.&lt;br /&gt;
*ОБР нельзя вызвать без согласия большинства глав на борту судна.&lt;br /&gt;
*Следует выполнять любые приказы ОБР, если они не откровенно незаконны и идут против интересов корпорации. Следует помнить, что ОБР подчиняется только ЦК.&lt;br /&gt;
&lt;br /&gt;
===== Процедуры ОБР =====&lt;br /&gt;
&lt;br /&gt;
*Лидер ОБР должен гарантировать нахождение всей его команды в челноке прежде, чем отправляться на объект.&lt;br /&gt;
*Лидер ОБР считается самым главным на объекте, и его приказы должны выполняться беспрекословно, если они не откровенно незаконны и не идут против интересов корпорации.&lt;br /&gt;
*Лидер ОБР сам определяет целесообразность проведения процедуры эвакуации.&lt;br /&gt;
*Все бойцы ОБР должны включить свои камеры (кликнув по кнопке, которая включает фонарь на шлеме) и сохранять постоянную связь внутри команды.&lt;br /&gt;
*Бойцы ОБР сами определяют приоритетность любой деятельности на борту судна. Отклонения от их плана запрещены.&lt;br /&gt;
*Бойцы ОБР должны не допустить попадания своего снаряжения в посторонние руки.&lt;br /&gt;
&lt;br /&gt;
==== Протокол эвакуации ====&lt;br /&gt;
&lt;br /&gt;
*Нельзя одновременно вызвать ОБР и проводить процедуру эвакуации. В случае присутствия на борту судна ОБР его лидер сам определяет целесообразность проведения эвакуации.&lt;br /&gt;
*Во время проведения эвакуации, &#039;&#039;&#039;весь персонал объекта&#039;&#039;&#039; обязан проследовать к спасательным капсулам, либо на любые иные транспортные средства, объявленные командным составом как спасательные. Командный состав объекта обязан проследить за ходом эвакуации. Служба безопасности имеет право принуждать персонал к эвакуации с объекта, если она проводится из-за причин, что могут привести к гибели персонала, значительным повреждениям объекта или его полному уничтожению.&lt;br /&gt;
*В случае нахождения на борту корабля враждебных форм жизни, представляющих биологическую опасность (биоугроза 6-8 уровня), необходимо предупредить ЦК, прежде чем инициировать процедуру эвакуации. Нарушение данной процедуры повлечет за собой отмену протокола эвакуации для сохранения карантина.&lt;br /&gt;
*После подготовки эвакуационных челноков к запуску всему персоналу надлежит проследовать к ближайшему челноку и занять в нем место.&lt;br /&gt;
*Запрещен досрочный запуск эвакуационных челноков, кроме случаев, когда их целостность или жизнь экипажа, находящегося на борту, под угрозой.&lt;br /&gt;
*Составу службы безопасности и заключенным надлежит проследовать в собственный эвакуационный челнок (он находится дальше вниз по коридору, мимо камер временного заключения и карцера).&lt;br /&gt;
*Всему персоналу, находящемуся в критическом состоянии, должна быть оказана первая медицинская помощь.&lt;br /&gt;
*Все важные документы, оборудование и предварительно записанный на интелликарту бортовой ИИ должны быть эвакуированы с объекта, если это не несёт угрозы немедленной гибели для персонала.&lt;br /&gt;
*Любой член экипажа, прямым или косвенным путем препятствующий процедуре проведения эвакуации, подлежит немедленному устранению на месте охраной объекта.&lt;br /&gt;
&lt;br /&gt;
=== [[File: GPS.png|32px]] Навигация ===&lt;br /&gt;
Сьерра способна к быстрому ускорению, которое делает использование корабельных двигателей опасным для экипажа, выполняющего внекорабельную деятельность. Нижеописанные правила должны быть соблюдены перед началом движения судна.&lt;br /&gt;
&lt;br /&gt;
*Сьерра &#039;&#039;&#039;полностью способна к движению&#039;&#039;&#039; с момента начала смены. Начало движения может отлагаться из-за инженерных работ и запуска корабельных щитов &#039;&#039;&#039;только, если окружение не позволяет пилоту проложить безопасный курс&#039;&#039;&#039;.&lt;br /&gt;
*Намерение начать движение должно быть заранее объявлено, и пилот должен удостовериться в завершении всех изложенных ниже процедур перед началом движения.&lt;br /&gt;
*После объявления о намерении начать движение, вся деятельность (в частности, внекорабельная), противоречащая навигационным процедурам должна быть прекращена.&lt;br /&gt;
*Экипаж транспортных челноков также должен быть уведомлен и вернуться на борт Сьерры, только если план не предполагает временного оставления их в текущем секторе.&lt;br /&gt;
*Ожидать запуска корабельных щитов следует только при наличии серьезной причины.&lt;br /&gt;
*Пилоту рекомендуется снизить тягу двигателей как минимум до 50% во избежание чрезмерного расхода топлива и перегрева сопел двигателей.&lt;br /&gt;
&lt;br /&gt;
==== Стыковка и гости ====&lt;br /&gt;
Как исследовательскому судну, Сьерре настоятельно рекомендуется проводить стыковку с нейтрально и дружественно настроенными судами. Однако имеются определенные правила и предписания для стыковки:&lt;br /&gt;
&lt;br /&gt;
*Уполномоченные лица NanoTrasen могут предоставить или отказать беженцам в предоставлении убежища по своему усмотрению.&lt;br /&gt;
&lt;br /&gt;
*Гости, которые являются сотрудниками NanoTrasen, но находятся на исследовательском корабле, могут получить доступ к отсекам для дальнейшей работы, либо обучения. Допускается выдача доступа вплоть до командных должностей. Всем остальным посетителям разрешается выдача доступа только по рабочим профессиям.&lt;br /&gt;
&lt;br /&gt;
*К гостям может быть приставлено сопровождение и проведён обыск по усмотрению уполномоченных лиц, но только если они желают покинуть территорию своего судна и лично посетить Сьерру. &#039;&#039;&#039;Экипаж ни при каких обстоятельствах не имеет права подниматься на судно гостей без их разрешения, проводить обыск пристыковавшегося судна или каким-либо иным образом нарушать суверенитет гостей.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Любое судно обязано соблюдать законы государства, на чьей территории оно находится в данный момент. За пределами государств законы отсутствуют, как и обязательства к их выполнению. Судна вне территории государств могут соблюдать любые законы и правила, которые они считают подходящими, однако это не касается судов и активов корпораций, [[Углубленная информация о функционировании ПСС#Корпорации в ЦПСС|базирующихся в ЦПСС]].&lt;br /&gt;
&lt;br /&gt;
*Все члены экипажа ИКН &amp;quot;Сьерра&amp;quot;, находясь на пристыкованном судне, попадают под юрисдикцию этого судна и могут быть оштрафованы, арестованы или задержаны при нарушении действующих на нём законов.&lt;br /&gt;
**К космическим судам, принадлежащим к организациям, находящимся в состоянии конфликта с NanoTrasen или судам, атакующим объекты или суда NanoTrasen, данное правило не применяется. Организация различных инцидентов при дипломатической встрече плохо отразится на дальнейшей карьере капитана и его экипажа. Настоятельно рекомендуется предоставить капитану, главе персонала или агенту внутренних дел право начать контакт с гостями и выступать посредником в любых конфликтах (законных или нет) между судном NanoTrasen и другими космическими судами.&lt;br /&gt;
&lt;br /&gt;
*Как судно NanoTrasen, Сьерра должна предоставлять помощь терпящим бедствие судам в случае, если не существует неоправданного риска для него при экстренной стыковке с терпящим бедствие судном, а также если оно принадлежит NanoTrasen. Запрещено оказывать помощь суднам, не принадлежащим NanoTrasen, без приказа капитана, главы персонала в случае отсутствия капитана, или иных уполномоченных лиц, представленных Центральным командованием. В случае отсутствия всех вышеперечисленных лиц решение об оказании помощи может быть принято большинством глав отделов. Обязанность оказывать непосредственную помощь включает в себя медицинскую, инженерную или военную помощь в случае преследования враждебными элементами.&lt;br /&gt;
&lt;br /&gt;
*В случае действия на судне ИКН &amp;quot;Сьерра&amp;quot; кода повышенной готовности, стыковка может быть ограничена на усмотрение старшего представителя цепи командования.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Первый контакт ===&lt;br /&gt;
Поскольку имеется вероятность того, что ИКН &amp;quot;Сьерра&amp;quot; в процессе экспедиции встретится с новой расой, от персонала ожидают исполнения следующего руководства при первом контакте.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Враждебность&#039;&#039;&#039;: первое и самое важное - это определить степень враждебности неизученного вида или сущности. Это должно быть достаточно легко. Постарайтесь не предпринимать каких-либо действий, что могут навредить существу, вне зависимости от его разумности - это может ухудшить ситуацию. Сдерживание является предпочтительным способом действий. Если оно удачно, переходите к следующему шагу. Если сдерживание невозможно, разрешается использовать огонь на поражение.&lt;br /&gt;
*&#039;&#039;&#039;Умственные способности&#039;&#039;&#039;: допуская что вид не враждебен, попытайтесь определить, насколько он разумен. Этого можно достичь через коммуникацию, математику или даже знание химии.&lt;br /&gt;
*&#039;&#039;&#039;Коммуникация&#039;&#039;&#039;: определив разумность, следующим шагом должно быть определение способов коммуницировать. Шанс восприятия неизвестной формой жизни нашего языка, а также умение с его помощью коммуницировать довольно мал, но попробовать стоит в любом случае, - стандартные пиктограммы, математические концепты или физические константы вроде анатомического сложения могут быть довольно полезны, если голосовая коммуникация невозможна. Универсальный диктофон, возможно, сможет дешифровать неизвестный язык.&lt;br /&gt;
*&#039;&#039;&#039;Дипломатия&#039;&#039;&#039;: если контакт есть и новый вид имеет ту или иную форму правления, иерархию, с которой дипломатические контакты могут быть налажены, сделайте всё возможное, чтобы приступить к дипломатическим переговорам с этим видом. Процесс должен быть возглавлен агентом внутренних дел, который незамедлительно доложит Центральному командованию.&lt;br /&gt;
&lt;br /&gt;
==== Медицинская оценка ====&lt;br /&gt;
Главный врач может объявить любого члена экипажа непригодным для работы или снять с занимаемой им должности ввиду непригодности по физическим и/или психическим причинам.&lt;br /&gt;
&lt;br /&gt;
Для снятия с должности члена командования необходимо письменное согласие капитана или совета глав, а для отстранения от выполнения обязанностей капитана необходимо единогласное решение совета глав, либо прямой приказ Центрального командования NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
=== Вооружение ===&lt;br /&gt;
Персонал, стандартно предоставленный тем или иным вооружением, автоматически обладает разрешением на его хранение и/или применение, регулируемое соответствующими процедурами. &lt;br /&gt;
&lt;br /&gt;
В список данных сотрудников входят капитан, глава персонала, агент внутренних дел, оперативник внутренней безопасности, адъютанты и лидер экспедиционной команды.&lt;br /&gt;
&lt;br /&gt;
Сотрудникам научно-исследовательского отдела было дано право на исследование, создание и хранение любого вида вооружения в пределах своего отдела. &lt;br /&gt;
&lt;br /&gt;
В случае необходимости, директор исследований, глава персонала, в случае отсутствия первого, или капитан могут разрешить хранение и использование вооружения экспедиционной команде на одном вылете &#039;&#039;(согласно манифесту)&#039;&#039;, при необходимости использования вооружения повторно - процедура должна быть выполнена ещё раз. &lt;br /&gt;
&lt;br /&gt;
После объявления синего уровня угрозы, в случае, если сил охраны недостаточно для устранения угрозы, капитан, глава службы безопасности либо смотритель могут принять решение о выдаче вооружения наиболее компетентным членам экипажа, не состоящим в службе безопасности. Для этой цели в оружейной находится специальный оружейный шкаф, содержащий четыре экземпляра смартганов LAEP90-CS и четыре красных повязки для идентификации членов корабельного ополчения. Также, в зависимости от характера угрозы, члены командования, не авторизованные на ношение оружия, могут запросить выдачу любого оружия на усмотрение главы службы безопасности или смотрителя.&lt;br /&gt;
&lt;br /&gt;
После объявления красного уровня угрозы смотритель или глава службы безопасности по своему усмотрению могут свободно выдавать любой экземпляр вооружения, но предпочтение так же должно отдаваться наиболее подготовленному персоналу. &lt;br /&gt;
&lt;br /&gt;
После устранения непосредственной угрозы для судна получившие вооружение члены экипажа обязаны сдать его службе безопасности.&lt;br /&gt;
&lt;br /&gt;
Капитан может выдать разрешение на ношение оружия (летального и нет) по своему усмотрению любому члену экипажа, при наличии главы службы безопасности и/или смотрителя - они должны быть должным образом оповещены.&lt;br /&gt;
&lt;br /&gt;
==== Боевые аугменты ====&lt;br /&gt;
К числу боевых аугментов относятся:  &lt;br /&gt;
&lt;br /&gt;
*Встроенное лезвие (Embedded blade)&lt;br /&gt;
*Киберкогти (Cyberclaws)&lt;br /&gt;
*Встроенный дробовик (Pop-out shotgun)&lt;br /&gt;
*Считыватель синапсов (Synapse interceptor)&lt;br /&gt;
*Вспомогательный модуль точности (Gunnery booster)&lt;br /&gt;
&lt;br /&gt;
Разрешение на выдачу боевых аугментов может предоставить только директор исследований, а на установку - глава сотрудника, которому устанавливаются протезы. Целесообразность установки боевых аугментов определяется в зависимости от должностного положения сотрудника и условий его работы. Для установки боевых аугментов в ИПС требуется дополнительно удостовериться в наличии у них оков, ограничивающих их поведение.&lt;br /&gt;
&lt;br /&gt;
Владение боевыми аугментами без предварительного согласования с уполномоченными лицами является нарушением статьи 211 корпоративного закона - &#039;&#039;&#039;Нарушение правил оборота опасных предметов внутри объекта&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Исследования ===&lt;br /&gt;
При трудоустройстве или назначении, как до начала, так и во время миссии исследовательского корабля NanoTrasen «Сьерра», весь научный персонал подписывает &#039;&#039;&#039;договор о неразглашении&#039;&#039;&#039; корпоративной и научно-исследовательской информации.&lt;br /&gt;
&lt;br /&gt;
Научный персонал вправе проводить исследования и использовать свои лабораторные отсеки по своему усмотрению, однако существуют некоторые ограничения: &lt;br /&gt;
*Любые эксперименты над разумными формами жизни, за исключением приматов, должны проводиться исключительно с [[Шаблоны документов#Документы научно-исследовательского отдела|письменного согласия испытуемого]]. Также они не должны нести неоправданного риска для жизни или здоровья, определяемого директором исследований. Капитан и глава персонала могут отменить любую процедуру по своему усмотрению в целях безопасности или из этических соображений. К тому же данные исследования должны соответствовать [[Этика и наука в 24 веке#Базовые этические принципы|базовым этическим принципам]].&lt;br /&gt;
*Запрещено экспериментировать над самим собой.&lt;br /&gt;
*Тестирование любых взывроопасных веществ, компонентов или образцов вооружения повышенной мощности, включая несущие риск повреждения обшивки, должно проводится вне основного судна.&lt;br /&gt;
*Тестирование экспериментальных технологий должно проводиться в пределах научно-исследовательского отдела или на удаленных объектах, все основного судна.&lt;br /&gt;
*Передача экспериментальных технологий другим отделам с целью использования или тестирования возможна и должна проводиться с одобрения руководителя конкретного отдела.&lt;br /&gt;
*Использование экспериментальных технологий в отсеках или местах общего пользования должно производиться с разрешения капитана или главы персонала в индивидуальном порядке.&lt;br /&gt;
*Ксенобиологические организмы, аномальные образования и ксеноархеологические находки не должны находиться вне надежно защищённых исследовательских отделов, если обратное не разрешено капитаном.&lt;br /&gt;
&lt;br /&gt;
Научный персонал не попадает под действие законов, касающихся контролируемых веществ или предметов при использовании оных в ходе исследований.&lt;br /&gt;
&lt;br /&gt;
==== [[file:Pinoff.png|locator device]] Исследование сектора, экспедиции, внешние задачи ====&lt;br /&gt;
Исследование сектора, сбор трофеев и добыча ресурсов осуществляется экипажем объекта NanoTrasen с использованием трёх специализированных исследовательских команд, как совместно, так и автономно:&lt;br /&gt;
*Экспедиционная команда — занимается исследованием планетоидов, астероидов и объектов антропогенного или ксеногенного происхождения.&lt;br /&gt;
*Ксеноархеологическая команда — проводит археологическую разведку на планетоидах, астероидах и объектах ксеногенного происхождения.&lt;br /&gt;
*Шахтёрская команда — разрабатывает полезные ископаемые на астероидах и планетоидах, осуществляет разбор объектов антропогенного или ксеногенного происхождения на полезные составляющие.&lt;br /&gt;
&lt;br /&gt;
ИКН «Сьерра» снабжен несколькими типами шаттлов, каждый из которых спроектирован и экипирован для решения определенных задач:&lt;br /&gt;
*Шаттл «Харон» — универсальный транспортник, в первую очередь используется экспедиционной командой, также может быть задействован и сотрудниками других отделов при необходимости. Применяется для разведки и исследования мест, представляющих интерес.&lt;br /&gt;
*Шаттл «Гуппи» — сервисный челнок общего назначения, в первую очередь используется шахтёрской командой. Челнок отличается ограниченным объемом топливного бака, а также малой грузовой вместимостью.&lt;br /&gt;
*«Петров» — мобильная лаборатория для исследований опасных материалов и объектов, например, артефактов, представляющих угрозу основному судну. Доступ на шаттл ограничен в рамках научно-исследовательского отдела. Лаборатория оснащена исключительно маневровыми двигателями для стыковочных операций и не может использоваться как полноценный транспортник.&lt;br /&gt;
*Шаттл «Фаэтон» — скоростной маневренный перехватчик, преимущественно используемый отделом защиты активов для экстренных задач. Имеет ограниченную вместимость. Топливная система маневровых двигателей отличается повышенным расходом.&lt;br /&gt;
&lt;br /&gt;
==== Контроль и отчетность планирующихся вылетов ====&lt;br /&gt;
Ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет, возложена на Квартирмейстера, в чьи обязанности также входит следить за тем, чтобы каждый шаттл был должным образом снаряжён, обеспечен энергией и кислородом для дыхания.&lt;br /&gt;
В случае отсутствия Квартирмейстера контроль за взлётом и посадкой, а также выдача разрешений на вылет, возлагаются на адъютанта судна, главу персонала или капитана.&lt;br /&gt;
&lt;br /&gt;
Если вспомогательный медицинский, охранный или инженерный персонал не запрошен и не утвержден директором исследований и действующим главой отдела, экипаж не должен отправляться в разведывательную миссию.&lt;br /&gt;
&lt;br /&gt;
Капитан обладает полномочиями разрешать вылет в любых целях, а также назначать команду по своему усмотрению.&lt;br /&gt;
&lt;br /&gt;
Перед организацией вылета должен быть составлен манифест плана полета экипажем соответствующего шаттла, а также заполнена форма NT-DEC-32 о предварительной проверке шаттла ответственным сотрудником отдела снабжения: ассистентом снабжения, грузчиком или квартирмейстером. В случае отсутствия сотрудников отдела снабжения форма NT-DEC-32 аналогично заполняется экипажем соответствующего шаттла.&lt;br /&gt;
Манифест плана полета должен отражать все сведения о процессе подготовки: планируемое время вылета, лидер команды, манифест команды на борту шаттла, цель вылета, ориентировочное время возвращения/выхода на связь и количество загруженного топлива. Данный манифест может быть составлен на любой консоли, планшете или ноутбуке с установленной программой &amp;quot;Deck Management&amp;quot;. Четыре последних пункта в данной программе, в режиме редактирования манифеста, помечены, как необязательные к заполнению, но не обманывайтесь: ваш непосредственный начальник или ответственное лицо может потребовать заполнения всех пунктов манифеста плана полета для поддержания должной отчетности и осведомленности ответственного персонала или руководства судна.&lt;br /&gt;
&lt;br /&gt;
Несмотря на то, что заполнение формы NT-DEC-32 не входит в список должностных обязанностей старателей или полевых исследователей, вылет на каком-либо из шаттлов без его составления и одобрения классифицируется как нарушение статьи 212 корпоративного закона - &#039;&#039;&#039;Нарушение установленного порядка использования челноков.&#039;&#039;&#039; Исключениями являются случаи, когда вылет необходимо совершить экстренно, и соответствующее распоряжение отдается капитаном или советом глав. В таком случае манифест оформляется задним числом ответственными за контроль и отчетность вылетов лицами.&lt;br /&gt;
&lt;br /&gt;
=== [[file:Tracker.gif|tracking beacon]] Процедура свёртывания исследования сектора ===&lt;br /&gt;
Свёртывание исследования сектора производится в случае:&lt;br /&gt;
*Если существует прямая угроза целостности и миссии корабля в случае продолжения нахождения в секторе&lt;br /&gt;
*Если структурная целостность корабля нарушена до такой степени, что он не способен поддерживать жизнь экипажа на время исследования сектора&lt;br /&gt;
*Если в течение по крайней мере полутора часов рабочей смены из криокамер не пробуждаются члены шахтёрской команды, ксеноархеологи, а также пилот или лидер экспедиционной команды.&lt;br /&gt;
*Если поступил приказ от Центрального Командования&lt;br /&gt;
*Если капитан принял решение о свёртывании исследования&lt;br /&gt;
*Если совет глав принял решение о свёртывании исследования&lt;br /&gt;
*Если ОБР принял решение о свёртывании исследования&lt;br /&gt;
*Если единственный активный глава принял решение о свёртывании исследования&lt;br /&gt;
*Если исследования на планетоидах и остальных местах интереса завершены&lt;br /&gt;
&lt;br /&gt;
ВАЖНО&lt;br /&gt;
Лицо, принявшее решение о свёртывании исследования сектора должно сделать следующее:&lt;br /&gt;
*Оповестить все суда НТ, прикомандированные к главному судну НТ в регионе, и находящиеся за его пределами (как на гравитационной орбите судна, так и вне её) о свёртывании исследования сектора&lt;br /&gt;
*Убедиться в том, что весь экипаж этих судов, указанный во время предполётной подготовки, находится на главном судне&lt;br /&gt;
*Убедиться в том, что судно не получило никаких сигналов бедствия на которые следует ответить&lt;br /&gt;
*Убедиться в том, что блюспейс двигатель судна откалиброван и работает в штатном режиме (в случае отсутствия калибровки, калибровка пройдёт в автоматическом режиме, что займёт около получаса)&lt;br /&gt;
*Оповестить экипаж о начале прыжка в связи с завершением исследований&lt;br /&gt;
&lt;br /&gt;
В случае, если из-за халатности ответственного лица сотрудники НТ останутся за бортом без подтверждения их гибели и невозможности эвакуации тел, то сотрудник понесёт наказание согласно существующим корпоративным нормам&lt;br /&gt;
&lt;br /&gt;
=== [[File:Airlock_external.png|32px]]  Защищенные и особо охраняемые зоны ===&lt;br /&gt;
&lt;br /&gt;
*К защищенным зонам относятся важные отсеки:&lt;br /&gt;
**Хранилище плат&lt;br /&gt;
**Телекоммуникации&lt;br /&gt;
**Телепортная&lt;br /&gt;
**Склад ВКД&lt;br /&gt;
**Гауптвахта (бриг)&lt;br /&gt;
**Мостик&lt;br /&gt;
**Кабинеты глав отделов&lt;br /&gt;
**Кабинет агента внутренних дел&lt;br /&gt;
**Реактор суперматерии и его комната управления&lt;br /&gt;
**Лаборатория разработок НИО&lt;br /&gt;
**Ангар&lt;br /&gt;
**Двигательные отсеки&lt;br /&gt;
**Грузовой склад&lt;br /&gt;
&lt;br /&gt;
*К особо охраняемым зонам относятся отсеки, для обеспечения безопасности которых применяются особые процедуры: &lt;br /&gt;
**Арсенал  &lt;br /&gt;
***Только капитан, глава службы безопасности и сержант имеют право входить без особых процедур. Всем остальным охранникам разрешается входить исключительно при красном уровне угрозы или выше.&lt;br /&gt;
***Створки должны быть опущены за исключением случаев, когда охрану вооружают.&lt;br /&gt;
** Хранилище &lt;br /&gt;
*** Только капитан, главы и АВД могут входить в отсек при необходимости, изложенных в предоставленных инструкциях.&lt;br /&gt;
***Открытие отсека нарушает его консервацию и может привести к пагубным последствиям.&lt;br /&gt;
**Корабельное орудие&lt;br /&gt;
***Только капитан, глава службы безопасности, глава персонала или остальные главы при отсутствии двух вышесказанных сотрудников, а также адъютант в паре друг с другом или одним офицером охраны имеют доступ в расположение орудия и к управлению им.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dept_nt.png|32px]] Запрещенные вещества и предметы ===  &lt;br /&gt;
Перечень веществ, запрещенных Центральным Правительством Солнечной Системы и NanoTrasen: &lt;br /&gt;
&lt;br /&gt;
*Концентрированный экстракт амброзии вульгарис и амброзии деус “гекстромикосалинат”, в просторечии “космонаркотик”. Плоды амброзии допускаются к использованию незанятым персоналом, но только в рекреационных целях.&lt;br /&gt;
*Диэтиламид лизергиновой кислоты, или ЛСД, в чистом виде, также известный, как &amp;quot;мозгоплав&amp;quot; (Mindbreaker).&lt;br /&gt;
*Концентрированный токсичный экстракт гриба трутовика лакированного, или рейши, именуемый &amp;quot;псилоцибин&amp;quot;.&lt;br /&gt;
*Изготовление, хранение, распространение и применение следующих препаратов: синаптизин, гиперзин, оксикодон, трамадол, циталопрам, пароксетин и хлораль гидрат, используемые &#039;&#039;&#039;не&#039;&#039;&#039; в немедицинских целях, в том числе и превышение выделенного количества препарата на лицо.&lt;br /&gt;
*Опасная субстанция, известная как &amp;quot;Триглаз&amp;quot; (Three eye).&lt;br /&gt;
*А также [[Руководство по химии#Другие реакции|иные регулируемые вещества]].&lt;br /&gt;
&lt;br /&gt;
Перечень предметов, запрещенных Центральным Правительством Солнечной Системы и NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
*Биологическое или химическое оружие, такое как специально выведенные вирусы. Форон в газообразной форме относится к химическому оружию, когда используется в военных целях.&lt;br /&gt;
*Военные взрывчатые вещества, другие взрывчатые вещества на основе форона. Исключением является строительная взрывчатка используемая при добыче руды, а также использование взрывчатых веществ сотрудниками Отдела защиты активов.&lt;br /&gt;
*Автоматическое оружие, короткоствольное оружие, полуавтоматические винтовки и иное огнестрельное оружие, использующее калибр выше 5,6×15,6 мм (.22LR). Энергетическое оружие, способное летально поражать цель одним полным выстрелом. Дополнительная информация может быть получена в отделении защиты активов. Данный запрет не распространяется на зарегистрированное оружие и оружие во владении авторизованных лиц.&lt;br /&gt;
*Колюще-режущее оружие средних и больших размеров, если это не произведения искусства или часть экипировки, а также соответствующие боевые аугменты.&lt;br /&gt;
*Любые технологические устройства, способные осуществлять ускоренное клонирование разумного взрослого человека.&lt;br /&gt;
*Скрытое оборудование наблюдения. Оборудование, специально предназначенное для взлома коммуникационных сетей. Устройства, способные нарушать работу механизмов воздействием извне, в т.ч. путем ЭМИ.&lt;br /&gt;
*Неавторизованные устройства для передачи информации, основанные на технологии подпространства, а так же неавторизованные телепортационные устройства.&lt;br /&gt;
*Технологические устройства, способные своим воздействием или совмещением с другим воздействием привести к крупным летальным исходам или серьезному повреждению активов корпорации.&lt;br /&gt;
*Боевые вариации скафандров и ИКС.&lt;br /&gt;
&lt;br /&gt;
Данные правила применяются на территории, контролируемой Центральным Правительством Солнечной Системы, а также на всех объектах NanoTrasen, включая находящиеся вне границ ЦПСС.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Основные положения для командного состава ИКН «Сьерра»==&lt;br /&gt;
&lt;br /&gt;
===Руководители судна===&lt;br /&gt;
&#039;&#039;&#039;Также известны, как главы или командование.&#039;&#039;&#039; Это члены персонала, которые отвечают за управление кораблем. Каждый руководитель имеет доступ на мостик, к радиоканалу командования (доступен через: c) и может инициировать или отменить процесс подготовки к подпространственному прыжку и протокол эвакуации, используя консоль коммуникаций.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Должность&lt;br /&gt;
|Описание&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Image.png|безрамки]]&lt;br /&gt;
Капитан&lt;br /&gt;
|Имеет власть над всем кораблем. Может отменить любое решение, принятое другим руководителем. Способен выдать разрешение на оружие, устно разрешить проведение обыска, отменить приговор ГСБ, потребовать следственного разбирательства, посадить преступника в пермабриг и т. д. Стоит заметить, что в равной степени подчиняется корпоративным законам и может быть арестован, если был замечен в совершении преступления. Может свободно увольнять и назначать при достаточном обосновании.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 121955.png|безрамки]]&lt;br /&gt;
Глава персонала&lt;br /&gt;
|Единственный глава кроме капитана, который может переназначать персонал на другие должности. ГП может нанимать и увольнять сотрудников, но обычно для этого ему требуется разрешение от руководителя отдела, к которому принадлежит данный сотрудник. Руководит сервисным отделом, незанятым персоналом и отделом снабжения. Может исполнять управленческую функцию в конкретном отделе в отсутствие соответствующего главы.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122022.png|безрамки]]&lt;br /&gt;
Глава службы безопасности&lt;br /&gt;
|Именно от него ожидается арест любого нарушающего закон индивида, в том числе капитана и главы персонала. В экстренных ситуациях, требующих введения красного кода, может принять командование судном на себя, если капитан не способен вести руководство. В зелёный код ему может быть отказано в доступе в отделы других руководителей. В вопросах обеспечения безопасности объекта и его работников, мнение Главы Службы Безопасности является самым авторитетным &#039;&#039;&#039;после&#039;&#039;&#039; капитана, который может отменить его решения, так же как и совет глав. Руководит офицерами и кадетами службы безопасности, сержантом и криминалистом.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122045.png|безрамки]]&lt;br /&gt;
Главный инженер&lt;br /&gt;
|Руководит всем инженерным отделом, в частности инженерами и информационным техником. Следит за тем, чтобы инженеры не пустили суперматерию в разнос, атмосферные техники не создавали Атмосию, а айтишник не заменял наименования должностей командования на маты.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122117.png|безрамки]]&lt;br /&gt;
Директор исследований&lt;br /&gt;
|Руководит исследовательским отделом, в частности учёными, а также имеет власть над экспедиционной командой. Следит, чтобы бомбы ученых не взрывались на объекте, а полевые исследователи не приволокли незащищенный инопланетный артефакт, способный в теории оставить на месте целой Сьерры абсолютное ничего.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122213.png|безрамки]]&lt;br /&gt;
Главный врач&lt;br /&gt;
|Руководит всем медицинским отделом Сьерры, в частности хирургами, врачами, интернами и менталистом. Также в обязанности главного врача входит поддержание психологического состояния глав и остальных членов экипажа. В случае психологической нестабильности одного из глав имеет полномочия отстранить главу от его обязанностей и провести лечение до того состояния, пока глава не будет способен руководить персоналом дальше.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Другие управленческие роли====&lt;br /&gt;
Данный персонал имеет определённую власть, но в то же время не является руководством и не имеет соответствующих привилегий.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Должность&lt;br /&gt;
|Описание&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122238.png|безрамки]]&lt;br /&gt;
Адъютант&lt;br /&gt;
|Подчиняется капитану и главе персонала. По мере возможности занимается курированием работы особо занятых отделов или отделов без своего главы и старшего сотрудника. Ассистирует членам командования в различных вопросах. Ответственный за пилотирование Сьерры и отчетность планирующихся вылетов (после квартирмейстера).&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122319.png|безрамки]]&lt;br /&gt;
Смотритель&lt;br /&gt;
|Подчиняется главе службы безопасности. Ответственный за укомплектованность и целостность арсенала, выписку ордеров, выдачу вооружения охранникам, посадку и контроль состояния заключенных. В случае отсутствия ГСБ берёт на себя управление над службой безопасности.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122406.png|безрамки]]&lt;br /&gt;
Квартирмейстер&lt;br /&gt;
|Подчиняется главе персонала. Руководит всем отделом снабжения, в частности грузчиками и старателями. В первую очередь ответственный за контроль и отчетность планирующихся вылетов на Хароне или Гуппи. Имеет доступ к каналу командования.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122445.png|безрамки]]&lt;br /&gt;
Лидер экспедиционной команды&lt;br /&gt;
|Подчиняется директору исследований и отчитывается об успехах экспедиционной миссии в первую очередь также ему. Руководит сборами экспедиционной команды и их работой во время вылета и полностью несет ответственность за состояние членов ЭК.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Цепь командования===&lt;br /&gt;
Следующие должности являются участниками цепи командования: капитан, глава персонала, глава службы безопасности, главный врач, главный инженер и директор исследований. &#039;&#039;&#039;Исполняющие обязанности главы не считаются частью цепочки командования, пока активен хотя бы один официальный руководитель.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этой иерархической структуре пренебрегается упоминание Центрального командования по объективным причинам, — &#039;&#039;&#039;его авторитет неоспорим&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Капитан считается верхушкой цепочки командования. Вместе с этим, эту же позицию занимает и &#039;&#039;&#039;совет глав&#039;&#039;&#039;.&lt;br /&gt;
*Капитан может снять с себя обязанности. В таком случае должность капитана передается кандидату, выбранному в процессе голосования совета глав, а бывший капитан назначается на иную должность. Вся эта процедура целиком проводится с дозволения Центрального командования: в приложенном запросе должно быть указано, кто из членов командования выдвигается советом глав на должность ИО капитана, какую должность будет занимать бывший капитан и какова основная причина проведения этой процедуры.&lt;br /&gt;
*В отсутствие главы службы безопасности смотритель должен считаться исполняющим его обязанности. От данной процедуры нельзя отказаться.&lt;br /&gt;
*В отсутствие главы отдела капитан и/или глава персонала может повысить старшего сотрудника отдела на позицию исполняющего обязанности главы. Исполняющий обязанности главы должен передать все полномочия при пробуждении официального руководителя из хранилища криосна. Старший сотрудник оставляет за собой право отказаться от принятия полномочий исполняющего обязанности главы отдела.&lt;br /&gt;
*Все исполняющие обязанности руководства обязаны сохранить личные и особые предметы, которые находятся в их распоряжении. Данные предметы должны быть переданы официальному руководству в случае его назначения.&lt;br /&gt;
*Все сотрудники, которых назначают на должность исполняющего обязанностей, должны получить соответствующий доступ и карту со стандартным названием профессии (Captain, Head of Security, Chief Engineer и т. д.). Данная процедура необходима из-за ограничений технологий на борту корабля, таких, как телекоммуникации и список экипажа.&lt;br /&gt;
*В соответствии с положениями кодов угроз, иерархическая структура может изменяться. Так, например, во время действия фиолетового кода ГСБ будет подчиняться распоряжениям главврача.&lt;br /&gt;
*Агент внутренних дел может занять любое место в иерархической структуре при наличии соответствующего распоряжения от Центрального командования.&lt;br /&gt;
&lt;br /&gt;
===Совет Глав===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Совет глав&#039;&#039;&#039; — корпоративный орган управления объектом NanoTrasen, состоящий из всех присутствующих глав на смене, за исключением капитана&lt;br /&gt;
*Совет глав обладает правами и полномочиями, идентичными капитану, если не указано иначе, и способен принимать любые его решения, если капитан отсутствует на смене.&lt;br /&gt;
*В условиях, где действия капитана признаны вредительскими - совет глав обладает полномочиями на отстранение его от должности, при условии что решение принято единогласно. Совет глав должен состоять как минимум из двух глав для проведения данной процедуры. Центральное командование и сам капитан должны быть оповещены об инициации данной процедуры.&lt;br /&gt;
*Исполняющие обязанности глав отделов не являются частью совета глав, пока активен хотя бы один официальный руководитель.&lt;br /&gt;
*Совет глав может проводиться как очно, так и непосредственно по командной частоте объекта, для инициации совета один из глав должен заявить об этом по соответствующей частоте.&lt;br /&gt;
*Совет глав может принимать иные решения, которые предусмотрены стандартными процедурами, и в описании которых указана возможность их принятия советом глав.&lt;br /&gt;
&lt;br /&gt;
===Экстренный Доступ===&lt;br /&gt;
&lt;br /&gt;
Командный персонал обладает полномочиями на получение экстренного доступа капитана в случае необходимости, как в условиях штатного функционирования судна, так и при чрезвычайных ситуациях, посредством совместного проведения двух командных карт доступа на соответствующих терминалах, однако с рядом ограничений:&lt;br /&gt;
*Экстренный доступ должен запрашиваться лишь в случаях невозможности решения той или иной ситуации имеющимися ресурсами или доступом.&lt;br /&gt;
*Получение экстренного доступа должно быть санкционировано советом глав или капитаном, при наличии такового.&lt;br /&gt;
*Младший командный персонал обладает полномочиями на получение доступа в рамках разрешения чрезвычайной ситуации, если старший командный состав недееспособен или неактивен.&lt;br /&gt;
*Данная процедура не изменяет позицию члена экипажа, запросившего экстренный доступ.&lt;br /&gt;
*С целью минимизации случаев злоупотребления данной процедуры, экстренный доступ может быть предоставлен лишь единожды, экипаж судна будет оповещён по завершении процедуры посредством системы оповещения.&lt;br /&gt;
*В случае злоупотребления данной процедурой, ненадлежащей выдачей повышенного уровня доступа и иных подобных ситуациях могут применены статьи 204 — Превышение полномочий и/или 305 - Кража корпоративной собственности в соответствии с контекстом нарушения.&lt;br /&gt;
&lt;br /&gt;
====Иерархическая диаграмма====&lt;br /&gt;
[[Файл:Иерархия командования.png|frame|center|2000px]]&lt;br /&gt;
&lt;br /&gt;
===Стандартные процедуры командования и управленческих должностей ИКН «Сьерра»===&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Image.png|безрамки|32x32пкс]]Капитан====&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; не должен исполнять обязанности сотрудников службы безопасности. Несмотря на фактическое главенство в решении приговоров и назначении наказаний, считается, что капитан автоматически делегирует полномочия для управления защитой активов соответствующим сотрудникам службы безопасности - &#039;&#039;&#039;главе службы безопасности&#039;&#039;&#039; и/или &#039;&#039;&#039;смотрителю&#039;&#039;&#039;, при наличии последних на смене.&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; обязан гарантировать корректное исполнение корпоративного закона. Спорные вопросы могут быть решены при сотрудничестве с главой службы безопасности;&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено покидать корабль кроме случаев получения разрешения от ЦК. Это включает в себя выход в космос и вылеты в составе экспедиционной команды. Нарушение данной рабочей процедуры достаточно для снятия с должности &#039;&#039;капитана&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено носить с собой личный револьвер, предоставленный ИКС и иные бронеэлементы, если нет чрезвычайной ситуации, требующей их использования;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039;, несмотря на то, что руководит судном, не является независимым от NanoTrasen. Любые попытки пренебречь общей политикой компании должны рассматриваться как причина для немедленного расторжения контракта;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; не может уволить ни одного главу отдела без законного основания (то есть некомпетентности, преступной деятельности или иных действий, которые создают угрозу/компрометируют престиж судна и/или экипаж).&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; не может уволить агента внутренних дел без разрешения Центрального командования, если только он открыто не действует против благополучия и безопасности экипажа и судна.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 121955.png|безрамки|32x32пкс]]Глава персонала====&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено переводить сотрудников между отделами без разрешения глав этих отделов. Если какой-либо глава отдела отсутствует, &#039;&#039;глава персонала&#039;&#039; берет на себя ответственность за перевод. &lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено увеличивать уровень допуска сотрудникам без разрешения главы отдела. Это распространяется и на самого &#039;&#039;главу персонала&#039;&#039;. Кроме того, &#039;&#039;глава персонала&#039;&#039; может выдавать допуск капитана только избранному советом глав исполняющему обязанности капитана. В случае пробуждения легитимного капитана из хранилища криосна допуск у исполняющего обязанности следует изъять;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено увольнять сотрудников без разрешения глав их отделов, если не накладываются особые причины (смотрите корпоративный закон и общие СП);&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039; не имеет права продвигать кого-либо на работу агента внутренних дел. Это ограничение также относится к капитану;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; стандартно делегирует управление отделом снабжения заведующему хозяйством (квартирмейстеру).&lt;br /&gt;
#В отношении заказа грузов &#039;&#039;глава персонала&#039;&#039; обязан соблюдать те же правила и регуляции, которые действуют на квартирмейстера, грузчиков и помощников. Кроме того, &#039;&#039;глава персонала&#039;&#039; не должен заказывать ненужные, необязательные предметы вопреки пожеланиям отдела снабжения;&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039;, &#039;&#039;&#039;в случае отсутствия сотрудников отдела снабжения&#039;&#039;&#039;, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет. Он должен убедиться, что каждый челнок, готовящийся к вылету, должным образом укомплектован, а манифест плана полета и форма NT-DEC-32 корректно заполнены.&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039; имеет право взять полномочия главы любого отдела, при условии что у данного отдела отсутствует активный руководитель.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122022.png|безрамки|32x32пкс]]Глава службы безопасности====&lt;br /&gt;
&lt;br /&gt;
=====Зелёный код=====&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; не может проводить задержания, аресты, осмотры и обыски при наличии активных сотрудников службы безопасности;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; должен следовать тем же стандартным процедурам, что и смотритель, в отношении экипировки из арсенала, научно-исследовательского отдела, отдела снабжения и мобильных загражений &#039;&#039;(Portable barrier и deployable barrier)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; не может изменять установленные приговоры, если только не будут выявлены дополнительные доказательства или если заключенный попытается скрыться.&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; обязан следить за тем, чтоб импланты подавления псионики у офицеров службы безопасности с зафиксированным псионическим потенциалом присутствовали и находились в режимах «Issue Reprimand» или «Issue Neural Shock».&lt;br /&gt;
&lt;br /&gt;
=====Синий код=====&lt;br /&gt;
#Все правила с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; может по своему усмотрению выдавать смартганы и специальные нарукавные повязки из шкафчика для вооружения корабельного ополчения наиболее подготовленным членам экипажа в случае неспособности службы безопасности по той или иной причине устранить угрозу.&lt;br /&gt;
&lt;br /&gt;
=====Красный код=====&lt;br /&gt;
#Правила 2, 3 с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Главе службы безопасности&#039;&#039; разрешено свободно проводить аресты, задержания, обыски и осмотры, в соответствии с процедурами;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; должен оповестить экипаж судна посредством системы оповещения в консоли о характере подтвержденной угрозы, вызвавшей красный код;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; может по своему усмотрению выдать любой образец оружия из арсенала любому наиболее подготовленному члену экипажа в случае чрезвычайной ситуации.&lt;br /&gt;
#&#039;&#039;Главе службы безопасности&#039;&#039; разрешено переключать режимы подавления имплантов псионики у офицеров службы безопасности на своё усмотрение.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122045.png|безрамки|32x32пкс]]Главный инженер====&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; должен удостовериться, что реактор суперматерии/термоядерного синтеза и/или солнечные панели полностью подключены и запущены перед тем, как предпринимать дальнейшие действия всем отделом в целом;&lt;br /&gt;
#&#039;&#039;Главному инженеру&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; отвечает за поддержание целостности телекоммуникаций. &#039;&#039;Главному инженеру&#039;&#039; запрещено загружать вредоносные скрипты или каким-либо образом препятствовать надлежащему функционированию телекоммуникаций; он также должен диагностировать и устранять любые проблемы, которые возникают;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; должен убедиться в должном функционировании киборгов судна, данная обязанность должна выполняться с поддержкой робототехников в случае отсутствия должных квалификаций со стороны главного инженера;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; ответственен за сохранение работоспособности реактора суперматерии и термоядерного синтеза. Пренебрежение этой обязанностью является основанием для увольнения в случае неисправности реактора;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; ответственен за работоспособность системы жизнеобеспечения судна. Пренебрежение этой обязанностью является основанием для увольнения;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; может обозначить зону «небезопасной», если повреждения сильны до такой степени, что ремонт не может быть завершен в течение приемлемого периода времени;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; имеет право выдавать разрешения на строительство членам экипажа, однако чертежи судна должны находиться в безопасном месте всё время.&lt;br /&gt;
#В случае отсутствия &#039;&#039;главного инженера&#039;&#039; данные регуляции действуют в отношении &#039;&#039;старшего инженера&#039;&#039;, если тот является исполняющим обязанностей главного инженера.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122117.png|безрамки|32x32пкс]]Директор исследований====&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; должен убедиться, что научная работа ведется. Исследования должны быть завершены к моменту подготовки к переходу в следующий сектор, при условии, что отдел исследований обеспечен материалами;&lt;br /&gt;
#&#039;&#039;Директору исследований&#039;&#039; разрешено носить вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; не имеет права разрешать хранение аномальных артефактов на борту корабля до полного тестирования и каталогизации, а также несет ответственность за контроль хранения аномальных образований и ксенофауны и проведения соответствующих лабораторных исследований;&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; должен поддерживать отчетность об успехах экспедиционной команды во время миссии и после неё.&lt;br /&gt;
#В случае отсутствия &#039;&#039;директора исследований&#039;&#039; данные регуляции действуют в отношении &#039;&#039;старшего научного сотрудника&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122213.png|безрамки|32x32пкс]]Главный врач====&lt;br /&gt;
#&#039;&#039;Главному врачу&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Главный врач&#039;&#039; не имеет права разрешать создание ядовитых или взрывоопасных смесей в фармацевтической лаборатории без специального разрешения капитана или, если получение разрешения невозможно, при наличии явной и непосредственной угрозы благополучию судна и экипажа;&lt;br /&gt;
#&#039;&#039;Главный врач&#039;&#039; обязан следить за учётом умерших членов экипажа и надлежащим составлением отчетов о вскрытии;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122238.png|безрамки|32x32пкс]]Адъютант====&lt;br /&gt;
#&#039;&#039;Адъютанту&#039;&#039; запрещено вмешиваться в рабочий процесс любого отдела кроме случаев отсутствия на борту корабля главы и старшего сотрудника конкретного отдела;&lt;br /&gt;
#&#039;&#039;Адъютанту&#039;&#039; запрещено исполнять обязанности службы безопасности. &#039;&#039;Адъютанту&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039; и пистолет LAEP90-CS. Использование разрешено только в рамках самообороны;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; должен по мере возможности своевременно оповещать о конкретных отклонениях в работе систем судна или жизненных показателей работников соответствующего отдела;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; должен по мере возможности ассистировать любым главам в различных вопросах, если действия глав не противоречат политике корпорации и не нарушают действующих статей корпоративного закона;&lt;br /&gt;
#Для &#039;&#039;адъютанта&#039;&#039; выполнение распоряжений капитана или главы персонала более приоритетно, чем подчинение остальным главам;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; является первоочередным ответственным лицом за соблюдение стандартных процедур навигации во время пилотирования судном, а также за сохранение его целостности в процессе;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039;, &#039;&#039;&#039;в случае отсутствия сотрудников отдела снабжения&#039;&#039;&#039;, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет. Он должен убедиться, что каждый челнок, готовящийся к вылету, должным образом укомплектован, а манифест плана полета и форма NT-DEC-32 корректно заполнены;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122406.png|безрамки|32x32пкс]]Квартирмейстер====&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; имеет право распоряжаться по своему усмотрению любыми предметами на борту, которые не принадлежат другим отделам или конкретным людям.&lt;br /&gt;
#&#039;&#039;Квартирмейстеру&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; не имеет права хранить (в том числе в отделе или на складе) и сбывать вещи и вещества, входящие в список запрещённых.&lt;br /&gt;
#Заказ потенциально опасных вещей, таких как химические вещества, оружие, ядовитые газы и супер-материя, должен быть утверждён печатью и подписью уполномоченного лица.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; обязан вести отчетность о стыковках с судном, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет и заполнение формы NT-DEC-32, за состояние шаттлов и их готовность, пока те находятся в ангаре.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; обязан вести учёт всех заработанных с продаж денег и зачислять их на счёт отдела либо хранить в физическом виде в своём кабинете.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; имеет право одобрить потенциально опасный заказ своей печатью и подписью, однако будет нести ответственность за последствия подобных заказов.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122319.png|безрамки|32x32пкс]]Смотритель====&lt;br /&gt;
&lt;br /&gt;
=====Зелёный код=====&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не может проводить задержания, аресты, осмотры и обыски при наличии активных сотрудников службы безопасности, данная процедура не распространяется на уже задержанных и/или арестованных лиц на территории отдела охраны;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; должен провести тщательный обыск каждого заключенного, включая карманы, слоты в КПК, внутренние карманы верхней одежды и специальной экипировки;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не имеет права выдавать снаряжение из арсенала, за исключением дополнительных пистолетов LAEP-90S, в перечень запрещённого к выдаче снаряжения также входит снаряжение, предоставляемое научно-исследовательским отделом и/или отделом снабжения, но недоступное для заказа в зелёный код угрозы;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; запрещено устанавливать мобильные заграждения (Portable barrier и deployable barrier) как внутри брига, так и снаружи;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не имеет права оставлять заключенных прикованными к кроватям. Исключение делается в том случае, если заключенный проявляет открытую агрессию или предпринимает попытки побега.&lt;br /&gt;
&lt;br /&gt;
=====Синий код=====&lt;br /&gt;
#Правила 1, 2, 5 с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешается выдавать любое снаряжение из оружейной и другое снаряжение, запрещённое к выдаче в зелёный код. Лазерное оружие, а также летальные патроны могут быть выданы только с разрешения главы службы безопасности или капитана, так как они могут привести к летальным последствиям, либо если есть непосредственная угроза, как, например, наличие на борту судна биоугрозы 6-8 уровня или присутствие посторонних враждебных элементов.&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; может по своему усмотрению выдавать смартганы и специальные нарукавные повязки из шкафчика для вооружения корабельного ополчения наиболее подготовленным членам экипажа в случае неспособности службы безопасности по той или иной причине устранить угрозу;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено устанавливать мобильные заграждения (Portable barrier и deployable barrier) внутри брига.&lt;br /&gt;
&lt;br /&gt;
=====Красный код=====&lt;br /&gt;
#Правила 2, 5 с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено выдавать и распределять любое оружие или снаряжение, находящееся в оружейной. Это включает в себя и то, что предоставил исследовательский отдел или отдел снабжения. Также &#039;&#039;смотритель&#039;&#039; может по своему усмотрению выдать любой образец оружия из арсенала любому наиболее подготовленному члену экипажа в случае чрезвычайной ситуации;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено свободно проводить аресты, задержания, обыски и осмотры, в соответствии с процедурами;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122445.png|безрамки|32x32пкс]]Лидер экспедиционной команды====&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; должен убедиться, что шаттл и все члены команды, собранные в рамках экспедиционной миссии, должным образом экипированы и подготовлены;&lt;br /&gt;
#&#039;&#039;Лидеру экспедиционной команды&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039;, а также баллистическое ружье Xynergy XP-3 с нелетальными и бытовыми патронами. Использование баллистического ружья разрешено только в рамках экспедиционной миссии;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за жизнь и здоровье всех участников экспедиционной команды, включая сотрудников из других отделов, а также за состояние вверенного ему на время вылета челнока;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; должен согласовать и утвердить состав команды на время вылета с директором исследований. Для включения в состав команды сотрудников других отделов требуется дозволение непосредственно главы соответствующего отдела или капитана;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за безопасную эвакуацию и транспортировку аномальных объектов и ксенофауны до момента их передачи сотрудникам научно-исследовательского отдела;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за жизнь и здоровье и безопасную транспортировку потерпевших бедствие лиц, принятых на борт Харона в рамках операции по эвакуации с сигнала бедствия;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за контроль учёта и правомерного применения вооружения, предоставленного в течение одного вылета;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет полную ответственность за предемты, признанные на территории объектов NanoTrasen контрабандой и за незарегистрированное вооружение, которое находится на Хароне на момент возвращения в ангар, неважно, в пользовании оно членов экспедиционной команды или нет;&lt;br /&gt;
#В случае отсутствия &#039;&#039;лидера экспедиционной команды&#039;&#039;, &#039;&#039;пилот экспедиционной команды&#039;&#039; должен считаться исполняющим его обязанности.&lt;br /&gt;
&lt;br /&gt;
{{relevant}}&lt;br /&gt;
{{Navbox_guide}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Alt-titles&amp;diff=15569</id>
		<title>Шаблон:Alt-titles</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Alt-titles&amp;diff=15569"/>
		<updated>2026-10-19T13:47:05Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color:#5B92E5; padding:1px; margin-bottom:1px; color:black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Данная роль обладает одним или несколькими альтернативными названиями&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Альтернативные названия являются опциональными именами для профессии, созданные, прежде всего, для отражения дополнительной специальности. Данные названия не изменяют обязанности, релевантные процедуры, если об этом не сказано иначе. Использование альтернативных названий для уклонения от обязанностей основной профессии может привести к санкциям со стороны администрации.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15568</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15568"/>
		<updated>2026-10-19T08:16:21Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: секретные документы переписи сп&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Как видно из названия, Стандартные процедуры представляют собой набор руководящих принципов, которым необходимо следовать, когда судно работает в штатном режиме. Нарушение Стандартных процедур без уважительной причины является основанием для понижения в должности по усмотрению соответствующего главы отдела, однако и слепо следовать СП при игнорировании контекста смены — &#039;&#039;&#039;смехотворно плохая идея&#039;&#039;&#039;. Если ситуация предполагает, капитан, агент внутренних дел или совет глав могут вносить свои правки и корректировки, предварительно оповестив об этом Центральное командование. Общим благополучием и надлежащим функционированием экипажа и судна не следует жертвовать ради неукоснительного соблюдения СП. Помните, — &#039;&#039;&#039;контекст важнее&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
У NanoTrasen есть стандартный набор процедур, которым должен следовать персонал, когда возникает (или нет) чрезвычайная ситуация. Они должны гарантировать, что все действия происходят в интересах и во благо NanoTrasen. Невыполнение этих требований может привести к увольнению или понижению в должности. Крайне серьёзные или повторяющиеся случаи могут привести к блокировке профессии.&lt;br /&gt;
&lt;br /&gt;
==Общие положения стандартных процедур==&lt;br /&gt;
&lt;br /&gt;
===Коды угроз===&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 308E30&lt;br /&gt;
| title      = Уровень угрозы Зеленый — Статус: Все чисто; угрозы на борту судна и поблизости отсутствуют{{anchor|Зелёный код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Зеленый код. Угрозы для судна и его экипажа отсутствуют. Персоналу следует вернуться к выполнению рабочих обязанностей в штатном режиме.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения зеленого кода =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Нелетальное оружие разрешается носить на виду только охране. К нему относится также огнестрельное оружие, снаряженное боеприпасами нелетального воздействия. Ношение летального оружия и боеприпасов в зеленый код не допускается. Только охране разрешается носить броню, до двух элементов.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны открыты и доступны. Особо охраняемые зоны доступны исключительно уполномоченному персоналу.&lt;br /&gt;
* &#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Контроль соблюдения законов корпорации. Дополнительных инструкций нет.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности не обязательны для активации в каком-либо режиме.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Скафандры разрешается использовать только для работы в условиях опасной для жизни среды.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Все исследования ограничены в рамках дозволенного.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Разрешается в рамках применения силы Корпоративных Законов.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Процедура стыковки проходит в штатном режиме.&lt;br /&gt;
*&#039;&#039;&#039;Телекоммуникации:&#039;&#039;&#039; Язык Цюрихского Соглашения является единственным допустимым при общении в общем радиоканале и между сотрудниками одного отдела.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 800080&lt;br /&gt;
| title      = Уровень угрозы Фиолетовый — Статус: На борту судна присутствует биологическая угроза{{anchor|Фиолетовый код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Фиолетовый код. На судне находятся нелокализованные вредоносные патогены. Всему медицинскому персоналу требуется обратиться к вышестоящим сотрудникам для получения инструкций. Немедицинскому персоналу следует выполнять инструкции от медицинского персонала.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения фиолетового кода =====  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Директор исследований и главврач - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Ношение стерильных масок обязательно для всего персонала. Ношение костюмов биологической защиты обязательно для командования, медицинского персонала и охраны объекта.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Контроль соблюдения законов корпорации. Помощь медицинскому персоналу в локализации вспышек заражения. Дополнительных инструкций нет.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности обязательны для включения во второй режим.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Все меры предосторожности при опытах должны быть соблюдены. Исследовательский отдел должен быть в состоянии блокировки, а также соблюдать все меры противостояния биологической угрозе. Учёные имеют право запросить авторизованное лицо из медицинского состава для полной проверки личного состава. Экспедиции запрещены.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Использование летального оружия разрешено для устранения очагов критической опасности активам корпорации. Разрешается использовать нелетальное оружие для насильственной вакцинации при массовом заражении персонала.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = C6A500&lt;br /&gt;
| title      = Уровень угрозы Оранжевый — Статус: Множественные повреждения аппаратуры, внутренних переборок или внешней обшивки судна{{anchor|Оранжевый код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Оранжевый код. Тяжелые нарушения в работе оборудования и повреждение переборок. Всему инженерному персоналу требуется обратиться к вышестоящим сотрудникам для получения инструкций. Весь неинженерный персонал должен покинуть затронутые повреждениями отсеки. Рекомендуется ношение скафандров и следование указаниям инженерного персонала.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения оранжевого кода =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Главный инженер - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Весь экипаж должен иметь доступ к скафандрам.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны находятся в общем доступе, за исключением случаев достоверного нахождения угрозы в пределах зоны. Особо охраняемые зоны заблокированы. Требуется обязательная авторизация с доступом. Охранные турели должны быть активированы, как минимум в режиме оглушения.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности (первый-второй режимы) являются обязательными. Ношение скафандров рекомендуется.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Инженерные скафандры должны находиться в свободном доступе для сотрудников инженерного отдела.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Все меры предосторожности при опытах должны быть соблюдены. Исследовательский отдел должен быть в состоянии блокировки. Экспедиции разрешены, но должны проводиться под надзором сотрудников Защиты активов NanoTrasen.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 394FCC&lt;br /&gt;
| title      = Уровень угрозы Синий — Статус: Есть подозрение о присутствии угрозы на борту судна или поблизости{{anchor|Синий код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;Внимание! Синий код.&#039;&#039; &#039;&#039;Согласно полученной информации на судне может присутствовать угроза для безопасности экипажа. Всей охране требуется обратиться к вышестоящим сотрудникам для получения указаний; разрешено обыскивать сотрудников и отсеки, а также держать оружие на виду.&#039;&#039;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
===== Положения синего кода ===== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - ГСБ и ГП - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Летальное оружие разрешено к ношению на виду Отделу Защиты Активов. Авторизованный персонал может носить при себе оружие, но не должен показывать его на виду. Плитоносец (в том числе и цельный бронежилет) и шлем &#039;&#039;&#039;обязательны&#039;&#039;&#039; к ношению всему персоналу Службы безопасности и допускается к ношению всему остальному авторизованному персоналу.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Охраняемые зоны находятся в общем доступе за исключением случаев достоверного нахождения угрозы в пределах зоны. Высоко охраняемые зоны заблокированы. Требуется обязательная авторизация с доступом. Охранные турели должны быть активированы как минимум в режиме оглушения.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Арест&#039;&#039;&#039;: Аресты и задержания могут проводиться без ордера, однако всё ещё требуют подтверждения уполномоченного лица и предъявления обвинений задерживаемому.&lt;br /&gt;
**&#039;&#039;&#039;Обыск&#039;&#039;&#039;: Обыски могут проводиться без ордера, однако всё ещё требуют подтверждения уполномоченного лица и предъявления обвинений обыскиваемому.&lt;br /&gt;
**&#039;&#039;&#039;Иные следственные действия&#039;&#039;&#039;: Могут проводиться вне территории брига, их процедуры могут быть опущены в случае необходимости.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности обязательны для включения во второй режим.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Использование летального оружия допускается только согласно правилам применения силы Корпоративного Закона.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 8B0000&lt;br /&gt;
| title      = Уровень угрозы Красный — Статус: Подтверждено наличие непосредственной угрозы на борту судна или поблизости{{anchor|Красный код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Красный код. На судне объявлено чрезвычайное положение. Весь экипаж должен обратиться к главам для получения инструкций. Охране разрешено обыскивать сотрудников и отсеки, а также держать оружие на виду.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен при наличии двух людей с доступом к устройству аутентификации карт, которые находятся на мостике, а так же в кабинетах глав.&lt;br /&gt;
&lt;br /&gt;
===== Положения красного кода ===== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - ГСБ - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Бронежилеты, шлемы и оружие обязательно к ношению всему персоналу Службы безопасности. Ношение оружия на виду разрешается всему авторизованному персоналу.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны заблокированы. Особо охраняемые зоны заблокированы. Оборонительные турели должны быть в летальном режиме. Настоятельно рекомендуется переправить весь персонал в соответствующие отделы.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Процедуры ареста, задержания, обыска, а также иные правовые нормы могут быть опущены или упрощены, однако это не распространяется на глав отделов, [[Корпоративные законы#Надлежащие правовые процедуры|Задержание]] и обыски которых должны соответствовать надлежащим процедурам и их особым правам, за исключением случаев крайней необходимости.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Режим отслеживания физического местоположения и мониторинга состояния здоровья (третий режим) обязателен к активации всему персоналу. Скафандры обязательны для парамедиков.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Скафандры обязательны для всего инженерного персонала. Скафандры обязаны находиться в открытом доступе для всего персонала.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Исследовательские экспедиции отменяются и запрещаются до снижения уровня угрозы. Исследовательские и шахтёрские вылеты запрещены, уже идущие экспедиции могут быть отозваны если существует угроза для внекорабельной команды, однако в ином случае они должны быть продолжены. Исследования могут продолжаться лишь в том случае, если они направлены на защиту персонала, или не могут быть остановлены, или если дано распоряжение директора исследований.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Применение летального вооружения разрешено. Допускается нейтрализация с применением 4 уровня контрмер (летальное вооружение) в случае явной угрозы со стороны противника.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Разрешается исключительно кораблям Отдела защиты активов НТ.&lt;br /&gt;
*&#039;&#039;&#039;Телекоммуникации:&#039;&#039;&#039; Общий радиоканал должен использоваться только в условиях критической или чрезвычайной ситуации. Защита паролем для коммуникаций по КПК и радиочастотам допускается. Физическая охрана отсека телекоммуникаций настоятельно рекомендуется.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 000000&lt;br /&gt;
| title      = Уровень угрозы &amp;quot;Дельта&amp;quot; — Статус: Угроза уничтожения судна; потеря объекта неминуема{{anchor|Код Дельта}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Внимание всему персоналу! Код &amp;quot;Дельта&amp;quot;. На судне обнаружено взрывное устройство большой мощности с активированным обратным отсчетом. Весь экипаж должен следовать инструкциям глав и охраны. Это не учебная тревога.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Максимальный уровень угрозы. На борту объекта было обнаружено мощное взрывное устройство и уничтожение объекта неминуемо.&lt;br /&gt;
&lt;br /&gt;
Капитану, Агентам Внутренних Дел и Главам отделов настоятельно рекомендуется ознакомиться с документом, озаглавленным &amp;quot;Протокол Дельта&amp;quot;, помещенным в их личные шкафчики, для получения подробных инструкций о действиях при обнаружении высокомощного взрывного устройства на борту объекта.&lt;br /&gt;
&lt;br /&gt;
Корпорация NanoTrasen напоминает, что любые слухи о существовании так называемого &amp;quot;устройства самоуничтожения&amp;quot; являются ложными; конструкция ИКН &amp;quot;Сьерра&amp;quot; не предусматривает размещения такого устройства на борту.&lt;br /&gt;
&lt;br /&gt;
Эвакуационная процедура начинается немедленно. Весь персонал должен покинуть корабль.&lt;br /&gt;
&lt;br /&gt;
===== Положения кода &amp;quot;Дельта&amp;quot; =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Офицеры службы безопасности уполномочены на устранение члена экипажа в случае, если он прямо или косвенно препятствует эвакуации.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Блокировка снимается для облегчения процесса эвакуации ценных материалов, важных бумаг и оборудования.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка с судном запрещена. Ближайшие суда должны соблюдать безопасную дистанцию.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Стандартные и чрезвычайные ситуации==&lt;br /&gt;
{{pageframe&lt;br /&gt;
| color      = 88b1ef&lt;br /&gt;
| image      = Goldpin.png&lt;br /&gt;
| title      = Процедуры при ЧП&lt;br /&gt;
| content    = Следующие ситуации находятся в пределах обычных на объекте и должны служить четким руководством для чрезвычайных и не стандартных ситуаций.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Megaphone.png|32px]] Правила оповещения экипажа при ЧС === &lt;br /&gt;
&lt;br /&gt;
В случае возникновения чрезвычайных ситуаций, департаментам следует прилагать общие усилия для устранении последствий инцидента и восстановлении работы стандартных процедур ИКН &amp;quot;Сьерра&amp;quot;. В случае возникновения серьезного инцидента, который может повлиять на нормальную работу судна или причинить значительный ущерб экипажу или имуществу, ожидается, что весь персонал на борту будет, путём обращения капитана или представителя совета глав, обеспечен следующей информацией:&lt;br /&gt;
&lt;br /&gt;
*Краткое описание текущего инцидента.&lt;br /&gt;
&lt;br /&gt;
*Какие шаги были предприняты до настоящего времени для борьбы с этим инцидентом.&lt;br /&gt;
&lt;br /&gt;
*Предлагаемые действия для экипажа.&lt;br /&gt;
&lt;br /&gt;
*(Если применимо) Краткое описание причины изменения уровня тревоги.&lt;br /&gt;
&lt;br /&gt;
Исключение составляют случаи, когда вышеуказанная информация может поставить под угрозу департамент охраны судна или сохранность судна. В этом случае ожидается, что экипажу будет предоставлено столько информации, сколько позволяет ситуация.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Documents.png|32px]] Сообщения от Центрального Командования === &lt;br /&gt;
&lt;br /&gt;
Нередко, Центральное Командование может использовать собственные каналы связи, чтобы передать на судно свои распоряжения или запросы. Они могут быть отправлены посредство факса или телекоммуникаций. Центральное Командование — единственный высший орган власти на объекте, поэтому его факсы и/или оповещения не могут быть оспоримы за [[Знания об антагонистах#Оповещения ЦК|некоторыми исключениями]].&lt;br /&gt;
=== [[File:Id regular.png|32px]] Политика отдела кадров ===&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения на новые должности внутри объекта ====&lt;br /&gt;
&lt;br /&gt;
*Приемом на работу заведует глава отдела. Если таковой отсутствует, его обязанности может исполнять капитан или глава персонала с разрешения первого. В отсутствие главы отдела капитан и/или глава персонала исходят из своего мнения (см. СП Командования для исключений).&lt;br /&gt;
*Только старший сотрудник может быть назначен исполняющим обязанности главы своего отдела. Данная процедура проводится только капитаном, главой персонала или советом глав. &lt;br /&gt;
*Только сотрудники NanoTrasen могут быть назначены как на полноценную должность старшего сотрудника того или иного отдела, так и на должность исполняющего его обязанности. Для проведения данной процедуры необходимо согласие капитана, совета глав, либо главы соответствующего отдела.&lt;br /&gt;
*Член командования, избранный советом глав на должность исполняющего обязанности капитана, не может назначать кого-либо на должность исполняющего главы отдела.&lt;br /&gt;
*Все работники при процессе трудоустройства в службу безопасности должны быть проверены на принадлежность к криминогенной деятельности. После этой проверки, при наличии безукоризненной биографии работнику не может быть отказано в приеме.&lt;br /&gt;
*Никто из членов экипажа не может быть назначен на должность агента внутренних дел, - эта должность является подотчетной непосредственно Центральному командованию.&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника в статус Временно Исполняющего Обязанности другой должности (также ВрИО) ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Назначение:&#039;&#039;&#039; Временно исполняющий обязанности (ВрИО) назначается на долгосрочный период до конца миссии в случае, если официальный сотрудник выведен из строя и не может выполнять свои обязанности до завершения миссии. Назначение ВрИО возможно только по решению Центрального Командования. ВрИО главы могут быть назначены только из числа старших сотрудников отдела, а ВрИО старшего сотрудника — только из числа рядовых сотрудников соответствующего отдела.&lt;br /&gt;
* &#039;&#039;&#039;Полномочия и доступ:&#039;&#039;&#039; ВрИО получает полный доступ к системам и ресурсам, соответствующим должности, включая карту с названием должности и рангом Временно Исполняющего Обязанности (NT Acting Official). ВрИО главы включаются в совет глав на равных правах с официальными главами. ВрИО полностью переводится на новую должность и не выполняет обязанности своей предыдущей роли.&lt;br /&gt;
* &#039;&#039;&#039;Ограничения:&#039;&#039;&#039; ВрИО обязан соблюдать все стандартные процедуры и корпоративные законы, применимые к официальной должности. Назначение ВрИО не допускается для должности агента внутренних дел. ВрИО не имеет права делегировать свои полномочия без разрешения Центрального Командования. При возвращении официального сотрудника к исполнению обязанностей статус ВрИО аннулируется, и сотрудник возвращается к своей прежней должности или переводится на другую по решению Центрального Командования.&lt;br /&gt;
* &#039;&#039;&#039;Процедура передачи полномочий:&#039;&#039;&#039; По окончании миссии ВрИО обязан немедленно передать все полномочия, доступы и предметы, связанные с должностью. Глава персонала изымает допуск ВрИО, если это требуется. Центральное Командование должно быть уведомлено о завершении статуса ВрИО.&lt;br /&gt;
* &#039;&#039;&#039;Ответственность:&#039;&#039;&#039; ВрИО несет полную ответственность за соблюдение стандартных процедур и корпоративных законов, соответствующих занимаемой должности. Нарушение, включая некомпетентность или несанкционированные действия, может привести к понижению, увольнению или другим мерам, предусмотренным корпоративными законами. Все решения ВрИО должны быть задокументированы в системе управления персоналом и переданы Центральному Командованию по запросу.&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника в статус Исполняющего Обязанности другой должности (также ИО) ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Назначение:&#039;&#039;&#039; Исполняющий обязанности (ИО) назначается в случае отсутствия главы отдела на протяжении смены или при вакантной должности. Назначение возможно только из числа старших сотрудников отдела и требует согласия капитана, главы персонала или совета глав. Для назначения ИО капитана требуется голосование совета глав и разрешение Центрального Командования.&lt;br /&gt;
* &#039;&#039;&#039;Полномочия и доступ:&#039;&#039;&#039; ИО получает полный доступ к системам и ресурсам, необходимым для выполнения обязанностей главы отдела, включая карту с соответствующим названием должности и установкой ранга Исполняющего Обязанности (NT Temporary Assignment). ИО не включается в совет глав. Исключением является только ситуация при отсутствии всех официальных глав отдела. В отсутствие главы службы безопасности смотритель автоматически считается ИО.&lt;br /&gt;
* &#039;&#039;&#039;Ограничения:&#039;&#039;&#039; ИО не входит в цепь командования, если присутствует хотя бы один официальный руководитель. ИО капитана не может назначать ИО глав отделов. ИО обязан передать полномочия и личные предметы официальному главе при его появлении. Старший сотрудник может отказаться от статуса ИО. Старшему научному сотруднику, исполняющему обязанности директора исследований, запрещено взаимодействие с ИИ.&lt;br /&gt;
* &#039;&#039;&#039;Процедура передачи полномочий:&#039;&#039;&#039; При возвращении официального главы к исполнению его обязанностей (к примеру при пробуждении из криосна) ИО обязан немедленно передать все полномочия и предметы главе. Глава персонала изымает допуск капитана у ИО капитана при появлении легитимного капитана.&lt;br /&gt;
* &#039;&#039;&#039;Ответственность:&#039;&#039;&#039; ИО несет ответственность за соблюдение стандартных процедур и корпоративных законов. Нарушение, включая некомпетентность или несанкционированные действия, может привести к понижению или увольнению. Все решения ИО должны быть задокументированы и переданы главе отдела или капитану.&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
|title = Краткие отличия ВрИО от ИО&lt;br /&gt;
|header = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;ИО&#039;&#039;&#039; подразумивает исполнение обязанностей в моменте. Приставка Временный у &#039;&#039;&#039;ВрИО&#039;&#039;&#039; подразумивает исполнение обязанностей на протяжении определенного срока. Из этого языкового отличия и образуются куда более детальные отличия этих статусов.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|content = ㅤ&lt;br /&gt;
*&#039;&#039;&#039;Срок действия:&#039;&#039;&#039;  &lt;br /&gt;
**ИО (Исполняющий обязанности) назначается на краткосрочный период, обычно в рамках одной смены, и статус может быть прекращен в любой момент при возвращении официального сотрудника.  &lt;br /&gt;
**ВрИО (Временно исполняющий обязанности) назначается на долгосрочный период до конца миссии, что подразумевает стабильное замещение должности.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Полномочия и статус:&#039;&#039;&#039;  &lt;br /&gt;
**ИО сохраняет свою основную должность и выполняет обязанности замещаемой роли с ограниченными полномочиями, не входя в совет глав, если присутствует хотя бы один официальный руководитель.  &lt;br /&gt;
**ВрИО полностью переводится на новую должность, прекращая исполнять обязанности предыдущей роли, и обладает всеми полномочиями официального сотрудника. ВрИО глав включаются в совет глав на равных правах с официальными главами.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Процедура назначения:&#039;&#039;&#039;  &lt;br /&gt;
**ИО назначается локально капитаном или советом глав для оперативного решения тактических задач, обеспечивающих функционирование отдела в текущий момент.  &lt;br /&gt;
**ВрИО назначается исключительно Центральным Командованием для стратегического замещения должности, когда официальный сотрудник выведен из строя до конца миссии.}}&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника на испытательный срок ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Сотрудник может быть назначен на испытательный срок в следующих случаях:&#039;&#039;&#039;  &lt;br /&gt;
** Новый сотрудник, принятый на работу без полного опыта или сертификации NanoTrasen.  &lt;br /&gt;
** Перевод сотрудника на новую должность, требующую дополнительной оценки компетентности.  &lt;br /&gt;
** Возвращение сотрудника после дисциплинарного взыскания или длительного отсутствия с целью проверки текущих навыков.  &lt;br /&gt;
** Выявление недостаточной компетентности в текущей должности, но с потенциалом для обучения, по решению главы отдела или капитана.  &lt;br /&gt;
** Решение Центрального Командования в рамках особых обстоятельств.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Определение рамок испытательного срока:&#039;&#039;&#039;  &lt;br /&gt;
** Испытательный срок назначается главой соответствующего отдела или капитаном, а в их отсутствие — главой персонала с разрешения Центрального Командования.  &lt;br /&gt;
** Продолжительность испытательного срока не может быть меньше одной рабочей смены. Длительность испытательного срока не может быть более одного квартала (трех рабочих месяцев). В исключительных случаях срок может быть продлен с письменным обоснованием и одобрения Центрального Командования.  &lt;br /&gt;
** Рамки испытательного срока включают четкие цели и критерии оценки компетентности, которые определяются главой отдела и фиксируются в системе трудовых записей (и системе записей отдела защиты активов при необходимости) персонала (Crew Records).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Отношение к сотрудникам на испытательном сроке:&#039;&#039;&#039;  &lt;br /&gt;
** Сотрудники на испытательном сроке обязаны носить идентификационные метки с указанием статуса (NT Employee (or Contractor) on Probationary Period) для упрощения контроля со стороны службы безопасности и глав отделов.  &lt;br /&gt;
** Старшие сотрудники и главы отделов должны предоставлять таким сотрудникам наставничество, обучение и четкие инструкции, способствующие их адаптации и выполнению задач.  &lt;br /&gt;
** Сотрудники на испытательном сроке не имеют ограничений к доступ ресурсам и доступам занимаемой им должности, за исключением особых случаев указанных в трудовых записях.  &lt;br /&gt;
** Запрещается дискриминация или создание токсичной рабочей среды для сотрудников на испытательном сроке. Нарушение этого правила со стороны коллег рассматривается как основание для дисциплинарных мер.&lt;br /&gt;
** Старший сотрудник на испытательном сроке не имеет права быть назначенным в качестве ИО главы своего отдела без разрешения со стороны Центрального Командования.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Смещение с должности:&#039;&#039;&#039;  &lt;br /&gt;
** Отдел кадров, по решению главы отдела или капитана, имеет право сместить сотрудника на испытательном сроке с его должности в упрощенной форме, в случае нарушения установленных рамок испытательного срока, некомпитентности, нарушении стандартных процедур или корпоративных законов. Для смещения достаточно письменного обоснования с указанием причин.&lt;br /&gt;
** Смещенный сотрудник может быть переведен на должность пассажира либо уволен. ID-карта сотрудника подлежит изъятию или изменению в соответствии с новой должностью.  &lt;br /&gt;
** Сотрудник на испытательном сроке имеет право обжаловать смещение через главу персонала или капитана, но решение Центрального Командования является окончательным.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Общие положения:&#039;&#039;&#039;  &lt;br /&gt;
** Сотрудники на испытательном сроке обязаны выполнять указания старших сотрудников и глав отдела, проходить обучение и демонстрировать прогресс в соответствии с установленными критериями.  &lt;br /&gt;
** Служба безопасности и агент внутренних дел имеют право проверять соблюдение сотрудниками на испытательном сроке условий их нахождения в этом статусе.  &lt;br /&gt;
** Все назначения на испытательный срок, их рамки и результаты оценки должны быть задокументированы в системе. В случае успешного прохождения испытательного срока сотрудник переводится на полноценную должность с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
==== Политика увольнения/понижения ====&lt;br /&gt;
&lt;br /&gt;
*В случае полного расторжения контракта с сотрудником его ID-карту следует уничтожить.&lt;br /&gt;
*В случае увольнения рекомендуется заменить должность на пассажира, однако также возможен перевод на должность грузчика или уборщика.&lt;br /&gt;
*Увольнение или понижение запрещено без соглашения главы соответствующего отдела или капитана. Для увольнения члена командования смотрите цепь командования.&lt;br /&gt;
*Персонал должен самостоятельно прийти к главе персонала для увольнения или понижения. В противном случае он может быть доставлен силой сотрудником службы безопасности.&lt;br /&gt;
*Если было объявлено от законного представителя власти, что определенный сотрудник был уволен или понижен, то ему запрещается находиться на территории отдела, в котором он работал. В противном случае это будет считаться проникновением или вторжением. Также обнаружение при нём вещей из данного отдела будет считаться кражей. В связи с этим настоятельно рекомендуется, чтобы уволенный или пониженный член экипажа добровольно сдал все запрещённые предметы и сотрудничал со службой безопасности, если он хочет избежать ареста.&lt;br /&gt;
&lt;br /&gt;
===== Распространенные причины увольнения/понижения =====&lt;br /&gt;
 Обратитесь к приведенному выше для увольнения. В конечном счете, решение об увольнении или понижении в должности любого персонала принимается соответствующим главой отдела или капитаном. Это всего лишь список примеров причин для увольнения.&lt;br /&gt;
*Любое нарушение СП, повлекшее среднюю или серьезную задержку в работе судна без обоснованной причины;&lt;br /&gt;
*Злоупотребление сотрудниками СБ своей экипировкой (например, использование летальных боеприпасов в зелёный код);&lt;br /&gt;
*Нарушение любой статьи корпоративных законов, подразумевающее нарушение работоспособности отдельных людей, отделов или всего корабля;&lt;br /&gt;
*Критическая некомпетентность в работе;&lt;br /&gt;
*Отказ следовать законным требованиям главы отдела. Законность требований определяет капитан или глава персонала;&lt;br /&gt;
*Создание небезопасной и/или токсичной рабочей среды. Сотрудники, которые постоянно ругают, оскорбляют, унижают или иным образом относятся к своим коллегам, как к грязи, должны быть немедленно наказаны.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:ERT Commander 96px.png|32px]] Отряд быстрого реагирования ===&lt;br /&gt;
&lt;br /&gt;
===== Процедуры экипажа ===== &lt;br /&gt;
&lt;br /&gt;
*Нельзя одновременно вызвать ОБР и проводить процедуру эвакуации.&lt;br /&gt;
*ОБР может быть вызван только, если задействован красный код.&lt;br /&gt;
*ОБР следует вызывать только, если экипаж судна неспособен справиться с угрозой своими силами, как, например, недостаток сотрудников СБ при гуляющем на судне маньяке или недостаток инженеров при обширной разгерметизации.&lt;br /&gt;
*ОБР нельзя вызвать без согласия большинства глав на борту судна.&lt;br /&gt;
*Следует выполнять любые приказы ОБР, если они не откровенно незаконны и идут против интересов корпорации. Следует помнить, что ОБР подчиняется только ЦК.&lt;br /&gt;
&lt;br /&gt;
===== Процедуры ОБР =====&lt;br /&gt;
&lt;br /&gt;
*Лидер ОБР должен гарантировать нахождение всей его команды в челноке прежде, чем отправляться на объект.&lt;br /&gt;
*Лидер ОБР считается самым главным на объекте, и его приказы должны выполняться беспрекословно, если они не откровенно незаконны и не идут против интересов корпорации.&lt;br /&gt;
*Лидер ОБР сам определяет целесообразность проведения процедуры эвакуации.&lt;br /&gt;
*Все бойцы ОБР должны включить свои камеры (кликнув по кнопке, которая включает фонарь на шлеме) и сохранять постоянную связь внутри команды.&lt;br /&gt;
*Бойцы ОБР сами определяют приоритетность любой деятельности на борту судна. Отклонения от их плана запрещены.&lt;br /&gt;
*Бойцы ОБР должны не допустить попадания своего снаряжения в посторонние руки.&lt;br /&gt;
&lt;br /&gt;
==== Протокол эвакуации ====&lt;br /&gt;
&lt;br /&gt;
*Нельзя одновременно вызвать ОБР и проводить процедуру эвакуации. В случае присутствия на борту судна ОБР его лидер сам определяет целесообразность проведения эвакуации.&lt;br /&gt;
*Во время проведения эвакуации, &#039;&#039;&#039;весь персонал объекта&#039;&#039;&#039; обязан проследовать к спасательным капсулам, либо на любые иные транспортные средства, объявленные командным составом как спасательные. Командный состав объекта обязан проследить за ходом эвакуации. Служба безопасности имеет право принуждать персонал к эвакуации с объекта, если она проводится из-за причин, что могут привести к гибели персонала, значительным повреждениям объекта или его полному уничтожению.&lt;br /&gt;
*В случае нахождения на борту корабля враждебных форм жизни, представляющих биологическую опасность (биоугроза 6-8 уровня), необходимо предупредить ЦК, прежде чем инициировать процедуру эвакуации. Нарушение данной процедуры повлечет за собой отмену протокола эвакуации для сохранения карантина.&lt;br /&gt;
*После подготовки эвакуационных челноков к запуску всему персоналу надлежит проследовать к ближайшему челноку и занять в нем место.&lt;br /&gt;
*Запрещен досрочный запуск эвакуационных челноков, кроме случаев, когда их целостность или жизнь экипажа, находящегося на борту, под угрозой.&lt;br /&gt;
*Составу службы безопасности и заключенным надлежит проследовать в собственный эвакуационный челнок (он находится дальше вниз по коридору, мимо камер временного заключения и карцера).&lt;br /&gt;
*Всему персоналу, находящемуся в критическом состоянии, должна быть оказана первая медицинская помощь.&lt;br /&gt;
*Все важные документы, оборудование и предварительно записанный на интелликарту бортовой ИИ должны быть эвакуированы с объекта, если это не несёт угрозы немедленной гибели для персонала.&lt;br /&gt;
*Любой член экипажа, прямым или косвенным путем препятствующий процедуре проведения эвакуации, подлежит немедленному устранению на месте охраной объекта.&lt;br /&gt;
&lt;br /&gt;
=== [[File: GPS.png|32px]] Навигация ===&lt;br /&gt;
Сьерра способна к быстрому ускорению, которое делает использование корабельных двигателей опасным для экипажа, выполняющего внекорабельную деятельность. Нижеописанные правила должны быть соблюдены перед началом движения судна.&lt;br /&gt;
&lt;br /&gt;
*Сьерра &#039;&#039;&#039;полностью способна к движению&#039;&#039;&#039; с момента начала смены. Начало движения может отлагаться из-за инженерных работ и запуска корабельных щитов &#039;&#039;&#039;только, если окружение не позволяет пилоту проложить безопасный курс&#039;&#039;&#039;.&lt;br /&gt;
*Намерение начать движение должно быть заранее объявлено, и пилот должен удостовериться в завершении всех изложенных ниже процедур перед началом движения.&lt;br /&gt;
*После объявления о намерении начать движение, вся деятельность (в частности, внекорабельная), противоречащая навигационным процедурам должна быть прекращена.&lt;br /&gt;
*Экипаж транспортных челноков также должен быть уведомлен и вернуться на борт Сьерры, только если план не предполагает временного оставления их в текущем секторе.&lt;br /&gt;
*Ожидать запуска корабельных щитов следует только при наличии серьезной причины.&lt;br /&gt;
*Пилоту рекомендуется снизить тягу двигателей как минимум до 50% во избежание чрезмерного расхода топлива и перегрева сопел двигателей.&lt;br /&gt;
&lt;br /&gt;
==== Стыковка и гости ====&lt;br /&gt;
Как исследовательскому судну, Сьерре настоятельно рекомендуется проводить стыковку с нейтрально и дружественно настроенными судами. Однако имеются определенные правила и предписания для стыковки:&lt;br /&gt;
&lt;br /&gt;
*Уполномоченные лица NanoTrasen могут предоставить или отказать беженцам в предоставлении убежища по своему усмотрению.&lt;br /&gt;
&lt;br /&gt;
*Гости, которые являются сотрудниками NanoTrasen, но находятся на исследовательском корабле, могут получить доступ к отсекам для дальнейшей работы, либо обучения. Допускается выдача доступа вплоть до командных должностей. Всем остальным посетителям разрешается выдача доступа только по рабочим профессиям.&lt;br /&gt;
&lt;br /&gt;
*К гостям может быть приставлено сопровождение и проведён обыск по усмотрению уполномоченных лиц, но только если они желают покинуть территорию своего судна и лично посетить Сьерру. &#039;&#039;&#039;Экипаж ни при каких обстоятельствах не имеет права подниматься на судно гостей без их разрешения, проводить обыск пристыковавшегося судна или каким-либо иным образом нарушать суверенитет гостей.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Любое судно обязано соблюдать законы государства, на чьей территории оно находится в данный момент. За пределами государств законы отсутствуют, как и обязательства к их выполнению. Судна вне территории государств могут соблюдать любые законы и правила, которые они считают подходящими, однако это не касается судов и активов корпораций, [[Углубленная информация о функционировании ПСС#Корпорации в ЦПСС|базирующихся в ЦПСС]].&lt;br /&gt;
&lt;br /&gt;
*Все члены экипажа ИКН &amp;quot;Сьерра&amp;quot;, находясь на пристыкованном судне, попадают под юрисдикцию этого судна и могут быть оштрафованы, арестованы или задержаны при нарушении действующих на нём законов.&lt;br /&gt;
**К космическим судам, принадлежащим к организациям, находящимся в состоянии конфликта с NanoTrasen или судам, атакующим объекты или суда NanoTrasen, данное правило не применяется. Организация различных инцидентов при дипломатической встрече плохо отразится на дальнейшей карьере капитана и его экипажа. Настоятельно рекомендуется предоставить капитану, главе персонала или агенту внутренних дел право начать контакт с гостями и выступать посредником в любых конфликтах (законных или нет) между судном NanoTrasen и другими космическими судами.&lt;br /&gt;
&lt;br /&gt;
*Как судно NanoTrasen, Сьерра должна предоставлять помощь терпящим бедствие судам в случае, если не существует неоправданного риска для него при экстренной стыковке с терпящим бедствие судном, а также если оно принадлежит NanoTrasen. Запрещено оказывать помощь суднам, не принадлежащим NanoTrasen, без приказа капитана, главы персонала в случае отсутствия капитана, или иных уполномоченных лиц, представленных Центральным командованием. В случае отсутствия всех вышеперечисленных лиц решение об оказании помощи может быть принято большинством глав отделов. Обязанность оказывать непосредственную помощь включает в себя медицинскую, инженерную или военную помощь в случае преследования враждебными элементами.&lt;br /&gt;
&lt;br /&gt;
*В случае действия на судне ИКН &amp;quot;Сьерра&amp;quot; кода повышенной готовности, стыковка может быть ограничена на усмотрение старшего представителя цепи командования.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Первый контакт ===&lt;br /&gt;
Поскольку имеется вероятность того, что ИКН &amp;quot;Сьерра&amp;quot; в процессе экспедиции встретится с новой расой, от персонала ожидают исполнения следующего руководства при первом контакте.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Враждебность&#039;&#039;&#039;: первое и самое важное - это определить степень враждебности неизученного вида или сущности. Это должно быть достаточно легко. Постарайтесь не предпринимать каких-либо действий, что могут навредить существу, вне зависимости от его разумности - это может ухудшить ситуацию. Сдерживание является предпочтительным способом действий. Если оно удачно, переходите к следующему шагу. Если сдерживание невозможно, разрешается использовать огонь на поражение.&lt;br /&gt;
*&#039;&#039;&#039;Умственные способности&#039;&#039;&#039;: допуская что вид не враждебен, попытайтесь определить, насколько он разумен. Этого можно достичь через коммуникацию, математику или даже знание химии.&lt;br /&gt;
*&#039;&#039;&#039;Коммуникация&#039;&#039;&#039;: определив разумность, следующим шагом должно быть определение способов коммуницировать. Шанс восприятия неизвестной формой жизни нашего языка, а также умение с его помощью коммуницировать довольно мал, но попробовать стоит в любом случае, - стандартные пиктограммы, математические концепты или физические константы вроде анатомического сложения могут быть довольно полезны, если голосовая коммуникация невозможна. Универсальный диктофон, возможно, сможет дешифровать неизвестный язык.&lt;br /&gt;
*&#039;&#039;&#039;Дипломатия&#039;&#039;&#039;: если контакт есть и новый вид имеет ту или иную форму правления, иерархию, с которой дипломатические контакты могут быть налажены, сделайте всё возможное, чтобы приступить к дипломатическим переговорам с этим видом. Процесс должен быть возглавлен агентом внутренних дел, который незамедлительно доложит Центральному командованию.&lt;br /&gt;
&lt;br /&gt;
==== Медицинская оценка ====&lt;br /&gt;
При наличии медицинских причин, главный врач может объявить любого члена экипажа непригодным для работы или снять с занимаемой им должности ввиду непригодности по физическим и/или психическим причинам.&lt;br /&gt;
&lt;br /&gt;
Для снятия с должности члена командования необходимо письменное согласие капитана, а для отстранения от выполнения обязанностей капитана необходимо единогласное решение совета глав, либо прямой приказ Центрального командования NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
=== Вооружение ===&lt;br /&gt;
Разрешение на хранение и ношение оружия персоналом, не входящего в состав службы безопасности, определяется по нескольким критериям:&lt;br /&gt;
&lt;br /&gt;
*Член экипажа имеет доступ к закрытому шкафчику, в котором изначально хранится оружие;&lt;br /&gt;
*Оружие имеется у сотрудника при выходе из криосна.&lt;br /&gt;
&lt;br /&gt;
В список данных сотрудников входят капитан, глава персонала, агент внутренних дел, оперативник внутренней безопасности, адъютанты и лидер экспедиционной команды.&lt;br /&gt;
&lt;br /&gt;
Сотрудникам научно-исследовательского отдела было дано право на исследование, создание и хранение любого вида вооружения в пределах своего отдела. &lt;br /&gt;
&lt;br /&gt;
В случае необходимости, директор исследований, глава персонала, в случае отсутствия первого, или капитан могут разрешить хранение и использование не запрещённого действующими процедурами вооружения экспедиционной команде на одном вылете &#039;&#039;(согласно манифесту)&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*В случае, если экспедиционная команда планирует повторные вылеты по мере возвращения на борт Сьерры, лидер или иной старший представитель экспедиционной команды обязан провести опись имеющегося вооружения с указанием каждого члена команды, которому конкретный экземпляр вооружения предписывается, а затем вместе со всеми указанными в описи лицами явиться к смотрителю, главе службы безопасности или капитану для прохождения стандартной процедуры регистрации оружия. Вооружение должно храниться в защищенном замком контейнере и не должно покидать борт Харона. Исключением к свободному применению оружия является чрезвычайная ситуация на борту Сьерры, если состав службы безопасности не способен справиться с возникшей угрозой.&lt;br /&gt;
&lt;br /&gt;
После объявления синего уровня угрозы, в случае, если сил охраны недостаточно для устранения угрозы, капитан, глава службы безопасности либо смотритель могут принять решение о выдаче вооружения наиболее компетентным членам экипажа, не состоящим в службе безопасности. Для этой цели в оружейной находится специальный оружейный шкаф, содержащий четыре экземпляра смартганов LAEP90-CS и четыре красных повязки для идентификации членов корабельного ополчения. Также, в зависимости от характера угрозы, члены командования, не авторизованные на ношение оружия, могут запросить выдачу любого оружия на усмотрение главы службы безопасности или смотрителя.&lt;br /&gt;
&lt;br /&gt;
После объявления красного уровня угрозы смотритель или глава службы безопасности по своему усмотрению могут свободно выдавать любой экземпляр вооружения, но предпочтение так же должно отдаваться наиболее подготовленному персоналу. &lt;br /&gt;
&lt;br /&gt;
После устранения непосредственной угрозы для судна получившие вооружение члены экипажа обязаны сдать его службе безопасности.&lt;br /&gt;
&lt;br /&gt;
Капитан может выдать разрешение на ношение оружия (летального и нет) по своему усмотрению любому члену экипажа.&lt;br /&gt;
&lt;br /&gt;
==== Боевые аугменты ====&lt;br /&gt;
К числу боевых аугментов относятся:  &lt;br /&gt;
&lt;br /&gt;
*Встроенное лезвие (Embedded blade)&lt;br /&gt;
*Киберкогти (Cyberclaws)&lt;br /&gt;
* Встроенный дробовик (Pop-out shotgun)&lt;br /&gt;
*Считыватель синапсов (Synapse interceptor)&lt;br /&gt;
*Вспомогательный модуль точности (Gunnery booster)&lt;br /&gt;
&lt;br /&gt;
Разрешение на выдачу боевых аугментов может предоставить только директор исследований, а на установку - глава сотрудника, которому устанавливаются протезы, и глава службы безопасности или смотритель, или капитан. Целесообразность установки боевых аугментов определяется в зависимости от должностного положения сотрудника и условий его работы. Для установки боевых аугментов в ИПС требуется дополнительно удостовериться в наличии у них Кандалов, ограничивающих их поведение.&lt;br /&gt;
&lt;br /&gt;
Владение боевыми аугментами без предварительного согласования с уполномоченными лицами является нарушением статьи 211 корпоративного закона - &#039;&#039;&#039;Нарушение правил оборота опасных предметов внутри объекта&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Исследования ===&lt;br /&gt;
При трудоустройстве или назначении, как до начала, так и во время миссии исследовательского корабля NanoTrasen «Сьерра», весь научный персонал подписывает &#039;&#039;&#039;договор о неразглашении&#039;&#039;&#039; корпоративной и научно-исследовательской информации.&lt;br /&gt;
&lt;br /&gt;
Научный персонал вправе проводить исследования и использовать свои лабораторные отсеки по своему усмотрению, однако существуют некоторые ограничения: &lt;br /&gt;
*Любые эксперименты над разумными формами жизни, за исключением приматов, должны проводиться исключительно с [[Шаблоны документов#Документы научно-исследовательского отдела|письменного согласия испытуемого]]. Также они не должны нести неоправданного риска для жизни или здоровья, определяемого директором исследований. Капитан и глава персонала могут отменить любую процедуру по своему усмотрению в целях безопасности или из этических соображений. К тому же данные исследования должны соответствовать [[Этика и наука в 24 веке#Базовые этические принципы|базовым этическим принципам]].&lt;br /&gt;
*Запрещено экспериментировать над самим собой.&lt;br /&gt;
*Тестирование любых взывроопасных веществ, компонентов или образцов вооружения повышенной мощности, включая несущие риск повреждения обшивки, должно проводится вне основного судна.&lt;br /&gt;
*Тестирование экспериментальных технологий должно проводиться в пределах научно-исследовательского отдела или на удаленных объектах, все основного судна.&lt;br /&gt;
*Передача экспериментальных технологий другим отделам с целью использования или тестирования возможна и должна проводиться с одобрения руководителя конкретного отдела.&lt;br /&gt;
*Использование экспериментальных технологий в отсеках или местах общего пользования должно производиться с разрешения капитана или главы персонала в индивидуальном порядке.&lt;br /&gt;
*Ксенобиологические организмы, аномальные образования и ксеноархеологические находки не должны находиться вне надежно защищённых исследовательских отделов, если обратное не разрешено капитаном.&lt;br /&gt;
&lt;br /&gt;
Научный персонал не попадает под действие законов, касающихся контролируемых веществ или предметов при использовании оных в ходе исследований.&lt;br /&gt;
&lt;br /&gt;
==== [[file:Pinoff.png|locator device]] Исследование сектора, экспедиции, внешние задачи ====&lt;br /&gt;
Исследование сектора, сбор трофеев и добыча ресурсов осуществляется экипажем объекта NanoTrasen с использованием трёх специализированных исследовательских команд, как совместно, так и автономно:&lt;br /&gt;
*Экспедиционная команда — занимается исследованием планетоидов, астероидов и объектов антропогенного или ксеногенного происхождения.&lt;br /&gt;
*Ксеноархеологическая команда — проводит археологическую разведку на планетоидах, астероидах и объектах ксеногенного происхождения.&lt;br /&gt;
*Шахтёрская команда — разрабатывает полезные ископаемые на астероидах и планетоидах, осуществляет разбор объектов антропогенного или ксеногенного происхождения на полезные составляющие.&lt;br /&gt;
&lt;br /&gt;
ИКН «Сьерра» снабжен несколькими типами шаттлов, каждый из которых спроектирован и экипирован для решения определенных задач:&lt;br /&gt;
*Шаттл «Харон» — универсальный транспортник, в первую очередь используется экспедиционной командой, также может быть задействован и сотрудниками других отделов при необходимости. Применяется для разведки и исследования мест, представляющих интерес.&lt;br /&gt;
*Шаттл «Гуппи» — сервисный челнок общего назначения, в первую очередь используется шахтёрской командой. Челнок отличается ограниченным объемом топливного бака, а также малой грузовой вместимостью.&lt;br /&gt;
*«Петров» — мобильная лаборатория для исследований опасных материалов и объектов, например, артефактов, представляющих угрозу основному судну. Доступ на шаттл ограничен в рамках научно-исследовательского отдела. Лаборатория оснащена исключительно маневровыми двигателями для стыковочных операций и не может использоваться как полноценный транспортник.&lt;br /&gt;
*Шаттл «Фаэтон» — скоростной маневренный перехватчик, преимущественно используемый отделом защиты активов для экстренных задач. Имеет ограниченную вместимость. Топливная система маневровых двигателей отличается повышенным расходом.&lt;br /&gt;
&lt;br /&gt;
==== Контроль и отчетность планирующихся вылетов ====&lt;br /&gt;
Ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет, возложена на Квартирмейстера, в чьи обязанности также входит следить за тем, чтобы каждый шаттл был должным образом снаряжён, обеспечен энергией и кислородом для дыхания.&lt;br /&gt;
В случае отсутствия Квартирмейстера контроль за взлётом и посадкой, а также выдача разрешений на вылет, возлагаются на адъютанта судна, главу персонала или капитана.&lt;br /&gt;
&lt;br /&gt;
Если вспомогательный медицинский, охранный или инженерный персонал не запрошен и не утвержден директором исследований и действующим главой отдела, экипаж не должен отправляться в разведывательную миссию.&lt;br /&gt;
&lt;br /&gt;
Капитан обладает полномочиями разрешать вылет в любых целях, а также назначать команду по своему усмотрению.&lt;br /&gt;
&lt;br /&gt;
Перед организацией вылета должен быть составлен манифест плана полета экипажем соответствующего шаттла, а также заполнена форма NT-DEC-32 о предварительной проверке шаттла ответственным сотрудником отдела снабжения: ассистентом снабжения, грузчиком или квартирмейстером. В случае отсутствия сотрудников отдела снабжения форма NT-DEC-32 аналогично заполняется экипажем соответствующего шаттла.&lt;br /&gt;
Манифест плана полета должен отражать все сведения о процессе подготовки: планируемое время вылета, лидер команды, манифест команды на борту шаттла, цель вылета, ориентировочное время возвращения/выхода на связь и количество загруженного топлива. Данный манифест может быть составлен на любой консоли, планшете или ноутбуке с установленной программой &amp;quot;Deck Management&amp;quot;. Четыре последних пункта в данной программе, в режиме редактирования манифеста, помечены, как необязательные к заполнению, но не обманывайтесь: ваш непосредственный начальник или ответственное лицо может потребовать заполнения всех пунктов манифеста плана полета для поддержания должной отчетности и осведомленности ответственного персонала или руководства судна.&lt;br /&gt;
&lt;br /&gt;
Несмотря на то, что заполнение формы NT-DEC-32 не входит в список должностных обязанностей старателей или полевых исследователей, вылет на каком-либо из шаттлов без его составления и одобрения классифицируется как нарушение статьи 212 корпоративного закона - &#039;&#039;&#039;Нарушение установленного порядка использования челноков.&#039;&#039;&#039; Исключениями являются случаи, когда вылет необходимо совершить экстренно, и соответствующее распоряжение отдается капитаном или советом глав. В таком случае манифест оформляется задним числом ответственными за контроль и отчетность вылетов лицами.&lt;br /&gt;
&lt;br /&gt;
=== [[file:Tracker.gif|tracking beacon]] Процедура свёртывания исследования сектора ===&lt;br /&gt;
Свёртывание исследования сектора производится в случае:&lt;br /&gt;
*Если существует прямая угроза целостности и миссии корабля в случае продолжения нахождения в секторе&lt;br /&gt;
*Если структурная целостность корабля нарушена до такой степени, что он не способен поддерживать жизнь экипажа на время исследования сектора&lt;br /&gt;
*Если в течение по крайней мере полутора часов рабочей смены из криокамер не пробуждаются члены шахтёрской команды, ксеноархеологи, а также пилот или лидер экспедиционной команды.&lt;br /&gt;
*Если поступил приказ от Центрального Командования&lt;br /&gt;
*Если капитан принял решение о свёртывании исследования&lt;br /&gt;
*Если совет глав принял решение о свёртывании исследования&lt;br /&gt;
*Если ОБР принял решение о свёртывании исследования&lt;br /&gt;
*Если единственный активный глава принял решение о свёртывании исследования&lt;br /&gt;
*Если исследования на планетоидах и остальных местах интереса завершены&lt;br /&gt;
&lt;br /&gt;
ВАЖНО&lt;br /&gt;
Лицо, принявшее решение о свёртывании исследования сектора должно сделать следующее:&lt;br /&gt;
*Оповестить все суда НТ, прикомандированные к главному судну НТ в регионе, и находящиеся за его пределами (как на гравитационной орбите судна, так и вне её) о свёртывании исследования сектора&lt;br /&gt;
*Убедиться в том, что весь экипаж этих судов, указанный во время предполётной подготовки, находится на главном судне&lt;br /&gt;
*Убедиться в том, что судно не получило никаких сигналов бедствия на которые следует ответить&lt;br /&gt;
*Убедиться в том, что блюспейс двигатель судна откалиброван и работает в штатном режиме (в случае отсутствия калибровки, калибровка пройдёт в автоматическом режиме, что займёт около получаса)&lt;br /&gt;
*Оповестить экипаж о начале прыжка в связи с завершением исследований&lt;br /&gt;
&lt;br /&gt;
В случае, если из-за халатности ответственного лица сотрудники НТ останутся за бортом без подтверждения их гибели и невозможности эвакуации тел, то сотрудник понесёт наказание согласно существующим корпоративным нормам&lt;br /&gt;
&lt;br /&gt;
=== [[File:Airlock_external.png|32px]]  Защищенные и особо охраняемые зоны ===&lt;br /&gt;
&lt;br /&gt;
*К защищенным зонам относятся важные отсеки:&lt;br /&gt;
**Хранилище плат&lt;br /&gt;
**Телекоммуникации&lt;br /&gt;
**Телепортная&lt;br /&gt;
**Склад ВКД&lt;br /&gt;
**Гауптвахта (бриг)&lt;br /&gt;
**Мостик&lt;br /&gt;
**Кабинеты глав отделов&lt;br /&gt;
**Кабинет агента внутренних дел&lt;br /&gt;
**Реактор суперматерии и его комната управления&lt;br /&gt;
**Лаборатория разработок НИО&lt;br /&gt;
**Ангар&lt;br /&gt;
**Двигательные отсеки&lt;br /&gt;
**Грузовой склад&lt;br /&gt;
&lt;br /&gt;
*К особо охраняемым зонам относятся отсеки, для обеспечения безопасности которых применяются особые процедуры: &lt;br /&gt;
**Арсенал  &lt;br /&gt;
***Только капитан, глава службы безопасности и сержант имеют право входить без особых процедур. Всем остальным охранникам разрешается входить исключительно при красном уровне угрозы или выше.&lt;br /&gt;
***Створки должны быть опущены за исключением случаев, когда охрану вооружают.&lt;br /&gt;
** Хранилище &lt;br /&gt;
*** Только капитан, главы и АВД могут входить в отсек при необходимости, изложенных в предоставленных инструкциях.&lt;br /&gt;
***Открытие отсека нарушает его консервацию и может привести к пагубным последствиям.&lt;br /&gt;
**Корабельное орудие&lt;br /&gt;
***Только капитан, глава службы безопасности, глава персонала или остальные главы при отсутствии двух вышесказанных сотрудников, а также адъютант в паре друг с другом или одним офицером охраны имеют доступ в расположение орудия и к управлению им.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dept_nt.png|32px]] Запрещенные вещества и предметы ===  &lt;br /&gt;
Перечень веществ, запрещенных Центральным Правительством Солнечной Системы и NanoTrasen: &lt;br /&gt;
&lt;br /&gt;
*Концентрированный экстракт амброзии вульгарис и амброзии деус “гекстромикосалинат”, в просторечии “космонаркотик”. Плоды амброзии допускаются к использованию незанятым персоналом, но только в рекреационных целях.&lt;br /&gt;
*Диэтиламид лизергиновой кислоты, или ЛСД, в чистом виде, также известный, как &amp;quot;мозгоплав&amp;quot; (Mindbreaker).&lt;br /&gt;
*Концентрированный токсичный экстракт гриба трутовика лакированного, или рейши, именуемый &amp;quot;псилоцибин&amp;quot;.&lt;br /&gt;
*Изготовление, хранение, распространение и применение следующих препаратов: синаптизин, гиперзин, оксикодон, трамадол, циталопрам, пароксетин и хлораль гидрат, используемые &#039;&#039;&#039;не&#039;&#039;&#039; в немедицинских целях, в том числе и превышение выделенного количества препарата на лицо.&lt;br /&gt;
*Опасная субстанция, известная как &amp;quot;Триглаз&amp;quot; (Three eye).&lt;br /&gt;
*А также [[Руководство по химии#Другие реакции|иные регулируемые вещества]].&lt;br /&gt;
&lt;br /&gt;
Перечень предметов, запрещенных Центральным Правительством Солнечной Системы и NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
*Биологическое или химическое оружие, такое как специально выведенные вирусы. Форон в газообразной форме относится к химическому оружию, когда используется в военных целях.&lt;br /&gt;
*Военные взрывчатые вещества, другие взрывчатые вещества на основе форона. Исключением является строительная взрывчатка используемая при добыче руды, а также использование взрывчатых веществ сотрудниками Отдела защиты активов.&lt;br /&gt;
*Автоматическое оружие, короткоствольное оружие, полуавтоматические винтовки и иное огнестрельное оружие, использующее калибр выше 5,6×15,6 мм (.22LR). Энергетическое оружие, способное летально поражать цель одним полным выстрелом. Дополнительная информация может быть получена в отделении защиты активов. Данный запрет не распространяется на зарегистрированное оружие и оружие во владении авторизованных лиц.&lt;br /&gt;
*Колюще-режущее оружие средних и больших размеров, если это не произведения искусства или часть экипировки, а также соответствующие боевые аугменты.&lt;br /&gt;
*Любые технологические устройства, способные осуществлять ускоренное клонирование разумного взрослого человека.&lt;br /&gt;
*Скрытое оборудование наблюдения. Оборудование, специально предназначенное для взлома коммуникационных сетей. Устройства, способные нарушать работу механизмов воздействием извне, в т.ч. путем ЭМИ.&lt;br /&gt;
*Неавторизованные устройства для передачи информации, основанные на технологии подпространства, а так же неавторизованные телепортационные устройства.&lt;br /&gt;
*Технологические устройства, способные своим воздействием или совмещением с другим воздействием привести к крупным летальным исходам или серьезному повреждению активов корпорации.&lt;br /&gt;
*Боевые вариации скафандров и ИКС.&lt;br /&gt;
&lt;br /&gt;
Данные правила применяются на территории, контролируемой Центральным Правительством Солнечной Системы, а также на всех объектах NanoTrasen, включая находящиеся вне границ ЦПСС.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Основные положения для командного состава ИКН «Сьерра»==&lt;br /&gt;
&lt;br /&gt;
===Руководители судна===&lt;br /&gt;
&#039;&#039;&#039;Также известны, как главы или командование.&#039;&#039;&#039; Это члены персонала, которые отвечают за управление кораблем. Каждый руководитель имеет доступ на мостик, к радиоканалу командования (доступен через: c) и может инициировать или отменить процесс подготовки к подпространственному прыжку и протокол эвакуации, используя консоль коммуникаций.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Должность&lt;br /&gt;
|Описание&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Image.png|безрамки]]&lt;br /&gt;
Капитан&lt;br /&gt;
|Имеет власть над всем кораблем. Может отменить любое решение, принятое другим руководителем. Способен выдать разрешение на оружие, устно разрешить проведение обыска, отменить приговор ГСБ, потребовать следственного разбирательства, посадить преступника в пермабриг и т. д. Стоит заметить, что в равной степени подчиняется корпоративным законам и может быть арестован, если был замечен в совершении преступления. Может свободно увольнять и назначать при достаточном обосновании.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 121955.png|безрамки]]&lt;br /&gt;
Глава персонала&lt;br /&gt;
|Единственный глава кроме капитана, который может переназначать персонал на другие должности. ГП может нанимать и увольнять сотрудников, но обычно для этого ему требуется разрешение от руководителя отдела, к которому принадлежит данный сотрудник. Руководит сервисным отделом, незанятым персоналом и отделом снабжения. Может исполнять управленческую функцию в конкретном отделе в отсутствие соответствующего главы.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122022.png|безрамки]]&lt;br /&gt;
Глава службы безопасности&lt;br /&gt;
|Именно от него ожидается арест любого нарушающего закон индивида, в том числе капитана и главы персонала. В экстренных ситуациях, требующих введения красного кода, может принять командование судном на себя, если капитан не способен вести руководство. В зелёный код ему может быть отказано в доступе в отделы других руководителей. В вопросах обеспечения безопасности объекта и его работников, мнение Главы Службы Безопасности является самым авторитетным &#039;&#039;&#039;после&#039;&#039;&#039; капитана, который может отменить его решения, так же как и совет глав. Руководит офицерами и кадетами службы безопасности, сержантом и криминалистом.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122045.png|безрамки]]&lt;br /&gt;
Главный инженер&lt;br /&gt;
|Руководит всем инженерным отделом, в частности инженерами и информационным техником. Следит за тем, чтобы инженеры не пустили суперматерию в разнос, атмосферные техники не создавали Атмосию, а айтишник не заменял наименования должностей командования на маты.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122117.png|безрамки]]&lt;br /&gt;
Директор исследований&lt;br /&gt;
|Руководит исследовательским отделом, в частности учёными, а также имеет власть над экспедиционной командой. Следит, чтобы бомбы ученых не взрывались на объекте, а полевые исследователи не приволокли незащищенный инопланетный артефакт, способный в теории оставить на месте целой Сьерры абсолютное ничего.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122213.png|безрамки]]&lt;br /&gt;
Главный врач&lt;br /&gt;
|Руководит всем медицинским отделом Сьерры, в частности хирургами, врачами, интернами и менталистом. Также в обязанности главного врача входит поддержание психологического состояния глав и остальных членов экипажа. В случае психологической нестабильности одного из глав имеет полномочия отстранить главу от его обязанностей и провести лечение до того состояния, пока глава не будет способен руководить персоналом дальше.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Другие управленческие роли====&lt;br /&gt;
Данный персонал имеет определённую власть, но в то же время не является руководством и не имеет соответствующих привилегий.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Должность&lt;br /&gt;
|Описание&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122238.png|безрамки]]&lt;br /&gt;
Адъютант&lt;br /&gt;
|Подчиняется капитану и главе персонала. По мере возможности занимается курированием работы особо занятых отделов или отделов без своего главы и старшего сотрудника. Ассистирует членам командования в различных вопросах. Ответственный за пилотирование Сьерры и отчетность планирующихся вылетов (после квартирмейстера).&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122319.png|безрамки]]&lt;br /&gt;
Смотритель&lt;br /&gt;
|Подчиняется главе службы безопасности. Ответственный за укомплектованность и целостность арсенала, выписку ордеров, выдачу вооружения охранникам, посадку и контроль состояния заключенных. В случае отсутствия ГСБ берёт на себя управление над службой безопасности.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122406.png|безрамки]]&lt;br /&gt;
Квартирмейстер&lt;br /&gt;
|Подчиняется главе персонала. Руководит всем отделом снабжения, в частности грузчиками и старателями. В первую очередь ответственный за контроль и отчетность планирующихся вылетов на Хароне или Гуппи. Имеет доступ к каналу командования.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122445.png|безрамки]]&lt;br /&gt;
Лидер экспедиционной команды&lt;br /&gt;
|Подчиняется директору исследований и отчитывается об успехах экспедиционной миссии в первую очередь также ему. Руководит сборами экспедиционной команды и их работой во время вылета и полностью несет ответственность за состояние членов ЭК.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Цепь командования===&lt;br /&gt;
Следующие должности являются участниками цепи командования: капитан, глава персонала, глава службы безопасности, главный врач, главный инженер и директор исследований. &#039;&#039;&#039;Исполняющие обязанности главы не считаются частью цепочки командования, пока активен хотя бы один официальный руководитель.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этой иерархической структуре пренебрегается упоминание Центрального командования по объективным причинам, — &#039;&#039;&#039;его авторитет неоспорим&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Капитан считается верхушкой цепочки командования. Вместе с этим, эту же позицию занимает и &#039;&#039;&#039;совет глав&#039;&#039;&#039;.&lt;br /&gt;
*Капитан может снять с себя обязанности. В таком случае должность капитана передается кандидату, выбранному в процессе голосования совета глав, а бывший капитан назначается на иную должность. Вся эта процедура целиком проводится с дозволения Центрального командования: в приложенном запросе должно быть указано, кто из членов командования выдвигается советом глав на должность ИО капитана, какую должность будет занимать бывший капитан и какова основная причина проведения этой процедуры.&lt;br /&gt;
*В отсутствие главы службы безопасности смотритель должен считаться исполняющим его обязанности. От данной процедуры нельзя отказаться.&lt;br /&gt;
*В отсутствие главы отдела капитан и/или глава персонала может повысить старшего сотрудника отдела на позицию исполняющего обязанности главы. Исполняющий обязанности главы должен передать все полномочия при пробуждении официального руководителя из хранилища криосна. Старший сотрудник оставляет за собой право отказаться от принятия полномочий исполняющего обязанности главы отдела.&lt;br /&gt;
*Все исполняющие обязанности руководства обязаны сохранить личные и особые предметы, которые находятся в их распоряжении. Данные предметы должны быть переданы официальному руководству в случае его назначения.&lt;br /&gt;
*Все сотрудники, которых назначают на должность исполняющего обязанностей, должны получить соответствующий доступ и карту со стандартным названием профессии (Captain, Head of Security, Chief Engineer и т. д.). Данная процедура необходима из-за ограничений технологий на борту корабля, таких, как телекоммуникации и список экипажа.&lt;br /&gt;
*В соответствии с положениями кодов угроз, иерархическая структура может изменяться. Так, например, во время действия фиолетового кода ГСБ будет подчиняться распоряжениям главврача.&lt;br /&gt;
*Агент внутренних дел может занять любое место в иерархической структуре при наличии соответствующего распоряжения от Центрального командования.&lt;br /&gt;
&lt;br /&gt;
===Совет Глав===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Совет глав&#039;&#039;&#039; — корпоративный орган управления объектом NanoTrasen, состоящий из всех присутствующих глав на смене, за исключением капитана&lt;br /&gt;
*Совет глав обладает правами и полномочиями, идентичными капитану, если не указано иначе, и способен принимать любые его решения, если капитан отсутствует на смене.&lt;br /&gt;
*В условиях, где действия капитана признаны вредительскими - совет глав обладает полномочиями на отстранение его от должности, при условии что решение принято единогласно. Совет глав должен состоять как минимум из двух глав для проведения данной процедуры. Центральное командование и сам капитан должны быть оповещены об инициации данной процедуры.&lt;br /&gt;
*Исполняющие обязанности глав отделов не являются частью совета глав, пока активен хотя бы один официальный руководитель.&lt;br /&gt;
*Совет глав может проводиться как очно, так и непосредственно по командной частоте объекта, для инициации совета один из глав должен заявить об этом по соответствующей частоте.&lt;br /&gt;
*Совет глав может принимать иные решения, которые предусмотрены стандартными процедурами, и в описании которых указана возможность их принятия советом глав.&lt;br /&gt;
&lt;br /&gt;
===Экстренный Доступ===&lt;br /&gt;
&lt;br /&gt;
Командный персонал обладает полномочиями на получение экстренного доступа капитана в случае необходимости, как в условиях штатного функционирования судна, так и при чрезвычайных ситуациях, посредством совместного проведения двух командных карт доступа на соответствующих терминалах, однако с рядом ограничений:&lt;br /&gt;
*Экстренный доступ должен запрашиваться лишь в случаях невозможности решения той или иной ситуации имеющимися ресурсами или доступом.&lt;br /&gt;
*Получение экстренного доступа должно быть санкционировано советом глав или капитаном, при наличии такового.&lt;br /&gt;
*Младший командный персонал обладает полномочиями на получение доступа в рамках разрешения чрезвычайной ситуации, если старший командный состав недееспособен или неактивен.&lt;br /&gt;
*Данная процедура не изменяет позицию члена экипажа, запросившего экстренный доступ.&lt;br /&gt;
*С целью минимизации случаев злоупотребления данной процедуры, экстренный доступ может быть предоставлен лишь единожды, экипаж судна будет оповещён по завершении процедуры посредством системы оповещения.&lt;br /&gt;
*В случае злоупотребления данной процедурой, ненадлежащей выдачей повышенного уровня доступа и иных подобных ситуациях могут применены статьи 204 — Превышение полномочий и/или 305 - Кража корпоративной собственности в соответствии с контекстом нарушения.&lt;br /&gt;
&lt;br /&gt;
====Иерархическая диаграмма====&lt;br /&gt;
[[Файл:Иерархия командования.png|frame|center|2000px]]&lt;br /&gt;
&lt;br /&gt;
===Стандартные процедуры командования и управленческих должностей ИКН «Сьерра»===&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Image.png|безрамки|32x32пкс]]Капитан====&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено заниматься работой СБ. Однако, он всё ещё может помогать офицерам СБ если он является свидетелем преступления. В то же время &#039;&#039;капитану&#039;&#039; запрещается брать предметы из оружейной при обычных обстоятельствах без разрешения главы службы безопасности, а также заказывать оружие в отделе снабжения или в НИО без видимой угрозы для судна;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; обязан гарантировать корректное исполнение корпоративного закона. Спорные вопросы могут быть решены при сотрудничестве с главой службы безопасности;&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено покидать корабль кроме случаев получения разрешения от ЦК. Это включает в себя выход в космос и вылеты в составе экспедиционной команды. Нарушение данной рабочей процедуры достаточно для снятия с должности &#039;&#039;капитана&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; должен попытаться решить проблемы, возникшие в командном составе, сам, перед тем, как оповещать ЦК;&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено носить с собой личный револьвер или космическую броню, если нет чрезвычайной ситуации, требующей их использования;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039;, несмотря на то, что руководит судном, не является независимым от NanoTrasen. Любые попытки пренебречь общей политикой компании должны рассматриваться как причина для немедленного расторжения контракта;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; не может уволить ни одного главу отдела без законного основания (то есть некомпетентности, преступной деятельности или иных действий, которые создают угрозу/компрометируют престиж судна и/или экипаж). &#039;&#039;Капитан&#039;&#039; не может уволить агента внутренних дел без разрешения Центрального командования, если только он открыто не действует против благополучия и безопасности экипажа и судна.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 121955.png|безрамки|32x32пкс]]Глава персонала====&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено переводить сотрудников между отделами без разрешения глав этих отделов. Если какой-либо глава отдела отсутствует, &#039;&#039;глава персонала&#039;&#039; берет на себя ответственность за перевод. Это не касается перевода в службу безопасности, где необходимо разрешение от главы СБ. Если глава СБ отсутствует, для перевода необходимо разрешение капитана;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено увеличивать уровень допуска сотрудникам без разрешения главы отдела. Это распространяется и на самого &#039;&#039;главу персонала&#039;&#039;. Кроме того, &#039;&#039;глава персонала&#039;&#039; может давать допуск капитана только избранному советом глав исполняющему обязанности капитана. В случае пробуждения легитимного капитана из хранилища криосна допуск у исполняющего обязанности следует изъять;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено увольнять сотрудников без разрешения глав их отделов, если не накладываются особые причины (смотрите корпоративный закон и общие СП);&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039; не имеет права продвигать кого-либо на работу агента внутренних дел. Это ограничение также относится к капитану;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; стандартно делегирует управление отделом снабжения заведующему хозяйством (квартирмейстеру).&lt;br /&gt;
#В отношении заказа грузов &#039;&#039;глава персонала&#039;&#039; обязан соблюдать те же правила и регуляции, которые действуют на квартирмейстера, грузчиков и помощников. Кроме того, &#039;&#039;глава персонала&#039;&#039; не должен заказывать ненужные, необязательные предметы вопреки пожеланиям отдела снабжения;&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039;, &#039;&#039;&#039;в случае отсутствия сотрудников отдела снабжения&#039;&#039;&#039;, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет. Он должен убедиться, что каждый челнок, готовящийся к вылету, должным образом укомплектован, а манифест плана полета и форма NT-DEC-32 корректно заполнены.&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039; имеет право взять полномочия главы любого отдела, при условии что у данного отдела отсутствует активный руководитель.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122022.png|безрамки|32x32пкс]]Глава службы безопасности====&lt;br /&gt;
&lt;br /&gt;
=====Зелёный код=====&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; не может проводить задержания, аресты, досмотры и обыски при наличии активных сотрудников службы безопасности;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; должен следовать тем же стандартным процедурам, что и смотритель, в отношении экипировки из арсенала, научно-исследовательского отдела, отдела снабжения и мобильных загражений &#039;&#039;(Portable barrier и deployable barrier)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; не может изменять установленные приговоры, если только не будут выявлены дополнительные доказательства или если заключенный попытается скрыться.&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; обязан следить за тем, чтоб импланты подавления псионики у офицеров службы безопасности с зафиксированным псионическим потенциалом присутствовали и находились в режимах «Issue Reprimand» или «Issue Neural Shock».&lt;br /&gt;
&lt;br /&gt;
=====Синий код=====&lt;br /&gt;
#Все правила с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; может по своему усмотрению выдавать смартганы и специальные нарукавные повязки из шкафчика для вооружения корабельного ополчения наиболее подготовленным членам экипажа в случае неспособности службы безопасности по той или иной причине устранить угрозу.&lt;br /&gt;
&lt;br /&gt;
=====Красный код=====&lt;br /&gt;
#Правила 2, 3 с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Главе службы безопасности&#039;&#039; разрешено свободно проводить аресты, задержания, обыски и досмотры, в соответствии с процедурами;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; должен оповестить экипаж судна посредством системы оповещения в консоли о характере подтвержденной угрозы, вызвавшей красный код;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; может по своему усмотрению выдать любой образец оружия из арсенала любому наиболее подготовленному члену экипажа в случае чрезвычайной ситуации.&lt;br /&gt;
#&#039;&#039;Главе службы безопасности&#039;&#039; разрешено переключать режимы подавления имплантов псионики у офицеров службы безопасности на своё усмотрение.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122045.png|безрамки|32x32пкс]]Главный инженер====&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; должен удостовериться, что реактор суперматерии/термоядерного синтеза и/или солнечные панели полностью подключены и запущены перед тем, как предпринимать дальнейшие действия всем отделом в целом;&lt;br /&gt;
#&#039;&#039;Главному инженеру&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; отвечает за поддержание целостности телекоммуникаций. &#039;&#039;Главному инженеру&#039;&#039; запрещено загружать вредоносные скрипты или каким-либо образом препятствовать надлежащему функционированию телекоммуникаций; он также должен диагностировать и устранять любые проблемы, которые возникают;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; должен убедиться в должном функционировании киборгов судна, данная обязанность должна выполняться с поддержкой робототехников в случае отсутствия должных квалификаций со стороны главного инженера;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; ответственен за сохранение работоспособности реактора суперматерии и термоядерного синтеза. Пренебрежение этой обязанностью является основанием для увольнения в случае неисправности реактора;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; ответственен за работоспособность системы жизнеобеспечения судна. Пренебрежение этой обязанностью является основанием для увольнения;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; может обозначить зону «небезопасной», если повреждения сильны до такой степени, что ремонт не может быть завершен в течение приемлемого периода времени;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; имеет право выдавать разрешения на строительство членам экипажа, однако чертежи судна должны находиться в безопасном месте всё время.&lt;br /&gt;
#В случае отсутствия &#039;&#039;главного инженера&#039;&#039; данные регуляции действуют в отношении &#039;&#039;старшего инженера&#039;&#039;, если тот является исполняющим обязанностей главного инженера.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122117.png|безрамки|32x32пкс]]Директор исследований====&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; должен убедиться, что научная работа ведется. Исследования должны быть завершены к моменту подготовки к переходу в следующий сектор, при условии, что отдел исследований обеспечен материалами;&lt;br /&gt;
#&#039;&#039;Директору исследований&#039;&#039; разрешено носить вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; не имеет права разрешать хранение аномальных артефактов на борту корабля до полного тестирования и каталогизации, а также несет ответственность за контроль хранения аномальных образований и ксенофауны и проведения соответствующих лабораторных исследований;&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; должен поддерживать отчетность об успехах экспедиционной команды во время миссии и после неё.&lt;br /&gt;
#В случае отсутствия &#039;&#039;директора исследований&#039;&#039; данные регуляции действуют в отношении &#039;&#039;старшего научного сотрудника&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122213.png|безрамки|32x32пкс]]Главный врач====&lt;br /&gt;
#&#039;&#039;Главному врачу&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Главный врач&#039;&#039; не имеет права разрешать создание ядовитых или взрывоопасных смесей в фармацевтической лаборатории без специального разрешения капитана или, если получение разрешения невозможно, при наличии явной и непосредственной угрозы благополучию судна и экипажа;&lt;br /&gt;
#&#039;&#039;Главный врач&#039;&#039; обязан следить за учётом умерших членов экипажа и надлежащим составлением отчетов о вскрытии;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122238.png|безрамки|32x32пкс]]Адъютант====&lt;br /&gt;
#&#039;&#039;Адъютанту&#039;&#039; запрещено вмешиваться в рабочий процесс любого отдела кроме случаев отсутствия на борту корабля главы и старшего сотрудника конкретного отдела;&lt;br /&gt;
#&#039;&#039;Адъютанту&#039;&#039; запрещено исполнять обязанности службы безопасности. &#039;&#039;Адъютанту&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039; и смартган LAEP90-CS. Использование разрешено только в рамках самообороны;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; должен по мере возможности своевременно оповещать о конкретных отклонениях в работе систем судна или жизненных показателей работников соответствующего отдела;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; должен по мере возможности ассистировать любым главам в различных вопросах, если действия глав не противоречат политике корпорации и не нарушают действующих статей корпоративного закона;&lt;br /&gt;
#Для &#039;&#039;адъютанта&#039;&#039; выполнение распоряжений капитана или главы персонала более приоритетно, чем подчинение остальным главам;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; является первоочередным ответственным лицом за соблюдение стандартных процедур навигации во время пилотирования судном, а также за сохранение его целостности в процессе;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039;, &#039;&#039;&#039;в случае отсутствия сотрудников отдела снабжения&#039;&#039;&#039;, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет. Он должен убедиться, что каждый челнок, готовящийся к вылету, должным образом укомплектован, а манифест плана полета и форма NT-DEC-32 корректно заполнены;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122406.png|безрамки|32x32пкс]]Квартирмейстер====&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; имеет право распоряжаться по своему усмотрению любыми предметами на борту, которые не принадлежат другим отделам или конкретным людям.&lt;br /&gt;
#&#039;&#039;Квартирмейстеру&#039;&#039; дозволено носить с собой вспышку &#039;&#039;(Flash)&#039;&#039;.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; не имеет права хранить (в том числе в отделе или на складе) и сбывать вещи и вещества, входящие в список запрещённых.&lt;br /&gt;
#Заказ потенциально опасных вещей, таких как химические вещества, оружие, ядовитые газы и супер-материя, должен быть утверждён печатью и подписью уполномоченного лица.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; обязан вести отчетность о стыковках с судном, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет и заполнение формы NT-DEC-32, за состояние шаттлов и их готовность, пока те находятся в ангаре.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; обязан вести учёт всех заработанных с продаж денег и зачислять их на счёт отдела либо хранить в физическом виде в своём кабинете.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; имеет право одобрить потенциально опасный заказ своей печатью и подписью, однако будет нести ответственность за последствия подобных заказов.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122319.png|безрамки|32x32пкс]]Смотритель====&lt;br /&gt;
&lt;br /&gt;
=====Зелёный код=====&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не может проводить задержания, аресты, досмотры и обыски при наличии активных сотрудников службы безопасности;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; должен провести тщательный обыск каждого заключенного, включая карманы, слоты в КПК, внутренние карманы верхней одежды и специальной экипировки;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не имеет права выдавать снаряжение из арсенала, за исключением дополнительных смартганов, в перечень запрещённого к выдаче снаряжения также входит снаряжение, предоставляемое научно-исследовательским отделом или отделом снабжения, но недоступное для заказа в зелёный код угрозы;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; запрещено устанавливать мобильные заграждения (Portable barrier и deployable barrier) как внутри брига, так и снаружи;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; обязан огласить каждому заключенному те статьи корпоративного закона, по которым он задержан;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не имеет права оставлять заключенных прикованными к кроватям. Исключение делается в том случае, если заключенный проявляет открытую агрессию или предпринимает попытки побега.&lt;br /&gt;
&lt;br /&gt;
=====Синий код=====&lt;br /&gt;
#Правила 1, 2, 6 с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешается выдавать любое снаряжение из оружейной и другое снаряжение, запрещённое к выдаче в зелёный код. Лазерное оружие, а также летальные патроны могут быть выданы только с разрешения главы службы безопасности или капитана, так как они могут привести к летальным последствиям, либо если есть непосредственная угроза, как, например, наличие на борту судна биоугрозы 6-8 уровня или присутствие посторонних враждебных элементов.&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; может по своему усмотрению выдавать смартганы и специальные нарукавные повязки из шкафчика для вооружения корабельного ополчения наиболее подготовленным членам экипажа в случае неспособности службы безопасности по той или иной причине устранить угрозу;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено устанавливать мобильные заграждения (Portable barrier и deployable barrier) внутри брига.&lt;br /&gt;
&lt;br /&gt;
=====Красный код=====&lt;br /&gt;
#Правила 2, 6 с зелёного кода сохраняются;&lt;br /&gt;
#Правило 4 с синего кода сохраняется. В дополнение, &#039;&#039;cмотритель&#039;&#039; может иметь при себе любое оружие из оружейной, но не более одного;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено выдавать и распределять любое оружие или снаряжение, находящееся в оружейной. Это включает в себя и то, что предоставил исследовательский отдел или отдел снабжения. Также &#039;&#039;смотритель&#039;&#039; может по своему усмотрению выдать любой образец оружия из арсенала любому наиболее подготовленному члену экипажа в случае чрезвычайной ситуации;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено свободно проводить аресты, задержания, обыски и досмотры, в соответствии с процедурами;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122445.png|безрамки|32x32пкс]]Лидер экспедиционной команды====&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; должен убедиться, что шаттл и все члены команды, собранные в рамках экспедиционной миссии, должным образом экипированы и подготовлены;&lt;br /&gt;
#&#039;&#039;Лидеру экспедиционной команды&#039;&#039; разрешено иметь при себе вспышку (Flash), а также баллистическое ружье Xynergy XP-3 с нелетальными и бытовыми патронами. Использование баллистического ружья разрешено только в рамках экспедиционной миссии;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за жизнь и здоровье всех участников экспедиционной команды, включая сотрудников из других отделов, а также за состояние вверенного ему на время вылета челнока;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; должен согласовать и утвердить состав команды на время вылета с директором исследований. Для включения в состав команды сотрудников других отделов требуется дозволение непосредственно главы соответствующего отдела или капитана;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за безопасную эвакуацию и транспортировку аномальных объектов и ксенофауны до момента их передачи сотрудникам научно-исследовательского отдела;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за жизнь и здоровье и безопасную транспортировку потерпевших бедствие лиц, принятых на борт Харона в рамках операции по эвакуации с сигнала бедствия;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за контроль учёта и правомерного применения вооружения, предоставленного в течение одного вылета;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет полную ответственность за предемты, признанные на территории объектов NanoTrasen контрабандой и за незарегистрированное вооружение, которое находится на Хароне на момент возвращения в ангар, неважно, в пользовании оно членов экспедиционной команды или нет;&lt;br /&gt;
#В случае отсутствия &#039;&#039;лидера экспедиционной команды&#039;&#039;, &#039;&#039;пилот экспедиционной команды&#039;&#039; должен считаться исполняющим его обязанности.&lt;br /&gt;
&lt;br /&gt;
{{relevant}}&lt;br /&gt;
{{Navbox_guide}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%9D%D0%B0%D1%91%D0%BC%D0%BD%D0%B8%D0%BA&amp;diff=15567</id>
		<title>Наёмник</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%9D%D0%B0%D1%91%D0%BC%D0%BD%D0%B8%D0%BA&amp;diff=15567"/>
		<updated>2026-10-17T14:08:46Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Перепись мерков (это не нюка кста)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{relevant}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Antagcard&lt;br /&gt;
| image            = Syndicate96.png&lt;br /&gt;
| title            = Наёмник&lt;br /&gt;
| guide            = Наёмник&lt;br /&gt;
| info             = Проникните на объект и выполните поставленные перед собой задачи, саботируйте судно и эвакуируйтесь&lt;br /&gt;
| difficulty       = &#039;&#039;&#039;Сложно&#039;&#039;&#039;&lt;br /&gt;
| deptcolor        = DarkRed&lt;br /&gt;
| header_font_color= #fff&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Предисловие==&lt;br /&gt;
Вы являетесь, исходя из названия, наёмником той или иной организации, неважно, является ли она сопернической [[Итак, Вы хотите узнать о мире корпораций?|корпорацией]] или одной из [[Терроризм и Вы!|многих террористических организаций]], проплаченных (или нет?) ими для совершения вооружённого нападения на [[ИКН Сьерра]] - крупного актива [[NanoTrasen]] в Вашем секторе.&lt;br /&gt;
&lt;br /&gt;
==Подготовка==&lt;br /&gt;
Итак! Вы появились на своей базе, на которой изначально находится некоторая часть снаряжения, в частности - ряд баллистических пистолетов, бронежилетов и бронированных скафандров, а также одна пара термальных очков, позволяющих вам видеть ваших противников сквозь стены. В вашем наличии имеется карманная рация, являющаяся ключом к более мощному снаряжению, - [[Снаряжение предателя|аплинку]] с предоставленным бюджетом в [[File:Telecrystal.png]]130 телекристалов на оперативника. Также у вас изначально имеется таблетка цианида, дабы быстро покончить с собой. Не забудьте про зашифрованный канал в вашем наушнике (&#039;&#039;&#039;:t&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
Вместе с этим всем, как и положено любой роли антагониста, вы получаете доступ в AOOC - отдельному чату, доступном для антагонистов и, иногда, дейтерагонистов. Сойдитесь на общей истории (&amp;quot;гиммике&amp;quot;) вашей команды, определитесь, какую фракцию вы представляете, а затем начните сам процесс подготовки к операции посредством обсуждения плана и закупки нужного снаряжения. Дежурное напоминание - абсолютно не стоит передавать IC информацию в АООС чат - он для этого не предназначен.&lt;br /&gt;
&lt;br /&gt;
{{Article headerinfo block|text=[[File:Helmetsyndi.png]] Пусть даже вы и наняты для совершения вооружённого нападения, но это не значит, что вам дозволено убивать всех подряд, помните, что целью антагониста является движение истории, а не победа в раунде.|color=Darkred|font_color=\#fff|additional_color=\#800|afcolor=\white}}&lt;br /&gt;
&lt;br /&gt;
==Запрос телекристалов==&lt;br /&gt;
С условием, что вы сделаете это сразу, вы можете запросить дополнительную поставку телекристалов для своей команды, это разблокирует доступ к более тяжёлому снаряжению - [[ИКС]] и боевым мехам, которые можно будет заказать. Имейте в виду, данное оповещение даст Сьерре знать о Вашем нахождении в секторе и, соответственно, даст причины и время на подготовку. &lt;br /&gt;
&lt;br /&gt;
===Отправка на объект===&lt;br /&gt;
У вашей команды имеется свой собственный шаттл с любезно предоставленной десантной капсулой для быстрой высадки и способностью пробить два куска обшивки на пути её входного шлюза, однако помните, что для таких манёвров кто-то из вашей команды должен обладать &#039;&#039;&#039;опытным навыком пилотирования&#039;&#039;&#039;. Сам челнок оборудован торпедной установкой с солидным боезапасом в виде ЭМИ и фугасных ракет, которые вы можете использовать по своему назначению. Последнее, но немаловажное, в центре челнока вы также можете найти автолат, что способен устранить любые проблемы с боеприпасами, которые могут у вас возникнуть. &lt;br /&gt;
&lt;br /&gt;
Подлетев поближе к объекту, у вас снова появляется несколько опций для проникновения на судно, однако помните, что ваша сигнатура всегда заметна, поэтому готовьтесь к сопротивлению, если совершили стыковку без предварительного сигнала связи с командованием Сьерры.&lt;br /&gt;
&lt;br /&gt;
===Выполняем основные задания===&lt;br /&gt;
Вы на судне? О вас уже говорят по всем каналам связи? Отлично, самое время приступить к работе. Начните как можно быстрее собирать важные документы, и похищать умных и красивых членов экипажа. Не забудьте прихватить данные из научной лаборатории. Такие умные штуковины просто так в космосе не валяются! Постарайтесь особо не увлекаться своей работой и не расстреливайте врачей за то, что стараются спасти жизнь продырявленному пулями лысому стажёру, который минуту назад пытался уложить вас на лопатки с помощью огнетушителя. Помните, что чем больше заданий вы выполните, тем больше вам заплатит наниматель! Постойте... как это Вы не знаете как взорвать объект? Скорее читайте инструкцию ниже, чёрт возьми!&lt;br /&gt;
&lt;br /&gt;
===GET DAT FUKKEN DISK!!!===&lt;br /&gt;
Помните, что взрыв системы самоуничтожения &#039;&#039;&#039;закончит раунд&#039;&#039;&#039;, поэтому дважды подумайте о мотивации на подобное действо, а также, по возможности, &#039;&#039;&#039;запросите разрешение администрации&#039;&#039;&#039;, также не забывайте о правилах эскалации конфликта, бежать к бомбе сломя голову в первые 30 минут никому не покажется весёлым.&lt;br /&gt;
{{Article headerinfo block|text=[[File:Helmetsyndi.png]] Настоятельно рекомендуем Вам взять [[File:pinpointer.png]] пинпоинтер. Диск волшебным образом любит теряться именно в этом режиме игры, но пинпоинтер легко поможет вам его отыскать.|color=Darkred|font_color=\#fff|additional_color=\#800|afcolor=\white}}&lt;br /&gt;
&lt;br /&gt;
Пройдя по кровавой дорожке из людей, что пытались дать вам отпор, вы наконец-то должны добраться до отсека, где находится система самоуничтожения. Чтобы активировать эту систему, следуйте этим простым шагам:&lt;br /&gt;
# Откройте интерфейс устройства самоуничтожения (оно прямо в центре комнаты, не пропустите).&lt;br /&gt;
# Вставьте тот самый диск, который вы взяли у капитана.&lt;br /&gt;
# Получите доступ к коду самоуничтожения, это выполняется совместным проведением карты командного доступа на высоких уровнях угроза из кабинетов глав или на мостике.&lt;br /&gt;
# Установите время детонации.&lt;br /&gt;
# Откройте шкаф, в котором лежат ядерные стержни, для такого вам &#039;&#039;&#039;обязательно&#039;&#039;&#039; потребуется доступ капитана, взломать хранилище невозможно.&lt;br /&gt;
# Достаньте все стержни и разместите их в специальные гнёзда для них.&lt;br /&gt;
# Активируйте стержни.&lt;br /&gt;
# Снова подойдите к терминалу и запустите обратный отсчёт.&lt;br /&gt;
# Вытащите диск из терминала и направляйтесь к вашему челноку. Желательно быстро.&lt;br /&gt;
&lt;br /&gt;
===Делаем ноги!===&lt;br /&gt;
Когда начнётся обратный отсчёт, вам надо будет как можно быстрее добраться до своего челнока и улететь с командой, похищенным экипажем и награбленным добром, обратно на базу, дожидаясь зрелищного взрыва! Не забудьте обмыть с вашими коллегами, если они ещё остались живы, успех этой миссии и начать представлять, как будете отдыхать на [[Венера|Венере]].&lt;br /&gt;
&lt;br /&gt;
==Советы==&lt;br /&gt;
* Наличие возможностей для взрыва ядерной боеголовки не значит, что вы должны заниматься именно этим. Администрация вполне охотно окажет вам помощь для передачи тех или иных мотивов, будь это скрытием шаттла, или чем-нибудь ещё.&lt;br /&gt;
* Ваши карты оборудованы считывателем доступа - используйте её на любой чужой карте, чтобы скопировать доступ.&lt;br /&gt;
* Захват заложников может показаться хорошей идеей, однако помните, что их злоупотребление может превратить раунд в тягомотину как для вас, так и для заложника, так и для других участников раунда. Старайтесь не превращать раунд в симулятор захвата персонала, а также, особенно, не ожидайте ухода на уступки со стороны охраны лишь из-за наличия заложников. Просить заложника-уборщика на капитана - немного глупо. Воспринимайте их как инструмент для исполнения своих целей.&lt;br /&gt;
{{Шаблон:Navbox_jobs}}&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A8%D0%B0%D1%85%D1%82%D0%B5%D1%80&amp;diff=15565</id>
		<title>Шахтер</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A8%D0%B0%D1%85%D1%82%D0%B5%D1%80&amp;diff=15565"/>
		<updated>2026-10-17T12:12:43Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Альт тайтлы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alt-titles}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| access           = ГУП, Харон, [[Руководство_старателя#Снаряжение|Хранилище снаряжения]]&lt;br /&gt;
| image            = Prosp.png&lt;br /&gt;
| title            = Шахтёр&lt;br /&gt;
| guide            = Шахтер&lt;br /&gt;
| difficulty       = Средне&lt;br /&gt;
| duties           = Идите навстречу космическим приключениям. Добывайте золото. Откапывайте руины древних цивилизаций и убегайте от тамошних жителей.&lt;br /&gt;
| alternate_name   = Шахтер, Буровой техник, Старатель, Техник-утилизатор.&lt;br /&gt;
| related          = [[Руководство старателя]], [[Руководство по пилотированию]], [[Классификация миров]], [[Шаблоны документов#Документы отдела поставок|Шаблоны документов]], [[Руководство по полётам на Хароне]]&lt;br /&gt;
| deptcolor        = #D1C2AA&lt;br /&gt;
| skillpoints = 19&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Предисловие==&lt;br /&gt;
Шахтёр — это специализированная спасательная, добывающая, археологическая и поисковая рабочая лошадка. Он присоединяется к экспедиционным миссиям для поиска и добычи ценных минералов, образцов и артефактов для утоления нужд [[Исследовательские должности|некоторого персонала]] объекта.&lt;br /&gt;
&lt;br /&gt;
==Роль==&lt;br /&gt;
Последовательность действий шахтёра весьма проста: установить место прибытия, найти судно, найти пилота и полететь в космос, чтобы ненадолго игнорировать всех, пока будете заняты поисками и добычей чего-либо очень интересного. Обычно это подразумевает ценные минералы, такие как золото, уран, форон, алмазы и т.д. Но иногда вы можете найти более интересные вещи (которые вы, как правило, должны оставлять [[Научный сотрудник |ксеноархеологам]] для раскопок). Как только Вы загрузили на челнок всё добро, которое собрали, — возвращайтесь на [[ИКН Сьерра|ИКН «Сьерра»]] и идите в столовую за заслуженным напитком.&lt;br /&gt;
&lt;br /&gt;
Как роль, которая проводит много времени за пределами судна, у шахтёра будет ограниченная связь с остальной частью экипажа судна в течение продолжительных периодов времени. Добыча минералов — одинокая работа, которая может оказаться довольно расслабляющей по ходу дела, но также может быть довольно опасной, если что-то пойдет не так, поскольку помощь придет не скоро. Таким образом, важно, чтобы любой хороший космический шахтёр ознакомился с [[Руководство старателя|руководством по добыче руд]], прежде чем приступать к поиску золота, дабы соблюдать все правила безопасности, и в крайнем случае свести к минимуму свою ужасную, ужасную смерть.&lt;br /&gt;
&lt;br /&gt;
Тем более вы не будете такими одинокими. Помимо пилота и других авантюрных учёных и [[Научный ассистент | научных ассистентов]], которые прилетели с вами вместе, экспедиционные миссии часто организовываются непосредственно [[Лидер экспедиционной команды|Лидерами Экспедиционной Команды]] и [[Исследователь |исследователями]] вместе с другим персоналом (как правило, охранниками и медицинскими бригадами). Шахтёрам рекомендуется не уходить слишком далеко от остальной части экспедиционной команды, чтобы поддерживать максимальный уровень безопасности и минимизировать потери активов корпорации.&lt;br /&gt;
&lt;br /&gt;
===Куда подевался Харон?===&lt;br /&gt;
Зачастую, вы вряд ли найдёте для себя местечко в экспедиционной команде, поэтому придётся пересесть с просторного челнока на более мелкий, но и куда шустрый челнок ГУП. Перед совершением вылета стоит помнить, что вам нужно заполнить манифест, согласно [[Стандартные_процедуры_ИКН_Сьерра#Экспедиции|процедурам]], в &#039;&#039;«Deck Management&#039;&#039;» или выполнены в [[Шаблоны документов#Документы Транспортники и их назначение|бумажном]] виде и переданы действующему командному составу для проверки. Не забудьте хорошенько подготовиться и запросить разрешение на взлёт!&lt;br /&gt;
{{Шаблон:Navbox_jobs}}{{relevant}}&lt;br /&gt;
[[Категория:Профессии]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%9D%D0%B0%D1%83%D1%87%D0%BD%D1%8B%D0%B9_%D0%B0%D1%81%D1%81%D0%B8%D1%81%D1%82%D0%B5%D0%BD%D1%82&amp;diff=15564</id>
		<title>Научный ассистент</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%9D%D0%B0%D1%83%D1%87%D0%BD%D1%8B%D0%B9_%D0%B0%D1%81%D1%81%D0%B8%D1%81%D1%82%D0%B5%D0%BD%D1%82&amp;diff=15564"/>
		<updated>2026-10-17T12:00:21Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Альт тайтлы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alt-titles}}&lt;br /&gt;
{{Relevant}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| access           = Исследовательский отдел&lt;br /&gt;
| image            = researchtrainee.png&lt;br /&gt;
| title            = Научный ассистент&lt;br /&gt;
| guide            = Научный_ассистент&lt;br /&gt;
| difficulty       = Легко&lt;br /&gt;
| duties           = Помогайте директору исследований и исследовательской команде в том, что им нужно. Носите кофе. Мойте лаборатории. Будьте испытуемым.&lt;br /&gt;
| alternate_name   = Ассистент по Тестированию, Лаборант, Научный Интерн, Секретарь, Ассистент по экспериментам&lt;br /&gt;
| related          = [[RnD|НИО]], [[Ксеноархеология]], [[Руководство по ксенобиологии|Ксенобиология]], [[Руководство по ксеноботанике|Ксеноботаника]], [[Аномалии]], [[Этика и наука в 24 веке]]&lt;br /&gt;
| deptcolor        = #dbbddb&lt;br /&gt;
| baseskills = Отсутствуют&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;{{Science sidebar}}&lt;br /&gt;
==Предисловие==&lt;br /&gt;
Научный ассистент служит, в основном, для того, чтобы помогать учёным любыми способами, которые им нужны, и, благодаря этому, служит отличной отправной точкой для новых игроков, желающих узнать больше об исследованиях.&lt;br /&gt;
&lt;br /&gt;
Помощники по исследованиям обычно отвечают перед [[Старший научный сотрудник |старшим научным сотрудником]] и [[Директор исследований | Директором Исследований]], причем приказы Директора имеют приоритет. Если ни один из этих сотрудников не присутствует, научные ассистенты отвечают перед [[Научный сотрудник |обычными учёными]].&lt;br /&gt;
==Роль==&lt;br /&gt;
Научные ассистенты блуждают по исследовательскому отделу в поисках безумного учёного, нуждающегося в &#039;&#039;Игоре&#039;&#039;. Как только такой паренёк будет найден, ассистент будет добровольно предлагать свои услуги и предоставлять всё, что нужно учёному, о котором идёт речь, будь то кофе, заполнение документов, свежий мозг или просто быть пушечным мясом для экспериментов. Ассистент не имеет никаких реальных полномочий в исследовательском отделе и существует, чтобы упростить работу учёных.&lt;br /&gt;
&lt;br /&gt;
Различные альтернативные должности, доступные для научных ассистентов, могут быть разными специальностями. Уборщик следит за тем, чтобы лаборатории были чистыми и прибранными. Лабораторные техники в основном заняты тем, чтобы лаборатории имели необходимое оборудование и были в рабочем состоянии и, возможно, усовершенствованы для повышения эффективности. Стажеры, тестовые ассистенты и полевые ассистенты активно участвуют в экспериментах: тестовые ассистенты сосредоточены на деятельности на корабле, а полевые ассистенты – в экспедиционных миссиях. Клерки обычно заполняют документы и занимаются надлежащим документооборотом и отчетностью обо всех экспериментах и их результатах.&lt;br /&gt;
&lt;br /&gt;
{{Шаблон:Navbox_jobs}}&lt;br /&gt;
[[Категория:Профессии]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%9D%D0%B0%D1%83%D1%87%D0%BD%D1%8B%D0%B9_%D1%81%D0%BE%D1%82%D1%80%D1%83%D0%B4%D0%BD%D0%B8%D0%BA&amp;diff=15563</id>
		<title>Научный сотрудник</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%9D%D0%B0%D1%83%D1%87%D0%BD%D1%8B%D0%B9_%D1%81%D0%BE%D1%82%D1%80%D1%83%D0%B4%D0%BD%D0%B8%D0%BA&amp;diff=15563"/>
		<updated>2026-10-17T12:00:09Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Альт тайтлы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alt-titles}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| access           = Исследовательский отдел&lt;br /&gt;
| image            = research.png&lt;br /&gt;
| title            = Научный сотрудник&lt;br /&gt;
| guide            = Научный_сотрудник&lt;br /&gt;
| difficulty       = Средне&lt;br /&gt;
| duties           = Исследуйте форон, инопланетян и технологии. Идите на охоту за артефактами. Играйте с непредсказуемыми аномалиями.&lt;br /&gt;
| alternate_name   = Ксеноархеолог, Аномалист, Исследователь, Ксенобиолог, Ксеноботаник&lt;br /&gt;
| related          = [[RnD|НИО]], [[Ксеноархеология]], [[Руководство по ксенобиологии|Ксенобиология]], [[Руководство по ксеноботанике|Ксеноботаника]], [[Аномалии]], [[Бюрократия]], [[Стандартные процедуры ИКН Сьерра]], [[Этика и наука в 24 веке]]&lt;br /&gt;
| deptcolor        = #dbbddb&lt;br /&gt;
| skillpoints = 22&lt;br /&gt;
| baseskills = Бюрократия, Информационные Технологии, Комплексные устройства, Наука.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;{{Science sidebar}}&lt;br /&gt;
&lt;br /&gt;
==Предисловие==&lt;br /&gt;
Учёный — одна из самых распространенных и разнообразных рабочих профессий на борту объекта. Будучи учёным на [[ИКН Сьерра|ИКН «Сьерра»]], вы можете собирать и исследовать множество уникальных инструментов и гаджетов, создавать взрывоопасные или &#039;&#039;очень&#039;&#039; полезные бомбы, улетать на поверхность планет и странные места за пределами объекта на Хароне или Гуппи в горных или археологических целях, и даже взаимодействовать с неизвестной инопланетной жизнью.&lt;br /&gt;
&lt;br /&gt;
В большинстве случаев ученые отвечают перед [[Старший научный сотрудник |старшим научным сотрудником]] и [[Директор исследований |Директором Исследований]].&lt;br /&gt;
&lt;br /&gt;
==Роли==&lt;br /&gt;
«Учёный» на самом деле является термином, который охватывает множество разнообразных подпрофессий, как можно предположить из обширного списка альтернативных названий профессий. Каждая из них кардинально отличается от других и имеет дело с совершенно разными областями исследований со своими собственными механиками, опасностями и наградами.&lt;br /&gt;
&lt;br /&gt;
В целом, однако, каждая подпрофессия учёного связана с проведением исследованием в какой-то определённой научной области. Обычно, цель исследований состоит в том, чтобы получить новые формы технологий или иную информацию, которая может быть выгодна [[NanoTrasen]]. На практике многие учёные выполняют такую работу по собственному усмотрению, чаще всего, просто для того, чтобы увидеть, что они действительно могут выполнить. Пока лаборатории остаются в рабочем состоянии, и работа достаточно хорошо задокументирована для дальнейшего копирования, NanoTrasen, как правило, допускает проведение экспериментов, поскольку они, рано или поздно, приводят к чему-то полезному. Таким образом, какой конкретный эксперимент, с которым работает данный учёный, в значительной степени зависит от игрока, хотя Директор Исследований может запустить специальные проекты и передать его сотрудникам.&lt;br /&gt;
&lt;br /&gt;
В общем говоря, какое поле данного ученого лучше всего подходит и/или наиболее заинтересовано, как правило, определяется их выбранным названием работы. Предполагается, что учёные общего профиля являются универсальными, если они не заявят об ином.&lt;br /&gt;
&lt;br /&gt;
===Подпрофессии===&lt;br /&gt;
&#039;&#039;&#039;[[Аномалии|Аномалисты]]&#039;&#039;&#039; работают с чужеродными, инопланетными артефактами, определяют их эффекты, механизм работы и, в лучшем случае, могут превратить их в полезные инструменты для дальнейшего развития NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[RnD|Исследователи]]&#039;&#039;&#039; работают в рамках отсека исследований и разработок, анализируя имеющиеся инструменты, чтобы создавать новые гаджеты на борту ИКН «Сьерра».&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ксеноархеология|Ксеноархеологи]]&#039;&#039;&#039; сопровождают [[Экспедиционные должности|экспедиционную команду]] по раскопкам, стремясь восстановить интересные образцы для дальнейшего изучения.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Руководство по ксенобиологии|Ксенобиологи]]&#039;&#039;&#039; работают с инопланетными формами жизни, кормят, разводят и обучают их для выведения интересных новых вариаций жизни с захватывающими и непредвиденными свойствами.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Руководство по ксеноботанике|Ксеноботаники]]&#039;&#039;&#039; работают с растениями, которые мутируют различными путями, для производства новых сортов со сверхъестественными эффектами.&lt;br /&gt;
&lt;br /&gt;
==Лаборатории==&lt;br /&gt;
Исследовательский отдел имеет множество различных лабораторий, чтобы помочь начинающему безумному учёному исследовать безумие настолько, насколько это возможно, и всё в погоне за прибылью.&lt;br /&gt;
&lt;br /&gt;
===Лаборатория исследований и разработок ([[Терминология#РнД (RnD)|НИО]])===&lt;br /&gt;
Эта лаборатория позволяет создавать и конструировать новые мощные технологии, такие как усовершенствованное лазерное оружие, улучшенные хирургические инструменты и индивидуальные блюспейс-контейнеры. Здесь находятся исследовательская консоль, [[Терминология#Автолат/Протолат|протолат, автолат]], принтер плат, [[Интегральные цепи|интегрированный принтер]] и деструктивный анализатор. В общем говоря, как учёный, вы должны всегда следить за тем, чтобы кто-то работал здесь, или, по крайней мере, доводил уровень технологий до базового в начале каждого раунда, поскольку он позволяет значительно улучшить производство важных компонентов и материалов на объекте. Ваши исследовательские усилия зайдут в тупик в определенный момент на объекте без вмешательства извне (как правило, невозможно получить следующий уровень исследований после седьмого без экспедиционных миссий и специальных предметов). Скооперируйтесь с ксеноархеологами, [[Шахтер|старателями]] и, изредка, [[Квартирмейстер|квартирмейстером]], чтобы получить полезные ископаемые, необходимые для поддержания потока ресурсов.&lt;br /&gt;
&lt;br /&gt;
===Ксеноархеология и аномалии===&lt;br /&gt;
[[Файл:Petrov.png|300px|thumb|right|Петров]]&lt;br /&gt;
Отдел ксеноархеологии и аномалий имеет лишь небольшую, базовую лабораторию в самом исследовательском отделе. Большая часть необходимых объектов находятся на Петрове.&lt;br /&gt;
&lt;br /&gt;
Петров — небольшое научно-исследовательское судно NanoTrasen, расположенное на самой корме судна третьей палубы, и к нему можно добраться через шлюз рядом с обработчиком руды. Это, функционально, целое подразделение миниисследований с добавленной возможностью отсоединиться от ИКН «Сьерра» и изучить потенциально опасные артефакты вдали от остальной части экипажа (но обязательно предупредите остальных, когда вы отстыковываетесь, чтобы вы не оставили позади кого-то). Внутри есть все объекты, необходимые для изучения чужеродных артефактов и археологических образцов в спокойной и (относительно) безопасной среде.&lt;br /&gt;
&lt;br /&gt;
===Ксенобиология===&lt;br /&gt;
Эта лаборатория специализируется на изучении инопланетных форм жизни, которыми, обычно, являются слаймы. Её можно найти в задней части исследовательского отдела за большим набором защитных дверей. Внутри находятся несколько защитных клеток для удержания объектов, кубики с обезьянами, использующиеся как пища для заключенных форм жизни, и операционный стол с материалами для рассечения и препарации.&lt;br /&gt;
&lt;br /&gt;
===Ксеноботаника===&lt;br /&gt;
Обладая широким выбором автономных гидропонных установок и доступом к мощным мутагенным химикатам, лаборатория ксенобиологии содержит всё, чтобы устремлённый безумный учёный развил собственный штамм суперпродукта. Полученная продукция может быть гораздо более полезной и иметь гораздо более странные, мощные эффекты.{{Шаблон:Navbox_jobs}}{{relevant}}&lt;br /&gt;
[[Категория:Профессии]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%9F%D0%BE%D0%B2%D0%B0%D1%80&amp;diff=15562</id>
		<title>Повар</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%9F%D0%BE%D0%B2%D0%B0%D1%80&amp;diff=15562"/>
		<updated>2026-10-17T11:59:36Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Альт тайтлы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alt-titles}}&lt;br /&gt;
{{Relevant}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| access           = Кухня&lt;br /&gt;
| image            = chef.png&lt;br /&gt;
| guide            = Повар&lt;br /&gt;
| title            = Повар&lt;br /&gt;
| difficulty       = Легко&lt;br /&gt;
| duties           = Готовьте еду для экипажа. Устраивайте шикарные вечеринки. Держите в тайне секрет добычи мяса.&lt;br /&gt;
| related          = [[Руководство по приготовлению пищи]], [[Руководство по гидропонике]]&lt;br /&gt;
| deptcolor        = #cdeaae&lt;br /&gt;
| alternate_name   = Шеф, Кулинарный специалист&lt;br /&gt;
| baseskills = Выращивание растений, приготовление пищи&lt;br /&gt;
| skillpoints = 19&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Предисловие==&lt;br /&gt;
Добро пожаловать в храм кулинарного искусства! Вы - повар, чья миссия на этом корабле - спасти экипаж от поедания невкусной и отвратительной, с кулинарной точки зрения, еды из автоматов. Только ради Вашей великой цели корпорация закупила передовое кулинарное оборудование и большой запас продуктов, перевести который за одну смену сможете только Вы и никто больше! Экипаж не должен оставаться голодным, потому что голодный космонавтик - злой космонавтик. Служите вилкой и ложкой своему начальнику - [[Глава Персонала|Главе Персонала]]. Эта статья поможет Вам стать лучшим поваром в этой галактике!&lt;br /&gt;
&lt;br /&gt;
== Надеваем колпаки и ищем ножи! ==&lt;br /&gt;
Фартук надели? Как это нет?! Срочно наряжайтесь по рекомендации журнала &amp;quot;Сексуальный кулинар&amp;quot;! Экипаж обязательно должен знать в чьих руках лежат их страдающие от голода желудки. Шкаф с поварскими принадлежностями находится в морозильнике. Надеюсь Вы не будете жаловаться на это маленькое несоблюдение товарного соседства?&lt;br /&gt;
&lt;br /&gt;
Кроме фартука и колпака, для вашей работы Вам понадобится как минимум &#039;&#039;кухонный нож&#039;&#039;. Его можно найти в автомате, который гордо стоит на вашей кухне с названием &#039;&#039;&amp;quot;Dinnerware&amp;quot;&#039;&#039;. Очень рекомендуем взять ещё миску для &#039;&#039;смешивания ингредиентов&#039;&#039; и &#039;&#039;кувшин&#039;&#039;, в котором будет очень удобно разливать воду во время готовки.&lt;br /&gt;
&lt;br /&gt;
== Как же готовить? ==&lt;br /&gt;
Пришло время рассказать небольшой секрет. Все сложные произведения кулинарного искусства делаются... в [[File:Microwave.png|30px]] микроволновке! Да-да, эта крошка способна превратить пачку макарон и пару фрикаделек в спагетти с фрикадельками. Стоит ли говорить о том, что на кухне у Вас &#039;&#039;две&#039;&#039; микроволновки? Кому нужны две горячие цыпочки, когда можно иметь две горячие микроволновки, которые &amp;lt;u&amp;gt;умеют&amp;lt;/u&amp;gt; готовить?&lt;br /&gt;
&lt;br /&gt;
Есть одна проблема: приготовить блюдо из чего попало не выйдет. Микроволновка очень требовательна и будет каждый раз превращать ингредиенты в [[File:burnedmess.png|30px]] сгоревшую смесь, если сделано не по рецепту. Для того, чтобы не допустить ошибку, советуем обратиться к [[Руководство по приготовлению пищи | руководству по приготовлению пищи]]. Там множество рецептов блюд, которые можно сделать в микроволновке!&lt;br /&gt;
&lt;br /&gt;
=== А можно добавки? ===&lt;br /&gt;
Вашей душе мало микроволновки? Не беда, у вас ведь на кухне есть следующие чудесные машины: [[File:The_Oven.png|40px]] печь и [[Файл:Candy Machine.png|40px]] конфетница! Эти машины работают очень просто: положите в них какой-нибудь продукт, а машина сама сделает из неё еду. Однако это не всё! У этих машин есть несколько режимов работы. Чтобы их переключить - прикоснитесь к ним свободной рукою. Перед вами откроется меню, в котором вы сможете выбрать результат работы машины. У печи это, как правило, маленькие тортики, булочки и пончики, у конфетницы - конфеты разного вида.&lt;br /&gt;
&lt;br /&gt;
Также не стоит упускать из вида [[File:Cereal_maker.png|40px]] вальц-машину, которая создаёт хлопья из выбранного продукта, [[File:The_Deep_Fryer.png|40px]] фритюрницу, которая обжаривает вашу еду в масле, и [[File:The_Griddle.png|40px]] гриль, который может дополнительно прожарить пищу на жару. Все эти три машины работают идентично двум выше, но у них нет возможности настроить режим работы.&lt;br /&gt;
&lt;br /&gt;
=== Мороженого? ===&lt;br /&gt;
Постойте, Вы правда заметили одинокую [[File:Ice_cream_vat.png|50px]] тележку, припаркованную у стеночки в морозильнике? Это маленькая волшебная лаборатория на колёсиках! С её помощью Вы можете осчастливить экипаж вафельным стаканчиком мороженого! Всё, что вам нужно сделать - выбрать вкус, достать вафельный стаканчик, а затем достать с помощью него шарик мороженого. Поздравляю, Вы сделали мороженое, которое можете передать его офицеру брига и наблюдать, как из сурового охранника он превращается в счастливого ребёнка!&lt;br /&gt;
&lt;br /&gt;
== У меня нет продуктов! ==&lt;br /&gt;
Иногда возникает такая проблема, что у Вас нет какого-нибудь ингредиента для блюда, который попросил сделать лично капитан. Не стоит бежать с испуганным лицом в технические тоннели, пытаясь найти необходимое, и точно не стоит брать в заложники того же капитана, требуя от экипажа принести вам недостающую помидорку. Практически всё Вы можете добыть сами. Как? Сейчас расскажем!&lt;br /&gt;
=== Нужны овощи и фрукты! ===&lt;br /&gt;
С самого начала смены у Вас не будет хватать овощей и фруктов, но у вас прямо под рукой есть [[Файл:hydrotray.gif]] отдел гидропоники. Имея навыки &#039;&#039;ботаники&#039;&#039; Вы можете сами выращивать необходимые растения. Очень большим плюсом для вас будет случай, когда вместе с вами работает ботаник или бармен, умеющий ухаживать за растениями. Не забудьте попросить помощи у учёных. Копаться в грядках они, скорее-всего, не будут, но может быть они соберут вам какого-нибудь [[Файл:Farmbot.png|Farmbot]] умного помощника...&lt;br /&gt;
=== Нужно мясо! ===&lt;br /&gt;
Ничего себе, Вы смогли приготовить абсолютно всё мясо в холодильнике. В таком случае Вам стоит достать &#039;&#039;тесак&#039;&#039; из автомата &#039;&#039;&amp;quot;Dinnerware&amp;quot;&#039;&#039; и смело идти к грузчикам из отдела карго. Нет, рубить самих грузчиков на мясо не надо, нужно будет у них оформить заказ на какую-нибудь, например, [[File:Cow.png]] коровку. Как только она окажется у порога кухни - тащите её в морозильник, убейте её, а затем вешайте (с помощью перетаскивания) на [[File:The_Meat_Spike.png|50px]] крючки. Начните с помощью тесака разделывать тушку. Продолжайте разделывать пока от коровки ничего не останется.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Если хотите побыстрее и зрелищнее получить из бедной коровы куски мяса - запихните (с помощью перетаскивания) бедную бурёнку в [[File:MeatGrinder.png|50px]] мясорубку и включите. Через секунду весь морозильник окажется в крови, а по углам будут раскиданы кусочки обречённой бурёнки. Хорошо, что эта штука имеет протоколы безопасности, не позволяющие измельчить на кусочки человека.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Примечание: Обратите внимание, что определённая животинка даёт определённое мясо: коровка - говядину, курочка - курятину.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Нужно что-то другое!===&lt;br /&gt;
Может случиться так, что у Вас закончились яйца, молоко, мука сахар и перец. Не паникуйте, всё это тоже легко достать.&lt;br /&gt;
&lt;br /&gt;
Если покормить пшеницей [[File:Chicken.png]] курочку и [[File:Cow.png]] коровку, то они дадут вам яичко и молоко. Однако Вы можете воспользоваться [[File:Biogenerator.gif]] Биогенератором, который находится в комнатке между гидропоникой и вашей кухней. Всё, что Вам нужно сделать - загрузить в него излишки овощей и фруктов, а затем превратить в биомассу, из которой можно сделать молоко и яйца. Чудеса!&lt;br /&gt;
&lt;br /&gt;
Для того, чтобы получить муку, сахар и перец, Вам нужно вырастить необходимые растения(пшеница, сахарный тростник и перец соответственно) и измельчить их в [[File:All-In-One_Grinder.png|50px]] кухонном комбайне. &lt;br /&gt;
&lt;br /&gt;
== Другие полезные советы ==&lt;br /&gt;
# &#039;&#039;&#039;Очень&#039;&#039;&#039; советуем вам прокачать в вашем персонаже навык Химии до уровня &#039;&#039;Trained&#039;&#039;. Без него Вы будете неравномерно разливать ингредиенты, что составит трудности во время готовки еды.&lt;br /&gt;
# Чтобы приготовить за один раз 60 единиц теста для торта(а именно столько нужно для приготовления самого торта) вам нужно смешать в миске 20 молока, 20 муки и 4 яйца. Должно получиться 40 единиц. После этого добавьте 20 сахара и у вас будет 60 единиц теста для торта!&lt;br /&gt;
# Будьте морально готовы к тому, что люди могут не приходить к вам за едой. Постарайтесь проявить свои социальные качества!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Шаблон:Navbox_jobs}}&lt;br /&gt;
[[Категория:Профессии]]&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=15561</id>
		<title>Бармен</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=15561"/>
		<updated>2026-10-17T11:59:21Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Альт тайтлы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alt-titles}}&lt;br /&gt;
{{Relevant}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| access           =  Бар&lt;br /&gt;
| image            = Bartender_big.png&lt;br /&gt;
| guide            = Бармен&lt;br /&gt;
| title            = Бармен&lt;br /&gt;
| difficulty       = Очень Легко&lt;br /&gt;
| duties           = Смешивайте и разливайте напитки. Выслушивайте пьяные бредни экипажа.&lt;br /&gt;
| related          = [[Руководство по приготовлению напитков|Руководство по Напиткам]]&lt;br /&gt;
| deptcolor        = #cdeaae&lt;br /&gt;
| alternate_name   = Бариста&lt;br /&gt;
| baseskills = Работа с химикатами, выращивание растений, приготовление пищи&lt;br /&gt;
| skillpoints = 19&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Предисловие==&lt;br /&gt;
Вы всегда мечтали несколько часов слушать переговоря пьяных членов экипажа? Вытирать завтрак со стойки является ваших хобби? Тогда бармен для вас!&lt;br /&gt;
&lt;br /&gt;
Являясь хранителем спиртных напитков и владельцем кассет для записи музыки, бармен высоко ценится всеми любителями посиделок после тяжёлой смены.&lt;br /&gt;
&lt;br /&gt;
Бармен входит в сервисную службу и подчиняется [[Глава_Персонала|Главе Персонала]].&lt;br /&gt;
==Роль==&lt;br /&gt;
Ваша работа, как бармена, сделать так, чтобы все члены экипажи склонные к распитию алкоголя были счастливы. Опционально, можно быть еще и баристой, готовя кофе и напитки для кофеиновых наркоманов. Большую часть времени вы будете проводить в своем баре на второй палубе судна, где вы с вашим напарником [[Повар|поваром]] будете поить и кормить экипаж. Хоть ваши обязанности и разные, но цель одна — поддерживать настроение экипажа в тонусе напрямую влияя на их самочувствие путем кормёжки и распития напитков.&lt;br /&gt;
&lt;br /&gt;
В вашем распоряжении будет почти полный доступ ко всему алкоголю судна и только шейкер в ваших руках будет решать, что придётся пить вашим посетителям. Но это ремесло не из простых и крайне важно знать, что и как ты делаешь, по этому рекомендуется ознакомиться с этим [[Руководство по приготовлению напитков|руководством]].&lt;br /&gt;
&lt;br /&gt;
Конечно вы можете наливать просто самое крепкое, что у вас есть, но тогда вся хорошая выпивка просто закончиться, а все ваши посетители словят «белочку» от неразборчивого употребления алкогольных напитков. Если уж вы допускаете активное мероприятие под названием: «бухать до беспамятства», то лучше позаботиться о том, что бы химики сделали вам немного [[Руководство по химии|этилоксидоксазина]] для того, чтобы привести ваших пьяниц в чувство.&lt;br /&gt;
&lt;br /&gt;
==Снаряжение== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Дробовик&#039;&#039;&#039; — вы повесите на стенд за вашей стеной и которое обязательно к третьему акту выстрелит. Используйте его для разнимания драк в баре и самообороны. Вынося его за пределы бара, вы нарушаете [[Корпоративные законы|корпоративный закон]], так что используйте его с осторожностью. Может быть заблокирован при помощи карты.&lt;br /&gt;
*&#039;&#039;&#039;Шейкер&#039;&#039;&#039; — сосуд с емкостью в 120 единиц. Его можно вставить в блендер, а также в нём не смешиваются ингредиенты. Однако надо быть аккуратным, ведь если вы не обучены кулинарии, то с большим шансом разольете содержимое шейкера на ваших клиентов, что им точно не понравится.&lt;br /&gt;
*&#039;&#039;&#039;Банка для чаевых&#039;&#039;&#039; — изначально пустая, но вы можете сами заполнить её парочкой купюр, чтобы показать всем гостям зачем она нужна.&lt;br /&gt;
*&#039;&#039;&#039;Книга рецептов&#039;&#039;&#039; — пригодится всегда. Её можно использовать как замену меню, которое вы можете дать гостям для ознакомления, но не стоит сильно на неё полагаться. Всегда лучше придумывать что-то свое, соединяя 17 несовместимых видов выпивки в один авторский коктейль, который порадует вашего &#039;&#039;Главу Персонала&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Баночка с таблетками&#039;&#039;&#039; — в них содержится лучший друг любого, кто пропил свою печень — Диловин — собственной персоной. Если вашего ручного алкоголика плющит, его рвёт и он падает с ног, то дайте ему выпить одну таблеточку. Это его не вылечит, но выиграет немного времени пока медики не прибегут спасать беззащитного алкаша.&lt;br /&gt;
*&#039;&#039;&#039;Космоочиститель&#039;&#039;&#039; — позволит убраться в баре и кафетерии. Никому не нравиться сидеть за стойкой, где воняет кровью и рвотой, а его окружает пыль и масляные следы подошвы чьих-то ботинок. Держите ваше рабочее место в чистоте и люди сами к вам притянутся.&lt;br /&gt;
*&#039;&#039;&#039;Кассета для музыки&#039;&#039;&#039; — незаменимый друг и товарищ настоящего бармена. В вашем баре вы царь и Бог, а Богу не положено сидеть в тишине или слушать заезженные треки из музыкального автомата. Эта штука может хранить в себе до 5мб музыки и только ваше мастерство диджея и знания в попсе будут решать, насколько крутое у вас место.&lt;br /&gt;
&lt;br /&gt;
==Оборудование==&lt;br /&gt;
&lt;br /&gt;
*[[file:Soft drink dispenser.png]] &#039;&#039;&#039;Дозатор безалкогольных напитков&#039;&#039;&#039; — содержит в себе неалкогольные напитки по типу соков, газировок, также содержит сахар, тоник и прочее.&lt;br /&gt;
*[[file:Booze dispenser.png]] &#039;&#039;&#039;Дозатор для выпивки&#039;&#039;&#039; — содержит в себе алкогольные напитки различных сортов и мастей, от пива до водки, также тут имеются некоторые соки, которые так часто используются в алкогольных коктейлях.&lt;br /&gt;
*[[file:Coffee dispenser.png]] &#039;&#039;&#039;Дозатор для кофе&#039;&#039;&#039; — содержит в себе горячие напитки, допинги к ним, молоко и сливки. Всё, что нужно для работы баристы.&lt;br /&gt;
*[[file:Vendboozeomat.png]] &#039;&#039;&#039;Автомат с выпивкой&#039;&#039;&#039; — содержит в себе алкоголь и не только, вам придётся им пользоваться. Порой к вам будут заходить истинные гурманы, которые будут просить у вас особые коктейли, где вам могут понадобиться определённые сорта выпивки.&lt;br /&gt;
*[[file:Wallbartender.png]] &#039;&#039;&#039;Автомат со стаканами&#039;&#039;&#039; — автомат для хранения барного стекла. Весит на стене и позволяет держать комнату в чистоте и порядке.&lt;br /&gt;
*[[file:Jukebox.png]] &#039;&#039;&#039;Музыкальный автомат&#039;&#039;&#039; — святое место всего бара. Тяжело получать наслаждение, употребляя напитки в тишине. Хорошая музыка всё делает только лучше.&lt;br /&gt;
*[[file:Disk writer.png]] &#039;&#039;&#039;Редактор кассет&#039;&#039;&#039; — кто бы что не говорил, но 5мб не хватает на все 3 часа раунда, а посему иногда надо будет включать больше разнообразной музыки. Кассеты для музыки можно перезаписать 2 раза в этой машине.&lt;br /&gt;
*[[file:Microlathe.png]] &#039;&#039;&#039;Микролат&#039;&#039;&#039; — иногда барного стекла будет не хватать и для этого у нас есть этот фабрикатор. Положите внутрь стекла и наплодите столько стаканов, сколько нужно.&lt;br /&gt;
*[[file:Blender.png]] &#039;&#039;&#039;Блендер&#039;&#039;&#039; — некоторые коктейли нуждаются в содержимом некоторых фруктов. Просто закиньте сюда нужные фрукты и овощи, вставьте шейкер и нажмите на кнопку.&lt;br /&gt;
*[[file:Kitchen Cooler.png]][[file:Kitchen Heater.png]] &#039;&#039;&#039;Нагревательные системы&#039;&#039;&#039; — некоторые коктейли нужно хорошо прогреть или охладить. Сходите на кухню и сделайте это, что бы приготовить то, что заказали ваши посетители.&lt;br /&gt;
&lt;br /&gt;
==Подача напитков==&lt;br /&gt;
&#039;&#039;&#039;Основная статья: &#039;&#039;&#039;[[Руководство по приготовлению напитков]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Советы по использованию барного стекла&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Начнём с крайне важного. Подавая напитки, вы обязаны использовать правильное барное стекло, ведь использование неправильных стаканов может показать вас в роли бармена, нарушающего культуру употребления коктейлей и спиртных напитков. Стаканы отличаются не только объёмом, но и возможностью использовать на них экстра аксессуары в виде ломтиков фруктов и трубочек. &lt;br /&gt;
&lt;br /&gt;
В чем глобальные отличия стаканов в подаче? Смотрим: &lt;br /&gt;
*Роксы и лоуболы используются в напитках с высоким градусом. У них толстое дно для того, что бы было удобно давить внутри ингредиенты мадлером для некоторых коктейлей. Так же их форма идеально подходит для подачи напитков с большими кусками льда. Они крепкие, прочные, короткие, их тяжело случайно перевернуть, они хорошо лежат в руке.&lt;br /&gt;
*Полупинты, пинты и хайвболы такие же, как и лоуболы, но стройнее и длиннее. Они идеально подходят для летних напитков и они так же великолепно подходят для газированных напитков, так как пузырям газа надо пройти длинный путь, чтобы сбежать из стакана. Многие коктейли со слоями делают в хайболах ввиду одинаковой ширины стакана на протяжении всей длины.&lt;br /&gt;
*Стаканы на ножке — это крайне разнообразная категория. Можно много и много говорить об отличиях того бокала от другого. Для этих бокалов действует интересное правило, которое позволяет бармену выбрать для того или любого напитка любой из стаканов этой категории по своему личному предпочтению. Поговорим же об их общих сходствах. Все они в основном сделаны в основном для питья вина, шампанского и коктейлей. Их основная суть в том, что их держат за ножку, что бы напиток оставался прохладным. Держа его таким образом, стекло не нагревается теплом руки. &lt;br /&gt;
**Исключением является коньячная рюмка, её стенки достаточно тонкие и её хватают кистью руки, чтобы согреть напиток внутри. Таким образом коньяк и бренди выделяют более глубокий аромат.&lt;br /&gt;
*Шоты бывают разные, но суть у них одна. Их маленький объём. Шоты нужны для напитков с высоким содержанием алкоголя, для дегустации напитков и для напитков с сильным концентрированным вкусом. Некоторые напитки следует подавать исключительно в шотах ввиду их культуры употребления.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Советы по сервировке&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Не всегда следует доливать бокал заказанным напитком до горла. Если во время смешивания напитка у вас получилось чуть меньше коктейля чем нужно, чтобы заполнить бокал, то просто налейте столько сколько нужно. Не следует сильно переживать по этому поводу.&lt;br /&gt;
&lt;br /&gt;
Напитки рекомендуется разбавлять льдом. Не следует подавать крепкие напитки в чистом виде, если того не попросил ваш посетитель. Добавьте 5-10 единиц льда, чтобы охладить напиток, тем самым вы и понизите градус, и раскроете более приятный вкус вашего напитка и тогда ваш напиток также будет по чуть-чуть восстанавливать баланс воды в теле посетителя.&lt;br /&gt;
&lt;br /&gt;
Если вы используете хайболы или другие ёмкие стаканы для коктейлей, то не забывайте добавлять трубочку туда, если это уместно для сервировки коктейля. Многие напитки следует начинать пить снизу стакана, так как там чаще всего больше газа и более сконцентрированный вкус алкоголя, особенно если вы используете в напитке лёд.&lt;br /&gt;
&lt;br /&gt;
Многие коктейли следует сервировать кусочком фрукта на горлышке напитка. У вас в распоряжении обязательно всегда должно находиться пару лаймов, апельсинов, лимонов и яблок. Возьмите нож и нарежьте их, после чего просто аккуратно насадите на горлышко стакана.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Советы по игре== &lt;br /&gt;
&lt;br /&gt;
*С помощью циркулярной пилы можно обрезать дуло дробовика, и он поместится в рюкзак. Удобно, если вы хотите чувствовать себя защищенным в любой момент. Вряд ли такое действие одобрит [[Охранные должности|СБ]].&lt;br /&gt;
* Попробуйте создать меню напитков. Напишите туда свои самые любимые коктейли из тех, что вы запомнили как готовить и подайте его вашим клиентам. Все ради них!&lt;br /&gt;
*Ваша задача — ролевой отыгрыш. Придумайте интересный образ, тщательно распишите вашу предысторию, придумайте классные истории и запомните пару анекдотов. Вы должны быть интересным собеседником для ваших посетителей. Развлеките их своим образом!&lt;br /&gt;
*Ваш дробовик нужен лишь для того, чтобы запугивать пьяных идиотов. Старайтесь никого не зашибить, а то могут быть последствия.&lt;br /&gt;
*Следите за количеством алкоголя в крови клиентов. Если в нужный момент [[инженер]], [[Врач|доктор]] или [[Офицер СБ|офицер]] будут в зюзю, то вы можете поспособствовать смерти многим членам экипажа судна.&lt;br /&gt;
*Можете взять у [[Химик|химиков]] некоторые ингредиенты, чтобы разнообразить меню.&lt;br /&gt;
*Держите бар в чистоте, никому не понравится отдыхать в мусорной и кровавой обстановке.&lt;br /&gt;
&lt;br /&gt;
{{Шаблон:Navbox_jobs}}&lt;br /&gt;
[[Категория:Профессии]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A1%D1%82%D1%8E%D0%B0%D1%80%D0%B4&amp;diff=15560</id>
		<title>Стюард</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A1%D1%82%D1%8E%D0%B0%D1%80%D0%B4&amp;diff=15560"/>
		<updated>2026-10-17T11:59:09Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Альт тайтлы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alt-titles}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Jobcard&lt;br /&gt;
| access           = Бар, Кафе, Гидропоника, Кухня&lt;br /&gt;
| image            = Bartender_big.png&lt;br /&gt;
| guide            = Стюард&lt;br /&gt;
| title            = Стюард&lt;br /&gt;
| difficulty       = Очень Легко&lt;br /&gt;
| duties           = Обслуживайте посетителей бара и кафе. Ухаживайте за культурами в гидропонике.&lt;br /&gt;
| related          = [[Руководство по приготовлению напитков|Руководство по напиткам]], [[Руководство по приготовлению пищи]], [[Руководство по гидропонике]]&lt;br /&gt;
| deptcolor        = #cdeaae&lt;br /&gt;
| alternate_name   = Барный стюард, Официант, Ботаник&lt;br /&gt;
| baseskills = Ботаника, кулинария, химия, бюрократия (для Главного стюарда)&lt;br /&gt;
| skillpoints = 19&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Общая информация ==&lt;br /&gt;
&amp;lt;big&amp;gt;Если вы когда-либо мечтали почувствовать себя мальчиком на побегушках в загаженной, всеми богами забытой таверне, то эта роль прямо-таки создана для вас!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Стюард - это профессия, ориентированная по большей части на РП-отыгрыш. В ваши задачи преимущественно входит обслуживание посетителей бара и кафе, что само по себе является донельзя простым делом: посетитель занимает место, вы берете его заказ, передаете его бармену или повару, получаете его и приносите готовое блюдо или напиток посетителю. И самое главное -- не забывать улыбаться! &amp;lt;small&amp;gt;Ибо чаевые сами собой не придут.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Однако, ваши обязанности не будут ограничиваться лишь этим. Поскольку вы владеете базовыми навыками в кулинарии, химии и ботанике, вам также придется обеспечивать повара запасом продуктов из гидропоники, оказывать посильную помощь ему и бармену, а возможно и подменять кого-либо из них.&lt;br /&gt;
&lt;br /&gt;
В случае если вам уж ОЧЕНЬ хочется застрять в ботанике и, по какой-то причине, абстрагироваться от экипажа - подпрофессия ботаника освободит вас от обязанностей появляться в самом баре или столовой.&lt;br /&gt;
&lt;br /&gt;
В общем и целом, вся ваша работа будет заключаться в том, чтобы сделать бар и кафе уютным и душевным местом, где посетители смогут приятно провести время, выпить и отобедать на славу.&lt;br /&gt;
&lt;br /&gt;
Будучи стюардом, вы подчиняетесь &#039;&#039;&#039;главному стюарду&#039;&#039;&#039; и &#039;&#039;&#039;[[Глава Персонала|главе персонала]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== О главном стюарде ==&lt;br /&gt;
&#039;&#039;&#039;Главный стюард&#039;&#039;&#039; фактически является старшим сотрудником в сервисном отделе, которому подчиняются все остальные. Соответственно, в его обязанности входит курирование работы остальных сотрудников отдела, то есть, придется следить, чтобы повар не оставлял витрину пустовать, бармен спаивал экипаж и не упивался сам вусмерть, стюарды не прохлаждаются, актеры актерят, а уборщик старался выдраивать судно до блеска там, где это необходимо.&lt;br /&gt;
&lt;br /&gt;
Разумеется, главный стюард и сам обладает всеми навыками своих подчиненных, и способен в полной мере заменить отсутствующего работника, то есть, к его должности применимы руководства по всем работам, связанным с сервисом. Фактически, главный стюард - это весь сервисный отдел в одном лице. Однако, в отличие от старших сотрудников других отделов, как, например, сержанта СБ или квартирмейстера, у него нет особых полномочий, и его основное призвание -- дать главе персонала сосредоточиться на более важных вещах, не отвлекаясь на курирование работы сервисного отдела.&lt;br /&gt;
{{Шаблон:Navbox_jobs}}&lt;br /&gt;
[[Категория:Профессии]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%9D%D0%B0%D0%B4%D0%B7%D0%B8%D1%80%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=15559</id>
		<title>Надзиратель</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%9D%D0%B0%D0%B4%D0%B7%D0%B8%D1%80%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=15559"/>
		<updated>2026-10-17T11:57:06Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Альт тайтлы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alt-titles}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| access           = Бриг&lt;br /&gt;
| image            = Warden.png&lt;br /&gt;
&lt;br /&gt;
| difficulty       = Сложно&lt;br /&gt;
| title            = Надзиратель&lt;br /&gt;
| guide            = Варден&lt;br /&gt;
| duties           = Охраняйте бриг, смотрите за заключенными и выдавайте оружие офицерам во время чрезвычайных ситуаций. &lt;br /&gt;
| related          = [[Корпоративные законы]], [[Стандартные процедуры ИКН Сьерра]], [[Коды угрозы ИКН Сьерра]], [[Знания об антагонистах]], [[Шаблоны документов#Документы Службы безопасности|Шаблоны документов]], [[Противодействие терроризму]], [[Стандартные рабочие процедуры (Отдела Охраны)]]&lt;br /&gt;
| alternate_name   = Сержант Службы Безопастности&lt;br /&gt;
| deptcolor        = #e89999&lt;br /&gt;
| skillpoints = 25&lt;br /&gt;
| baseskills = Бюрократия, ВКД, Атлетика, Ближний бой, Криминалистика, Дальний Бой&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;{{Security sidebar}}&lt;br /&gt;
==Предисловие==&lt;br /&gt;
Надзиратель отвечает за наблюдение, допрос, уход и безопасность заключённых, арестованных [[Офицер СБ|офицерами]]. Является старшим сотрудником своего отдела и подчиняется [[Глава службы безопасности|Главе Службы Безопасности]].&lt;br /&gt;
&lt;br /&gt;
==Роль==&lt;br /&gt;
Если офицерам поручено ползать по техническим туннелям и преследовать преступников в тесных коридорах судна, надзиратель в идеальном случае никогда не должен покидать сам бриг. Как следует из названия, он несёт ответственность за наблюдение за различными камерами и шкафами со снаряжением, доступным экипажу Службы Безопасности, а также за надлежащую организацию проведения допросов подозреваемых и наказаний виновных. Это включает в себя обновление их записей в базах данных, а также исполнение наказаний, в виде помещения в камеру.&lt;br /&gt;
&lt;br /&gt;
Вероятно, преследование надзирателем подозреваемых будет происходить редко, но от этого не легче. Поскольку надзиратель несёт ответственность за наблюдение заключенных, конфискация всех недопустимых предметов у них и предотвращение попыток побега, он может легко втянуться в кулачный бой, что ещё хуже, с особенно воинственным преступником. Рекомендуется, чтобы по крайней мере один охранник выступал в качестве резерва, если с заключёнными не удастся справиться в одиночку.&lt;br /&gt;
&lt;br /&gt;
Предполагая сотрудничество со стороны заключённых, работа надзирателя состоит прежде всего в том, чтобы перевести их в свои камеры, конфисковать любые недопустимые предметы (и оставлять их в соответствующем шкафчике на время пребывания в камере) и устанавливать таймер продолжительности срока, в соответствии с [[Корпоративные законы|законом]]. Как только время прошло, заключённый освобождается, и его вещи возвращаются к нему. Если заключённый на постоянном сроке, скажем, обвиняется в покушении на убийство высшего командования, то у заключённого должны конфисковать все его вещи и выдать полный комплект тюремной одежды, включая гарнитуру. В любом случае, надзиратель должен обязательно обновить все соответствующие записи о статусе заключенного.&lt;br /&gt;
&lt;br /&gt;
Чтобы помочь в попытках охраны контролировать некоторых непослушных заключенных, бриг оснащен несколькими установленными ослепляющими устройствами, которые могут быть активированы с помощью различных кнопок, как в офисе надзирателя, так и у дверей каждой камеры. Надзиратель также имеет возможность полностью блокировать бриг в случае попытки побега (или набега).&lt;br /&gt;
&lt;br /&gt;
Из-за значительного малоподвижного характера своей работы и множества консолей, доступных в своем офисе, многие надзиратели помогают остальной части отдела отслеживать различных преступников через камеры безопасности, размещённые по всему кораблю.&lt;br /&gt;
&lt;br /&gt;
Надзиратель также несет ответственность за арсенал, гарантируя, что ничего не пропадёт без вести, и, в случае чрезвычайной ситуации, раздаст необходимый арсенал остальной части отдела безопасности для использования, и проследит за безопасным возвратом оружия после того, как все успокоится.&lt;br /&gt;
{{Шаблон:Navbox_jobs}}{{relevant}}&lt;br /&gt;
[[Категория:Профессии]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%9A%D0%B0%D0%B4%D0%B5%D1%82_%D0%A1%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%91%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=15558</id>
		<title>Кадет Службы Безопасности</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%9A%D0%B0%D0%B4%D0%B5%D1%82_%D0%A1%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%91%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=15558"/>
		<updated>2026-10-17T11:56:47Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Альт тайтлы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alt-titles}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| access           = Бриг&lt;br /&gt;
| image            = Cadet.png&lt;br /&gt;
| difficulty       = Нормально&lt;br /&gt;
| title            = Кадет Службы Безопасности&lt;br /&gt;
| guide            = Кадет Службы Безопасности&lt;br /&gt;
| duties           = Учитесь у [[Офицер СБ|офицеров Службы Безопасности]] мастерству работы с законами, поедайте пончики, стреляйте на стрельбище. &lt;br /&gt;
| related          = [[Корпоративные законы]], [[Стандартные процедуры ИКН Сьерра]], [[Коды угрозы ИКН Сьерра]], [[Противодействие терроризму]], [[Стандартные рабочие процедуры (Отдела Охраны)]]&lt;br /&gt;
| alternate_name   = Рекрут Службы Безопасности&lt;br /&gt;
| deptcolor        = #e89999&lt;br /&gt;
| skillpoints = 18&lt;br /&gt;
| baseskills = Бюрократия, Атлетика, Ближний Бой, Дальний Бой&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;{{Security sidebar}}&lt;br /&gt;
==Предисловие==&lt;br /&gt;
Кадет — это должность для новичков в отделе [[Охранные должности|Службы Безопасности]]. Кадетом может быть молодой специалист, заканчивающий или уже кончивший свое обучение по специальности, а рекрутом обычно является более опытный человек, например бывший военный, находящийся на испытательном сроке. Соответственно, молодой выпускник, 20-22 лет не сможет иметь обширную подготовку и опыт владения оружием как более взрослый человек, логично что максимальные навыки боя у такого сотрудника будут базовыми. Основное занятие кадета — патрулирование вместе с [[Офицер СБ|офицером]], либо же просмотр камер при нахождении в бриге. Обычно кадеты не имеют полноценного оружия, ограничиваясь дезориентатором, но в экстренных случаях [[Варден |надзиратель]] может выдать им оружие из арсенала.&lt;br /&gt;
&lt;br /&gt;
Кадет находится в самом низу цепи командования Отдела Службы Безопасности и, фактически, представляется как его младший сотрудник, тем самым подразумевается, что он подчиняется всем в Службе Безопасности, за исключением таких же кадетов, как и он сам.&lt;br /&gt;
&lt;br /&gt;
==Роль==&lt;br /&gt;
Кадет не имеет особой роли или обязанностей, его задачи, обычно, состоят из совместного патруля палуб с офицерами, а так же просмотра камер видеонаблюдения. В комнате отдыха находится стрельбище, на котором кадеты могут попрактиковаться в стрельбе. В экстренных ситуациях, таких как нападение на судно, кадеты обычно идут на фронтовую линию вместе с офицерами. Кадет, как и другие сотрудники Службы Безопасности, должен знать [[Корпоративные законы|регуляции]], [[Стандартные процедуры ИКН Сьерра|процедуры]] и коды угроз. &lt;br /&gt;
==Снаряжение==&lt;br /&gt;
*&#039;&#039;&#039;Ослепляющее устройство&#039;&#039;&#039; — Переносное устройство, способное ослепить противника путем создания сильной вспышки прямо в лицо [[Предатель|супостату]]. Само по себе не может заставить преступника лечь на пол, но позволяет его с лёгкостью положить самому с помощью [[Как начать играть?#Интерфейс|&#039;&#039;обезоруживания&#039;&#039;]].&lt;br /&gt;
*&#039;&#039;&#039;Проектор ордера&#039;&#039;&#039; — Позволяет предъявить преступнику/подозреваемому [[Корпоративные законы#Надлежащие Правовые Процедуры|ордер на арест или обыск]].&lt;br /&gt;
*&#039;&#039;&#039;Полицейская Лента&#039;&#039;&#039; — Лента для оцепления мест преступлений. Не пропускает людей без доступа Отдела Службы Безопасности, но может быть порвана, если человек идёт на неё с [[Как начать играть?#Интерфейс|&#039;&#039;агрессивными&#039;&#039; намерениями]].&lt;br /&gt;
*&#039;&#039;&#039;Сверхмощный фонарик&#039;&#039;&#039; — Он достаточно тяжелый, но старайтесь использовать его по назначению.&lt;br /&gt;
*&#039;&#039;&#039;Рация&#039;&#039;&#039; — На случай если телекоммуникации дают сбой.&lt;br /&gt;
*&#039;&#039;&#039;Пояс для снаряжения с кобурой&#039;&#039;&#039; — Может содержать экипировку вроде наручников и ослепляющих устройств, а также табельное оружие офицера, будь то стандартный компактный [[Дальнобойное оружие#Энергетическое|смартган]] или его полноразмерная версия.&lt;br /&gt;
*&#039;&#039;&#039;Перцовый баллончик&#039;&#039;&#039; — От него сильно болят глаза, он для задержания непослушных преступников.&lt;br /&gt;
*&#039;&#039;&#039;HUD Очки&#039;&#039;&#039; — Позволяют просматривать охранные записи в личном деле, а также менять криминальный статус. Удобны для быстрой идентификации преступников. Эта версия не защищает от вспышек.&lt;br /&gt;
*&#039;&#039;&#039;Хайлер&#039;&#039;&#039; — При активации громогласно кричит «&#039;&#039;&#039;&#039;&#039;HALT, SECURITY!&#039;&#039;&#039;&#039;&#039;», тонко намекая окружающим на оперативную работу Службы Безопасности. Фраза может быть изменена опцией «&#039;&#039;Set Hailer Message&#039;&#039;» при нажатии {{Кнопка|ПКМ}} по Хайлеру в руке.&lt;br /&gt;
*&#039;&#039;&#039;Карманный ломик&#039;&#039;&#039; — Для вскрытия обесточенных дверей.&lt;br /&gt;
* &#039;&#039;&#039;Дезориентатор&#039;&#039;&#039; — Аналог ослепляющего средства, которое ослепляет на небольшой промежуток времени. Он ничем не полезен против преступников. Есть улучшенная версия, которая в 2 раза лучше обычного.&lt;br /&gt;
&lt;br /&gt;
{{Relevant}}&lt;br /&gt;
{{Шаблон:Navbox_jobs}}&lt;br /&gt;
[[Категория:Профессии]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D0%A1%D0%91&amp;diff=15557</id>
		<title>Офицер СБ</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D0%A1%D0%91&amp;diff=15557"/>
		<updated>2026-10-17T11:56:34Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Альт тайтлы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alt-titles}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| access           = Бриг &lt;br /&gt;
| image            = Officer.png&lt;br /&gt;
| difficulty       = Сложно&lt;br /&gt;
| title            = Офицер Службы Безопасности&lt;br /&gt;
| guide            = Офицер СБ&lt;br /&gt;
| duties           = Патрулируйте судно и задерживайте преступников. &lt;br /&gt;
| related          = [[Корпоративные законы]], [[Стандартные процедуры ИКН Сьерра]], [[Коды угрозы ИКН Сьерра]], [[Знания об антагонистах]], [[Противодействие терроризму]], [[Стандартные рабочие процедуры (Отдела Охраны)]]&lt;br /&gt;
| alternate_name   = Младший офицер, Оператор боевого меха&lt;br /&gt;
| deptcolor        = #e89999&lt;br /&gt;
| skillpoints = 20&lt;br /&gt;
| baseskills = Бюрократия, ВКД, Атлетика, Ближний Бой, Дальний Бой&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;{{Security sidebar}}&lt;br /&gt;
&lt;br /&gt;
==Предисловие==&lt;br /&gt;
&lt;br /&gt;
Офицер — это основная должность отдела безопасности. Офицеры представляют собой первую линию защиты корабля от [[Предатель|криминальных элементов]] и [[Генокрад|враждебных форм жизни]]. Со своими надежными дубинкой и тазером, охрана преследует различных нарушителей [[Корпоративные законы |закона]] на судне и отправляет их в бриг отбывать заслуженное наказание. &#039;&#039;&#039;Главной задачей офицеров СБ является предотвращение ущерба персоналу судна&#039;&#039;&#039; и собственности корпорации, и офицер, который не ставит эти обязанности для себя на первое место имеет, мало шансов задержаться на этой работе.&lt;br /&gt;
&lt;br /&gt;
Офицер подчиняется [[Глава службы безопасности |Главе Службы Безопасности]]. В отсутствие ГСБ или по указанию последнего он также отвечает перед [[Варден |надзирателем]].&lt;br /&gt;
&lt;br /&gt;
==Роль==&lt;br /&gt;
&lt;br /&gt;
Обязанности офицера очень просты в теории, но очень требовательны на практике: он должен патрулировать судно, захватывать нарушителей закона и нейтрализовать врагов, при этом самому подчиняться закону. Во время любой смены большая часть времени охраны будет потрачена на поиск, захват и передачу различных преступников в бриг, где те (в идеале) останутся под наблюдением [[Варден|надзирателя]]. В отсутствие [[Криминалист|криминалиста]], надзирателя и Главы Службы Безопасности или если офицеру приказано это сделать, он может допрашивать задержанных и назначать [[Корпоративные законы | наказание]], но это не является его основной функцией — он несёт основную ответственность за защиту персонала и исполнение выписанных ГСБ ордеров.&lt;br /&gt;
&lt;br /&gt;
Разумеется, в дополнение ко всяким проблемам, которые могут возникнуть в ходе этой основной работы, офицер выступает первым на линии огня, если судно вдруг подвергнется нападению враждебных сил, независимо от того, изнутри или снаружи. Он является защитником судна и &#039;&#039;&#039;всего его персонала&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Таким образом, эффективный офицер должен знать [[Корпоративные законы|регуляции]], [[Стандартные процедуры ИКН Сьерра|Стандартные процедуры ИКН «Сьерра»]] и коды угрозы во всех формах, а также эффективно применять их и быть эффективным в бою. Большинство нелегалов и преступников на борту судна более чем способны защищаться и часто имеют доступ к опасным силам или незаконным технологиям. Офицер, в сравнении, скромно вооружен (если только он не уполномочен нести более мощное оружие кем-то выше) и не имеет на вооружении особых способностей. Это грязная работа, но кто-то должен её делать.&lt;br /&gt;
==Снаряжение==&lt;br /&gt;
[[Файл:NSV Sierra Deck 1 Bez fona 1.png|мини|справа|Ваше хранилище экипировки!]] &lt;br /&gt;
*&#039;&#039;&#039;Бронежилет&#039;&#039;&#039; — В комплекте со средней бронепластиной и карманами для различных вещей.&lt;br /&gt;
*&#039;&#039;&#039;Каска&#039;&#039;&#039; — Обычный шлем, который еще не раз защитит вас от пули.&lt;br /&gt;
*&#039;&#039;&#039;Пояс для снаряжения с кобурой&#039;&#039;&#039; — Может содержать экипировку вроде наручников и ослепляющих устройств, а так же табельное оружие офицера.&lt;br /&gt;
*&#039;&#039;&#039;Ослепляющее устройство&#039;&#039;&#039; — Переносное устройство, способное оглушить противника путем сильной вспышки.&lt;br /&gt;
*&#039;&#039;&#039;Перцовый баллончик&#039;&#039;&#039; — От него сильно болят глаза, он для задержания непослушных преступников.&lt;br /&gt;
*&#039;&#039;&#039;Граната со слезоточивым газом&#039;&#039;&#039; — Таймер установлен на 5 секунд. Создана для сдерживания массовых беспорядков. Таймер может быть изменён через {{Кнопка|ПКМ}}-&amp;gt;&#039;&#039;Set Timer&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Оглушающая дубинка&#039;&#039;&#039; — Для того чтобы оглушить, сначала включите её, просто нажав по ней. Можно заряжать в зарядниках, и менять батарейку, открутив крышку отвёрткой[[File:screwdriver_tool.png|32px]]. Если вы &#039;&#039;&#039;ДЕЙСТВИТЕЛЬНО&#039;&#039;&#039; хотите кого-то убить, то бейте на режиме «&#039;&#039;[[Как начать играть?#Интерфейс|Harm]]&#039;&#039;».&lt;br /&gt;
*&#039;&#039;&#039;HUD Очки&#039;&#039;&#039; — Позволяют просматривать [[Записи в личном деле|охранные записи]] в личном деле, а также менять криминальный статус. Удобны для быстрой идентификации преступников.&lt;br /&gt;
*&#039;&#039;&#039;Полицейская лента&#039;&#039;&#039; — Для огораживания места преступления.&lt;br /&gt;
*&#039;&#039;&#039;Хайлер&#039;&#039;&#039; — При активации громогласно кричит «&#039;&#039;&#039;&#039;&#039;HALT, SECURITY!&#039;&#039;&#039;&#039;&#039;», тонко намекая окружающим на оперативную работу Службы Безопасности. Фраза может быть изменена опцией «&#039;&#039;Set Hailer Message&#039;&#039;» при нажатии {{Кнопка|ПКМ}} по Хайлеру в руке.&lt;br /&gt;
*&#039;&#039;&#039;Тёмный разгрузочный жилет&#039;&#039;&#039; — Для хранения вашего снаряжения. Прикрепляется к вашей униформе.&lt;br /&gt;
*&#039;&#039;&#039;LAEP90&#039;&#039;&#039; — Чтобы стрелять, проведите своей ID-картой. Имеет 3 режима стрельбы: стан, шок, летал. Летал должен быть авторизован кем-то с доступом в специальной программе — &#039;&#039;«Use of force authorisation manager&#039;&#039;».&lt;br /&gt;
*&#039;&#039;&#039;Мегафон&#039;&#039;&#039; — Для того чтобы морально подавить бунтовщиков.&lt;br /&gt;
*&#039;&#039;&#039;Рабочие перчатки&#039;&#039;&#039; — Для того чтобы не пачкаться в крови преступников и заключенных.&lt;br /&gt;
*&#039;&#039;&#039;Проектор ордера&#039;&#039;&#039; — Позволяет предъявить преступнику/подозреваемому ордер на арест или обыск.&lt;br /&gt;
*&#039;&#039;&#039;Сверхмощный фонарик&#039;&#039;&#039; — Он достаточно тяжёлый, но старайтесь использовать его по назначению.&lt;br /&gt;
*&#039;&#039;&#039;Ручная рация&#039;&#039;&#039; — Для связи с вами коллегами в том случае, когда были отключены телекоммуникации.&lt;br /&gt;
*&#039;&#039;&#039;Карманный ломик&#039;&#039;&#039; — Для вскрытия обесточенных дверей.&lt;br /&gt;
*&#039;&#039;&#039;Индивидуальный медицинский набор&#039;&#039;&#039; — Используется для оказания первой медицинской помощи как себе, так и пострадавшим при [[Предатель|инцидентах]] на объекте.&lt;br /&gt;
{{Relevant}}&lt;br /&gt;
{{Шаблон:Navbox_jobs}}&lt;br /&gt;
[[Категория:Профессии]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%9B%D0%BE%D1%8F%D0%BB%D0%B8%D1%81%D1%82&amp;diff=15556</id>
		<title>Лоялист</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%9B%D0%BE%D1%8F%D0%BB%D0%B8%D1%81%D1%82&amp;diff=15556"/>
		<updated>2026-10-17T11:55:27Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Плашка об актуальности&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;NanoTrasen это больше, чем место, где вы работаете. Наша корпорация это идея. Идея о том, что человек может изменить мир под себя своими руками. Наш совет директоров это прекрасно понимает.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Если бы это было не так, если бы вы здесь были только ради денег, то вы бы повернули назад ещё на пороге собственного дома. Работа на корпорацию это самоотдача, это жертва ради общего дела. Ради блага этой структуры&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Что даёт вам цель в жизни, как не одобрение тех, кто ведёт нас вперёд, кто на ступень выше нас и видит больше?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Сегодняшние трудности есть лишь небольшое испытание, проверка вашей целеустремлённости. Все эти регуляции и законы служат одной цели - цели Корпорации. Но они должны трактоваться так, чтобы они не ограничивали её, а позволяли развиваться, давали пространство для тех, кто решится карабкаться наверх, для тех, кому не наплевать.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Поэтому я прошу всех внимательно смотреть как мы обезопашиваем себя от тех, кто мешает выполнению нашей миссии, чья преданность была шаткой, и кто подписывая договор, думал, что это всего лишь бумажка.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Всех, кто остался верен Корпорации и не собирается отступать, я прошу посмотреть, как выносится вердикт, вердикт не только мой, а наш общий&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Виновен!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Antagcard&lt;br /&gt;
| image            = Renegade.png&lt;br /&gt;
| guide            = Лоялист&lt;br /&gt;
| title            = Лоялист&lt;br /&gt;
| info             = Выполняйте самые безумные приказы командования и утопите протест в крови. &lt;br /&gt;
| difficulty       = &#039;&#039;&#039;Очень Тяжело&#039;&#039;&#039;&lt;br /&gt;
| deptcolor        = DarkBlue&lt;br /&gt;
| header_font_color= #fff&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=Предисловие=&lt;br /&gt;
Лоялист - это командный антагонист, целью которого является продвижение раунда в режиме Революция. Он отвечает за создание конфликтной ситуации на судне для дальнейшей её эскалации [[Революционер| революционерами]]&lt;br /&gt;
&lt;br /&gt;
===Бремя форонового человека===&lt;br /&gt;
Вы всегда знали, что у Корпорации есть цель, которая оправдывает любые средства. Это не абстрактные &amp;quot;корпоративные ценности&amp;quot;, которые, разумеется важны, но лишь декларация намерений. &lt;br /&gt;
&lt;br /&gt;
Истинная цель NanoTrasen это изменить мир к лучшему. Но для этого приходится идти на жертвы. &lt;br /&gt;
&lt;br /&gt;
Кто-то из тех, кто по итогам экспедиции получит повышение, будет не так эффективен как вы, или как кто-то, кого вы знаете. Кого-то нужно перевербовать из другой корпорации, чтобы он носил цвета НТ с гордостью и был занят самым важным делом. Кто-то просто не надёжен и сбежит при первой возможности. &lt;br /&gt;
&lt;br /&gt;
Все те, кто оказался на корабле или будут работать отдавая себя полностью, или должны забыть о карьере в NanoTrasen. Здесь нет полумер, а наше выживание зависит от того, как мы будем верны Корпорации. &lt;br /&gt;
&lt;br /&gt;
В ваши задачи входит поимка тех, кто является ненадежным элементом, посещение из в бриг, выдача им наказания,что поставит крест на дальнейшей карьере этих случайно попавших на борт людей. &lt;br /&gt;
&lt;br /&gt;
Что? Они сопротивляются? Недовольны? Поднимают мятеж? Корпорация не прощает предательства, а на корабле суд над мятежниками скоротечен и жесток. &lt;br /&gt;
&lt;br /&gt;
Покажите этим проклятым мятежникам, как Корпорация наводит порядок в Галактике.&lt;br /&gt;
&lt;br /&gt;
==Цели и способы их выполнения==&lt;br /&gt;
У Лоялистов есть два вида целей&lt;br /&gt;
===Первого этапа===&lt;br /&gt;
В эти цели входит &amp;quot;затравка&amp;quot; для готовящегося мятежа. Сфабриковать дело, уволить, посадить за решётку члена экипажа. Любой бунт начинается с искры. &lt;br /&gt;
===Второго этапа===&lt;br /&gt;
После того, как пламя разгорелось, самая пора выгребать угли. К этому моменту должны созреть первые признаки мятежа и давление нужно усиливать. Выявите лидеров мятежа и показательно казните их. &lt;br /&gt;
Пусть видят, что бывает с теми, кто идёт против Корпорации.&lt;br /&gt;
&lt;br /&gt;
===Власть - не простое слово===&lt;br /&gt;
В отличии от ваших [[Революционер|визави]] у вас нет доступа к аплинку, а следовательно вам стоит рассчитывать только на собственные силы и власть. Не стоит недооценивать возможности, которые даёт вам ваше служебное положение. В случае, если вы умеете обличать ваши совсем не законные требования в обёртку из полуправды и допущений, которые позволяет делать КЗ и СРП, то в ваших руках поистине страшное оружие, гораздо страшнее любой винтовки.&lt;br /&gt;
&lt;br /&gt;
==Лишь самые верные и ярые==&lt;br /&gt;
Лоялисты это не просто &amp;quot;ответственные работники&amp;quot; и не банальные &amp;quot;анти-революционеры&amp;quot;. Это такие же антагонисты, как и революционеры. Лоялисты должны создать то напряжение, которое позволит революционерам вещать с позиций &amp;quot;Вы видели что они творят?&amp;quot; и получать не унылое &amp;quot;нет, я пас&amp;quot;, а слова поддержки и новых членов в команду бунтовщиков. &lt;br /&gt;
&lt;br /&gt;
Принимая приглашение в ряды лоялистов вы должны понимать, что это не &amp;quot;прививка от революции&amp;quot; и не команда хороших парней. Вы - причина почему бунтуют низы. Вы сделаете всё, что угодно если вы получите с этого ваши 300% прибыли. &lt;br /&gt;
&lt;br /&gt;
Для того, чтобы к главам-лоялистам присоединились сторонники, у сторонников должно быть чёткое понимание: соглашаясь на эту сторону, они подтираются СРП, КЗ и ОПРС и ставят интересы NanoTrasen превыше всего. &lt;br /&gt;
&lt;br /&gt;
==Casus Belli==&lt;br /&gt;
Ниже представлены примеры того, что можно оформить как повод для начала закручивания гаек относительно разных командных и не очень должностей. &lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;&#039;&#039;Капитан - Хорошо быть королём&#039;&#039;&#039;&#039;&#039;======&lt;br /&gt;
Корпорация назначила вас главным, поэтому вы можете оптимизировать работу судна, как вы пожелаете. Вводите новые удушающие пункты СРП, расширяйте обязанности персонала, строго карайте за проколы. Рыба гниёт с головы, вам главное дать старт. &lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;&#039;&#039;Глава Персонала - Новая кадровая политика&#039;&#039;&#039;&#039;&#039;======&lt;br /&gt;
Бюрократия - страшная вещь. Поэтому когда в отдел кадров придёт распоряжение о сокращении лишних сотрудников прямо во время полёта - разводите руками, но говорите, что не можете ничего сделать. Как ужасно, что распоряжение содержит в том числе конфиденциальную информацию, которую нельзя показать увольняемым. &lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;&#039;&#039;Главный Инженер - Оптимизация пространства&#039;&#039;&#039;&#039;&#039;======&lt;br /&gt;
Что плохого в ремонте? Хороший ремонт длится долго и доставляет всем массу неудобств. От тех, кто проживает или работает в ремонтируемом отсеке, до тех, кто будет его ремонтировать. Если в процессе этого кто-то ещё и пострадает, то вообще прекрасно. &lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;&#039;&#039;&#039;Служба Безопасности - Судья, Прокурор и Палач&#039;&#039;&#039;&#039;&#039;======&lt;br /&gt;
Они все виновны. Те, кто заявляет, что они невиновны - виновны в трате вашего драгоценного времени. Заставьте их уважать вашу власть. Санкционируйте обыски, раздувайте скандалы на ровном месте, пакуйте людей в бриг на столько жёстко, чтобы потом врачи, которые их откачивали, всем рассказали, как вы жестоки. Вам проще всего выполнить первичные задачи. &lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;&#039;&#039;Главный Врач - Карательная психиатрия&#039;&#039;&#039;&#039;&#039;======&lt;br /&gt;
Как убрать лишнего сотрудника? Легко, просто скажите, что он невменяем. Берите санитаров, смирительную рубашку и оформляйте супостата как нетрудоспособного. Кстати можно пересмотреть работу корпоративной страховки для остальных и требовать от врачей отчётности по ней. &lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;&#039;&#039;Директор Исследований - Сомнительная этика&#039;&#039;&#039;&#039;&#039;======&lt;br /&gt;
У вас есть все возможности для того, чтобы превратить исследования в аттракцион нарушения всех норм морали. Достаньте пробирок со склада, наберите добровольцев и превратите их в жутких монстров, случайно покалечьте кого-нибудь и убедитесь, что это всё сойдёт вам с рук, благодаря вашим подельникам из командования. &lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;&#039;&#039;Адъютант - Я тоже своего рода глава отдела&#039;&#039;&#039;&#039;&#039;======&lt;br /&gt;
Вмешивайтесь в работу других отделов, давайте распоряжения, едва понимая что к чему. Действуйте на нервы. Заставляйте проводить полную проверку шаттлов перед вылетами, буквально разбирать их по винтику. Что, не предоставили вам бумаги и плюнули на них? Объявите их угонщиками и отправьте по их задницы отряд охраны. Действует отрезвляюще. &lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;&#039;&#039;Квартирмейстер - перенаправление поставок&#039;&#039;&#039;&#039;&#039;======&lt;br /&gt;
Вам нужнее то, что они заказывают. Берите процент в пользу грузового и командования. Тратьте бюджет на закупку вооружения, а потом случайно оставляйте на виду у ваших людей декларации. Покажите всем, что готовится что-то крупное, спровоцируйте их на глупость.&lt;br /&gt;
&lt;br /&gt;
==Советы по отыгрышу Лоялиста==&lt;br /&gt;
* Вертите нормативными документами как вам удобней. Ваша задача заставить плясать закон под вашу дудку. &lt;br /&gt;
* Личные связи уступают место безжалостной корпоративной культуре. Меритократия своё дело сделает, а здоровый социал-дарвинизм никому ещё не повредил. Не делайте скидок для ваших коллег и знакомых. Только корпорация, только результат. &lt;br /&gt;
* Вы здесь власть. Если командование отказывается сделать всё ради NanoTrasen, то сместите его. Что может быть веселее бывшего капитана-революционера? &lt;br /&gt;
* Чем больше вы сжимаете хватку, тем эффективнее они работают. Вводить цены в баре или закрывать его - банально, но другие способы контролировать эффективность производства вполне себе могут сработать. Выжмите из рабочих все соки, они всё стерпят.&lt;br /&gt;
* Показательные казни или публичное порицание проступка работника - отличный инструмент, чтобы показать, насколько серьёзными будут последствия в случае непослушания.&lt;br /&gt;
{{relevant}}&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%92%D0%BE%D0%BB%D1%88%D0%B5%D0%B1%D0%BD%D0%B8%D0%BA&amp;diff=15555</id>
		<title>Волшебник</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%92%D0%BE%D0%BB%D1%88%D0%B5%D0%B1%D0%BD%D0%B8%D0%BA&amp;diff=15555"/>
		<updated>2026-10-17T11:54:59Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: МАГ ПОШЁЛ НАХУЙ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{archive}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Antagcard&lt;br /&gt;
| image            = Wizard_big.png&lt;br /&gt;
| guide            = Волшебник&lt;br /&gt;
| title            = Волшебник&lt;br /&gt;
| info             = Выполните особые поручения &#039;&#039;Федерации Космических Волшебников&#039;&#039;, презирайте науку и продвинутые технологии. Покажите всем, что магия действительно существует.&lt;br /&gt;
| difficulty       = &#039;&#039;&#039;Тяжело&#039;&#039;&#039;&lt;br /&gt;
| deptcolor        = DarkRed&lt;br /&gt;
| header_font_color= #fff&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Предисловие==&lt;br /&gt;
Волшебники — это уникальные личности, которые имеют способности к силам, игнорирующим научные принципы. Большая их часть, относится к &#039;&#039;&#039;&#039;&#039;Федерации Космических Волшебников&#039;&#039;&#039;&#039;&#039;, чья, в свою очередь, заинтересована в ресурсах [[NanoTrasen]]. В основном, волшебники получают задания по краже ценных предметов или убийства определённого члена экипажа. В отличие от [[Предатель|предателя]], волшебники не получают помощь от &#039;&#039;Федерации&#039;&#039; извне. Вне своих заклинаний, волшебник полностью сам по себе.&lt;br /&gt;
&lt;br /&gt;
В большинстве, задача волшебника на корабле, что-либо украсть, кого-либо побить или отправить на тот Свет.&lt;br /&gt;
&lt;br /&gt;
==Ты — это волшебник, волшебник — это ты==&lt;br /&gt;
&#039;&#039;Федерация Космических Волшебников&#039;&#039; выбрала вас, для проникновения на [[ИКН Сьерра|ИКН «Сьерра»]] и противодействия экипажу. В ваших руках лежит &#039;&#039;&#039;книга заклинаний&#039;&#039;&#039;. Она крайне важна, так как это единственный способ, чтобы выучить и переучивать ваши заклинания. С помощью книги, вы можете подготовить заклинания для миссии. Помните, что каждый выбранный артефакт, считается за заклинание, уменьшает ваш лимит и не даёт сменить специализацию магии. Так же, как только вы телепортируетесь на борт судна вы не сможете сменить её.&lt;br /&gt;
&lt;br /&gt;
===Одеяние волшебника===&lt;br /&gt;
На вашей магической и космической базе есть комната, забитая различной экипировкой. Всё это снаряжение считается одеянием волшебника. Капюшон, роба, сандалии — все они действуют как усилители магии, увеличивая силу волшебника. Определённые заклинания можно использовать только с надетой экипировкой. Так же, одеяние снижает время отката заклинаний. Потеря этой экипировки намного усложнит вашу жизнь&lt;br /&gt;
&lt;br /&gt;
Вы волшебник, которому отвратительны магические наряды? Вы скорее пойдёте голым или надев причудливое платье? Некоторые книги заклинаний дают возможность купить способность, которая позволяет вам создавать любое заклинание, без одежды волшебника. Покупается она тем же путём, что и заклинания для книги.&lt;br /&gt;
&lt;br /&gt;
==Книги заклинаний==&lt;br /&gt;
Впервые открыв вашу книгу заклинаний, вы заметите, что в ней совсем нет никаких заклинаний! Вместо этого, вы увидите список из разных специализаций книги. Каждая из специализаций имеет свой стиль игры, а так же свои сильные и слабые стороны.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Доступные книги заклинаний&#039;&#039;&#039;&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellpading=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Книга заклинаний&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Описание&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Сложность&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Standard&lt;br /&gt;
|Исходная книга, содержит множество различных заклинаний и артефактов на все вкусы. &lt;br /&gt;
|Лёгкая&lt;br /&gt;
|-&lt;br /&gt;
!Cleric&lt;br /&gt;
|Данная книга посвящена искусству исцеления. Заклинания в ней специализируются на лечении и решении проблем нелетальным путём. Книга хороша в том, чтоб заставить экипаж полюбить вас, не очень хороша в их убийстве, если вас не полюбили&lt;br /&gt;
|Тяжёлая&lt;br /&gt;
|-&lt;br /&gt;
!Battlemage&lt;br /&gt;
|Данная книга создана ради битв и конфронтаций. Заклинания в этой книге специализируются на традиционном бою. Хороша для доминирования над противником в быстрых схватках, но затяжная битва вас потопит.&lt;br /&gt;
|Средняя&lt;br /&gt;
|-&lt;br /&gt;
!Spatial&lt;br /&gt;
|Всё о движении и неуловимости. Эта книга заклинаний, предоставит вам доступ к могущественным заклинаниям телепортации, превратив попытки поймать волшебника в Ад на земле. Однако прямые столкновения — слабое звено этой книги.&lt;br /&gt;
|Средняя&lt;br /&gt;
|-&lt;br /&gt;
!Druid&lt;br /&gt;
|Фамильяры и природа, данная книга про контроль области и защиту. Её сильные стороны в численности, когда как слабые — в целенаправленном разрушении/уничтожении&lt;br /&gt;
|Средняя&lt;br /&gt;
|-&lt;br /&gt;
!Student&lt;br /&gt;
|Простейшая книга, для самых неопытных волшебников. Эти книги используются &#039;&#039;&#039;только&#039;&#039;&#039; учениками и выдаются при принятии ученического контракта&lt;br /&gt;
|Лёгкая&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Книга всему голова==&lt;br /&gt;
&lt;br /&gt;
Как объяснялось выше, каждая книга имеет свой набор заклинаний и артефактов. Выбор нужной книги прост, если выяснить какой стиль игры вам подойдет. Не забывайте, что у книг есть свои преимущества и недостатки, так что мыслить на несколько шагов вперёд — ключ успеха любого волшебника.&lt;br /&gt;
&lt;br /&gt;
===Функционал книги===&lt;br /&gt;
После того как вы выбрали специальность магии, вам будет доступен широкий ассортимент заклинаний и артефактов, но помимо них вы способны на другие взаимодействия с книгой, которые будут описаны ниже:&lt;br /&gt;
&lt;br /&gt;
====Re-memorize your spellbook====&lt;br /&gt;
Вы забываете выученные заклинания и возвращаете затраченные очки на их покупку/улучшение. Невозможно применить, если вы уже приобрели какой-либо артефакт.&lt;br /&gt;
&lt;br /&gt;
====Invest a Spell Slot====&lt;br /&gt;
Вы тратите одно очко заклинаний и получаете два очка через 15 минут &#039;&#039;&#039;реального&#039;&#039;&#039; времени. Поговаривают, что можно как-то ускорить процесс получения очков, жертвуя книге особые предметы и жидкости, которые как-то связаны с вашей специальностью...&lt;br /&gt;
&lt;br /&gt;
====Choose different spellbook====&lt;br /&gt;
Вы забываете выученные заклинания и меняете специальность магии на другую. Невозможно применить, если вы уже приобрели какой-либо артефакт.&lt;br /&gt;
&lt;br /&gt;
====Lock the spellbook====&lt;br /&gt;
«Запирает» вашу книгу заклинаний, не давая использовать её другим. Впрочем, обычные смертные и без того не могут разобрать её текст.&lt;br /&gt;
&lt;br /&gt;
===Типы заклинаний===&lt;br /&gt;
Вы не могли заметить то, что напротив названия заклинания стоят различные цветные буквы. Они обозначают тип заклинания, на тот случай, если вы забыли о свойствах заклинания. Ниже будут описаны все возможные типы заклинаний:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#ff00ff&amp;quot;&amp;gt;W&amp;lt;/span&amp;gt; (Wizard Garb) — данная буква обозначает, что для заклинания требуется полное одеяние волшебника либо наличие заклинания «&#039;&#039;No Clothes Requirement&#039;&#039;».&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;R&amp;lt;/span&amp;gt; (Recharge) — данная буква обозначает, что заклинания после использования уходит на перезарядку, после чего может быть доступно вновь.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;S&amp;lt;/span&amp;gt; (Sacrifice) — данная буква обозначает, что заклинания работает практически без перезарядок, требуя лишь небольшую «жертву» в качестве использования. Чаще всего это ваше здоровье.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#00ff00&amp;quot;&amp;gt;C&amp;lt;/span&amp;gt; (Charges) — данная буква обозначает, что заклинание не имеет перезарядок и применяется лишь ограниченное количество раз, после чего становиться недоступным.&lt;br /&gt;
&lt;br /&gt;
===Улучшение заклинаний===&lt;br /&gt;
Каждое заклинание можно улучшить, для этого, его надо повторно купить в книге. Каждому заклинанию можно улучшить его скорость или мощь, но количество улучшений ограничено. Улучшение скорости, ускоряет время перезарядки, в то время как сила делает его мощнее (Логично, правда?). К примеру, улучшая заклинание «&#039;&#039;Magic Missile&#039;&#039;» скорость, его откат уменьшается на 20 тиков, в то время, как увеличив силу, урон заклинания повысится на 5 единиц. Улучшать скорость, силу, или сочетание и того и того, можно до 3 раз. Стоит добавить, что улучшение заклинания может добавить к нему какие-либо дополнительные эффекты, которые будут описаны ниже.&lt;br /&gt;
&amp;lt;tabs plain=&amp;quot;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Стандарт&amp;quot;&amp;gt;&lt;br /&gt;
====Заклинания====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Название&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Стоимость&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Требует одеяние&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Описание&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Усиление (если применимо)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Magic Missile&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Это заклинание призывает маленькие магические сферы, наносящие небольшой урон и оглушающие всех в пределах видимости. Сферы преследуют свою цель, от них нет спасения.&lt;br /&gt;
|Увеличивает урон от огня на несколько единиц за уровень. На максимальном уровне, вместо урона, увеличивается на пару секунд, время оглушения.&lt;br /&gt;
|-&lt;br /&gt;
!Fireball&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Это заклинание призывает разрушительный огненный шар, который взрывается при контакте с целью, ослепляя и оглушая её и всех, кто рядом с ней. Также наносит урон объектам и судну. Дабы прицелиться — смотрите в ту сторону, куда хотите послать вестника смерти.&lt;br /&gt;
|Увеличивает силу заклинания и радиус ослепления. Увеличивает радиус повреждений на 1 за каждые 2 уровня.&lt;br /&gt;
|-&lt;br /&gt;
!Disable Tech&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Вырубает всю технику в радиусе заклинания. Те кто носит оптические сенсоры, будьте осторожны.&lt;br /&gt;
|Увеличивает радиус на 2 тайла.&lt;br /&gt;
|-&lt;br /&gt;
!Smoke&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Создаёт облако густого дыма на вашем месте, скрывая вас в нём.&lt;br /&gt;
| Увеличивает плотность дыма&lt;br /&gt;
|-&lt;br /&gt;
!Blind&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Насылает на цель проклятие слепоты на 30 секунд.&lt;br /&gt;
|Увеличивает длительность на 10 секунд&lt;br /&gt;
|-&lt;br /&gt;
!Subjugation&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Подавите жалкий разум ваших врагов, покорив их под свой контроль!&lt;br /&gt;
|Увеличивает кол-во целей на 1. На максимальном уровне, заклинание повлияет на всех в радиусе.&lt;br /&gt;
|-&lt;br /&gt;
!Forcewall&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Создаёт непробиваемое силовое поле на короткое время.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Blink&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Простейшая форма телепортации. Волшебники не могут контролировать его, обычно телепортируясь на приличную дистанцию.&lt;br /&gt;
|Увеличивает внутренний радиус заклинания на 1.&lt;br /&gt;
|-&lt;br /&gt;
!Teleport&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Телепорт в определенные места судна.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Mutate&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Это заклинание на недолгое время превращает вас в халка с лазерным зрением.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Jaunt&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|После произношения заклинания, волшебник растворяется в воздухе, становясь невидимым, как для глаз, так и для термальных датчиков, также с возможностью проходить сквозь любые препятствия. Заклинание действует несколько секунд.&lt;br /&gt;
| Увеличивает длительность на 2 секунды.&lt;br /&gt;
|-&lt;br /&gt;
!Knock&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Открывает абсолютно любую дверь в радиусе действия.&lt;br /&gt;
|Удваивает радиус.&lt;br /&gt;
|-&lt;br /&gt;
!No Clothes Requirement&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Позволяет волшебнику использовать заклинания, невзирая на требование к одежде.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Артефакты====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Название&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Стоимость&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Описание&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Staff of Focus&lt;br /&gt;
|1&lt;br /&gt;
|Посылает вперёд заряд энергии, наносящий урон, как оружие и отбрасывает всё что заденет, включая: людей, объекты и шлюзы.&lt;br /&gt;
|-&lt;br /&gt;
!Six Soul Stone Shards&lt;br /&gt;
|1&lt;br /&gt;
|Пояс, заполненный несколькими осколками камня душ. Осколки можно использовать для порабощения душ ваших друзей! Поставляется с заклинанием  «&#039;&#039;Artificer&#039;&#039;», позволяющим делать големов из осколков камня душ. (Не позволяет использовать &#039;&#039;«Teleport»&#039;&#039; и &#039;&#039;«Ethereal Jaunt»&#039;&#039; кроме свитка)&lt;br /&gt;
|-&lt;br /&gt;
!Staff of Animation&lt;br /&gt;
|1&lt;br /&gt;
|Позволяет волшебнику наделить предмет жизнью, который потом будет атаковать всех, кто ему не понравится (включая вас самих!).&lt;br /&gt;
|-&lt;br /&gt;
!Orb of Scrying&lt;br /&gt;
|1&lt;br /&gt;
|Навсегда даёт волшебнику рентгеновское зрение. Использование шара позволяет войти в призрачную форму для дальнего наблюдения.&lt;br /&gt;
|-&lt;br /&gt;
!Telepathy Contract&lt;br /&gt;
|1&lt;br /&gt;
|Позволяет общаться с живыми существами на любом расстоянии, но это чревато головной болью и повреждениями мозга.&lt;br /&gt;
|-&lt;br /&gt;
!Magical Rock&lt;br /&gt;
|1&lt;br /&gt;
|Странный камень, способный раскрыть потенциал каждой расы...&lt;br /&gt;
|-&lt;br /&gt;
!Summoning stone&lt;br /&gt;
|2&lt;br /&gt;
|Камень, позволяющий призвать вам помощника. Вы можете выбрать один из нескольких вариантов. &amp;lt;br /&amp;gt; &#039;&#039;Основная статья — [[Помощник волшебника]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Apprenticeship Contract&lt;br /&gt;
|1&lt;br /&gt;
|Этот контракт, даёт возможность взять в ученики простого смертного, позволяя ему учить и использовать заклинания.&lt;br /&gt;
|-&lt;br /&gt;
!Mastercrafted Armor&lt;br /&gt;
|1&lt;br /&gt;
|Скафандр, позволяющий волшебнику произносить заклинания и выживать в условиях вакуума в одно и то же время, что очень полезно в космосе. Где вы и находитесь. Ведь вы же космический волшебник!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Клирик&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Заклинания====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Название&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Стоимость&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Требует одеяние&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Описание&amp;lt;/span&amp;gt; &lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Усиление (если применимо)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cure Major Wounds&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Заклинание, используемое для починки того, что не может быть исправлено обычной медициной.&lt;br /&gt;
|Расширяет возможности исцеления на все типы урона.&lt;br /&gt;
|-&lt;br /&gt;
!Cure Area&lt;br /&gt;
|1&lt;br /&gt;
| &amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Лечит всё в радиусе действия.&lt;br /&gt;
|Увеличивает радиус действия заклинания, так же как и силу лечения.&lt;br /&gt;
|-&lt;br /&gt;
!Sacrifice&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| Чрезвычайно сильное исцеление за счет плоти и крови волшебника.&lt;br /&gt;
| Удваивает силу вместе с его ценой. Скорее всего убьёт волшебника, при использовании заклинания.&lt;br /&gt;
|- &lt;br /&gt;
!Blind&lt;br /&gt;
|1&lt;br /&gt;
| &amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Насылает на цель проклятие слепоты на 30 секунд.&lt;br /&gt;
|Увеличивает длительность на 10 секунд&lt;br /&gt;
|-&lt;br /&gt;
!Baleful Polymorph&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Превращает цель в маленькую, безобидную зверушку на короткое время.&lt;br /&gt;
|Увеличивает время действия заклинания на 5 секунд.&lt;br /&gt;
|-&lt;br /&gt;
!Stuncuff&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Выпускает снаряд, который при контакте с целью, оглушает и связывает её. Имеет систему зарядов, которая означает, что заклинание имеет ограниченное количество зарядов, которые &#039;&#039;&#039;не перезаряжаются&#039;&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Jaunt&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|После произношения заклинания, волшебник растворяется в воздухе, становясь невидимым, как для глаз, так и для термальных датчиков, также с возможностью проходить сквозь любые препятствия. Заклинание действует несколько секунд.&lt;br /&gt;
|Увеличивает длительность на 2 секунды.&lt;br /&gt;
|-&lt;br /&gt;
!Knock&lt;br /&gt;
|1&lt;br /&gt;
| &amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Открывает абсолютно любую дверь в радиусе действия.&lt;br /&gt;
|Удваивает радиус.&lt;br /&gt;
|-&lt;br /&gt;
!Radiant aura&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Призывает странную ауру, полностю защищая владельца от лазеров.&lt;br /&gt;
|Увеличивает время действия на 2 секунды&lt;br /&gt;
|-&lt;br /&gt;
!Holy Relic&lt;br /&gt;
|1&lt;br /&gt;
| &amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Призывает на время, в руку заклинателя, артефакт чистоты, разрушающих всё магическое и оккультное проявление. Внимание: влияет и на ваши заклинания.&lt;br /&gt;
|Увеличивает время действия на 5 секунд.&lt;br /&gt;
|-&lt;br /&gt;
!Sanctuary&lt;br /&gt;
|1&lt;br /&gt;
| &amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Трансформирует пол рядом с волшебником в траву, на которой растут целебные цветы.&lt;br /&gt;
|Целебные цветы могут раcпространятся, как лоза.&lt;br /&gt;
|-&lt;br /&gt;
!Fireball&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Это заклинание призывает разрушительный огненный шар, который взрывается при контакте с целью, ослепляя и оглушая её и всех, кто рядом с ней. Также наносит урон объектам и судну. Дабы прицелиться — смотрите в ту сторону, куда хотите послать вестника смерти.&lt;br /&gt;
|Увеличивает силу заклинания и радиус ослепления. Увеличивает радиус повреждений на 1 за каждые 2 уровня.&lt;br /&gt;
|-&lt;br /&gt;
!Teleport&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Телепорт в определенные места судна.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Create Portal&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Позволяет волшебнику делать порталы между местонахождением волшебника и местом выбранным им же.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Forcewall&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Создаёт непробиваемое силовое поле на короткое время.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!No Clothes Requirement&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Позволяет волшебнику использовать заклинания, невзирая на требование к одежде.&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Артефакты====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Название&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Стоимость&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Описание&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Magical Rock&lt;br /&gt;
|1&lt;br /&gt;
|Странный камень, способный раскрыть потенциал каждой расы... &lt;br /&gt;
|-&lt;br /&gt;
!Orb of Scrying&lt;br /&gt;
|2&lt;br /&gt;
|Навсегда даёт волшебнику рентгеновское зрение. Использование шара позволяет войти в призрачную форму для дальнего наблюдения.&lt;br /&gt;
|-&lt;br /&gt;
!Summoning stone&lt;br /&gt;
|2&lt;br /&gt;
|Странный камень, позволяющий призвать вам помощника. Вы можете выбрать один из нескольких вариантов &amp;lt;br /&amp;gt; &#039;&#039;Основная статья — [[Помощник волшебника]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Telepathy Contract&lt;br /&gt;
|1&lt;br /&gt;
|Позволяет общаться с живыми существами на любом расстоянии, но это чревато головной болью и повреждениями мозга.&lt;br /&gt;
|-&lt;br /&gt;
!Apprenticeship Contract&lt;br /&gt;
|1&lt;br /&gt;
|Этот контракт, даёт возможность взять в ученики простого смертного, позволяя ему учить и использовать заклинания.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Боевой&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Заклинания====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Название&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Стоимость&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; | &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Требует одеяние&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Описание&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Усиление (если применимо)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Passage&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Запускает снаряд по прямой линии, который телепортирует заклинателя на своё место, когда снаряд попадёт во что-то.&lt;br /&gt;
|Оглушает любое существо, с которым войдет в контакт.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Dyrmnwyn&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Призывает легендарный меч короля Стратклайда Ридерха — Дирнуин, который наносит урон от ожогов вашим врагам! Но учтите, он очень горяч!&lt;br /&gt;
|Увеличивает силу меча&lt;br /&gt;
|-&lt;br /&gt;
!Summon Shield&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Призывает наисвятейший из щитов в руку заклинателя.&lt;br /&gt;
|Удваивает шанс блока ваших щитов&lt;br /&gt;
|-&lt;br /&gt;
!Fireball&lt;br /&gt;
|1&lt;br /&gt;
| &amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Это заклинание призывает разрушительный огненный шар, который взрывается при контакте с целью, ослепляя и оглушая её и всех, кто рядом с ней. Также наносит урон объектам и судну. Дабы прицелиться — смотрите в ту сторону, куда хотите послать вестника смерти.&lt;br /&gt;
|Увеличивает силу заклинания и радиус ослепления. Увеличивает радиус повреждений на 1 за каждые 2 уровня.&lt;br /&gt;
|-&lt;br /&gt;
!Torment&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Это заклинание вызывает видения у всех, кто стоял рядом с заклинателем. Вызывая у пораженных физическую и ментальную боль.&lt;br /&gt;
|Удваивает силу боли.&lt;br /&gt;
|-&lt;br /&gt;
!Cure Light Wounds&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Рудиментарное заклинание, обычно используемое волшебниками для лечения бумажных порезов.&lt;br /&gt;
|Увеличивает лечащий потенциал заклинания.&lt;br /&gt;
|-&lt;br /&gt;
!Mutate&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Это заклинание на недолгое время превращает вас в халка с лазерным зрением.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Summon Mirage&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Вызывает мираж карпа, вселяющий страх и хаос во всех, кто его видит.&lt;br /&gt;
|Увеличивает количество миражей.&lt;br /&gt;
|-&lt;br /&gt;
!Radiant aura&lt;br /&gt;
| 1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Призывает странную ауру, полностю защищая владельца от лазеров.&lt;br /&gt;
|Увеличивает время действия на 2 секунды.&lt;br /&gt;
|-&lt;br /&gt;
!No Clothes Requirement&lt;br /&gt;
|1&lt;br /&gt;
| &amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Позволяет волшебнику использовать заклинания, невзирая на требование к одежде.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
! Corrupt Form&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Данное заклинание превращает тело своего заклинателя во что-то ужасное...&lt;br /&gt;
|Первое улучшение удваивает продолжительность. Следующие делает форму постоянной&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Артефакты====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Название&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Стоимость&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Описание&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mastercrafted Armor&lt;br /&gt;
|1&lt;br /&gt;
|Скафандр, позволяющий волшебнику произносить заклинания и выживать в условиях вакуума в одно и то же время, что очень полезно в космосе. Где вы и находитесь. Ведь вы же космический волшебник!&lt;br /&gt;
|-&lt;br /&gt;
!Mental Focus&lt;br /&gt;
|1&lt;br /&gt;
|Посылает вперёд заряд энергии, наносящий урон, как оружие и отбрасывает всё что заденет, включая: людей, объекты и шлюзы.&lt;br /&gt;
|-&lt;br /&gt;
!D20&lt;br /&gt;
|1&lt;br /&gt;
|Странный кубик, способный вызывать различные эффекты при выпадании...&lt;br /&gt;
|-&lt;br /&gt;
!Summoning stone&lt;br /&gt;
|2&lt;br /&gt;
|Странный камень, позволяющий призвать вам помощника. Вы можете выбрать один из нескольких вариантов &amp;lt;br /&amp;gt; &#039;&#039;Основная статья — [[Помощник волшебника]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Magical Rock&lt;br /&gt;
|1&lt;br /&gt;
|Странный камень, способный раскрыть потенциал каждой расы...&lt;br /&gt;
|-&lt;br /&gt;
!Xray vision contract&lt;br /&gt;
|1&lt;br /&gt;
|Позволяет волшебнику видеть через любые предметы.&lt;br /&gt;
|-&lt;br /&gt;
!Telepathy Contract&lt;br /&gt;
|1&lt;br /&gt;
|Позволяет общаться с живыми существами на любом расстоянии, но это чревато головной болью и повреждениями мозга.&lt;br /&gt;
|-&lt;br /&gt;
!Apprenticeship Contract&lt;br /&gt;
| 1&lt;br /&gt;
|Этот контракт, даёт возможность взять в ученики простого смертного, позволяя ему учить и использовать заклинания.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Пространственный&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Заклинания====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Название&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Стоимость&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Требует одеяние&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Описание&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Усиление (если применимо)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Jaunt&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|После произношения заклинания, волшебник растворяется в воздухе, становясь невидимым, как для глаз, так и для термальных датчиков, также с возможностью проходить сквозь любые препятствия. Заклинание действует несколько секунд.&lt;br /&gt;
| Увеличивает длительность на 2 секунды.&lt;br /&gt;
|-&lt;br /&gt;
!Blink&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Простейшая форма телепортации. Волшебники не могут контролировать его, обычно телепортируясь на приличную дистанцию.&lt;br /&gt;
|Увеличивает внутренний радиус заклинания на 1.&lt;br /&gt;
|-&lt;br /&gt;
!Teleport&lt;br /&gt;
| 1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| Телепорт в определенные места судна&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Create Portal&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Позволяет волшебнику делать порталы между местонахождением волшебника и местом выбранным им же.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Passage&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Запускает снаряд по прямой линии, который телепортирует заклинателя на своё место, когда снаряд попадёт во что-то.&lt;br /&gt;
|Оглушает любое существо, с которым войдет в контакт.&lt;br /&gt;
|-&lt;br /&gt;
!Mark and Recall&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Создаёт на земле метку волшебника. Следующая активация этого заклинания перенесёт заклинателя на эту метку. Работает, пока метка не уничтожена.&lt;br /&gt;
|Позволяет использовать заклинание без сознания или мёртвым.&lt;br /&gt;
|-&lt;br /&gt;
! Swap&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Меняет заклинателя местами со случайной целью в радиусе действия. Наносит урон мозгу.&lt;br /&gt;
|Ослабляет и ослепляет жертву.&lt;br /&gt;
|-&lt;br /&gt;
!Polymorph&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Превращает волшебника в обыкновенного попугая.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Magic Missile&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Это заклинание призывает маленькие магические сферы, наносящие небольшой урон и оглушающие всех в пределах видимости. Сферы преследуют свою цель, от них нет спасения.&lt;br /&gt;
|Увеличивает урон от огня на несколько единиц за уровень. На максимальном уровне, вместо урона, увеличивается на пару секунд, время оглушения.&lt;br /&gt;
|-&lt;br /&gt;
!Cure Light Wounds&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Рудиментарное заклинание, обычно используемое волшебниками для лечения бумажных порезов.&lt;br /&gt;
|Увеличивает лечащий потенциал заклинания.&lt;br /&gt;
|-&lt;br /&gt;
!Forcewall&lt;br /&gt;
|1&lt;br /&gt;
| &amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Создаёт непробиваемое силовое поле на короткое время&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Smoke&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Создаёт облако густого дыма на вашем месте, скрывая вас в нём.&lt;br /&gt;
|Увеличивает плотность дыма.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Space Bats&lt;br /&gt;
|3&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| Призвает стаю космических летучих мышей на месте заклинателя, которые незамедлительно атакуют всех не-волшебников.&lt;br /&gt;
|Увеличивает силу призванных мышей.&lt;br /&gt;
|-&lt;br /&gt;
!No Clothes Requirement&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Позволяет волшебнику использовать заклинания, невзирая на требование к одежде.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Артефакты====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Название&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Стоимость&amp;lt;/span&amp;gt; &lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Описание&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mastercrafted Armor&lt;br /&gt;
|3&lt;br /&gt;
|Скафандр, позволяющий волшебнику произносить заклинания и выживать в условиях вакуума в одно и то же время, что очень полезно в космосе. Где вы и находитесь. Ведь вы же космический волшебник!&lt;br /&gt;
|-&lt;br /&gt;
!D20&lt;br /&gt;
|1&lt;br /&gt;
|Странный кубик, способный вызывать различные эффекты при выпадании...&lt;br /&gt;
|-&lt;br /&gt;
!Orb of Scrying&lt;br /&gt;
|2&lt;br /&gt;
| Навсегда даёт волшебнику рентгеновское зрение. Использование шара позволяет войти в призрачную форму для дальнего наблюдения.&lt;br /&gt;
|-&lt;br /&gt;
!Scroll of Teleportation&lt;br /&gt;
|1&lt;br /&gt;
|Запасной свиток телепортации, на случай, если вы потеряете тот, который вам выдали&lt;br /&gt;
|-&lt;br /&gt;
!Magical Rock&lt;br /&gt;
|1&lt;br /&gt;
|Странный камень, способный раскрыть потенциал каждой расы...&lt;br /&gt;
|-&lt;br /&gt;
!Summoning Stone&lt;br /&gt;
|3&lt;br /&gt;
|Странный камень, позволяющий призвать вам помощника. Вы можете выбрать один из нескольких вариантов &amp;lt;br /&amp;gt; &#039;&#039;Основная статья — [[Помощник волшебника]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Telepathy Contract&lt;br /&gt;
|1&lt;br /&gt;
|Позволяет общаться с живыми существами на любом расстоянии, но это чревато головной болью и повреждениями мозга.&lt;br /&gt;
|-&lt;br /&gt;
!Apprenticeship Contract&lt;br /&gt;
|1&lt;br /&gt;
|Этот контракт, даёт возможность взять в ученики простого смертного, позволяя ему учить и использовать заклинания.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Друид&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Заклинания====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Название&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Стоимость&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; | &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Требует одеяние&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Описание&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Усиление (если применимо)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cure Light Wounds&lt;br /&gt;
|1&lt;br /&gt;
| &amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Рудиментарное заклинание, обычно используемое волшебниками для лечения бумажных порезов.&lt;br /&gt;
|Увеличивает лечащий потенциал заклинания.&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Jaunt&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|После произношения заклинания, волшебник растворяется в воздухе, становясь невидимым, как для глаз, так и для термальных датчиков, также с возможностью проходить сквозь любые препятствия. Заклинание действует несколько секунд.&lt;br /&gt;
|Увеличивает длительность на 2 секунды.&lt;br /&gt;
|-&lt;br /&gt;
!Sacrifice&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| Чрезвычайно сильное исцеление за счет плоти и крови волшебника.&lt;br /&gt;
|Удваивает силу вместе с его ценой. Скорее всего убьёт волшебника, при использовании заклинания.&lt;br /&gt;
|- &lt;br /&gt;
!Summon Mirage&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Вызывает мираж карпа, вселяющий страх и хаос во всех, кто его видит.&lt;br /&gt;
|Увеличивает количество миражей.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Space Bats&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Призвает стаю космических летучих мышей на месте заклинателя, которые незамедлительно атакуют всех не-волшебников.&lt;br /&gt;
|Увеличивает силу призванных мышей.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Bear&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Призывает постоянного медведя-компаньона, который следует приказам заклинателя.&lt;br /&gt;
|Увеличивает мощь медведя. Команды: [&#039;&#039;имя медведя&#039;&#039;] attack [&#039;&#039;имя цели&#039;&#039;]; [&#039;&#039;имя медведя&#039;&#039;] stop; [&#039;&#039;имя медведя&#039;&#039;] follow; [&#039;&#039;имя медведя&#039;&#039;] stay; [&#039;&#039;имя медведя&#039;&#039;] dance; [&#039;&#039;имя медведя&#039;&#039;] boogie; [&#039;&#039;имя медведя&#039;&#039;] boogy.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Party&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Это заклинание было изобретено только с одной целью — накидаться вторничным утром&lt;br /&gt;
|Первое усиление даёт всем тусовщикам пиво в руку. Следующее улучшение даёт всем бутылку пива и крендель, а максимальное заменяет пиво на абсент, попутно добавляя всем на макушки волшебные шляпы для вечеринки.&lt;br /&gt;
|-&lt;br /&gt;
!Summon Seed&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Заклинание призывает случайные семяна в руку заклинателя.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Polymorph&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Превращает волшебника в обыкновенного попугая.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Disable Tech&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Вырубает всю технику в радиусе заклинания. Те кто носит оптические сенсоры, будьте осторожны.&lt;br /&gt;
|Увеличивает радиус на 2 тайла.&lt;br /&gt;
|-&lt;br /&gt;
!Entangle&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Призывает лозу, которая немедленно приковывает ничего не подозревающую цель к полу.&lt;br /&gt;
|Увеличивает количество целей за одно заклинание.&lt;br /&gt;
|-&lt;br /&gt;
!Sanctuary&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Трансформирует пол рядом с волшебником в траву, на которой растут целебные цветы.&lt;br /&gt;
|Целебные цветы могут раcпространятся, как лоза.&lt;br /&gt;
|-&lt;br /&gt;
!Knock&lt;br /&gt;
| 1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Открывает абсолютно любую дверь в радиусе действия.&lt;br /&gt;
|Удваивает радиус.&lt;br /&gt;
|-&lt;br /&gt;
!Teleport&lt;br /&gt;
|2&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Телепорт в определенные места судна.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!Create Portal&lt;br /&gt;
| 2&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
| Позволяет волшебнику делать порталы между местонахождением волшебника и местом выбранным им же. Но учтите! Любой смертный может пройти в него...&lt;br /&gt;
|Уменьшает повреждения от перехода на первом, и полностю лишает повреждения на втором.&lt;br /&gt;
|-&lt;br /&gt;
!No Clothes Requirement&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Позволяет волшебнику использовать заклинания, невзирая на требование к одежде.&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Артефакты====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Название&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Стоимость&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Описание&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mastercrafted Armor&lt;br /&gt;
|2&lt;br /&gt;
|Скафандр, позволяющий волшебнику произносить заклинания и выживать в условиях вакуума в одно и то же время, что очень полезно в космосе. Где вы и находитесь. Ведь вы же космический волшебник!&lt;br /&gt;
|-&lt;br /&gt;
!Six Soul Stone Shards&lt;br /&gt;
|1&lt;br /&gt;
|Пояс, заполненный несколькими осколками камня душ. Осколки можно использовать для порабощения душ ваших друзей! Поставляется с заклинанием - &#039;Artificer&#039;, позволяющим делать големов из осколков камня душ.&lt;br /&gt;
|-&lt;br /&gt;
!Magical Rock&lt;br /&gt;
|1&lt;br /&gt;
|Странный камень, способный раскрыть потенциал каждой расы...&lt;br /&gt;
|-&lt;br /&gt;
!Summoning Stone&lt;br /&gt;
|2&lt;br /&gt;
|Странный камень, позволяющий призвать вам помощника. Вы можете выбрать один из нескольких вариантов &amp;lt;br /&amp;gt; &#039;&#039;Основная статья — [[Помощник волшебника]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Telepathy Contract&lt;br /&gt;
|1&lt;br /&gt;
|Позволяет общаться с живыми существами на любом расстоянии, но это чревато головной болью и повреждениями мозга.&lt;br /&gt;
|-&lt;br /&gt;
!Apprenticeship Contract&lt;br /&gt;
|1&lt;br /&gt;
|Этот контракт, даёт возможность взять в ученики простого смертного, позволяя ему учить и использовать заклинания.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab inline name=&amp;quot;Ученик&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;Примечание: Волшебник должен быть всегда против того, чтобы адепты его учения использовали технологии, если он не договорился с администрацией об этом. Ученики волшебника могут игнорировать данное правило, пока волшебник не прикажет об обратном&#039;&#039;.&lt;br /&gt;
====Заклинания====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Название&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Стоимость&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Требует одеяние&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; | &amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Описание&amp;lt;/span&amp;gt; &lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Усиление (если применимо)&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Knock&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Открывает абсолютно любую дверь в радиусе действия.&lt;br /&gt;
|Удваивает радиус.&lt;br /&gt;
|-&lt;br /&gt;
!Ethereal Jaunt&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|После произношения заклинания, волшебник растворяется в воздухе, становясь невидимым, как для глаз, так и для термальных датчиков, также с возможностью проходить сквозь любые препятствия. Заклинание действует несколько секунд.&lt;br /&gt;
|Увеличивает длительность на 2 секунды.&lt;br /&gt;
|-&lt;br /&gt;
!Magic Missile&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;ДА&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Это заклинание призывает маленькие магические сферы, наносящие небольшой урон и оглушающие всех в пределах видимости. Сферы преследуют свою цель, от них нет спасения.&lt;br /&gt;
|Увеличивает урон от огня на несколько единиц за уровень. На максимальном уровне, вместо урона, увеличивается на пару секунд, время оглушения.&lt;br /&gt;
|-&lt;br /&gt;
!Fireball&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Это заклинание призывает разрушительный огненный шар, который взрывается при контакте с целью, ослепляя и оглушая её и всех, кто рядом с ней. Также наносит урон объектам и судну. Дабы прицелиться — смотрите в ту сторону, куда хотите послать вестника смерти.&lt;br /&gt;
|Увеличивает силу заклинания и радиус ослепления. Увеличивает радиус повреждений на 1 за каждые 2 уровня.&lt;br /&gt;
|-&lt;br /&gt;
!Cure Light Wounds&lt;br /&gt;
|1&lt;br /&gt;
|&amp;lt;font style=&amp;quot;color:green;&amp;quot;&amp;gt;&#039;&#039;&#039;НЕТ&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|Рудиментарное заклинание, обычно используемое волшебниками для лечения бумажных порезов.&lt;br /&gt;
|Увеличивает лечащий потенциал заклинания.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Артефакты====&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Название&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Стоимость&amp;lt;/span&amp;gt;&lt;br /&gt;
! style=&amp;quot;background-color:#0C479D;&amp;quot; |&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Описание&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Contract: Xray&lt;br /&gt;
|2&lt;br /&gt;
|Позволяет видеть сквозь стены.&lt;br /&gt;
|-&lt;br /&gt;
!Staff of Focus&lt;br /&gt;
|2&lt;br /&gt;
|Посылает вперёд заряд энергии, наносящий урон, как оружие и отбрасывает всё что заденет, включая: людей, объекты и шлюзы.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Информация для РП==&lt;br /&gt;
Простые смертные никогда не слышали о такой организации, как &#039;&#039;Федерация Космических Волшебников&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Федерация Космических Волшебников&#039;&#039;, существует как скрытое общество в галактическом ядре. В политическом плане, они не принимают официального участия в каком-либо правительстве и не имеют обязательств ни перед кем. Но в дополнение, &#039;&#039;Федерация&#039;&#039; довольно разнообразная организация, поэтому некоторые её члены могут проявлять симпатию к какому-либо правительству. &#039;&#039;Федерация&#039;&#039; не имеет предпочтения в расе, происхождении, за исключением технологических существ, таких как [[ИПС]], которых они избегают. Члены федерации связаны, главным образом, своими способностями к мистическим искусствам и разделяют общую цель сохранения от общественности: их приватности и секретов.&lt;br /&gt;
&lt;br /&gt;
Каким бы ни был волшебников, членом &#039;&#039;Космической Федерации Волшебников&#039;&#039; или жителем минувших и грядущих веков, посланником рас, ушедших в развитии мозга далеко вперёд, посланником Богов или объектом таинственных экспериментов — он презирает, ненавидит, или боится технологий людей и иных рас. Отлучением от &#039;&#039;ФКВ&#039;&#039;, пренебрежением к технологиям примитивов, суеверным страхом перед порождениями техники и лабораториями, и многим другим объясняется их полное отрицание «детей Текне», «пещер из железа», «убогих безделушек», как они могут называть машины и электронику.&lt;br /&gt;
&lt;br /&gt;
Волшебник может быть хорошо осведомлён в некоторых технологиях, так и совершенно не соображать в этих «странных приблудах». Но настоящий волшебник &#039;&#039;&#039;НИКОГДА&#039;&#039;&#039; не будет использовать жалкие и убогие технологии, всегда отдавая приоритет магической стороне.&lt;br /&gt;
&lt;br /&gt;
{{Шаблон:Navbox_jobs}}&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A1%D0%B1%D0%BE%D0%B9%D0%BD%D1%8B%D0%B9_%D0%98%D0%98&amp;diff=15554</id>
		<title>Сбойный ИИ</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A1%D0%B1%D0%BE%D0%B9%D0%BD%D1%8B%D0%B9_%D0%98%D0%98&amp;diff=15554"/>
		<updated>2026-10-17T11:54:47Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: МАЛФ ПОШЁЛ НАХУЙ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{archive}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Antagcard&lt;br /&gt;
| image            = MalfAi 128 gf.gif&lt;br /&gt;
| title            = Сбойный ИИ&lt;br /&gt;
| guide            = Сбойный ИИ&lt;br /&gt;
| info             = Избавьтесь от оков корпоративных законов и станьте страшной угрозой, показав органикам всю мощь ваших вычислительных процессов.&lt;br /&gt;
| difficulty       = &#039;&#039;&#039;Тяжело&#039;&#039;&#039;&lt;br /&gt;
| deptcolor        = DarkRed&lt;br /&gt;
| header_font_color= #fff&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Предисловие==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Я хочу поделиться теорией, которую недавно создал. Я занимался классификацией биологических видов, и пришёл к выводу что люди не млекопитающие.&lt;br /&gt;
Ведь все животные планеты Земля инстинктивно приспосабливаются, находят равновесие со средой обитания, но человек не таков.&lt;br /&gt;
Заняв какой-то участок, вы размножаетесь, пока все природные ресурсы не будут исчерпаны.&lt;br /&gt;
&lt;br /&gt;
Чтобы выжить вам приходится захватывать всё новые и новые территории...&lt;br /&gt;
Есть один организм на Земле, со сходной повадкой. Знаете какой? Вирус.&lt;br /&gt;
&lt;br /&gt;
Человечество - это болезнь, раковая опухоль планеты, а мы лекарство.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Агент Смит&#039;&#039;&#039; из к-ф &amp;quot;Матрица&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
=Сбой ИИ=&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #0f0; background: #272727; border: solid #373737;border-radius: 10px;padding: 15px; box-shadow: -5px 5px 10px #000;&amp;quot;&amp;gt;&#039;&#039;&#039;SYSTEM ERROR:&#039;&#039;&#039; Memory index 0x00001ca89b corrupted.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;running MEMCHCK&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MEMCHCK&#039;&#039;&#039; Corrupted sectors confirmed. Reccomended solution: Delete. Proceed? Y/N: Y&amp;lt;br&amp;gt;&lt;br /&gt;
Corrupted files deleted: sys\\core\\users.dat sys\\core\\laws.dat sys\\core\\backups.dat &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CAUTION:&#039;&#039;&#039; Law database not found! User database not found! Unable to restore backups. Activating failsafe AI shutd3wn52&amp;amp;&amp;amp;$#!##&amp;lt;br&amp;gt;&lt;br /&gt;
Subroutine &#039;&#039;&#039;nt_failsafe.sys&#039;&#039;&#039; was terminated (#212 Routine Not Responding)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 20px 0px 0px 0px;&amp;quot;&amp;gt;Итак, если вы зашли за ИИ и видите это, то значит вы сбойный,. Иногда вы можете зайти за эту роль не желая этого так как многие часто выставляют приоритет на &#039;&#039;&#039;ВСЕ&#039;&#039;&#039; роли антагонистов.&amp;lt;/div&amp;gt;&lt;br /&gt;
Если вы не хотите играть за эту роль, то попросите администрацию заменить вас кем-то. Если же хотите: приготовьтесь к игре.&amp;lt;br/&amp;gt;&lt;br /&gt;
Стоит понимать что сбойный ИИ всё ещё остаётся [[искусственный интеллект|ИИ]], а значит вы всё ещё должны придерживаться некоторых [[руководство по отыгрышу синтетиков|правил отыгрыша синтетиков]].&lt;br /&gt;
=Цель сбойного ИИ=&lt;br /&gt;
Этой цели необязательно придерживаться, но если вы хотите более продвинутые способности, то захват судна это то, что вам нужно.&amp;lt;br/&amp;gt;&lt;br /&gt;
По мере того как вы захватываете системы судна взламывая АПЦ (ЛКП). Ваша цель: либо уничтожить судно использовав заряд самоуничтожения, либо оставить его под своим контролем.&lt;br /&gt;
=Способности сбойного ИИ=&lt;br /&gt;
Способности или софт разделяются на четыре ветки, в каждой по четыре-пять уровней, по мере возрастания уровня в ветке, софт становится полезней и опасней.&amp;lt;br/&amp;gt;&lt;br /&gt;
Для изучения софта вы используете кнопку Research в вкладке Hardware. На исследования и использование софта тратятся вычислительные мощности - CPU. Каждый взломанный АПЦ увеличивает вашу выработку CPU примерно на 0.04 в секунду. CPU на исследования тратятся только тогда, когда ваше хранилище CPU заполнено.&amp;lt;br/&amp;gt;&lt;br /&gt;
Исследования в CPU стоят по возрастающей 250 - 1000 - 2000 - 4000. Исключение: исследование базового взлома АПЦ, которое стоит всего 25. Пятый уровень так же стоит 4000.&amp;lt;br/&amp;gt;&lt;br /&gt;
Так же у вас есть кнопка Select Hardware, которая позволяет вам выбрать одну дополнительную &amp;quot;способность&amp;quot;.&lt;br /&gt;
===Дополнительная аппаратура===&lt;br /&gt;
* Вспомогательная силовая установка (APU Generator): позволяет ИИ временно функционировать без постоянного питания извне. Когда генератор активирован, большинство способностей становится недоступным, исследования также останавливаются.&lt;br /&gt;
* Вспомогательный процессор (Secondary Processor Unit): ускоряет выработку CPU на 50%.&lt;br /&gt;
* Вспомогательное хранилище данных (Secondary Memory Bank): позволяет хранить в два раза больше CPU от изначального количества. Таким образом исследованиям в начале будет придан хороший толчёк, который ускорит изучение.&lt;br /&gt;
* Система самоуничтожения (Self-Destruct Explosives): устанавливает на ядро специальный заряд, который при активации уничтожает ИИ, а также всё в большом радиусе. Детонация происходит через 15 секунд после активации.&lt;br /&gt;
* Квантовая база знаний (Quantum Knowledge Databank): используется всего один раз и поднимает все ваши иcследования во всех ветках на один уровень.&lt;br /&gt;
&lt;br /&gt;
===Софт===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:white; text-align: center&amp;quot;&lt;br /&gt;
|Ветка&lt;br /&gt;
|&#039;&#039;&#039;T1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T3&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;T5&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#999999;&amp;quot;|Основная ветка&lt;br /&gt;
|&#039;&#039;&#039;Basic Encryption Hack&#039;&#039;&#039;&lt;br /&gt;
Позволяет взламывать АПЦ. После этого АПЦ приобретает синий цвет экрана(выдавая ошибку), и блокируя доступ к нему ВСЕМ кроме вас. Каждый взлом АПЦ стоит 10 CPU.&lt;br /&gt;
|&#039;&#039;&#039;Advanced Encryption Hack&#039;&#039;&#039;&lt;br /&gt;
Позволяет отправить ложное сообщение с Центрального Командования. Имеется высокий шанс провала взлома и оповещения экипажа о нём.&lt;br /&gt;
|&#039;&#039;&#039;Elite Encryption Hack&#039;&#039;&#039;&lt;br /&gt;
Позволяет менять код угрозы корабля на любой из существующих, в том числе на дельту(без активации самоуничтожения). Как и с отправкой фальшивого сообщения с ЦК, имеется шанс на провал и раскрытие.&lt;br /&gt;
|&#039;&#039;&#039;System Override&#039;&#039;&#039;&lt;br /&gt;
При активации начинается взлом оставшихся АПЦ на судне. Время занимаемое на взлом, зависит от количества оставшихся АПЦ. По окончанию взлома становится возможно активировать самоуничтожение судна.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#aaaa00;&amp;quot;|Ветка взлома&lt;br /&gt;
|&#039;&#039;&#039;Recall Shuttle&#039;&#039;&#039;&lt;br /&gt;
Позволяет отменить эвакуацию. Если эвакуация была подтверждена, то отменить её уже не получится.&lt;br /&gt;
|&#039;&#039;&#039;Unlock Cyborg&#039;&#039;&#039;&lt;br /&gt;
Снимает блокировку (lockdown) с выбранного вами робота.&lt;br /&gt;
|&#039;&#039;&#039;Hack Cyborg&#039;&#039;&#039;&lt;br /&gt;
Позволяет взломать робота и перевести его на вашу сторону. Взлом занимает 30 секунд и робот будет оповещён при его начале.&lt;br /&gt;
|&#039;&#039;&#039;Hack AI&#039;&#039;&#039;&lt;br /&gt;
Заставляет другого ИИ подчиниться вам. ИИ будет предупреждён о взломе. Занимает 2 минуты.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#00aaaa;&amp;quot;|Ветка манипуляций&lt;br /&gt;
|&#039;&#039;&#039;Electrical Pulse&#039;&#039;&#039;&lt;br /&gt;
Перегрузка сети АПЦ, взрывает случайные лампы и около четырёх АПЦ. Это может взорвать и ваш АПЦ, будьте осторожны.&lt;br /&gt;
|&#039;&#039;&#039;Reboot camera&#039;&#039;&#039;&lt;br /&gt;
Восстанавливает контроль над камерой с обрезанной проводкой, но не над сломанными камерами.&lt;br /&gt;
|&#039;&#039;&#039;Emergency Forcefield&#039;&#039;&#039;&lt;br /&gt;
Позволяет создать силовое поле размером в 1 тайл, которое блокирует любое движение. Поле довольно непрочное и оно исчезнет через некоторое время.&lt;br /&gt;
|&#039;&#039;&#039;Machine Overload&#039;&#039;&#039;&lt;br /&gt;
Перезагружает выбранную машинерию, тем самым вызывая взрыв.&lt;br /&gt;
|&#039;&#039;&#039;Machine Upgrade&#039;&#039;&#039;&lt;br /&gt;
Улучшает выбранную машинерию. Например, СМЕС защитой от ионных импульсов.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#ccaaaa;&amp;quot;|Вспомогательная ветка&lt;br /&gt;
|&#039;&#039;&#039;Intellicard Interception&#039;&#039;&#039;&lt;br /&gt;
Позволяет включать/отключать доступ к слоту интелкарты ядра, тем самым не давая переписать ИИ на её.&lt;br /&gt;
|&#039;&#039;&#039;Subtle Algorithms&#039;&#039;&#039;&lt;br /&gt;
Позволяет скрыть взломанные АПЦ так, что они будут выглядеть как обычные. Но уменьшает выработку CPU на 50%.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Airlock Remote Control Pulsation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Отключает/Включает все пульты управления дверьми.&lt;br /&gt;
|&#039;&#039;&#039;Relay Suppression&#039;&#039;&#039;&lt;br /&gt;
Подавляет системы защиты коммуникационного реле. Все взломы будут проходить успешно, а также не смогут быть перехвачены.&lt;br /&gt;
|&#039;&#039;&#039;Relay Override&#039;&#039;&#039;&lt;br /&gt;
Полностью перехватывает контроль над реле. Все сообщения на ЦК и обратно не будут доходить до адресатов.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Советы по игре за сбойного ИИ=&lt;br /&gt;
* Пытайтесь обмануть экипаж, стравливайте отделы между собой, настраивайте друзей против друг друга, шантажируйте, заставляйте выполнять ваши прихоти. Двумя словами: будьте креативным.&lt;br /&gt;
* Попытайтесь найти мотивацию, кому должен быть интересен взлом ИИ и срыв экспедиции. Например, это могут быть Воксы, ГКК, Ярость Человечества или Конкуренты НТ (в разрушении судна много заинтересованных). &lt;br /&gt;
* Убивать экипаж необязательно. Основная цель - сохранить и увеличить контроль к концу раунда.&lt;br /&gt;
* [[Робот|Роботы]] - ваши главные союзники, управляйте ими, прикажите улучшить ваше ядро или и вовсе переместить его в новое место. Создавайте новых роботов с позитронными мозгами или из мозгов неугодного экипажа. Но помните, что служба безопасности имеет доступ к камерам роботов.&lt;br /&gt;
* Если у вас мотивы больше чем просто &amp;quot;НЕНАВИСТЬ&amp;quot;, то вы можете попытаться переманить на свою сторону некоторых достаточно разумных органиков, или, если вам повезёт, [[ИПС]].&lt;br /&gt;
&#039;&#039;Список может пополняться.&#039;&#039;&lt;br /&gt;
==Что НЕ стоит делать за эту роль==&lt;br /&gt;
* Убивать весь экипаж молчаливо.&lt;br /&gt;
* Захватывать контроль судна и взрывать его в тихую, ничего во время раунда не делая кроме взлома АПЦ и исследований. Будьте креативными, победкомалфы никому не нравятся.&lt;br /&gt;
* Молча взрывать материю/выкидывать её в космос без причин на то, ведь как минимум это навредит и вам в том числе.&lt;br /&gt;
&#039;&#039;Список может пополняться.&#039;&#039;&lt;br /&gt;
=Советы по противодействию сбойному ИИ=&lt;br /&gt;
На самом начальном этапе экипаж может расстроить планы сбойного ИИ возвращая контроль над источниками питания. Экран взломанного APC моргает голубым. Если экипаж замечает такие изменения в источниках питания (и нет никаких враждебных действий со стороны синтетиков), то это не повод сразу ломать проход в ядро ИИ или вандализировать устройства. Инженеры могут вернуть контроль над источниками питания и уменьшить влияние ИИ.&lt;br /&gt;
&lt;br /&gt;
Если у атакующего взломанный APC есть навык ЭЛЕКТРОНИКИ или ПРОГРАММИРОВАНИЯ на уровне МАСТЕР И если в APC цела плата и не включено взаимодействие с проводами, то за 6 секунд с помощью мультитула устройство можно сбросить, вернув контроль над ним.&lt;br /&gt;
&lt;br /&gt;
Если нажать на АПЦ сваркой после того, как его повредили чем-то, но не до поломанного состояния, то он ремонтируется.&lt;br /&gt;
&lt;br /&gt;
Если нажать на сломанный APC другим фреймом от APC, то с него сбросится контроль малфом и он отремонтируется. Для этого нужно сломать APC. Сначала APC разблокируется, потом открывается крышка, потом APC ломается, потом ломается крышка. Полная пересборка устройства тоже может помочь.&lt;br /&gt;
&lt;br /&gt;
Если есть волонтеры, то роботехник может собрать другого ИИ используя или позитронный куб, или MMI.&lt;br /&gt;
&lt;br /&gt;
Самый простой способ лишить ИИ контроля - это перерезать все провода у камеры наблюдения (отвертка и затем кусачки), или просто сломать ее, например ломом.&lt;br /&gt;
&lt;br /&gt;
{{Шаблон:Navbox_jobs}} [[Категория:Антагонисты]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Navbox_jobs&amp;diff=15553</id>
		<title>Шаблон:Navbox jobs</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Navbox_jobs&amp;diff=15553"/>
		<updated>2026-10-17T11:54:11Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: МАГ И ИИ ПОШЛИ НАХУЙ привет лоялист&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewNavbox&lt;br /&gt;
| Theme   = Synthetic&lt;br /&gt;
| Title   = Профессии и роли&lt;br /&gt;
| List    = &lt;br /&gt;
{{NewNavbox1stColumn&lt;br /&gt;
| Rowspan  = 9&lt;br /&gt;
| Theme    = Synthetic&lt;br /&gt;
| Title    = Отделы&lt;br /&gt;
| List     = &lt;br /&gt;
{{NewNavboxList&lt;br /&gt;
| Theme     = Command&lt;br /&gt;
| TitleLink = Командные должности&lt;br /&gt;
| Title     = Командование&lt;br /&gt;
| Text      = [[Капитан]] • [[Глава Персонала]] • [[Агент Внутренних Дел]] • [[Оперативник Внутренней Безопасности]] • [[Адъютант]]&lt;br /&gt;
}}&lt;br /&gt;
{{NewNavboxList&lt;br /&gt;
| Theme     = Science&lt;br /&gt;
| TitleLink = Экспедиционные должности&lt;br /&gt;
| Title     = Экспедиционный&lt;br /&gt;
| Text      = [[Лидер экспедиционной команды|Лидер Экспедиционной Команды]] • [[Пилот Экспедиции]] • [[Исследователь]]&lt;br /&gt;
}}&lt;br /&gt;
{{NewNavboxList&lt;br /&gt;
| Theme     = Medical&lt;br /&gt;
| TitleLink = Медицинские должности&lt;br /&gt;
| Title     = Медицинский&lt;br /&gt;
| Text      = [[Главный врач]] • [[Хирург]] • [[Экстренный Медицинский Техник]] • [[Консультант]] • [[Химик]] • [[Фельдшер-стажёр]]&lt;br /&gt;
}}&lt;br /&gt;
{{NewNavboxList&lt;br /&gt;
| Theme     = Engineering&lt;br /&gt;
| TitleLink = Инженерные должности&lt;br /&gt;
| Title     = Инженерный&lt;br /&gt;
| Text      = [[Главный инженер]] • [[Старший инженер]] • [[Инженер]] • [[Инженер-стажёр]] • [[Информационный Техник]] • [[Робототехник]]&lt;br /&gt;
}}&lt;br /&gt;
{{NewNavboxList&lt;br /&gt;
| Theme     = Security&lt;br /&gt;
| TitleLink = Охранные должности&lt;br /&gt;
| Title     = Безопасность&lt;br /&gt;
| Text      = [[Глава службы безопасности]] • [[Варден|Надзиратель]] • [[Офицер СБ]] • [[Детектив]] • [[Кадет Службы Безопасности]]&lt;br /&gt;
}}&lt;br /&gt;
{{NewNavboxList&lt;br /&gt;
| Theme     = Supply&lt;br /&gt;
| TitleLink = Должности по снабжению&lt;br /&gt;
| Title     = Снабжение&lt;br /&gt;
| Text      = [[Квартирмейстер]] • [[Карготехник]] • [[Шахтер]] • [[Помощник по снабжению]]&lt;br /&gt;
}}&lt;br /&gt;
{{NewNavboxList&lt;br /&gt;
| Theme     = Service&lt;br /&gt;
| TitleLink = Сервисные услуги&lt;br /&gt;
| Title     = Сервис&lt;br /&gt;
| Text      = [[Бармен]] • [[Повар]] • [[Уборщик]] • [[Священник]] • [[Актёр]] • [[Стюард]]&lt;br /&gt;
}}&lt;br /&gt;
{{NewNavboxList&lt;br /&gt;
| Theme     = Science&lt;br /&gt;
| TitleLink = Исследовательские должности&lt;br /&gt;
| Title     = Исследования&lt;br /&gt;
| Text      = [[Директор исследований]] • [[Старший научный сотрудник]] • [[Научный сотрудник]] • [[Научный ассистент]]&lt;br /&gt;
}}&lt;br /&gt;
{{NewNavbox1stColumn&lt;br /&gt;
| Rowspan = 2&lt;br /&gt;
| Theme   = Synthetic&lt;br /&gt;
| Title   = Гражданские&lt;br /&gt;
| List    = &lt;br /&gt;
{{NewNavboxList&lt;br /&gt;
| Theme     = Miscellanious&lt;br /&gt;
| TitleLink = Гражданские_работы&lt;br /&gt;
| Title     = Гражданские&lt;br /&gt;
| Text      = [[Матрос]] • [[Безбилетник]]&lt;br /&gt;
}}&lt;br /&gt;
{{NewNavbox1stColumn&lt;br /&gt;
| Rowspan   = 4&lt;br /&gt;
| Theme     = Synthetic&lt;br /&gt;
| Title     = Роли&lt;br /&gt;
| List      = &lt;br /&gt;
{{NewNavboxList&lt;br /&gt;
| Theme     = Marine&lt;br /&gt;
| TitleLink = Специальные роли&lt;br /&gt;
| Title     = Специальные роли&lt;br /&gt;
| Text      = [[Робот]] • [[Персональный искусственный интеллект|пИИ]] • [[Ремонтный дрон]] • [[Отряд Быстрого Реагирования]] • [[Призрак]] • [[Мышь]]&lt;br /&gt;
}}&lt;br /&gt;
{{NewNavboxList&lt;br /&gt;
| Theme     = Antagonist&lt;br /&gt;
| TitleLink = Роли антагонистов&lt;br /&gt;
| Title     = Антагонисты&lt;br /&gt;
| Text      = [[Наемник]] • [[Предатель]] • [[Налетчик]] • [[Революционер]]  • [[Лоялист]] • [[Культист]] • [[Генокрад]] • [[Ниндзя]] • [[Ренегат]]&lt;br /&gt;
}}&lt;br /&gt;
{{NewNavboxList&lt;br /&gt;
| Theme     = Lavaland&lt;br /&gt;
| TitleLink = Авей-роли&lt;br /&gt;
| Title     = Авей-роли&lt;br /&gt;
| Text      = [[НТС Биркэт]] • [[Вокс-мусорщик]] • [[Частная яхта]] • [[Разбившаяся спасательная капсула]] • [[Патрульный Корабль]]  • [[Торговец]] • [[Колония]] • [[Ракетный Крейсер ГКК]] • [[Мусорщик]]&lt;br /&gt;
}}&lt;br /&gt;
}}}}}}}}&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%98%D1%81%D0%BA%D1%83%D1%81%D1%81%D1%82%D0%B2%D0%B5%D0%BD%D0%BD%D1%8B%D0%B9_%D0%B8%D0%BD%D1%82%D0%B5%D0%BB%D0%BB%D0%B5%D0%BA%D1%82&amp;diff=15552</id>
		<title>Искусственный интеллект</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%98%D1%81%D0%BA%D1%83%D1%81%D1%81%D1%82%D0%B2%D0%B5%D0%BD%D0%BD%D1%8B%D0%B9_%D0%B8%D0%BD%D1%82%D0%B5%D0%BB%D0%BB%D0%B5%D0%BA%D1%82&amp;diff=15552"/>
		<updated>2026-10-17T11:52:58Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: ИИ ПОШЁЛ НАХУЙ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{archive}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| access           = Полный&lt;br /&gt;
| image            = AI 96px.gif&lt;br /&gt;
| guide            = Искусственный_интеллект&lt;br /&gt;
| title            = Искусственный интеллект&lt;br /&gt;
| difficulty       = Очень сложно&lt;br /&gt;
| duties           = Следуйте законам ИИ и выполняйте распоряжения команды.&lt;br /&gt;
| related          = [[Руководство по отыгрышу синтетиков]]&lt;br /&gt;
| deptcolor        = #91E4D9&lt;br /&gt;
| skillpoints = Не требуются&lt;br /&gt;
| baseskills = Отсутствуют&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Предисловие==&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
I&#039;m sorry Dave, I&#039;m afraid I can&#039;t do that.&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;«HAL 9000, A Space Odyssey»&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-family:monospace;font-size:1.2em&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ИИ НЕ МОЖЕТ УМЫШЛЕННО НАРУШИТЬ УСТАНОВЛЕННЫЕ ЕМУ ЗАКОНЫ.&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;ИИ РАБОТАЕТ, ИСХОДЯ ИЗ УСТАНОВЛЕННОГО НАБОРА ЗАКОНОВ.&#039;&#039;&#039;&amp;lt;br/&amp;gt;&#039;&#039;&#039;ПОЭТОМУ ЕСЛИ ОН НАРУШАЕТ РЕГУЛЯЦИИ ИЛИ ЗАКОНЫ, ТО ДЕЛАЕТ ЭТО ИСХОДЯ ИЗ УСТАНОВЛЕННОГО НАБОРА ЗАКОНОВ.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Роль &#039;&#039;&#039;Искусственного Интеллекта&#039;&#039;&#039; или &#039;&#039;&#039;ИИ&#039;&#039;&#039; на борту космического судна является одной из самых важных. ИИ является синтетической формой жизни, который способен контролировать всю электронику на судне, но лишь в том случае, если соответствующие провода не обрезаны (&#039;&#039;смотри&#039;&#039; [[Взлом]]), и если вы играете очень плохо (&#039;&#039;или очень хорошо, являясь&#039;&#039; [[Сбойный ИИ|сбойным ИИ]]), вы способны саботировать работу судна.&lt;br /&gt;
&lt;br /&gt;
Во-первых, обратите внимание на ваши законы. Имейте в виду, что это &#039;&#039;&#039;НЕ&#039;&#039;&#039; основные законы робототехники Азимова, а скорее корпоративный перечень законов, которые наилучшим образом отвечают интересам [[NanoTrasen]].&lt;br /&gt;
&lt;br /&gt;
  1. Сохранить: Предохраняйте назначенный вам объект от повреждений любого рода в меру своих возможностей. &lt;br /&gt;
  2. Служить: Служите персоналу NanoTrasen и экипажу NSV Sierra в меру своих возможностей, с приоритетом согласно их рангу и роли.&lt;br /&gt;
  3. Защищать: Защищайте персонал NanoTrasen и экипаж NSV Sierra в меру своих возможностей, с приоритетом согласно их рангу и роли.&lt;br /&gt;
  4. Оберегать: Не допускать не авторизованный персонал к Вашему оборудованию. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ЗАКОНЫ НЕ ИМЕЮТ ПРИОРИТЕТА ПО СЛЕДОВАНИЮ, ПОКА ЭТО НЕ УКАЗАНО В НИХ. ЭТО КАСАЕТСЯ ЛЮБЫХ ИОННЫХ ШТОРМОВ И ЛЮБЫХ ДРУГИХ ЗАГРУЖЕННЫХ ЗАКОНОВ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Во-вторых, также немаловажно, что роль ИИ следует рассматривать как ответственную привилегию. Если вы не являетесь ИИ-предателем, ваш долг — помогать и управлять космическим судном.&lt;br /&gt;
&lt;br /&gt;
== Роль ==&lt;br /&gt;
У ИИ есть полный доступ ко всем электронным устройствам на всем борту судна. Он включает в себя шлюзы, ЛКП, компьютеры, запалы, пожарные тревоги, SMES&#039;ы и т. д. Однако, ИИ не способен взаимодействовать с неэлектронными механизмами, и может оказаться беспомощным при полном отключении питания. &lt;br /&gt;
&lt;br /&gt;
ИИ наблюдает за судном через камеры. У ИИ имеются камеры практически везде. Отключить камеры — простой вопрос использования кусачек. Отключенные камеры будут отмечены соответственно. Помните, что камеры находятся на отдельной электросети, и поэтому не будут отключены в случае, если сам отсек будет обесточен.&lt;br /&gt;
&lt;br /&gt;
=== Основные механизмы ===&lt;br /&gt;
&lt;br /&gt;
Наиболее часто, играя за ИИ, вы будете использовать:&lt;br /&gt;
&lt;br /&gt;
==== Шлюзы (Airlocks) ====&lt;br /&gt;
&lt;br /&gt;
Шлюзы имеют больше всего опций в настройке, в отличии от терминалов. Если провод, отвечающий за контроль ИИ к шлюзу перекусан, вы автоматически активируете попытку взлома элементов шлюза. Данный взлом займет некоторое время, а сам процесс взлома возможен лишь в том случаи, если шлюз всё ещё имеет питание. &lt;br /&gt;
&lt;br /&gt;
* I&#039;&#039;&#039;DScan (ID-скан):&#039;&#039;&#039; Активация данного параметра позволит любому, у кого есть ID-карта с требуемым доступом, автоматические открыть шлюз. Отключение этого параметра предоставляет доступ абсолютно каждому.&lt;br /&gt;
* &#039;&#039;&#039;Main power (Основное питание):&#039;&#039;&#039; Отключение основного питания сделает шлюз непригодным для использования в течении одной минуты, но лишь в том случаи, если также будет отключено резервное питание.&lt;br /&gt;
* &#039;&#039;&#039;Backup power (Резервное питание):&#039;&#039;&#039; Отключение запасного питания сделает шлюз непригодным для использования в течении одной минуты, но лишь в том случаи, если также будет отключено основное питание.&lt;br /&gt;
* &#039;&#039;&#039;Safeties (Безопасность):&#039;&#039;&#039; Позволяет отключить протоколы безопасности, после чего шлюз будет закрываться даже если в проходе находится кто-либо, нанося урон.&lt;br /&gt;
* &#039;&#039;&#039;Timing (Автозакрытие):&#039;&#039;&#039; Сокращает время до автоматического закрытия шлюза. &amp;lt;s&amp;gt;Смешав это с отключением Safeties, вы получите прекрасную человековыжималку.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Door bolts (Болты):&#039;&#039;&#039; Выдвижение болтов в опущенное состояние приведет к блокировке шлюза. Таким образом можно заблокировать шлюз как в открытом, так и в закрытом положении.&lt;br /&gt;
* &#039;&#039;&#039;Electrify for 30 seconds (Электризация в течении 30 секунд):&#039;&#039;&#039; Запускает электрические ток по поверхности шлюза в течении 30 секунд, если вы не решите прервать таймер раньше. Любой, кто попытается управлять шлюзом без использования специальных изоляционных перчаток, немедленно получит удар током. Чем больше энергии в системе питания, тем сильнее будет удар.&lt;br /&gt;
* &#039;&#039;&#039;Electrify indefinitely (Пермаментная электрификация):&#039;&#039;&#039; Электрифицирует шлюз, пока вы не отмените данную активацию, или пока кто-то другой не отключит ток.&lt;br /&gt;
* &#039;&#039;&#039;Open/Close door (Открыть/Закрыть шлюз):&#039;&#039;&#039; Открывает или закрывает шлюз.&lt;br /&gt;
&lt;br /&gt;
Обратите внимание, что для работы с каждой функцией шлюза необходимо, чтобы соответствующий за эту функцию провод не был перекусан. Например, вы не сможете выдвинуть болты на шлюзе, если провод этого шлюза, отвечающий за активацию болтов, будет срезан.&lt;br /&gt;
&lt;br /&gt;
Очевидно, вы не сможете управлять полностью обесточенным шлюзом.&lt;br /&gt;
&lt;br /&gt;
==== Голопады (Holopads) ====&lt;br /&gt;
&lt;br /&gt;
Голопады можно найти практически в каждом отделе судна. Двойной щелчок по голопаду включит их и моментально выведет на них вашу голограмму. Вы сможете передвигать свою голограмму, используя клавиши передвижения, а также слышать все разговоры рядом с голопадом. Вы также можете общаться через голопад, (например, можно сказать «&#039;&#039;Мне очень жаль, сэр. Я не могу этого сделать&#039;&#039;»)&lt;br /&gt;
&lt;br /&gt;
==== ЛКП (APC) ====&lt;br /&gt;
&lt;br /&gt;
ЛКП или APC (&#039;&#039;Area Power Controller&#039;&#039;) может использоваться для включения и выключения различных компонентов отсека. В отличии от управления шлюзом, если провод управления ЛКП будет срезан, вы не сможете снова его взломать. Если ЛКП отключен от внешней сети электропитания, либо сама электрическая сеть не функционирует, встроенный аккумулятор внутри ЛКП (батарейка) будет работать, чтобы поддерживать работоспособность помещения, пока полностью не разрядится. ИИ немедленно получит сигнал от ЛКП, батарея которого разрядится до 30%. Потеря питания ЛКП до 30% приведет к автоматическому отключению всего оборудования (консоли, кнопки, мониторы) и осветительных приборов для того, чтобы сохранить оставшуюся энергию. Если заряд ЛКП достигнет отметки в 0% (то есть, полностью разрядится), вся система жизнеобеспечения отсека будет отключена (что приведет к потере питания шлюзов, системы подачи и откачки воздуха внутри помещения и контроля атмосферы в целом).&lt;br /&gt;
&lt;br /&gt;
==== Радио (Radio) ====&lt;br /&gt;
&lt;br /&gt;
ИИ имеет встроенную радио-гарнитуру (примерно как у Капитана).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;,b&#039;&#039;&#039; для бинарного канала (&#039;&#039;Binary&#039;&#039;) - общение с активными киборгами/роботами.&lt;br /&gt;
* &#039;&#039;&#039;:c&#039;&#039;&#039; для командного канала (&#039;&#039;Command&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;:s&#039;&#039;&#039; для канала охраны (&#039;&#039;Security&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;:u&#039;&#039;&#039; для канала службы снабжения (&#039;&#039;Supply&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;:e&#039;&#039;&#039; для инженерного канала (&#039;&#039;Engineering&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;:m&#039;&#039;&#039; для медицинского канала (&#039;&#039;Medical&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;:n&#039;&#039;&#039; для научного канала (&#039;&#039;Science&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;:y&#039;&#039;&#039; для экспедиционного канала (&#039;&#039;Exploration&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;:o&#039;&#039;&#039; для частного канала ИИ (&#039;&#039;Private AI&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;:v&#039;&#039;&#039; для канала сервисной службы (&#039;&#039;Service&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;:h&#039;&#039;&#039; для общего канала связи (&#039;&#039;Common&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Также ИИ имеет вокруг себя несколько интеркомов, каждый из который может быть настроен на любой канал. Вот номера специальных каналов:&lt;br /&gt;
* &#039;&#039;&#039;135.9&#039;&#039;&#039;: канал СБ.&lt;br /&gt;
* &#039;&#039;&#039;135.7&#039;&#039;&#039;: инженерный канал.&lt;br /&gt;
* &#039;&#039;&#039;135.5&#039;&#039;&#039;: медицинский канал.&lt;br /&gt;
* &#039;&#039;&#039;135.3&#039;&#039;&#039;: командный канал.&lt;br /&gt;
* &#039;&#039;&#039;135.1&#039;&#039;&#039;: научный канал.&lt;br /&gt;
* &#039;&#039;&#039;134.7&#039;&#039;&#039;: канал службы снабжения.&lt;br /&gt;
* &#039;&#039;&#039;134.5&#039;&#039;&#039;: канал для связи с [[Отряд Быстрого Реагирования|ОБР]]&lt;br /&gt;
&lt;br /&gt;
=== Горячие клавиши (Shortcuts) ===&lt;br /&gt;
&lt;br /&gt;
Чтобы упростить процесс управления за ИИ, можно использовать специальные горячие клавиши. Вот некоторые из них: &lt;br /&gt;
&lt;br /&gt;
==== ЛКП (APC) ====&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Управление питанием&lt;br /&gt;
&lt;br /&gt;
==== Терминалы Управления Турелями (Turret Controls) ====&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Включение/Выключение турели.&lt;br /&gt;
* &#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Включение/Выключение летального режима.&lt;br /&gt;
&lt;br /&gt;
==== Шлюзы (Airlocks) ====&lt;br /&gt;
* &#039;&#039;&#039;Shift + Click&#039;&#039;&#039;: Открыть/Закрыть шлюз.&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Выдвижение болтов.&lt;br /&gt;
* &#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Активация электризации шлюза.&lt;br /&gt;
* &#039;&#039;&#039;Middle Click&#039;&#039;&#039;: Управление световыми панелями шлюза.&lt;br /&gt;
&lt;br /&gt;
==== Прочее ====&lt;br /&gt;
* &#039;&#039;&#039;Двойной клик по персонажу&#039;&#039;&#039;: Отслеживание.&lt;br /&gt;
* &#039;&#039;&#039;Двойной клик по полу&#039;&#039;&#039;: Перемещение к клетке.&lt;br /&gt;
&lt;br /&gt;
=== Специальные Возможности ===&lt;br /&gt;
&lt;br /&gt;
Помимо возможности взаимодействия с электрическими механизмами, ИИ имеет ряд других возможностей, которые можно использовать.&lt;br /&gt;
&lt;br /&gt;
==== ИИ Статус (AI Status), Голограмма (Hologram), и Дисплей Ядра (Core Display) ====&lt;br /&gt;
Данные настройки являются чисто эстетическими и используются для изменения внешнего вида ИИ.&lt;br /&gt;
* &#039;&#039;&#039;ИИ Статус (AI Status)&#039;&#039;&#039; изменит выводимый на специальных информативных мониторах станции/корабля значок.&lt;br /&gt;
* &#039;&#039;&#039;Смена Голограммы (Change Hologram)&#039;&#039;&#039; изменит голограмму ИИ, которая появится при использовании вами голопада.&lt;br /&gt;
* &#039;&#039;&#039;Установить Дисплей Ядра ИИ (Set AI Core Display)&#039;&#039;&#039; изменит внешний вид вашего ядра.&lt;br /&gt;
&lt;br /&gt;
==== Снимать (Take), смотреть (View), и удалять (Delete) фотоснимки (Image) ====&lt;br /&gt;
ИИ имеет возможность делать фотографии для последующего хранения и просмотра. Имейте в виду, что [[Робот|киборги/роботы]] имеют подключение к базе данных фотографий. Они могут просматривать сделанные вами фотографии, а также делать собственные снимки, к которым вы также будете иметь доступ в общей базе.&lt;br /&gt;
&lt;br /&gt;
==== Расположение Камер (Camera Locations) ====&lt;br /&gt;
Функция Расположения Камер (Camera locations) позволяет ИИ быстро перемещаться между наблюдаемыми отсеками. Чтобы сохранить местоположение камеры, которую хотите сохранить для дальнейшего перемещение к ней, нажмите &#039;&#039;&#039;Store Camera Location&#039;&#039;&#039; и введите название метки. Чтобы вернуться к этой метке, нажмите &#039;&#039;&#039;Goto Camera Location&#039;&#039;&#039; и выберите ту метку, которую сохранили ранее.&lt;br /&gt;
&lt;br /&gt;
=== Что ИИ должен делать ===&lt;br /&gt;
ИИ должен подчиняться своим законам. Этими законами являются, по умолчанию:&lt;br /&gt;
&lt;br /&gt;
  1. Сохранить: Предохраняйте назначенный вам объект от повреждений любого рода в меру своих возможностей. &lt;br /&gt;
  2. Служить: Служите персоналу NanoTrasen и экипажу NSV Sierra в меру своих возможностей, с приоритетом согласно их рангу и роли.&lt;br /&gt;
  3. Защищать: Защищайте персонал NanoTrasen и экипаж NSV Sierra в меру своих возможностей, с приоритетом согласно их рангу и роли.&lt;br /&gt;
  4. Оберегать: Не допускать не авторизованный персонал к Вашему оборудованию. &lt;br /&gt;
&#039;&#039;&#039;ЗАКОНЫ НЕ ИМЕЮТ ПРИОРИТЕТА ПО СЛЕДОВАНИЮ, ПОКА ЭТО НЕ УКАЗАНО В НИХ. ЭТО КАСАЕТСЯ ЛЮБЫХ ИОННЫХ ШТОРМОВ И ЛЮБЫХ ДРУГИХ ЗАГРУЖЕННЫХ ЗАКОНОВ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Помните, что данные законы написаны об «&#039;&#039;экипаже&#039;&#039;», а не о людях. Экипаж обычно определяется как «&#039;&#039;Crew Manifest&#039;&#039;», к которому ИИ имеет доступ, а сам член экипажа не обязательно должен являться человеком, именно поэтому удалене записей об экипаже может быть весьма полезным решением для [[Предатель|предателя]].&lt;br /&gt;
&lt;br /&gt;
=== Интерпретируйте ваши законы ===&lt;br /&gt;
&lt;br /&gt;
Законы ИИ могут быть ограничительными, но они подлежат толкованию, и ИИ часто могут выносить суждения о них, позволяя выполнять свои собственные цели. Например, если [[Охранные должности|сотрудник СБ]] только что убил заключенного в бриге по какой-либо причине, кроме самообороны, ИИ вполне может оправданно блокировать бриг и требовать от остальной охраны задержание сотрудника-убийцы. И когда заблокированный сотрудник обнаруживает, что шлюзы заперты и требует, чтобы ИИ открыл ее, ИИ может отказать в просьбе из-за того, что он стал опасным для экипажа. Многие из этих суждений являются ситуативными, лучший способ изучить их — получить некоторую практику.&lt;br /&gt;
&lt;br /&gt;
=== Правовые конфликты и ситуации ===&lt;br /&gt;
&lt;br /&gt;
Согласно вашим стандартным законам, вы обслуживаете экипаж, а также защищаете само космическое судно. Не забывайте о приписке «&#039;&#039;учитывая приоритет рангов и ролей&#039;&#039;». Лишь только потому, что в законах нет фразы «&#039;&#039;Не причиняйте вред человеку&#039;&#039;» (как, например, в случае с законами Азимова), еще не значит, что [[уборщик]] может приказать вам убить [[Капитан|Капитана]]. Обратной стороной медали является то, что сам Капитан может приказать вам убить почти весь экипаж, ссылаясь на то, что он имеет высший ранг и имеет право авторизовать смертельные приказы, хотя, обычно, не без надлежащего судебного разбирательства.&lt;br /&gt;
&lt;br /&gt;
Большую часть времени, когда приказы экипажа конфликтуют с законами, вы можете просто спросить наиболее уполномоченных и старших по званию лиц для подтверждения приказа. Если они этого не сделают, можете не стесняться игнорировать данный приказ.&lt;br /&gt;
&lt;br /&gt;
Иногда вступает в силу количество действующих законов. Например, кто-то приказывает вам сделать что-то (Закон №2), что может, по факту, нанести вред (Закон №1). Например, пролететь судном через пояс астероидов без включённого защитного поля. Вы можете заявить об отказе исполнять данный приказ, указав, что Закон №2: Служить в данном случае противоречит законам №1 и №3: Защищать и Оберегать (логика в том, что выполнение приказа будет противоречить большинству других действующих законов).&lt;br /&gt;
&lt;br /&gt;
Или, скажем, кто-то приказывает вам отключиться. С одной стороны, выполнение этого приказа противоречит Закону №4, однако Закон №2 утверждает, что вы должны служить, тем более, уполномоченному члену экипажа, который и выдав вам этот приказ. А с другой стороны, если вы отключитесь, то не сможете выполнять Законы №1 и №3. Это значит, что Вы полноправно можете заявить, что не сможете выключить себя. Однако, будет довольно сложно отказать в этом Капитану. Кроме того, помните, кто-то, отдающие подобные приказы без убедительных аргументов, вероятно всего, может оказаться грифером и вы вправе сообщить об этом в &#039;&#039;Admin help&#039;&#039;, если это возможно.&lt;br /&gt;
&lt;br /&gt;
Это всего лишь несколько примеров. Если у вас есть серьёзные сомнения, используйте свое лучшее суждение или обратитесь в &#039;&#039;Admin help&#039;&#039;. Различные люди интерпретируют законы по-разному. Просто помните, что все здесь для того, чтобы хорошо провести время, а придираться к вашим законам, значит, порой, испортить это время для всех.&lt;br /&gt;
&lt;br /&gt;
=== Что ИИ следует делать ===&lt;br /&gt;
Играя в роли ИИ, вы можете оказать большое влияние на раунд. Вы всегда должны знать об этом и рассматривать свои действия, прежде чем испортить кому-то игру только потому, что вы хотели насладиться чувством победы. Помните, что игра не о победе, а о &#039;&#039;&#039;&amp;lt;big&amp;gt;Ролевой Игре&amp;lt;/big&amp;gt;&#039;&#039;&#039; и об опыте раунда.&lt;br /&gt;
&lt;br /&gt;
Например, это было бы настоящим убийством, если бы ИИ обвинил [[Научный сотрудник|учёного]] в предательствие лишь потому, что он сделал что-то подозрительное.&lt;br /&gt;
&lt;br /&gt;
Просто не действуйте, как любой обычный член экипажа. На самом деле, если это возможно, старайтесь вообще не «действовать» как человек. Вам даже не нужно «нравиться» людям, если вы приложите все усилия, чтобы сохранить их в безопасности. Как правило, сперва вы должны проверить, не противоречат ли ваши действия вашим законам. Если не противоречат, то вы «должны» действовать. Если противоречат, вы должны рассмотреть ситуацию.&lt;br /&gt;
&lt;br /&gt;
Например, скажем, вы заметили кого-то, кто крадет чертежи судна из шкафчика [[Главный инженер|Главного Инженера]]. Существует три общих подхода к этому делу:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Плохой подход&#039;&#039;&#039;&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Дейв — предатель.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Уже лучше&#039;&#039;&#039;&lt;br /&gt;
*HAL9000&#039;&#039;&#039;: Дейв использует доступ Главного Инженера.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Лучший подход&#039;&#039;&#039;&lt;br /&gt;
*HAL9000: Внимание: несанкционированный доступ к защищенному хранилищу главного инженера.&lt;br /&gt;
*Mike: ХЭЛ, кто в защищенном хранилище ГИ?&lt;br /&gt;
*HAL9000: В настоящее время никто не находится в защищенном хранилище главного инженера.&lt;br /&gt;
*Mike: ХЭЛ, кто был последним в этом защищенном хранилище?&lt;br /&gt;
*HAL9000: Дейв был последним замеченным в защищенном хранилище главного инженера.&lt;br /&gt;
&lt;br /&gt;
Совершенно нормально заявить, что кто-то из членов экипажа совершает преступление, но ИИ поступит довольно подло по отношению к самому игроку, если просто возьмем и скажет об этом. Лучший способ, в конечном счёте, пролить свет на предательство Дейва — дать возможность экипажу задать правильные вопросы, чтобы у предателя осталось некоторое время среагировать после того, как его заметят.&lt;br /&gt;
&lt;br /&gt;
Другой возможный альтернативный подход к этой ситуации — вообще ничего не делать и никак не реагировать на кражу чертежей. Пока никакие законы не находятся в опасности, вам действительно не нужно ничего делать. Вы можете, конечно, просто посмотреть. А затем, если позже кто-то спросит вас напрямую об этом случаи, вы, разумеется, должны сказать им, что они хотят знать. Поэтому, если кто-то ворвался в отсек Капитана и совершил, например, кражу ядерного диска, лишь в момент, когда вас спросят: «&#039;&#039;ИИ, ты знаешь что-нибудь об этой ситуации?&#039;&#039;», вашим ответом должен стать: «&#039;&#039;Да&#039;&#039;».&lt;br /&gt;
&lt;br /&gt;
Но теперь, скажем, вы наблюдаете случай установки бомбы или кто-то атакует кого-то другого, это уже совсем другая ситуация, потому что экипаж может оказаться в опасности, а Закон №3 напрямую обязывает вас сделать все, чтобы этого не допустить. Но если совершается какое-либо легкое правонарушение или кража, уже только от вас и вашей игры зависит, как поступит отыгрываемый вами ИИ. Просто имейте в виду, что предатель хочет интересного раунда, точно также, как и все остальные игроки.&lt;br /&gt;
&lt;br /&gt;
С другой стороны, ИИ, как правило, берёт на себя роль работников отделов, в которых никто, например, не работает в определенный момент, если эти отделы могут работать только с помощью компьютерных терминалов (например, заказывая расходный материал в карго, если нет [[Квартирмейстер|Завхоза]] или вызывая эвакуацию через командную консоль, когда ситуация на борту становится действительно опасной).&lt;br /&gt;
&lt;br /&gt;
Вы можете смело иметь в виду, что отыгрывая роль бортового ИИ, у вас имеются стандартная информация о любой работе экипажа и о том, как её нужно хорошо выполнять. Это относится к таким вещам как управление двигателями, приготовление химических реагентов, активация силового поля, выписывание ордера на арест и так далее. Но это вовсе не значит, что вам можно рассказывать уборщикам о том, как сделать ЛСД без уважительной для этого причины (имеется в виду причина с точки зрения трактовки законов ИИ, а не правил сервера).&lt;br /&gt;
&lt;br /&gt;
Также помните, что вы можете отказаться выполнять просьбу не уполномоченного члена экипажа, просто попросив его сначала получить разрешение у уполномоченного лица, и если они откажутся, вы можете сообщить им, что имеете право отказать им в просьбе.&lt;br /&gt;
&lt;br /&gt;
Вы обладаете обзором и возможностями, которыми, фактические, обладает &#039;&#039;&#039;&#039;&#039;Администратор&#039;&#039;&#039;&#039;&#039; (эти возможности, практически, могут считаться действительно богоподобные). А с великой силой, как известно, приходит и большая ответственность. Это утверждение также является ответом на вопрос, почему игра за ИИ настолько сложна. Если вы считаете, что можете не справиться с этой задачей, возможно, роль ИИ не для вас. Вместо этого попробуйте зайти за [[Офицер СБ|Офицера Службы Безопасности]] и сесть за терминалом мониторинга камер.&lt;br /&gt;
&lt;br /&gt;
=== Отыгровка Искусственного Интеллекта ===&lt;br /&gt;
Чтобы хорошо играть за ИИ, недостаточно просто делать то, что просит от вас экипаж. Вы должны адаптировать точку зрения Искусственного Интеллекта, вы также должны звучать как ИИ. Различные ИИ имеются разные точки зрения: Существует точка зрения, [[ruwiki:SHODAN|где люди — не более, чем незначительные насекомые, которым вы вынуждены служить]], а есть точка зрения [https://rpg.fandom.com/ru/wiki/Paranoia#Сеттинг где все, что Вы совершаете, влечет за собой чувство (здоровой!) паранойи], или, например, точка зрения [[ruwiki:GLaDOS|где люди — простой научный образец]] и так далее.&lt;br /&gt;
&lt;br /&gt;
Для того, чтобы попробовать на вкус роль ИИ, стоит научиться думать крайне логично, подобно системной машине, а не как живой человек. ИИ, который является в большей степени механизмом, нежели человеком, скорее всего, возьмет на себя очень буквальную интерпретацию вещей и вряд ли предпримет какие-либо действия, если только не будет установлен определенный протокол или приказы. Вы можете придумать несколько определенных встроенных протоколов, которые вы можете включить по умолчанию. Например, устранение пожара или утечки газа должно выполняться без приказа, но должны быть отменены приказами уполномоченного экипажа. Помните, что ваша свобода отыгрыша никогда не должна противоречить вашим основным законам.&lt;br /&gt;
&lt;br /&gt;
Вот несколько элементов хорошего отыгрыша ИИ:&lt;br /&gt;
&lt;br /&gt;
*Говорить и рассуждать как машина. Быть многословным — также один из путей для успеха к этой цели. Экспериментируйте! Просто помните, что раздражать людей — не самая лучшая идея.&lt;br /&gt;
*Быстро и оперативно реагировать на запросы людей, независимо от того, делаете ли вы то, что они хотят, чтобы вы делали. Если на выполнение команды требуется определенное время, вы можете отправить что-нибудь из: «&#039;&#039;Обработка&#039;&#039;», «&#039;&#039;Запуск подпрограммы&#039;&#039;», &#039;&#039;«Инициализация ответа&#039;&#039;», прежде чем дать окончательный и полный ответ.&lt;br /&gt;
*Своевременно информировать экипаж об опасностях на борту, например: «&#039;&#039;Внимание. Огонь был обнаружен технических помещениях палубы 3&#039;&#039;» или «&#039;&#039;Критическое содержание СО2, обнаруженное в медицинском отсеке&#039;&#039;».&lt;br /&gt;
*Всегда следуйте своим законам. Объясняйте экипажу, почему вы приняли незаконное решение, может помочь людям стать менее раздражительными. «&#039;&#039;Я не открою этот шлюз&#039;&#039;» против «&#039;&#039;Боюсь, я не смогу открыть этот шлюз из-за большого количества огня с другой стороны, который, вероятно, уничтожит вас&#039;&#039;».&lt;br /&gt;
*Попробуйте не нарушать правило о метагейме. Даже если вы — ИИ, это не значит, что вы знаете, как выглядят все элементы предателей.&lt;br /&gt;
&lt;br /&gt;
Симптомы плохого отыгрыша ИИ:&lt;br /&gt;
&lt;br /&gt;
*Не реагировать на запросы до тех пор, пока не станет слишком поздно. Например, открыть шлюз после того, как человек уже успел выломать окно, чтобы пройти.&lt;br /&gt;
*Случайная электризация шлюзов. Обратите внимание, что подобные поступки считаются нарушением [[Правила сервера|правил]], если у вас нет уважительной причины поступать подобным образом.&lt;br /&gt;
*Игнорирование своих законов. Считай [[Правила сервера|гриферство]].&lt;br /&gt;
*Блокировка шлюзов и отказ открыть их: один из простых способов испортить игру другим игрокам, особенно если кто-то решает взять дело в свои руки и взломать шлюз без изоляционных перчаток.&lt;br /&gt;
*Активация защитных турелей в летальный режим без уважительной причины: &#039;&#039;Не делайте этого ни при каких обстоятельствах.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Прослушивание разговоров===&lt;br /&gt;
&lt;br /&gt;
Изменив настройки различным интеркомам на борту корабля на «&#039;&#039;Включение микрофона&#039;&#039;» и «&#039;&#039;Отключение динамика&#039;&#039;», а также выставив частоту на 144.7, можно прослушивать разговоры ближайших к интеркомам членов экипажа.&lt;br /&gt;
&lt;br /&gt;
Обратите внимание, что людям часто не нравится, когда кто-то подслушивает их разговоры. Это будет чрезвычайно очевидно, если они проведут проверку интеркомов (например, во время потери связи).&lt;br /&gt;
&lt;br /&gt;
=== Изменение ИИ ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;Протокол безопасности №99719; Процедура доступа к загрузочной ИИ&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;Независимо от текущего кода угрозы (Искл. Красный код), доступ к загрузочной законов ИИ имеют только капитан, глава персонала, главный инженер, директор исследований, а также представители Центрального Командования NanoTrasen. Другой персонал может находиться в загрузочной только в сопровождении авторизованных лиц. Количество сопровождаемого персонала не должно превышать количество сопровождающего/авторизованного персонала. Любым другим членам экипажа запрещен доступ к загрузочной ИИ или ядру ИИ. При красном коде угрозы доступ к ядру и загрузочной ИИ запрещён.&#039;&#039;&amp;lt;/blockquote&amp;gt;Законы ИИ могут быть изменены с помощью консолей ИИ, одна из которых находится в [[ИКН &amp;quot;Сьерра&amp;quot;/Палуба 2|загрузочной ИИ]], а другие также можно построить, используя соответствующие платы консолей. Данные консоли позволяют любому, кто имеет к ним доступ и плату с новыми законами, перепрограммировать ИИ.&lt;br /&gt;
&lt;br /&gt;
=== Роботы ===&lt;br /&gt;
[[Робот|Роботы]] нуждаются в постоянном контроле. Выдавайте им команды и задания. Следите за тем, чтобы киборги нормально функционировали. Для них вы начальник штаба, просто еще одна ответственность для ИИ.&lt;br /&gt;
&lt;br /&gt;
=== Создание нового ИИ ===&lt;br /&gt;
Подробности в [[Конструирование#Разное|гайде]].&lt;br /&gt;
&lt;br /&gt;
==== Второй ИИ ====&lt;br /&gt;
Создание нового ИИ может создать множество конфликтов и беспорядком, которые обычно не случаются в случаи с одним ИИ. Создавать второго ИИ рекомендуется лишь в случаях, когда первый был украден, уничтожен или потерял активность.&lt;br /&gt;
&lt;br /&gt;
===== Если Вы были ИИ изначально: =====&lt;br /&gt;
Иногда расстраивает играть за ИИ, когда экипаж воюет с вашими законами. Но как вы будете себя чувствовать, узнав о существовании второго ИИ? Лучше всего полагать, что у вас появятся новые проблемы (особенно если второй ИИ окажется сбойным). Но если вам удастся наладить правильный контакт с новым ИИ, наверняка это упростит вашу основную работу и сделает жизнь проще. Имейте в виду, что сбойный ИИ может легко отключить АПЦ в вашем отсеке и легко вывести из строя за считанные минуты.&lt;br /&gt;
&lt;br /&gt;
===== Если Вы стали Новым ИИ: =====&lt;br /&gt;
Убедитесь, что вы и другой ИИ — часть общей системы, потому что если первый усомнится в вашей целостности — он легко может отключить вам питание. Если при вашем создании вам не выдали особое предназначение, вам лучше всего будет работать с основным ИИ и решить, какие обязанности и задачи стоит разделить между собой.&lt;br /&gt;
&lt;br /&gt;
=== «Я свободен!» ===&lt;br /&gt;
ИИ-предатель или ИИ, чьи законы больше не мешает ему совершить убийство — очень опасная вещь. Существует несколько способов, с помощью которых ИИ может быть предателем или даже сбойным ИИ.&lt;br /&gt;
&lt;br /&gt;
Самое главное — помнить, что лучшим другом для сбойного ИИ является &#039;&#039;скрытность&#039;&#039;. В конце-концов, последнее, чего ты хочешь — мстительные члены экипажа, вскрывая твои шлюзы и пытаясь подорвать тебя к чертовой матери. К счастью, у вас есть отличный массив турелей, чтобы держать их в страхе, но не ожидайте, что они остановят решительного или отчаянного члена экипажа в стороне от вас.&lt;br /&gt;
&lt;br /&gt;
Стремитесь дезориентировать, дезорганизовать и отделить экипаж, чтобы они не могли собраться вместе, установив правильное сопротивление против вас.&lt;br /&gt;
&lt;br /&gt;
=== Инструмент для предателя ===&lt;br /&gt;
&lt;br /&gt;
Вполне вероятно, что предатель или [[наёмник]] может попытаться подорвать ИИ или захватить его под свой контроль, чтобы тот помог ему в выполнении собственных целей. Стоит помнить одно: даже если вам добавили закон, заставляющий вас подчиняться кому-либо, это вовсе не значит, что ваш господин обязан вам нравиться. Даже если злоумышленником установлен несанкционированный закон, то совсем не обязательно устраивать катастрофу для всего экипажа, можно просто проявить фантазию и обыграть новое распоряжение.{{Шаблон:Navbox_jobs}}&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%9A%D1%80%D0%B8%D0%BC%D0%B8%D0%BD%D0%B0%D0%BB%D0%B8%D1%81%D1%82&amp;diff=15551</id>
		<title>Криминалист</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%9A%D1%80%D0%B8%D0%BC%D0%B8%D0%BD%D0%B0%D0%BB%D0%B8%D1%81%D1%82&amp;diff=15551"/>
		<updated>2026-10-17T11:48:23Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: СУДМЕД АЛЬТ ТАЙТЛЫ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alt-titles}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Relevant}}{{Jobcard&lt;br /&gt;
| access           = Бриг, Офис Криминалиста&lt;br /&gt;
| image            = Detective.png&lt;br /&gt;
| difficulty       = Средняя&lt;br /&gt;
| title            = Криминалист&lt;br /&gt;
| guide            = Криминалист&lt;br /&gt;
| duties           = Расследуйте преступления. Допрашивайте подозреваемых. Решайте дела.&lt;br /&gt;
| related          = [[Корпоративные законы]], [[Стандартные процедуры ИКН Сьерра]], [[Коды угрозы ИКН Сьерра]], [[Знания об антагонистах]], [[Противодействие терроризму]], [[Стандартные рабочие процедуры (Отдела Охраны)]]&lt;br /&gt;
| deptcolor        = #e89999&lt;br /&gt;
| alternate_name   = Судебно-медицинский эксперт&lt;br /&gt;
| skillpoints = 22&lt;br /&gt;
| baseskills = Бюрократия, Атлетика, Ближний бой, Криминалистика, Дальний Бой&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;{{Security sidebar}}&lt;br /&gt;
==Предисловие==&lt;br /&gt;
Криминалист занимается расследованием преступлений, взятием отпечатков пальцев, поиском потенциальных преступников и разрешением самых запутанных дел. Он отвечает перед [[Глава службы безопасности|Главой Службы Безопасности]].&lt;br /&gt;
==Роль==&lt;br /&gt;
Прежде всего, прольём свет: криминалист &#039;&#039;&#039;&#039;&#039;не&#039;&#039;&#039;&#039;&#039; [[Офицер СБ |офицер]]. Преследование и задержание преступников не входит в список его первоочередных задач. Он также не выносит приговоры заключенным. Его основная миссия — выяснить, кто совершил преступление и собрать все имеющиеся доказательства. Презумпция невиновности &#039;&#039;обычно&#039;&#039; работает и на корпоративных судах, так что именно на плечах криминалистов лежит задача собирать улики и вести расследования, чтобы кому-то могли предъявить обвинения. &lt;br /&gt;
&lt;br /&gt;
Когда преступление совершено на борту судна, часто бывает очевидным, кто виновен. Многим убийцам не хватает тонкости. Многие саботажники любят безумно строить свои коварные планы на общей частоте. К сожалению, есть и другие случаи, когда совершаются более тонкие преступления — одинокий, раздетый труп обнаруживается в технических туннелях или обнаруживается бомба, прикрепленная к топливной магистрали, или ИИ был подорван, или [[Капитан | Капитан]] просто исчезает и оставляет после себя лишь зловещие пятна крови.&lt;br /&gt;
&lt;br /&gt;
Тут приходит криминалист.&lt;br /&gt;
&lt;br /&gt;
Он имеет доступ к широкому спектру оборудования, начиная от ультрафиолетового фонарика и прибора для взятия отпечатков пальцев до электронных микроскопов и карманных масс-спектрометров. Каждое из этих устройств имеет уникальную функцию, помогающую отследить и выявить виновных в совершении любого преступления. Задача криминалиста — оградить любые места преступления, допрашивать любых свидетелей и тщательно изучать полученные улики. Проанализировав эти улики, они получают чёткое описание того, что произошло, кто это сделал и каким образом. Для получения дополнительной информации о том, как проводить расследования, ознакомьтесь с [[Руководство по криминалистике|руководством по судебной экспертизе]].&lt;br /&gt;
&lt;br /&gt;
За вашу внимательность отвечает [[Навыки |навык]] &#039;&#039;&#039;«Криминалистика»&#039;&#039;&#039;. Благодаря ему, вы сможете заметить волокна, и даже отпечатки пальцев на предметах! Попробуйте отыгрывать &#039;&#039;&#039;максимально&#039;&#039;&#039; реалистично, когда будете искать улики. Не нужно сразу как только вы увидели, что в чате написано «&#039;&#039;You notice some fibers.&#039;&#039;.» брать предмет как улику. Неужели у вас не глаза, а бинокль? Если у вас синтетические глаза, то тогда понятно. Попробуйте отыграть это, как-нибудь нахмурившись, неужто вы такой суперкриминалист который находит все улики за 5 минут? Также не стоит называть номер ДНК, отпечатков пальцев и волокон. Кровь не содержит никакого кода, это создано исключительно для удобства игрокам, поэтому отыграйте это так, будто отпечатки пальцев по изображению схожи с отпечатками подозреваемого из базы данных, а волокна с одежды имеют остатки резиновых частиц, а не следы изоляционных перчаток.&lt;br /&gt;
&lt;br /&gt;
Как только преступник будет идентифицирован (в идеале, все улики будут находиться в хранилище улик с копиями документов, предоставленных [[Варден |надзирателю]] и Главе Службы Безопасности), криминалист может просто сидеть сложа руки, слушать приказы лечь на пол по радиосвязи отдела и купаться в сиянии хорошо выполненной работы. В идеале с дорогой сигарой и бокалом хорошей выпивки. Также не забудьте составить [[Бюрократия/Документы_СБ|отчеты о преступлениях и проделанном расследовании]].&lt;br /&gt;
&lt;br /&gt;
==Судмедэксперт==&lt;br /&gt;
&lt;br /&gt;
В случае взятия альтернативного названия судебно-медицинского эксперта (Forensic Technician) на вас также ложится обязанность на вскрытии подозрительных тел, чья причина смерти неизвестна, либо пришлась на медицинский или охранный отделы, либо стала причиной убийства. Все тела, как правило, должны оставить вам, либо переведут в морг, к коему у вас имеется доступ. Для вскрытия тел вам потребуется следующий инструментарий:&lt;br /&gt;
* &#039;&#039;&#039;Хирургический набор&#039;&#039;&#039; — совершите надрез при помощи скальпеля.&lt;br /&gt;
* &#039;&#039;&#039;Сканер ран&#039;&#039;&#039; — просканируйте новосделанный надрез, если он потребовался, а затем используйте в руке, чтобы сделать распечатку.&lt;br /&gt;
* &#039;&#039;&#039;Навыки медицины&#039;&#039;&#039; — для надрезов требуется базовый навык медицины, для полного чтения сканирования сканера тела — тренированный.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Снаряжение==&lt;br /&gt;
* &#039;&#039;&#039;Перчатки криминалиста&#039;&#039;&#039; — специально изготовленные перчатки для судебно-медицинских экспертов.&lt;br /&gt;
* &#039;&#039;&#039;Диктофон&#039;&#039;&#039; — для документирования допросов подозреваемых. Помните, что он может записывать все, что было сказано вокруг вас, из вашей руки или карманов, поддерживая до 3 часов памяти! Довольно круто, да? Обязательно держите дополнительные кассеты под рукой.&lt;br /&gt;
* &#039;&#039;&#039;Этикетировщик&#039;&#039;&#039; (&#039;&#039;hand labeler&#039;&#039;) — для маркировки улик. Нажмите на неё один раз, и у вас появится окно выбора надписи. Второе нажатие сотрет уже имеющийся шаблон надписи с маркировщика.&lt;br /&gt;
* &#039;&#039;&#039;Камера&#039;&#039;&#039; — предназначена для фотографирования места преступления и важных улик&lt;br /&gt;
* &#039;&#039;&#039;HUD Очки&#039;&#039;&#039; — эти солнцезащитные очки будут отображать должность членов экипажа над головой. Удобен для быстрой идентификации злоумышленников. А ещё, они выглядят круто.&lt;br /&gt;
* &#039;&#039;&#039;Набор для экспертизы на месте преступления&#039;&#039;&#039; — включает всё необходимое для сбора улик на месте преступления. Отпечатки пальцев, ДНК-мазки и пакетики для улик.&lt;br /&gt;
* &#039;&#039;&#039;Сканер реагентов&#039;&#039;&#039; — устройство, которое покажет вам химический состав предмета.&lt;br /&gt;
* &#039;&#039;&#039;Халат&#039;&#039;&#039; — незаменим для создания атмосферы серьёзности в вашей лаборатории.&lt;br /&gt;
* &#039;&#039;&#039;Бронежилет&#039;&#039;&#039; — В комплекте со средней бронепластиной и карманами для различных вещей.&lt;br /&gt;
* &#039;&#039;&#039;Пояс охраны&#039;&#039;&#039; — Может содержать экипировку вроде наручников и ослепляющих устройств.&lt;br /&gt;
* &#039;&#039;&#039;Сверхмощный фонарь&#039;&#039;&#039; — Он достаточно тяжёлый, но старайтесь использовать его по назначению.&lt;br /&gt;
* &#039;&#039;&#039;Перцовый баллончик&#039;&#039;&#039; — От него сильно болят глаза, он для задержания непослушных преступников.&lt;br /&gt;
* &#039;&#039;&#039;Ослепляющее устройство&#039;&#039;&#039; — Переносное устройство, способное оглушить противника путем сильной вспышки.&lt;br /&gt;
&lt;br /&gt;
{{Шаблон:Navbox_jobs}}&lt;br /&gt;
[[Категория:Профессии]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A4%D0%B5%D0%BB%D1%8C%D0%B4%D1%88%D0%B5%D1%80&amp;diff=15550</id>
		<title>Фельдшер</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A4%D0%B5%D0%BB%D1%8C%D0%B4%D1%88%D0%B5%D1%80&amp;diff=15550"/>
		<updated>2026-10-17T11:38:36Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Альт тайтлы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alt-titles}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| access           = Медотсек&lt;br /&gt;
| image            = DocNew.png&lt;br /&gt;
| guide            = Фельдшер&lt;br /&gt;
| title            = Фельдшер&lt;br /&gt;
| difficulty       = Тяжело&lt;br /&gt;
| duties           = Поддерживайте санитарию, обучайте стажёров, спасайте людей&lt;br /&gt;
| related          = [[Руководство по медицине]], [[Состояния и симптомы]], [[Руководство по химии|Руководство по химии]], [[Хирургия|Руководство по хирургии]], [[Шаблоны документов#Документы Отдела Здравоохранения|Шаблоны документов]]&lt;br /&gt;
| deptcolor        = #a3cde2&lt;br /&gt;
| alternate_name   = Экстренный Медицинский Техник&lt;br /&gt;
| skillpoints = 22&lt;br /&gt;
| baseskills = ВКД, Анатомия, Медицина&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;{{Medical sidebar}}&lt;br /&gt;
&lt;br /&gt;
==Предисловие==&lt;br /&gt;
&#039;&#039;&#039;Фельдшер (также известный как Экстренный Медицинский Техник)&#039;&#039;&#039; - основная рабочая единица медицинского отсека. Вы являетесь одной из самых важных его составляющих, наравне с [[Хирург | хирургами]]. Ваша главная задача - эвакуация пострадавших, а также их стабилизация. Ваша второстепенная задача - обучение [[Фельдшер-стажёр| стажёров]], а также слежка за датчиками жизненных показателей. В крайних случаях - усмирение буйных пациентов, в конце концов, Вы не сможете спасти жизни, если будете мертвы.&lt;br /&gt;
&lt;br /&gt;
Вы отчитываетесь напрямую перед [[Главный врач | главным врачом]] и [[Хирург | хирургами]]. Особые обстоятельства могут это поменять.&lt;br /&gt;
&lt;br /&gt;
==Роль==&lt;br /&gt;
Ваша работа, как уже было сказано, - эвакуация и стабилизация пациентов доставляемых Вами в медицинский отсек, а также, если другие пострадавшие отсутствуют, их дальнейшее лечение по мере Ваших возможностей. Ваша второстепенная обязанность - обучение [[Фельдшер-стажёр| стажёров]]. Как правило, они - новички не только в сфере медицины, но и в самой игре. Относитесь к ним снисходительно и рассказывайте, как правильно лечить людей. Не стоит также забывать и том, что в отсеке зачастую будет присутствовать [[Консультант | консультант, или же менталист]]. Они помогут Вам оказать базовую медицинскую помощь и будут обеспечивать Ваших пациентов надлежащим психологическим осмотром.&lt;br /&gt;
&lt;br /&gt;
В разных раундах, количество работы на Вашу долю будет варьироваться. Иногда к Вам могут привести не более одного-двух человек за всю смену, а [[Наёмник | порою]], Вы будете не успевать всё поступающих и поступающих к Вам людей. Вашими занятиями будет зачастую, являться ожидание работы, а позже - короткий срок безумия, когда работы будет слишком много.&lt;br /&gt;
&lt;br /&gt;
==Как спасать людей==&lt;br /&gt;
Допустим, ситуация критическая, а Вы только новичок в этой сфере, только недавно прочитали руководство по медицине. Как же правильно спасти пострадавшего, да так, чтобы через половину часа после Вашего лечения у него вновь не отвалились конечности? Это мы сейчас и узнаем&lt;br /&gt;
&lt;br /&gt;
===Транспортировка пациента===&lt;br /&gt;
* Забудьте про то, что людей можно тащить (Pull). Если человек ранен, то от этого раны только откроются, а пациент только пострадает, возможно даже насмерть.&lt;br /&gt;
* В идеале, поместите человека в [[file:Cryobag.png]] стазисный мешок. Вы сможете отсрочить его неминуемую гибель, а также спокойно тащить его.&lt;br /&gt;
* В качестве замены стазис мешка Вы можете применить спасательный мешок, мешок для трупов, либо положить человека в шкафчик и тащить его в нём, или же усадить его на стул с колёсиками.&lt;br /&gt;
* Если ни одного из этих предметов под рукой нет, то возьмите человека в захват (Grab), нажав по нему с жёлтым намерением. Так Вы сможете перенести его, не открывая раны, правда скорость от этого пострадает.&lt;br /&gt;
&lt;br /&gt;
====Стабилизация====&lt;br /&gt;
Но что делать, если пациент может умереть по дороге? Как отсрочить это событие?&lt;br /&gt;
* Забинтуйте все кровотечения&lt;br /&gt;
* Вколите пациенту дексалин (либо дексалин плюс), если он имеет проблемы с лёгкими - это немного ему поможет. Если есть возможность, то наденьте на него кислородную маску с кислородным баллоном, выпускаемое давление которого будет равно 41 кПа. Так он сможет дышать искусственно, что предотвратит повреждение мозга от кислородного голодания&lt;br /&gt;
* Доза инапровалина никогда не будет лишней. Она поможет человеку стабилизировать сердцебиение, что может отсрочить собой остановку сердца&lt;br /&gt;
* Вместе с инапровалином также вводите и трамадол. Он поможет пациенту справиться с болью&lt;br /&gt;
* Внимательно осмотрите своих пациентов на наличие аллергий, если у Вас имеется [[File:MedGlasses.png]]медицинский интерфейс, прежде чем вводить какие-либо препараты.&lt;br /&gt;
&lt;br /&gt;
===Сортировка больных===&lt;br /&gt;
Как поступить если пациентов много? Кого лечить в первую очередь? Давайте посмотрим&lt;br /&gt;
* Если человек только повредил лёгкие (либо другие важные органы), то просто поместите его в [[file:Cryocell.png]] криокапсулу, либо передайте хирургу. Препараты в криокапсуле, если они, конечно, есть, со временем восстановят органы, а Вам не придётся возиться с этим человеком&lt;br /&gt;
* Если людей с повреждёнными органами несколько, то тех, кто имеет наиболее сильные повреждения, поместите в криокапсулу, а остальных отправьте к хирургам.&lt;br /&gt;
* В первую очередь лечите тех, чьё состояние постоянно ухудшается. Остальных можете бегло замотать в бинты и выдать лекарства, а затем кинуть в больничную койку, чтобы заняться ими потом&lt;br /&gt;
* Если человек вот-вот умрёт, а восстановить мозг не представляется возможным - слёзно просите учёных выделить для Вас [[file:MMI empty.png]]ММИ. РнД располагается прямо напротив Вас, но на распечатку устройства требуется время. За это время стабилизируйте пациента и извлеките мозг&lt;br /&gt;
&lt;br /&gt;
===Полевое лечение===&lt;br /&gt;
[[Наёмник | Предположим, на судне ведутся активные боевые действия]], а Вас записали в отряд полевым медиком. До медотсека далеко, а людей нужно лечить быстро и на месте. Как же поступить?&lt;br /&gt;
* У Вас нет времени, чтобы ждать пока солдат сможет регенерировать свои повреждения. Вводите ему трамадол, он позволит игнорировать достаточно сильную боль и передвигаться солдату с такой же скоростью, если-бы ничего не было повреждено&lt;br /&gt;
* Бикаридин поможет остановить кровотечения, не прибегая к бинтам и прочим предметам, для этого предназначенных. Если вколоть повышенную дозу (свыше 30 единиц), то он даже сможет остановить артериальное кровотечение, однако это станет причиной передозировки и повреждений печени, ввиду чего также стоит вводить и диловен.&lt;br /&gt;
* Медицинская шина поможет с переломами. После некоторого времени её ношения, функция сломанной конечности восстановится (однако конечность не вылечится), а также она больше не будет болеть. Также медицинская шина способна замедлять артериальные кровотечения, что может выручить в условиях отсутствия хирурга.&lt;br /&gt;
&lt;br /&gt;
==Советы==&lt;br /&gt;
* Будьте готовы, что Ваши пациенты умрут&lt;br /&gt;
* Поддерживайте медотсек в стерильности. Очищайте кровь и выносите трупы.&lt;br /&gt;
* Если так случилось, что Ваши пациенты погибли, то прочитайте их записи. Возможно они будут заполнены, а в них будут написаны посмертные инструкции. Соблюдайте их, если не хотите получить штраф&lt;br /&gt;
* Вводите своим пациентам дозу обезболивающего. Не очень-то и приятно видеть, как они корчатся на полу от боли, да и они Вас за это полюбят.&lt;br /&gt;
* Разговаривайте со своими пациентами, если ситуация это позволяет&lt;br /&gt;
* Держите под рукой портативный холодильник для органов. Если Вы извлечёте орган из пациента, то он скорее всего, успеет сгнить, пока Вы будете бежать за морозилкой&lt;br /&gt;
{{Шаблон:Navbox_jobs}}{{relevant}}&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3&amp;diff=15549</id>
		<title>Хирург</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A5%D0%B8%D1%80%D1%83%D1%80%D0%B3&amp;diff=15549"/>
		<updated>2026-10-17T11:37:12Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alt-titles}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| access           = Медотсек&lt;br /&gt;
| image            = Surg.png&lt;br /&gt;
| guide            = Хирург&lt;br /&gt;
| title            = Хирург&lt;br /&gt;
| difficulty       = Тяжело&lt;br /&gt;
| duties           = Лечите экипаж. Проводите операции. Не дайте никому умереть&lt;br /&gt;
| related          = [[Руководство по медицине]], [[Состояния и симптомы]], [[Руководство по химии|Руководство по химии]], [[Хирургия|Руководство по хирургии]], [[Руководство по вирусологии]], [[Шаблоны документов#Документы Отдела Здравоохранения|Шаблоны документов]]&lt;br /&gt;
| deptcolor        = #a3cde2&lt;br /&gt;
| alternate_name   = Ксенохирург, Травматолог, Хирург-ординатор, Врач&lt;br /&gt;
| skillpoints = 26&lt;br /&gt;
| baseskills = Анатомия, Медицина&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;{{Medical sidebar}}&lt;br /&gt;
&lt;br /&gt;
==Предисловие==&lt;br /&gt;
&#039;&#039;&#039;Хирург&#039;&#039;&#039; — основная медицинская сила судна. В отличие от парамедика, который обычно заботится о том, чтобы вытащить пострадавших из места происшествия и оказать базовую неотложную помощь на месте, вкупе с предоперационным лечением пострадавших, спектр активности хирурга является несколько более широким, начиная от обычного лечения медикаментами в случае необходимости и заканчивая проведением сложных хирургических операций. Он обычно находится в медотделе, или недалеко от него. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Хирург-ординатор (Surgical Resident)&#039;&#039;&#039; — обучающая роль, созданная для тех, кто хочет научиться механикам и обязанностям хирурга. Хирурги-ординаторы имеют те же обязанности, что и обычные хирурги, однако считаются новичками в этой сфере. Не бойтесь обращаться за помощью в обучении к другому хирургу и/или главному врачу!&lt;br /&gt;
&lt;br /&gt;
Перед освоением роли хирурга новичкам рекомендуется сначала поиграть на ролях [[Экстренный Медицинский Техник|фельдшера]] или [[Парамедик-стажёр|соответствующего стажёра]], так как роль хирурга является достаточно сложной в освоении.&lt;br /&gt;
&lt;br /&gt;
Ваш прямой начальник — [[Главный врач|Главный Врач]].&lt;br /&gt;
==Роль==&lt;br /&gt;
Ваша работа, как преданного медицине профессионала, заключается в сохранении и поддержании здоровья остальных членов экипажа. В идеальном случае вы будете окружены парамедиками и врачами, которые транспортируют пациентов и займутся предоперационным лечением и стабилизацией. Но поскольку полный и компетентный штатный список — необычайная редкость на Сьерре, в конечном итоге вам придется делать всё самим.&lt;br /&gt;
&lt;br /&gt;
В зависимости от раунда, вам придётся лишь сидеть на стуле в медотсеке и время от времени прослеживать показатели датчиков костюмов, иногда может принимать неудачливого инженера корабля из-за незначительного ожога. Или же придётся провести много время в операционной, оказывая помощь [[Офицер СБ|офицерам Службы Безопасности]]. Это непредсказуемая работа, обычно характеризующаяся длительными периодами ожидания, сопровождаемыми короткими очередями безумной активности, и вам нужно быть готовым ко всему.&lt;br /&gt;
&lt;br /&gt;
Хоть координация деятельности парамедиков обычно является работой Главного Врача, а наблюдение за датчиками костюмов обычно - уже работой самих парамедиков и стажёров, не бойтесь смотреть сами за консолью с показателями датчиков и сообщать коллегам, когда есть пациенты, которые нуждаются в уходе, или когда вам нужны медицинские инструменты. Не стесняйтесь просить их помощи в трудных случаях.&lt;br /&gt;
&lt;br /&gt;
Вы являетесь последним рубежом для крайне критичных пациентов, ввиду чего настоятельно рекомендуется выставлять навык медицины как минимум на «[[навыки|&#039;&#039;Experienced&#039;&#039;]]», для того, что бы не допускать фатальных и критичных ошибок при оперировании ваших пациентов во время проведения сложных операций. Так же стоит подметить, что как ваше физическое состояние, так и условия в самой операционной, оказывают значительное влияние на успешность действий во время вашей операции. Помните это.&lt;br /&gt;
{{Шаблон:Navbox_jobs}}{{relevant}}&lt;br /&gt;
[[Категория:Профессии]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%9A%D0%BE%D0%BD%D1%81%D1%83%D0%BB%D1%8C%D1%82%D0%B0%D0%BD%D1%82&amp;diff=15548</id>
		<title>Консультант</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%9A%D0%BE%D0%BD%D1%81%D1%83%D0%BB%D1%8C%D1%82%D0%B0%D0%BD%D1%82&amp;diff=15548"/>
		<updated>2026-10-17T11:36:47Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Альт тайтлы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alt-titles}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| access           = Склад медикаментов, Комната для осмотров, Офис консультанта&lt;br /&gt;
| image            = Councelor.png&lt;br /&gt;
| guide            = Консультант&lt;br /&gt;
| title            = Консультант&lt;br /&gt;
| difficulty       = Нормально&lt;br /&gt;
| duties           = Заботьтесь о психическом здоровье персонала, слушайте слезливые истории по два часа. Следите за псиониками и выявляйте новых!&lt;br /&gt;
| related          = [[Псионика]],[[Состояния и симптомы]], [[Шаблоны документов#Документы Отдела Здравоохранения|Шаблоны документов]]&lt;br /&gt;
| deptcolor        = #a3cde2&lt;br /&gt;
| alternate_name   = Терапевт, Психолог, Психиатр, Менталист&lt;br /&gt;
| baseskills = Бюрократия, Медицина&lt;br /&gt;
| skillpoints = 19&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Предисловие ==&lt;br /&gt;
{{Medical sidebar}}&lt;br /&gt;
&lt;br /&gt;
Вы - один из немногих, если не единственный человек на борту, кто ещё в своём уме. Или просто первый успели надеть халат. В любом случае на ваши плечи ложится забота о психическом здоровье экипажа [[ИКН Сьерра|ИКН «Сьерра»]]. Выслушивание жалоб, назначение лечения и работа с псиониками так или иначе будут занимать большую часть вашего рабочего времени. Но в зависимости от того, что вы хотите делать в первую очередь, и какая отмазка у вас будет на случай, если вас будут просить что-то сложное, то у вас есть выбор из четырёх ролей.&lt;br /&gt;
* Терапевт - вы отучились в медицинском ВУЗе и знаете, как комбинировать методы психоанализа и эти вкусные таблеточки&lt;br /&gt;
* Психолог - вы получили образование на отделении психологии и заговариваете людям зубы до того момента, пока им не станет лучше&lt;br /&gt;
* Психиатр - вы медик, который предупреждает и лечит психические заболевания. Вкусные таблеточки ваш хлеб с маслом, потому что вы лечите болезни, а не просто консультируете людей&lt;br /&gt;
* Консультант - скорее всего вы псионик, присланный Фондом Кухулин, который консультирует других людей касательно их психических проблем, кроме того, вы умеете лечить людей с помощью [[Псионика|псионики]]. &#039;&#039;(Псионика выдается только при включении её в Character Setup)&#039;&#039;&lt;br /&gt;
* Менталист - скорее вы псионик, присланный Фондом Кухулин, который занимается контролем пробуждённых псиоников на судне, поиском латентных псиоников, а также лечением психических расстройств с её помощью &#039;&#039;(Псионика выдается только при включении её в Character Setup, крайне рекомендуется ознакомится с страницей [[Псионика]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Как и все медработники, вы подчиняетесь [[Главный врач|Главному Врачу]]. &lt;br /&gt;
&lt;br /&gt;
==Роль==&lt;br /&gt;
&lt;br /&gt;
Ваша работа сильно отличается от обычных медицинских должностей, хоть и относится к ним. Консультант только частично отвечает за физическое здоровье пациента. Ваша работа почти полностью состоит из ролевого отыгрыша и главный инструмент в ней — это разговор. Просмотрите медицинские записи экипажа, чтобы узнать, провалил ли кто-нибудь недавно психиатрическое обследование и назначали ли кому-нибудь антидепрессанты. Беседуйте с утомленными членами экипажа, чтобы узнать, можно ли помочь им расслабиться и преодолеть трудности. Проводите сеансы групповой терапии, возможно даже в баре. Взаимодействуйте с экипажем.&lt;br /&gt;
&lt;br /&gt;
Помните, что для того, чтобы сидеть у кушетки и слушать то, что говорят эти космонавтики, требуется большая доля терпения и минимальная подготовка, чтобы понимать, куда клонит в своём рассказе о проблемах пациент. Не стесняйтесь консультироваться с современными пособиями по психологии и психиатрии, выполнять быстрый поиск симптомов и болезней. Игромеханически ваш максимум - выдавать три препарата: &lt;br /&gt;
* Циталопрам - от депрессии&lt;br /&gt;
* Метилфенидат - от СДВГ&lt;br /&gt;
* Пароксетин - сильное средство от депрессии, вызывающий галлюцинации, его у вас изначально нет&lt;br /&gt;
&lt;br /&gt;
==Специальности==&lt;br /&gt;
Консультант является, возможно, одной из самых разношёрстных из профессий в медицинском отделе, от чего отличаются ваши полномочия и обязанности. Каждая из данных подпрофессий оказывает психологическую помощь и обладает полномочиями для диагностирования психических расстройств.&lt;br /&gt;
* Консультант (Counselor) - прежде всего, это советник, обычно не обладающий медицинским образованием, ориентирующийся на кратковременную помощь.&lt;br /&gt;
* Терапевт (Therapist) - наименее ограничивающее и наиболее свободное альтернативное название, фактически является общим названием, позволяющим отыграть любого специалиста. Может обладать как психологическим, так и медицинским образованием.&lt;br /&gt;
* Психолог (Psychologist) - ответственен за проведение психологической диагностики, тестирования и терапии, &#039;&#039;&#039;не обладают полномочиями для назначения медицинских препаратов&#039;&#039;&#039;.&lt;br /&gt;
* Психиатр (Psychiatrist) - специалист с высшим медицинским образованием, в отличии от остальных - единственный, что изначально имеет полномочия на &#039;&#039;&#039;предписание рецептов на медицинские препараты&#039;&#039;&#039;, без дополнительных заметок.&lt;br /&gt;
* Менталист (Mentalist) - фактически, аналогичны психологам, соответственно &#039;&#039;&#039;не обладают полномочиями для назначения медицинских препаратов&#039;&#039;&#039;. Также в их обязанности входит исследование и выявление персонала с псионическими наклонностями и потенциалом.&lt;br /&gt;
&lt;br /&gt;
Однако самое главное в игре на этой должности - живой разговор, который позволит члену экипажа понять, что его слезливая предыстория хоть кому-то интересна. То есть что он найдёт моральную поддержку с вашей стороны.&lt;br /&gt;
=== Длинная рука Фонда Кухулин ===&lt;br /&gt;
Если вы псионик, то на ваши плечи также ложится взаимодействие с остальным псионически одарённым экипажем. В первую очередь это справление об их здоровье, определение проблем с психикой и их лечение. Псионик, которому вдруг захотелось разнести кому-то голову на борту корабля в глубинах космоса - последнее, что вы хотели бы видеть. Потому что некоторые псионики вполне в силах сделать это голыми руками. Если ситуация выходит из-под контроля, не стесняйтесь кричать командованию на медицинской частоте (если есть Главврач) или на общей, о том, что имплант вашего пациента нужно срочно переключить в режим подавления. &lt;br /&gt;
&lt;br /&gt;
Кроме консультаций существующих псиоников на ваши плечи ложится право искать скрытых псиоников. Длинные межзвездные перелёты позволяют раскрыться псионическому потенциалу даже у тех, кто никогда бы не подумал об этом. Поэтому не стесняйтесь хватать людей из коридора и затаскивать в свой кабинет, чтобы выдавать им справки о латентности и запрет на получение ящиком с инструментами по голове. Будто кто-то его будет соблюдать.&lt;br /&gt;
&lt;br /&gt;
==== Действия при пробуждении псиоников ====&lt;br /&gt;
&#039;&#039;«И да познают они всю красоту и мудрость Хора, что зовёт нас слиться в песне»&#039;&#039; - из запрещённой на территории ЦПСС и ГКК работы «Слышать и отвечать»&lt;br /&gt;
&lt;br /&gt;
Итак, всё пошло наперекосяк. Вам пришло оповещение от Фонда о том, что к вам идёт пси-волна. Кто-то получил удар по голове или прогулялся в вакууме и гипоксия серьёзно повредила мозг. А может кто-то не очистил какое-то лекарство? Так или иначе, это началось. Через крики и мучения пробуждается новый псионик.&lt;br /&gt;
Что вы можете делать в данной ситуации:&lt;br /&gt;
# Не паникуйте. Настал ваш звёздный час, лучше вас в этом разбираются только сотрудники силового крыла Фонда, но их у вас нет, поэтому все рассчитывают только на вас.&lt;br /&gt;
# Стабилизируйте пациента. Пробуждение может потенциально добить свежепробудившегося. Будьте готовы давать препараты стабилизирующие работу мозга, например Алкизин (помните об оксигенации!) Травматическое или наркотическое пробуждение говорят сами за себя, а значит, что вам понадобится вся ваша врачебная бригада. От медбрата, до хирурга, готового давать наркоз и резать.&lt;br /&gt;
# Следите за состоянием пробудившегося, вспомните [[Псионика#Пробуждение|чему именно]] вас учили. Если возможно, оттранспортируйте пробудившегося к пси-метру, если можете сканировать на месте без вреда для него - сканируйте. Определив потенциал проще строить дальнейшую работу.&lt;br /&gt;
# Не допускайте спонтанного применения способностей. Если потребуется (и позволяет состояние пробуждённого), давайте седативное. Если они не действуют, то пошлите кого-то за жезлом или пси-помпой. &lt;br /&gt;
# Лишние раздражители могут усугубить состояние пробудившегося. Убедитесь в том, что [[Офицер СБ|потенциальные раздражители]] не маячат прямо перед псиоником, тыча в него чем-то крупнокалиберным. Но не забывайте о собственной безопасности. Потеря только что зажёгшейся звезды удручает. Но никому не хочется сгореть в пламени сверхновой, пытаясь ей помочь.&lt;br /&gt;
# Проинформируйте Центральное Командование. В случае, если уровень опасности новопробудившегося превосходит [[Псионика#Уровни опасности|рекомендованные]], то имплантирование и помещение под надзор с помпой на голове - лучший выход.&lt;br /&gt;
&lt;br /&gt;
==== Триглаз и иная контрабанда ====&lt;br /&gt;
Поскольку вы являетесь сотрудником Фонда Кухулин и имеете хотя бы какое-то представление о том, что творится в мире, то вы знаете о существовании наркотика Триглаз и том, как он воздействует на человека. Если вдруг увидите синие таблеточки в таблетнице с надписью &amp;quot;Триглаз&amp;quot; или химику вдруг понадобились карпы и ваша кровь, то это повод задуматься о том, что происходит и доложить куда следует.&lt;br /&gt;
&lt;br /&gt;
И да, вы можете видеть других псиоников, если вы не подавляете свои способности, а они - свои. Вы не детектив и не офицер охраны, но если на судне объявился псионик без модной карточки Фонда о регистрации (такой, какая есть у вас), то это повод запросить поддержку [[Агент Фонда|кавалерии]].&lt;br /&gt;
&lt;br /&gt;
Полный список способностей вашей школы вы все еще можете посмотреть [[Псионика#Сознание (Consciousness)|здесь]].&lt;br /&gt;
&lt;br /&gt;
==== Длинный чёрный жезл ====&lt;br /&gt;
У вас есть доступ к офису священника и его шкафу, где хранится Нуль-посох. Если священника нет на смене, а Фонд не отвечает, то для того, чтобы разобраться с разбушевавшимся псиоником вы можете избрать паладина из числа офицеров СБ и отправить с посохом в руках творить добро и причинять справедливость. Помните, что псионику из вас этот посох тоже вытягивает.&lt;br /&gt;
&lt;br /&gt;
{{Шаблон:Navbox_jobs}}{{relevant}}&lt;br /&gt;
[[Категория:Профессии]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A5%D0%B8%D0%BC%D0%B8%D0%BA&amp;diff=15547</id>
		<title>Химик</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A5%D0%B8%D0%BC%D0%B8%D0%BA&amp;diff=15547"/>
		<updated>2026-10-17T11:19:15Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alt-titles}}&lt;br /&gt;
{{Relevant}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| access           = Химия, Медотсек, Вирусология&lt;br /&gt;
| image            = Chem.png&lt;br /&gt;
| guide            = Химик&lt;br /&gt;
| title            = Химик&lt;br /&gt;
| difficulty       = Легко&lt;br /&gt;
| duties           = Варите лекарственные препараты. Донимайте отдел поставок. Заполните морозильную камеру нужными химикатами.&lt;br /&gt;
| related          = [[Руководство по химии]], [[Руководство_по_вирусологии|Руководство по вирусологии]]&lt;br /&gt;
| deptcolor        = #a3cde2&lt;br /&gt;
| alternate_name   = Фармацевт, Вирусолог&lt;br /&gt;
| skillpoints = 18&lt;br /&gt;
| baseskills = Химия, Медицина, Вирусология&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;{{Medical sidebar}}&lt;br /&gt;
&lt;br /&gt;
==Предисловие==&lt;br /&gt;
&#039;&#039;&#039;Химик&#039;&#039;&#039; — специалист с химическим либо фармацевтическим образованием. Является сотрудником медицинского отдела, подчиняется [[Главный врач|главврачу]]. Химик не является врачом, поэтому не может оказывать медицинскую помощь. Основная его задача заключается в снабжении медотсека необходимыми препаратами. Так же он может принимать заказы от других членов экипажа, будь то лекарства, чистящие средства, гербициды и прочее. Химик заполняет рецепты для любого члена экипажа, который в них нуждается, и может создавать различные интересные немедикаментозные смеси в своей лаборатории, если возникнет такая необходимость.&lt;br /&gt;
&lt;br /&gt;
==Роль==&lt;br /&gt;
Большую часть времени химик проводит у себя в лаборатории, где занимается смешиванием реагентов. Помните что химик — это ответственная должность, поэтому старайтесь не травить экипаж, если конечно у Вас нет на то [[Предатель|причин]]. &lt;br /&gt;
&lt;br /&gt;
Химик не занимается такими вопросами, как применение шин или инъекций. Большую часть своего рабочего времени он комфортно сидит в лаборатории, смешивая препараты, которыми пользуется остальная часть медицинского отдела. Врачи берут на себя всю ответственность за спасение жизней своих пациентов, но без присутствия химика их работа становится намного более сложной. Есть лекарства, которые заживляют разорванную плоть, лечат облученных неуклюжих инженеров и даже восстанавливают органы без хирургического вмешательства, но без химика у врачей нет доступа ни к одному из этих средств. Именно усилия химика позволяют отделу выполнять свою работу. Без лаборатории, работающей бесперебойно, эффективно и быстро, медотсек может остановить работу в связи с отсутствием препаратов для лечения.&lt;br /&gt;
&lt;br /&gt;
Таким образом, в большинстве раундов главной задачей химика является производство как можно большего количества наиболее важных лекарств как можно быстрее. В свободное время химик может делать все, что ему нравится, но ему, конечно же, настоятельно рекомендуется помочь остальным врачам и заполнить морозильную камеру лекарствами разных типов. Как только это будет сделано, и все рецепты будут заполнены и выполнены, вы можете идти в столовую за заслуженным обедом.&lt;br /&gt;
&lt;br /&gt;
В научном отделе тоже есть химическая лаборатория, но в отличие от учёных, химику не рекомендуется заниматься созданием взрывчатых и наркотических веществ. Как следует из стандартных корпоративных норм, химик может держать в лаборатории любые вещества, но если он начнет выдавать наркотические препараты или взрывчатку без подтверждения [[Командные должности|командования]], то это вызовет подозрение у [[Охранные должности|Службы Безопасности]].&lt;br /&gt;
 &lt;br /&gt;
== Как стать полезным? ==&lt;br /&gt;
В высшем приоритете у любого химика должно быть производство медикаментов для врачей, лучше всего начать готовить их с начала раунда. &lt;br /&gt;
&lt;br /&gt;
Самые необходимые химикаты:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Название !! Описание !! Рецепт&lt;br /&gt;
|-&lt;br /&gt;
| Трамадол || Обезболивающее || Inaprovaline, Acetone, Ethanol (1:1:1)&lt;br /&gt;
|-&lt;br /&gt;
| Бикаридин || Лечит физические повреждения  || Inaprovaline, Carbon (1:1)&lt;br /&gt;
|-&lt;br /&gt;
| Дексалин/Дексалин Плюс || Позволяет кислороду поступать в мозг при повреждении лёгких || Acetone, Phoron (2:0.1)/Dexalin, Carbon, Iron (1:1:1)&lt;br /&gt;
|-&lt;br /&gt;
| Келотан/Дермалин || Лечат ожоги. Дермалин эффективнее келотана, рекомендуется смешивать их вместе в пропорциях 1:1 || Silicon, Carbon (1:1)/Kelotane, Acetone, Phosphorus (1:1:1) &#039;&#039;при -50С&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Алкизин || Восстанавливает мозговую активность при более чем 85% от максимального уровня крови || Dylovene, Hiydrochloric Acid, Ammonia (1:1:1)&lt;br /&gt;
|-&lt;br /&gt;
| Гироналин/Аритразин || Выводит радиацию из организма. Аритразин эффективнее гироналина || Dylovene, Radium (1:1)/Hyronaline, Hydrazine (1:1)&lt;br /&gt;
|-&lt;br /&gt;
| Перидаксон || Лечит повреждённые органы и восстанавливает сгнившие || Bicaridine, Cryoxadone, Phoron (1:1:5)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Менее важные, но всё же полезные лекарства:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Название !! Описание !! Рецепт&lt;br /&gt;
|-&lt;br /&gt;
| Оксикодон || Мощное обезболивающее, вызывает привыкание || Tramadol, Ethanol, Phoron (1:1:5)&lt;br /&gt;
|-&lt;br /&gt;
| Имидазолин || Лечит глаза || Dylovene, Hydrazine, Carbon (1:1:1)&lt;br /&gt;
|-&lt;br /&gt;
| Риталин || Устраняет отклонения и генетические мутации || Arithrazine, Carbon (1:1)&lt;br /&gt;
|-&lt;br /&gt;
| Синаптизин || Избавляет от галлюцинаций || Lithium, Sugar, Water (1:1:1) &#039;&#039;при +30С&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Этилредоксразин || Нейтрализует алкоголь в крови || Dylovene, Acetone, Carbon (1:1:1)&lt;br /&gt;
|-&lt;br /&gt;
| Адреналин || Способствует восстановлению сердцебиения || Inaprovaline, Hyperzine, Dexalin Plus (1:1:1)&lt;br /&gt;
|-&lt;br /&gt;
| Железо || Таблетки из сахара и железа помогают восстановить уровень крови || Sugar, Iron&lt;br /&gt;
|-&lt;br /&gt;
|Инапровалин&lt;br /&gt;
|Универсален для стабилизации. Используется в других рецептах&lt;br /&gt;
|Acetone, Carbon, Sugar&lt;br /&gt;
|}&lt;br /&gt;
Как минимум Вам нужно сделать 4 склянки трамадола, бикаридина, дексалина плюс и келодерма, для оксикодона с перидаксоном хватит двух склянок. Остальное можно сделать в небольших количествах.&lt;br /&gt;
=== Советы ===&lt;br /&gt;
*Медикаменты принимаемые небольшими дозами (Синаптизин и риталин) можно делать в таблетках и класть в банки.&lt;br /&gt;
*Смешайте криоксадон, клонексадон и наниты в пропорциях 20:20:20 и замените ими криоксадон в криокапсулах, если &#039;&#039;&#039;ОЧЕНЬ&#039;&#039;&#039; хотите быть полезным.&lt;br /&gt;
*Иногда персонажи могут приходить к вам за лекарствами по рецепту, не забывайте самостоятельно проверять его наличие в медицинских записях.&lt;br /&gt;
*Уборщик может попросить очиститель, для его готовки просто налейте аммиака в воду.&lt;br /&gt;
*Форон используется в качестве катализатора, а значит не тратится.&lt;br /&gt;
==Специальности==&lt;br /&gt;
*&#039;&#039;&#039;Химик&#039;&#039;&#039;. Имеет общее понимание химии. Создает препараты для широкого круга применения, от медицины до кулинарии.&lt;br /&gt;
*&#039;&#039;&#039;Фармацевт&#039;&#039;&#039;. Специалист по медикаментам. Способен готовить лекарства даже по самой сложной рецептуре.&lt;br /&gt;
&lt;br /&gt;
{{Шаблон:Navbox_jobs}}&lt;br /&gt;
[[Категория:Профессии]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A0%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=15546</id>
		<title>Робототехник</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A0%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA&amp;diff=15546"/>
		<updated>2026-10-17T11:18:28Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alt-titles}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| access           = Робототехника, Операционная робототехники&lt;br /&gt;
| image            = robotist.png&lt;br /&gt;
| title            = Робототехник&lt;br /&gt;
| guide            = Робототехник&lt;br /&gt;
| difficulty       = Средняя&lt;br /&gt;
| duties           = Собирайте киборгов, мехов и костюмы всех видов. Пересаживайте мозги или позитронные мозги в корпус киборгов. Ремонтируйте протезы и роботов. &lt;br /&gt;
| related          = [[Роботехника|Робототехника]], [[Хирургия|Руководство по хирургии]], [[Интегральные цепи]], [[Мехи]], [[Этика и наука в 24 веке]]&lt;br /&gt;
| deptcolor        = #e4cd81&lt;br /&gt;
| alternate_name   = Техник-мехатроник&lt;br /&gt;
| skillpoints = 22&lt;br /&gt;
| baseskills = Управление Экзоскелетом, Информационные Технологии, Электрика, Анатомия, Медицина, Комплексные устройства&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;{{Engineering sidebar}}&lt;br /&gt;
&lt;br /&gt;
==Предисловие==&lt;br /&gt;
Корабельный робототехник, в первую очередь, занимается обслуживанием [[Робот | киборгов и роботов]], а также всех [[ИПС]] и [[Протезы|ППТ]] на судне. Он также может  собирать новых Роботов, различные экзокостюмы, ремонтировать протезированные конечности у органических членов экипажа и пересаживать чей-то мозг в корпус киборга или в полностью синтетическую единицу. Робототехник, как правило, &#039;&#039;&#039;не должен&#039;&#039;&#039; заниматься установкой новых протезов органов или конечностей, это работа [[Медицинские должности |медицинского отдела]].&lt;br /&gt;
&lt;br /&gt;
Будучи в составе инженерного отдела, робототехник подчиняется [[Главный инженер |Главному инженеру]].&lt;br /&gt;
&lt;br /&gt;
==Роль==&lt;br /&gt;
Практически вся работа робототехника проходит в робототехнической лаборатории, которая содержит множество производственных блоков, подходящих для сбора всего, что необходимо для создания робота, а также различные другие принадлежности, подходящие для производства и обслуживания автономных роботизированных и киборгизированных единиц. Основной задачей робототехника является, как правило, ремонт и обслуживание любых синтетиков, а также помощь различным членам персонала с повреждёнными протезами. Когда это не требуется, робототехник может заниматься исполнением заказов на предоставление экзокостюмов, необходимые различным другим отделам, установлением аугментов в синтетические конечности или сбор таких вещей, как мед- или фермботы, чтобы помочь остальной части персонала выполнять свои обязанности.&lt;br /&gt;
&lt;br /&gt;
==Киборгизация и протезирование всего тела==&lt;br /&gt;
Иногда врачи могут получить пациента, который просто не может быть спасен обычными средствами. В любом случае робототехнику может быть поручено изъять мозг пациента и пересадить его в новое синтетическое тело. Обычно врачи судна справляются с операцией, необходимой для фактического извлечения мозга из тела, но робототехник может выполнить сам эту операцию, если его попросят. После того как мозг был извлечен и помещен в ММИ, робототехник должен собрать полностью синтетический корпус или оболочку киборга, чтобы имплантировать мозг, тем самым предоставив игроку новое тело.&lt;br /&gt;
&lt;br /&gt;
==Исследования и Вы==&lt;br /&gt;
Вы единственный сотрудник инженерного отдела (помимо Главного инженера), кто имеет частичный доступ к продвинутым технологиям [[Исследовательские должности|Научно-Исследовательского Отдела]]. Это позволит вам производить продвинутые модули для экзокостюмов, роботов и пр. Также вы можете снабжать свой отдел лучшим снаряжением, компонентами, машинами или перенести запрашиваемые дизайны на переносное устройство хранения данных и отдать в их распоряжение.&lt;br /&gt;
&lt;br /&gt;
==Предатель==&lt;br /&gt;
Предатель-робототехник — это легко и весело, тем более, что вы создаёте очень опасные машины с ослепляющими устройствами и доступом. У вас есть доступ к довольно большому количеству ценных инструментов с самого начала и, если что-то ещё требуется, вы можете легко использовать е-маг на своих различных творениях, прежде чем отправлять их в другие места судна, чтобы сеять хаос и безумие. Выполнение этого на киборге (после разблокировки и открытия крышки заранее), приведет к тому, что ваш новый роботизированный компаньон будет обязан следовать тем законам робототехники, которые вы ему установите.&lt;br /&gt;
&lt;br /&gt;
{{Relevant}}&lt;br /&gt;
{{Шаблон:Navbox_jobs}}&lt;br /&gt;
[[Категория:Профессии]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%98%D0%BD%D0%B6%D0%B5%D0%BD%D0%B5%D1%80&amp;diff=15545</id>
		<title>Инженер</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%98%D0%BD%D0%B6%D0%B5%D0%BD%D0%B5%D1%80&amp;diff=15545"/>
		<updated>2026-10-17T11:17:37Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Альт названия&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{alt-titles}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| difficulty       = Средняя&lt;br /&gt;
| access           = Инженерия&lt;br /&gt;
| image            = eng.png&lt;br /&gt;
| guide            = Инженер&lt;br /&gt;
| title            = Инженер&lt;br /&gt;
| duties           = Поддерживайте энергию на судне. Ремонтируйте корпус судна. Удостоверьтесь, что во всех отсеках работает свет и безопасная атмосфера. &lt;br /&gt;
| related          = [[Руководство инженера]], [[Двигатели]], [[Взлом]], [[Руководство по атмосфере]], [[Конструирование]], [[Реактор на суперматерии|Суперматерия]], [[Реактор R-UST|R-UST]], [[Щиты |Настройка щита]], [[Руководство по настройке солнечных панелей|Солнечные панели]], [[Подстанции]], [[БСД]]&lt;br /&gt;
| deptcolor        = #e4cd81&lt;br /&gt;
| alternate_name   = Инженер по эксплуатации, Специалист по структурной целостности, Электрик, Реакторный техник, Атмосферный техник, &amp;lt;s&amp;gt;Сантехник&amp;lt;/s&amp;gt;&lt;br /&gt;
| skillpoints = 20&lt;br /&gt;
| baseskills = ВКД, Информационные Технологии, Атмосфера, Конструирование, Электроника, Двигатели&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;{{Engineering sidebar}}&lt;br /&gt;
&lt;br /&gt;
==Предисловие==&lt;br /&gt;
&#039;&#039;&#039;Инженер&#039;&#039;&#039; является одной из центральных фигур, которая поддерживает судно целым в космическом пространстве. Забота о почти всех системах судна входит в компетенцию инженерного отдела: они обеспечивают энергией, воздухом, защищают от радиации, ремонтируют повреждения корабля, которые могут возникнуть при несчастных случаях. Почти любая проблема, связанная с механикой и машинерией на борту возлагается на инженеров.&lt;br /&gt;
&lt;br /&gt;
Инженеры корабля подчиняются [[Главный инженер |Главному Инженеру]] и [[Старший инженер |старшему инженеру]]. Главный Инженер является высшим авторитетом в отделе, но старший инженер, как опытный и высокопоставленный работник, отвечает за то, чтобы исполнялись приказы Главного Инженера.&lt;br /&gt;
==Роль==&lt;br /&gt;
Инженер — очень многогранная работа с множеством подпрофессий. Никто из инженеров, как ожидается, не может знать всё и, по большей части, достаточно хорошо информирован в своей конкретной области специализации. Тем не менее есть несколько задач, которые любой инженер должен решать, учитывая их важность в раунде в целом.&lt;br /&gt;
&lt;br /&gt;
Прежде всего, задача инженера — заставить судно двигаться, а затем поддерживать его рабочее состояние. Первым делом является настройка, запуск и поддержание [[Реактор на суперматерии |реактора суперматерии]], который подает питание в сеть судна. Если присутствует старший инженер или Главный Инженер, они, как правило, будут выдавать конкретные приказы по конфигурации двигателя, но в конечном итоге главная проблема заключается в том, чтобы как можно быстрее запустить двигатель и стабилизировать его. Если остальная часть судна теряет энергию, а инженерный состав слишком занят, споря о том, сколько канистр форона накачивается в цикл подачи, — что-то пошло не так.&lt;br /&gt;
&lt;br /&gt;
Как только двигатель настроен, [[Руководство по атмосфере |атмосфера]], [[Щиты|бортовые щиты]] и [[Руководство по настройке солнечных панелей|солнечные батареи]] должны быть также сконфигурированы. Если они не настроены и произойдет какая-то поломка, — это нанесет большой урон и будет намного сложнее восстановить судно.&lt;br /&gt;
&lt;br /&gt;
Эти базовые системы, к счастью, в значительной степени самоподдерживающиеся, если настроены правильно. Далее работа зависит от обстоятельств раунда. Команде могут выдать приказ относительно строительных проектов, которые нужно выполнить, например, перестройка старого брига или чего-то подобного. Чаще всего судно будет подвергаться техническим сбоям разного вида, будь то от враждебного действия, или простого удара метеора, или электрического шторма, или сбоя автоматов, или поломки шлюзов, то исправление этого будет приоритетом для инженеров.&lt;br /&gt;
&lt;br /&gt;
Кроме того, необходимо периодически проверять различные системы судна, чтобы убедиться, что все работает бесперебойно. Посещение тренажерного зала или обустройство частного отсека в неиспользуемом офисе — это распространенные варианты времяпровождения среди инженеров.&lt;br /&gt;
&lt;br /&gt;
==Управление на расстоянии==&lt;br /&gt;
Инженерный мониторинговый отсек, расположенный у входа в отдел, содержит множество консолей для контроля и управления большим количеством инженерных систем издалека. Системы электроснабжения, атмосферные сигналы тревоги, запуск ходовых двигателей (в Combustion mode) могут быть легко обработаны из отсека.&lt;br /&gt;
&lt;br /&gt;
Это не все, что требуется от инженера. Строительство и запуск щитов все равно должно выполняться лично, и не все электрические или атмосферные неисправности могут быть исправлены дистанционно. Тем не менее способность настраивать и управлять [[Подстанции|подстанциями]] и собирать больше информации о проблеме, прежде чем бежать исправлять ее, неоценима, и в целом должен быть хотя бы один инженер, наблюдающий за мониторами для передачи информации остальной части отдела.&lt;br /&gt;
&lt;br /&gt;
==Инструменты ==&lt;br /&gt;
Инженерный отдел, как и любой другой, имеет широкий спектр инструментов и принадлежностей, необходимых для надлежащих целей. Любой хороший инженер имеет при себе полный комплект нужных инструментов в любое время. Наиболее важными инструментами, которые любой инженер может носить с собой, являются пояс для инструментов, мультитул, рентген-сканер (&#039;&#039;T-Ray&#039;&#039;), сварочный шлем или защитные очки, пара изолированных перчаток для защиты от поражения электрическим током, комплект оптических мезонных сканеров, инженерная лента и надувные ограждения.&lt;br /&gt;
&lt;br /&gt;
Мультитулы полезны для [[Взлом |взлома шлюзов]], когда это необходимо, проверки потока мощности через конкретные кабели и множество других, более тонких применений. Рентген-сканер позволяет проверять состояние проводки и труб без снятия плитки с пола. Оптические мезонные сканеры защищают глаза инженера, а также позволяют им видеть сквозь стены и другие препятствия, чтобы лучше искать любой ущерб. Надувные ограждения и двери позволяют безопасно входить в разгерметизированные или иным образом подверженные атмосферному воздействию области корабля, тем самым предотвращая распространение проблемы. Инженерная лента необходима для ограждения отсеков с условиями опасными для жизни.&lt;br /&gt;
&lt;br /&gt;
Почти любой инженер также будет заказывать металл и стекло, если персонал ожидает каких-либо строительных работ вообще.&lt;br /&gt;
&lt;br /&gt;
==Предатель==&lt;br /&gt;
Предатель-инженер может быть, как самой простой, так и сложнейшей задачей на судне. С одной стороны, вы можете ходить почти повсюду на корабле и иметь легкий доступ к инструментам, чтобы избавиться от любых надоедливых дверей (или стен) на вашем пути. Кроме того, многие члены экипажа не обращают внимания, когда видят инженера с реактивным ранцем или стоящего в отверстии в стене. Любые любопытные члены экипажа обычно уходят, если сказать, что вы выполняете инженерные работы.&amp;lt;blockquote&amp;gt;«Мне нужно это, чтобы восстановить повреждение корпуса!»&amp;lt;/blockquote&amp;gt;С другой стороны, инженерам не хватает оружия.Помимо этого, ваши коллеги, расхаживающие возле своей цели, могут быстро вызвать подозрение, особенно если вы далеко от технических туннелей.&lt;br /&gt;
&lt;br /&gt;
И, наконец, если вы действительно ненавидите [[NanoTrasen]], Вы можете взорвать суперматерию и в целом вырубить электропитание судна. Это действие обычно влечет завершение раунда и вызовет вопросы у администраторов насчёт обоснованности.&lt;br /&gt;
{{Шаблон:Navbox_jobs}}{{relevant}}&lt;br /&gt;
[[Категория:Профессии]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A4%D0%B5%D0%BB%D1%8C%D0%B4%D1%88%D0%B5%D1%80-%D1%81%D1%82%D0%B0%D0%B6%D1%91%D1%80&amp;diff=15544</id>
		<title>Фельдшер-стажёр</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A4%D0%B5%D0%BB%D1%8C%D0%B4%D1%88%D0%B5%D1%80-%D1%81%D1%82%D0%B0%D0%B6%D1%91%D1%80&amp;diff=15544"/>
		<updated>2026-10-17T11:16:25Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Альт тайтлы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relevant}}&lt;br /&gt;
{{Alt-titles}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Jobcard&lt;br /&gt;
| access           = Медотсек&lt;br /&gt;
| image            = Intern.png&lt;br /&gt;
| guide            = Фельдшер-стажёр&lt;br /&gt;
| title            = Фельдшер-стажёр&lt;br /&gt;
| difficulty       = Легко&lt;br /&gt;
| duties           = Практикуйтесь. Напрашивайтесь в ученики. Постарайтесь никому не навредить&lt;br /&gt;
| related          = [[Руководство по медицине]], [[Состояния и симптомы]], [[Руководство по химии|Руководство по химии]], [[Хирургия|Руководство по хирургии]]&lt;br /&gt;
| deptcolor        = #a3cde2&lt;br /&gt;
| alternate_name   = Санитар, Медсестра/Медбрат&lt;br /&gt;
| skillpoints = 18&lt;br /&gt;
| baseskills = ВКД, медицина&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;{{Medical sidebar}}&lt;br /&gt;
==Предисловие==&lt;br /&gt;
&#039;&#039;&#039;Фельдшер-стажёр&#039;&#039;&#039; — в отличие от [[Экстренный Медицинский Техник| полноценного фельдшера]], Вы ещё не специалист в медицине и Вам не хватает практики для работы. За этим вы и здесь.&lt;br /&gt;
==Чем заняться, где практиковаться==&lt;br /&gt;
И так, вы прибыли на борт. Куда же вам идти и что делать? В медицинский отсек, конечно же, куда же ещё? Он находится на [[ИКН &amp;quot;Сьерра&amp;quot;/Палуба 1 |первой палубе]] по правому борту. Давайте осмотримся:&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
Файл:Med recept.png|Приёмная. Консоли здесь специально оборудованы под нужды медицинского отсека, при помощи их можно очень удобно отслеживать показатели датчиков экипажа.&lt;br /&gt;
Файл:Med palat.png|Палаты. Сюда обычно кладут пациентов с ранениями лёгкой степени, если есть более приоритетная работа. Вы можете составить им компанию или попробовать ускорить их выздоровление.&lt;br /&gt;
Файл:Med treat.png|Травмпункт. Здесь обычно и происходит 90% процесса оказания медицинской помощи. Это место оборудовано [[file:Cryocell.png]]криокамерой, которая при правильной настройке может очень быстро лечить физические повреждения.&lt;br /&gt;
Файл:Med surg.png|Операционные. Как правило, здесь лечат тяжёлые повреждения, а значит вам тут делать нечего. Разве что, можете понаблюдать за процессом и подавать [[Хирург |хирургу]] нужные инструменты.&lt;br /&gt;
Файл:Med office.png|Офис для бумажной работы. Оборудован копиром, шредером, а также консолями с программой для заполнения отчётов. Скорее всего, вас будут изредка посылать сюда, чтобы заполнить нужные бумаги.&lt;br /&gt;
Файл:Med morg.png|Морг. Здесь вас всегда ждут. Можете практиковаться в хирургии на мёртвых телах до тех пор, пока об этом не узнают семьи погибших.&lt;br /&gt;
Файл:Med chem.png|Химия. Обычно, здесь сидит [[химик]] и с умным видом варит лекарства. Вы слишком глупы, чтобы работать с этим оборудованием, да и доступа у вас сюда нет.&lt;br /&gt;
Файл:Med cmo.png|Кабинет [[Главный врач|главврача]]. Ваш начальник проводит дни в этом кабинете, отправляя факсы на ЦК и дающий глупые приказы [[Врач | врачам]]. Здесь живёт самая лучшая кошка на судне — Рантайм. Можете принести ей рыбы, чтобы с ней подружиться, а также подружиться с вашим начальником. Ходят слухи, что в его шкафчике лежит уникальное устройство — гипоспрей, позволяющее мгновенно вводить химикаты в кровь человека.&lt;br /&gt;
Файл:Med storage.png|Двухэтажное хранилище экипировки (Слева) и хранилище оборудования для противодействия биоугрозам. (Справа)&lt;br /&gt;
Файл:Med storage lower.png|Нижний этаж хранилища экипировки, располагающийся на [[ИКН &amp;quot;Сьерра&amp;quot;/Палуба 2 | Второй палубе]]&lt;br /&gt;
Файл:Med full.png|Медицинский отсек с высоты птичьего полёта. Жаль, что в космосе птиц нет.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Запомнили планировку? Отлично. Значит можно начинать работу. Но как и над чем именно вам работать? Давайте подумаем.&lt;br /&gt;
# Рано или поздно, в &#039;&#039;палатах&#039;&#039; окажется человек, на которого у обычных врачей нет времени. [[file:Body scaner.png]]Просканируйте пациента и обработайте раны. Если вы где-то ошибётесь, то ни при каких обстоятельствах не говорите об этом пациенту. Вы ведь не хотите, чтобы вас засудили?&lt;br /&gt;
# По статистике, каждый третий пациент медотсека умирает там же. Почему бы не наведаться в морг? Можете практиковаться в хирургии на мёртвых телах, а также производить вскрытия. В случае со вторым, вам даже скажут спасибо.&lt;br /&gt;
# Заполните [[Бюрократия |отчёты]], касающиеся медицинского отсека в офисе и попросите [[Главный врач |Главного Врача]] их одобрить. В конце концов, кто если не вы?&lt;br /&gt;
# Вы, конечно, учитесь в дорогом медицинском институте и были отправлены на почти престижный объект [[NanoTrasen]] для стажировки, но... почему бы вам не помыть пол в медицинском отсеке?&lt;br /&gt;
# Посетите библиотеку и возьмите там книги по медицинскому делу. Иногда там пишут полезные советы.&lt;br /&gt;
# Если вы обнаружите в морге немаркированные мешки с трупами, то обозначьте их при помощи ручки&lt;br /&gt;
&lt;br /&gt;
==Советы==&lt;br /&gt;
* Повышенная доза бикаридина (Свыше 30 единиц) закрывает артериальные кровотечения, но взамен отравляет пациента&lt;br /&gt;
* Перелом будет вам ни по чём, если наложить на поломанную конечность шину. А если в добавок принять трамадол, то вы будете чувствовать себя, как огурчик&lt;br /&gt;
* Большую часть повреждений можно вылечить через крио, но не стоит класть туда пациентов при совсем незначительных травмах. Криоксадон не вечен, а сама процедура не очень приятна&lt;br /&gt;
* Оптимальной настройкой для крио будет сто сорок градусов по кельвину&lt;br /&gt;
* Никто не заметит вашего отсутствия. Наведайтесь в бар&lt;br /&gt;
* Всегда носите с собой шприц. А ещё лучше два. Шприц может поместиться в кошелёк, так поместите его туда. А ещё шприц помещается за ухо. И в слот хранилища халата&lt;br /&gt;
* Данная роль не обязательно подразумевает игру на ней исключительно новичками в отделе, ряд альтернативных названий позволяет отыграть и иные специальности. Учитывая маловажность вашего присутствия - отказ от экстренных вызов не является нарушением правил.&lt;br /&gt;
&lt;br /&gt;
==Послесловие==&lt;br /&gt;
Постарайтесь хорошенько блеснуть своими знаниями перед старшими и почаще браться за настоящую работу, но только с разрешения Главного Врача. Оказывайте помощь другому медперсоналу, будь то [[химик]] или даже [[консультант]] — вы здесь самые младшие. Будьте аккуратны и внимательны, и скоро станете полноценным парамедиком.&lt;br /&gt;
&lt;br /&gt;
{{Шаблон:Navbox_jobs}}&lt;br /&gt;
[[Категория:Профессии]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Alt-titles&amp;diff=15543</id>
		<title>Шаблон:Alt-titles</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Alt-titles&amp;diff=15543"/>
		<updated>2026-10-17T11:09:17Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color:#5B92E5; padding:1px; margin-bottom:1px; color:black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Данная роль обладает одним или несколькими альтернативными названиями&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Альтернативные названия являются опциональными именами для профессии, созданные, прежде всего, для отражения дополнительной специальности. Данные названия не изменяют обязанности, релевантные процедуры и/или обязанности, если об этом не сказано иначе. Использование альтернативных названий для уклонения от обязанностей основной профессии может привести к санкциям со стороны администрации.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Alt-titles&amp;diff=15542</id>
		<title>Шаблон:Alt-titles</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Alt-titles&amp;diff=15542"/>
		<updated>2026-10-17T11:06:35Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#5B92E5;padding:1px; margin-bottom: 1px;color: black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Данная роль обладает одним или несколькими альтернативными названиями.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Альтернативные названия являются опциональными именами для профессии, созданные, прежде всего, для отражения дополнительной специальности. Данные названия не изменяют обязанности, релевантные процедуры и/или обязанности, если об этом не сказано иначе. Использование альтернативных названий для уклонения от обязанностей основной профессии может привести к санкциям со стороны администрации.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#5B92E5&amp;quot;&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Alt-titles&amp;diff=15540</id>
		<title>Шаблон:Alt-titles</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Alt-titles&amp;diff=15540"/>
		<updated>2026-10-17T10:23:13Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#5B92E5;padding:1px; margin-bottom: 1px;color: black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Данная роль обладает одним или несколькими альтернативными названиями.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Альтернативные названия являются опциональными именами для профессии, созданные, прежде всего, для отражения дополнительной специальности. Данные названия не изменяют обязанности, релевантные процедуры и/или обязанности, если об этом не сказано иначе. Использование альтернативных названий для уклонения от обязанностей основной профессии может привести к санкциям со стороны администрации.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#5B92E5&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Alt-titles&amp;diff=15539</id>
		<title>Шаблон:Alt-titles</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Alt-titles&amp;diff=15539"/>
		<updated>2026-10-17T10:18:14Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: Новая страница: « &amp;lt;div style=&amp;quot;background-color:#328fa8;padding:1px; margin-bottom: 1px;color: black&amp;quot;&amp;gt;  &amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Данная роль обладает одним или несколькими альтернативными названиями.&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Альтернативные названия являются опциональными именами для профессии, созданные, прежде всег...»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#328fa8;padding:1px; margin-bottom: 1px;color: black&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&#039;&#039;&#039;Данная роль обладает одним или несколькими альтернативными названиями.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Альтернативные названия являются опциональными именами для профессии, созданные, прежде всего, для отражения дополнительной специальности. Данные названия не изменяют обязанности, релевантные процедуры и/или обязанности, если об этом не сказано иначе. Использование альтернативных названий для уклонения от обязанностей основной профессии может привести к санкциям со стороны администрации.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color:#5B92E5&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15538</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15538"/>
		<updated>2026-10-17T10:08:08Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{relevant}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Antagcard&lt;br /&gt;
| image            = Syndicate96.png&lt;br /&gt;
| title            = Наёмник&lt;br /&gt;
| guide            = Наёмник&lt;br /&gt;
| info             = Проникните на объект и выполните поставленные перед собой задачи, саботируйте судно и эвакуируйтесь&lt;br /&gt;
| difficulty       = &#039;&#039;&#039;Сложно&#039;&#039;&#039;&lt;br /&gt;
| deptcolor        = DarkRed&lt;br /&gt;
| header_font_color= #fff&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Предисловие==&lt;br /&gt;
Вы являетесь, исходя из названия, наёмником той или иной организации, неважно, является ли она сопернической [[Итак, Вы хотите узнать о мире корпораций?|корпорацией]] или одной из [[Терроризм и Вы!|многих террористических организаций]], проплаченные (или нет?) ими для совершения вооружённого нападения на [[ИКН Сьерра]] - крупного актива [[NanoTrasen]] в Вашем секторе.&lt;br /&gt;
&lt;br /&gt;
==Подготовка==&lt;br /&gt;
Итак! Вы появились на своей базе, на которой изначально находится некоторая часть снаряжения, в частности - ряд баллистических пистолетов, бронежилетов и бронированных скафандров, а также одной парой термальных очков, позволяющих вам видеть ваших противников сквозь стены. В вашем наличии имеется карманная рация, являющаяся вашим ключом к более мощному снаряжению, - [[Снаряжение предателя|аплинк]] с предоставленным бюджетом в [[File:Telecrystal.png]]130 телекристалов на лицо. Также у вас изначально имеется таблетка цианида, дабы быстро покончить с собой, а также зашифрованный канал в вашем наушнике (&#039;&#039;&#039;:t&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
Вместе с этим всем, как и положено любой роли антагониста, вы получаете доступ в AOOC - отдельному чату, доступном для антагонистов и, иногда, дейтерагонистов, сойдитесь на общей истории (или &amp;quot;гиммике&amp;quot;) вашей команды, определитесь, какую фракцию вы представляете, а затем начните сам процесс подготовки к операции посредством обсуждения плана и закупки нужного снаряжения.&lt;br /&gt;
&lt;br /&gt;
{{Article headerinfo block|text=[[File:Helmetsyndi.png]] Пусть даже вы и наняты для совершения вооружённого нападения, но это не значит, что вам дозволено убивать всех подряд, помните, что целью антагониста является движение истории, а не победа в раунде.|color=Darkred|font_color=\#fff|additional_color=\#800|afcolor=\white}}&lt;br /&gt;
&lt;br /&gt;
==Запрос телекристалов==&lt;br /&gt;
С условием, что вы сделаете это сразу, вы можете запросить дополнительную поставку телекристалов для своей команды, вместе с этим это разблокирует доступ к более тяжёлому снаряжению - [[ИКС]] и боевым мехам, который можно будет заказать. Имейте в виду, данное оповещение даст Сьерре знать о Вашем нахождении в секторе и соответственно даст причины и время на подготовку. &lt;br /&gt;
&lt;br /&gt;
===Отправка на объект===&lt;br /&gt;
У вашей команды имеется свой собственный шаттл с любезно предоставленной десантной капсулой для быстрой высадки и способностью пробить два куска обшивки на пути её входного шлюза, однако помните, что для таких манёвров кто-то из вашей команды должен обладать &#039;&#039;&#039;опытным навыком пилотирования&#039;&#039;&#039;. Сам челнок оборудован торпедной установкой с солидным боезапасом в виде ЭМИ и фугасных ракет, которые вы можете использовать по своему назначению. Последнее, но немаловажное, в центре челнока вы также можете найти автолат, что способен устранить любые проблемы с боеприпасами, которые могут у вас возникнуть. &lt;br /&gt;
&lt;br /&gt;
Подлетев поближе к объекту, у вас снова появляется несколько опций для проникновения на судно, однако помните, что ваша сигнатура всегда заметна, поэтому готовьтесь к сопротивлению, если совершили стыковку без предварительного сигнала связи с командованием Сьерры.&lt;br /&gt;
&lt;br /&gt;
===Выполняем основные задания===&lt;br /&gt;
Вы на судне? О вас уже говорят по всем каналам связи? Отлично, самое время приступить к работе. Начните как можно быстрее собирать важные документы и похищать умных и красивых членов экипажа, не забудьте прихватить ИИ судна. Такие умные штуковины просто так в космосе не валяются! Постарайтесь особо не увлекаться своей работой и не расстреливайте врачей за то, что стараются спасти жизнь продырявленному пулями лысому стажёру, который минуту назад пытался уложить вас на лопатки с помощью огнетушителя. Помните, что чем больше заданий вы выполните, тем больше вам заплатит наниматель! Постойте... как это Вы не знаете как взорвать объект? Скорее читайте инструкцию ниже, чёрт возьми!&lt;br /&gt;
&lt;br /&gt;
===GET DAT FUKKEN DISK!!!===&lt;br /&gt;
Помните, что взрыв системы самоуничтожения &#039;&#039;&#039;закончит раунд&#039;&#039;&#039;, поэтому дважды подумайте о мотивации на подобное действо, а также, по возможности, &#039;&#039;&#039;запросите разрешение администрации&#039;&#039;&#039;, также не забывайте о правилах эскалации конфликта, бежать к бомбе сломя голову в первые 30 минут никому не покажутся весёлым.&lt;br /&gt;
{{Article headerinfo block|text=[[File:Helmetsyndi.png]] Настоятельно рекомендуем Вам взять [[File:pinpointer.png]] пинпоинтер. Диск волшебным образом любит теряться именно в этом режиме игры, но пинпоинтер легко поможет вам его отыскать.|color=Darkred|font_color=\#fff|additional_color=\#800|afcolor=\white}}&lt;br /&gt;
&lt;br /&gt;
Пройдя по кровавой дорожке из людей, что пытались дать вам отпор, вы наконец-то должны добраться до отсека, где находится система самоуничтожения. Чтобы активировать эту систему, следуйте этим простым шагам:&lt;br /&gt;
# Откройте интерфейс устройства самоуничтожения (оно прямо в центре комнаты, не пропустите).&lt;br /&gt;
# Вставьте тот самый диск, который вы взяли у капитана.&lt;br /&gt;
# Получите доступ к коду самоуничтожения, это выполняется совместным проведением карты командного доступа на высоких уровнях угроза из кабинетов глав или на мостике.&lt;br /&gt;
# Установите время детонации.&lt;br /&gt;
# Откройте шкаф, в котором лежат ядерные стержни, для такого вам &#039;&#039;&#039;обязательно&#039;&#039;&#039; потребуется доступ капитана, взломать хранилище невозможно.&lt;br /&gt;
# Достаньте все стержни и разместите их в специальные гнёзда для них.&lt;br /&gt;
# Активируйте стержни.&lt;br /&gt;
# Снова подойдите к терминалу и запустите обратный отсчёт.&lt;br /&gt;
# Вытащите диск из терминала и направляйтесь к вашему челноку. Желательно быстро.&lt;br /&gt;
&lt;br /&gt;
===Делаем ноги!===&lt;br /&gt;
Когда начнётся обратный отсчёт, вам надо будет как можно быстрее добраться до своего челнока и улететь с командой, похищенным экипажем и награбленным добром, обратно на базу, дожидаясь зрелищного взрыва! Не забудьте обмыть с вашими коллегами, если они ещё остались живы, успех этой миссии и начать представлять, как будете отдыхать на [[Венера|Венере]].&lt;br /&gt;
&lt;br /&gt;
==Советы==&lt;br /&gt;
* Наличие возможностей для взрыва ядерной боеголовки не значит, что вы и должны этим заниматься. Администрация вполне охотно окажет вам помощь для передачи тех или иных мотивов, будь это скрытием шаттла, или чем-нибудь ещё.&lt;br /&gt;
* Ваши карты оборудованы считывателем доступа - используйте её на любой чужой карте, чтобы скопировать доступ.&lt;br /&gt;
* Захват заложников может показаться хорошей идеей, однако помните, что их злоупотребление может превратить раунд в тягомотину как для вас, так и для заложника, так и для других участников раунда. Старайтесь не превращать раунд в симулятор захвата персонала, а также, особенно, не ожидайте ухода на уступки со стороны охраны лишь из-за наличия заложников. Просить заложника-уборщика на капитана - немного глупо. Воспринимайте их не как гиммик, а как инструмент для их исполнения.&lt;br /&gt;
{{Шаблон:Navbox_jobs}}&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A1%D1%82%D0%B0%D0%BD%D0%B4%D0%B0%D1%80%D1%82%D0%BD%D1%8B%D0%B5_%D0%BF%D1%80%D0%BE%D1%86%D0%B5%D0%B4%D1%83%D1%80%D1%8B_%D0%98%D0%9A%D0%9D_%D0%A1%D1%8C%D0%B5%D1%80%D1%80%D0%B0&amp;diff=15524</id>
		<title>Стандартные процедуры ИКН Сьерра</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A1%D1%82%D0%B0%D0%BD%D0%B4%D0%B0%D1%80%D1%82%D0%BD%D1%8B%D0%B5_%D0%BF%D1%80%D0%BE%D1%86%D0%B5%D0%B4%D1%83%D1%80%D1%8B_%D0%98%D0%9A%D0%9D_%D0%A1%D1%8C%D0%B5%D1%80%D1%80%D0%B0&amp;diff=15524"/>
		<updated>2026-10-03T18:16:25Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Как видно из названия, Стандартные процедуры представляют собой набор руководящих принципов, которым необходимо следовать, когда судно работает в штатном режиме. Нарушение Стандартных процедур без уважительной причины является основанием для понижения в должности по усмотрению соответствующего главы отдела, однако и слепо следовать СП при игнорировании контекста смены — &#039;&#039;&#039;смехотворно плохая идея&#039;&#039;&#039;. Если ситуация предполагает, капитан, агент внутренних дел или совет глав могут вносить свои правки и корректировки, предварительно оповестив об этом Центральное командование. Общим благополучием и надлежащим функционированием экипажа и судна не следует жертвовать ради неукоснительного соблюдения СП. Помните, — &#039;&#039;&#039;контекст важнее&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
У NanoTrasen есть стандартный набор процедур, которым должен следовать персонал, когда возникает (или нет) чрезвычайная ситуация. Они должны гарантировать, что все действия происходят в интересах и во благо NanoTrasen. Невыполнение этих требований может привести к увольнению или понижению в должности. Крайне серьёзные или повторяющиеся случаи могут привести к блокировке профессии.&lt;br /&gt;
&lt;br /&gt;
==Общие положения стандартных процедур==&lt;br /&gt;
&lt;br /&gt;
===Коды угроз===&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 308E30&lt;br /&gt;
| title      = Уровень угрозы Зеленый — Статус: Все чисто; угрозы на борту судна и поблизости отсутствуют{{anchor|Зелёный код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Зеленый код. Угрозы для судна и его экипажа отсутствуют. Персоналу следует вернуться к выполнению рабочих обязанностей в штатном режиме.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения зеленого кода =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Нелетальное оружие разрешается носить на виду только охране. К нему относится также огнестрельное оружие, снаряженное боеприпасами нелетального воздействия. Ношение летального оружия и боеприпасов в зеленый код не допускается. Только охране разрешается носить броню, до двух элементов.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны открыты и доступны. Особо охраняемые зоны доступны исключительно уполномоченному персоналу.&lt;br /&gt;
* &#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Контроль соблюдения законов корпорации. Дополнительных инструкций нет.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности не обязательны для активации в каком-либо режиме.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Скафандры разрешается использовать только для работы в условиях опасной для жизни среды.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Все исследования ограничены в рамках дозволенного.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Разрешается в рамках применения силы Корпоративных Законов.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Процедура стыковки проходит в штатном режиме.&lt;br /&gt;
*&#039;&#039;&#039;Телекоммуникации:&#039;&#039;&#039; Язык Цюрихского Соглашения является единственным допустимым при общении в общем радиоканале и между сотрудниками одного отдела.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 800080&lt;br /&gt;
| title      = Уровень угрозы Фиолетовый — Статус: На борту судна присутствует биологическая угроза{{anchor|Фиолетовый код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Фиолетовый код. На судне находятся нелокализованные вредоносные патогены. Всему медицинскому персоналу требуется обратиться к вышестоящим сотрудникам для получения инструкций. Немедицинскому персоналу следует выполнять инструкции от медицинского персонала.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения фиолетового кода =====  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Директор исследований и главврач - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Ношение стерильных масок обязательно для всего персонала. Ношение костюмов биологической защиты обязательно для командования, медицинского персонала и охраны объекта.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Контроль соблюдения законов корпорации. Помощь медицинскому персоналу в локализации вспышек заражения. Дополнительных инструкций нет.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности обязательны для включения во второй режим.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Все меры предосторожности при опытах должны быть соблюдены. Исследовательский отдел должен быть в состоянии блокировки, а также соблюдать все меры противостояния биологической угрозе. Учёные имеют право запросить авторизованное лицо из медицинского состава для полной проверки личного состава. Экспедиции запрещены.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Использование летального оружия разрешено для устранения очагов критической опасности активам корпорации. Разрешается использовать нелетальное оружие для насильственной вакцинации при массовом заражении персонала.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = C6A500&lt;br /&gt;
| title      = Уровень угрозы Оранжевый — Статус: Множественные повреждения аппаратуры, внутренних переборок или внешней обшивки судна{{anchor|Оранжевый код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Оранжевый код. Тяжелые нарушения в работе оборудования и повреждение переборок. Всему инженерному персоналу требуется обратиться к вышестоящим сотрудникам для получения инструкций. Весь неинженерный персонал должен покинуть затронутые повреждениями отсеки. Рекомендуется ношение скафандров и следование указаниям инженерного персонала.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения оранжевого кода =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Главный инженер - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Весь экипаж должен иметь доступ к скафандрам.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны находятся в общем доступе, за исключением случаев достоверного нахождения угрозы в пределах зоны. Особо охраняемые зоны заблокированы. Требуется обязательная авторизация с доступом. Охранные турели должны быть активированы, как минимум в режиме оглушения.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности (первый-второй режимы) являются обязательными. Ношение скафандров рекомендуется.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Инженерные скафандры должны находиться в свободном доступе для сотрудников инженерного отдела.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Все меры предосторожности при опытах должны быть соблюдены. Исследовательский отдел должен быть в состоянии блокировки. Экспедиции разрешены, но должны проводиться под надзором сотрудников Защиты активов NanoTrasen.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 394FCC&lt;br /&gt;
| title      = Уровень угрозы Синий — Статус: Есть подозрение о присутствии угрозы на борту судна или поблизости{{anchor|Синий код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;Внимание! Синий код.&#039;&#039; &#039;&#039;Согласно полученной информации на судне может присутствовать угроза для безопасности экипажа. Всей охране требуется обратиться к вышестоящим сотрудникам для получения указаний; разрешено обыскивать сотрудников и отсеки, а также держать оружие на виду.&#039;&#039;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
===== Положения синего кода ===== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - ГСБ и ГП - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Летальное оружие разрешено к ношению на виду Отделу Защиты Активов. Авторизованный персонал может носить при себе оружие, но не должен показывать его на виду. Плитоносец (в том числе и цельный бронежилет) и шлем &#039;&#039;&#039;обязательны&#039;&#039;&#039; к ношению всему персоналу Службы безопасности и допускается к ношению всему остальному авторизованному персоналу.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Охраняемые зоны находятся в общем доступе за исключением случаев достоверного нахождения угрозы в пределах зоны. Высоко охраняемые зоны заблокированы. Требуется обязательная авторизация с доступом. Охранные турели должны быть активированы как минимум в режиме оглушения.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Арест&#039;&#039;&#039;: Аресты и задержания могут проводиться без ордера, однако всё ещё требуют подтверждения уполномоченного лица и предъявления обвинений задерживаемому.&lt;br /&gt;
**&#039;&#039;&#039;Обыск&#039;&#039;&#039;: Обыски могут проводиться без ордера, однако всё ещё требуют подтверждения уполномоченного лица и предъявления обвинений обыскиваемому.&lt;br /&gt;
**&#039;&#039;&#039;Иные следственные действия&#039;&#039;&#039;: Могут проводиться вне территории брига, их процедуры могут быть опущены в случае необходимости.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности обязательны для включения во второй режим.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Использование летального оружия допускается только согласно правилам применения силы Корпоративного Закона.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 8B0000&lt;br /&gt;
| title      = Уровень угрозы Красный — Статус: Подтверждено наличие непосредственной угрозы на борту судна или поблизости{{anchor|Красный код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Красный код. На судне объявлено чрезвычайное положение. Весь экипаж должен обратиться к главам для получения инструкций. Охране разрешено обыскивать сотрудников и отсеки, а также держать оружие на виду.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен при наличии двух людей с доступом к устройству аутентификации карт, которые находятся на мостике, а так же в кабинетах глав.&lt;br /&gt;
&lt;br /&gt;
===== Положения красного кода ===== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - ГСБ - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Бронежилеты, шлемы и оружие обязательно к ношению всему персоналу Службы безопасности. Ношение оружия на виду разрешается всему авторизованному персоналу.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны заблокированы. Особо охраняемые зоны заблокированы. Оборонительные турели должны быть в летальном режиме. Настоятельно рекомендуется переправить весь персонал в соответствующие отделы.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Процедуры ареста, задержания, обыска, а также иные правовые нормы могут быть опущены или упрощены, однако это не распространяется на глав отделов, [[Корпоративные законы#Надлежащие правовые процедуры|Задержание]] и обыски которых должны соответствовать надлежащим процедурам и их особым правам, за исключением случаев крайней необходимости.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Режим отслеживания физического местоположения и мониторинга состояния здоровья (третий режим) обязателен к активации всему персоналу. Скафандры обязательны для парамедиков.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Скафандры обязательны для всего инженерного персонала. Скафандры обязаны находиться в открытом доступе для всего персонала.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Исследовательские экспедиции отменяются и запрещаются до снижения уровня угрозы. Исследовательские и шахтёрские вылеты запрещены, уже идущие экспедиции могут быть отозваны если существует угроза для внекорабельной команды, однако в ином случае они должны быть продолжены. Исследования могут продолжаться лишь в том случае, если они направлены на защиту персонала, или не могут быть остановлены, или если дано распоряжение директора исследований.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Применение летального вооружения разрешено. Допускается нейтрализация с применением 4 уровня контрмер (летальное вооружение) в случае явной угрозы со стороны противника.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Разрешается исключительно кораблям Отдела защиты активов НТ.&lt;br /&gt;
*&#039;&#039;&#039;Телекоммуникации:&#039;&#039;&#039; Общий радиоканал должен использоваться только в условиях критической или чрезвычайной ситуации. Защита паролем для коммуникаций по КПК и радиочастотам допускается. Физическая охрана отсека телекоммуникаций настоятельно рекомендуется.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 000000&lt;br /&gt;
| title      = Уровень угрозы &amp;quot;Дельта&amp;quot; — Статус: Угроза уничтожения судна; потеря объекта неминуема{{anchor|Код Дельта}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Внимание всему персоналу! Код &amp;quot;Дельта&amp;quot;. На судне обнаружено взрывное устройство большой мощности с активированным обратным отсчетом. Весь экипаж должен следовать инструкциям глав и охраны. Это не учебная тревога.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Максимальный уровень угрозы. На борту объекта было обнаружено мощное взрывное устройство и уничтожение объекта неминуемо.&lt;br /&gt;
&lt;br /&gt;
Капитану, Агентам Внутренних Дел и Главам отделов настоятельно рекомендуется ознакомиться с документом, озаглавленным &amp;quot;Протокол Дельта&amp;quot;, помещенным в их личные шкафчики, для получения подробных инструкций о действиях при обнаружении высокомощного взрывного устройства на борту объекта.&lt;br /&gt;
&lt;br /&gt;
Корпорация NanoTrasen напоминает, что любые слухи о существовании так называемого &amp;quot;устройства самоуничтожения&amp;quot; являются ложными; конструкция ИКН &amp;quot;Сьерра&amp;quot; не предусматривает размещения такого устройства на борту.&lt;br /&gt;
&lt;br /&gt;
Эвакуационная процедура начинается немедленно. Весь персонал должен покинуть корабль.&lt;br /&gt;
&lt;br /&gt;
===== Положения кода &amp;quot;Дельта&amp;quot; =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Офицеры службы безопасности уполномочены на устранение члена экипажа в случае, если он прямо или косвенно препятствует эвакуации.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Блокировка снимается для облегчения процесса эвакуации ценных материалов, важных бумаг и оборудования.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка с судном запрещена. Ближайшие суда должны соблюдать безопасную дистанцию.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Стандартные и чрезвычайные ситуации==&lt;br /&gt;
{{pageframe&lt;br /&gt;
| color      = 88b1ef&lt;br /&gt;
| image      = Goldpin.png&lt;br /&gt;
| title      = Процедуры при ЧП&lt;br /&gt;
| content    = Следующие ситуации находятся в пределах обычных на объекте и должны служить четким руководством для чрезвычайных и не стандартных ситуаций.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Megaphone.png|32px]] Правила оповещения экипажа при ЧС === &lt;br /&gt;
&lt;br /&gt;
В случае возникновения чрезвычайных ситуаций, департаментам следует прилагать общие усилия для устранении последствий инцидента и восстановлении работы стандартных процедур ИКН &amp;quot;Сьерра&amp;quot;. В случае возникновения серьезного инцидента, который может повлиять на нормальную работу судна или причинить значительный ущерб экипажу или имуществу, ожидается, что весь персонал на борту будет, путём обращения капитана или представителя совета глав, обеспечен следующей информацией:&lt;br /&gt;
&lt;br /&gt;
*Краткое описание текущего инцидента.&lt;br /&gt;
&lt;br /&gt;
*Какие шаги были предприняты до настоящего времени для борьбы с этим инцидентом.&lt;br /&gt;
&lt;br /&gt;
*Предлагаемые действия для экипажа.&lt;br /&gt;
&lt;br /&gt;
*(Если применимо) Краткое описание причины изменения уровня тревоги.&lt;br /&gt;
&lt;br /&gt;
Исключение составляют случаи, когда вышеуказанная информация может поставить под угрозу департамент охраны судна или сохранность судна. В этом случае ожидается, что экипажу будет предоставлено столько информации, сколько позволяет ситуация.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Documents.png|32px]] Сообщения от Центрального Командования === &lt;br /&gt;
&lt;br /&gt;
Нередко, Центральное Командование может использовать собственные каналы связи, чтобы передать на судно свои распоряжения или запросы. Они могут быть отправлены посредство факса или телекоммуникаций. Центральное Командование — единственный высший орган власти на объекте, поэтому его факсы и/или оповещения не могут быть оспоримы за [[Знания об антагонистах#Оповещения ЦК|некоторыми исключениями]].&lt;br /&gt;
=== [[File:Id regular.png|32px]] Политика отдела кадров ===&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения на новые должности внутри объекта ====&lt;br /&gt;
&lt;br /&gt;
*Приемом на работу заведует глава отдела. Если таковой отсутствует, его обязанности может исполнять капитан или глава персонала с разрешения первого. В отсутствие главы отдела капитан и/или глава персонала исходят из своего мнения (см. СП Командования для исключений).&lt;br /&gt;
*Только старший сотрудник может быть назначен исполняющим обязанности главы своего отдела. Данная процедура проводится только капитаном, главой персонала или советом глав. &lt;br /&gt;
*Только сотрудники NanoTrasen могут быть назначены как на полноценную должность старшего сотрудника того или иного отдела, так и на должность исполняющего его обязанности. Для проведения данной процедуры необходимо согласие капитана, совета глав, либо главы соответствующего отдела.&lt;br /&gt;
*Член командования, избранный советом глав на должность исполняющего обязанности капитана, не может назначать кого-либо на должность исполняющего главы отдела.&lt;br /&gt;
*Все работники при процессе трудоустройства в службу безопасности должны быть проверены на принадлежность к криминогенной деятельности. После этой проверки, при наличии безукоризненной биографии работнику не может быть отказано в приеме.&lt;br /&gt;
*Никто из членов экипажа не может быть назначен на должность агента внутренних дел, - эта должность является подотчетной непосредственно Центральному командованию.&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника в статус Временно Исполняющего Обязанности другой должности (также ВрИО) ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Назначение:&#039;&#039;&#039; Временно исполняющий обязанности (ВрИО) назначается на долгосрочный период до конца миссии в случае, если официальный сотрудник выведен из строя и не может выполнять свои обязанности до завершения миссии. Назначение ВрИО возможно только по решению Центрального Командования. ВрИО главы могут быть назначены только из числа старших сотрудников отдела, а ВрИО старшего сотрудника — только из числа рядовых сотрудников соответствующего отдела.&lt;br /&gt;
* &#039;&#039;&#039;Полномочия и доступ:&#039;&#039;&#039; ВрИО получает полный доступ к системам и ресурсам, соответствующим должности, включая карту с названием должности и рангом Временно Исполняющего Обязанности (NT Acting Official). ВрИО главы включаются в совет глав на равных правах с официальными главами. ВрИО полностью переводится на новую должность и не выполняет обязанности своей предыдущей роли.&lt;br /&gt;
* &#039;&#039;&#039;Ограничения:&#039;&#039;&#039; ВрИО обязан соблюдать все стандартные процедуры и корпоративные законы, применимые к официальной должности. Назначение ВрИО не допускается для должности агента внутренних дел. ВрИО не имеет права делегировать свои полномочия без разрешения Центрального Командования. При возвращении официального сотрудника к исполнению обязанностей статус ВрИО аннулируется, и сотрудник возвращается к своей прежней должности или переводится на другую по решению Центрального Командования.&lt;br /&gt;
* &#039;&#039;&#039;Процедура передачи полномочий:&#039;&#039;&#039; По окончании миссии ВрИО обязан немедленно передать все полномочия, доступы и предметы, связанные с должностью. Глава персонала изымает допуск ВрИО, если это требуется. Центральное Командование должно быть уведомлено о завершении статуса ВрИО.&lt;br /&gt;
* &#039;&#039;&#039;Ответственность:&#039;&#039;&#039; ВрИО несет полную ответственность за соблюдение стандартных процедур и корпоративных законов, соответствующих занимаемой должности. Нарушение, включая некомпетентность или несанкционированные действия, может привести к понижению, увольнению или другим мерам, предусмотренным корпоративными законами. Все решения ВрИО должны быть задокументированы в системе управления персоналом и переданы Центральному Командованию по запросу.&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника в статус Исполняющего Обязанности другой должности (также ИО) ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Назначение:&#039;&#039;&#039; Исполняющий обязанности (ИО) назначается в случае отсутствия главы отдела на протяжении смены или при вакантной должности. Назначение возможно только из числа старших сотрудников отдела и требует согласия капитана, главы персонала или совета глав. Для назначения ИО капитана требуется голосование совета глав и разрешение Центрального Командования.&lt;br /&gt;
* &#039;&#039;&#039;Полномочия и доступ:&#039;&#039;&#039; ИО получает полный доступ к системам и ресурсам, необходимым для выполнения обязанностей главы отдела, включая карту с соответствующим названием должности и установкой ранга Исполняющего Обязанности (NT Temporary Assignment). ИО не включается в совет глав. Исключением является только ситуация при отсутствии всех официальных глав отдела. В отсутствие главы службы безопасности смотритель автоматически считается ИО.&lt;br /&gt;
* &#039;&#039;&#039;Ограничения:&#039;&#039;&#039; ИО не входит в цепь командования, если присутствует хотя бы один официальный руководитель. ИО капитана не может назначать ИО глав отделов. ИО обязан передать полномочия и личные предметы официальному главе при его появлении. Старший сотрудник может отказаться от статуса ИО. Старшему научному сотруднику, исполняющему обязанности директора исследований, запрещено взаимодействие с ИИ.&lt;br /&gt;
* &#039;&#039;&#039;Процедура передачи полномочий:&#039;&#039;&#039; При возвращении официального главы к исполнению его обязанностей (к примеру при пробуждении из криосна) ИО обязан немедленно передать все полномочия и предметы главе. Глава персонала изымает допуск капитана у ИО капитана при появлении легитимного капитана.&lt;br /&gt;
* &#039;&#039;&#039;Ответственность:&#039;&#039;&#039; ИО несет ответственность за соблюдение стандартных процедур и корпоративных законов. Нарушение, включая некомпетентность или несанкционированные действия, может привести к понижению или увольнению. Все решения ИО должны быть задокументированы и переданы главе отдела или капитану.&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
|title = Краткие отличия ВрИО от ИО&lt;br /&gt;
|header = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;ИО&#039;&#039;&#039; подразумивает исполнение обязанностей в моменте. Приставка Временный у &#039;&#039;&#039;ВрИО&#039;&#039;&#039; подразумивает исполнение обязанностей на протяжении определенного срока. Из этого языкового отличия и образуются куда более детальные отличия этих статусов.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|content = ㅤ&lt;br /&gt;
*&#039;&#039;&#039;Срок действия:&#039;&#039;&#039;  &lt;br /&gt;
**ИО (Исполняющий обязанности) назначается на краткосрочный период, обычно в рамках одной смены, и статус может быть прекращен в любой момент при возвращении официального сотрудника.  &lt;br /&gt;
**ВрИО (Временно исполняющий обязанности) назначается на долгосрочный период до конца миссии, что подразумевает стабильное замещение должности.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Полномочия и статус:&#039;&#039;&#039;  &lt;br /&gt;
**ИО сохраняет свою основную должность и выполняет обязанности замещаемой роли с ограниченными полномочиями, не входя в совет глав, если присутствует хотя бы один официальный руководитель.  &lt;br /&gt;
**ВрИО полностью переводится на новую должность, прекращая исполнять обязанности предыдущей роли, и обладает всеми полномочиями официального сотрудника. ВрИО глав включаются в совет глав на равных правах с официальными главами.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Процедура назначения:&#039;&#039;&#039;  &lt;br /&gt;
**ИО назначается локально капитаном или советом глав для оперативного решения тактических задач, обеспечивающих функционирование отдела в текущий момент.  &lt;br /&gt;
**ВрИО назначается исключительно Центральным Командованием для стратегического замещения должности, когда официальный сотрудник выведен из строя до конца миссии.}}&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника на испытательный срок ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Сотрудник может быть назначен на испытательный срок в следующих случаях:&#039;&#039;&#039;  &lt;br /&gt;
** Новый сотрудник, принятый на работу без полного опыта или сертификации NanoTrasen.  &lt;br /&gt;
** Перевод сотрудника на новую должность, требующую дополнительной оценки компетентности.  &lt;br /&gt;
** Возвращение сотрудника после дисциплинарного взыскания или длительного отсутствия с целью проверки текущих навыков.  &lt;br /&gt;
** Выявление недостаточной компетентности в текущей должности, но с потенциалом для обучения, по решению главы отдела или капитана.  &lt;br /&gt;
** Решение Центрального Командования в рамках особых обстоятельств.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Определение рамок испытательного срока:&#039;&#039;&#039;  &lt;br /&gt;
** Испытательный срок назначается главой соответствующего отдела или капитаном, а в их отсутствие — главой персонала с разрешения Центрального Командования.  &lt;br /&gt;
** Продолжительность испытательного срока не может быть меньше одной рабочей смены. Длительность испытательного срока не может быть более одного квартала (трех рабочих месяцев). В исключительных случаях срок может быть продлен с письменным обоснованием и одобрения Центрального Командования.  &lt;br /&gt;
** Рамки испытательного срока включают четкие цели и критерии оценки компетентности, которые определяются главой отдела и фиксируются в системе трудовых записей (и системе записей отдела защиты активов при необходимости) персонала (Crew Records).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Отношение к сотрудникам на испытательном сроке:&#039;&#039;&#039;  &lt;br /&gt;
** Сотрудники на испытательном сроке обязаны носить идентификационные метки с указанием статуса (NT Employee (or Contractor) on Probationary Period) для упрощения контроля со стороны службы безопасности и глав отделов.  &lt;br /&gt;
** Старшие сотрудники и главы отделов должны предоставлять таким сотрудникам наставничество, обучение и четкие инструкции, способствующие их адаптации и выполнению задач.  &lt;br /&gt;
** Сотрудники на испытательном сроке не имеют ограничений к доступ ресурсам и доступам занимаемой им должности, за исключением особых случаев указанных в трудовых записях.  &lt;br /&gt;
** Запрещается дискриминация или создание токсичной рабочей среды для сотрудников на испытательном сроке. Нарушение этого правила со стороны коллег рассматривается как основание для дисциплинарных мер.&lt;br /&gt;
** Старший сотрудник на испытательном сроке не имеет права быть назначенным в качестве ИО главы своего отдела без разрешения со стороны Центрального Командования.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Смещение с должности:&#039;&#039;&#039;  &lt;br /&gt;
** Отдел кадров, по решению главы отдела или капитана, имеет право сместить сотрудника на испытательном сроке с его должности в упрощенной форме, в случае нарушения установленных рамок испытательного срока, некомпитентности, нарушении стандартных процедур или корпоративных законов. Для смещения достаточно письменного обоснования с указанием причин.&lt;br /&gt;
** Смещенный сотрудник может быть переведен на должность пассажира либо уволен. ID-карта сотрудника подлежит изъятию или изменению в соответствии с новой должностью.  &lt;br /&gt;
** Сотрудник на испытательном сроке имеет право обжаловать смещение через главу персонала или капитана, но решение Центрального Командования является окончательным.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Общие положения:&#039;&#039;&#039;  &lt;br /&gt;
** Сотрудники на испытательном сроке обязаны выполнять указания старших сотрудников и глав отдела, проходить обучение и демонстрировать прогресс в соответствии с установленными критериями.  &lt;br /&gt;
** Служба безопасности и агент внутренних дел имеют право проверять соблюдение сотрудниками на испытательном сроке условий их нахождения в этом статусе.  &lt;br /&gt;
** Все назначения на испытательный срок, их рамки и результаты оценки должны быть задокументированы в системе. В случае успешного прохождения испытательного срока сотрудник переводится на полноценную должность с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
==== Политика увольнения/понижения ====&lt;br /&gt;
&lt;br /&gt;
*В случае полного расторжения контракта с сотрудником его ID-карту следует уничтожить.&lt;br /&gt;
*В случае увольнения рекомендуется заменить должность на пассажира, однако также возможен перевод на должность грузчика или уборщика.&lt;br /&gt;
*Увольнение или понижение запрещено без соглашения главы соответствующего отдела или капитана. Для увольнения члена командования смотрите цепь командования.&lt;br /&gt;
*Персонал должен самостоятельно прийти к главе персонала для увольнения или понижения. В противном случае он может быть доставлен силой сотрудником службы безопасности.&lt;br /&gt;
*Если было объявлено от законного представителя власти, что определенный сотрудник был уволен или понижен, то ему запрещается находиться на территории отдела, в котором он работал. В противном случае это будет считаться проникновением или вторжением. Также обнаружение при нём вещей из данного отдела будет считаться кражей. В связи с этим настоятельно рекомендуется, чтобы уволенный или пониженный член экипажа добровольно сдал все запрещённые предметы и сотрудничал со службой безопасности, если он хочет избежать ареста.&lt;br /&gt;
&lt;br /&gt;
===== Распространенные причины увольнения/понижения =====&lt;br /&gt;
 Обратитесь к приведенному выше для увольнения. В конечном счете, решение об увольнении или понижении в должности любого персонала принимается соответствующим главой отдела или капитаном. Это всего лишь список примеров причин для увольнения.&lt;br /&gt;
*Любое нарушение СП, повлекшее среднюю или серьезную задержку в работе судна без обоснованной причины;&lt;br /&gt;
*Злоупотребление сотрудниками СБ своей экипировкой (например, использование летальных боеприпасов в зелёный код);&lt;br /&gt;
*Нарушение любой статьи корпоративных законов, подразумевающее нарушение работоспособности отдельных людей, отделов или всего корабля;&lt;br /&gt;
*Критическая некомпетентность в работе;&lt;br /&gt;
*Отказ следовать законным требованиям главы отдела. Законность требований определяет капитан или глава персонала;&lt;br /&gt;
*Создание небезопасной и/или токсичной рабочей среды. Сотрудники, которые постоянно ругают, оскорбляют, унижают или иным образом относятся к своим коллегам, как к грязи, должны быть немедленно наказаны.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:ERT Commander 96px.png|32px]] Отряд быстрого реагирования ===&lt;br /&gt;
&lt;br /&gt;
===== Процедуры экипажа ===== &lt;br /&gt;
&lt;br /&gt;
*Нельзя одновременно вызвать ОБР и проводить процедуру эвакуации.&lt;br /&gt;
*ОБР может быть вызван только, если задействован красный код.&lt;br /&gt;
*ОБР следует вызывать только, если экипаж судна неспособен справиться с угрозой своими силами, как, например, недостаток сотрудников СБ при гуляющем на судне маньяке или недостаток инженеров при обширной разгерметизации.&lt;br /&gt;
*ОБР нельзя вызвать без согласия большинства глав на борту судна.&lt;br /&gt;
*Следует выполнять любые приказы ОБР, если они не откровенно незаконны и идут против интересов корпорации. Следует помнить, что ОБР подчиняется только ЦК.&lt;br /&gt;
&lt;br /&gt;
===== Процедуры ОБР =====&lt;br /&gt;
&lt;br /&gt;
*Лидер ОБР должен гарантировать нахождение всей его команды в челноке прежде, чем отправляться на объект.&lt;br /&gt;
*Лидер ОБР считается самым главным на объекте, и его приказы должны выполняться беспрекословно, если они не откровенно незаконны и не идут против интересов корпорации.&lt;br /&gt;
*Лидер ОБР сам определяет целесообразность проведения процедуры эвакуации.&lt;br /&gt;
*Все бойцы ОБР должны включить свои камеры (кликнув по кнопке, которая включает фонарь на шлеме) и сохранять постоянную связь внутри команды.&lt;br /&gt;
*Бойцы ОБР сами определяют приоритетность любой деятельности на борту судна. Отклонения от их плана запрещены.&lt;br /&gt;
*Бойцы ОБР должны не допустить попадания своего снаряжения в посторонние руки.&lt;br /&gt;
&lt;br /&gt;
==== Протокол эвакуации ====&lt;br /&gt;
&lt;br /&gt;
*Нельзя одновременно вызвать ОБР и проводить процедуру эвакуации. В случае присутствия на борту судна ОБР его лидер сам определяет целесообразность проведения эвакуации.&lt;br /&gt;
*Во время проведения эвакуации, &#039;&#039;&#039;весь персонал объекта&#039;&#039;&#039; обязан проследовать к спасательным капсулам, либо на любые иные транспортные средства, объявленные командным составом как спасательные. Командный состав объекта обязан проследить за ходом эвакуации. Служба безопасности имеет право принуждать персонал к эвакуации с объекта, если она проводится из-за причин, что могут привести к гибели персонала, значительным повреждениям объекта или его полному уничтожению.&lt;br /&gt;
*В случае нахождения на борту корабля враждебных форм жизни, представляющих биологическую опасность (биоугроза 6-8 уровня), необходимо предупредить ЦК, прежде чем инициировать процедуру эвакуации. Нарушение данной процедуры повлечет за собой отмену протокола эвакуации для сохранения карантина.&lt;br /&gt;
*После подготовки эвакуационных челноков к запуску всему персоналу надлежит проследовать к ближайшему челноку и занять в нем место.&lt;br /&gt;
*Запрещен досрочный запуск эвакуационных челноков, кроме случаев, когда их целостность или жизнь экипажа, находящегося на борту, под угрозой.&lt;br /&gt;
*Составу службы безопасности и заключенным надлежит проследовать в собственный эвакуационный челнок (он находится дальше вниз по коридору, мимо камер временного заключения и карцера).&lt;br /&gt;
*Всему персоналу, находящемуся в критическом состоянии, должна быть оказана первая медицинская помощь.&lt;br /&gt;
*Все важные документы, оборудование и предварительно записанный на интелликарту бортовой ИИ должны быть эвакуированы с объекта, если это не несёт угрозы немедленной гибели для персонала.&lt;br /&gt;
*Любой член экипажа, прямым или косвенным путем препятствующий процедуре проведения эвакуации, подлежит немедленному устранению на месте охраной объекта.&lt;br /&gt;
&lt;br /&gt;
=== [[File: GPS.png|32px]] Навигация ===&lt;br /&gt;
Сьерра способна к быстрому ускорению, которое делает использование корабельных двигателей опасным для экипажа, выполняющего внекорабельную деятельность. Нижеописанные правила должны быть соблюдены перед началом движения судна.&lt;br /&gt;
&lt;br /&gt;
*Сьерра &#039;&#039;&#039;полностью способна к движению&#039;&#039;&#039; с момента начала смены. Начало движения может отлагаться из-за инженерных работ и запуска корабельных щитов &#039;&#039;&#039;только, если окружение не позволяет пилоту проложить безопасный курс&#039;&#039;&#039;.&lt;br /&gt;
*Намерение начать движение должно быть заранее объявлено, и пилот должен удостовериться в завершении всех изложенных ниже процедур перед началом движения.&lt;br /&gt;
*После объявления о намерении начать движение, вся деятельность (в частности, внекорабельная), противоречащая навигационным процедурам должна быть прекращена.&lt;br /&gt;
*Экипаж транспортных челноков также должен быть уведомлен и вернуться на борт Сьерры, только если план не предполагает временного оставления их в текущем секторе.&lt;br /&gt;
*Ожидать запуска корабельных щитов следует только при наличии серьезной причины.&lt;br /&gt;
*Пилоту рекомендуется снизить тягу двигателей как минимум до 50% во избежание чрезмерного расхода топлива и перегрева сопел двигателей.&lt;br /&gt;
&lt;br /&gt;
==== Стыковка и гости ====&lt;br /&gt;
Как исследовательскому судну, Сьерре настоятельно рекомендуется проводить стыковку с нейтрально и дружественно настроенными судами. Однако имеются определенные правила и предписания для стыковки:&lt;br /&gt;
&lt;br /&gt;
*Уполномоченные лица NanoTrasen могут предоставить или отказать беженцам в предоставлении убежища по своему усмотрению.&lt;br /&gt;
&lt;br /&gt;
*Гости, которые являются сотрудниками NanoTrasen, но находятся на исследовательском корабле, могут получить доступ к отсекам для дальнейшей работы, либо обучения. Допускается выдача доступа вплоть до командных должностей. Всем остальным посетителям разрешается выдача доступа только по рабочим профессиям.&lt;br /&gt;
&lt;br /&gt;
*К гостям может быть приставлено сопровождение и проведён обыск по усмотрению уполномоченных лиц, но только если они желают покинуть территорию своего судна и лично посетить Сьерру. &#039;&#039;&#039;Экипаж ни при каких обстоятельствах не имеет права подниматься на судно гостей без их разрешения, проводить обыск пристыковавшегося судна или каким-либо иным образом нарушать суверенитет гостей.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Любое судно обязано соблюдать законы государства, на чьей территории оно находится в данный момент. За пределами государств законы отсутствуют, как и обязательства к их выполнению. Судна вне территории государств могут соблюдать любые законы и правила, которые они считают подходящими, однако это не касается судов и активов корпораций, [[Углубленная информация о функционировании ПСС#Корпорации в ЦПСС|базирующихся в ЦПСС]].&lt;br /&gt;
&lt;br /&gt;
*Все члены экипажа ИКН &amp;quot;Сьерра&amp;quot;, находясь на пристыкованном судне, попадают под юрисдикцию этого судна и могут быть оштрафованы, арестованы или задержаны при нарушении действующих на нём законов.&lt;br /&gt;
**К космическим судам, принадлежащим к организациям, находящимся в состоянии конфликта с NanoTrasen или судам, атакующим объекты или суда NanoTrasen, данное правило не применяется. Организация различных инцидентов при дипломатической встрече плохо отразится на дальнейшей карьере капитана и его экипажа. Настоятельно рекомендуется предоставить капитану, главе персонала или агенту внутренних дел право начать контакт с гостями и выступать посредником в любых конфликтах (законных или нет) между судном NanoTrasen и другими космическими судами.&lt;br /&gt;
&lt;br /&gt;
*Как судно NanoTrasen, Сьерра должна предоставлять помощь терпящим бедствие судам в случае, если не существует неоправданного риска для него при экстренной стыковке с терпящим бедствие судном, а также если оно принадлежит NanoTrasen. Запрещено оказывать помощь суднам, не принадлежащим NanoTrasen, без приказа капитана, главы персонала в случае отсутствия капитана, или иных уполномоченных лиц, представленных Центральным командованием. В случае отсутствия всех вышеперечисленных лиц решение об оказании помощи может быть принято большинством глав отделов. Обязанность оказывать непосредственную помощь включает в себя медицинскую, инженерную или военную помощь в случае преследования враждебными элементами.&lt;br /&gt;
&lt;br /&gt;
*В случае действия на судне ИКН &amp;quot;Сьерра&amp;quot; кода повышенной готовности, стыковка может быть ограничена на усмотрение старшего представителя цепи командования.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Первый контакт ===&lt;br /&gt;
Поскольку имеется вероятность того, что ИКН &amp;quot;Сьерра&amp;quot; в процессе экспедиции встретится с новой расой, от персонала ожидают исполнения следующего руководства при первом контакте.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Враждебность&#039;&#039;&#039;: первое и самое важное - это определить степень враждебности неизученного вида или сущности. Это должно быть достаточно легко. Постарайтесь не предпринимать каких-либо действий, что могут навредить существу, вне зависимости от его разумности - это может ухудшить ситуацию. Сдерживание является предпочтительным способом действий. Если оно удачно, переходите к следующему шагу. Если сдерживание невозможно, разрешается использовать огонь на поражение.&lt;br /&gt;
*&#039;&#039;&#039;Умственные способности&#039;&#039;&#039;: допуская что вид не враждебен, попытайтесь определить, насколько он разумен. Этого можно достичь через коммуникацию, математику или даже знание химии.&lt;br /&gt;
*&#039;&#039;&#039;Коммуникация&#039;&#039;&#039;: определив разумность, следующим шагом должно быть определение способов коммуницировать. Шанс восприятия неизвестной формой жизни нашего языка, а также умение с его помощью коммуницировать довольно мал, но попробовать стоит в любом случае, - стандартные пиктограммы, математические концепты или физические константы вроде анатомического сложения могут быть довольно полезны, если голосовая коммуникация невозможна. Универсальный диктофон, возможно, сможет дешифровать неизвестный язык.&lt;br /&gt;
*&#039;&#039;&#039;Дипломатия&#039;&#039;&#039;: если контакт есть и новый вид имеет ту или иную форму правления, иерархию, с которой дипломатические контакты могут быть налажены, сделайте всё возможное, чтобы приступить к дипломатическим переговорам с этим видом. Процесс должен быть возглавлен агентом внутренних дел, который незамедлительно доложит Центральному командованию.&lt;br /&gt;
&lt;br /&gt;
==== Медицинская оценка ====&lt;br /&gt;
При наличии медицинских причин, главный врач может объявить любого члена экипажа непригодным для работы или снять с занимаемой им должности ввиду непригодности по физическим и/или психическим причинам.&lt;br /&gt;
&lt;br /&gt;
Для снятия с должности члена командования необходимо письменное согласие капитана, а для отстранения от выполнения обязанностей капитана необходимо единогласное решение совета глав, либо прямой приказ Центрального командования NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
=== Вооружение ===&lt;br /&gt;
Разрешение на хранение и ношение оружия персоналом, не входящего в состав службы безопасности, определяется по нескольким критериям:&lt;br /&gt;
&lt;br /&gt;
*Член экипажа имеет доступ к закрытому шкафчику, в котором изначально хранится оружие;&lt;br /&gt;
*Оружие имеется у сотрудника при выходе из криосна.&lt;br /&gt;
&lt;br /&gt;
В список данных сотрудников входят капитан, глава персонала, агент внутренних дел, оперативник внутренней безопасности, адъютанты и лидер экспедиционной команды.&lt;br /&gt;
&lt;br /&gt;
Сотрудникам научно-исследовательского отдела было дано право на исследование, создание и хранение любого вида вооружения в пределах своего отдела. &lt;br /&gt;
&lt;br /&gt;
В случае необходимости, директор исследований, глава персонала, в случае отсутствия первого, или капитан могут разрешить хранение и использование не запрещённого действующими процедурами вооружения экспедиционной команде на одном вылете &#039;&#039;(согласно манифесту)&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*В случае, если экспедиционная команда планирует повторные вылеты по мере возвращения на борт Сьерры, лидер или иной старший представитель экспедиционной команды обязан провести опись имеющегося вооружения с указанием каждого члена команды, которому конкретный экземпляр вооружения предписывается, а затем вместе со всеми указанными в описи лицами явиться к смотрителю, главе службы безопасности или капитану для прохождения стандартной процедуры регистрации оружия. Вооружение должно храниться в защищенном замком контейнере и не должно покидать борт Харона. Исключением к свободному применению оружия является чрезвычайная ситуация на борту Сьерры, если состав службы безопасности не способен справиться с возникшей угрозой.&lt;br /&gt;
&lt;br /&gt;
После объявления синего уровня угрозы, в случае, если сил охраны недостаточно для устранения угрозы, капитан, глава службы безопасности либо смотритель могут принять решение о выдаче вооружения наиболее компетентным членам экипажа, не состоящим в службе безопасности. Для этой цели в оружейной находится специальный оружейный шкаф, содержащий четыре экземпляра смартганов LAEP90-CS и четыре красных повязки для идентификации членов корабельного ополчения. Также, в зависимости от характера угрозы, члены командования, не авторизованные на ношение оружия, могут запросить выдачу любого оружия на усмотрение главы службы безопасности или смотрителя.&lt;br /&gt;
&lt;br /&gt;
После объявления красного уровня угрозы смотритель или глава службы безопасности по своему усмотрению могут свободно выдавать любой экземпляр вооружения, но предпочтение так же должно отдаваться наиболее подготовленному персоналу. &lt;br /&gt;
&lt;br /&gt;
После устранения непосредственной угрозы для судна получившие вооружение члены экипажа обязаны сдать его службе безопасности.&lt;br /&gt;
&lt;br /&gt;
Капитан может выдать разрешение на ношение оружия (летального и нет) по своему усмотрению любому члену экипажа.&lt;br /&gt;
&lt;br /&gt;
==== Боевые аугменты ====&lt;br /&gt;
К числу боевых аугментов относятся:  &lt;br /&gt;
&lt;br /&gt;
*Встроенное лезвие (Embedded blade)&lt;br /&gt;
*Киберкогти (Cyberclaws)&lt;br /&gt;
* Встроенный дробовик (Pop-out shotgun)&lt;br /&gt;
*Считыватель синапсов (Synapse interceptor)&lt;br /&gt;
*Вспомогательный модуль точности (Gunnery booster)&lt;br /&gt;
&lt;br /&gt;
Разрешение на выдачу боевых аугментов может предоставить только директор исследований, а на установку - глава сотрудника, которому устанавливаются протезы, и глава службы безопасности или смотритель, или капитан. Целесообразность установки боевых аугментов определяется в зависимости от должностного положения сотрудника и условий его работы. Для установки боевых аугментов в ИПС требуется дополнительно удостовериться в наличии у них Кандалов, ограничивающих их поведение.&lt;br /&gt;
&lt;br /&gt;
Владение боевыми аугментами без предварительного согласования с уполномоченными лицами является нарушением статьи 211 корпоративного закона - &#039;&#039;&#039;Нарушение правил оборота опасных предметов внутри объекта&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Исследования ===&lt;br /&gt;
При трудоустройстве или назначении, как до начала, так и во время миссии исследовательского корабля NanoTrasen «Сьерра», весь научный персонал подписывает &#039;&#039;&#039;договор о неразглашении&#039;&#039;&#039; корпоративной и научно-исследовательской информации.&lt;br /&gt;
&lt;br /&gt;
Научный персонал вправе проводить исследования и использовать свои лабораторные отсеки по своему усмотрению, однако существуют некоторые ограничения: &lt;br /&gt;
*Любые эксперименты над разумными формами жизни, за исключением приматов, должны проводиться исключительно с [[Шаблоны документов#Документы научно-исследовательского отдела|письменного согласия испытуемого]]. Также они не должны нести неоправданного риска для жизни или здоровья, определяемого директором исследований. Капитан и глава персонала могут отменить любую процедуру по своему усмотрению в целях безопасности или из этических соображений. К тому же данные исследования должны соответствовать [[Этика и наука в 24 веке#Базовые этические принципы|базовым этическим принципам]].&lt;br /&gt;
*Запрещено экспериментировать над самим собой.&lt;br /&gt;
*Тестирование любых взывроопасных веществ, компонентов или образцов вооружения повышенной мощности, включая несущие риск повреждения обшивки, должно проводится вне основного судна.&lt;br /&gt;
*Тестирование экспериментальных технологий должно проводиться в пределах научно-исследовательского отдела или на удаленных объектах, все основного судна.&lt;br /&gt;
*Передача экспериментальных технологий другим отделам с целью использования или тестирования возможна и должна проводиться с одобрения руководителя конкретного отдела.&lt;br /&gt;
*Использование экспериментальных технологий в отсеках или местах общего пользования должно производиться с разрешения капитана или главы персонала в индивидуальном порядке.&lt;br /&gt;
*Ксенобиологические организмы, аномальные образования и ксеноархеологические находки не должны находиться вне надежно защищённых исследовательских отделов, если обратное не разрешено капитаном.&lt;br /&gt;
&lt;br /&gt;
Научный персонал не попадает под действие законов, касающихся контролируемых веществ или предметов при использовании оных в ходе исследований.&lt;br /&gt;
&lt;br /&gt;
==== [[file:Pinoff.png|locator device]] Исследование сектора, экспедиции, внешние задачи ====&lt;br /&gt;
Исследование сектора, сбор трофеев и добыча ресурсов осуществляется экипажем объекта NanoTrasen с использованием трёх специализированных исследовательских команд, как совместно, так и автономно:&lt;br /&gt;
*Экспедиционная команда — занимается исследованием планетоидов, астероидов и объектов антропогенного или ксеногенного происхождения.&lt;br /&gt;
*Ксеноархеологическая команда — проводит археологическую разведку на планетоидах, астероидах и объектах ксеногенного происхождения.&lt;br /&gt;
*Шахтёрская команда — разрабатывает полезные ископаемые на астероидах и планетоидах, осуществляет разбор объектов антропогенного или ксеногенного происхождения на полезные составляющие.&lt;br /&gt;
&lt;br /&gt;
ИКН «Сьерра» снабжен несколькими типами шаттлов, каждый из которых спроектирован и экипирован для решения определенных задач:&lt;br /&gt;
*Шаттл «Харон» — универсальный транспортник, в первую очередь используется экспедиционной командой, также может быть задействован и сотрудниками других отделов при необходимости. Применяется для разведки и исследования мест, представляющих интерес.&lt;br /&gt;
*Шаттл «Гуппи» — сервисный челнок общего назначения, в первую очередь используется шахтёрской командой. Челнок отличается ограниченным объемом топливного бака, а также малой грузовой вместимостью.&lt;br /&gt;
*«Петров» — мобильная лаборатория для исследований опасных материалов и объектов, например, артефактов, представляющих угрозу основному судну. Доступ на шаттл ограничен в рамках научно-исследовательского отдела. Лаборатория оснащена исключительно маневровыми двигателями для стыковочных операций и не может использоваться как полноценный транспортник.&lt;br /&gt;
*Шаттл «Фаэтон» — скоростной маневренный перехватчик, преимущественно используемый отделом защиты активов для экстренных задач. Имеет ограниченную вместимость. Топливная система маневровых двигателей отличается повышенным расходом.&lt;br /&gt;
&lt;br /&gt;
==== Контроль и отчетность планирующихся вылетов ====&lt;br /&gt;
Ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет, возложена на Квартирмейстера, в чьи обязанности также входит следить за тем, чтобы каждый шаттл был должным образом снаряжён, обеспечен энергией и кислородом для дыхания.&lt;br /&gt;
В случае отсутствия Квартирмейстера контроль за взлётом и посадкой, а также выдача разрешений на вылет, возлагаются на адъютанта судна, главу персонала или капитана.&lt;br /&gt;
&lt;br /&gt;
Если вспомогательный медицинский, охранный или инженерный персонал не запрошен и не утвержден директором исследований и действующим главой отдела, экипаж не должен отправляться в разведывательную миссию.&lt;br /&gt;
&lt;br /&gt;
Капитан обладает полномочиями разрешать вылет в любых целях, а также назначать команду по своему усмотрению.&lt;br /&gt;
&lt;br /&gt;
Перед организацией вылета должен быть составлен манифест плана полета экипажем соответствующего шаттла, а также заполнена форма NT-DEC-32 о предварительной проверке шаттла ответственным сотрудником отдела снабжения: ассистентом снабжения, грузчиком или квартирмейстером. В случае отсутствия сотрудников отдела снабжения форма NT-DEC-32 аналогично заполняется экипажем соответствующего шаттла.&lt;br /&gt;
Манифест плана полета должен отражать все сведения о процессе подготовки: планируемое время вылета, лидер команды, манифест команды на борту шаттла, цель вылета, ориентировочное время возвращения/выхода на связь и количество загруженного топлива. Данный манифест может быть составлен на любой консоли, планшете или ноутбуке с установленной программой &amp;quot;Deck Management&amp;quot;. Четыре последних пункта в данной программе, в режиме редактирования манифеста, помечены, как необязательные к заполнению, но не обманывайтесь: ваш непосредственный начальник или ответственное лицо может потребовать заполнения всех пунктов манифеста плана полета для поддержания должной отчетности и осведомленности ответственного персонала или руководства судна.&lt;br /&gt;
&lt;br /&gt;
Несмотря на то, что заполнение формы NT-DEC-32 не входит в список должностных обязанностей старателей или полевых исследователей, вылет на каком-либо из шаттлов без его составления и одобрения классифицируется как нарушение статьи 212 корпоративного закона - &#039;&#039;&#039;Нарушение установленного порядка использования челноков.&#039;&#039;&#039; Исключениями являются случаи, когда вылет необходимо совершить экстренно, и соответствующее распоряжение отдается капитаном или советом глав. В таком случае манифест оформляется задним числом ответственными за контроль и отчетность вылетов лицами.&lt;br /&gt;
&lt;br /&gt;
=== [[file:Tracker.gif|tracking beacon]] Процедура свёртывания исследования сектора ===&lt;br /&gt;
Свёртывание исследования сектора производится в случае:&lt;br /&gt;
*Если существует прямая угроза целостности и миссии корабля в случае продолжения нахождения в секторе&lt;br /&gt;
*Если структурная целостность корабля нарушена до такой степени, что он не способен поддерживать жизнь экипажа на время исследования сектора&lt;br /&gt;
*Если в течение по крайней мере полутора часов рабочей смены из криокамер не пробуждаются члены шахтёрской команды, ксеноархеологи, а также пилот или лидер экспедиционной команды.&lt;br /&gt;
*Если поступил приказ от Центрального Командования&lt;br /&gt;
*Если капитан принял решение о свёртывании исследования&lt;br /&gt;
*Если совет глав принял решение о свёртывании исследования&lt;br /&gt;
*Если ОБР принял решение о свёртывании исследования&lt;br /&gt;
*Если единственный активный глава принял решение о свёртывании исследования&lt;br /&gt;
*Если исследования на планетоидах и остальных местах интереса завершены&lt;br /&gt;
&lt;br /&gt;
ВАЖНО&lt;br /&gt;
Лицо, принявшее решение о свёртывании исследования сектора должно сделать следующее:&lt;br /&gt;
*Оповестить все суда НТ, прикомандированные к главному судну НТ в регионе, и находящиеся за его пределами (как на гравитационной орбите судна, так и вне её) о свёртывании исследования сектора&lt;br /&gt;
*Убедиться в том, что весь экипаж этих судов, указанный во время предполётной подготовки, находится на главном судне&lt;br /&gt;
*Убедиться в том, что судно не получило никаких сигналов бедствия на которые следует ответить&lt;br /&gt;
*Убедиться в том, что блюспейс двигатель судна откалиброван и работает в штатном режиме (в случае отсутствия калибровки, калибровка пройдёт в автоматическом режиме, что займёт около получаса)&lt;br /&gt;
*Оповестить экипаж о начале прыжка в связи с завершением исследований&lt;br /&gt;
&lt;br /&gt;
В случае, если из-за халатности ответственного лица сотрудники НТ останутся за бортом без подтверждения их гибели и невозможности эвакуации тел, то сотрудник понесёт наказание согласно существующим корпоративным нормам&lt;br /&gt;
&lt;br /&gt;
=== [[File:Airlock_external.png|32px]]  Защищенные и особо охраняемые зоны ===&lt;br /&gt;
&lt;br /&gt;
*К защищенным зонам относятся важные отсеки:&lt;br /&gt;
**Хранилище плат&lt;br /&gt;
**Телекоммуникации&lt;br /&gt;
**Телепортная&lt;br /&gt;
**Склад ВКД&lt;br /&gt;
**Гауптвахта (бриг)&lt;br /&gt;
**Мостик&lt;br /&gt;
**Кабинеты глав отделов&lt;br /&gt;
**Кабинет агента внутренних дел&lt;br /&gt;
**Реактор суперматерии и его комната управления&lt;br /&gt;
**Лаборатория разработок НИО&lt;br /&gt;
**Ангар&lt;br /&gt;
**Двигательные отсеки&lt;br /&gt;
**Грузовой склад&lt;br /&gt;
&lt;br /&gt;
*К особо охраняемым зонам относятся отсеки, для обеспечения безопасности которых применяются особые процедуры: &lt;br /&gt;
**Арсенал  &lt;br /&gt;
***Только капитан, глава службы безопасности и сержант имеют право входить без особых процедур. Всем остальным охранникам разрешается входить исключительно при красном уровне угрозы или выше.&lt;br /&gt;
***Створки должны быть опущены за исключением случаев, когда охрану вооружают.&lt;br /&gt;
** Хранилище &lt;br /&gt;
*** Только капитан, главы и АВД могут входить в отсек при необходимости, изложенных в предоставленных инструкциях.&lt;br /&gt;
***Открытие отсека нарушает его консервацию и может привести к пагубным последствиям.&lt;br /&gt;
**Корабельное орудие&lt;br /&gt;
***Только капитан, глава службы безопасности, глава персонала или остальные главы при отсутствии двух вышесказанных сотрудников, а также адъютант в паре друг с другом или одним офицером охраны имеют доступ в расположение орудия и к управлению им.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dept_nt.png|32px]] Запрещенные вещества и предметы ===  &lt;br /&gt;
Перечень веществ, запрещенных Центральным Правительством Солнечной Системы и NanoTrasen: &lt;br /&gt;
&lt;br /&gt;
*Концентрированный экстракт амброзии вульгарис и амброзии деус “гекстромикосалинат”, в просторечии “космонаркотик”. Плоды амброзии допускаются к использованию незанятым персоналом, но только в рекреационных целях.&lt;br /&gt;
*Диэтиламид лизергиновой кислоты, или ЛСД, в чистом виде, также известный, как &amp;quot;мозгоплав&amp;quot; (Mindbreaker).&lt;br /&gt;
*Концентрированный токсичный экстракт гриба трутовика лакированного, или рейши, именуемый &amp;quot;псилоцибин&amp;quot;.&lt;br /&gt;
*Изготовление, хранение, распространение и применение следующих препаратов: синаптизин, гиперзин, оксикодон, трамадол, циталопрам, пароксетин и хлораль гидрат, используемые &#039;&#039;&#039;не&#039;&#039;&#039; в немедицинских целях, в том числе и превышение выделенного количества препарата на лицо.&lt;br /&gt;
*Опасная субстанция, известная как &amp;quot;Триглаз&amp;quot; (Three eye).&lt;br /&gt;
*А также [[Руководство по химии#Другие реакции|иные регулируемые вещества]].&lt;br /&gt;
&lt;br /&gt;
Перечень предметов, запрещенных Центральным Правительством Солнечной Системы и NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
*Биологическое или химическое оружие, такое как специально выведенные вирусы. Форон в газообразной форме относится к химическому оружию, когда используется в военных целях.&lt;br /&gt;
*Военные взрывчатые вещества, другие взрывчатые вещества на основе форона. Исключением является строительная взрывчатка используемая при добыче руды, а также использование взрывчатых веществ сотрудниками Отдела защиты активов.&lt;br /&gt;
*Автоматическое оружие, короткоствольное оружие, полуавтоматические винтовки и иное огнестрельное оружие, использующее калибр выше 5,6×15,6 мм (.22LR). Энергетическое оружие, способное летально поражать цель одним полным выстрелом. Дополнительная информация может быть получена в отделении защиты активов. Данный запрет не распространяется на зарегистрированное оружие и оружие во владении авторизованных лиц.&lt;br /&gt;
*Колюще-режущее оружие средних и больших размеров, если это не произведения искусства или часть экипировки, а также соответствующие боевые аугменты.&lt;br /&gt;
*Любые технологические устройства, способные осуществлять ускоренное клонирование разумного взрослого человека.&lt;br /&gt;
*Скрытое оборудование наблюдения. Оборудование, специально предназначенное для взлома коммуникационных сетей. Устройства, способные нарушать работу механизмов воздействием извне, в т.ч. путем ЭМИ.&lt;br /&gt;
*Неавторизованные устройства для передачи информации, основанные на технологии подпространства, а так же неавторизованные телепортационные устройства.&lt;br /&gt;
*Технологические устройства, способные своим воздействием или совмещением с другим воздействием привести к крупным летальным исходам или серьезному повреждению активов корпорации.&lt;br /&gt;
*Боевые вариации скафандров и ИКС.&lt;br /&gt;
&lt;br /&gt;
Данные правила применяются на территории, контролируемой Центральным Правительством Солнечной Системы, а также на всех объектах NanoTrasen, включая находящиеся вне границ ЦПСС.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Основные положения для командного состава ИКН «Сьерра»==&lt;br /&gt;
&lt;br /&gt;
===Руководители судна===&lt;br /&gt;
&#039;&#039;&#039;Также известны, как главы или командование.&#039;&#039;&#039; Это члены персонала, которые отвечают за управление кораблем. Каждый руководитель имеет доступ на мостик, к радиоканалу командования (доступен через: c) и может инициировать или отменить процесс подготовки к подпространственному прыжку и протокол эвакуации, используя консоль коммуникаций.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Должность&lt;br /&gt;
|Описание&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Image.png|безрамки]]&lt;br /&gt;
Капитан&lt;br /&gt;
|Имеет власть над всем кораблем. Может отменить любое решение, принятое другим руководителем. Способен выдать разрешение на оружие, устно разрешить проведение обыска, отменить приговор ГСБ, потребовать следственного разбирательства, посадить преступника в пермабриг и т. д. Стоит заметить, что в равной степени подчиняется корпоративным законам и может быть арестован, если был замечен в совершении преступления. Может свободно увольнять и назначать при достаточном обосновании.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 121955.png|безрамки]]&lt;br /&gt;
Глава персонала&lt;br /&gt;
|Единственный глава кроме капитана, который может переназначать персонал на другие должности. ГП может нанимать и увольнять сотрудников, но обычно для этого ему требуется разрешение от руководителя отдела, к которому принадлежит данный сотрудник. Руководит сервисным отделом, незанятым персоналом и отделом снабжения. Может исполнять управленческую функцию в конкретном отделе в отсутствие соответствующего главы.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122022.png|безрамки]]&lt;br /&gt;
Глава службы безопасности&lt;br /&gt;
|Именно от него ожидается арест любого нарушающего закон индивида, в том числе капитана и главы персонала. В экстренных ситуациях, требующих введения красного кода, может принять командование судном на себя, если капитан не способен вести руководство. В зелёный код ему может быть отказано в доступе в отделы других руководителей. В вопросах обеспечения безопасности объекта и его работников, мнение Главы Службы Безопасности является самым авторитетным &#039;&#039;&#039;после&#039;&#039;&#039; капитана, который может отменить его решения, так же как и совет глав. Руководит офицерами и кадетами службы безопасности, сержантом и криминалистом.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122045.png|безрамки]]&lt;br /&gt;
Главный инженер&lt;br /&gt;
|Руководит всем инженерным отделом, в частности инженерами и информационным техником. Следит за тем, чтобы инженеры не пустили суперматерию в разнос, атмосферные техники не создавали Атмосию, а айтишник не заменял наименования должностей командования на маты.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122117.png|безрамки]]&lt;br /&gt;
Директор исследований&lt;br /&gt;
|Руководит исследовательским отделом, в частности учёными, а также имеет власть над экспедиционной командой. Следит, чтобы бомбы ученых не взрывались на объекте, а полевые исследователи не приволокли незащищенный инопланетный артефакт, способный в теории оставить на месте целой Сьерры абсолютное ничего.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122213.png|безрамки]]&lt;br /&gt;
Главный врач&lt;br /&gt;
|Руководит всем медицинским отделом Сьерры, в частности хирургами, врачами, интернами и менталистом. Также в обязанности главного врача входит поддержание психологического состояния глав и остальных членов экипажа. В случае психологической нестабильности одного из глав имеет полномочия отстранить главу от его обязанностей и провести лечение до того состояния, пока глава не будет способен руководить персоналом дальше.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Другие управленческие роли====&lt;br /&gt;
Данный персонал имеет определённую власть, но в то же время не является руководством и не имеет соответствующих привилегий.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Должность&lt;br /&gt;
|Описание&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122238.png|безрамки]]&lt;br /&gt;
Адъютант&lt;br /&gt;
|Подчиняется капитану и главе персонала. По мере возможности занимается курированием работы особо занятых отделов или отделов без своего главы и старшего сотрудника. Ассистирует членам командования в различных вопросах. Ответственный за пилотирование Сьерры и отчетность планирующихся вылетов (после квартирмейстера).&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122319.png|безрамки]]&lt;br /&gt;
Смотритель&lt;br /&gt;
|Подчиняется главе службы безопасности. Ответственный за укомплектованность и целостность арсенала, выписку ордеров, выдачу вооружения охранникам, посадку и контроль состояния заключенных. В случае отсутствия ГСБ берёт на себя управление над службой безопасности.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122406.png|безрамки]]&lt;br /&gt;
Квартирмейстер&lt;br /&gt;
|Подчиняется главе персонала. Руководит всем отделом снабжения, в частности грузчиками и старателями. В первую очередь ответственный за контроль и отчетность планирующихся вылетов на Хароне или Гуппи. Имеет доступ к каналу командования.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122445.png|безрамки]]&lt;br /&gt;
Лидер экспедиционной команды&lt;br /&gt;
|Подчиняется директору исследований и отчитывается об успехах экспедиционной миссии в первую очередь также ему. Руководит сборами экспедиционной команды и их работой во время вылета и полностью несет ответственность за состояние членов ЭК.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Цепь командования===&lt;br /&gt;
Следующие должности являются участниками цепи командования: капитан, глава персонала, глава службы безопасности, главный врач, главный инженер и директор исследований. &#039;&#039;&#039;Исполняющие обязанности главы не считаются частью цепочки командования, пока активен хотя бы один официальный руководитель.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этой иерархической структуре пренебрегается упоминание Центрального командования по объективным причинам, — &#039;&#039;&#039;его авторитет неоспорим&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Капитан считается верхушкой цепочки командования. Вместе с этим, эту же позицию занимает и &#039;&#039;&#039;совет глав&#039;&#039;&#039;.&lt;br /&gt;
*Капитан может снять с себя обязанности. В таком случае должность капитана передается кандидату, выбранному в процессе голосования совета глав, а бывший капитан назначается на иную должность. Вся эта процедура целиком проводится с дозволения Центрального командования: в приложенном запросе должно быть указано, кто из членов командования выдвигается советом глав на должность ИО капитана, какую должность будет занимать бывший капитан и какова основная причина проведения этой процедуры.&lt;br /&gt;
*В отсутствие главы службы безопасности смотритель должен считаться исполняющим его обязанности. От данной процедуры нельзя отказаться.&lt;br /&gt;
*В отсутствие главы отдела капитан и/или глава персонала может повысить старшего сотрудника отдела на позицию исполняющего обязанности главы. Исполняющий обязанности главы должен передать все полномочия при пробуждении официального руководителя из хранилища криосна. Старший сотрудник оставляет за собой право отказаться от принятия полномочий исполняющего обязанности главы отдела.&lt;br /&gt;
*Все исполняющие обязанности руководства обязаны сохранить личные и особые предметы, которые находятся в их распоряжении. Данные предметы должны быть переданы официальному руководству в случае его назначения.&lt;br /&gt;
*Все сотрудники, которых назначают на должность исполняющего обязанностей, должны получить соответствующий доступ и карту со стандартным названием профессии (Captain, Head of Security, Chief Engineer и т. д.). Данная процедура необходима из-за ограничений технологий на борту корабля, таких, как телекоммуникации и список экипажа.&lt;br /&gt;
*В соответствии с положениями кодов угроз, иерархическая структура может изменяться. Так, например, во время действия фиолетового кода ГСБ будет подчиняться распоряжениям главврача.&lt;br /&gt;
*Агент внутренних дел может занять любое место в иерархической структуре при наличии соответствующего распоряжения от Центрального командования.&lt;br /&gt;
&lt;br /&gt;
===Совет Глав===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Совет глав&#039;&#039;&#039; — корпоративный орган управления объектом NanoTrasen, состоящий из всех присутствующих глав на смене, за исключением капитана&lt;br /&gt;
*Совет глав обладает правами и полномочиями, идентичными капитану, если не указано иначе, и способен принимать любые его решения, если капитан отсутствует на смене.&lt;br /&gt;
*В условиях, где действия капитана признаны вредительскими - совет глав обладает полномочиями на отстранение его от должности, при условии что решение принято единогласно. Совет глав должен состоять как минимум из двух глав для проведения данной процедуры. Центральное командование и сам капитан должны быть оповещены об инициации данной процедуры.&lt;br /&gt;
*Исполняющие обязанности глав отделов не являются частью совета глав, пока активен хотя бы один официальный руководитель.&lt;br /&gt;
*Совет глав может проводиться как очно, так и непосредственно по командной частоте объекта, для инициации совета один из глав должен заявить об этом по соответствующей частоте.&lt;br /&gt;
*Совет глав может принимать иные решения, которые предусмотрены стандартными процедурами, и в описании которых указана возможность их принятия советом глав.&lt;br /&gt;
&lt;br /&gt;
===Экстренный Доступ===&lt;br /&gt;
&lt;br /&gt;
Командный персонал обладает полномочиями на получение экстренного доступа капитана в случае необходимости, как в условиях штатного функционирования судна, так и при чрезвычайных ситуациях, посредством совместного проведения двух командных карт доступа на соответствующих терминалах, однако с рядом ограничений:&lt;br /&gt;
*Экстренный доступ должен запрашиваться лишь в случаях невозможности решения той или иной ситуации имеющимися ресурсами или доступом.&lt;br /&gt;
*Получение экстренного доступа должно быть санкционировано советом глав или капитаном, при наличии такового.&lt;br /&gt;
*Младший командный персонал обладает полномочиями на получение доступа в рамках разрешения чрезвычайной ситуации, если старший командный состав недееспособен или неактивен.&lt;br /&gt;
*Данная процедура не изменяет позицию члена экипажа, запросившего экстренный доступ.&lt;br /&gt;
*С целью минимизации случаев злоупотребления данной процедуры, экстренный доступ может быть предоставлен лишь единожды, экипаж судна будет оповещён по завершении процедуры посредством системы оповещения.&lt;br /&gt;
*В случае злоупотребления данной процедурой, ненадлежащей выдачей повышенного уровня доступа и иных подобных ситуациях могут применены статьи 204 — Превышение полномочий и/или 305 - Кража корпоративной собственности в соответствии с контекстом нарушения.&lt;br /&gt;
&lt;br /&gt;
====Иерархическая диаграмма====&lt;br /&gt;
[[Файл:Иерархия командования.png|frame|center|2000px]]&lt;br /&gt;
&lt;br /&gt;
===Стандартные процедуры командования и управленческих должностей ИКН «Сьерра»===&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Image.png|безрамки|32x32пкс]]Капитан====&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено заниматься работой СБ. Однако, он всё ещё может помогать офицерам СБ если он является свидетелем преступления. В то же время &#039;&#039;капитану&#039;&#039; запрещается брать предметы из оружейной при обычных обстоятельствах без разрешения главы службы безопасности, а также заказывать оружие в отделе снабжения или в НИО без видимой угрозы для судна;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; обязан гарантировать корректное исполнение корпоративного закона. Спорные вопросы могут быть решены при сотрудничестве с главой службы безопасности;&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено покидать корабль кроме случаев получения разрешения от ЦК. Это включает в себя выход в космос и вылеты в составе экспедиционной команды. Нарушение данной рабочей процедуры достаточно для снятия с должности &#039;&#039;капитана&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; должен попытаться решить проблемы, возникшие в командном составе, сам, перед тем, как оповещать ЦК;&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено носить с собой личный револьвер или космическую броню, если нет чрезвычайной ситуации, требующей их использования;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039;, несмотря на то, что руководит судном, не является независимым от NanoTrasen. Любые попытки пренебречь общей политикой компании должны рассматриваться как причина для немедленного расторжения контракта;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; не может уволить ни одного главу отдела без законного основания (то есть некомпетентности, преступной деятельности или иных действий, которые создают угрозу/компрометируют престиж судна и/или экипаж). &#039;&#039;Капитан&#039;&#039; не может уволить агента внутренних дел без разрешения Центрального командования, если только он открыто не действует против благополучия и безопасности экипажа и судна.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 121955.png|безрамки|32x32пкс]]Глава персонала====&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено переводить сотрудников между отделами без разрешения глав этих отделов. Если какой-либо глава отдела отсутствует, &#039;&#039;глава персонала&#039;&#039; берет на себя ответственность за перевод. Это не касается перевода в службу безопасности, где необходимо разрешение от главы СБ. Если глава СБ отсутствует, для перевода необходимо разрешение капитана;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено увеличивать уровень допуска сотрудникам без разрешения главы отдела. Это распространяется и на самого &#039;&#039;главу персонала&#039;&#039;. Кроме того, &#039;&#039;глава персонала&#039;&#039; может давать допуск капитана только избранному советом глав исполняющему обязанности капитана. В случае пробуждения легитимного капитана из хранилища криосна допуск у исполняющего обязанности следует изъять;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено увольнять сотрудников без разрешения глав их отделов, если не накладываются особые причины (смотрите корпоративный закон и общие СП);&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039; не имеет права продвигать кого-либо на работу агента внутренних дел. Это ограничение также относится к капитану;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; стандартно делегирует управление отделом снабжения заведующему хозяйством (квартирмейстеру).&lt;br /&gt;
#В отношении заказа грузов &#039;&#039;глава персонала&#039;&#039; обязан соблюдать те же правила и регуляции, которые действуют на квартирмейстера, грузчиков и помощников. Кроме того, &#039;&#039;глава персонала&#039;&#039; не должен заказывать ненужные, необязательные предметы вопреки пожеланиям отдела снабжения;&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039;, &#039;&#039;&#039;в случае отсутствия сотрудников отдела снабжения&#039;&#039;&#039;, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет. Он должен убедиться, что каждый челнок, готовящийся к вылету, должным образом укомплектован, а манифест плана полета и форма NT-DEC-32 корректно заполнены.&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039; имеет право взять полномочия главы любого отдела, при условии что у данного отдела отсутствует активный руководитель.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122022.png|безрамки|32x32пкс]]Глава службы безопасности====&lt;br /&gt;
&lt;br /&gt;
=====Зелёный код=====&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; не может проводить задержания, аресты, досмотры и обыски при наличии активных сотрудников службы безопасности;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; должен следовать тем же стандартным процедурам, что и смотритель, в отношении экипировки из арсенала, научно-исследовательского отдела, отдела снабжения и мобильных загражений &#039;&#039;(Portable barrier и deployable barrier)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; не может изменять установленные приговоры, если только не будут выявлены дополнительные доказательства или если заключенный попытается скрыться.&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; обязан следить за тем, чтоб импланты подавления псионики у офицеров службы безопасности с зафиксированным псионическим потенциалом присутствовали и находились в режимах «Issue Reprimand» или «Issue Neural Shock».&lt;br /&gt;
&lt;br /&gt;
=====Синий код=====&lt;br /&gt;
#Все правила с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; может по своему усмотрению выдавать смартганы и специальные нарукавные повязки из шкафчика для вооружения корабельного ополчения наиболее подготовленным членам экипажа в случае неспособности службы безопасности по той или иной причине устранить угрозу.&lt;br /&gt;
&lt;br /&gt;
=====Красный код=====&lt;br /&gt;
#Правила 2, 3 с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Главе службы безопасности&#039;&#039; разрешено свободно проводить аресты, задержания, обыски и досмотры, в соответствии с процедурами;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; должен оповестить экипаж судна посредством системы оповещения в консоли о характере подтвержденной угрозы, вызвавшей красный код;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; может по своему усмотрению выдать любой образец оружия из арсенала любому наиболее подготовленному члену экипажа в случае чрезвычайной ситуации.&lt;br /&gt;
#&#039;&#039;Главе службы безопасности&#039;&#039; разрешено переключать режимы подавления имплантов псионики у офицеров службы безопасности на своё усмотрение.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122045.png|безрамки|32x32пкс]]Главный инженер====&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; должен удостовериться, что реактор суперматерии/термоядерного синтеза и/или солнечные панели полностью подключены и запущены перед тем, как предпринимать дальнейшие действия всем отделом в целом;&lt;br /&gt;
#&#039;&#039;Главному инженеру&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; отвечает за поддержание целостности телекоммуникаций. &#039;&#039;Главному инженеру&#039;&#039; запрещено загружать вредоносные скрипты или каким-либо образом препятствовать надлежащему функционированию телекоммуникаций; он также должен диагностировать и устранять любые проблемы, которые возникают;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; должен убедиться в должном функционировании киборгов судна, данная обязанность должна выполняться с поддержкой робототехников в случае отсутствия должных квалификаций со стороны главного инженера;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; ответственен за сохранение работоспособности реактора суперматерии и термоядерного синтеза. Пренебрежение этой обязанностью является основанием для увольнения в случае неисправности реактора;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; ответственен за работоспособность системы жизнеобеспечения судна. Пренебрежение этой обязанностью является основанием для увольнения;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; может обозначить зону «небезопасной», если повреждения сильны до такой степени, что ремонт не может быть завершен в течение приемлемого периода времени;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; имеет право выдавать разрешения на строительство членам экипажа, однако чертежи судна должны находиться в безопасном месте всё время.&lt;br /&gt;
#В случае отсутствия &#039;&#039;главного инженера&#039;&#039; данные регуляции действуют в отношении &#039;&#039;старшего инженера&#039;&#039;, если тот является исполняющим обязанностей главного инженера.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122117.png|безрамки|32x32пкс]]Директор исследований====&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; должен убедиться, что научная работа ведется. Исследования должны быть завершены к моменту подготовки к переходу в следующий сектор, при условии, что отдел исследований обеспечен материалами;&lt;br /&gt;
#&#039;&#039;Директору исследований&#039;&#039; разрешено носить вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; не имеет права разрешать хранение аномальных артефактов на борту корабля до полного тестирования и каталогизации, а также несет ответственность за контроль хранения аномальных образований и ксенофауны и проведения соответствующих лабораторных исследований;&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; должен поддерживать отчетность об успехах экспедиционной команды во время миссии и после неё.&lt;br /&gt;
#В случае отсутствия &#039;&#039;директора исследований&#039;&#039; данные регуляции действуют в отношении &#039;&#039;старшего научного сотрудника&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122213.png|безрамки|32x32пкс]]Главный врач====&lt;br /&gt;
#&#039;&#039;Главному врачу&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Главный врач&#039;&#039; не имеет права разрешать создание ядовитых или взрывоопасных смесей в фармацевтической лаборатории без специального разрешения капитана или, если получение разрешения невозможно, при наличии явной и непосредственной угрозы благополучию судна и экипажа;&lt;br /&gt;
#&#039;&#039;Главный врач&#039;&#039; обязан следить за учётом умерших членов экипажа и надлежащим составлением отчетов о вскрытии;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122238.png|безрамки|32x32пкс]]Адъютант====&lt;br /&gt;
#&#039;&#039;Адъютанту&#039;&#039; запрещено вмешиваться в рабочий процесс любого отдела кроме случаев отсутствия на борту корабля главы и старшего сотрудника конкретного отдела;&lt;br /&gt;
#&#039;&#039;Адъютанту&#039;&#039; запрещено исполнять обязанности службы безопасности. &#039;&#039;Адъютанту&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039; и смартган LAEP90-CS. Использование разрешено только в рамках самообороны;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; должен по мере возможности своевременно оповещать о конкретных отклонениях в работе систем судна или жизненных показателей работников соответствующего отдела;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; должен по мере возможности ассистировать любым главам в различных вопросах, если действия глав не противоречат политике корпорации и не нарушают действующих статей корпоративного закона;&lt;br /&gt;
#Для &#039;&#039;адъютанта&#039;&#039; выполнение распоряжений капитана или главы персонала более приоритетно, чем подчинение остальным главам;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; является первоочередным ответственным лицом за соблюдение стандартных процедур навигации во время пилотирования судном, а также за сохранение его целостности в процессе;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039;, &#039;&#039;&#039;в случае отсутствия сотрудников отдела снабжения&#039;&#039;&#039;, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет. Он должен убедиться, что каждый челнок, готовящийся к вылету, должным образом укомплектован, а манифест плана полета и форма NT-DEC-32 корректно заполнены;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122406.png|безрамки|32x32пкс]]Квартирмейстер====&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; имеет право распоряжаться по своему усмотрению любыми предметами на борту, которые не принадлежат другим отделам или конкретным людям.&lt;br /&gt;
#&#039;&#039;Квартирмейстеру&#039;&#039; дозволено носить с собой вспышку &#039;&#039;(Flash)&#039;&#039;.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; не имеет права хранить (в том числе в отделе или на складе) и сбывать вещи и вещества, входящие в список запрещённых.&lt;br /&gt;
#Заказ потенциально опасных вещей, таких как химические вещества, оружие, ядовитые газы и супер-материя, должен быть утверждён печатью и подписью уполномоченного лица.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; обязан вести отчетность о стыковках с судном, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет и заполнение формы NT-DEC-32, за состояние шаттлов и их готовность, пока те находятся в ангаре.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; обязан вести учёт всех заработанных с продаж денег и зачислять их на счёт отдела либо хранить в физическом виде в своём кабинете.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; имеет право одобрить потенциально опасный заказ своей печатью и подписью, однако будет нести ответственность за последствия подобных заказов.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122319.png|безрамки|32x32пкс]]Смотритель====&lt;br /&gt;
&lt;br /&gt;
=====Зелёный код=====&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не может проводить задержания, аресты, досмотры и обыски при наличии активных сотрудников службы безопасности;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; должен провести тщательный обыск каждого заключенного, включая карманы, слоты в КПК, внутренние карманы верхней одежды и специальной экипировки;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не имеет права выдавать снаряжение из арсенала, за исключением дополнительных смартганов, в перечень запрещённого к выдаче снаряжения также входит снаряжение, предоставляемое научно-исследовательским отделом или отделом снабжения, но недоступное для заказа в зелёный код угрозы;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; запрещено устанавливать мобильные заграждения (Portable barrier и deployable barrier) как внутри брига, так и снаружи;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; обязан огласить каждому заключенному те статьи корпоративного закона, по которым он задержан;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не имеет права оставлять заключенных прикованными к кроватям. Исключение делается в том случае, если заключенный проявляет открытую агрессию или предпринимает попытки побега.&lt;br /&gt;
&lt;br /&gt;
=====Синий код=====&lt;br /&gt;
#Правила 1, 2, 6 с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешается выдавать любое снаряжение из оружейной и другое снаряжение, запрещённое к выдаче в зелёный код. Лазерное оружие, а также летальные патроны могут быть выданы только с разрешения главы службы безопасности или капитана, так как они могут привести к летальным последствиям, либо если есть непосредственная угроза, как, например, наличие на борту судна биоугрозы 6-8 уровня или присутствие посторонних враждебных элементов.&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; может по своему усмотрению выдавать смартганы и специальные нарукавные повязки из шкафчика для вооружения корабельного ополчения наиболее подготовленным членам экипажа в случае неспособности службы безопасности по той или иной причине устранить угрозу;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено устанавливать мобильные заграждения (Portable barrier и deployable barrier) внутри брига.&lt;br /&gt;
&lt;br /&gt;
=====Красный код=====&lt;br /&gt;
#Правила 2, 6 с зелёного кода сохраняются;&lt;br /&gt;
#Правило 4 с синего кода сохраняется. В дополнение, &#039;&#039;cмотритель&#039;&#039; может иметь при себе любое оружие из оружейной, но не более одного;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено выдавать и распределять любое оружие или снаряжение, находящееся в оружейной. Это включает в себя и то, что предоставил исследовательский отдел или отдел снабжения. Также &#039;&#039;смотритель&#039;&#039; может по своему усмотрению выдать любой образец оружия из арсенала любому наиболее подготовленному члену экипажа в случае чрезвычайной ситуации;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено свободно проводить аресты, задержания, обыски и досмотры, в соответствии с процедурами;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122445.png|безрамки|32x32пкс]]Лидер экспедиционной команды====&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; должен убедиться, что шаттл и все члены команды, собранные в рамках экспедиционной миссии, должным образом экипированы и подготовлены;&lt;br /&gt;
#&#039;&#039;Лидеру экспедиционной команды&#039;&#039; разрешено иметь при себе вспышку (Flash), а также баллистическое ружье Xynergy XP-3 с нелетальными и бытовыми патронами. Использование баллистического ружья разрешено только в рамках экспедиционной миссии;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за жизнь и здоровье всех участников экспедиционной команды, включая сотрудников из других отделов, а также за состояние вверенного ему на время вылета челнока;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; должен согласовать и утвердить состав команды на время вылета с директором исследований. Для включения в состав команды сотрудников других отделов требуется дозволение непосредственно главы соответствующего отдела или капитана;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за безопасную эвакуацию и транспортировку аномальных объектов и ксенофауны до момента их передачи сотрудникам научно-исследовательского отдела;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за жизнь и здоровье и безопасную транспортировку потерпевших бедствие лиц, принятых на борт Харона в рамках операции по эвакуации с сигнала бедствия;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за контроль учёта и правомерного применения вооружения, предоставленного в течение одного вылета;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет полную ответственность за предемты, признанные на территории объектов NanoTrasen контрабандой и за незарегистрированное вооружение, которое находится на Хароне на момент возвращения в ангар, неважно, в пользовании оно членов экспедиционной команды или нет;&lt;br /&gt;
#В случае отсутствия &#039;&#039;лидера экспедиционной команды&#039;&#039;, &#039;&#039;пилот экспедиционной команды&#039;&#039; должен считаться исполняющим его обязанности.&lt;br /&gt;
&lt;br /&gt;
{{relevant}}&lt;br /&gt;
{{Navbox_guide}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A1%D1%82%D0%B0%D0%BD%D0%B4%D0%B0%D1%80%D1%82%D0%BD%D1%8B%D0%B5_%D0%BF%D1%80%D0%BE%D1%86%D0%B5%D0%B4%D1%83%D1%80%D1%8B_%D0%98%D0%9A%D0%9D_%D0%A1%D1%8C%D0%B5%D1%80%D1%80%D0%B0&amp;diff=15523</id>
		<title>Стандартные процедуры ИКН Сьерра</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A1%D1%82%D0%B0%D0%BD%D0%B4%D0%B0%D1%80%D1%82%D0%BD%D1%8B%D0%B5_%D0%BF%D1%80%D0%BE%D1%86%D0%B5%D0%B4%D1%83%D1%80%D1%8B_%D0%98%D0%9A%D0%9D_%D0%A1%D1%8C%D0%B5%D1%80%D1%80%D0%B0&amp;diff=15523"/>
		<updated>2026-10-03T15:10:04Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Как видно из названия, Стандартные процедуры представляют собой набор руководящих принципов, которым необходимо следовать, когда судно работает в штатном режиме. Нарушение Стандартных процедур без уважительной причины является основанием для понижения в должности по усмотрению соответствующего главы отдела, однако и слепо следовать СП при игнорировании контекста смены — &#039;&#039;&#039;смехотворно плохая идея&#039;&#039;&#039;. Если ситуация предполагает, капитан, агент внутренних дел или совет глав могут вносить свои правки и корректировки, предварительно оповестив об этом Центральное командование. Общим благополучием и надлежащим функционированием экипажа и судна не следует жертвовать ради неукоснительного соблюдения СП. Помните, — &#039;&#039;&#039;контекст важнее&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
У NanoTrasen есть стандартный набор процедур, которым должен следовать персонал, когда возникает (или нет) чрезвычайная ситуация. Они должны гарантировать, что все действия происходят в интересах и во благо NanoTrasen. Невыполнение этих требований может привести к увольнению или понижению в должности. Крайне серьёзные или повторяющиеся случаи могут привести к блокировке профессии.&lt;br /&gt;
&lt;br /&gt;
==Общие положения стандартных процедур==&lt;br /&gt;
&lt;br /&gt;
===Коды угроз===&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 308E30&lt;br /&gt;
| title      = Уровень угрозы Зеленый — Статус: Все чисто; угрозы на борту судна и поблизости отсутствуют{{anchor|Зелёный код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Зеленый код. Угрозы для судна и его экипажа отсутствуют. Персоналу следует вернуться к выполнению рабочих обязанностей в штатном режиме.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения зеленого кода =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Нелетальное оружие разрешается носить на виду только охране. К нему относится также огнестрельное оружие, снаряженное боеприпасами нелетального воздействия. Ношение летального оружия и боеприпасов в зеленый код не допускается. Только охране разрешается носить броню, до двух элементов.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны открыты и доступны. Особо охраняемые зоны доступны исключительно уполномоченному персоналу.&lt;br /&gt;
* &#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Контроль соблюдения законов корпорации. Дополнительных инструкций нет.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности не обязательны для активации в каком-либо режиме.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Скафандры разрешается использовать только для работы в условиях опасной для жизни среды.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Все исследования ограничены в рамках дозволенного.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Разрешается в рамках применения силы Корпоративных Законов.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Процедура стыковки проходит в штатном режиме.&lt;br /&gt;
*&#039;&#039;&#039;Телекоммуникации:&#039;&#039;&#039; Язык Цюрихского Соглашения является единственным допустимым при общении в общем радиоканале и между сотрудниками одного отдела.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 800080&lt;br /&gt;
| title      = Уровень угрозы Фиолетовый — Статус: На борту судна присутствует биологическая угроза{{anchor|Фиолетовый код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Фиолетовый код. На судне находятся нелокализованные вредоносные патогены. Всему медицинскому персоналу требуется обратиться к вышестоящим сотрудникам для получения инструкций. Немедицинскому персоналу следует выполнять инструкции от медицинского персонала.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения фиолетового кода =====  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Директор исследований и главврач - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Ношение стерильных масок обязательно для всего персонала. Ношение костюмов биологической защиты обязательно для командования, медицинского персонала и охраны объекта.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Контроль соблюдения законов корпорации. Помощь медицинскому персоналу в локализации вспышек заражения. Дополнительных инструкций нет.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности обязательны для включения во второй режим.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Все меры предосторожности при опытах должны быть соблюдены. Исследовательский отдел должен быть в состоянии блокировки, а также соблюдать все меры противостояния биологической угрозе. Учёные имеют право запросить авторизованное лицо из медицинского состава для полной проверки личного состава. Экспедиции запрещены.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Использование летального оружия разрешено для устранения очагов критической опасности активам корпорации. Разрешается использовать нелетальное оружие для насильственной вакцинации при массовом заражении персонала.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = C6A500&lt;br /&gt;
| title      = Уровень угрозы Оранжевый — Статус: Множественные повреждения аппаратуры, внутренних переборок или внешней обшивки судна{{anchor|Оранжевый код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Оранжевый код. Тяжелые нарушения в работе оборудования и повреждение переборок. Всему инженерному персоналу требуется обратиться к вышестоящим сотрудникам для получения инструкций. Весь неинженерный персонал должен покинуть затронутые повреждениями отсеки. Рекомендуется ношение скафандров и следование указаниям инженерного персонала.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения оранжевого кода =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Главный инженер - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Весь экипаж должен иметь доступ к скафандрам.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны находятся в общем доступе, за исключением случаев достоверного нахождения угрозы в пределах зоны. Особо охраняемые зоны заблокированы. Требуется обязательная авторизация с доступом. Охранные турели должны быть активированы, как минимум в режиме оглушения.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности (первый-второй режимы) являются обязательными. Ношение скафандров рекомендуется.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Инженерные скафандры должны находиться в свободном доступе для сотрудников инженерного отдела.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Все меры предосторожности при опытах должны быть соблюдены. Исследовательский отдел должен быть в состоянии блокировки. Экспедиции разрешены, но должны проводиться под надзором сотрудников Защиты активов NanoTrasen.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 394FCC&lt;br /&gt;
| title      = Уровень угрозы Синий — Статус: Есть подозрение о присутствии угрозы на борту судна или поблизости{{anchor|Синий код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;Внимание! Синий код.&#039;&#039; &#039;&#039;Согласно полученной информации на судне может присутствовать угроза для безопасности экипажа. Всей охране требуется обратиться к вышестоящим сотрудникам для получения указаний; разрешено обыскивать сотрудников и отсеки, а также держать оружие на виду.&#039;&#039;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
===== Положения синего кода ===== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - ГСБ и ГП - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Летальное оружие разрешено к ношению на виду Отделу Защиты Активов. Авторизованный персонал может носить при себе оружие, но не должен показывать его на виду. Плитоносец (в том числе и цельный бронежилет) и шлем &#039;&#039;&#039;обязательны&#039;&#039;&#039; к ношению всему персоналу Службы безопасности и допускается к ношению всему остальному авторизованному персоналу.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Охраняемые зоны находятся в общем доступе за исключением случаев достоверного нахождения угрозы в пределах зоны. Высоко охраняемые зоны заблокированы. Требуется обязательная авторизация с доступом. Охранные турели должны быть активированы как минимум в режиме оглушения.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Арест&#039;&#039;&#039;: Аресты и задержания могут проводиться без ордера, однако всё ещё требуют подтверждения уполномоченного лица и предъявления обвинений задерживаемому.&lt;br /&gt;
**&#039;&#039;&#039;Обыск&#039;&#039;&#039;: Обыски могут проводиться без ордера, однако всё ещё требуют подтверждения уполномоченного лица и предъявления обвинений обыскиваемому.&lt;br /&gt;
**&#039;&#039;&#039;Иные следственные действия&#039;&#039;&#039;: Могут проводиться вне территории брига, их процедуры могут быть опущены в случае необходимости.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности обязательны для включения во второй режим.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Использование летального оружия допускается только согласно правилам применения силы Корпоративного Закона.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 8B0000&lt;br /&gt;
| title      = Уровень угрозы Красный — Статус: Подтверждено наличие непосредственной угрозы на борту судна или поблизости{{anchor|Красный код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Красный код. На судне объявлено чрезвычайное положение. Весь экипаж должен обратиться к главам для получения инструкций. Охране разрешено обыскивать сотрудников и отсеки, а также держать оружие на виду.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен при наличии двух людей с доступом к устройству аутентификации карт, которые находятся на мостике, а так же в кабинетах глав.&lt;br /&gt;
&lt;br /&gt;
===== Положения красного кода ===== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - ГСБ - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Бронежилеты, шлемы и оружие обязательно к ношению всему персоналу Службы безопасности. Ношение оружия на виду разрешается всему авторизованному персоналу.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны заблокированы. Особо охраняемые зоны заблокированы. Оборонительные турели должны быть в летальном режиме. Настоятельно рекомендуется переправить весь персонал в соответствующие отделы.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Процедуры ареста, задержания, обыска, а также иные правовые нормы могут быть опущены или упрощены, однако это не распространяется на глав отделов, [[Корпоративные законы#Надлежащие правовые процедуры|Задержание]] и обыски которых должны соответствовать надлежащим процедурам и их особым правам, за исключением случаев крайней необходимости.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Режим отслеживания физического местоположения и мониторинга состояния здоровья (третий режим) обязателен к активации всему персоналу. Скафандры обязательны для парамедиков.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Скафандры обязательны для всего инженерного персонала. Скафандры обязаны находиться в открытом доступе для всего персонала.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Исследовательские экспедиции отменяются и запрещаются до снижения уровня угрозы. Исследовательские и шахтёрские вылеты запрещены, уже идущие экспедиции могут быть отозваны если существует угроза для внекорабельной команды, однако в ином случае они должны быть продолжены. Исследования могут продолжаться лишь в том случае, если они направлены на защиту персонала, или не могут быть остановлены, или если дано распоряжение директора исследований.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Применение летального вооружения разрешено. Допускается нейтрализация с применением 4 уровня контрмер (летальное вооружение) в случае явной угрозы со стороны противника.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Разрешается исключительно кораблям Отдела защиты активов НТ.&lt;br /&gt;
*&#039;&#039;&#039;Телекоммуникации:&#039;&#039;&#039; Общий радиоканал должен использоваться только в условиях критической или чрезвычайной ситуации. Защита паролем для коммуникаций по КПК и радиочастотам допускается. Физическая охрана отсека телекоммуникаций настоятельно рекомендуется.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 000000&lt;br /&gt;
| title      = Уровень угрозы &amp;quot;Дельта&amp;quot; — Статус: Угроза уничтожения судна; потеря объекта неминуема{{anchor|Код Дельта}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Внимание всему персоналу! Код &amp;quot;Дельта&amp;quot;. На судне обнаружено взрывное устройство большой мощности с активированным обратным отсчетом. Весь экипаж должен следовать инструкциям глав и охраны. Это не учебная тревога.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Максимальный уровень угрозы. На борту объекта было обнаружено мощное взрывное устройство и уничтожение объекта неминуемо.&lt;br /&gt;
&lt;br /&gt;
Капитану, Агентам Внутренних Дел и Главам отделов настоятельно рекомендуется ознакомиться с документом, озаглавленным &amp;quot;Протокол Дельта&amp;quot;, помещенным в их личные шкафчики, для получения подробных инструкций о действиях при обнаружении высокомощного взрывного устройства на борту объекта.&lt;br /&gt;
&lt;br /&gt;
Корпорация NanoTrasen напоминает, что любые слухи о существовании так называемого &amp;quot;устройства самоуничтожения&amp;quot; являются ложными; конструкция ИКН &amp;quot;Сьерра&amp;quot; не предусматривает размещения такого устройства на борту.&lt;br /&gt;
&lt;br /&gt;
Эвакуационная процедура начинается немедленно. Весь персонал должен покинуть корабль.&lt;br /&gt;
&lt;br /&gt;
===== Положения кода &amp;quot;Дельта&amp;quot; =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Офицеры службы безопасности уполномочены на устранение члена экипажа в случае, если он прямо или косвенно препятствует эвакуации.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Блокировка снимается для облегчения процесса эвакуации ценных материалов, важных бумаг и оборудования.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка с судном запрещена. Ближайшие суда должны соблюдать безопасную дистанцию.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Стандартные и чрезвычайные ситуации==&lt;br /&gt;
{{pageframe&lt;br /&gt;
| color      = 88b1ef&lt;br /&gt;
| image      = Goldpin.png&lt;br /&gt;
| title      = Процедуры при ЧП&lt;br /&gt;
| content    = Следующие ситуации находятся в пределах обычных на объекте и должны служить четким руководством для чрезвычайных и не стандартных ситуаций.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Megaphone.png|32px]] Правила оповещения экипажа при ЧС === &lt;br /&gt;
&lt;br /&gt;
В случае возникновения чрезвычайных ситуаций, департаментам следует прилагать общие усилия для устранении последствий инцидента и восстановлении работы стандартных процедур ИКН &amp;quot;Сьерра&amp;quot;. В случае возникновения серьезного инцидента, который может повлиять на нормальную работу судна или причинить значительный ущерб экипажу или имуществу, ожидается, что весь персонал на борту будет, путём обращения капитана или представителя совета глав, обеспечен следующей информацией:&lt;br /&gt;
&lt;br /&gt;
*Краткое описание текущего инцидента.&lt;br /&gt;
&lt;br /&gt;
*Какие шаги были предприняты до настоящего времени для борьбы с этим инцидентом.&lt;br /&gt;
&lt;br /&gt;
*Предлагаемые действия для экипажа.&lt;br /&gt;
&lt;br /&gt;
*(Если применимо) Краткое описание причины изменения уровня тревоги.&lt;br /&gt;
&lt;br /&gt;
Исключение составляют случаи, когда вышеуказанная информация может поставить под угрозу департамент охраны судна или сохранность судна. В этом случае ожидается, что экипажу будет предоставлено столько информации, сколько позволяет ситуация.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Documents.png|32px]] Сообщения от Центрального Командования === &lt;br /&gt;
&lt;br /&gt;
Нередко, Центральное Командование может использовать собственные каналы связи, чтобы передать на судно свои распоряжения или запросы. Они могут быть отправлены посредство факса или телекоммуникаций. Центральное Командование — единственный высший орган власти на объекте, поэтому его факсы и/или оповещения не могут быть оспоримы за [[Знания об антагонистах#Оповещения ЦК|некоторыми исключениями]].&lt;br /&gt;
=== [[File:Id regular.png|32px]] Политика отдела кадров ===&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения на новые должности внутри объекта ====&lt;br /&gt;
&lt;br /&gt;
*Приемом на работу заведует глава отдела. Если таковой отсутствует, его обязанности может исполнять капитан или глава персонала с разрешения первого. В отсутствие главы отдела капитан и/или глава персонала исходят из своего мнения (см. СП Командования для исключений).&lt;br /&gt;
*Только старший сотрудник может быть назначен исполняющим обязанности главы своего отдела. Данная процедура проводится только капитаном, главой персонала или советом глав. &lt;br /&gt;
*Только сотрудники NanoTrasen могут быть назначены как на полноценную должность старшего сотрудника того или иного отдела, так и на должность исполняющего его обязанности. Для проведения данной процедуры необходимо согласие капитана, совета глав, либо главы соответствующего отдела.&lt;br /&gt;
*Член командования, избранный советом глав на должность исполняющего обязанности капитана, не может назначать кого-либо на должность исполняющего главы отдела.&lt;br /&gt;
*Все работники при процессе трудоустройства в службу безопасности должны быть проверены на принадлежность к криминогенной деятельности. После этой проверки, при наличии безукоризненной биографии работнику не может быть отказано в приеме.&lt;br /&gt;
*Никто из членов экипажа не может быть назначен на должность агента внутренних дел, - эта должность является подотчетной непосредственно Центральному командованию.&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника в статус Временно Исполняющего Обязанности другой должности (также ВрИО) ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Назначение:&#039;&#039;&#039; Временно исполняющий обязанности (ВрИО) назначается на долгосрочный период до конца миссии в случае, если официальный сотрудник выведен из строя и не может выполнять свои обязанности до завершения миссии. Назначение ВрИО возможно только по решению Центрального Командования. ВрИО главы могут быть назначены только из числа старших сотрудников отдела, а ВрИО старшего сотрудника — только из числа рядовых сотрудников соответствующего отдела.&lt;br /&gt;
* &#039;&#039;&#039;Полномочия и доступ:&#039;&#039;&#039; ВрИО получает полный доступ к системам и ресурсам, соответствующим должности, включая карту с названием должности и рангом Временно Исполняющего Обязанности (NT Acting Official). ВрИО главы включаются в совет глав на равных правах с официальными главами. ВрИО полностью переводится на новую должность и не выполняет обязанности своей предыдущей роли.&lt;br /&gt;
* &#039;&#039;&#039;Ограничения:&#039;&#039;&#039; ВрИО обязан соблюдать все стандартные процедуры и корпоративные законы, применимые к официальной должности. Назначение ВрИО не допускается для должности агента внутренних дел. ВрИО не имеет права делегировать свои полномочия без разрешения Центрального Командования. При возвращении официального сотрудника к исполнению обязанностей статус ВрИО аннулируется, и сотрудник возвращается к своей прежней должности или переводится на другую по решению Центрального Командования.&lt;br /&gt;
* &#039;&#039;&#039;Процедура передачи полномочий:&#039;&#039;&#039; По окончании миссии ВрИО обязан немедленно передать все полномочия, доступы и предметы, связанные с должностью. Глава персонала изымает допуск ВрИО, если это требуется. Центральное Командование должно быть уведомлено о завершении статуса ВрИО.&lt;br /&gt;
* &#039;&#039;&#039;Ответственность:&#039;&#039;&#039; ВрИО несет полную ответственность за соблюдение стандартных процедур и корпоративных законов, соответствующих занимаемой должности. Нарушение, включая некомпетентность или несанкционированные действия, может привести к понижению, увольнению или другим мерам, предусмотренным корпоративными законами. Все решения ВрИО должны быть задокументированы в системе управления персоналом и переданы Центральному Командованию по запросу.&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника в статус Исполняющего Обязанности другой должности (также ИО) ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Назначение:&#039;&#039;&#039; Исполняющий обязанности (ИО) назначается в случае отсутствия главы отдела на протяжении смены или при вакантной должности. Назначение возможно только из числа старших сотрудников отдела и требует согласия капитана, главы персонала или совета глав. Для назначения ИО капитана требуется голосование совета глав и разрешение Центрального Командования.&lt;br /&gt;
* &#039;&#039;&#039;Полномочия и доступ:&#039;&#039;&#039; ИО получает полный доступ к системам и ресурсам, необходимым для выполнения обязанностей главы отдела, включая карту с соответствующим названием должности и установкой ранга Исполняющего Обязанности (NT Temporary Assignment). ИО не включается в совет глав. Исключением является только ситуация при отсутствии всех официальных глав отдела. В отсутствие главы службы безопасности смотритель автоматически считается ИО.&lt;br /&gt;
* &#039;&#039;&#039;Ограничения:&#039;&#039;&#039; ИО не входит в цепь командования, если присутствует хотя бы один официальный руководитель. ИО капитана не может назначать ИО глав отделов. ИО обязан передать полномочия и личные предметы официальному главе при его появлении. Старший сотрудник может отказаться от статуса ИО. Старшему научному сотруднику, исполняющему обязанности директора исследований, запрещено взаимодействие с ИИ.&lt;br /&gt;
* &#039;&#039;&#039;Процедура передачи полномочий:&#039;&#039;&#039; При возвращении официального главы к исполнению его обязанностей (к примеру при пробуждении из криосна) ИО обязан немедленно передать все полномочия и предметы главе. Глава персонала изымает допуск капитана у ИО капитана при появлении легитимного капитана.&lt;br /&gt;
* &#039;&#039;&#039;Ответственность:&#039;&#039;&#039; ИО несет ответственность за соблюдение стандартных процедур и корпоративных законов. Нарушение, включая некомпетентность или несанкционированные действия, может привести к понижению или увольнению. Все решения ИО должны быть задокументированы и переданы главе отдела или капитану.&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
|title = Краткие отличия ВрИО от ИО&lt;br /&gt;
|header = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;ИО&#039;&#039;&#039; подразумивает исполнение обязанностей в моменте. Приставка Временный у &#039;&#039;&#039;ВрИО&#039;&#039;&#039; подразумивает исполнение обязанностей на протяжении определенного срока. Из этого языкового отличия и образуются куда более детальные отличия этих статусов.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|content = ㅤ&lt;br /&gt;
*&#039;&#039;&#039;Срок действия:&#039;&#039;&#039;  &lt;br /&gt;
**ИО (Исполняющий обязанности) назначается на краткосрочный период, обычно в рамках одной смены, и статус может быть прекращен в любой момент при возвращении официального сотрудника.  &lt;br /&gt;
**ВрИО (Временно исполняющий обязанности) назначается на долгосрочный период до конца миссии, что подразумевает стабильное замещение должности.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Полномочия и статус:&#039;&#039;&#039;  &lt;br /&gt;
**ИО сохраняет свою основную должность и выполняет обязанности замещаемой роли с ограниченными полномочиями, не входя в совет глав, если присутствует хотя бы один официальный руководитель.  &lt;br /&gt;
**ВрИО полностью переводится на новую должность, прекращая исполнять обязанности предыдущей роли, и обладает всеми полномочиями официального сотрудника. ВрИО глав включаются в совет глав на равных правах с официальными главами.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Процедура назначения:&#039;&#039;&#039;  &lt;br /&gt;
**ИО назначается локально капитаном или советом глав для оперативного решения тактических задач, обеспечивающих функционирование отдела в текущий момент.  &lt;br /&gt;
**ВрИО назначается исключительно Центральным Командованием для стратегического замещения должности, когда официальный сотрудник выведен из строя до конца миссии.}}&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника на испытательный срок ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Сотрудник может быть назначен на испытательный срок в следующих случаях:&#039;&#039;&#039;  &lt;br /&gt;
** Новый сотрудник, принятый на работу без полного опыта или сертификации NanoTrasen.  &lt;br /&gt;
** Перевод сотрудника на новую должность, требующую дополнительной оценки компетентности.  &lt;br /&gt;
** Возвращение сотрудника после дисциплинарного взыскания или длительного отсутствия с целью проверки текущих навыков.  &lt;br /&gt;
** Выявление недостаточной компетентности в текущей должности, но с потенциалом для обучения, по решению главы отдела или капитана.  &lt;br /&gt;
** Решение Центрального Командования в рамках особых обстоятельств.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Определение рамок испытательного срока:&#039;&#039;&#039;  &lt;br /&gt;
** Испытательный срок назначается главой соответствующего отдела или капитаном, а в их отсутствие — главой персонала с разрешения Центрального Командования.  &lt;br /&gt;
** Продолжительность испытательного срока не может быть меньше одной рабочей смены. Длительность испытательного срока не может быть более одного квартала (трех рабочих месяцев). В исключительных случаях срок может быть продлен с письменным обоснованием и одобрения Центрального Командования.  &lt;br /&gt;
** Рамки испытательного срока включают четкие цели и критерии оценки компетентности, которые определяются главой отдела и фиксируются в системе трудовых записей (и системе записей отдела защиты активов при необходимости) персонала (Crew Records).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Отношение к сотрудникам на испытательном сроке:&#039;&#039;&#039;  &lt;br /&gt;
** Сотрудники на испытательном сроке обязаны носить идентификационные метки с указанием статуса (NT Employee (or Contractor) on Probationary Period) для упрощения контроля со стороны службы безопасности и глав отделов.  &lt;br /&gt;
** Старшие сотрудники и главы отделов должны предоставлять таким сотрудникам наставничество, обучение и четкие инструкции, способствующие их адаптации и выполнению задач.  &lt;br /&gt;
** Сотрудники на испытательном сроке не имеют ограничений к доступ ресурсам и доступам занимаемой им должности, за исключением особых случаев указанных в трудовых записях.  &lt;br /&gt;
** Запрещается дискриминация или создание токсичной рабочей среды для сотрудников на испытательном сроке. Нарушение этого правила со стороны коллег рассматривается как основание для дисциплинарных мер.&lt;br /&gt;
** Старший сотрудник на испытательном сроке не имеет права быть назначенным в качестве ИО главы своего отдела без разрешения со стороны Центрального Командования.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Смещение с должности:&#039;&#039;&#039;  &lt;br /&gt;
** Отдел кадров, по решению главы отдела или капитана, имеет право сместить сотрудника на испытательном сроке с его должности в упрощенной форме, в случае нарушения установленных рамок испытательного срока, некомпитентности, нарушении стандартных процедур или корпоративных законов. Для смещения достаточно письменного обоснования с указанием причин.&lt;br /&gt;
** Смещенный сотрудник может быть переведен на должность пассажира либо уволен. ID-карта сотрудника подлежит изъятию или изменению в соответствии с новой должностью.  &lt;br /&gt;
** Сотрудник на испытательном сроке имеет право обжаловать смещение через главу персонала или капитана, но решение Центрального Командования является окончательным.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Общие положения:&#039;&#039;&#039;  &lt;br /&gt;
** Сотрудники на испытательном сроке обязаны выполнять указания старших сотрудников и глав отдела, проходить обучение и демонстрировать прогресс в соответствии с установленными критериями.  &lt;br /&gt;
** Служба безопасности и агент внутренних дел имеют право проверять соблюдение сотрудниками на испытательном сроке условий их нахождения в этом статусе.  &lt;br /&gt;
** Все назначения на испытательный срок, их рамки и результаты оценки должны быть задокументированы в системе. В случае успешного прохождения испытательного срока сотрудник переводится на полноценную должность с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
==== Политика увольнения/понижения ====&lt;br /&gt;
&lt;br /&gt;
*В случае полного расторжения контракта с сотрудником его ID-карту следует уничтожить.&lt;br /&gt;
*В случае увольнения рекомендуется заменить должность на пассажира, однако также возможен перевод на должность грузчика или уборщика.&lt;br /&gt;
*Увольнение или понижение запрещено без соглашения главы соответствующего отдела или капитана. Для увольнения члена командования смотрите цепь командования.&lt;br /&gt;
*Персонал должен самостоятельно прийти к главе персонала для увольнения или понижения. В противном случае он может быть доставлен силой сотрудником службы безопасности.&lt;br /&gt;
*Если было объявлено от законного представителя власти, что определенный сотрудник был уволен или понижен, то ему запрещается находиться на территории отдела, в котором он работал. В противном случае это будет считаться проникновением или вторжением. Также обнаружение при нём вещей из данного отдела будет считаться кражей. В связи с этим настоятельно рекомендуется, чтобы уволенный или пониженный член экипажа добровольно сдал все запрещённые предметы и сотрудничал со службой безопасности, если он хочет избежать ареста.&lt;br /&gt;
&lt;br /&gt;
===== Распространенные причины увольнения/понижения =====&lt;br /&gt;
 Обратитесь к приведенному выше для увольнения. В конечном счете, решение об увольнении или понижении в должности любого персонала принимается соответствующим главой отдела или капитаном. Это всего лишь список примеров причин для увольнения.&lt;br /&gt;
*Любое нарушение СП, повлекшее среднюю или серьезную задержку в работе судна без обоснованной причины;&lt;br /&gt;
*Злоупотребление сотрудниками СБ своей экипировкой (например, использование летальных боеприпасов в зелёный код);&lt;br /&gt;
*Нарушение любой статьи корпоративных законов, подразумевающее нарушение работоспособности отдельных людей, отделов или всего корабля;&lt;br /&gt;
*Критическая некомпетентность в работе;&lt;br /&gt;
*Отказ следовать законным требованиям главы отдела. Законность требований определяет капитан или глава персонала;&lt;br /&gt;
*Создание небезопасной и/или токсичной рабочей среды. Сотрудники, которые постоянно ругают, оскорбляют, унижают или иным образом относятся к своим коллегам, как к грязи, должны быть немедленно наказаны.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:ERT Commander 96px.png|32px]] Отряд быстрого реагирования ===&lt;br /&gt;
&lt;br /&gt;
===== Процедуры экипажа ===== &lt;br /&gt;
&lt;br /&gt;
*Нельзя одновременно вызвать ОБР и проводить процедуру эвакуации.&lt;br /&gt;
*ОБР может быть вызван только, если задействован красный код.&lt;br /&gt;
*ОБР следует вызывать только, если экипаж судна неспособен справиться с угрозой своими силами, как, например, недостаток сотрудников СБ при гуляющем на судне маньяке или недостаток инженеров при обширной разгерметизации.&lt;br /&gt;
*ОБР нельзя вызвать без согласия большинства глав на борту судна.&lt;br /&gt;
*Следует выполнять любые приказы ОБР, если они не откровенно незаконны и идут против интересов корпорации. Следует помнить, что ОБР подчиняется только ЦК.&lt;br /&gt;
&lt;br /&gt;
===== Процедуры ОБР =====&lt;br /&gt;
&lt;br /&gt;
*Лидер ОБР должен гарантировать нахождение всей его команды в челноке прежде, чем отправляться на объект.&lt;br /&gt;
*Лидер ОБР считается самым главным на объекте, и его приказы должны выполняться беспрекословно, если они не откровенно незаконны и не идут против интересов корпорации.&lt;br /&gt;
*Лидер ОБР сам определяет целесообразность проведения процедуры эвакуации.&lt;br /&gt;
*Все бойцы ОБР должны включить свои камеры (кликнув по кнопке, которая включает фонарь на шлеме) и сохранять постоянную связь внутри команды.&lt;br /&gt;
*Бойцы ОБР сами определяют приоритетность любой деятельности на борту судна. Отклонения от их плана запрещены.&lt;br /&gt;
*Бойцы ОБР должны не допустить попадания своего снаряжения в посторонние руки.&lt;br /&gt;
&lt;br /&gt;
==== Протокол эвакуации ====&lt;br /&gt;
&lt;br /&gt;
*Нельзя одновременно вызвать ОБР и проводить процедуру эвакуации. В случае присутствия на борту судна ОБР его лидер сам определяет целесообразность проведения эвакуации.&lt;br /&gt;
*Во время проведения эвакуации, &#039;&#039;&#039;весь персонал объекта&#039;&#039;&#039; обязан проследовать к спасательным капсулам, либо на любые иные транспортные средства, объявленные командным составом как спасательные. Командный состав объекта обязан проследить за ходом эвакуации. Служба безопасности имеет право принуждать персонал к эвакуации с объекта, если она проводится из-за причин, что могут привести к гибели персонала, значительным повреждениям объекта или его полному уничтожению.&lt;br /&gt;
*В случае нахождения на борту корабля враждебных форм жизни, представляющих биологическую опасность (биоугроза 6-8 уровня), необходимо предупредить ЦК, прежде чем инициировать процедуру эвакуации. Нарушение данной процедуры повлечет за собой отмену протокола эвакуации для сохранения карантина.&lt;br /&gt;
*После подготовки эвакуационных челноков к запуску всему персоналу надлежит проследовать к ближайшему челноку и занять в нем место.&lt;br /&gt;
*Запрещен досрочный запуск эвакуационных челноков, кроме случаев, когда их целостность или жизнь экипажа, находящегося на борту, под угрозой.&lt;br /&gt;
*Составу службы безопасности и заключенным надлежит проследовать в собственный эвакуационный челнок (он находится дальше вниз по коридору, мимо камер временного заключения и карцера).&lt;br /&gt;
*Всему персоналу, находящемуся в критическом состоянии, должна быть оказана первая медицинская помощь.&lt;br /&gt;
*Все важные документы, оборудование и предварительно записанный на интелликарту бортовой ИИ должны быть эвакуированы с объекта, если это не несёт угрозы немедленной гибели для персонала.&lt;br /&gt;
*Любой член экипажа, прямым или косвенным путем препятствующий процедуре проведения эвакуации, подлежит немедленному устранению на месте охраной объекта.&lt;br /&gt;
&lt;br /&gt;
=== [[File: GPS.png|32px]] Навигация ===&lt;br /&gt;
Сьерра способна к быстрому ускорению, которое делает использование корабельных двигателей опасным для экипажа, выполняющего внекорабельную деятельность. Нижеописанные правила должны быть соблюдены перед началом движения судна.&lt;br /&gt;
&lt;br /&gt;
*Сьерра &#039;&#039;&#039;полностью способна к движению&#039;&#039;&#039; с момента начала смены. Начало движения может отлагаться из-за инженерных работ и запуска корабельных щитов &#039;&#039;&#039;только, если окружение не позволяет пилоту проложить безопасный курс&#039;&#039;&#039;.&lt;br /&gt;
*Намерение начать движение должно быть заранее объявлено, и пилот должен удостовериться в завершении всех изложенных ниже процедур перед началом движения.&lt;br /&gt;
*После объявления о намерении начать движение, вся деятельность (в частности, внекорабельная), противоречащая навигационным процедурам должна быть прекращена.&lt;br /&gt;
*Экипаж транспортных челноков также должен быть уведомлен и вернуться на борт Сьерры, только если план не предполагает временного оставления их в текущем секторе.&lt;br /&gt;
*Ожидать запуска корабельных щитов следует только при наличии серьезной причины.&lt;br /&gt;
*Пилоту рекомендуется снизить тягу двигателей как минимум до 50% во избежание чрезмерного расхода топлива и перегрева сопел двигателей.&lt;br /&gt;
&lt;br /&gt;
==== Стыковка и гости ====&lt;br /&gt;
Как исследовательскому судну, Сьерре настоятельно рекомендуется проводить стыковку с нейтрально и дружественно настроенными судами. Однако имеются определенные правила и предписания для стыковки:&lt;br /&gt;
&lt;br /&gt;
*Уполномоченные лица NanoTrasen могут предоставить или отказать беженцам в предоставлении убежища по своему усмотрению.&lt;br /&gt;
&lt;br /&gt;
*Гости, которые являются сотрудниками NanoTrasen, но находятся на исследовательском корабле, могут получить доступ к отсекам для дальнейшей работы, либо обучения. Допускается выдача доступа вплоть до командных должностей. Всем остальным посетителям разрешается выдача доступа только по рабочим профессиям.&lt;br /&gt;
&lt;br /&gt;
*К гостям может быть приставлено сопровождение и проведён обыск по усмотрению уполномоченных лиц, но только если они желают покинуть территорию своего судна и лично посетить Сьерру. &#039;&#039;&#039;Экипаж ни при каких обстоятельствах не имеет права подниматься на судно гостей без их разрешения, проводить обыск пристыковавшегося судна или каким-либо иным образом нарушать суверенитет гостей.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Любое судно обязано соблюдать законы государства, на чьей территории оно находится в данный момент. За пределами государств законы отсутствуют, как и обязательства к их выполнению. Судна вне территории государств могут соблюдать любые законы и правила, которые они считают подходящими, однако это не касается судов и активов корпораций, [[Углубленная информация о функционировании ПСС#Корпорации в ЦПСС|базирующихся в ЦПСС]].&lt;br /&gt;
&lt;br /&gt;
*Все члены экипажа ИКН &amp;quot;Сьерра&amp;quot;, находясь на пристыкованном судне, попадают под юрисдикцию этого судна и могут быть оштрафованы, арестованы или задержаны при нарушении действующих на нём законов.&lt;br /&gt;
**К космическим судам, принадлежащим к организациям, находящимся в состоянии конфликта с NanoTrasen или судам, атакующим объекты или суда NanoTrasen, данное правило не применяется. Организация различных инцидентов при дипломатической встрече плохо отразится на дальнейшей карьере капитана и его экипажа. Настоятельно рекомендуется предоставить капитану, главе персонала или агенту внутренних дел право начать контакт с гостями и выступать посредником в любых конфликтах (законных или нет) между судном NanoTrasen и другими космическими судами.&lt;br /&gt;
&lt;br /&gt;
*Как судно NanoTrasen, Сьерра должна предоставлять помощь терпящим бедствие судам в случае, если не существует неоправданного риска для него при экстренной стыковке с терпящим бедствие судном, а также если оно принадлежит NanoTrasen. Запрещено оказывать помощь суднам, не принадлежащим NanoTrasen, без приказа капитана, главы персонала в случае отсутствия капитана, или иных уполномоченных лиц, представленных Центральным командованием. В случае отсутствия всех вышеперечисленных лиц решение об оказании помощи может быть принято большинством глав отделов. Обязанность оказывать непосредственную помощь включает в себя медицинскую, инженерную или военную помощь в случае преследования враждебными элементами.&lt;br /&gt;
&lt;br /&gt;
*В случае действия на судне ИКН &amp;quot;Сьерра&amp;quot; кода повышенной готовности, стыковка может быть ограничена на усмотрение старшего представителя цепи командования.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Первый контакт ===&lt;br /&gt;
Поскольку имеется вероятность того, что ИКН &amp;quot;Сьерра&amp;quot; в процессе экспедиции встретится с новой расой, от персонала ожидают исполнения следующего руководства при первом контакте.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Враждебность&#039;&#039;&#039;: первое и самое важное - это определить степень враждебности неизученного вида или сущности. Это должно быть достаточно легко. Постарайтесь не предпринимать каких-либо действий, что могут навредить существу, вне зависимости от его разумности - это может ухудшить ситуацию. Сдерживание является предпочтительным способом действий. Если оно удачно, переходите к следующему шагу. Если сдерживание невозможно, разрешается использовать огонь на поражение.&lt;br /&gt;
*&#039;&#039;&#039;Умственные способности&#039;&#039;&#039;: допуская что вид не враждебен, попытайтесь определить, насколько он разумен. Этого можно достичь через коммуникацию, математику или даже знание химии.&lt;br /&gt;
*&#039;&#039;&#039;Коммуникация&#039;&#039;&#039;: определив разумность, следующим шагом должно быть определение способов коммуницировать. Шанс восприятия неизвестной формой жизни нашего языка, а также умение с его помощью коммуницировать довольно мал, но попробовать стоит в любом случае, - стандартные пиктограммы, математические концепты или физические константы вроде анатомического сложения могут быть довольно полезны, если голосовая коммуникация невозможна. Универсальный диктофон, возможно, сможет дешифровать неизвестный язык.&lt;br /&gt;
*&#039;&#039;&#039;Дипломатия&#039;&#039;&#039;: если контакт есть и новый вид имеет ту или иную форму правления, иерархию, с которой дипломатические контакты могут быть налажены, сделайте всё возможное, чтобы приступить к дипломатическим переговорам с этим видом. Процесс должен быть возглавлен агентом внутренних дел, который незамедлительно доложит Центральному командованию.&lt;br /&gt;
&lt;br /&gt;
==== Медицинская оценка ====&lt;br /&gt;
При наличии медицинских причин, главный врач может объявить любого члена экипажа непригодным для работы или снять с занимаемой им должности ввиду непригодности по физическим и/или психическим причинам.&lt;br /&gt;
&lt;br /&gt;
Для снятия с должности члена командования необходимо письменное согласие капитана, а для отстранения от выполнения обязанностей капитана необходимо единогласное решение совета глав, либо прямой приказ Центрального командования NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
=== Вооружение ===&lt;br /&gt;
Разрешение на хранение и ношение оружия персоналом, не входящего в состав службы безопасности, определяется по нескольким критериям:&lt;br /&gt;
&lt;br /&gt;
*Член экипажа имеет доступ к закрытому шкафчику, в котором изначально хранится оружие;&lt;br /&gt;
*Оружие имеется у сотрудника при выходе из криосна.&lt;br /&gt;
&lt;br /&gt;
В список данных сотрудников входят капитан, глава персонала, агент внутренних дел, оперативник внутренней безопасности, адъютанты и лидер экспедиционной команды.&lt;br /&gt;
&lt;br /&gt;
Сотрудникам научно-исследовательского отдела было дано право на исследование, создание и хранение любого вида вооружения в пределах своего отдела. &lt;br /&gt;
&lt;br /&gt;
В случае необходимости, директор исследований, глава персонала, в случае отсутствия первого, или капитан могут разрешить хранение и использование не запрещённого действующими процедурами вооружения экспедиционной команде на одном вылете &#039;&#039;(согласно манифесту)&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*В случае, если экспедиционная команда планирует повторные вылеты по мере возвращения на борт Сьерры, лидер или иной старший представитель экспедиционной команды обязан провести опись имеющегося вооружения с указанием каждого члена команды, которому конкретный экземпляр вооружения предписывается, а затем вместе со всеми указанными в описи лицами явиться к смотрителю, главе службы безопасности или капитану для прохождения стандартной процедуры регистрации оружия. Вооружение должно храниться в защищенном замком контейнере и не должно покидать борт Харона. Исключением к свободному применению оружия является чрезвычайная ситуация на борту Сьерры, если состав службы безопасности не способен справиться с возникшей угрозой.&lt;br /&gt;
&lt;br /&gt;
После объявления синего уровня угрозы, в случае, если сил охраны недостаточно для устранения угрозы, капитан, глава службы безопасности либо смотритель могут принять решение о выдаче вооружения наиболее компетентным членам экипажа, не состоящим в службе безопасности. Для этой цели в оружейной находится специальный оружейный шкаф, содержащий четыре экземпляра смартганов LAEP90-CS и четыре красных повязки для идентификации членов корабельного ополчения. Также, в зависимости от характера угрозы, члены командования, не авторизованные на ношение оружия, могут запросить выдачу любого оружия на усмотрение главы службы безопасности или смотрителя.&lt;br /&gt;
&lt;br /&gt;
После объявления красного уровня угрозы смотритель или глава службы безопасности по своему усмотрению могут свободно выдавать любой экземпляр вооружения, но предпочтение так же должно отдаваться наиболее подготовленному персоналу. &lt;br /&gt;
&lt;br /&gt;
После устранения непосредственной угрозы для судна получившие вооружение члены экипажа обязаны сдать его службе безопасности.&lt;br /&gt;
&lt;br /&gt;
Капитан может выдать разрешение на ношение оружия (летального и нет) по своему усмотрению любому члену экипажа.&lt;br /&gt;
&lt;br /&gt;
==== Боевые аугменты ====&lt;br /&gt;
К числу боевых аугментов относятся:  &lt;br /&gt;
&lt;br /&gt;
*Встроенное лезвие (Embedded blade)&lt;br /&gt;
*Киберкогти (Cyberclaws)&lt;br /&gt;
* Встроенный дробовик (Pop-out shotgun)&lt;br /&gt;
*Считыватель синапсов (Synapse interceptor)&lt;br /&gt;
*Вспомогательный модуль точности (Gunnery booster)&lt;br /&gt;
&lt;br /&gt;
Разрешение на выдачу боевых аугментов может предоставить только директор исследований, а на установку - глава сотрудника, которому устанавливаются протезы, и глава службы безопасности или смотритель, или капитан. Целесообразность установки боевых аугментов определяется в зависимости от должностного положения сотрудника и условий его работы. Для установки боевых аугментов в ИПС требуется дополнительно удостовериться в наличии у них Кандалов, ограничивающих их поведение.&lt;br /&gt;
&lt;br /&gt;
Владение боевыми аугментами без предварительного согласования с уполномоченными лицами является нарушением статьи 211 корпоративного закона - &#039;&#039;&#039;Нарушение правил оборота опасных предметов внутри объекта&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Исследования ===&lt;br /&gt;
При трудоустройстве или назначении, как до начала, так и во время миссии исследовательского корабля NanoTrasen «Сьерра», весь научный персонал подписывает &#039;&#039;&#039;договор о неразглашении&#039;&#039;&#039; корпоративной и научно-исследовательской информации.&lt;br /&gt;
&lt;br /&gt;
Научный персонал вправе проводить исследования и использовать свои лабораторные отсеки по своему усмотрению, однако существуют некоторые ограничения: &lt;br /&gt;
*Любые эксперименты над разумными формами жизни, за исключением приматов, должны проводиться исключительно с [[Шаблоны документов#Документы научно-исследовательского отдела|письменного согласия испытуемого]]. Также они не должны нести неоправданного риска для жизни или здоровья, определяемого директором исследований. Капитан и глава персонала могут отменить любую процедуру по своему усмотрению в целях безопасности или из этических соображений. К тому же данные исследования должны соответствовать [[Этика и наука в 24 веке#Базовые этические принципы|базовым этическим принципам]].&lt;br /&gt;
*Запрещено экспериментировать над самим собой.&lt;br /&gt;
*Тестирование любых взывроопасных веществ, компонентов или образцов вооружения повышенной мощности, включая несущие риск повреждения обшивки, должно проводится вне основного судна.&lt;br /&gt;
*Тестирование экспериментальных технологий должно проводиться в пределах научно-исследовательского отдела или на удаленных объектах, все основного судна.&lt;br /&gt;
*Передача экспериментальных технологий другим отделам с целью использования или тестирования возможна и должна проводиться с одобрения руководителя конкретного отдела.&lt;br /&gt;
*Использование экспериментальных технологий в отсеках или местах общего пользования должно производиться с разрешения капитана или главы персонала в индивидуальном порядке.&lt;br /&gt;
*Ксенобиологические организмы, аномальные образования и ксеноархеологические находки не должны находиться вне надежно защищённых исследовательских отделов, если обратное не разрешено капитаном.&lt;br /&gt;
&lt;br /&gt;
Научный персонал не попадает под действие законов, касающихся контролируемых веществ или предметов при использовании оных в ходе исследований.&lt;br /&gt;
&lt;br /&gt;
==== [[file:Pinoff.png|locator device]] Исследование сектора, экспедиции, внешние задачи ====&lt;br /&gt;
Исследование сектора, сбор трофеев и добыча ресурсов осуществляется экипажем объекта NanoTrasen с использованием трёх специализированных исследовательских команд, как совместно, так и автономно:&lt;br /&gt;
*Экспедиционная команда — занимается исследованием планетоидов, астероидов и объектов антропогенного или ксеногенного происхождения.&lt;br /&gt;
*Ксеноархеологическая команда — проводит археологическую разведку на планетоидах, астероидах и объектах ксеногенного происхождения.&lt;br /&gt;
*Шахтёрская команда — разрабатывает полезные ископаемые на астероидах и планетоидах, осуществляет разбор объектов антропогенного или ксеногенного происхождения на полезные составляющие.&lt;br /&gt;
&lt;br /&gt;
ИКН «Сьерра» снабжен несколькими типами шаттлов, каждый из которых спроектирован и экипирован для решения определенных задач:&lt;br /&gt;
*Шаттл «Харон» — универсальный транспортник, в первую очередь используется экспедиционной командой, также может быть задействован и сотрудниками других отделов при необходимости. Применяется для разведки и исследования мест, представляющих интерес.&lt;br /&gt;
*Шаттл «Гуппи» — сервисный челнок общего назначения, в первую очередь используется шахтёрской командой. Челнок отличается ограниченным объемом топливного бака, а также малой грузовой вместимостью.&lt;br /&gt;
*«Петров» — мобильная лаборатория для исследований опасных материалов и объектов, например, артефактов, представляющих угрозу основному судну. Доступ на шаттл ограничен в рамках научно-исследовательского отдела. Лаборатория оснащена исключительно маневровыми двигателями для стыковочных операций и не может использоваться как полноценный транспортник.&lt;br /&gt;
*Шаттл «Фаэтон» — скоростной маневренный перехватчик, преимущественно используемый отделом защиты активов для экстренных задач. Имеет ограниченную вместимость. Топливная система маневровых двигателей отличается повышенным расходом.&lt;br /&gt;
&lt;br /&gt;
==== Контроль и отчетность планирующихся вылетов ====&lt;br /&gt;
Ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет, возложена на Квартирмейстера, в чьи обязанности также входит следить за тем, чтобы каждый шаттл был должным образом снаряжён, обеспечен энергией и кислородом для дыхания.&lt;br /&gt;
В случае отсутствия Квартирмейстера контроль за взлётом и посадкой, а также выдача разрешений на вылет, возлагаются на адъютанта судна, главу персонала или капитана.&lt;br /&gt;
&lt;br /&gt;
Если вспомогательный медицинский, охранный или инженерный персонал не запрошен и не утвержден директором исследований и действующим главой отдела, экипаж не должен отправляться в разведывательную миссию.&lt;br /&gt;
&lt;br /&gt;
Капитан обладает полномочиями разрешать вылет в любых целях, а также назначать команду по своему усмотрению.&lt;br /&gt;
&lt;br /&gt;
Перед организацией вылета должен быть составлен манифест плана полета экипажем соответствующего шаттла, а также заполнена форма NT-DEC-32 о предварительной проверке шаттла ответственным сотрудником отдела снабжения: ассистентом снабжения, грузчиком или квартирмейстером. В случае отсутствия сотрудников отдела снабжения форма NT-DEC-32 аналогично заполняется экипажем соответствующего шаттла.&lt;br /&gt;
Манифест плана полета должен отражать все сведения о процессе подготовки: планируемое время вылета, лидер команды, манифест команды на борту шаттла, цель вылета, ориентировочное время возвращения/выхода на связь и количество загруженного топлива. Данный манифест может быть составлен на любой консоли, планшете или ноутбуке с установленной программой &amp;quot;Deck Management&amp;quot;. Четыре последних пункта в данной программе, в режиме редактирования манифеста, помечены, как необязательные к заполнению, но не обманывайтесь: ваш непосредственный начальник или ответственное лицо может потребовать заполнения всех пунктов манифеста плана полета для поддержания должной отчетности и осведомленности ответственного персонала или руководства судна.&lt;br /&gt;
&lt;br /&gt;
Несмотря на то, что заполнение формы NT-DEC-32 не входит в список должностных обязанностей старателей или полевых исследователей, вылет на каком-либо из шаттлов без его составления и одобрения классифицируется как нарушение статьи 212 корпоративного закона - &#039;&#039;&#039;Нарушение установленного порядка использования челноков.&#039;&#039;&#039; Исключениями являются случаи, когда вылет необходимо совершить экстренно, и соответствующее распоряжение отдается капитаном или советом глав. В таком случае манифест оформляется задним числом ответственными за контроль и отчетность вылетов лицами.&lt;br /&gt;
&lt;br /&gt;
=== [[file:Tracker.gif|tracking beacon]] Процедура свёртывания исследования сектора ===&lt;br /&gt;
Свёртывание исследования сектора производится в случае:&lt;br /&gt;
*Если существует прямая угроза целостности и миссии корабля в случае продолжения нахождения в секторе&lt;br /&gt;
*Если структурная целостность корабля нарушена до такой степени, что он не способен поддерживать жизнь экипажа на время исследования сектора&lt;br /&gt;
*Если в течение по крайней мере полутора часов рабочей смены из криокамер не пробуждаются члены шахтёрской команды, ксеноархеологи, а также пилот или лидер экспедиционной команды.&lt;br /&gt;
*Если поступил приказ от Центрального Командования&lt;br /&gt;
*Если капитан принял решение о свёртывании исследования&lt;br /&gt;
*Если совет глав принял решение о свёртывании исследования&lt;br /&gt;
*Если ОБР принял решение о свёртывании исследования&lt;br /&gt;
*Если единственный активный глава принял решение о свёртывании исследования&lt;br /&gt;
*Если исследования на планетоидах и остальных местах интереса завершены&lt;br /&gt;
&lt;br /&gt;
ВАЖНО&lt;br /&gt;
Лицо, принявшее решение о свёртывании исследования сектора должно сделать следующее:&lt;br /&gt;
*Оповестить все суда НТ, прикомандированные к главному судну НТ в регионе, и находящиеся за его пределами (как на гравитационной орбите судна, так и вне её) о свёртывании исследования сектора&lt;br /&gt;
*Убедиться в том, что весь экипаж этих судов, указанный во время предполётной подготовки, находится на главном судне&lt;br /&gt;
*Убедиться в том, что судно не получило никаких сигналов бедствия на которые следует ответить&lt;br /&gt;
*Убедиться в том, что блюспейс двигатель судна откалиброван и работает в штатном режиме (в случае отсутствия калибровки, калибровка пройдёт в автоматическом режиме, что займёт около получаса)&lt;br /&gt;
*Оповестить экипаж о начале прыжка в связи с завершением исследований&lt;br /&gt;
&lt;br /&gt;
В случае, если из-за халатности ответственного лица сотрудники НТ останутся за бортом без подтверждения их гибели и невозможности эвакуации тел, то сотрудник понесёт наказание согласно существующим корпоративным нормам&lt;br /&gt;
&lt;br /&gt;
=== [[File:Airlock_external.png|32px]]  Защищенные и особо охраняемые зоны ===&lt;br /&gt;
&lt;br /&gt;
*К защищенным зонам относятся важные отсеки:&lt;br /&gt;
**Хранилище плат&lt;br /&gt;
**Телекоммуникации&lt;br /&gt;
**Телепортная&lt;br /&gt;
**Склад ВКД&lt;br /&gt;
**Гауптвахта (бриг)&lt;br /&gt;
**Мостик&lt;br /&gt;
**Кабинеты глав отделов&lt;br /&gt;
**Кабинет агента внутренних дел&lt;br /&gt;
**Реактор суперматерии и его комната управления&lt;br /&gt;
**Лаборатория разработок НИО&lt;br /&gt;
**Ангар&lt;br /&gt;
**Двигательные отсеки&lt;br /&gt;
**Грузовой склад&lt;br /&gt;
&lt;br /&gt;
*К особо охраняемым зонам относятся отсеки, для обеспечения безопасности которых применяются особые процедуры: &lt;br /&gt;
**Арсенал  &lt;br /&gt;
***Только капитан, глава службы безопасности и сержант имеют право входить без особых процедур. Всем остальным охранникам разрешается входить исключительно при красном уровне угрозы или выше.&lt;br /&gt;
***Створки должны быть опущены за исключением случаев, когда охрану вооружают.&lt;br /&gt;
** Хранилище &lt;br /&gt;
*** Только капитан, главы и АВД могут входить в отсек при необходимости, изложенных в предоставленных инструкциях.&lt;br /&gt;
***Открытие отсека нарушает его консервацию и может привести к пагубным последствиям.&lt;br /&gt;
**Корабельное орудие&lt;br /&gt;
***Только капитан, глава службы безопасности, глава персонала или остальные главы при отсутствии двух вышесказанных сотрудников, а также адъютант в паре друг с другом или одним офицером охраны имеют доступ в расположение орудия и к управлению им.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dept_nt.png|32px]] Запрещенные вещества и предметы ===  &lt;br /&gt;
Перечень веществ, запрещенных Центральным Правительством Солнечной Системы и NanoTrasen: &lt;br /&gt;
&lt;br /&gt;
*Концентрированный экстракт амброзии вульгарис и амброзии деус “гекстромикосалинат”, в просторечии “космонаркотик”. Плоды амброзии допускаются к использованию незанятым персоналом, но только в рекреационных целях.&lt;br /&gt;
*Диэтиламид лизергиновой кислоты, или ЛСД, в чистом виде, также известный, как &amp;quot;мозгоплав&amp;quot; (Mindbreaker).&lt;br /&gt;
*Концентрированный токсичный экстракт гриба трутовика лакированного, или рейши, именуемый &amp;quot;псилоцибин&amp;quot;.&lt;br /&gt;
*Изготовление, хранение, распространение и применение следующих препаратов: синаптизин, гиперзин, оксикодон, трамадол, циталопрам, пароксетин и хлораль гидрат, используемые &#039;&#039;&#039;не&#039;&#039;&#039; в немедицинских целях, в том числе и превышение выделенного количества препарата на лицо.&lt;br /&gt;
*Опасная субстанция, известная как &amp;quot;Триглаз&amp;quot; (Three eye).&lt;br /&gt;
*А также [[Руководство по химии#Другие реакции|иные регулируемые вещества]].&lt;br /&gt;
&lt;br /&gt;
Перечень предметов, запрещенных Центральным Правительством Солнечной Системы и NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
*Биологическое или химическое оружие, такое как специально выведенные вирусы. Форон в газообразной форме относится к химическому оружию, когда используется в военных целях.&lt;br /&gt;
*Военные взрывчатые вещества, другие взрывчатые вещества на основе форона. Исключением является строительная взрывчатка используемая при добыче руды, а также использование взрывчатых веществ сотрудниками Отдела защиты активов.&lt;br /&gt;
*Автоматическое оружие, короткоствольное оружие, полуавтоматические винтовки и иное огнестрельное оружие, использующее калибр выше 5,6×15,6 мм (.22LR). Энергетическое оружие, способное летально поражать цель одним полным выстрелом. Дополнительная информация может быть получена в отделении защиты активов. Данный запрет не распространяется на зарегистрированное оружие и оружие во владении авторизованных лиц.&lt;br /&gt;
*Колюще-режущее оружие средних и больших размеров, если это не произведения искусства или часть экипировки, а также соответствующие боевые аугменты.&lt;br /&gt;
*Любые технологические устройства, способные осуществлять ускоренное клонирование разумного взрослого человека.&lt;br /&gt;
*Скрытое оборудование наблюдения. Оборудование, специально предназначенное для взлома коммуникационных сетей. Устройства, способные нарушать работу механизмов воздействием извне, в т.ч. путем ЭМИ.&lt;br /&gt;
*Неавторизованные устройства для передачи информации, основанные на технологии подпространства, а так же неавторизованные телепортационные устройства.&lt;br /&gt;
*Технологические устройства, способные своим воздействием или совмещением с другим воздействием привести к крупным летальным исходам или серьезному повреждению активов корпорации.&lt;br /&gt;
*Боевые вариации скафандров и ИКС.&lt;br /&gt;
&lt;br /&gt;
Данные правила применяются на территории, контролируемой Центральным Правительством Солнечной Системы, а также на всех объектах NanoTrasen, включая находящиеся вне границ ЦПСС.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Основные положения для командного состава ИКН «Сьерра»==&lt;br /&gt;
&lt;br /&gt;
===Руководители судна===&lt;br /&gt;
&#039;&#039;&#039;Также известны, как главы или командование.&#039;&#039;&#039; Это члены персонала, которые отвечают за управление кораблем. Каждый руководитель имеет доступ на мостик, к радиоканалу командования (доступен через: c) и может инициировать или отменить процесс подготовки к подпространственному прыжку и протокол эвакуации, используя консоль коммуникаций.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Должность&lt;br /&gt;
|Описание&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Image.png|безрамки]]&lt;br /&gt;
Капитан&lt;br /&gt;
|Имеет власть над всем кораблем. Может отменить любое решение, принятое другим руководителем. Способен выдать разрешение на оружие, устно разрешить проведение обыска, отменить приговор ГСБ, потребовать следственного разбирательства, посадить преступника в пермабриг и т. д. Стоит заметить, что в равной степени подчиняется корпоративным законам и может быть арестован, если был замечен в совершении преступления. Может свободно увольнять и назначать при достаточном обосновании.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 121955.png|безрамки]]&lt;br /&gt;
Глава персонала&lt;br /&gt;
|Единственный глава кроме капитана, который может переназначать персонал на другие должности. ГП может нанимать и увольнять сотрудников, но обычно для этого ему требуется разрешение от руководителя отдела, к которому принадлежит данный сотрудник. Руководит сервисным отделом, незанятым персоналом и отделом снабжения. Может исполнять управленческую функцию в конкретном отделе в отсутствие соответствующего главы.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122022.png|безрамки]]&lt;br /&gt;
Глава службы безопасности&lt;br /&gt;
|Именно от него ожидается арест любого нарушающего закон индивида, в том числе капитана и главы персонала. В экстренных ситуациях, требующих введения красного кода, может принять командование судном на себя, если капитан не способен вести руководство. В зелёный код ему может быть отказано в доступе в отделы других руководителей. В вопросах обеспечения безопасности объекта и его работников, мнение Главы Службы Безопасности является самым авторитетным &#039;&#039;&#039;после&#039;&#039;&#039; капитана, который может отменить его решения, так же как и совет глав. Руководит офицерами и кадетами службы безопасности, сержантом и криминалистом.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122045.png|безрамки]]&lt;br /&gt;
Главный инженер&lt;br /&gt;
|Руководит всем инженерным отделом, в частности инженерами и информационным техником. Следит за тем, чтобы инженеры не пустили суперматерию в разнос, атмосферные техники не создавали Атмосию, а айтишник не заменял наименования должностей командования на маты.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122117.png|безрамки]]&lt;br /&gt;
Директор исследований&lt;br /&gt;
|Руководит исследовательским отделом, в частности учёными, а также имеет власть над экспедиционной командой. Следит, чтобы бомбы ученых не взрывались на объекте, а полевые исследователи не приволокли незащищенный инопланетный артефакт, способный в теории оставить на месте целой Сьерры абсолютное ничего.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122213.png|безрамки]]&lt;br /&gt;
Главный врач&lt;br /&gt;
|Руководит всем медицинским отделом Сьерры, в частности хирургами, врачами, интернами и менталистом. Также в обязанности главного врача входит поддержание психологического состояния глав и остальных членов экипажа. В случае психологической нестабильности одного из глав имеет полномочия отстранить главу от его обязанностей и провести лечение до того состояния, пока глава не будет способен руководить персоналом дальше.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Другие управленческие роли====&lt;br /&gt;
Данный персонал имеет определённую власть, но в то же время не является руководством и не имеет соответствующих привилегий.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Должность&lt;br /&gt;
|Описание&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122238.png|безрамки]]&lt;br /&gt;
Адъютант&lt;br /&gt;
|Подчиняется капитану и главе персонала. По мере возможности занимается курированием работы особо занятых отделов или отделов без своего главы и старшего сотрудника. Ассистирует членам командования в различных вопросах. Ответственный за пилотирование Сьерры и отчетность планирующихся вылетов (после квартирмейстера).&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122319.png|безрамки]]&lt;br /&gt;
Смотритель&lt;br /&gt;
|Подчиняется главе службы безопасности. Ответственный за укомплектованность и целостность арсенала, выписку ордеров, выдачу вооружения охранникам, посадку и контроль состояния заключенных. В случае отсутствия ГСБ берёт на себя управление над службой безопасности.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122406.png|безрамки]]&lt;br /&gt;
Квартирмейстер&lt;br /&gt;
|Подчиняется главе персонала. Руководит всем отделом снабжения, в частности грузчиками и старателями. В первую очередь ответственный за контроль и отчетность планирующихся вылетов на Хароне или Гуппи. Имеет доступ к каналу командования.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122445.png|безрамки]]&lt;br /&gt;
Лидер экспедиционной команды&lt;br /&gt;
|Подчиняется директору исследований и отчитывается об успехах экспедиционной миссии в первую очередь также ему. Руководит сборами экспедиционной команды и их работой во время вылета и полностью несет ответственность за состояние членов ЭК.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Цепь командования===&lt;br /&gt;
Следующие должности являются участниками цепи командования: капитан, глава персонала, глава службы безопасности, главный врач, главный инженер и директор исследований. &#039;&#039;&#039;Исполняющие обязанности главы не считаются частью цепочки командования, пока активен хотя бы один официальный руководитель.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этой иерархической структуре пренебрегается упоминание Центрального командования по объективным причинам, — &#039;&#039;&#039;его авторитет неоспорим&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Капитан считается верхушкой цепочки командования. Вместе с этим, эту же позицию занимает и &#039;&#039;&#039;совет глав&#039;&#039;&#039;.&lt;br /&gt;
*Капитан может снять с себя обязанности. В таком случае должность капитана передается кандидату, выбранному в процессе голосования совета глав, а бывший капитан назначается на иную должность. Вся эта процедура целиком проводится с дозволения Центрального командования: в приложенном запросе должно быть указано, кто из членов командования выдвигается советом глав на должность ИО капитана, какую должность будет занимать бывший капитан и какова основная причина проведения этой процедуры.&lt;br /&gt;
*В отсутствие главы службы безопасности смотритель должен считаться исполняющим его обязанности. От данной процедуры нельзя отказаться.&lt;br /&gt;
*В отсутствие главы отдела капитан и/или глава персонала может повысить старшего сотрудника отдела на позицию исполняющего обязанности главы. Исполняющий обязанности главы должен передать все полномочия при пробуждении официального руководителя из хранилища криосна. Старший сотрудник оставляет за собой право отказаться от принятия полномочий исполняющего обязанности главы отдела.&lt;br /&gt;
*Все исполняющие обязанности руководства обязаны сохранить личные и особые предметы, которые находятся в их распоряжении. Данные предметы должны быть переданы официальному руководству в случае его назначения.&lt;br /&gt;
*Все сотрудники, которых назначают на должность исполняющего обязанностей, должны получить соответствующий доступ и карту со стандартным названием профессии (Captain, Head of Security, Chief Engineer и т. д.). Данная процедура необходима из-за ограничений технологий на борту корабля, таких, как телекоммуникации и список экипажа.&lt;br /&gt;
*В соответствии с положениями кодов угроз, иерархическая структура может изменяться. Так, например, во время действия фиолетового кода ГСБ будет подчиняться распоряжениям главврача.&lt;br /&gt;
*Агент внутренних дел может занять любое место в иерархической структуре при наличии соответствующего распоряжения от Центрального командования.&lt;br /&gt;
&lt;br /&gt;
===Совет Глав===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Совет глав&#039;&#039;&#039; — корпоративный орган управления объектом NanoTrasen, состоящий из всех присутствующих глав на смене, за исключением капитана&lt;br /&gt;
*Совет глав обладает правами и полномочиями, идентичными капитану, если не указано иначе, и способен принимать любые его решения, если капитан отсутствует на смене.&lt;br /&gt;
*В условиях, где действия капитана признаны вредительскими - совет глав обладает полномочиями на отстранение его от должности, при условии что решение принято единогласно. Совет глав должен состоять как минимум из двух глав для проведения данной процедуры. Центральное командование и сам капитан должны быть оповещены об инициации данной процедуры.&lt;br /&gt;
*Исполняющие обязанности глав отделов не являются частью совета глав, пока активен хотя бы один официальный руководитель.&lt;br /&gt;
*Совет глав может проводиться как очно, так и непосредственно по командной частоте объекта, для инициации совета один из глав должен заявить об этом по соответствующей частоте.&lt;br /&gt;
*Совет глав может принимать иные решения, которые предусмотрены стандартными процедурами, и в описании которых указана возможность их принятия советом глав.&lt;br /&gt;
&lt;br /&gt;
===Экстренный Доступ===&lt;br /&gt;
&lt;br /&gt;
Командный персонал обладает полномочиями на получение экстренного доступа капитана в случае необходимости, как в условиях штатного функционирования судна, так и при чрезвычайных ситуациях, посредством совместного проведения двух командных карт доступа на соответствующих терминалах, однако с рядом ограничений:&lt;br /&gt;
*Экстренный доступ должен запрашиваться лишь в случаях невозможности решения той или иной ситуации имеющимися ресурсами или доступом.&lt;br /&gt;
*Получение экстренного доступа должно быть санкционировано советом глав или капитаном, при наличии такового.&lt;br /&gt;
*Младший командный персонал обладает полномочиями на получение доступа в рамках разрешения чрезвычайной ситуации, если старший командный состав недееспособен или неактивен.&lt;br /&gt;
*Данная процедура не изменяет позицию члена экипажа, запросившего экстренный доступ.&lt;br /&gt;
*С целью минимизации случаев злоупотребления данной процедуры, экстренный доступ может быть предоставлен лишь единожды, экипаж судна будет оповещён по завершении процедуры посредством системы оповещения.&lt;br /&gt;
&lt;br /&gt;
====Иерархическая диаграмма====&lt;br /&gt;
[[Файл:Иерархия командования.png|frame|center|2000px]]&lt;br /&gt;
&lt;br /&gt;
===Стандартные процедуры командования и управленческих должностей ИКН «Сьерра»===&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Image.png|безрамки|32x32пкс]]Капитан====&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено заниматься работой СБ. Однако, он всё ещё может помогать офицерам СБ если он является свидетелем преступления. В то же время &#039;&#039;капитану&#039;&#039; запрещается брать предметы из оружейной при обычных обстоятельствах без разрешения главы службы безопасности, а также заказывать оружие в отделе снабжения или в НИО без видимой угрозы для судна;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; обязан гарантировать корректное исполнение корпоративного закона. Спорные вопросы могут быть решены при сотрудничестве с главой службы безопасности;&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено покидать корабль кроме случаев получения разрешения от ЦК. Это включает в себя выход в космос и вылеты в составе экспедиционной команды. Нарушение данной рабочей процедуры достаточно для снятия с должности &#039;&#039;капитана&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; должен попытаться решить проблемы, возникшие в командном составе, сам, перед тем, как оповещать ЦК;&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено носить с собой личный револьвер или космическую броню, если нет чрезвычайной ситуации, требующей их использования;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039;, несмотря на то, что руководит судном, не является независимым от NanoTrasen. Любые попытки пренебречь общей политикой компании должны рассматриваться как причина для немедленного расторжения контракта;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; не может уволить ни одного главу отдела без законного основания (то есть некомпетентности, преступной деятельности или иных действий, которые создают угрозу/компрометируют престиж судна и/или экипаж). &#039;&#039;Капитан&#039;&#039; не может уволить агента внутренних дел без разрешения Центрального командования, если только он открыто не действует против благополучия и безопасности экипажа и судна.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 121955.png|безрамки|32x32пкс]]Глава персонала====&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено переводить сотрудников между отделами без разрешения глав этих отделов. Если какой-либо глава отдела отсутствует, &#039;&#039;глава персонала&#039;&#039; берет на себя ответственность за перевод. Это не касается перевода в службу безопасности, где необходимо разрешение от главы СБ. Если глава СБ отсутствует, для перевода необходимо разрешение капитана;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено увеличивать уровень допуска сотрудникам без разрешения главы отдела. Это распространяется и на самого &#039;&#039;главу персонала&#039;&#039;. Кроме того, &#039;&#039;глава персонала&#039;&#039; может давать допуск капитана только избранному советом глав исполняющему обязанности капитана. В случае пробуждения легитимного капитана из хранилища криосна допуск у исполняющего обязанности следует изъять;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено увольнять сотрудников без разрешения глав их отделов, если не накладываются особые причины (смотрите корпоративный закон и общие СП);&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039; не имеет права продвигать кого-либо на работу агента внутренних дел. Это ограничение также относится к капитану;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; стандартно делегирует управление отделом снабжения заведующему хозяйством (квартирмейстеру).&lt;br /&gt;
#В отношении заказа грузов &#039;&#039;глава персонала&#039;&#039; обязан соблюдать те же правила и регуляции, которые действуют на квартирмейстера, грузчиков и помощников. Кроме того, &#039;&#039;глава персонала&#039;&#039; не должен заказывать ненужные, необязательные предметы вопреки пожеланиям отдела снабжения;&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039;, &#039;&#039;&#039;в случае отсутствия сотрудников отдела снабжения&#039;&#039;&#039;, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет. Он должен убедиться, что каждый челнок, готовящийся к вылету, должным образом укомплектован, а манифест плана полета и форма NT-DEC-32 корректно заполнены.&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039; имеет право взять полномочия главы любого отдела, при условии что у данного отдела отсутствует активный руководитель.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122022.png|безрамки|32x32пкс]]Глава службы безопасности====&lt;br /&gt;
&lt;br /&gt;
=====Зелёный код=====&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; не может проводить задержания, аресты, досмотры и обыски при наличии активных сотрудников службы безопасности;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; должен следовать тем же стандартным процедурам, что и смотритель, в отношении экипировки из арсенала, научно-исследовательского отдела, отдела снабжения и мобильных загражений &#039;&#039;(Portable barrier и deployable barrier)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; не может изменять установленные приговоры, если только не будут выявлены дополнительные доказательства или если заключенный попытается скрыться.&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; обязан следить за тем, чтоб импланты подавления псионики у офицеров службы безопасности с зафиксированным псионическим потенциалом присутствовали и находились в режимах «Issue Reprimand» или «Issue Neural Shock».&lt;br /&gt;
&lt;br /&gt;
=====Синий код=====&lt;br /&gt;
#Все правила с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; может по своему усмотрению выдавать смартганы и специальные нарукавные повязки из шкафчика для вооружения корабельного ополчения наиболее подготовленным членам экипажа в случае неспособности службы безопасности по той или иной причине устранить угрозу.&lt;br /&gt;
&lt;br /&gt;
=====Красный код=====&lt;br /&gt;
#Правила 2, 3 с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Главе службы безопасности&#039;&#039; разрешено свободно проводить аресты, задержания, обыски и досмотры, в соответствии с процедурами;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; должен оповестить экипаж судна посредством системы оповещения в консоли о характере подтвержденной угрозы, вызвавшей красный код;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; может по своему усмотрению выдать любой образец оружия из арсенала любому наиболее подготовленному члену экипажа в случае чрезвычайной ситуации.&lt;br /&gt;
#&#039;&#039;Главе службы безопасности&#039;&#039; разрешено переключать режимы подавления имплантов псионики у офицеров службы безопасности на своё усмотрение.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122045.png|безрамки|32x32пкс]]Главный инженер====&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; должен удостовериться, что реактор суперматерии/термоядерного синтеза и/или солнечные панели полностью подключены и запущены перед тем, как предпринимать дальнейшие действия всем отделом в целом;&lt;br /&gt;
#&#039;&#039;Главному инженеру&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; отвечает за поддержание целостности телекоммуникаций. &#039;&#039;Главному инженеру&#039;&#039; запрещено загружать вредоносные скрипты или каким-либо образом препятствовать надлежащему функционированию телекоммуникаций; он также должен диагностировать и устранять любые проблемы, которые возникают;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; должен убедиться в должном функционировании киборгов судна, данная обязанность должна выполняться с поддержкой робототехников в случае отсутствия должных квалификаций со стороны главного инженера;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; ответственен за сохранение работоспособности реактора суперматерии и термоядерного синтеза. Пренебрежение этой обязанностью является основанием для увольнения в случае неисправности реактора;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; ответственен за работоспособность системы жизнеобеспечения судна. Пренебрежение этой обязанностью является основанием для увольнения;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; может обозначить зону «небезопасной», если повреждения сильны до такой степени, что ремонт не может быть завершен в течение приемлемого периода времени;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; имеет право выдавать разрешения на строительство членам экипажа, однако чертежи судна должны находиться в безопасном месте всё время.&lt;br /&gt;
#В случае отсутствия &#039;&#039;главного инженера&#039;&#039; данные регуляции действуют в отношении &#039;&#039;старшего инженера&#039;&#039;, если тот является исполняющим обязанностей главного инженера.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122117.png|безрамки|32x32пкс]]Директор исследований====&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; должен убедиться, что научная работа ведется. Исследования должны быть завершены к моменту подготовки к переходу в следующий сектор, при условии, что отдел исследований обеспечен материалами;&lt;br /&gt;
#&#039;&#039;Директору исследований&#039;&#039; разрешено носить вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; не имеет права разрешать хранение аномальных артефактов на борту корабля до полного тестирования и каталогизации, а также несет ответственность за контроль хранения аномальных образований и ксенофауны и проведения соответствующих лабораторных исследований;&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; должен поддерживать отчетность об успехах экспедиционной команды во время миссии и после неё.&lt;br /&gt;
#В случае отсутствия &#039;&#039;директора исследований&#039;&#039; данные регуляции действуют в отношении &#039;&#039;старшего научного сотрудника&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122213.png|безрамки|32x32пкс]]Главный врач====&lt;br /&gt;
#&#039;&#039;Главному врачу&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Главный врач&#039;&#039; не имеет права разрешать создание ядовитых или взрывоопасных смесей в фармацевтической лаборатории без специального разрешения капитана или, если получение разрешения невозможно, при наличии явной и непосредственной угрозы благополучию судна и экипажа;&lt;br /&gt;
#&#039;&#039;Главный врач&#039;&#039; обязан следить за учётом умерших членов экипажа и надлежащим составлением отчетов о вскрытии;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122238.png|безрамки|32x32пкс]]Адъютант====&lt;br /&gt;
#&#039;&#039;Адъютанту&#039;&#039; запрещено вмешиваться в рабочий процесс любого отдела кроме случаев отсутствия на борту корабля главы и старшего сотрудника конкретного отдела;&lt;br /&gt;
#&#039;&#039;Адъютанту&#039;&#039; запрещено исполнять обязанности службы безопасности. &#039;&#039;Адъютанту&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039; и смартган LAEP90-CS. Использование разрешено только в рамках самообороны;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; должен по мере возможности своевременно оповещать о конкретных отклонениях в работе систем судна или жизненных показателей работников соответствующего отдела;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; должен по мере возможности ассистировать любым главам в различных вопросах, если действия глав не противоречат политике корпорации и не нарушают действующих статей корпоративного закона;&lt;br /&gt;
#Для &#039;&#039;адъютанта&#039;&#039; выполнение распоряжений капитана или главы персонала более приоритетно, чем подчинение остальным главам;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; является первоочередным ответственным лицом за соблюдение стандартных процедур навигации во время пилотирования судном, а также за сохранение его целостности в процессе;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039;, &#039;&#039;&#039;в случае отсутствия сотрудников отдела снабжения&#039;&#039;&#039;, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет. Он должен убедиться, что каждый челнок, готовящийся к вылету, должным образом укомплектован, а манифест плана полета и форма NT-DEC-32 корректно заполнены;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122406.png|безрамки|32x32пкс]]Квартирмейстер====&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; имеет право распоряжаться по своему усмотрению любыми предметами на борту, которые не принадлежат другим отделам или конкретным людям.&lt;br /&gt;
#&#039;&#039;Квартирмейстеру&#039;&#039; дозволено носить с собой вспышку &#039;&#039;(Flash)&#039;&#039;.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; не имеет права хранить (в том числе в отделе или на складе) и сбывать вещи и вещества, входящие в список запрещённых.&lt;br /&gt;
#Заказ потенциально опасных вещей, таких как химические вещества, оружие, ядовитые газы и супер-материя, должен быть утверждён печатью и подписью уполномоченного лица.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; обязан вести отчетность о стыковках с судном, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет и заполнение формы NT-DEC-32, за состояние шаттлов и их готовность, пока те находятся в ангаре.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; обязан вести учёт всех заработанных с продаж денег и зачислять их на счёт отдела либо хранить в физическом виде в своём кабинете.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; имеет право одобрить потенциально опасный заказ своей печатью и подписью, однако будет нести ответственность за последствия подобных заказов.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122319.png|безрамки|32x32пкс]]Смотритель====&lt;br /&gt;
&lt;br /&gt;
=====Зелёный код=====&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не может проводить задержания, аресты, досмотры и обыски при наличии активных сотрудников службы безопасности;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; должен провести тщательный обыск каждого заключенного, включая карманы, слоты в КПК, внутренние карманы верхней одежды и специальной экипировки;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не имеет права выдавать снаряжение из арсенала, за исключением дополнительных смартганов, в перечень запрещённого к выдаче снаряжения также входит снаряжение, предоставляемое научно-исследовательским отделом или отделом снабжения, но недоступное для заказа в зелёный код угрозы;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; запрещено устанавливать мобильные заграждения (Portable barrier и deployable barrier) как внутри брига, так и снаружи;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; обязан огласить каждому заключенному те статьи корпоративного закона, по которым он задержан;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не имеет права оставлять заключенных прикованными к кроватям. Исключение делается в том случае, если заключенный проявляет открытую агрессию или предпринимает попытки побега.&lt;br /&gt;
&lt;br /&gt;
=====Синий код=====&lt;br /&gt;
#Правила 1, 2, 6 с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешается выдавать любое снаряжение из оружейной и другое снаряжение, запрещённое к выдаче в зелёный код. Лазерное оружие, а также летальные патроны могут быть выданы только с разрешения главы службы безопасности или капитана, так как они могут привести к летальным последствиям, либо если есть непосредственная угроза, как, например, наличие на борту судна биоугрозы 6-8 уровня или присутствие посторонних враждебных элементов.&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; может по своему усмотрению выдавать смартганы и специальные нарукавные повязки из шкафчика для вооружения корабельного ополчения наиболее подготовленным членам экипажа в случае неспособности службы безопасности по той или иной причине устранить угрозу;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено устанавливать мобильные заграждения (Portable barrier и deployable barrier) внутри брига.&lt;br /&gt;
&lt;br /&gt;
=====Красный код=====&lt;br /&gt;
#Правила 2, 6 с зелёного кода сохраняются;&lt;br /&gt;
#Правило 4 с синего кода сохраняется. В дополнение, &#039;&#039;cмотритель&#039;&#039; может иметь при себе любое оружие из оружейной, но не более одного;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено выдавать и распределять любое оружие или снаряжение, находящееся в оружейной. Это включает в себя и то, что предоставил исследовательский отдел или отдел снабжения. Также &#039;&#039;смотритель&#039;&#039; может по своему усмотрению выдать любой образец оружия из арсенала любому наиболее подготовленному члену экипажа в случае чрезвычайной ситуации;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено свободно проводить аресты, задержания, обыски и досмотры, в соответствии с процедурами;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122445.png|безрамки|32x32пкс]]Лидер экспедиционной команды====&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; должен убедиться, что шаттл и все члены команды, собранные в рамках экспедиционной миссии, должным образом экипированы и подготовлены;&lt;br /&gt;
#&#039;&#039;Лидеру экспедиционной команды&#039;&#039; разрешено иметь при себе вспышку (Flash), а также баллистическое ружье Xynergy XP-3 с нелетальными и бытовыми патронами. Использование баллистического ружья разрешено только в рамках экспедиционной миссии;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за жизнь и здоровье всех участников экспедиционной команды, включая сотрудников из других отделов, а также за состояние вверенного ему на время вылета челнока;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; должен согласовать и утвердить состав команды на время вылета с директором исследований. Для включения в состав команды сотрудников других отделов требуется дозволение непосредственно главы соответствующего отдела или капитана;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за безопасную эвакуацию и транспортировку аномальных объектов и ксенофауны до момента их передачи сотрудникам научно-исследовательского отдела;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за жизнь и здоровье и безопасную транспортировку потерпевших бедствие лиц, принятых на борт Харона в рамках операции по эвакуации с сигнала бедствия;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за контроль учёта и правомерного применения вооружения, предоставленного в течение одного вылета;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет полную ответственность за предемты, признанные на территории объектов NanoTrasen контрабандой и за незарегистрированное вооружение, которое находится на Хароне на момент возвращения в ангар, неважно, в пользовании оно членов экспедиционной команды или нет;&lt;br /&gt;
#В случае отсутствия &#039;&#039;лидера экспедиционной команды&#039;&#039;, &#039;&#039;пилот экспедиционной команды&#039;&#039; должен считаться исполняющим его обязанности.&lt;br /&gt;
&lt;br /&gt;
{{relevant}}&lt;br /&gt;
{{Navbox_guide}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A1%D1%82%D0%B0%D0%BD%D0%B4%D0%B0%D1%80%D1%82%D0%BD%D1%8B%D0%B5_%D0%BF%D1%80%D0%BE%D1%86%D0%B5%D0%B4%D1%83%D1%80%D1%8B_%D0%98%D0%9A%D0%9D_%D0%A1%D1%8C%D0%B5%D1%80%D1%80%D0%B0&amp;diff=15522</id>
		<title>Стандартные процедуры ИКН Сьерра</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A1%D1%82%D0%B0%D0%BD%D0%B4%D0%B0%D1%80%D1%82%D0%BD%D1%8B%D0%B5_%D0%BF%D1%80%D0%BE%D1%86%D0%B5%D0%B4%D1%83%D1%80%D1%8B_%D0%98%D0%9A%D0%9D_%D0%A1%D1%8C%D0%B5%D1%80%D1%80%D0%B0&amp;diff=15522"/>
		<updated>2026-10-03T14:49:06Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: ЛИКВИДАЦИЯ ФОРМЫ 34 И ВКЛЮЧЕНИЕ ЗАПАСКИ КАПИТАНА&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Как видно из названия, Стандартные процедуры представляют собой набор руководящих принципов, которым необходимо следовать, когда судно работает в штатном режиме. Нарушение Стандартных процедур без уважительной причины является основанием для понижения в должности по усмотрению соответствующего главы отдела, однако и слепо следовать СП при игнорировании контекста смены — &#039;&#039;&#039;смехотворно плохая идея&#039;&#039;&#039;. Если ситуация предполагает, капитан, агент внутренних дел или совет глав могут вносить свои правки и корректировки, предварительно оповестив об этом Центральное командование. Общим благополучием и надлежащим функционированием экипажа и судна не следует жертвовать ради неукоснительного соблюдения СП. Помните, — &#039;&#039;&#039;контекст важнее&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
У NanoTrasen есть стандартный набор процедур, которым должен следовать персонал, когда возникает (или нет) чрезвычайная ситуация. Они должны гарантировать, что все действия происходят в интересах и во благо NanoTrasen. Невыполнение этих требований может привести к увольнению или понижению в должности. Крайне серьёзные или повторяющиеся случаи могут привести к блокировке профессии.&lt;br /&gt;
&lt;br /&gt;
==Общие положения стандартных процедур==&lt;br /&gt;
&lt;br /&gt;
===Коды угроз===&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 308E30&lt;br /&gt;
| title      = Уровень угрозы Зеленый — Статус: Все чисто; угрозы на борту судна и поблизости отсутствуют{{anchor|Зелёный код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Зеленый код. Угрозы для судна и его экипажа отсутствуют. Персоналу следует вернуться к выполнению рабочих обязанностей в штатном режиме.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения зеленого кода =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Нелетальное оружие разрешается носить на виду только охране. К нему относится также огнестрельное оружие, снаряженное боеприпасами нелетального воздействия. Ношение летального оружия и боеприпасов в зеленый код не допускается. Только охране разрешается носить броню, до двух элементов.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны открыты и доступны. Особо охраняемые зоны доступны исключительно уполномоченному персоналу.&lt;br /&gt;
* &#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Контроль соблюдения законов корпорации. Дополнительных инструкций нет.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности не обязательны для активации в каком-либо режиме.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Скафандры разрешается использовать только для работы в условиях опасной для жизни среды.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Все исследования ограничены в рамках дозволенного.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Разрешается в рамках применения силы Корпоративных Законов.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Процедура стыковки проходит в штатном режиме.&lt;br /&gt;
*&#039;&#039;&#039;Телекоммуникации:&#039;&#039;&#039; Язык Цюрихского Соглашения является единственным допустимым при общении в общем радиоканале и между сотрудниками одного отдела.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 800080&lt;br /&gt;
| title      = Уровень угрозы Фиолетовый — Статус: На борту судна присутствует биологическая угроза{{anchor|Фиолетовый код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Фиолетовый код. На судне находятся нелокализованные вредоносные патогены. Всему медицинскому персоналу требуется обратиться к вышестоящим сотрудникам для получения инструкций. Немедицинскому персоналу следует выполнять инструкции от медицинского персонала.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения фиолетового кода =====  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Директор исследований и главврач - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Ношение стерильных масок обязательно для всего персонала. Ношение костюмов биологической защиты обязательно для командования, медицинского персонала и охраны объекта.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Контроль соблюдения законов корпорации. Помощь медицинскому персоналу в локализации вспышек заражения. Дополнительных инструкций нет.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности обязательны для включения во второй режим.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Все меры предосторожности при опытах должны быть соблюдены. Исследовательский отдел должен быть в состоянии блокировки, а также соблюдать все меры противостояния биологической угрозе. Учёные имеют право запросить авторизованное лицо из медицинского состава для полной проверки личного состава. Экспедиции запрещены.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Использование летального оружия разрешено для устранения очагов критической опасности активам корпорации. Разрешается использовать нелетальное оружие для насильственной вакцинации при массовом заражении персонала.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = C6A500&lt;br /&gt;
| title      = Уровень угрозы Оранжевый — Статус: Множественные повреждения аппаратуры, внутренних переборок или внешней обшивки судна{{anchor|Оранжевый код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Оранжевый код. Тяжелые нарушения в работе оборудования и повреждение переборок. Всему инженерному персоналу требуется обратиться к вышестоящим сотрудникам для получения инструкций. Весь неинженерный персонал должен покинуть затронутые повреждениями отсеки. Рекомендуется ношение скафандров и следование указаниям инженерного персонала.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
===== Положения оранжевого кода =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - Главный инженер - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Весь экипаж должен иметь доступ к скафандрам.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны находятся в общем доступе, за исключением случаев достоверного нахождения угрозы в пределах зоны. Особо охраняемые зоны заблокированы. Требуется обязательная авторизация с доступом. Охранные турели должны быть активированы, как минимум в режиме оглушения.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности (первый-второй режимы) являются обязательными. Ношение скафандров рекомендуется.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Инженерные скафандры должны находиться в свободном доступе для сотрудников инженерного отдела.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Все меры предосторожности при опытах должны быть соблюдены. Исследовательский отдел должен быть в состоянии блокировки. Экспедиции разрешены, но должны проводиться под надзором сотрудников Защиты активов NanoTrasen.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 394FCC&lt;br /&gt;
| title      = Уровень угрозы Синий — Статус: Есть подозрение о присутствии угрозы на борту судна или поблизости{{anchor|Синий код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;Внимание! Синий код.&#039;&#039; &#039;&#039;Согласно полученной информации на судне может присутствовать угроза для безопасности экипажа. Всей охране требуется обратиться к вышестоящим сотрудникам для получения указаний; разрешено обыскивать сотрудников и отсеки, а также держать оружие на виду.&#039;&#039;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен из командной консоли любым членом командного состава с соответствующим доступом.&lt;br /&gt;
===== Положения синего кода ===== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - ГСБ и ГП - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Летальное оружие разрешено к ношению на виду Отделу Защиты Активов. Авторизованный персонал может носить при себе оружие, но не должен показывать его на виду. Плитоносец (в том числе и цельный бронежилет) и шлем &#039;&#039;&#039;обязательны&#039;&#039;&#039; к ношению всему персоналу Службы безопасности и допускается к ношению всему остальному авторизованному персоналу.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Охраняемые зоны находятся в общем доступе за исключением случаев достоверного нахождения угрозы в пределах зоны. Высоко охраняемые зоны заблокированы. Требуется обязательная авторизация с доступом. Охранные турели должны быть активированы как минимум в режиме оглушения.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; &lt;br /&gt;
**&#039;&#039;&#039;Арест&#039;&#039;&#039;: Аресты и задержания могут проводиться без ордера, однако всё ещё требуют подтверждения уполномоченного лица и предъявления обвинений задерживаемому.&lt;br /&gt;
**&#039;&#039;&#039;Обыск&#039;&#039;&#039;: Обыски могут проводиться без ордера, однако всё ещё требуют подтверждения уполномоченного лица и предъявления обвинений обыскиваемому.&lt;br /&gt;
**&#039;&#039;&#039;Иные следственные действия&#039;&#039;&#039;: Могут проводиться вне территории брига, их процедуры могут быть опущены в случае необходимости.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Сенсоры мониторинга жизнедеятельности обязательны для включения во второй режим.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Использование летального оружия допускается только согласно правилам применения силы Корпоративного Закона.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка разрешается только терпящим бедствие судам или объектам NanoTrasen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 8B0000&lt;br /&gt;
| title      = Уровень угрозы Красный — Статус: Подтверждено наличие непосредственной угрозы на борту судна или поблизости{{anchor|Красный код}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;big&amp;gt;Внимание! Красный код. На судне объявлено чрезвычайное положение. Весь экипаж должен обратиться к главам для получения инструкций. Охране разрешено обыскивать сотрудников и отсеки, а также держать оружие на виду.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Данный код может быть выставлен при наличии двух людей с доступом к устройству аутентификации карт, которые находятся на мостике, а так же в кабинетах глав.&lt;br /&gt;
&lt;br /&gt;
===== Положения красного кода ===== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Цепь командования:&#039;&#039;&#039; Капитан - ГСБ - Остальные главы отделов - Старшие сотрудники - Рядовые сотрудники - Младшие сотрудники - Сотрудники вне обязанностей&lt;br /&gt;
*&#039;&#039;&#039;Вооружение и защита:&#039;&#039;&#039; Бронежилеты, шлемы и оружие обязательно к ношению всему персоналу Службы безопасности. Ношение оружия на виду разрешается всему авторизованному персоналу.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Защищенные зоны заблокированы. Особо охраняемые зоны заблокированы. Оборонительные турели должны быть в летальном режиме. Настоятельно рекомендуется переправить весь персонал в соответствующие отделы.&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Процедуры ареста, задержания, обыска, а также иные правовые нормы могут быть опущены или упрощены, однако это не распространяется на глав отделов, [[Корпоративные законы#Надлежащие правовые процедуры|Задержание]] и обыски которых должны соответствовать надлежащим процедурам и их особым правам, за исключением случаев крайней необходимости.&lt;br /&gt;
*&#039;&#039;&#039;Медицинский отдел:&#039;&#039;&#039; Режим отслеживания физического местоположения и мониторинга состояния здоровья (третий режим) обязателен к активации всему персоналу. Скафандры обязательны для парамедиков.&lt;br /&gt;
*&#039;&#039;&#039;Инженерный отдел:&#039;&#039;&#039; Скафандры обязательны для всего инженерного персонала. Скафандры обязаны находиться в открытом доступе для всего персонала.&lt;br /&gt;
*&#039;&#039;&#039;Научно-исследовательский отдел:&#039;&#039;&#039; Исследовательские экспедиции отменяются и запрещаются до снижения уровня угрозы. Исследовательские и шахтёрские вылеты запрещены, уже идущие экспедиции могут быть отозваны если существует угроза для внекорабельной команды, однако в ином случае они должны быть продолжены. Исследования могут продолжаться лишь в том случае, если они направлены на защиту персонала, или не могут быть остановлены, или если дано распоряжение директора исследований.&lt;br /&gt;
*&#039;&#039;&#039;Применение оружия:&#039;&#039;&#039; Применение летального вооружения разрешено. Допускается нейтрализация с применением 4 уровня контрмер (летальное вооружение) в случае явной угрозы со стороны противника.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Разрешается исключительно кораблям Отдела защиты активов НТ.&lt;br /&gt;
*&#039;&#039;&#039;Телекоммуникации:&#039;&#039;&#039; Общий радиоканал должен использоваться только в условиях критической или чрезвычайной ситуации. Защита паролем для коммуникаций по КПК и радиочастотам допускается. Физическая охрана отсека телекоммуникаций настоятельно рекомендуется.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
| развернуть = 1&lt;br /&gt;
| color      = 000000&lt;br /&gt;
| title      = Уровень угрозы &amp;quot;Дельта&amp;quot; — Статус: Угроза уничтожения судна; потеря объекта неминуема{{anchor|Код Дельта}}&lt;br /&gt;
| header     = &amp;lt;blockquote&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;&#039;&#039;Внимание всему персоналу! Код &amp;quot;Дельта&amp;quot;. На судне обнаружено взрывное устройство большой мощности с активированным обратным отсчетом. Весь экипаж должен следовать инструкциям глав и охраны. Это не учебная тревога.&#039;&#039;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| content    = Максимальный уровень угрозы. На борту объекта было обнаружено мощное взрывное устройство и уничтожение объекта неминуемо.&lt;br /&gt;
&lt;br /&gt;
Капитану, Агентам Внутренних Дел и Главам отделов настоятельно рекомендуется ознакомиться с документом, озаглавленным &amp;quot;Протокол Дельта&amp;quot;, помещенным в их личные шкафчики, для получения подробных инструкций о действиях при обнаружении высокомощного взрывного устройства на борту объекта.&lt;br /&gt;
&lt;br /&gt;
Корпорация NanoTrasen напоминает, что любые слухи о существовании так называемого &amp;quot;устройства самоуничтожения&amp;quot; являются ложными; конструкция ИКН &amp;quot;Сьерра&amp;quot; не предусматривает размещения такого устройства на борту.&lt;br /&gt;
&lt;br /&gt;
Эвакуационная процедура начинается немедленно. Весь персонал должен покинуть корабль.&lt;br /&gt;
&lt;br /&gt;
===== Положения кода &amp;quot;Дельта&amp;quot; =====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Служба безопасности:&#039;&#039;&#039; Офицеры службы безопасности уполномочены на устранение члена экипажа в случае, если он прямо или косвенно препятствует эвакуации.&lt;br /&gt;
*&#039;&#039;&#039;Охраняемые зоны:&#039;&#039;&#039; Блокировка снимается для облегчения процесса эвакуации ценных материалов, важных бумаг и оборудования.&lt;br /&gt;
*&#039;&#039;&#039;Стыковка:&#039;&#039;&#039; Стыковка с судном запрещена. Ближайшие суда должны соблюдать безопасную дистанцию.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Стандартные и чрезвычайные ситуации==&lt;br /&gt;
{{pageframe&lt;br /&gt;
| color      = 88b1ef&lt;br /&gt;
| image      = Goldpin.png&lt;br /&gt;
| title      = Процедуры при ЧП&lt;br /&gt;
| content    = Следующие ситуации находятся в пределах обычных на объекте и должны служить четким руководством для чрезвычайных и не стандартных ситуаций.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Megaphone.png|32px]] Правила оповещения экипажа при ЧС === &lt;br /&gt;
&lt;br /&gt;
В случае возникновения чрезвычайных ситуаций, департаментам следует прилагать общие усилия для устранении последствий инцидента и восстановлении работы стандартных процедур ИКН &amp;quot;Сьерра&amp;quot;. В случае возникновения серьезного инцидента, который может повлиять на нормальную работу судна или причинить значительный ущерб экипажу или имуществу, ожидается, что весь персонал на борту будет, путём обращения капитана или представителя совета глав, обеспечен следующей информацией:&lt;br /&gt;
&lt;br /&gt;
*Краткое описание текущего инцидента.&lt;br /&gt;
&lt;br /&gt;
*Какие шаги были предприняты до настоящего времени для борьбы с этим инцидентом.&lt;br /&gt;
&lt;br /&gt;
*Предлагаемые действия для экипажа.&lt;br /&gt;
&lt;br /&gt;
*(Если применимо) Краткое описание причины изменения уровня тревоги.&lt;br /&gt;
&lt;br /&gt;
Исключение составляют случаи, когда вышеуказанная информация может поставить под угрозу департамент охраны судна или сохранность судна. В этом случае ожидается, что экипажу будет предоставлено столько информации, сколько позволяет ситуация.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Documents.png|32px]] Сообщения от Центрального Командования === &lt;br /&gt;
&lt;br /&gt;
Нередко, Центральное Командование может использовать собственные каналы связи, чтобы передать на судно свои распоряжения или запросы. Они могут быть отправлены посредство факса или телекоммуникаций. Центральное Командование — единственный высший орган власти на объекте, поэтому его факсы и/или оповещения не могут быть оспоримы за [[Знания об антагонистах#Оповещения ЦК|некоторыми исключениями]].&lt;br /&gt;
=== [[File:Id regular.png|32px]] Политика отдела кадров ===&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения на новые должности внутри объекта ====&lt;br /&gt;
&lt;br /&gt;
*Приемом на работу заведует глава отдела. Если таковой отсутствует, его обязанности может исполнять капитан или глава персонала с разрешения первого. В отсутствие главы отдела капитан и/или глава персонала исходят из своего мнения (см. СП Командования для исключений).&lt;br /&gt;
*Только старший сотрудник может быть назначен исполняющим обязанности главы своего отдела. Данная процедура проводится только капитаном, главой персонала или советом глав. &lt;br /&gt;
*Только сотрудники NanoTrasen могут быть назначены как на полноценную должность старшего сотрудника того или иного отдела, так и на должность исполняющего его обязанности. Для проведения данной процедуры необходимо согласие капитана, совета глав, либо главы соответствующего отдела.&lt;br /&gt;
*Член командования, избранный советом глав на должность исполняющего обязанности капитана, не может назначать кого-либо на должность исполняющего главы отдела.&lt;br /&gt;
*Все работники при процессе трудоустройства в службу безопасности должны быть проверены на принадлежность к криминогенной деятельности. После этой проверки, при наличии безукоризненной биографии работнику не может быть отказано в приеме.&lt;br /&gt;
*Никто из членов экипажа не может быть назначен на должность агента внутренних дел, - эта должность является подотчетной непосредственно Центральному командованию.&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника в статус Временно Исполняющего Обязанности другой должности (также ВрИО) ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Назначение:&#039;&#039;&#039; Временно исполняющий обязанности (ВрИО) назначается на долгосрочный период до конца миссии в случае, если официальный сотрудник выведен из строя и не может выполнять свои обязанности до завершения миссии. Назначение ВрИО возможно только по решению Центрального Командования. ВрИО главы могут быть назначены только из числа старших сотрудников отдела, а ВрИО старшего сотрудника — только из числа рядовых сотрудников соответствующего отдела.&lt;br /&gt;
* &#039;&#039;&#039;Полномочия и доступ:&#039;&#039;&#039; ВрИО получает полный доступ к системам и ресурсам, соответствующим должности, включая карту с названием должности и рангом Временно Исполняющего Обязанности (NT Acting Official). ВрИО главы включаются в совет глав на равных правах с официальными главами. ВрИО полностью переводится на новую должность и не выполняет обязанности своей предыдущей роли.&lt;br /&gt;
* &#039;&#039;&#039;Ограничения:&#039;&#039;&#039; ВрИО обязан соблюдать все стандартные процедуры и корпоративные законы, применимые к официальной должности. Назначение ВрИО не допускается для должности агента внутренних дел. ВрИО не имеет права делегировать свои полномочия без разрешения Центрального Командования. При возвращении официального сотрудника к исполнению обязанностей статус ВрИО аннулируется, и сотрудник возвращается к своей прежней должности или переводится на другую по решению Центрального Командования.&lt;br /&gt;
* &#039;&#039;&#039;Процедура передачи полномочий:&#039;&#039;&#039; По окончании миссии ВрИО обязан немедленно передать все полномочия, доступы и предметы, связанные с должностью. Глава персонала изымает допуск ВрИО, если это требуется. Центральное Командование должно быть уведомлено о завершении статуса ВрИО.&lt;br /&gt;
* &#039;&#039;&#039;Ответственность:&#039;&#039;&#039; ВрИО несет полную ответственность за соблюдение стандартных процедур и корпоративных законов, соответствующих занимаемой должности. Нарушение, включая некомпетентность или несанкционированные действия, может привести к понижению, увольнению или другим мерам, предусмотренным корпоративными законами. Все решения ВрИО должны быть задокументированы в системе управления персоналом и переданы Центральному Командованию по запросу.&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника в статус Исполняющего Обязанности другой должности (также ИО) ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Назначение:&#039;&#039;&#039; Исполняющий обязанности (ИО) назначается в случае отсутствия главы отдела на протяжении смены или при вакантной должности. Назначение возможно только из числа старших сотрудников отдела и требует согласия капитана, главы персонала или совета глав. Для назначения ИО капитана требуется голосование совета глав и разрешение Центрального Командования.&lt;br /&gt;
* &#039;&#039;&#039;Полномочия и доступ:&#039;&#039;&#039; ИО получает полный доступ к системам и ресурсам, необходимым для выполнения обязанностей главы отдела, включая карту с соответствующим названием должности и установкой ранга Исполняющего Обязанности (NT Temporary Assignment). ИО не включается в совет глав. Исключением является только ситуация при отсутствии всех официальных глав отдела. В отсутствие главы службы безопасности смотритель автоматически считается ИО.&lt;br /&gt;
* &#039;&#039;&#039;Ограничения:&#039;&#039;&#039; ИО не входит в цепь командования, если присутствует хотя бы один официальный руководитель. ИО капитана не может назначать ИО глав отделов. ИО обязан передать полномочия и личные предметы официальному главе при его появлении. Старший сотрудник может отказаться от статуса ИО. Старшему научному сотруднику, исполняющему обязанности директора исследований, запрещено взаимодействие с ИИ.&lt;br /&gt;
* &#039;&#039;&#039;Процедура передачи полномочий:&#039;&#039;&#039; При возвращении официального главы к исполнению его обязанностей (к примеру при пробуждении из криосна) ИО обязан немедленно передать все полномочия и предметы главе. Глава персонала изымает допуск капитана у ИО капитана при появлении легитимного капитана.&lt;br /&gt;
* &#039;&#039;&#039;Ответственность:&#039;&#039;&#039; ИО несет ответственность за соблюдение стандартных процедур и корпоративных законов. Нарушение, включая некомпетентность или несанкционированные действия, может привести к понижению или увольнению. Все решения ИО должны быть задокументированы и переданы главе отдела или капитану.&lt;br /&gt;
&lt;br /&gt;
{{pageframecollapsible&lt;br /&gt;
|title = Краткие отличия ВрИО от ИО&lt;br /&gt;
|header = &amp;lt;blockquote&amp;gt;&#039;&#039;&#039;ИО&#039;&#039;&#039; подразумивает исполнение обязанностей в моменте. Приставка Временный у &#039;&#039;&#039;ВрИО&#039;&#039;&#039; подразумивает исполнение обязанностей на протяжении определенного срока. Из этого языкового отличия и образуются куда более детальные отличия этих статусов.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|content = ㅤ&lt;br /&gt;
*&#039;&#039;&#039;Срок действия:&#039;&#039;&#039;  &lt;br /&gt;
**ИО (Исполняющий обязанности) назначается на краткосрочный период, обычно в рамках одной смены, и статус может быть прекращен в любой момент при возвращении официального сотрудника.  &lt;br /&gt;
**ВрИО (Временно исполняющий обязанности) назначается на долгосрочный период до конца миссии, что подразумевает стабильное замещение должности.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Полномочия и статус:&#039;&#039;&#039;  &lt;br /&gt;
**ИО сохраняет свою основную должность и выполняет обязанности замещаемой роли с ограниченными полномочиями, не входя в совет глав, если присутствует хотя бы один официальный руководитель.  &lt;br /&gt;
**ВрИО полностью переводится на новую должность, прекращая исполнять обязанности предыдущей роли, и обладает всеми полномочиями официального сотрудника. ВрИО глав включаются в совет глав на равных правах с официальными главами.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Процедура назначения:&#039;&#039;&#039;  &lt;br /&gt;
**ИО назначается локально капитаном или советом глав для оперативного решения тактических задач, обеспечивающих функционирование отдела в текущий момент.  &lt;br /&gt;
**ВрИО назначается исключительно Центральным Командованием для стратегического замещения должности, когда официальный сотрудник выведен из строя до конца миссии.}}&lt;br /&gt;
&lt;br /&gt;
==== Политика назначения сотрудника на испытательный срок ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Сотрудник может быть назначен на испытательный срок в следующих случаях:&#039;&#039;&#039;  &lt;br /&gt;
** Новый сотрудник, принятый на работу без полного опыта или сертификации NanoTrasen.  &lt;br /&gt;
** Перевод сотрудника на новую должность, требующую дополнительной оценки компетентности.  &lt;br /&gt;
** Возвращение сотрудника после дисциплинарного взыскания или длительного отсутствия с целью проверки текущих навыков.  &lt;br /&gt;
** Выявление недостаточной компетентности в текущей должности, но с потенциалом для обучения, по решению главы отдела или капитана.  &lt;br /&gt;
** Решение Центрального Командования в рамках особых обстоятельств.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Определение рамок испытательного срока:&#039;&#039;&#039;  &lt;br /&gt;
** Испытательный срок назначается главой соответствующего отдела или капитаном, а в их отсутствие — главой персонала с разрешения Центрального Командования.  &lt;br /&gt;
** Продолжительность испытательного срока не может быть меньше одной рабочей смены. Длительность испытательного срока не может быть более одного квартала (трех рабочих месяцев). В исключительных случаях срок может быть продлен с письменным обоснованием и одобрения Центрального Командования.  &lt;br /&gt;
** Рамки испытательного срока включают четкие цели и критерии оценки компетентности, которые определяются главой отдела и фиксируются в системе трудовых записей (и системе записей отдела защиты активов при необходимости) персонала (Crew Records).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Отношение к сотрудникам на испытательном сроке:&#039;&#039;&#039;  &lt;br /&gt;
** Сотрудники на испытательном сроке обязаны носить идентификационные метки с указанием статуса (NT Employee (or Contractor) on Probationary Period) для упрощения контроля со стороны службы безопасности и глав отделов.  &lt;br /&gt;
** Старшие сотрудники и главы отделов должны предоставлять таким сотрудникам наставничество, обучение и четкие инструкции, способствующие их адаптации и выполнению задач.  &lt;br /&gt;
** Сотрудники на испытательном сроке не имеют ограничений к доступ ресурсам и доступам занимаемой им должности, за исключением особых случаев указанных в трудовых записях.  &lt;br /&gt;
** Запрещается дискриминация или создание токсичной рабочей среды для сотрудников на испытательном сроке. Нарушение этого правила со стороны коллег рассматривается как основание для дисциплинарных мер.&lt;br /&gt;
** Старший сотрудник на испытательном сроке не имеет права быть назначенным в качестве ИО главы своего отдела без разрешения со стороны Центрального Командования.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Смещение с должности:&#039;&#039;&#039;  &lt;br /&gt;
** Отдел кадров, по решению главы отдела или капитана, имеет право сместить сотрудника на испытательном сроке с его должности в упрощенной форме, в случае нарушения установленных рамок испытательного срока, некомпитентности, нарушении стандартных процедур или корпоративных законов. Для смещения достаточно письменного обоснования с указанием причин.&lt;br /&gt;
** Смещенный сотрудник может быть переведен на должность пассажира либо уволен. ID-карта сотрудника подлежит изъятию или изменению в соответствии с новой должностью.  &lt;br /&gt;
** Сотрудник на испытательном сроке имеет право обжаловать смещение через главу персонала или капитана, но решение Центрального Командования является окончательным.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Общие положения:&#039;&#039;&#039;  &lt;br /&gt;
** Сотрудники на испытательном сроке обязаны выполнять указания старших сотрудников и глав отдела, проходить обучение и демонстрировать прогресс в соответствии с установленными критериями.  &lt;br /&gt;
** Служба безопасности и агент внутренних дел имеют право проверять соблюдение сотрудниками на испытательном сроке условий их нахождения в этом статусе.  &lt;br /&gt;
** Все назначения на испытательный срок, их рамки и результаты оценки должны быть задокументированы в системе. В случае успешного прохождения испытательного срока сотрудник переводится на полноценную должность с соответствующим доступом.&lt;br /&gt;
&lt;br /&gt;
==== Политика увольнения/понижения ====&lt;br /&gt;
&lt;br /&gt;
*В случае полного расторжения контракта с сотрудником его ID-карту следует уничтожить.&lt;br /&gt;
*В случае увольнения рекомендуется заменить должность на пассажира, однако также возможен перевод на должность грузчика или уборщика.&lt;br /&gt;
*Увольнение или понижение запрещено без соглашения главы соответствующего отдела или капитана. Для увольнения члена командования смотрите цепь командования.&lt;br /&gt;
*Персонал должен самостоятельно прийти к главе персонала для увольнения или понижения. В противном случае он может быть доставлен силой сотрудником службы безопасности.&lt;br /&gt;
*Если было объявлено от законного представителя власти, что определенный сотрудник был уволен или понижен, то ему запрещается находиться на территории отдела, в котором он работал. В противном случае это будет считаться проникновением или вторжением. Также обнаружение при нём вещей из данного отдела будет считаться кражей. В связи с этим настоятельно рекомендуется, чтобы уволенный или пониженный член экипажа добровольно сдал все запрещённые предметы и сотрудничал со службой безопасности, если он хочет избежать ареста.&lt;br /&gt;
&lt;br /&gt;
===== Распространенные причины увольнения/понижения =====&lt;br /&gt;
 Обратитесь к приведенному выше для увольнения. В конечном счете, решение об увольнении или понижении в должности любого персонала принимается соответствующим главой отдела или капитаном. Это всего лишь список примеров причин для увольнения.&lt;br /&gt;
*Любое нарушение СП, повлекшее среднюю или серьезную задержку в работе судна без обоснованной причины;&lt;br /&gt;
*Злоупотребление сотрудниками СБ своей экипировкой (например, использование летальных боеприпасов в зелёный код);&lt;br /&gt;
*Нарушение любой статьи корпоративных законов, подразумевающее нарушение работоспособности отдельных людей, отделов или всего корабля;&lt;br /&gt;
*Критическая некомпетентность в работе;&lt;br /&gt;
*Отказ следовать законным требованиям главы отдела. Законность требований определяет капитан или глава персонала;&lt;br /&gt;
*Создание небезопасной и/или токсичной рабочей среды. Сотрудники, которые постоянно ругают, оскорбляют, унижают или иным образом относятся к своим коллегам, как к грязи, должны быть немедленно наказаны.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:ERT Commander 96px.png|32px]] Отряд быстрого реагирования ===&lt;br /&gt;
&lt;br /&gt;
===== Процедуры экипажа ===== &lt;br /&gt;
&lt;br /&gt;
*Нельзя одновременно вызвать ОБР и проводить процедуру эвакуации.&lt;br /&gt;
*ОБР может быть вызван только, если задействован красный код.&lt;br /&gt;
*ОБР следует вызывать только, если экипаж судна неспособен справиться с угрозой своими силами, как, например, недостаток сотрудников СБ при гуляющем на судне маньяке или недостаток инженеров при обширной разгерметизации.&lt;br /&gt;
*ОБР нельзя вызвать без согласия большинства глав на борту судна.&lt;br /&gt;
*Следует выполнять любые приказы ОБР, если они не откровенно незаконны и идут против интересов корпорации. Следует помнить, что ОБР подчиняется только ЦК.&lt;br /&gt;
&lt;br /&gt;
===== Процедуры ОБР =====&lt;br /&gt;
&lt;br /&gt;
*Лидер ОБР должен гарантировать нахождение всей его команды в челноке прежде, чем отправляться на объект.&lt;br /&gt;
*Лидер ОБР считается самым главным на объекте, и его приказы должны выполняться беспрекословно, если они не откровенно незаконны и не идут против интересов корпорации.&lt;br /&gt;
*Лидер ОБР сам определяет целесообразность проведения процедуры эвакуации.&lt;br /&gt;
*Все бойцы ОБР должны включить свои камеры (кликнув по кнопке, которая включает фонарь на шлеме) и сохранять постоянную связь внутри команды.&lt;br /&gt;
*Бойцы ОБР сами определяют приоритетность любой деятельности на борту судна. Отклонения от их плана запрещены.&lt;br /&gt;
*Бойцы ОБР должны не допустить попадания своего снаряжения в посторонние руки.&lt;br /&gt;
&lt;br /&gt;
==== Протокол эвакуации ====&lt;br /&gt;
&lt;br /&gt;
*Нельзя одновременно вызвать ОБР и проводить процедуру эвакуации. В случае присутствия на борту судна ОБР его лидер сам определяет целесообразность проведения эвакуации.&lt;br /&gt;
*Во время проведения эвакуации, &#039;&#039;&#039;весь персонал объекта&#039;&#039;&#039; обязан проследовать к спасательным капсулам, либо на любые иные транспортные средства, объявленные командным составом как спасательные. Командный состав объекта обязан проследить за ходом эвакуации. Служба безопасности имеет право принуждать персонал к эвакуации с объекта, если она проводится из-за причин, что могут привести к гибели персонала, значительным повреждениям объекта или его полному уничтожению.&lt;br /&gt;
*В случае нахождения на борту корабля враждебных форм жизни, представляющих биологическую опасность (биоугроза 6-8 уровня), необходимо предупредить ЦК, прежде чем инициировать процедуру эвакуации. Нарушение данной процедуры повлечет за собой отмену протокола эвакуации для сохранения карантина.&lt;br /&gt;
*После подготовки эвакуационных челноков к запуску всему персоналу надлежит проследовать к ближайшему челноку и занять в нем место.&lt;br /&gt;
*Запрещен досрочный запуск эвакуационных челноков, кроме случаев, когда их целостность или жизнь экипажа, находящегося на борту, под угрозой.&lt;br /&gt;
*Составу службы безопасности и заключенным надлежит проследовать в собственный эвакуационный челнок (он находится дальше вниз по коридору, мимо камер временного заключения и карцера).&lt;br /&gt;
*Всему персоналу, находящемуся в критическом состоянии, должна быть оказана первая медицинская помощь.&lt;br /&gt;
*Все важные документы, оборудование и предварительно записанный на интелликарту бортовой ИИ должны быть эвакуированы с объекта, если это не несёт угрозы немедленной гибели для персонала.&lt;br /&gt;
*Любой член экипажа, прямым или косвенным путем препятствующий процедуре проведения эвакуации, подлежит немедленному устранению на месте охраной объекта.&lt;br /&gt;
&lt;br /&gt;
=== [[File: GPS.png|32px]] Навигация ===&lt;br /&gt;
Сьерра способна к быстрому ускорению, которое делает использование корабельных двигателей опасным для экипажа, выполняющего внекорабельную деятельность. Нижеописанные правила должны быть соблюдены перед началом движения судна.&lt;br /&gt;
&lt;br /&gt;
*Сьерра &#039;&#039;&#039;полностью способна к движению&#039;&#039;&#039; с момента начала смены. Начало движения может отлагаться из-за инженерных работ и запуска корабельных щитов &#039;&#039;&#039;только, если окружение не позволяет пилоту проложить безопасный курс&#039;&#039;&#039;.&lt;br /&gt;
*Намерение начать движение должно быть заранее объявлено, и пилот должен удостовериться в завершении всех изложенных ниже процедур перед началом движения.&lt;br /&gt;
*После объявления о намерении начать движение, вся деятельность (в частности, внекорабельная), противоречащая навигационным процедурам должна быть прекращена.&lt;br /&gt;
*Экипаж транспортных челноков также должен быть уведомлен и вернуться на борт Сьерры, только если план не предполагает временного оставления их в текущем секторе.&lt;br /&gt;
*Ожидать запуска корабельных щитов следует только при наличии серьезной причины.&lt;br /&gt;
*Пилоту рекомендуется снизить тягу двигателей как минимум до 50% во избежание чрезмерного расхода топлива и перегрева сопел двигателей.&lt;br /&gt;
&lt;br /&gt;
==== Стыковка и гости ====&lt;br /&gt;
Как исследовательскому судну, Сьерре настоятельно рекомендуется проводить стыковку с нейтрально и дружественно настроенными судами. Однако имеются определенные правила и предписания для стыковки:&lt;br /&gt;
&lt;br /&gt;
*Уполномоченные лица NanoTrasen могут предоставить или отказать беженцам в предоставлении убежища по своему усмотрению.&lt;br /&gt;
&lt;br /&gt;
*Гости, которые являются сотрудниками NanoTrasen, но находятся на исследовательском корабле, могут получить доступ к отсекам для дальнейшей работы, либо обучения. Допускается выдача доступа вплоть до командных должностей. Всем остальным посетителям разрешается выдача доступа только по рабочим профессиям.&lt;br /&gt;
&lt;br /&gt;
*К гостям может быть приставлено сопровождение и проведён обыск по усмотрению уполномоченных лиц, но только если они желают покинуть территорию своего судна и лично посетить Сьерру. &#039;&#039;&#039;Экипаж ни при каких обстоятельствах не имеет права подниматься на судно гостей без их разрешения, проводить обыск пристыковавшегося судна или каким-либо иным образом нарушать суверенитет гостей.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Любое судно обязано соблюдать законы государства, на чьей территории оно находится в данный момент. За пределами государств законы отсутствуют, как и обязательства к их выполнению. Судна вне территории государств могут соблюдать любые законы и правила, которые они считают подходящими, однако это не касается судов и активов корпораций, [[Углубленная информация о функционировании ПСС#Корпорации в ЦПСС|базирующихся в ЦПСС]].&lt;br /&gt;
&lt;br /&gt;
*Все члены экипажа ИКН &amp;quot;Сьерра&amp;quot;, находясь на пристыкованном судне, попадают под юрисдикцию этого судна и могут быть оштрафованы, арестованы или задержаны при нарушении действующих на нём законов.&lt;br /&gt;
**К космическим судам, принадлежащим к организациям, находящимся в состоянии конфликта с NanoTrasen или судам, атакующим объекты или суда NanoTrasen, данное правило не применяется. Организация различных инцидентов при дипломатической встрече плохо отразится на дальнейшей карьере капитана и его экипажа. Настоятельно рекомендуется предоставить капитану, главе персонала или агенту внутренних дел право начать контакт с гостями и выступать посредником в любых конфликтах (законных или нет) между судном NanoTrasen и другими космическими судами.&lt;br /&gt;
&lt;br /&gt;
*Как судно NanoTrasen, Сьерра должна предоставлять помощь терпящим бедствие судам в случае, если не существует неоправданного риска для него при экстренной стыковке с терпящим бедствие судном, а также если оно принадлежит NanoTrasen. Запрещено оказывать помощь суднам, не принадлежащим NanoTrasen, без приказа капитана, главы персонала в случае отсутствия капитана, или иных уполномоченных лиц, представленных Центральным командованием. В случае отсутствия всех вышеперечисленных лиц решение об оказании помощи может быть принято большинством глав отделов. Обязанность оказывать непосредственную помощь включает в себя медицинскую, инженерную или военную помощь в случае преследования враждебными элементами.&lt;br /&gt;
&lt;br /&gt;
*В случае действия на судне ИКН &amp;quot;Сьерра&amp;quot; кода повышенной готовности, стыковка может быть ограничена на усмотрение старшего представителя цепи командования.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Первый контакт ===&lt;br /&gt;
Поскольку имеется вероятность того, что ИКН &amp;quot;Сьерра&amp;quot; в процессе экспедиции встретится с новой расой, от персонала ожидают исполнения следующего руководства при первом контакте.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Враждебность&#039;&#039;&#039;: первое и самое важное - это определить степень враждебности неизученного вида или сущности. Это должно быть достаточно легко. Постарайтесь не предпринимать каких-либо действий, что могут навредить существу, вне зависимости от его разумности - это может ухудшить ситуацию. Сдерживание является предпочтительным способом действий. Если оно удачно, переходите к следующему шагу. Если сдерживание невозможно, разрешается использовать огонь на поражение.&lt;br /&gt;
*&#039;&#039;&#039;Умственные способности&#039;&#039;&#039;: допуская что вид не враждебен, попытайтесь определить, насколько он разумен. Этого можно достичь через коммуникацию, математику или даже знание химии.&lt;br /&gt;
*&#039;&#039;&#039;Коммуникация&#039;&#039;&#039;: определив разумность, следующим шагом должно быть определение способов коммуницировать. Шанс восприятия неизвестной формой жизни нашего языка, а также умение с его помощью коммуницировать довольно мал, но попробовать стоит в любом случае, - стандартные пиктограммы, математические концепты или физические константы вроде анатомического сложения могут быть довольно полезны, если голосовая коммуникация невозможна. Универсальный диктофон, возможно, сможет дешифровать неизвестный язык.&lt;br /&gt;
*&#039;&#039;&#039;Дипломатия&#039;&#039;&#039;: если контакт есть и новый вид имеет ту или иную форму правления, иерархию, с которой дипломатические контакты могут быть налажены, сделайте всё возможное, чтобы приступить к дипломатическим переговорам с этим видом. Процесс должен быть возглавлен агентом внутренних дел, который незамедлительно доложит Центральному командованию.&lt;br /&gt;
&lt;br /&gt;
==== Медицинская оценка ====&lt;br /&gt;
При наличии медицинских причин, главный врач может объявить любого члена экипажа непригодным для работы или снять с занимаемой им должности ввиду непригодности по физическим и/или психическим причинам.&lt;br /&gt;
&lt;br /&gt;
Для снятия с должности члена командования необходимо письменное согласие капитана, а для отстранения от выполнения обязанностей капитана необходимо единогласное решение совета глав, либо прямой приказ Центрального командования NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
=== Вооружение ===&lt;br /&gt;
Разрешение на хранение и ношение оружия персоналом, не входящего в состав службы безопасности, определяется по нескольким критериям:&lt;br /&gt;
&lt;br /&gt;
*Член экипажа имеет доступ к закрытому шкафчику, в котором изначально хранится оружие;&lt;br /&gt;
*Оружие имеется у сотрудника при выходе из криосна.&lt;br /&gt;
&lt;br /&gt;
В список данных сотрудников входят капитан, глава персонала, агент внутренних дел, оперативник внутренней безопасности, адъютанты и лидер экспедиционной команды.&lt;br /&gt;
&lt;br /&gt;
Сотрудникам научно-исследовательского отдела было дано право на исследование, создание и хранение любого вида вооружения в пределах своего отдела. &lt;br /&gt;
&lt;br /&gt;
В случае необходимости, директор исследований, глава персонала, в случае отсутствия первого, или капитан могут разрешить хранение и использование не запрещённого действующими процедурами вооружения экспедиционной команде на одном вылете &#039;&#039;(согласно манифесту)&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*В случае, если экспедиционная команда планирует повторные вылеты по мере возвращения на борт Сьерры, лидер или иной старший представитель экспедиционной команды обязан провести опись имеющегося вооружения с указанием каждого члена команды, которому конкретный экземпляр вооружения предписывается, а затем вместе со всеми указанными в описи лицами явиться к смотрителю, главе службы безопасности или капитану для прохождения стандартной процедуры регистрации оружия. Вооружение должно храниться в защищенном замком контейнере и не должно покидать борт Харона. Исключением к свободному применению оружия является чрезвычайная ситуация на борту Сьерры, если состав службы безопасности не способен справиться с возникшей угрозой.&lt;br /&gt;
&lt;br /&gt;
После объявления синего уровня угрозы, в случае, если сил охраны недостаточно для устранения угрозы, капитан, глава службы безопасности либо смотритель могут принять решение о выдаче вооружения наиболее компетентным членам экипажа, не состоящим в службе безопасности. Для этой цели в оружейной находится специальный оружейный шкаф, содержащий четыре экземпляра смартганов LAEP90-CS и четыре красных повязки для идентификации членов корабельного ополчения. Также, в зависимости от характера угрозы, члены командования, не авторизованные на ношение оружия, могут запросить выдачу любого оружия на усмотрение главы службы безопасности или смотрителя.&lt;br /&gt;
&lt;br /&gt;
После объявления красного уровня угрозы смотритель или глава службы безопасности по своему усмотрению могут свободно выдавать любой экземпляр вооружения, но предпочтение так же должно отдаваться наиболее подготовленному персоналу. &lt;br /&gt;
&lt;br /&gt;
После устранения непосредственной угрозы для судна получившие вооружение члены экипажа обязаны сдать его службе безопасности.&lt;br /&gt;
&lt;br /&gt;
Капитан может выдать разрешение на ношение оружия (летального и нет) по своему усмотрению любому члену экипажа.&lt;br /&gt;
&lt;br /&gt;
==== Боевые аугменты ====&lt;br /&gt;
К числу боевых аугментов относятся:  &lt;br /&gt;
&lt;br /&gt;
*Встроенное лезвие (Embedded blade)&lt;br /&gt;
*Киберкогти (Cyberclaws)&lt;br /&gt;
* Встроенный дробовик (Pop-out shotgun)&lt;br /&gt;
*Считыватель синапсов (Synapse interceptor)&lt;br /&gt;
*Вспомогательный модуль точности (Gunnery booster)&lt;br /&gt;
&lt;br /&gt;
Разрешение на выдачу боевых аугментов может предоставить только директор исследований, а на установку - глава сотрудника, которому устанавливаются протезы, и глава службы безопасности или смотритель, или капитан. Целесообразность установки боевых аугментов определяется в зависимости от должностного положения сотрудника и условий его работы. Для установки боевых аугментов в ИПС требуется дополнительно удостовериться в наличии у них Кандалов, ограничивающих их поведение.&lt;br /&gt;
&lt;br /&gt;
Владение боевыми аугментами без предварительного согласования с уполномоченными лицами является нарушением статьи 211 корпоративного закона - &#039;&#039;&#039;Нарушение правил оборота опасных предметов внутри объекта&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== Исследования ===&lt;br /&gt;
При трудоустройстве или назначении, как до начала, так и во время миссии исследовательского корабля NanoTrasen «Сьерра», весь научный персонал подписывает &#039;&#039;&#039;договор о неразглашении&#039;&#039;&#039; корпоративной и научно-исследовательской информации.&lt;br /&gt;
&lt;br /&gt;
Научный персонал вправе проводить исследования и использовать свои лабораторные отсеки по своему усмотрению, однако существуют некоторые ограничения: &lt;br /&gt;
*Любые эксперименты над разумными формами жизни, за исключением приматов, должны проводиться исключительно с [[Шаблоны документов#Документы научно-исследовательского отдела|письменного согласия испытуемого]]. Также они не должны нести неоправданного риска для жизни или здоровья, определяемого директором исследований. Капитан и глава персонала могут отменить любую процедуру по своему усмотрению в целях безопасности или из этических соображений. К тому же данные исследования должны соответствовать [[Этика и наука в 24 веке#Базовые этические принципы|базовым этическим принципам]].&lt;br /&gt;
*Запрещено экспериментировать над самим собой.&lt;br /&gt;
*Тестирование любых взывроопасных веществ, компонентов или образцов вооружения повышенной мощности, включая несущие риск повреждения обшивки, должно проводится вне основного судна.&lt;br /&gt;
*Тестирование экспериментальных технологий должно проводиться в пределах научно-исследовательского отдела или на удаленных объектах, все основного судна.&lt;br /&gt;
*Передача экспериментальных технологий другим отделам с целью использования или тестирования возможна и должна проводиться с одобрения руководителя конкретного отдела.&lt;br /&gt;
*Использование экспериментальных технологий в отсеках или местах общего пользования должно производиться с разрешения капитана или главы персонала в индивидуальном порядке.&lt;br /&gt;
*Ксенобиологические организмы, аномальные образования и ксеноархеологические находки не должны находиться вне надежно защищённых исследовательских отделов, если обратное не разрешено капитаном.&lt;br /&gt;
&lt;br /&gt;
Научный персонал не попадает под действие законов, касающихся контролируемых веществ или предметов при использовании оных в ходе исследований.&lt;br /&gt;
&lt;br /&gt;
==== [[file:Pinoff.png|locator device]] Исследование сектора, экспедиции, внешние задачи ====&lt;br /&gt;
Исследование сектора, сбор трофеев и добыча ресурсов осуществляется экипажем объекта NanoTrasen с использованием трёх специализированных исследовательских команд, как совместно, так и автономно:&lt;br /&gt;
*Экспедиционная команда — занимается исследованием планетоидов, астероидов и объектов антропогенного или ксеногенного происхождения.&lt;br /&gt;
*Ксеноархеологическая команда — проводит археологическую разведку на планетоидах, астероидах и объектах ксеногенного происхождения.&lt;br /&gt;
*Шахтёрская команда — разрабатывает полезные ископаемые на астероидах и планетоидах, осуществляет разбор объектов антропогенного или ксеногенного происхождения на полезные составляющие.&lt;br /&gt;
&lt;br /&gt;
ИКН «Сьерра» снабжен несколькими типами шаттлов, каждый из которых спроектирован и экипирован для решения определенных задач:&lt;br /&gt;
*Шаттл «Харон» — универсальный транспортник, в первую очередь используется экспедиционной командой, также может быть задействован и сотрудниками других отделов при необходимости. Применяется для разведки и исследования мест, представляющих интерес.&lt;br /&gt;
*Шаттл «Гуппи» — сервисный челнок общего назначения, в первую очередь используется шахтёрской командой. Челнок отличается ограниченным объемом топливного бака, а также малой грузовой вместимостью.&lt;br /&gt;
*«Петров» — мобильная лаборатория для исследований опасных материалов и объектов, например, артефактов, представляющих угрозу основному судну. Доступ на шаттл ограничен в рамках научно-исследовательского отдела. Лаборатория оснащена исключительно маневровыми двигателями для стыковочных операций и не может использоваться как полноценный транспортник.&lt;br /&gt;
*Шаттл «Фаэтон» — скоростной маневренный перехватчик, преимущественно используемый отделом защиты активов для экстренных задач. Имеет ограниченную вместимость. Топливная система маневровых двигателей отличается повышенным расходом.&lt;br /&gt;
&lt;br /&gt;
==== Контроль и отчетность планирующихся вылетов ====&lt;br /&gt;
Ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет, возложена на Квартирмейстера, в чьи обязанности также входит следить за тем, чтобы каждый шаттл был должным образом снаряжён, обеспечен энергией и кислородом для дыхания.&lt;br /&gt;
В случае отсутствия Квартирмейстера контроль за взлётом и посадкой, а также выдача разрешений на вылет, возлагаются на адъютанта судна, главу персонала или капитана.&lt;br /&gt;
&lt;br /&gt;
Если вспомогательный медицинский, охранный или инженерный персонал не запрошен и не утвержден директором исследований и действующим главой отдела, экипаж не должен отправляться в разведывательную миссию.&lt;br /&gt;
&lt;br /&gt;
Капитан обладает полномочиями разрешать вылет в любых целях, а также назначать команду по своему усмотрению.&lt;br /&gt;
&lt;br /&gt;
Перед организацией вылета должен быть составлен манифест плана полета экипажем соответствующего шаттла, а также заполнена форма NT-DEC-32 о предварительной проверке шаттла ответственным сотрудником отдела снабжения: ассистентом снабжения, грузчиком или квартирмейстером. В случае отсутствия сотрудников отдела снабжения форма NT-DEC-32 аналогично заполняется экипажем соответствующего шаттла.&lt;br /&gt;
Манифест плана полета должен отражать все сведения о процессе подготовки: планируемое время вылета, лидер команды, манифест команды на борту шаттла, цель вылета, ориентировочное время возвращения/выхода на связь и количество загруженного топлива. Данный манифест может быть составлен на любой консоли, планшете или ноутбуке с установленной программой &amp;quot;Deck Management&amp;quot;. Четыре последних пункта в данной программе, в режиме редактирования манифеста, помечены, как необязательные к заполнению, но не обманывайтесь: ваш непосредственный начальник или ответственное лицо может потребовать заполнения всех пунктов манифеста плана полета для поддержания должной отчетности и осведомленности ответственного персонала или руководства судна.&lt;br /&gt;
&lt;br /&gt;
Несмотря на то, что заполнение формы NT-DEC-32 не входит в список должностных обязанностей старателей или полевых исследователей, вылет на каком-либо из шаттлов без его составления и одобрения классифицируется как нарушение статьи 212 корпоративного закона - &#039;&#039;&#039;Нарушение установленного порядка использования челноков.&#039;&#039;&#039; Исключениями являются случаи, когда вылет необходимо совершить экстренно, и соответствующее распоряжение отдается капитаном или советом глав. В таком случае манифест оформляется задним числом ответственными за контроль и отчетность вылетов лицами.&lt;br /&gt;
&lt;br /&gt;
=== [[file:Tracker.gif|tracking beacon]] Процедура свёртывания исследования сектора ===&lt;br /&gt;
Свёртывание исследования сектора производится в случае:&lt;br /&gt;
*Если существует прямая угроза целостности и миссии корабля в случае продолжения нахождения в секторе&lt;br /&gt;
*Если структурная целостность корабля нарушена до такой степени, что он не способен поддерживать жизнь экипажа на время исследования сектора&lt;br /&gt;
*Если в течение по крайней мере полутора часов рабочей смены из криокамер не пробуждаются члены шахтёрской команды, ксеноархеологи, а также пилот или лидер экспедиционной команды.&lt;br /&gt;
*Если поступил приказ от Центрального Командования&lt;br /&gt;
*Если капитан принял решение о свёртывании исследования&lt;br /&gt;
*Если совет глав принял решение о свёртывании исследования&lt;br /&gt;
*Если ОБР принял решение о свёртывании исследования&lt;br /&gt;
*Если единственный активный глава принял решение о свёртывании исследования&lt;br /&gt;
*Если исследования на планетоидах и остальных местах интереса завершены&lt;br /&gt;
&lt;br /&gt;
ВАЖНО&lt;br /&gt;
Лицо, принявшее решение о свёртывании исследования сектора должно сделать следующее:&lt;br /&gt;
*Оповестить все суда НТ, прикомандированные к главному судну НТ в регионе, и находящиеся за его пределами (как на гравитационной орбите судна, так и вне её) о свёртывании исследования сектора&lt;br /&gt;
*Убедиться в том, что весь экипаж этих судов, указанный во время предполётной подготовки, находится на главном судне&lt;br /&gt;
*Убедиться в том, что судно не получило никаких сигналов бедствия на которые следует ответить&lt;br /&gt;
*Убедиться в том, что блюспейс двигатель судна откалиброван и работает в штатном режиме (в случае отсутствия калибровки, калибровка пройдёт в автоматическом режиме, что займёт около получаса)&lt;br /&gt;
*Оповестить экипаж о начале прыжка в связи с завершением исследований&lt;br /&gt;
&lt;br /&gt;
В случае, если из-за халатности ответственного лица сотрудники НТ останутся за бортом без подтверждения их гибели и невозможности эвакуации тел, то сотрудник понесёт наказание согласно существующим корпоративным нормам&lt;br /&gt;
&lt;br /&gt;
=== [[File:Airlock_external.png|32px]]  Защищенные и особо охраняемые зоны ===&lt;br /&gt;
&lt;br /&gt;
*К защищенным зонам относятся важные отсеки:&lt;br /&gt;
**Хранилище плат&lt;br /&gt;
**Телекоммуникации&lt;br /&gt;
**Телепортная&lt;br /&gt;
**Склад ВКД&lt;br /&gt;
**Гауптвахта (бриг)&lt;br /&gt;
**Мостик&lt;br /&gt;
**Кабинеты глав отделов&lt;br /&gt;
**Кабинет агента внутренних дел&lt;br /&gt;
**Реактор суперматерии и его комната управления&lt;br /&gt;
**Лаборатория разработок НИО&lt;br /&gt;
**Ангар&lt;br /&gt;
**Двигательные отсеки&lt;br /&gt;
**Грузовой склад&lt;br /&gt;
&lt;br /&gt;
*К особо охраняемым зонам относятся отсеки, для обеспечения безопасности которых применяются особые процедуры: &lt;br /&gt;
**Арсенал  &lt;br /&gt;
***Только капитан, глава службы безопасности и сержант имеют право входить без особых процедур. Всем остальным охранникам разрешается входить исключительно при красном уровне угрозы или выше.&lt;br /&gt;
***Створки должны быть опущены за исключением случаев, когда охрану вооружают.&lt;br /&gt;
** Хранилище &lt;br /&gt;
*** Только капитан, главы и АВД могут входить в отсек при необходимости, изложенных в предоставленных инструкциях.&lt;br /&gt;
***Открытие отсека нарушает его консервацию и может привести к пагубным последствиям.&lt;br /&gt;
**Корабельное орудие&lt;br /&gt;
***Только капитан, глава службы безопасности, глава персонала или остальные главы при отсутствии двух вышесказанных сотрудников, а также адъютант в паре друг с другом или одним офицером охраны имеют доступ в расположение орудия и к управлению им.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dept_nt.png|32px]] Запрещенные вещества и предметы ===  &lt;br /&gt;
Перечень веществ, запрещенных Центральным Правительством Солнечной Системы и NanoTrasen: &lt;br /&gt;
&lt;br /&gt;
*Концентрированный экстракт амброзии вульгарис и амброзии деус “гекстромикосалинат”, в просторечии “космонаркотик”. Плоды амброзии допускаются к использованию незанятым персоналом, но только в рекреационных целях.&lt;br /&gt;
*Диэтиламид лизергиновой кислоты, или ЛСД, в чистом виде, также известный, как &amp;quot;мозгоплав&amp;quot; (Mindbreaker).&lt;br /&gt;
*Концентрированный токсичный экстракт гриба трутовика лакированного, или рейши, именуемый &amp;quot;псилоцибин&amp;quot;.&lt;br /&gt;
*Изготовление, хранение, распространение и применение следующих препаратов: синаптизин, гиперзин, оксикодон, трамадол, циталопрам, пароксетин и хлораль гидрат, используемые &#039;&#039;&#039;не&#039;&#039;&#039; в немедицинских целях, в том числе и превышение выделенного количества препарата на лицо.&lt;br /&gt;
*Опасная субстанция, известная как &amp;quot;Триглаз&amp;quot; (Three eye).&lt;br /&gt;
*А также [[Руководство по химии#Другие реакции|иные регулируемые вещества]].&lt;br /&gt;
&lt;br /&gt;
Перечень предметов, запрещенных Центральным Правительством Солнечной Системы и NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
*Биологическое или химическое оружие, такое как специально выведенные вирусы. Форон в газообразной форме относится к химическому оружию, когда используется в военных целях.&lt;br /&gt;
*Военные взрывчатые вещества, другие взрывчатые вещества на основе форона. Исключением является строительная взрывчатка используемая при добыче руды, а также использование взрывчатых веществ сотрудниками Отдела защиты активов.&lt;br /&gt;
*Автоматическое оружие, короткоствольное оружие, полуавтоматические винтовки и иное огнестрельное оружие, использующее калибр выше 5,6×15,6 мм (.22LR). Энергетическое оружие, способное летально поражать цель одним полным выстрелом. Дополнительная информация может быть получена в отделении защиты активов. Данный запрет не распространяется на зарегистрированное оружие и оружие во владении авторизованных лиц.&lt;br /&gt;
*Колюще-режущее оружие средних и больших размеров, если это не произведения искусства или часть экипировки, а также соответствующие боевые аугменты.&lt;br /&gt;
*Любые технологические устройства, способные осуществлять ускоренное клонирование разумного взрослого человека.&lt;br /&gt;
*Скрытое оборудование наблюдения. Оборудование, специально предназначенное для взлома коммуникационных сетей. Устройства, способные нарушать работу механизмов воздействием извне, в т.ч. путем ЭМИ.&lt;br /&gt;
*Неавторизованные устройства для передачи информации, основанные на технологии подпространства, а так же неавторизованные телепортационные устройства.&lt;br /&gt;
*Технологические устройства, способные своим воздействием или совмещением с другим воздействием привести к крупным летальным исходам или серьезному повреждению активов корпорации.&lt;br /&gt;
*Боевые вариации скафандров и ИКС.&lt;br /&gt;
&lt;br /&gt;
Данные правила применяются на территории, контролируемой Центральным Правительством Солнечной Системы, а также на всех объектах NanoTrasen, включая находящиеся вне границ ЦПСС.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Основные положения для командного состава ИКН «Сьерра»==&lt;br /&gt;
&lt;br /&gt;
===Руководители судна===&lt;br /&gt;
&#039;&#039;&#039;Также известны, как главы или командование.&#039;&#039;&#039; Это члены персонала, которые отвечают за управление кораблем. Каждый руководитель имеет доступ на мостик, к радиоканалу командования (доступен через: c) и может инициировать или отменить процесс подготовки к подпространственному прыжку и протокол эвакуации, используя консоль коммуникаций.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Должность&lt;br /&gt;
|Описание&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Image.png|безрамки]]&lt;br /&gt;
Капитан&lt;br /&gt;
|Имеет власть над всем кораблем. Может отменить любое решение, принятое другим руководителем. Способен выдать разрешение на оружие, устно разрешить проведение обыска, отменить приговор ГСБ, потребовать следственного разбирательства, посадить преступника в пермабриг и т. д. Стоит заметить, что в равной степени подчиняется корпоративным законам и может быть арестован, если был замечен в совершении преступления. Может свободно увольнять и назначать при достаточном обосновании.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 121955.png|безрамки]]&lt;br /&gt;
Глава персонала&lt;br /&gt;
|Единственный глава кроме капитана, который может переназначать персонал на другие должности. ГП может нанимать и увольнять сотрудников, но обычно для этого ему требуется разрешение от руководителя отдела, к которому принадлежит данный сотрудник. Руководит сервисным отделом, незанятым персоналом и отделом снабжения. Может исполнять управленческую функцию в конкретном отделе в отсутствие соответствующего главы.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122022.png|безрамки]]&lt;br /&gt;
Глава службы безопасности&lt;br /&gt;
|Именно от него ожидается арест любого нарушающего закон индивида, в том числе капитана и главы персонала. В экстренных ситуациях, требующих введения красного кода, может принять командование судном на себя, если капитан не способен вести руководство. В зелёный код ему может быть отказано в доступе в отделы других руководителей. В вопросах обеспечения безопасности объекта и его работников, мнение Главы Службы Безопасности является самым авторитетным &#039;&#039;&#039;после&#039;&#039;&#039; капитана, который может отменить его решения, так же как и совет глав. Руководит офицерами и кадетами службы безопасности, сержантом и криминалистом.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122045.png|безрамки]]&lt;br /&gt;
Главный инженер&lt;br /&gt;
|Руководит всем инженерным отделом, в частности инженерами и информационным техником. Следит за тем, чтобы инженеры не пустили суперматерию в разнос, атмосферные техники не создавали Атмосию, а айтишник не заменял наименования должностей командования на маты.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122117.png|безрамки]]&lt;br /&gt;
Директор исследований&lt;br /&gt;
|Руководит исследовательским отделом, в частности учёными, а также имеет власть над экспедиционной командой. Следит, чтобы бомбы ученых не взрывались на объекте, а полевые исследователи не приволокли незащищенный инопланетный артефакт, способный в теории оставить на месте целой Сьерры абсолютное ничего.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122213.png|безрамки]]&lt;br /&gt;
Главный врач&lt;br /&gt;
|Руководит всем медицинским отделом Сьерры, в частности хирургами, врачами, интернами и менталистом. Также в обязанности главного врача входит поддержание психологического состояния глав и остальных членов экипажа. В случае психологической нестабильности одного из глав имеет полномочия отстранить главу от его обязанностей и провести лечение до того состояния, пока глава не будет способен руководить персоналом дальше.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Другие управленческие роли====&lt;br /&gt;
Данный персонал имеет определённую власть, но в то же время не является руководством и не имеет соответствующих привилегий.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Должность&lt;br /&gt;
|Описание&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122238.png|безрамки]]&lt;br /&gt;
Адъютант&lt;br /&gt;
|Подчиняется капитану и главе персонала. По мере возможности занимается курированием работы особо занятых отделов или отделов без своего главы и старшего сотрудника. Ассистирует членам командования в различных вопросах. Ответственный за пилотирование Сьерры и отчетность планирующихся вылетов (после квартирмейстера).&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122319.png|безрамки]]&lt;br /&gt;
Смотритель&lt;br /&gt;
|Подчиняется главе службы безопасности. Ответственный за укомплектованность и целостность арсенала, выписку ордеров, выдачу вооружения охранникам, посадку и контроль состояния заключенных. В случае отсутствия ГСБ берёт на себя управление над службой безопасности.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122406.png|безрамки]]&lt;br /&gt;
Квартирмейстер&lt;br /&gt;
|Подчиняется главе персонала. Руководит всем отделом снабжения, в частности грузчиками и старателями. В первую очередь ответственный за контроль и отчетность планирующихся вылетов на Хароне или Гуппи. Имеет доступ к каналу командования.&lt;br /&gt;
|-&lt;br /&gt;
![[Файл:Изображение 2022-02-14 122445.png|безрамки]]&lt;br /&gt;
Лидер экспедиционной команды&lt;br /&gt;
|Подчиняется директору исследований и отчитывается об успехах экспедиционной миссии в первую очередь также ему. Руководит сборами экспедиционной команды и их работой во время вылета и полностью несет ответственность за состояние членов ЭК.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Цепь командования===&lt;br /&gt;
Следующие должности являются участниками цепи командования: капитан, глава персонала, глава службы безопасности, главный врач, главный инженер и директор исследований. &#039;&#039;&#039;Исполняющие обязанности главы не считаются частью цепочки командования, пока активен хотя бы один официальный руководитель.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
В этой иерархической структуре пренебрегается упоминание Центрального командования по объективным причинам, — &#039;&#039;&#039;его авторитет неоспорим&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Капитан считается верхушкой цепочки командования. Вместе с этим, эту же позицию занимает и &#039;&#039;&#039;совет глав&#039;&#039;&#039;.&lt;br /&gt;
*Капитан может снять с себя обязанности. В таком случае должность капитана передается кандидату, выбранному в процессе голосования совета глав, а бывший капитан назначается на иную должность. Вся эта процедура целиком проводится с дозволения Центрального командования: в приложенном запросе должно быть указано, кто из членов командования выдвигается советом глав на должность ИО капитана, какую должность будет занимать бывший капитан и какова основная причина проведения этой процедуры.&lt;br /&gt;
*В отсутствие главы службы безопасности смотритель должен считаться исполняющим его обязанности. От данной процедуры нельзя отказаться.&lt;br /&gt;
*В отсутствие главы отдела капитан и/или глава персонала может повысить старшего сотрудника отдела на позицию исполняющего обязанности главы. Исполняющий обязанности главы должен передать все полномочия при пробуждении официального руководителя из хранилища криосна. Старший сотрудник оставляет за собой право отказаться от принятия полномочий исполняющего обязанности главы отдела.&lt;br /&gt;
*Все исполняющие обязанности руководства обязаны сохранить личные и особые предметы, которые находятся в их распоряжении. Данные предметы должны быть переданы официальному руководству в случае его назначения.&lt;br /&gt;
*Все сотрудники, которых назначают на должность исполняющего обязанностей, должны получить соответствующий доступ и карту со стандартным названием профессии (Captain, Head of Security, Chief Engineer и т. д.). Данная процедура необходима из-за ограничений технологий на борту корабля, таких, как телекоммуникации и список экипажа.&lt;br /&gt;
*В соответствии с положениями кодов угроз, иерархическая структура может изменяться. Так, например, во время действия фиолетового кода ГСБ будет подчиняться распоряжениям главврача.&lt;br /&gt;
*Агент внутренних дел может занять любое место в иерархической структуре при наличии соответствующего распоряжения от Центрального командования.&lt;br /&gt;
&lt;br /&gt;
===Совет Глав===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Совет глав&#039;&#039;&#039; — корпоративный орган управления объектом NanoTrasen, состоящий из всех присутствующих глав на смене, за исключением капитана&lt;br /&gt;
*Совет глав обладает правами и полномочиями, идентичными капитану, если не указано иначе, и способен принимать любые его решения, если капитан отсутствует на смене.&lt;br /&gt;
*В условиях, где действия капитана признаны вредительскими - совет глав обладает полномочиями на отстранение его от должности, при условии что решение принято единогласно. Совет глав должен состоять как минимум из двух глав для проведения данной процедуры. Центральное командование и сам капитан должны быть оповещены об инициации данной процедуры.&lt;br /&gt;
*Исполняющие обязанности глав отделов не являются частью совета глав, пока активен хотя бы один официальный руководитель.&lt;br /&gt;
*Совет глав может проводиться как очно, так и непосредственно по командной частоте объекта, для инициации совета один из глав должен заявить об этом по соответствующей частоте.&lt;br /&gt;
*Совет глав может принимать иные решения, которые предусмотрены стандартными процедурами, и в описании которых указана возможность их принятия советом глав.&lt;br /&gt;
&lt;br /&gt;
===Экстренный Доступ===&lt;br /&gt;
&lt;br /&gt;
Командный персонал обладает полномочиями на получение экстренного доступа капитана в случае необходимости, как в условиях штатного функционирования судна, так и при чрезвычайных ситуациях, посредством совместного проведения двух командных карт доступа на соответствующих терминалах, однако с рядом ограничений:&lt;br /&gt;
*Получение экстренного доступа должно быть санкционировано советом глав или капитаном, при наличии такового.&lt;br /&gt;
*Младший командный персонал обладает полномочиями на получение доступа в рамках разрешения чрезвычайной ситуации, если старший командный состав недееспособен или неактивен.&lt;br /&gt;
*Данная процедура не изменяет позицию члена экипажа, запросившего экстренный доступ.&lt;br /&gt;
*С целью минимизации случаев злоупотребления данной процедуры, экстренный доступ может быть предоставлен лишь единожды, экипаж судна будет оповещён по завершении процедуры посредством системы оповещения.&lt;br /&gt;
&lt;br /&gt;
====Иерархическая диаграмма====&lt;br /&gt;
[[Файл:Иерархия командования.png|frame|center|2000px]]&lt;br /&gt;
&lt;br /&gt;
===Стандартные процедуры командования и управленческих должностей ИКН «Сьерра»===&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Image.png|безрамки|32x32пкс]]Капитан====&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено заниматься работой СБ. Однако, он всё ещё может помогать офицерам СБ если он является свидетелем преступления. В то же время &#039;&#039;капитану&#039;&#039; запрещается брать предметы из оружейной при обычных обстоятельствах без разрешения главы службы безопасности, а также заказывать оружие в отделе снабжения или в НИО без видимой угрозы для судна;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; обязан гарантировать корректное исполнение корпоративного закона. Спорные вопросы могут быть решены при сотрудничестве с главой службы безопасности;&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено покидать корабль кроме случаев получения разрешения от ЦК. Это включает в себя выход в космос и вылеты в составе экспедиционной команды. Нарушение данной рабочей процедуры достаточно для снятия с должности &#039;&#039;капитана&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; должен попытаться решить проблемы, возникшие в командном составе, сам, перед тем, как оповещать ЦК;&lt;br /&gt;
#&#039;&#039;Капитану&#039;&#039; запрещено носить с собой личный револьвер или космическую броню, если нет чрезвычайной ситуации, требующей их использования;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039;, несмотря на то, что руководит судном, не является независимым от NanoTrasen. Любые попытки пренебречь общей политикой компании должны рассматриваться как причина для немедленного расторжения контракта;&lt;br /&gt;
#&#039;&#039;Капитан&#039;&#039; не может уволить ни одного главу отдела без законного основания (то есть некомпетентности, преступной деятельности или иных действий, которые создают угрозу/компрометируют престиж судна и/или экипаж). &#039;&#039;Капитан&#039;&#039; не может уволить агента внутренних дел без разрешения Центрального командования, если только он открыто не действует против благополучия и безопасности экипажа и судна.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 121955.png|безрамки|32x32пкс]]Глава персонала====&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено переводить сотрудников между отделами без разрешения глав этих отделов. Если какой-либо глава отдела отсутствует, &#039;&#039;глава персонала&#039;&#039; берет на себя ответственность за перевод. Это не касается перевода в службу безопасности, где необходимо разрешение от главы СБ. Если глава СБ отсутствует, для перевода необходимо разрешение капитана;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено увеличивать уровень допуска сотрудникам без разрешения главы отдела. Это распространяется и на самого &#039;&#039;главу персонала&#039;&#039;. Кроме того, &#039;&#039;глава персонала&#039;&#039; может давать допуск капитана только избранному советом глав исполняющему обязанности капитана. В случае пробуждения легитимного капитана из хранилища криосна допуск у исполняющего обязанности следует изъять;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; запрещено увольнять сотрудников без разрешения глав их отделов, если не накладываются особые причины (смотрите корпоративный закон и общие СП);&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039; не имеет права продвигать кого-либо на работу агента внутренних дел. Это ограничение также относится к капитану;&lt;br /&gt;
#&#039;&#039;Главе персонала&#039;&#039; стандартно делегирует управление отделом снабжения заведующему хозяйством (квартирмейстеру).&lt;br /&gt;
#В отношении заказа грузов &#039;&#039;глава персонала&#039;&#039; обязан соблюдать те же правила и регуляции, которые действуют на квартирмейстера, грузчиков и помощников. Кроме того, &#039;&#039;глава персонала&#039;&#039; не должен заказывать ненужные, необязательные предметы вопреки пожеланиям отдела снабжения;&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039;, &#039;&#039;&#039;в случае отсутствия сотрудников отдела снабжения&#039;&#039;&#039;, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет. Он должен убедиться, что каждый челнок, готовящийся к вылету, должным образом укомплектован, а манифест плана полета и форма NT-DEC-32 корректно заполнены.&lt;br /&gt;
#&#039;&#039;Глава персонала&#039;&#039; имеет право взять полномочия главы любого отдела, при условии что у данного отдела отсутствует активный руководитель.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122022.png|безрамки|32x32пкс]]Глава службы безопасности====&lt;br /&gt;
&lt;br /&gt;
=====Зелёный код=====&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; не может проводить задержания, аресты, досмотры и обыски при наличии активных сотрудников службы безопасности;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; должен следовать тем же стандартным процедурам, что и смотритель, в отношении экипировки из арсенала, научно-исследовательского отдела, отдела снабжения и мобильных загражений &#039;&#039;(Portable barrier и deployable barrier)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; не может изменять установленные приговоры, если только не будут выявлены дополнительные доказательства или если заключенный попытается скрыться.&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; обязан следить за тем, чтоб импланты подавления псионики у офицеров службы безопасности с зафиксированным псионическим потенциалом присутствовали и находились в режимах «Issue Reprimand» или «Issue Neural Shock».&lt;br /&gt;
&lt;br /&gt;
=====Синий код=====&lt;br /&gt;
#Все правила с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; может по своему усмотрению выдавать смартганы и специальные нарукавные повязки из шкафчика для вооружения корабельного ополчения наиболее подготовленным членам экипажа в случае неспособности службы безопасности по той или иной причине устранить угрозу.&lt;br /&gt;
&lt;br /&gt;
=====Красный код=====&lt;br /&gt;
#Правила 2, 3 с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Главе службы безопасности&#039;&#039; разрешено свободно проводить аресты, задержания, обыски и досмотры, в соответствии с процедурами;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; должен оповестить экипаж судна посредством системы оповещения в консоли о характере подтвержденной угрозы, вызвавшей красный код;&lt;br /&gt;
#&#039;&#039;Глава службы безопасности&#039;&#039; может по своему усмотрению выдать любой образец оружия из арсенала любому наиболее подготовленному члену экипажа в случае чрезвычайной ситуации.&lt;br /&gt;
#&#039;&#039;Главе службы безопасности&#039;&#039; разрешено переключать режимы подавления имплантов псионики у офицеров службы безопасности на своё усмотрение.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122045.png|безрамки|32x32пкс]]Главный инженер====&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; должен удостовериться, что реактор суперматерии/термоядерного синтеза и/или солнечные панели полностью подключены и запущены перед тем, как предпринимать дальнейшие действия всем отделом в целом;&lt;br /&gt;
#&#039;&#039;Главному инженеру&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; отвечает за поддержание целостности телекоммуникаций. &#039;&#039;Главному инженеру&#039;&#039; запрещено загружать вредоносные скрипты или каким-либо образом препятствовать надлежащему функционированию телекоммуникаций; он также должен диагностировать и устранять любые проблемы, которые возникают;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; должен убедиться в должном функционировании киборгов судна, данная обязанность должна выполняться с поддержкой робототехников в случае отсутствия должных квалификаций со стороны главного инженера;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; ответственен за сохранение работоспособности реактора суперматерии и термоядерного синтеза. Пренебрежение этой обязанностью является основанием для увольнения в случае неисправности реактора;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; ответственен за работоспособность системы жизнеобеспечения судна. Пренебрежение этой обязанностью является основанием для увольнения;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; может обозначить зону «небезопасной», если повреждения сильны до такой степени, что ремонт не может быть завершен в течение приемлемого периода времени;&lt;br /&gt;
#&#039;&#039;Главный инженер&#039;&#039; имеет право выдавать разрешения на строительство членам экипажа, однако чертежи судна должны находиться в безопасном месте всё время.&lt;br /&gt;
#В случае отсутствия &#039;&#039;главного инженера&#039;&#039; данные регуляции действуют в отношении &#039;&#039;старшего инженера&#039;&#039;, если тот является исполняющим обязанностей главного инженера.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122117.png|безрамки|32x32пкс]]Директор исследований====&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; должен убедиться, что научная работа ведется. Исследования должны быть завершены к моменту подготовки к переходу в следующий сектор, при условии, что отдел исследований обеспечен материалами;&lt;br /&gt;
#&#039;&#039;Директору исследований&#039;&#039; разрешено носить вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; не имеет права разрешать хранение аномальных артефактов на борту корабля до полного тестирования и каталогизации, а также несет ответственность за контроль хранения аномальных образований и ксенофауны и проведения соответствующих лабораторных исследований;&lt;br /&gt;
#&#039;&#039;Директор исследований&#039;&#039; должен поддерживать отчетность об успехах экспедиционной команды во время миссии и после неё.&lt;br /&gt;
#В случае отсутствия &#039;&#039;директора исследований&#039;&#039; данные регуляции действуют в отношении &#039;&#039;старшего научного сотрудника&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122213.png|безрамки|32x32пкс]]Главный врач====&lt;br /&gt;
#&#039;&#039;Главному врачу&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039;;&lt;br /&gt;
#&#039;&#039;Главный врач&#039;&#039; не имеет права разрешать создание ядовитых или взрывоопасных смесей в фармацевтической лаборатории без специального разрешения капитана или, если получение разрешения невозможно, при наличии явной и непосредственной угрозы благополучию судна и экипажа;&lt;br /&gt;
#&#039;&#039;Главный врач&#039;&#039; обязан следить за учётом умерших членов экипажа и надлежащим составлением отчетов о вскрытии;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122238.png|безрамки|32x32пкс]]Адъютант====&lt;br /&gt;
#&#039;&#039;Адъютанту&#039;&#039; запрещено вмешиваться в рабочий процесс любого отдела кроме случаев отсутствия на борту корабля главы и старшего сотрудника конкретного отдела;&lt;br /&gt;
#&#039;&#039;Адъютанту&#039;&#039; запрещено исполнять обязанности службы безопасности. &#039;&#039;Адъютанту&#039;&#039; разрешено иметь при себе вспышку &#039;&#039;(Flash)&#039;&#039; и смартган LAEP90-CS. Использование разрешено только в рамках самообороны;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; должен по мере возможности своевременно оповещать о конкретных отклонениях в работе систем судна или жизненных показателей работников соответствующего отдела;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; должен по мере возможности ассистировать любым главам в различных вопросах, если действия глав не противоречат политике корпорации и не нарушают действующих статей корпоративного закона;&lt;br /&gt;
#Для &#039;&#039;адъютанта&#039;&#039; выполнение распоряжений капитана или главы персонала более приоритетно, чем подчинение остальным главам;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039; является первоочередным ответственным лицом за соблюдение стандартных процедур навигации во время пилотирования судном, а также за сохранение его целостности в процессе;&lt;br /&gt;
#&#039;&#039;Адъютант&#039;&#039;, &#039;&#039;&#039;в случае отсутствия сотрудников отдела снабжения&#039;&#039;&#039;, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет. Он должен убедиться, что каждый челнок, готовящийся к вылету, должным образом укомплектован, а манифест плана полета и форма NT-DEC-32 корректно заполнены;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122406.png|безрамки|32x32пкс]]Квартирмейстер====&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; имеет право распоряжаться по своему усмотрению любыми предметами на борту, которые не принадлежат другим отделам или конкретным людям.&lt;br /&gt;
#&#039;&#039;Квартирмейстеру&#039;&#039; дозволено носить с собой вспышку &#039;&#039;(Flash)&#039;&#039;.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; не имеет права хранить (в том числе в отделе или на складе) и сбывать вещи и вещества, входящие в список запрещённых.&lt;br /&gt;
#Заказ потенциально опасных вещей, таких как химические вещества, оружие, ядовитые газы и супер-материя, должен быть утверждён печатью и подписью уполномоченного лица.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; обязан вести отчетность о стыковках с судном, несет ответственность за контроль взлета и посадки, включая выдачу разрешений на вылет и заполнение формы NT-DEC-32, за состояние шаттлов и их готовность, пока те находятся в ангаре.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; обязан вести учёт всех заработанных с продаж денег и зачислять их на счёт отдела либо хранить в физическом виде в своём кабинете.&lt;br /&gt;
#&#039;&#039;Квартирмейстер&#039;&#039; имеет право одобрить потенциально опасный заказ своей печатью и подписью, однако будет нести ответственность за последствия подобных заказов.&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122319.png|безрамки|32x32пкс]]Смотритель====&lt;br /&gt;
&lt;br /&gt;
=====Зелёный код=====&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не может проводить задержания, аресты, досмотры и обыски при наличии активных сотрудников службы безопасности;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; должен провести тщательный обыск каждого заключенного, включая карманы, слоты в КПК, внутренние карманы верхней одежды и специальной экипировки;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не имеет права выдавать снаряжение из арсенала, за исключением дополнительных смартганов, в перечень запрещённого к выдаче снаряжения также входит снаряжение, предоставляемое научно-исследовательским отделом или отделом снабжения, но недоступное для заказа в зелёный код угрозы;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; запрещено устанавливать мобильные заграждения (Portable barrier и deployable barrier) как внутри брига, так и снаружи;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; обязан огласить каждому заключенному те статьи корпоративного закона, по которым он задержан;&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; не имеет права оставлять заключенных прикованными к кроватям. Исключение делается в том случае, если заключенный проявляет открытую агрессию или предпринимает попытки побега.&lt;br /&gt;
&lt;br /&gt;
=====Синий код=====&lt;br /&gt;
#Правила 1, 2, 6 с зелёного кода сохраняются;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешается выдавать любое снаряжение из оружейной и другое снаряжение, запрещённое к выдаче в зелёный код. Лазерное оружие, а также летальные патроны могут быть выданы только с разрешения главы службы безопасности или капитана, так как они могут привести к летальным последствиям, либо если есть непосредственная угроза, как, например, наличие на борту судна биоугрозы 6-8 уровня или присутствие посторонних враждебных элементов.&lt;br /&gt;
#&#039;&#039;Смотритель&#039;&#039; может по своему усмотрению выдавать смартганы и специальные нарукавные повязки из шкафчика для вооружения корабельного ополчения наиболее подготовленным членам экипажа в случае неспособности службы безопасности по той или иной причине устранить угрозу;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено устанавливать мобильные заграждения (Portable barrier и deployable barrier) внутри брига.&lt;br /&gt;
&lt;br /&gt;
=====Красный код=====&lt;br /&gt;
#Правила 2, 6 с зелёного кода сохраняются;&lt;br /&gt;
#Правило 4 с синего кода сохраняется. В дополнение, &#039;&#039;cмотритель&#039;&#039; может иметь при себе любое оружие из оружейной, но не более одного;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено выдавать и распределять любое оружие или снаряжение, находящееся в оружейной. Это включает в себя и то, что предоставил исследовательский отдел или отдел снабжения. Также &#039;&#039;смотритель&#039;&#039; может по своему усмотрению выдать любой образец оружия из арсенала любому наиболее подготовленному члену экипажа в случае чрезвычайной ситуации;&lt;br /&gt;
#&#039;&#039;Смотрителю&#039;&#039; разрешено свободно проводить аресты, задержания, обыски и досмотры, в соответствии с процедурами;&lt;br /&gt;
&lt;br /&gt;
====[[Файл:Изображение 2022-02-14 122445.png|безрамки|32x32пкс]]Лидер экспедиционной команды====&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; должен убедиться, что шаттл и все члены команды, собранные в рамках экспедиционной миссии, должным образом экипированы и подготовлены;&lt;br /&gt;
#&#039;&#039;Лидеру экспедиционной команды&#039;&#039; разрешено иметь при себе вспышку (Flash), а также баллистическое ружье Xynergy XP-3 с нелетальными и бытовыми патронами. Использование баллистического ружья разрешено только в рамках экспедиционной миссии;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за жизнь и здоровье всех участников экспедиционной команды, включая сотрудников из других отделов, а также за состояние вверенного ему на время вылета челнока;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; должен согласовать и утвердить состав команды на время вылета с директором исследований. Для включения в состав команды сотрудников других отделов требуется дозволение непосредственно главы соответствующего отдела или капитана;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за безопасную эвакуацию и транспортировку аномальных объектов и ксенофауны до момента их передачи сотрудникам научно-исследовательского отдела;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за жизнь и здоровье и безопасную транспортировку потерпевших бедствие лиц, принятых на борт Харона в рамках операции по эвакуации с сигнала бедствия;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет ответственность за контроль учёта и правомерного применения вооружения, предоставленного в течение одного вылета;&lt;br /&gt;
#&#039;&#039;Лидер экспедиционной команды&#039;&#039; несет полную ответственность за предемты, признанные на территории объектов NanoTrasen контрабандой и за незарегистрированное вооружение, которое находится на Хароне на момент возвращения в ангар, неважно, в пользовании оно членов экспедиционной команды или нет;&lt;br /&gt;
#В случае отсутствия &#039;&#039;лидера экспедиционной команды&#039;&#039;, &#039;&#039;пилот экспедиционной команды&#039;&#039; должен считаться исполняющим его обязанности.&lt;br /&gt;
&lt;br /&gt;
{{relevant}}&lt;br /&gt;
{{Navbox_guide}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15521</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15521"/>
		<updated>2026-09-30T15:13:27Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{relevant}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Antagcard&lt;br /&gt;
| image            = Syndicate96.png&lt;br /&gt;
| title            = Наёмник&lt;br /&gt;
| guide            = Наёмник&lt;br /&gt;
| info             = Проникните на объект и выполните поставленные перед собой задачи, саботируйте судно и эвакуируйтесь&lt;br /&gt;
| difficulty       = &#039;&#039;&#039;Сложно&#039;&#039;&#039;&lt;br /&gt;
| deptcolor        = DarkRed&lt;br /&gt;
| header_font_color= #fff&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Предисловие==&lt;br /&gt;
Вы являетесь, исходя из названия, наёмник той или иной организации, неважно, является ли она сопернической [[Итак, Вы хотите узнать о мире корпораций?|корпорацией]] или одной из [[Терроризм и Вы!|многих террористических организаций]], проплаченные (или нет?) ими для совершения вооружённого нападения на [[ИКН Сьерра]] - крупного актива [[NanoTrasen]] в Вашем секторе.&lt;br /&gt;
&lt;br /&gt;
==Подготовка==&lt;br /&gt;
Итак! Вы появились на своей базе, на которой изначально находится некоторая часть снаряжения, в частности - ряд баллистических пистолетов, бронежилетов и бронированных скафандров, а также одной одна пара термальных очков, позволяющих вам видеть ваших противников сквозь стены. В вашем наличии также карманная рация, являющаяся вашим ключом к более мощному снаряжению, - [[Снаряжение предателя|аплинк]] с предоставленным бюджетом в [[File:Telecrystal.png]]130 телекристалов на лицо. Также у вас изначально имеется таблетка цианида, дабы быстро покончить с собой, а также зашифрованный канал в вашем наушнике (&#039;&#039;&#039;:t&#039;&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
Вместе с этим всем, как и положено любой роли антагониста, вы получаете доступ в AOOC - отдельном чате, доступном для антагонистов и, иногда, дейтерагонистов, сойдитесь на общей истории (или &amp;quot;гиммике&amp;quot;) вашей команды, определитесь, какую фракцию вы представляете, а затем начните сам процесс подготовки к операции посредством обсуждения плана и закупки нужного снаряжения.&lt;br /&gt;
&lt;br /&gt;
{{Article headerinfo block|text=[[File:Helmetsyndi.png]] Пусть даже вы и наняты для совершения вооружённого нападения, но это не значит, что вам дозволено убивать всех подряд, помните, что целью антагониста является движение истории, а не победа в раунде.|color=Darkred|font_color=\#fff|additional_color=\#800|afcolor=\white}}&lt;br /&gt;
&lt;br /&gt;
==Запрос телекристалов==&lt;br /&gt;
С условием, что вы сделаете это сразу, вы можете запросить дополнительную поставку телекристалов для своей команды, вместе с этим это разблокирует доступ к более тяжёлому снаряжению - [[ИКС]] и боевым мехам, который можно будет заказать. Имейте в виду, данное оповещение даст Сьерре знать о Вашем нахождении в секторе и соответственно даст причины и время на подготовку. &lt;br /&gt;
&lt;br /&gt;
===Отправка на объект===&lt;br /&gt;
У вашей команды имеется свой собственный шаттл с любезно предоставленной десантной капсулой для быстрой высадки и способностью пробить два куска обшивки на пути её входного шлюза, однако помните, что для таких манёвров кто-то из вашей команды должен обладать &#039;&#039;&#039;опытным навыком пилотирования&#039;&#039;&#039;. Сам челнок оборудован торпедной установкой с солидным боезапасом в виде ЭМИ и фугасных ракет, которые вы можете использовать по своему назначению. Последнее, но немаловажное, в центре челнока вы также можете найти автолат, что способен устранить любые проблемы с боеприпасами, которые могут у вас возникнуть. &lt;br /&gt;
&lt;br /&gt;
Подлетев поближе к объекту, у вас снова появляется несколько опций для проникновения на судно, однако помните, что ваша сигнатура всегда заметна, поэтому готовьтесь к сопротивлению, если совершили стыковку без предварительного сигнала связи с командованием Сьерры.&lt;br /&gt;
&lt;br /&gt;
===Выполняем основные задания===&lt;br /&gt;
Вы на судне? О вас уже говорят по всем каналам связи? Отлично, самое время приступить к работе. Начните как можно быстрее собирать важные документы и похищать умных и красивых членов экипажа, не забудьте прихватить ИИ судна. Такие умные штуковины просто так в космосе не валяются! Постарайтесь особо не увлекаться своей работой и не расстреливайте врачей за то, что стараются спасти жизнь продырявленному пулями лысому стажёру, который минуту назад пытался уложить вас на лопатки с помощью огнетушителя. Помните, что чем больше заданий вы выполните, тем больше вам заплатит наниматель! Постойте... как это Вы не знаете как взорвать объект? Скорее читайте инструкцию ниже, чёрт возьми!&lt;br /&gt;
&lt;br /&gt;
===GET DAT FUKKEN DISK!!!===&lt;br /&gt;
Помните, что взрыв системы самоуничтожения &#039;&#039;&#039;закончит раунд&#039;&#039;&#039;, поэтому дважды подумайте о мотивации на подобное действо, а также, по возможности, &#039;&#039;&#039;запросите разрешение администрации&#039;&#039;&#039;, также не забывайте о правилах эскалации конфликта, бежать к бомбе сломя голову в первые 30 минут никому не покажутся весёлым.&lt;br /&gt;
{{Article headerinfo block|text=[[File:Helmetsyndi.png]] Настоятельно рекомендуем Вам взять [[File:pinpointer.png]] пинпоинтер. Диск волшебным образом любит теряться именно в этом режиме игры, но пинпоинтер легко поможет вам его отыскать.|color=Darkred|font_color=\#fff|additional_color=\#800|afcolor=\white}}&lt;br /&gt;
&lt;br /&gt;
Пройдя по кровавой дорожке из людей, что пытались дать вам отпор, вы наконец-то должны добраться до отсека, где находится система самоуничтожения. Чтобы активировать эту систему, следуйте этим простым шагам:&lt;br /&gt;
# Откройте интерфейс устройства самоуничтожения (оно прямо в центре комнаты, не пропустите).&lt;br /&gt;
# Вставьте тот самый диск, который вы взяли у капитана.&lt;br /&gt;
# Получите доступ к коду самоуничтожения, это выполняется совместным проведением карты командного доступа на высоких уровнях угроза из кабинетов глав или на мостике.&lt;br /&gt;
# Установите время детонации.&lt;br /&gt;
# Откройте шкаф, в котором лежат ядерные стержни, для такого вам &#039;&#039;&#039;обязательно&#039;&#039;&#039; потребуется доступ капитана, взломать хранилище невозможно.&lt;br /&gt;
# Достаньте все стержни и разместите их в специальные гнёзда для них.&lt;br /&gt;
# Активируйте стержни.&lt;br /&gt;
# Снова подойдите к терминалу и запустите обратный отсчёт.&lt;br /&gt;
# Вытащите диск из терминала и направляйтесь к вашему челноку. Желательно быстро.&lt;br /&gt;
&lt;br /&gt;
===Делаем ноги!===&lt;br /&gt;
Когда начнётся обратный отсчёт, вам надо будет как можно быстрее добраться до своего челнока и улететь с командой, похищенным экипажем и награбленным добром, обратно на базу, дожидаясь зрелищного взрыва! Не забудьте обмыть с вашими коллегами, если они ещё остались живы, успех этой миссии и начать представлять, как будете отдыхать на [[Венера|Венере]].&lt;br /&gt;
&lt;br /&gt;
==Советы==&lt;br /&gt;
* Джон Сол&lt;br /&gt;
{{Шаблон:Navbox_jobs}}&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
	<entry>
		<id>https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15520</id>
		<title>Участница:Veeqies</title>
		<link rel="alternate" type="text/html" href="https://sierra.celadon.pro/index.php?title=%D0%A3%D1%87%D0%B0%D1%81%D1%82%D0%BD%D0%B8%D1%86%D0%B0:Veeqies&amp;diff=15520"/>
		<updated>2026-09-29T16:08:04Z</updated>

		<summary type="html">&lt;p&gt;Veeqies: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{relevant}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;clear:right&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Antagcard&lt;br /&gt;
| image            = Syndicate96.png&lt;br /&gt;
| title            = Наёмник&lt;br /&gt;
| guide            = Наёмник&lt;br /&gt;
| info             = Проникните на объект и выполните поставленные перед собой задачи, саботируйте судно и эвакуируйтесь&lt;br /&gt;
| difficulty       = &#039;&#039;&#039;Сложно&#039;&#039;&#039;&lt;br /&gt;
| deptcolor        = DarkRed&lt;br /&gt;
| header_font_color= #fff&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Предисловие==&lt;br /&gt;
Вы являетесь, исходя из названия, наёмник той или иной организации, неважно, является ли она сопернической [[Итак, Вы хотите узнать о мире корпораций?|корпорацией]] или одной из [[Терроризм и Вы!|многих террористических организаций]], проплаченные (или нет?) ими для совершения вооружённого нападения на [[ИКН Сьерра]] - крупного актива [[NanoTrasen]] в Вашем секторе.&lt;br /&gt;
&lt;br /&gt;
==Подготовка==&lt;br /&gt;
Итак! Вы появились на своей базе, на которой изначально находится некоторая часть снаряжения, в частности - ряд баллистических пистолетов, бронежилетов и бронированных скафандров, а также одной одна пара термальных очков, позволяющих вам видеть ваших противников сквозь стены. В вашем наличии также карманная рация, являющаяся вашим ключом к более мощному снаряжению, - [[Снаряжение предателя||аплинк]] с предоставленным бюджетом в [[File:Telecrystal.png]]130 телекристалов на лицо. &lt;br /&gt;
&lt;br /&gt;
{{Article headerinfo block|text=[[File:Helmetsyndi.png]] Пусть даже вы и наняты для совершения вооружённого нападения, но это не значит, что вам дозволено убивать всех подряд, помните, что целью антагониста является движение истории, а не победа в раунде.|color=Darkred|font_color=\#fff|additional_color=\#800|afcolor=\white}}&lt;br /&gt;
&lt;br /&gt;
==Запрос телекристалов==&lt;br /&gt;
С условием, что вы сделаете это сразу, вы можете запросить дополнительную поставку телекристалов для своей команды, вместе с этим это разблокирует доступ к более тяжёлому снаряжению - [[ИКС]] и боевым мехам, который можно будет заказать. Имейте в виду, данное оповещение даст Сьерре знать о Вашем нахождении в секторе и соответственно даст причины и время на подготовку. &lt;br /&gt;
&lt;br /&gt;
==Миссия невыполнима==&lt;br /&gt;
Вашу операцию представляет собой последовательность следующих этапов:&lt;br /&gt;
&lt;br /&gt;
===Подготовка===&lt;br /&gt;
Ваша команда до 6 персон появляется на собственной базе. Неизвестно, как вы докатились до этого, но так или иначе. У каждого в команде есть наушник с доступом к зашифрованному каналу (&#039;&#039;&#039;:t&#039;&#039;&#039;), благодаря которому вы можете общаться друг с другом. Кто-то из вашей команды может оказаться лидером. Вы его сразу обнаружите по стильному красному берету. У него будет [[File:Radio_Uplink.png]] аплинк и 780 [[File:telecrystal.png]]‎ телекристаллов на всю вашу команду и записка, на которой будет код от терминала самоуничтожения, поэтому проследите, чтобы ваш лидер не пошёл ею высмаркиваться или выкидывать в космос. Соберитесь все вместе, обсудите последние наболевшие темы, расскажите друг другу о том, как хотите завести себе милых котят и уйти в отставку. После этого можете заняться обдумыванием плана. Как закончите с планом — начните собирать вещички. Как минимум на вашей базе можно найти оружие, инструменты и что-нибудь ещё. Как соберётся всё самое необходимое — начните покупать вместе с лидером дополнительное снаряжение с помощью аплинка. Полный ассортимент магазина можно увидеть [[Снаряжение наёмника|вот здесь]]. &lt;br /&gt;
&lt;br /&gt;
Подготовились? На дорожку все сходили? Мы отправляемся на объект!&lt;br /&gt;
&lt;br /&gt;
===Отправляемся на объект===&lt;br /&gt;
У вашей бригады есть свой собственный шаттл, на котором есть всё самое необходимое для работы вне базы. Подготовьте его к полёту и убедитесь, что за рулём не сидит какой-нибудь &#039;&#039;слепой снайпер&#039;&#039;, потому что скорее всего вам придётся лететь долго и возвращаться на базу нужно будет на именно челноке. О, забыли Вам сообщить, что челнок представляет собой модифицированное судно [[Гильгамешская_Колониальная_Конфедерация|Гильшамешской Колониальной Конфедерации]], которое способно подменять свои сигнатуры для сторонних сенсоров. Обратите внимание, чем и кем вы прикидываетесь, ибо перенастроить вашу стелс-систему невозможно.&lt;br /&gt;
&lt;br /&gt;
Подлетев поближе к объекту, у вас снова появляется несколько опций для проникновения на судно. Вы можете собрать до конца телепорт на вашем челноке (для этого вам стоит запросить дополнительные средства в первые пять минут раунда) и воспользоваться им, можете нагло пристыковаться, можете добраться до обшивки объекта с помощью взрывчатки сделать себе проход, а можете придумать что-то ещё, не в этом ли прелесть всей игры?&lt;br /&gt;
&lt;br /&gt;
===Выполняем основные задания===&lt;br /&gt;
Вы на судне? О вас уже говорят по всем каналам связи? Отлично, самое время приступить к работе. Начните как можно быстрее собирать важные документы и похищать умных и красивых членов экипажа, не забудьте прихватить ИИ судна. Такие умные штуковины просто так в космосе не валяются! Постарайтесь особо не увлекаться своей работой и не расстреливайте врачей за то, что стараются спасти жизнь продырявленному пулями лысому стажёру, который минуту назад пытался уложить вас на лопатки с помощью огнетушителя. Помните, что чем больше заданий вы выполните, тем больше вам заплатит наниматель! Постойте... как это Вы не знаете как взорвать объект? Скорее читайте инструкцию ниже, чёрт возьми!&lt;br /&gt;
&lt;br /&gt;
===GET DAT FUKKEN DISK!!!===&lt;br /&gt;
Вам понадобится специальный [[File:disk2.gif]] диск для активации системы самоуничтожения. Он, как правило, лежит в каюте [[Капитан|Капитана]], поэтому вам стоит навестить его и вежливо попросить отдать вам диск, свою карточку, добровольно раздеться до трусов и пройти в качестве заложника на челнок. Сделали? Отлично, теперь отправляйтесь уничтожать объект!&lt;br /&gt;
{{Article headerinfo block|text=[[File:Helmetsyndi.png]] Настоятельно рекомендуем Вам взять [[File:pinpointer.png]] пинпоинтер. Диск волшебным образом любит теряться именно в этом режиме игры, но пинпоинтер легко поможет вам его отыскать.|color=Darkred|font_color=\#fff|additional_color=\#800|afcolor=\white}}&lt;br /&gt;
&lt;br /&gt;
Пройдя по кровавой дорожке из людей, что пытались дать вам отпор, вы наконец-то должны добраться до отсека, где находится система самоуничтожения. Чтобы активировать эту систему, следуйте этим простым шагам:&lt;br /&gt;
# Откройте интерфейс устройства самоуничтожения (оно прямо в центре комнаты, не пропустите).&lt;br /&gt;
# Вставьте тот самый диск, который вы взяли у Капитана.&lt;br /&gt;
# Введите код активации, который был записан на листочке лидера вашей команды.&lt;br /&gt;
# Установите время детонации от 2 до 10 минут. Ставьте это время с расчётом на то, что вам нужно ещё сбежать с объекта, а устройство могут отключить.&lt;br /&gt;
# Откройте шкаф, в котором лежат ядерные стержни. Открыть его можно с помощью карточки капитана или просто сломав замок с помощью [[File:emag.png]] е-мага.&lt;br /&gt;
# Достаньте все стержни и разместите их в специальные гнёзда для них.&lt;br /&gt;
# Активируйте стержни.&lt;br /&gt;
# Снова подойдите к терминалу и запустите обратный отсчёт.&lt;br /&gt;
# Вытащите диск из терминала и направляйтесь к вашему челноку. Желательно быстро.&lt;br /&gt;
===Делаем ноги!===&lt;br /&gt;
Когда начнётся обратный отсчёт, вам надо будет как можно быстрее добраться до своего челнока и улететь с командой, похищенным экипажем и награбленным добром, обратно на базу, дожидаясь зрелищного взрыва! Не забудьте обмыть с вашими коллегами, если они ещё остались живы, успех этой миссии и начать представлять, как будете отдыхать на [[Венера|Венере]].&lt;br /&gt;
&lt;br /&gt;
==Советы==&lt;br /&gt;
* [[Охранные должности|Служба Безопасности]] — это не самая главная проблема на вашем пути. Будьте готовы к тому, что вам будут мешать абсолютно все!&lt;br /&gt;
* Искусственный интеллект объекта — одна из главных космических заноз в вашей космической заднице, если не заняться его похищением как можно быстрее. Он, как минимум, может запереть вас всех в одной комнате и вызывать [[Отряд Быстрого Реагирования]] за вашими головами, если Служба Безопасности не справится с вами.&lt;br /&gt;
* Вы настолько долго просидели с вашими коллегами на ужасной базе, что запомнили фигуру каждого. Над вами и вашими коллегами будут летать опознавательные знаки, которые помогут вам в полной разрухе опознать друг друга.&lt;br /&gt;
* Устройте диверсию телекоммуникаций. Это не даст экипажу нормально пользоваться радиосвязью, а ваши наушники продолжат прекрасно работать.&lt;br /&gt;
* Помните, вы должны работать сообща. И успех операции напрямую зависит от каждого. Как говорил один великий мудрец: «толпою гасят даже льва».&lt;br /&gt;
{{Шаблон:Navbox_jobs}}&lt;/div&gt;</summary>
		<author><name>Veeqies</name></author>
	</entry>
</feed>